Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 11:21:58 Player: rt Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (922) 922 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3447 Bonus ------- None Cogmind --------- Core Integrity 465/700 Matter 105/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (3) ------- Particle Gun Grenade Launcher > --- INVENTORY (10) --- Transport Network Coupler Improved Targeting Computer Reactive Plating Improved Spread Laser Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Layered Light Armor Plating System Shield > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Heavy Assault Rifle > --- INVENTORY -------- Carbon-fiber Leg Transport Network Coupler Improved Targeting Computer Reactive Plating Shock Rifle Particle Gun Assault Rifle Grenade Launcher Improved Datajack [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Airjet Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Reactive Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . . 1 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 43 | 8 4 3 16 12 Power 5 | 1 1 . 1 2 Engine 4 | 1 1 . 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 15 | 2 2 1 7 3 Treads . | . . . . . Leg 12 | 2 2 1 4 3 Wheel . | . . . . . Hover 3 | . . . 3 . Flight . | . . . . . Utility 12 | 2 . 1 4 5 Device 5 | 1 . 1 2 1 Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware 2 | . . . . 2 Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 11 | 3 1 1 4 2 Energy Gun 7 | 2 . . 3 2 Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 2 | . . . 2 . Parts Lost 15 | . . 1 . 14 Power 4 | . . . . 4 Propulsion 5 | . . 1 . 4 Utility 2 | . . . . 2 Weapon 4 | . . . . 4 Highest Loss Streak 9 | . . 1 . 9 To Critical Strikes . | . . . . . Average Backups 7 | 2 6 7 8 8 Power . | 1 1 1 . . Propulsion . | . 1 1 . . Utility 2 | . . 1 2 2 Weapon 3 | 1 2 3 4 3 Tool/Special . | . . . . . Unused Backups 3 | . . . 1 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 100 98 95 89 Engine 13 | . 14 11 16 13 Leg 24 | . 28 31 19 22 Hover 1 | . . . 7 . Device 14 | . 14 21 16 11 Storage 9 | . 14 11 9 7 Hackware 1 | . . . . 4 Protection 1 | . . . . 4 Energy Gun 11 | . 14 5 8 14 Ballistic Gun 6 | . 9 7 2 6 Launcher 3 | . 4 8 6 . Special Melee Weapon 1 | . . . 6 . Peak Build Rating 42 | 9 9 12 33 42 Average Rating 21 | 5 9 11 22 34 On Entrance 11 | . 9 9 11 29 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 46 | 15 16 18 33 46 Greatest Support 60 | 20 20 30 45 60 Greatest Overweight (x) 6 | 1 . . 2 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 9 | 7 8 8 9 10 Most Carried 10 | 5 8 8 10 10 Average Carried 7 | 2 6 7 8 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 8 | 3 8 8 8 5 Class Distribution -------------------- 31% | Mutant 31% | Scavenger-Mutant 15% | Tank 9% | Scavenger-Tank 6% | Skirmisher 5% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 763 | 234 135 46 161 187 Remotely . | . . . . . Salvage Created 913 | 13 316 117 181 286 Parts 56 | 3 14 15 8 16 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 26 | . 8 6 3 9 Guns 19 | . 6 5 1 7 AOE 7 | . 2 1 2 2 Classes Destroyed 8 | 1 1 2 1 3 Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Hauler 1 | . . . 1 . Swarmer 8 | . . 5 . 3 Grunt 15 | . 8 . 3 4 Brawler 1 | . . . . 1 Sentry 1 | . . 1 . . Programmer 1 | . . . . 1 Best Kill Streak 4 | 1 3 3 3 4 Combat Bots Only 4 | . 3 3 3 4 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . 1 1 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 220 | . 31 37 14 138 Missed 69 | . 11 14 4 40 Hits 151 | . 20 23 10 98 Projectile 151 | . 20 23 10 98 AOE 1 | . . . . 1 Critical Strikes 2 | . . . 1 1 Damage Taken 2368 | . 233 196 176 1763 Core 328 | . 28 8 57 235 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 88 98 89 . Volleys Fired 79 | 4 23 14 11 27 Largest 3 | 2 2 2 2 3 Hottest 173 | 70 80 80 80 173 Shots Fired 152 | 8 46 28 16 54 Gun 140 | 8 42 27 11 52 Cannon . | . . . . . Launcher 12 | . 4 1 5 2 Special . | . . . . . Kinetic 61 | 4 19 13 4 21 Thermal 70 | 4 23 14 . 29 Explosive 12 | . 4 1 5 2 Electromagnetic 9 | . . . 7 2 Robot Hit Streak 11 | 1 11 10 8 9 Robot Miss Streak 12 | 3 2 3 2 12 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 102 | 2 33 17 12 38 Core Hits 63 | 2 16 7 8 30 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 8 | 2 2 1 . 3 Burn 6 | 2 2 1 . 1 Destroy 2 | . . . . 2 Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2139 | 60 551 248 447 833 Guns 1456 | 60 363 226 161 646 Cannons . | . . . . . Explosions 683 | . 188 22 286 187 Melee . | . . . . . Ramming . | . . . . . Kinetic 561 | 35 165 138 50 173 Thermal 769 | 25 198 88 . 458 Explosive 683 | . 188 22 286 187 Electromagnetic 126 | . . . 111 15 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 22 | . . . 12 10 Projectiles . | . . . . . Explosions 22 | . . . 12 10 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 76 | . . . 28 48 Shots 3 | . . . 1 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 567 | 27 99 21 141 567 Average Temperature 115 | 12 34 9 70 232 Received Heat Transfer 774 | . 126 6 108 534 Effects 14 | . . . . 14 Shutdowns 8 | . . . . 8 Interference 4 | . . . . 4 Short Circuit 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 3 . . 3 Heat Transferred 2099 | 222 740 333 . 804 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 147 | 5 93 147 96 88 Initial 30 | . . 30 18 23 Average 26 | . 41 27 26 21 Influence Increases 837 | 5 213 244 122 253 Destroy 0b10 Robot/C 520 | . 160 120 60 180 Destroy 0b10 Robot/NC 15 | 5 . . 5 5 Destroy Leader 102 | . 30 30 12 30 Successful Hack 34 | . . 14 6 14 Disable Machine 15 | . . . . 15 Destroy Structure 61 | . 23 5 24 9 Lose Combat Pursuer 90 | . . 75 15 . Influence Decreases 826 | 5 140 272 114 295 Entered New Map 100 | . . 43 27 30 Time Decay 460 | 5 140 87 87 141 Lost Part 129 | . . 5 . 124 Purge Threat 137 | . . 137 . . Squads Dispatched 8 | . 2 1 1 4 Investigation 5 | . 1 1 1 2 Extermination 1 | . . . . 1 Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 16 12 6 20 Peak Tracking Total 10 | . 5 4 3 10 Tactical Retreats 4 | . . 3 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 3 4 2 3 Terminals 10 | . 3 3 2 2 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 46 | . 11 16 11 8 Successful 21 | . 5 9 4 3 Failed 23 | . 6 7 6 4 Catastrophic 4 | . 3 . . 1 Database Lockouts 2 | . . . 1 1 Manual . | . . . . . Terminals 41 | . 11 12 11 7 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 18 | . 5 6 4 3 Record 14 | . 4 3 4 3 Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 3 2 2 Full Trace Events 5 | . 3 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1515 | 23 350 292 341 509 Terrain 1515 | 23 350 292 341 509 Structural 300 | . . 291 9 . Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1798 | 106 350 292 341 709 Spaces Moved 1203 | 64 200 194 269 476 Core 12 | 11 . . . 1 Treads . | . . . . . Legs 1118 | 53 200 194 196 475 Wheels . | . . . . . Hover 73 | . . . 73 . Flight . | . . . . . Fastest Speed 42 | 50 120 105 42 120 Average Speed 116 | 118 120 115 97 124 Slowest Speed 350 | 190 120 120 190 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 41 18 21 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 66 | . 27 5 26 8 Melee . | . . . . . Projectile . | . . . . . AOE 66 | . 27 5 26 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1457 | 85 263 231 333 545 Wait 66 | . 28 17 8 13 Move 1199 | 63 199 193 268 476 Hop . | . . . . . Pick Up 38 | 10 7 2 12 7 Fast Attach 3 | . . . 1 2 Attach 21 | 7 . 2 5 7 Detach 2 | . . . 2 . Swap 29 | 1 4 3 13 8 Drop 18 | . 2 . 11 5 Fire 79 | 4 23 14 11 27 Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 4) 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 700 | -9/Materials | Build established: Scavenger-Mutant 730 | -9/Materials | Discovered new exit (range 11) 749 | -9/Materials | Entered another Materials area 749 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1069 | -8/Materials | Central database locked down 1072 | -8/Materials | Discovered new exit (range 6) 1090 | -8/Materials | Entered Factory 1090 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1387 | -7/Factory | Central database locked down 1617 | -7/Factory | Lost 5 parts (2p1n1u1w) 1799 | -7/Factory | Self-destructed Last Messages --------------- Particle Gun melted. G-47 Trooper destroyed. U-05 Engineer works on Subcomponent Replicator. Subcomponent Replicator disabled. Lgt. Nuclear Core destroyed. Destroyed Lgt. Nuclear Core. U-05 Engineer builds a Wall. K-01 Serf cleans the Terminal. Q0M /7GP#<62HI5PM P,WHFP7M3 DEQ G-47 Trooper suffers critical hit (Destroy). Destroyed Particle Gun. Imp. Titanium Leg destroyed. Destroyed Imp. Titanium Leg. U-05 Engineer destroyed. G-47 Trooper destroyed. Carbon-fiber Leg destroyed. K-01 Serf collects debris. Imp. Deuterium Engine destroyed. Acquired 16 matter. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? #??????????????????????????????????????????????? | | ##########?????????????????????????????????????? | | # #?????????????????????????????????????? | | # """ = #?????????????????????????????????????? | | # """ #?????????????????????????????????????? | | # """ #?????????????????????????????????????? | | # !#?????????????????????????????????????? | | " # """ #?????????????????????????????????????? | | " # """ #?????????????????????????????????????? | | " # """ #?????????????????????????????????????? | | # #?????????????????????????????????????? | | +######/#########????????????????????????????????? | | #????????????????????????????????? | | #?? ???????????????????????????? | | #?# #??????????????????????????? | | #?# ###+#######????????????????? | | #?# ## ????????????????? | | #######+### #?# ## "" #???????????????? | | ??????????# #?# ## "" #???????????????? | | ??????????# #?# ## = T" #???????????????? | | ??????????# #?# ## << "" #???????????????? | | ??????????# #?# ## < "" #???????????????? | | ??????????#! #?# ## #???????????????? | | ??????????# #?# # @! #???????????????? | | ??????????# #?# # = #???????????????? | | ??????????# ### # k #???????????????? | | ??????????# "b "" #???????????????? | | ??????????# = " g"" #???????????????? | | ??????????# g=% "" """ #???????????????? | | ??????????# ggg= "" """ #???????????????? | | ??????????# g """ """?????????????????? | | ??????????######## # ????????????????? | | ?????????????????# ##########????????????????? | | ????????????????# #????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# ???????????????????????? | | ??????????????? + T ??????????????????????? | | ??????????????" # ?????????????????????? | | ?????????????G" # ##+##????????????????????? | | ?????????????""?# ! #????????????????????????? | | ????????????????### ###????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 63 Armor Integrity Analysis 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Junior Dev Loot Pinata Not Today, Chutes Novice Programmer Well Done Challenges ------------ None Game ------ Seed SupersonicImpulseTendrils Manual? 0 Play Time 00:28:13 Cumulative 5.7 hours Start 2025.11.02 @ 10:57:16 End 2025.11.02 @ 11:21:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 28/Proggy Map View 150x48 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eef393b3-1d7a-47f8-88d3-6f2b1c34b5ee