Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.12 @ 12:15:55 Player: Plarzay Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (273) 1365 Value Destroyed (13846) 13846 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (6660) 6660 TOTAL SCORE: 27671 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6364 Follower Combat Kills 335 Friendly Fire -539 Cogmind --------- Core Integrity 0/1300 Matter 711/800 Energy 1125/1125 System Corruption 28% Temperature Cool (30) Movement Core (1050) Ox20 Location -3/Research Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Advanced Energy Well Experimental Matter Compressor Improved Targeting Computer Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Reinforced Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Coolant Network Heavy Armor Plating Antimissile System Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Coolant Network Experimental Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Experimental Matter Compressor Improved Targeting Computer Advanced Target Analyzer > --- WEAPON ----------- Quantum Rifle Quantum Rifle Quantum Rifle Improved Matter Neutralizer Fusion Bomb Launcher > --- INVENTORY -------- Myomer Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Coolant Network Antimissile System Plasma Rifle Plasma Rifle Quantum Rifle Gamma Bomb Array [Rating: 145] Favorites ----------- Power Particle Reactor Engine Angular Momentum Engine Power Core Fission Core Reactor Particle Reactor Propulsion Myomer Leg Leg Myomer Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Res Slots Evolved 14 | . . . 2 2 2 2 . 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . . 1 . 1 . . . 1 . Utility 7 | . . . 1 1 . 2 . 1 1 1 Weapon 3 | . . . . 1 1 . . . . 1 Parts Attached 271 | 6 4 . 11 20 27 18 14 2 23 146 Power 24 | 1 . . 1 2 1 1 . 1 2 15 Engine 9 | 1 . . 1 2 1 1 . . 2 1 Core 4 | . . . . . . . . 1 . 3 Reactor 11 | . . . . . . . . . . 11 Propulsion 61 | 2 . . 6 4 4 3 4 . 4 34 Treads . | . . . . . . . . . . . Leg 58 | . . . 5 4 4 3 4 . 4 34 Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . Utility 68 | 1 2 . 3 5 13 3 5 1 5 30 Device 44 | . 1 . 1 3 8 1 5 . 5 20 Storage 9 | 1 1 . 2 . 2 . . . . 3 Processor 4 | . . . . . . 2 . . . 2 Hackware . | . . . . . . . . . . . Protection 11 | . . . . 2 3 . . 1 . 5 Artifact . | . . . . . . . . . . . Weapon 118 | 2 2 . 1 9 9 11 5 . 12 67 Energy Gun 49 | . . . 1 6 5 4 3 . 4 26 Energy Cannon 14 | . . . . . . . . . 2 12 Ballistic Gun 24 | 2 2 . . 3 . 1 2 . 1 13 Ballistic Cannon 13 | . . . . . 2 3 . . 3 5 Launcher 18 | . . . . . 2 3 . . 2 11 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 2 1 1 . . 1 6 Parts Lost 112 | . . . . 8 4 1 7 . 7 85 Power 10 | . . . . 1 . . . . . 9 Propulsion 26 | . . . . 3 1 . . . 1 21 Utility 25 | . . . . 1 1 1 3 . . 19 Weapon 51 | . . . . 3 2 . 4 . 6 36 Highest Loss Streak 18 | . . . . 7 2 1 7 . 6 18 Average Slot Usage (%) 97 | . 93 100 97 96 98 99 99 100 98 95 Engine 4 | . 14 14 11 8 7 6 6 5 5 . Core 1 | . . . . . . . . 5 5 1 Reactor 2 | . . . . . . . . . . 6 Leg 23 | . . . 29 26 29 25 26 23 25 22 Wheel 1 | . 28 28 2 . . . . . . . Device 14 | . 4 . 9 9 7 13 13 17 23 17 Storage 14 | . 16 28 22 18 15 13 13 11 10 13 Processor 4 | . . . . . . 9 11 5 5 5 Protection 3 | . . . . 8 6 3 . 5 2 2 Energy Gun 10 | . . . 3 15 19 17 13 17 8 6 Energy Cannon 2 | . . . . . . . . . 2 4 Ballistic Gun 5 | . 28 28 18 10 2 2 1 5 1 3 Ballistic Cannon 4 | . . . . . 3 4 11 . 6 5 Launcher 1 | . . . . . 3 1 . . . 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 166 | 12 17 17 45 58 97 103 103 110 129 166 Greatest Support 120 | 32 32 32 32 30 53 69 76 71 96 120 Greatest Overweight (x) 20 | . . . 1 4 1 1 1 1 1 20 Average Overweight (x) . | . . . . 1 . 1 1 1 1 1 Largest Inventory Capacity 20 | 6 8 8 18 16 20 20 20 20 20 20 Average Capacity 18 | 5 6 8 15 16 18 20 20 20 20 19 Most Carried 20 | 5 8 8 14 16 20 20 20 20 20 20 Average Carried 16 | 3 6 8 8 14 17 18 19 19 19 17 Final Capacity 20 | 6 8 8 16 16 20 20 20 20 20 12 Final Carried 20 | 4 8 8 14 13 19 20 20 20 20 9 Class Distribution -------------------- 55% | Scavenger-Gunner 21% | Scavenger-Tank 10% | Hauler-Skirmisher 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Res Matter Collected 7733 | 241 143 . 214 341 336 229 382 32 447 5368 Remotely . | . . . . . . . . . . . Salvage Created 13541 | . 324 . 281 1033 597 320 483 80 736 9687 Parts 560 | . 18 . 16 47 25 30 21 . 23 380 Haulers Intercepted 5 | . . . 2 1 1 . . . . 1 Recyclers Shooed 4 | . 1 . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Res Combat Hostiles Destroyed 200 | . 3 . 4 13 9 9 6 . 12 144 Guns 79 | . 3 . 4 12 3 2 3 . 4 48 Cannons 62 | . . . . . . . 3 . 4 55 AOE 46 | . . . . 1 5 7 . . 2 31 Classes Destroyed 17 | . 3 . 2 2 2 . 2 . . 6 Worker 17 | . . . . 1 . 3 . . . 13 Builder 20 | . . . . 1 1 . . . 1 17 Hauler 5 | . . . 2 1 1 . . . . 1 Recycler 12 | . 2 . . 2 2 . 1 . . 5 Mechanic 1 | . . . . . . . . . . 1 Operator 2 | . . . . . . . . . . 2 Watcher 15 | . 3 . . 2 . 2 . 2 1 5 Swarmer 15 | . . . . . 3 7 . . . 5 Saboteur 3 | . . . . . . . . . . 3 Grunt 86 | . 3 . 2 8 . . . . 7 66 Brawler 13 | . . . . . . . . . . 13 Duelist 6 | . . . . . . . . . . 6 Protector 1 | . . . . . . . . . . 1 Sentry 26 | . . . 2 5 4 1 3 . 3 8 Hunter 21 | . . . . . . . 1 . 2 18 Programmer 27 | . . . . . 2 1 . . . 24 Behemoth 2 | . . . . . . . 2 . . . Best Kill Streak 18 | . 4 . 2 5 5 5 3 1 9 18 Combat Bots Only 14 | . 2 . 2 4 3 4 3 . 9 14 Max Kills in Single Turn 5 | . 1 . 1 1 3 5 1 1 2 4 Gunslinging 1 | . . . . . . . . . . 1 Exploded 3 | . . . . 1 1 3 . . 1 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 . . . A7 (-6/Extension) Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Res Damage Taken 18284 | . 128 . 161 1186 718 173 1341 36 1640 12901 Core 1895 | . 8 . 28 166 110 16 168 . 94 1305 Absorbed by Shields 7 | . . . . . . . 7 . . . Core Remaining (%) 88 | 100 . 96 93 69 84 . 78 100 91 . Volleys Fired 467 | . 21 . 19 52 24 10 18 3 25 295 Largest 5 | . 2 . 2 3 4 4 4 4 4 5 Hottest 476 | . 40 . 76 142 209 208 246 208 275 476 Shots Fired 1665 | . 42 . 38 130 66 26 70 12 87 1194 Gun 1017 | . 42 . 38 130 50 20 39 12 38 648 Cannon 590 | . . . . . 11 4 31 . 41 503 Launcher 58 | . . . . . 5 2 . . 8 43 Special . | . . . . . . . . . . . Kinetic 711 | . 42 . 37 58 15 8 39 3 34 475 Thermal 616 | . . . 1 43 16 6 26 3 24 497 Explosive 42 | . . . . . 5 2 . . 2 33 Electromagnetic 296 | . . . . 29 30 10 5 6 27 189 Robot Hit Streak 68 | . 6 . 26 17 32 15 29 7 32 68 Robot Miss Streak 7 | . 2 . 2 6 3 1 3 1 3 7 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 7 | . . . . 2 . . . . . 5 Max Gunslinging Chain 1 | . . . . 1 . . . . . 1 Shots Hit Robots 1223 | . 28 . 33 98 53 20 54 7 64 866 Core Hits 629 | . 18 . 11 40 28 19 19 4 31 459 Critical Hits 91 | . . . 1 1 . . 1 . 1 87 Critical Kills 34 | . . . . . . . . . 1 33 Critical Parts Destroyed 49 | . . . 1 . . . . . . 48 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 41480 | . 309 . 413 1561 1710 886 1277 242 2603 32479 Guns 16797 | . 309 . 395 1495 592 282 728 206 628 12162 Cannons 11166 | . . . . . 171 49 543 . 867 9536 Explosions 13420 | . . . . 66 947 541 . 36 1108 10722 Melee . | . . . . . . . . . . . Ramming 97 | . . . 18 . . 14 6 . . 59 Kinetic 10399 | . 309 . 379 373 206 91 731 21 678 7611 Thermal 13825 | . . . 16 591 710 183 500 59 887 10879 Explosive 10325 | . . . . . 409 449 . . 287 9180 Electromagnetic 6834 | . . . . 597 385 149 40 162 751 4750 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 28 | . . . . . 2 . 4 . . 28 Average Corruption 13 | . . . . . 1 . 4 . . 14 Corruption Purged . | . . . . . . . . . . . Effects 298 | . . . . . 2 . 2 . . 294 Message Errors 21 | . . . . . 1 . 1 . . 19 Matter Fused 22 | . . . . . . . 1 . . 21 Heat Flow Errors 19 | . . . . . 1 . . . . 18 Energy Discharges 15 | . . . . . . . . . . 15 Parts Rejected 5 | . . . . . . . . . . 5 Data Loss (minor) 5 | . . . . . . . . . . 5 Data Loss (major) 8 | . . . . . . . . . . 8 Misfires 4 | . . . . . . . . . . 4 Alerts 2 | . . . . . . . . . . 2 Misdirections 10 | . . . . . . . . . . 10 Targeting Errors 143 | . . . . . . . . . . 143 Weapon Failures 44 | . . . . . . . . . . 44 Overload Shots . | . . . . . . . . . . . Overflow Damage 1091 | . . . . 11 148 1 . 1 66 864 Projectiles 225 | . . . . . . . . . . 225 Explosions 866 | . . . . 11 148 1 . 1 66 639 Melee . | . . . . . . . . . . . Knockbacks 35 | . . . . . . . 1 . 3 31 Impact . | . . . . . . . . . . . Kinetic 34 | . . . . . . . 1 . 3 30 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 1052 | . . . . 43 223 52 3 36 262 433 Shots 28 | . . . . 1 4 1 . 1 6 15 Rammed 1 | . . . . . . . 1 . . . Targets Rammed 9 | . . . 3 . . 1 1 . . 4 Kicked 8 | . . . 3 . . 1 . . . 4 Crushed . | . . . . . . . . . . . Highest Temperature 499 | . 15 . 9 492 372 361 499 . 129 489 Average Temperature 124 | . 9 . 6 130 114 103 231 . 82 115 Received Heat Transfer 3574 | . 93 . 84 675 126 6 136 . 414 2040 Effects 16 | . . . . 6 1 . 4 . . 5 Shutdowns 7 | . . . . 3 1 . 1 . . 2 Energy Bleed 4 | . . . . 1 . . 1 . . 2 Interference 3 | . . . . 2 . . 1 . . . Matter Decay 1 | . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 10 | . . . . . 1 . . . 2 7 Combat Hostiles 10 | . . . . . 1 . . . 2 7 Parts Fried 41 | . . . . 2 2 1 2 3 1 30 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Melted 25 | . . . . 4 . 1 2 1 1 16 Heat Transferred 17750 | . . . 37 1147 770 198 933 100 1011 13554 Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 10 | . . . . 1 3 1 . 1 2 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Res Peak Influence 2725 | . 116 37 170 199 345 228 280 89 392 2725 Average Influence 475 | . 57 37 101 117 199 77 94 48 232 985 Maximum Alert Level 5 | . . . . . 1 1 1 . 1 5 Low Security (%) 48 | 100 100 100 100 100 48 91 83 100 38 4 Level 1 20 | . . . . . 51 8 16 . 61 18 Level 2 6 | . . . . . . . . . . 15 Level 3 7 | . . . . . . . . . . 19 Level 4 12 | . . . . . . . . . . 30 Level 5 1 | . . . . . . . . . . 2 High Security 3 | . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . Squads Dispatched 54 | . . . 1 2 3 2 3 . 3 40 Investigation 10 | . . . . 2 1 1 2 . 2 2 Extermination 13 | . . . . . 2 1 . . 1 9 Reinforcement 12 | . . . 1 . . . 1 . . 10 Assault 13 | . . . . . . . . . . 13 Garrison 6 | . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 5 Haulers Reinforced 2 | . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Res Distress Signals 11 | . 2 . . 2 . 1 1 . . 5 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 312 | . 7 . 7 21 11 11 13 2 15 225 Peak Tracking Total 13 | . 3 . 2 6 5 4 4 1 9 13 Tactical Retreats 15 | . . . . 1 2 . 1 . . 11 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Res Traps Triggered 9 | . . . . 1 2 . . 1 . 5 Indirectly 1 | . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . . 4 . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 1 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Res Machines Disabled 23 | . . . . . 7 . 1 . 9 6 Max in Single Turn 6 | . . . . . 6 . . . 4 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Res Machines Accessed 28 | . . . 2 4 6 3 6 2 2 3 Terminals 20 | . . . 1 3 4 1 6 2 1 2 Fabricators 2 | . . . . . 1 . . . . 1 Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 5 | . . . 1 1 1 1 . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 73 | . . . 9 13 13 10 14 3 5 6 Successful 46 | . . . 7 9 8 8 9 1 2 2 Failed 27 | . . . 2 4 5 2 5 2 3 4 Catastrophic 9 | . . . 2 . 1 . . 2 1 3 Database Lockouts . | . . . . . . . . . . . Manual 36 | . . . 4 7 5 . 9 3 3 5 Terminals 57 | . . . 8 12 11 1 14 3 3 5 Fabricators 2 | . . . . . 1 . . . . 1 Repair Stations 6 | . . . . . . 6 . . . . Recycling Units 8 | . . . 1 1 1 3 . . 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 20 | . . . 4 5 5 1 5 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 4 | . . . . . . 1 3 . . . Level Access Points 2 | . . . . 1 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 3 | . . . . . 2 . 1 . . . Disarm Traps 1 | . . . . . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . Fabricator Hacks 2 | . . . . . 1 . . . . 1 Network Status 1 | . . . . . . . . . . 1 Build 1 | . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . Scan Component 3 | . . . . . . 3 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 7 | . . . 1 1 1 3 . . 1 . Recycle Component 1 | . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Retrieve Components 5 | . . . 1 1 1 1 . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 32 | . . . 4 8 3 . 10 3 2 2 Terminals 13 | . . . 2 3 1 . 4 1 1 1 Track 5 | . . . 1 2 1 . 1 . . . Botnet 8 | . . . 1 1 . . 3 1 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . . . 1 3 4 1 5 2 2 3 Full Trace Events 6 | . . . . 1 1 1 2 . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . Matter 212 | . . . . . 212 . . . . . Time 53 | . . . . . 53 . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 13 | . . . . . . 13 . . . . Parts Recycled 1 | . . . . . . 1 . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 8 | . . . 4 2 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Res Total Allies 9 | . . . . . . . 9 . . . Largest Group 7 | . . . . . . . 7 . . . Highest-Rated Group 325 | . . . . . . . 325 . . . Highest-Rated Ally 156 | . . . . . . . 156 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 82 | . . . . . . . 82 . . . Total Damage 1745 | . . . . . . . 1745 . . . Kills 8 | . . . . . . . 8 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Res Turns Passed 7985 | 55 201 99 260 763 926 922 501 376 638 3244 Spaces Moved 3540 | 46 126 100 110 327 428 461 247 220 303 1172 Core 13 | 12 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs 3248 | . . . 91 327 428 461 247 220 303 1171 Wheels 279 | 34 126 100 19 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 150 122 152 152 152 152 150 Average Speed 147 | 86 100 100 141 151 148 153 153 152 152 151 Slowest Speed 1050 | 100 100 100 150 240 152 155 155 152 152 1050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 . . . Exploration Rate (%) 19 | 3 20 43 14 25 12 13 42 8 9 28 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 8 | . . . . . 8 . . . . . Terrain Destroyed 681 | . . . . 6 119 12 5 3 45 491 Melee . | . . . . . . . . . . . Projectile 126 | . . . . . 2 1 5 1 9 108 AOE 555 | . . . . 6 117 11 . 2 36 383 Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Res Total 5208 | 60 164 99 172 492 666 651 326 255 422 1901 Wait 597 | . . . 17 68 152 149 5 22 43 141 Move 3530 | 45 125 99 109 326 427 460 246 219 302 1172 Hop . | . . . . . . . . . . . Pick Up 198 | 9 9 . 10 17 18 9 11 3 15 97 Fast Attach 8 | 1 1 . 1 . 1 . 1 . 1 2 Attach 137 | 5 2 . 2 10 6 5 7 2 9 89 Detach 5 | . . . . . . . . . 1 4 Swap 126 | . 1 . 8 10 20 13 6 . 13 55 Drop 94 | . 5 . 3 9 8 4 9 1 13 42 Fire 467 | . 21 . 19 52 24 10 18 3 25 295 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 9 | . . . 3 . . 1 1 . . 4 Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . . 10 . . 5 . . Rewire 22 | . . . . . . . 22 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Extension -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 16) 162 | -10/Materials | Discovered new exit (range 15) 257 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 346 | -10/Mines | Discovered new exit (range 11) 356 | -10/Mines | Entered Materials 356 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 571 | -9/Materials | Discovered new exit (range 9) 616 | -9/Materials | Entered another Materials area 616 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 643 | -8/Materials | Identified exit to Factory 936 | -8/Materials | Build established: Scavenger-Tank 1260 | -8/Materials | Lost 7 parts (1p3n1u2w) 1379 | -8/Materials | Entered Factory 1379 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1970 | -7/Factory | Identified exit to Factory 2058 | -7/Factory | Fabricated Variable Charge Gun (x2) 2305 | -7/Factory | Entered another Factory area 2305 | -6/Factory | Evolved 2 slots: Utility x2 2464 | -6/Factory | Repaired Aluminum Leg 2617 | -6/Factory | Build established: Scavenger-Gunner 2905 | -6/Factory | Spotted B-75 Beast 3103 | -6/Factory | Build established: Hauler-Skirmisher 3221 | -6/Factory | Discovered new exit (range 6) 3226 | -6/Factory | Identified exit to Extension 3227 | -6/Factory | Entered Extension 3347 | -6/Extension | Rescued A7 3442 | -6/Extension | Allied Derelicts emerged from ambush trap array 3502 | -6/Extension | Rescued a captive Derelict 3503 | -6/Extension | Rescued a captive Derelict 3559 | -6/Extension | Rewired Cogmind 3570 | -6/Extension | Rewired Cogmind 3572 | -6/Extension | Rewired Cogmind 3614 | -6/Extension | Spotted B-75 Beast 3619 | -6/Extension | Spotted B-75 Beast 3642 | -6/Extension | Crushed by falling debris 3648 | -6/Extension | Destroyed B-75 Beast 3651 | -6/Extension | Destroyed A7 3656 | -6/Extension | Crushed by falling debris 3662 | -6/Extension | Destroyed B-75 Beast 3670 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 3689 | -6/Extension | Lost 7 parts (3u4w) 3725 | -6/Extension | Discovered new exit (range 3) 3728 | -6/Extension | Entered Factory 3728 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4016 | -5/Factory | Build established: Scavenger-Gunner 4083 | -5/Factory | Discovered new exit (range 14) 4104 | -5/Factory | Entered another Factory area 4104 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4375 | -4/Factory | Destroyed 9 combat bots 4381 | -4/Factory | Lost 6 parts (6w) 4693 | -4/Factory | Discovered new exit (range 6) 4742 | -4/Factory | Entered Research 4742 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4782 | -3/Research | Found Antimissile System 5523 | -3/Research | First assault squad dispatched 5617 | -3/Research | Lost 4 parts (1n1u2w) 5695 | -3/Research | Lost 3 parts (1n2u) 5909 | -3/Research | Garrison activated, responded to threat 5948 | -3/Research | Lost 4 parts (2u2w) 5983 | -3/Research | Found Gamma Bomb Array 6081 | -3/Research | Lost 5 parts (1p2n1u1w) 6083 | -3/Research | Destroyed 9 combat bots 6179 | -3/Research | System corruption reached 10% 6258 | -3/Research | Destroyed 8 combat bots 6282 | -3/Research | Lost 3 parts (1n2w) 6379 | -3/Research | Lost 3 parts (1p2w) 6711 | -3/Research | Destroyed 9 combat bots 6720 | -3/Research | Lost 8 parts (1p2n4u1w) 6908 | -3/Research | Spotted B-86 Titan 6995 | -3/Research | Found Fusion Bomb Launcher 7161 | -3/Research | Lost 3 parts (3w) 7423 | -3/Research | Core integrity fell below 50% 7503 | -3/Research | Lost 6 parts (1p2n2u1w) 7608 | -3/Research | Lost 3 parts (2p1w) 7681 | -3/Research | High security lockdown imminent 7690 | -3/Research | Lost 9 parts (2p1n1u5w) 7702 | -3/Research | Destroyed 8 combat bots 7761 | -3/Research | High security lockdown engaged 7784 | -3/Research | Garrison activated, responded to threat 7795 | -3/Research | Lost 4 parts (2n1u1w) 7827 | -3/Research | Destroyed 14 combat bots 7889 | -3/Research | Lost 3 parts (1n2w) 7926 | -3/Research | Destroyed 13 combat bots 7926 | -3/Research | Lost 3 parts (1n2w) 7963 | -3/Research | Core integrity fell below 20% 7986 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07975_ Penetrated by Slug. 07975_ Imp. Matter Neutralizer destroyed. 07975_ I-47 Archangel destroyed. 07975_ Penetrated by Slug. 07975_ Flexi-carbon Leg destroyed. 07975_ Slug penetrates Earth. 07979_ The unstable cave ceiling collapses. 07982_ Penetrated by Slug. 07983_ System corrupted: IFF burst signal emitted. 07983_ The unstable cave ceiling collapses. 07983_ C-30 ARC bursts open, deploying its payload. 07983_ G-73 Enforcer unfolds itself. 07983_ B-74 Champion unfolds itself. 07983_ G-67 Veteran unfolds itself. 07983_ Exp. Coolant Injector destroyed. 07983_ Penetrated by Slug. 07983_ Slug penetrates Earth. 07984_ G-67 Veteran emerges from the garrison. 07984_ The unstable cave ceiling collapses. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????#! | | ????????????????????????????????????????????????#! | | ?????????????????????#####????? #???????????????# | | ????????????????????? # ????# #?????????????#?# | | ???????????????# ??? ????# #???########### ## | | ???????????????# ##??# #??## | | ???????????????# ""G"" #### #??# ### ###### | | ????????????? # "g" #### ##?# | | ??????????????"%" g% # # # # % #?# | | ???????????? ??# # # # #?# | | ???????????? #ig % # # ] ### | | ????????????? ## # ## ]! ## | | ???????????????# #!% = # # | | ????????????????# YYY * # # | | ??????????????????# # = ## ##### | | ??????????????????# % | | ??????????????????## %% @!%** * =% # | | ???????????????????# # w % # | | ???????????????????# #### | | | ???????????????????## # # %## ## | | ????????????????????##### # %# # | | ????????????????????????# # # #%#! | | ???????????????????????? # # ## % | | ????????????????????????# #####+ # # # #+# | | ????????????????????????###???# = = | | ?????????????????????????????# | | ?????????????????????????????# # % | | ?????????????????????????????## % ! | | ?????????????????????????????# = #%/ | | ?????????????????????????????# = "" | | ?????????????????????????????## """ | | ??????????????????????????????# "" | | ??????????????????????????????## # ## # %! | | ???????????????????????????????### | | ?????????????????????????????????###### | | ??????????????????????????????????????## ##### | | ?????????????????????????????????????? ?? | | ?????????????????????????????????????? ?? | | ??????????????????????????????????????? ?? | | ????????????????????????????????????????? ? | | ????????????????????????????????????????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Coolant Potential 200 Energy Generation 41 Energy Capacity 1195 Matter Stores 800 Matter Capacity 800 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 8 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club A New Friend Maybe Next Time I'll Detach My Launcher Quantum Hacking Tank Challenges ------------ None Game ------ Seed AccelerationVisualArray Manual? 0 Play Time 03:47:28 Cumulative 24.4 hours Start 2020.04.11 @ 14:52:14 End 2020.04.12 @ 12:15:55 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 10 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 31 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de19ffd4-1526-4ac7-aa8c-559f0184214f