Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 15:11:25

Player: Infomantis

Result: Destroyed by B-99 Colossus via exploding Wave Collapse Detector

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (75)      375
Value Destroyed (2572)     2572
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (3433)               3433
              TOTAL SCORE: 14620

 Bonus
-------
High Alert Combat Kills    58
Entered DSFs               500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Friendly Fire              -125

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     94/100
System Corruption          30%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (9) ---
               (None)
>          --- UTILITY (10) -----
           Graphene Brace
           System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Antigrav Array
  Enhanced Nova Cannon
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
           Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
  Improved Antigrav System
           Antigrav Array
           Antigrav Array
           Antigrav Array
           Antigrav Array
>          --- UTILITY ----------
  Advanced Cooling System
     Large Storage Unit
  Advanced Sensor Array
  Improved Melee Analysis Suite
  Advanced Target Analyzer
  Improved Force Booster
  Advanced Reaction Control System
           Graphene Brace
  Advanced Force Field
           System Shield
>          --- WEAPON -----------
           Gamma Rifle
  Enhanced Quantum Rifle
  Enhanced Nova Cannon
>          --- INVENTORY --------
     Light Quantum Reactor
           Centrium Leg
           Centrium Leg
  Improved Antigrav System
           Antigrav Array
           Antigrav Array
  Advanced Heat Sink
     Large Storage Unit
  Improved Reaction Control System
           Graphene Brace
  Enhanced Nova Cannon
  Improved Remote Datajack
[Rating: 187]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Antigrav Array
  Flight Unit              Flight Unit
Utility                    Improved Targeting Computer
  Device                   Graphene Brace
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Authchip [R/Combat]
  Protection               Propulsion Shielding
Weapon                     Mini Grenade Launcher
  Energy Gun               Small Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac DSF Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   2   .   2   .   2   2   2   .   2   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               7    | .   .   1   .   1   .   .   .   1   .   2   .   .   .   .   1   1   .   
  Utility                  8    | .   .   1   .   1   .   1   2   1   .   .   .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             178  | 6   9   10  13  5   9   11  6   5   3   3   6   4   9   11  12  22  34  
  Power                    22   | 1   1   3   1   .   2   1   1   2   1   .   1   .   .   1   1   2   4   
    Engine                 13   | 1   1   3   1   .   2   1   1   1   1   .   1   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Propulsion               64   | 2   3   1   7   3   1   4   2   .   1   1   2   2   6   4   6   4   15  
    Treads                 9    | .   1   .   .   .   .   .   .   .   .   1   1   2   3   .   1   .   .   
    Leg                    15   | 2   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  14   | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   
    Flight                 26   | .   .   .   7   3   1   4   2   .   1   .   1   .   .   .   5   2   .   
  Utility                  51   | 1   1   1   1   1   4   3   1   3   .   2   3   1   2   4   3   11  9   
    Device                 29   | .   .   1   1   .   1   2   1   1   .   1   3   1   .   1   2   8   6   
    Storage                4    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Processor              12   | .   .   .   .   1   2   1   .   2   .   .   .   .   2   2   1   .   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Protection             4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   4   5   4   1   2   3   2   .   1   .   .   1   1   2   2   5   6   
    Energy Gun             8    | 1   1   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Ballistic Gun          14   | 1   2   2   3   .   .   .   .   .   .   .   .   .   .   .   2   3   1   
    Ballistic Cannon       6    | .   .   .   .   .   1   2   .   .   .   .   .   1   .   2   .   .   .   
    Launcher               4    | .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Parts Lost                 104  | .   7   .   1   4   6   4   .   .   8   1   4   1   9   19  10  1   29  
  Power                    11   | .   1   .   .   .   1   .   .   .   2   .   .   .   1   1   1   .   4   
  Propulsion               43   | .   3   .   1   2   2   3   .   .   .   .   2   1   3   10  5   1   10  
  Utility                  34   | .   1   .   .   1   3   .   .   .   4   1   2   .   3   6   2   .   11  
  Weapon                   16   | .   2   .   .   1   .   1   .   .   2   .   .   .   2   2   2   .   4   
  Highest Loss Streak      13   | .   7   .   1   2   6   4   .   .   8   1   2   1   6   13  5   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     69   | .   80  76  95  92  89  88  91  93  77  59  59  66  71  72  17  52  63  
  Engine                   3    | .   11  11  11  9   8   15  13  5   3   .   .   5   4   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   
  Treads                   6    | .   2   .   .   .   .   .   .   .   .   5   7   8   16  18  1   .   .   
  Leg                      3    | .   14  .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   3   
  Hover                    4    | .   7   33  5   .   .   .   .   .   .   .   .   .   .   .   .   5   13  
  Flight                   9    | .   .   .   26  32  32  25  26  23  23  21  16  12  8   .   3   8   1   
  Device                   11   | .   .   .   18  16  9   14  19  22  15  8   12  15  14  3   .   17  18  
  Storage                  2    | .   14  11  11  9   8   .   .   .   .   .   .   .   .   .   .   .   3   
  Processor                9    | .   .   .   .   9   12  11  13  17  14  10  10  10  10  20  8   4   5   
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   5   5   5   5   4   .   3   4   
  Protection               1    | .   4   .   .   .   .   7   6   5   5   4   .   .   .   1   .   1   .   
  Energy Gun               1    | .   9   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Ballistic Gun            3    | .   13  11  20  16  2   .   .   .   .   .   .   .   .   .   1   4   2   
  Ballistic Cannon         1    | .   .   .   .   .   3   4   6   5   3   .   .   2   .   4   .   .   .   
  Launcher                 2    | .   .   .   .   .   9   7   5   5   3   5   5   5   3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 13  19  17  15  15  15  23  26  29  29  7   16  21  13  51  6   44  118 
  Greatest Support         116  | 20  20  26  19  22  18  27  29  29  36  27  30  30  27  65  27  46  116 
  Greatest Overweight (x)  1    | .   1   .   1   1   .   1   .   .   .   .   .   1   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   30  
  Average Capacity         7    | 7   8   8   8   8   7   5   5   5   5   5   5   5   5   5   5   5   14  
  Most Carried             15   | 6   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   15  
  Average Carried          5    | 4   6   7   7   6   7   4   4   5   4   4   4   4   4   2   2   4   10  
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   8   8   6   5   5   5   5   5   5   2   5   5   1   4   5   4   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 33% | Mutant
 16% | Derelict-Mutant
 10% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -8/Storage
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -5/Factory
 Scavenger-Sprinter | -5/DSF
             Mutant | -4/Factory
             Mutant | -4/Upper Caves
    Derelict-Mutant | -4/Upper Caves
    Derelict-Mutant | -4/Warlord
   Scavenger-Mutant | -3/Proximity Caves
             Mutant | -3/Research
   Scavenger-Mutant | -2/Research
   Scavenger-Mutant | -1/Access

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac DSF Fac Upp Upp War Pro Res Res Acc 
Matter Collected           2801 | 226 191 104 182 73  226 184 .   .   7   .   79  89  228 198 62  450 502 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2383 | .   290 143 95  146 93  167 .   .   .   .   61  122 .   364 150 90  662 
  Parts                    142  | .   16  15  15  5   3   10  .   .   .   .   7   12  .   21  12  3   23  
Haulers Intercepted        5    | .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
Recyclers Shooed           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      96   | .   .   .   .   .   .   .   .   .   .   .   7   6   64  19  .   .   .   
  Prevented                15   | .   .   .   .   .   .   .   .   .   .   .   2   .   13  .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac DSF Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  61   | .   6   4   7   4   2   4   .   .   .   .   4   10  .   7   5   .   8   
  Guns                     30   | .   6   4   7   4   1   .   .   .   .   .   .   .   .   .   5   .   3   
  Cannons                  14   | .   .   .   .   .   1   4   .   .   .   .   .   .   .   7   .   .   2   
  AOE                      15   | .   .   .   .   .   .   .   .   .   .   .   4   10  .   .   .   .   1   
Classes Destroyed          14   | .   4   1   .   1   1   1   .   .   .   .   .   .   .   1   .   2   3   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   5    | .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  37   | .   3   3   7   3   .   2   .   .   .   .   4   10  .   .   5   .   .   
  Grunt                    9    | .   3   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   
  Sentry                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   2   
  Hunter                   7    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   4   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | .   4   3   5   3   1   5   .   .   .   .   4   9   .   2   2   1   6   
  Combat Bots Only         9    | .   4   3   4   3   1   4   .   .   .   .   4   9   .   2   2   .   4   
Max Kills in Single Turn   5    | .   2   1   1   1   1   1   .   .   .   .   3   5   .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   .   .   3   5   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  DSF  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Damage Taken               16376 | .    1053 195  158  271  461  411  18   .    386  129  825  343  1086 2976 2205 201  5658 
  Core                     4257  | .    157  51   35   43   200  30   .    .    20   23   175  81   137  488  1148 62   1607 
  Absorbed by Shields      894   | .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    869  
  Redirected to Shielding  155   | .    .    .    .    .    .    31   .    .    7    13   .    .    .    .    .    15   89   
Core Remaining (%)         69    | 100  37   .    78   .    55   95   100  .    98   .    .    .    .    21   11   95   .    
Volleys Fired              246   | .    38   17   12   19   20   18   .    .    .    .    2    7    .    37   29   12   35   
  Largest                  3     | .    2    2    2    2    1    1    .    .    .    .    1    1    .    1    1    2    3    
  Hottest                  260   | .    60   60   43   53   44   48   .    .    .    .    30   30   .    61   35   120  260  
Shots Fired                348   | .    59   30   24   38   20   18   .    .    .    .    2    7    .    35   29   18   68   
  Gun                      245   | .    59   30   24   37   6    .    .    .    .    .    .    .    .    .    29   12   48   
  Cannon                   79    | .    .    .    .    .    14   17   .    .    .    .    .    .    .    35   .    1    12   
  Launcher                 19    | .    .    .    .    1    .    1    .    .    .    .    2    7    .    .    .    .    8    
  Special                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Kinetic                  253   | .    32   17   24   37   20   17   .    .    .    .    .    .    .    35   29   12   30   
  Thermal                  61    | .    27   13   .    .    .    .    .    .    .    .    .    .    .    .    .    1    20   
  Explosive                19    | .    .    .    .    1    .    1    .    .    .    .    2    7    .    .    .    .    8    
  Electromagnetic          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Robot Hit Streak         13    | .    13   6    3    8    10   6    .    .    .    .    1    6    .    6    4    8    8    
  Robot Miss Streak        4     | .    4    3    3    3    1    1    .    .    .    .    1    .    .    2    2    1    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    3    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           228   | .    41   20   11   24   17   13   .    .    .    .    1    5    3    25   15   15   38   
  Core Hits                128   | .    13   13   8    8    5    8    .    .    .    .    6    12   .    14   8    7    26   
  Critical Kills           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    2    
  Critical Parts Destroyed 2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         16    | .    .    .    .    1    1    3    .    .    .    .    .    .    .    7    .    .    4    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Destroy                7     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    6    .    .    .    
    Blast                  5     | .    .    .    .    .    1    3    .    .    .    .    .    .    .    1    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              10    | .    1    1    1    .    4    .    .    .    .    .    .    .    3    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    1    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6017  | .    495  202  149  334  310  368  .    .    .    .    256  613  .    686  356  250  1998 
  Guns                     2485  | .    495  183  149  334  64   .    .    .    .    .    .    .    .    .    345  176  739  
  Cannons                  1621  | .    .    .    .    .    246  330  .    .    .    .    .    .    .    618  .    45   382  
  Explosions               1732  | .    .    .    .    .    .    38   .    .    .    .    256  613  .    .    .    .    825  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  179   | .    .    19   .    .    .    .    .    .    .    .    .    .    .    68   11   29   52   
  Kinetic                  3122  | .    315  90   149  334  310  330  .    .    .    .    .    .    .    618  345  176  455  
  Thermal                  846   | .    180  93   .    .    .    .    .    .    .    .    .    .    .    .    .    45   528  
  Explosive                1732  | .    .    .    .    .    .    38   .    .    .    .    256  613  .    .    .    .    825  
  Electromagnetic          138   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    138  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         30    | .    .    .    .    .    .    .    .    .    4    .    .    .    11   17   .    .    30   
  Average Corruption       14    | .    .    .    .    .    .    .    .    .    4    .    .    .    11   11   .    .    17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  76    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    34   .    .    40   
    Message Errors         21    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    .    .    12   
    Matter Fused           12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    4    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    2    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    7    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    3    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    7    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            193   | .    .    .    .    .    .    5    .    .    .    .    5    30   .    .    .    .    153  
  Projectiles              75    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    70   
  Explosions               118   | .    .    .    .    .    .    .    .    .    .    .    5    30   .    .    .    .    83   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    .    .    .    2    3    .    .    .    .    .    .    .    6    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    2    3    .    .    .    .    .    .    .    6    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      234   | .    .    9    .    12   .    .    .    .    .    .    24   18   .    12   4    14   141  
  Shots                    7     | .    .    .    .    1    .    .    .    .    .    .    1    2    .    .    .    .    3    
  Rammed                   19    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    9    4    2    2    
Targets Rammed             29    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    19   4    2    2    
  Kicked                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        269   | .    137  47   8    14   16   151  .    .    214  .    .    .    16   211  .    44   269  
  Average Temperature      57    | .    74   20   3    4    6    97   .    .    118  .    .    .    8    47   .    24   71   
  Received Heat Transfer   1676  | .    342  54   .    18   108  90   9    .    .    42   54   18   210  348  171  .    212  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Melted             6     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Heat Transferred         1081  | .    400  200  .    .    .    .    .    .    .    .    .    .    .    .    .    37   444  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac DSF Fac Upp Upp War Pro Res Res Acc 
Peak Influence             600  | .   90  208 246 313 176 193 138 67  46  .   .   .   .   .   159 99  600 
  Initial                  131  | .   .   36  81  95  131 63  94  67  46  .   .   .   .   .   .   89  52  
  Average                  169  | .   40  134 178 189 102 102 104 67  20  .   .   .   .   .   61  87  347 
Maximum Alert Level        2    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Low Security (%)         69   | 100 100 82  82  56  100 100 100 100 100 100 .   .   .   .   100 100 12  
  Level 1                  19   | .   .   17  17  43  .   .   .   .   .   .   .   .   .   .   .   .   51  
  Level 2                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   .   .   4   1   1   1   .   1   .   .   .   .   .   2   .   7   
  Investigation            5    | .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            8    | .   .   .   .   2   .   .   1   .   1   .   .   .   .   .   2   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 4    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac DSF Fac Upp Upp War Pro Res Res Acc 
Distress Signals           11   | .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   1   3   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              222  | .   9   9   7   14  7   6   8   .   3   4   13  11  33  11  15  4   68  
  Peak Tracking Total      17   | .   8   6   3   5   6   3   8   .   3   4   10  8   12  4   7   3   17  
  Tactical Retreats        27   | .   .   1   .   3   1   1   1   .   .   .   4   .   .   .   4   .   12  

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac DSF Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            10   | .   1   .   .   .   1   1   1   2   1   .   .   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac DSF Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          5    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac DSF Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          27   | .   3   2   .   1   5   1   2   2   .   .   .   .   5   .   2   1   3   
  Terminals                17   | .   3   2   .   1   5   1   1   1   .   .   .   .   .   .   1   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
Total Hacks                53   | .   6   6   .   3   13  1   4   2   .   .   .   .   5   .   4   2   7   
  Successful               27   | .   1   3   .   2   8   .   3   1   .   .   .   .   5   .   3   .   1   
  Failed                   26   | .   5   3   .   1   5   1   1   1   .   .   .   .   .   .   1   2   6   
    Catastrophic           4    | .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   3   2   .   2   6   1   2   .   .   .   .   .   .   .   .   .   4   
  Terminals                40   | .   6   6   .   3   13  1   2   1   .   .   .   .   .   .   3   2   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   
Terminal Hacks             19   | .   .   1   .   2   7   .   .   1   .   .   .   .   5   .   2   .   1   
  Record                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         5    | .   1   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   1   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   2   .   1   4   1   1   2   .   .   .   .   .   .   1   1   3   
  Full Trace Events        3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac DSF Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              10   | .   1   1   1   .   .   .   .   .   .   .   .   .   2   .   .   5   .   
  Non-combat               4    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Combat                   6    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   3   .   
Robot Hacks Applied        10   | .   1   1   1   .   .   .   .   .   .   .   .   .   2   .   .   5   .   
  parse_system             8    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   5   .   
  no_distress              2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac DSF Fac Upp Upp War Pro Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               16   | .   .   .   .   .   .   9   4   .   .   .   .   .   .   .   .   3   .   
  EXPLORE                  9    | .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   2   .   
  RETURN                   7    | .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac DSF Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   3   .   
  Drone Recoveries         8    | .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  DSF  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               4972 | 61   285  180  179  122  183  180  144  73   33   100  182  308  630  814  217  354  927  
Spaces Moved               5956 | 39   191  219  299  161  332  311  363  100  83   68   260  321  533  663  256  489  1268 
  Core                     642  | 6    .    .    .    .    .    .    .    .    .    .    .    .    28   179  252  83   94   
  Treads                   51   | .    2    .    .    .    .    .    .    .    .    43   .    .    4    .    2    .    .    
  Legs                     712  | 33   85   .    .    .    .    .    .    .    .    .    .    .    .    484  .    .    110  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1800 | .    104  219  7    .    .    .    .    .    .    .    .    .    .    .    .    406  1064 
  Flight                   2751 | .    .    .    292  161  332  311  363  100  83   25   260  321  501  .    2    .    .    
  Fastest Speed            28   | 50   56   52   34   31   31   28   28   28   28   50   50   72   50   50   50   50   44   
  Average Speed            63   | 109  85   52   34   35   31   33   28   28   28   125  65   84   112  101  51   56   58   
  Slowest Speed            190  | 120  190  52   120  117  37   117  28   28   28   170  94   154  170  190  170  110  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    1    2    .    3    .    .    .    .    .    .    2    .    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    40   21   75   29   50   9    13   2    87   2    44   53   62   73   11   17   42   
  Regions Visited          17
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    .    .    .    .    1    1    1    1    .    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             8    | .    .    .    2    .    .    .    .    .    .    .    3    2    .    1    .    .    .    
Spaces Dug                 9    | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          136  | .    .    .    .    9    1    11   .    .    .    .    18   35   .    16   .    .    46   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               24   | .    .    .    .    .    1    3    .    .    .    .    .    .    .    16   .    .    4    
  AOE                      112  | .    .    .    .    9    .    8    .    .    .    .    18   35   .    .    .    .    42   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  DSF  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      6783 | 57   254  257  354  188  380  366  407  142  93   81   268  352  559  762  308  554  1401 
  Wait                     153  | 1    .    .    10   3    1    20   24   .    .    10   .    16   11   29   1    8    19   
  Move                     5922 | 38   190  218  296  156  331  305  362  99   82   67   259  320  529  662  253  488  1267 
  Hop                      7    | .    .    .    1    2    .    2    .    .    .    .    .    .    1    .    1    .    .    
  Pick Up                  118  | 12   12   4    7    3    11   6    7    .    3    1    .    3    3    3    8    10   25   
  Fast Attach              61   | .    1    2    3    .    .    4    1    4    1    1    4    1    8    4    6    15   6    
  Attach                   90   | 6    7    3    1    5    6    6    2    .    2    2    2    3    1    7    6    7    24   
  Detach                   15   | .    .    .    1    .    .    1    .    .    .    .    1    2    .    .    .    2    8    
  Swap                     27   | .    1    5    9    .    3    1    3    1    .    .    .    .    .    .    .    .    4    
  Drop                     66   | .    4    5    13   .    4    3    8    2    3    .    .    .    3    1    .    10   10   
  Fire                     246  | .    38   17   12   19   20   18   .    .    .    .    2    7    .    37   29   12   35   
  Melee                    10   | .    1    1    1    .    4    .    .    .    .    .    .    .    3    .    .    .    .    
  Ram                      19   | .    .    2    .    .    .    .    .    .    .    .    .    .    .    9    4    2    2    
  Kick                     10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            39   | .    .    .    .    .    .    .    .    36   2    .    .    .    .    .    .    .    1    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage
-7/Factory
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location           | Event
   31 | -11/Scrapyard      | Discovered new exit (range 16)
   62 | -11/Scrapyard      | Entered Materials
  252 | -10/Materials      | Core integrity fell below 50%
  294 | -10/Materials      | Lost 7 parts (1p3n1u2w)
  304 | -10/Materials      | Discovered new exit (range 9)
  317 | -10/Materials      | Build established: Mutant
  347 | -10/Materials      | Entered another Materials area
  347 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  490 | -9/Materials       | Discovered new exit (range 16)
  527 | -9/Materials       | Entered Mines
  582 | -9/Mines           | Learned 2 Materials zone layouts
  583 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  622 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  700 | -9/Mines           | Discovered new exit (range 11)
  706 | -9/Mines           | Entered Materials
  706 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  778 | -8/Materials       | Garrison activated, responded to threat
  804 | -8/Materials       | Discovered new exit (range 16)
  812 | -8/Materials       | Discovered new exit (range 14)
  828 | -8/Materials       | Entered Storage
  936 | -8/Storage         | Identified exit to Factory
 1011 | -8/Storage         | Entered Factory
 1011 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 1040 | -7/Factory         | Lost 6 parts (1p2n3u)
 1139 | -7/Factory         | Garrison activated, responded to threat
 1179 | -7/Factory         | Discovered new exit (range 15)
 1183 | -7/Factory         | Identified exit to Factory
 1191 | -7/Factory         | Lost 4 parts (3n1w)
 1191 | -7/Factory         | Entered another Factory area
 1191 | -6/Factory         | Evolved 2 slots: Utility x2
 1329 | -6/Factory         | Discovered new exit (range 13)
 1335 | -6/Factory         | Identified exit to Factory
 1335 | -6/Factory         | Entered another Factory area
 1335 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1408 | -5/Factory         | Identified exit to DSF
 1408 | -5/Factory         | Entered DSF
 1434 | -5/DSF             | Additional patrols routed to DSF
 1434 | -5/DSF             | Discovered new exit (range 16)
 1441 | -5/DSF             | Identified exit to Factory
 1441 | -5/DSF             | Entered Factory
 1441 | -4/Factory         | Evolved 2 slots: Propulsion x2
 1464 | -4/Factory         | Found Quantum Capacitor
 1466 | -4/Factory         | Lost 8 parts (2p4u2w)
 1487 | -4/Factory         | Found Quantum Capacitor
 1536 | -4/Factory         | Discovered new exit (range 7)
 1539 | -4/Factory         | Identified exit to Upper Caves
 1541 | -4/Factory         | Entered Upper Caves
 1601 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 1620 | -4/Upper Caves     | Encountered a Warlord checkpoint
 1648 | -4/Upper Caves     | Spotted B-86 Titan
 1677 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 1709 | -4/Upper Caves     | Discovered new exit (range 14)
 1720 | -4/Upper Caves     | Identified exit to Upper Caves
 1723 | -4/Upper Caves     | Entered another Upper Caves area
 1746 | -4/Upper Caves     | Learned 4 Research zone layouts
 1763 | -4/Upper Caves     | Learned Research emergency access door positions
 1943 | -4/Upper Caves     | Destroyed 9 combat bots
 1996 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 2004 | -4/Upper Caves     | Build established: Derelict-Mutant
 2015 | -4/Upper Caves     | Discovered new exit (range 11)
 2026 | -4/Upper Caves     | Identified exit to Warlord
 2031 | -4/Upper Caves     | Entered Warlord
 2288 | -4/Warlord         | Met Warlord
 2313 | -4/Warlord         | Warlord's base attacked by MAIN.C
 2516 | -4/Warlord         | Warlord forces counterattacked
 2553 | -4/Warlord         | Lost 3 parts (2n1w)
 2622 | -4/Warlord         | Spotted Executioner
 2627 | -4/Warlord         | Spotted Executioner
 2636 | -4/Warlord         | Spotted Striker
 2640 | -4/Warlord         | System corruption reached 10%
 2658 | -4/Warlord         | Discovered new exit (range 8)
 2661 | -4/Warlord         | Identified exit to Proximity Caves
 2661 | -4/Warlord         | Entered Proximity Caves
 2671 | -3/Proximity Caves | Lost 6 parts (1p1n3u1w)
 2808 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2835 | -3/Proximity Caves | Build established: Scavenger-Mutant
 2965 | -3/Proximity Caves | Lost 4 parts (2n1u1w)
 3422 | -3/Proximity Caves | Lost 13 parts (1p6n5u1w)
 3434 | -3/Proximity Caves | Core integrity fell below 50%
 3472 | -3/Proximity Caves | Discovered new exit (range 7)
 3475 | -3/Proximity Caves | Entered Research
 3475 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 3569 | -3/Research        | Core integrity fell below 50%
 3619 | -3/Research        | Lost 5 parts (1p2n1u1w)
 3669 | -3/Research        | Core integrity fell below 20%
 3685 | -3/Research        | Discovered new exit (range 9)
 3691 | -3/Research        | Found Fusion Bomb Launcher
 3692 | -3/Research        | Entered another Research area
 3692 | -2/Research        | Warlord forces began assault on 0b10
 3692 | -2/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 3712 | -2/Research        | Lost 5 parts (3n1u1w)
 3769 | -2/Research        | Met up with Warlord
 3802 | -2/Research        | Research machine network offline
 4032 | -2/Research        | Discovered new exit (range 4)
 4046 | -2/Research        | Entered Access
 4046 | -1/Access          | Evolved 2 slots: Utility x2
 4153 | -1/Access          | Garrison activated, responded to threat
 4255 | -1/Access          | System corruption reached 10%
 4299 | -1/Access          | Lost 7 parts (2n3u2w)
 4366 | -1/Access          | Spotted B-99 Colossus
 4676 | -1/Access          | Spotted B-99 Colossus
 4796 | -1/Access          | Search patrols dispatched
 4814 | -1/Access          | Lost 11 parts (2p3n5u1w)
 4895 | -1/Access          | Lost 5 parts (2p3n)
 4925 | -1/Access          | System corruption reached 30%
 4931 | -1/Access          | Core integrity fell below 50%
 4966 | -1/Access          | Spotted B-99 Colossus
 4968 | -1/Access          | Core integrity fell below 20%
 4971 | -1/Access          | Lost 4 parts (2n2u)
 4973 | -1/Access          | Destroyed by B-99 Colossus via exploding Wave Collapse Detector

 Last Messages 
---------------
R-10 Processor collects Xenon Bombardment Thruster.
Triggered Segregator Trap.
Arcs of energy rise from the floor.
Centrium Leg blown off.
Adv. Target Analyzer destroyed.
R-10 Processor collects Hvy. Machine Gun.
Slug penetrates Wall.
Penetrated by Slug.
Centrium Leg destroyed.
Penetrated by Slug. <x3>
Knocked back.
Acquired 10 matter.
ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area.
Penetrated by Slug.
System corrupted: Energy discharge (-29).
C-30 ARC bursts open, deploying its payload.
S-43 Plague unfolds itself. <x5>
Wave Collapse Detector explodes.
S-43 Plague destroyed. <x2>
U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????#        """ #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          59
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           19
Terrain Scan Density       110
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             20
Propulsion Shielding       33
Utility Shielding          66
Phase Shifting             15
Evasion (%)                68
Targeting Accuracy         12
Melee Accuracy             6
Target Analysis            8
Recoil Reduction           1
Force Boost                30
Salvage Targeting          3
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Arm. Huge Wheel | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
All-out Warlord

 Challenges 
------------
None

 Game 
------
Seed              RecoilGlidesysRegenerator
  Manual?         0
Play Time         02:13:41
  Cumulative      61.7 hours
  Start           2022.03.18 @ 12:28:11
  End             2022.03.18 @ 15:11:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           47
  Adventurer      6
  Explorer        3
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          56
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3596eba-91b4-4444-bbff-f4075ab71f71