Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.29 @ 22:48:36 Player: Stinker Bo Bink Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2425) 2425 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6890 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 99/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Improved Particle Charger Advanced Beam Cannon High-powered Shotgun Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Coolant Injector Small Storage Unit Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Greatsword > --- INVENTORY -------- Compact Battery Particle Gun Particle Cannon Advanced Beam Cannon Minigun High-powered Shotgun Advanced EMP Blaster [Rating: 41] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Coolant Injector Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 . 1 . 1 . Utility 3 | . . 1 . 1 . 1 . Weapon 1 | . . . . . 1 . . Parts Attached 70 | 7 1 23 2 21 10 . 6 Power 6 | 1 . 3 . 1 1 . . Engine 6 | 1 . 3 . 1 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 22 | 2 . 13 1 4 2 . . Treads 6 | . . . . 4 2 . . Leg 16 | 2 . 13 1 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 2 . 2 . 6 2 . 6 Device 8 | 1 . 1 . 3 . . 3 Storage 3 | 1 . . . 1 1 . . Processor 1 | . . 1 . . . . . Hackware . | . . . . . . . . Protection 6 | . . . . 2 1 . 3 Artifact . | . . . . . . . . Weapon 24 | 2 1 5 1 10 5 . . Energy Gun 6 | . 1 1 . 3 1 . . Energy Cannon 3 | . . . . 2 1 . . Ballistic Gun 9 | 2 . 3 . 2 2 . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 4 | . . 1 1 2 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 3 . 5 1 . . Parts Lost 33 | . . 4 . 7 3 . 19 Power 2 | . . . . . . . 2 Propulsion 9 | . . 1 . 3 1 . 4 Utility 11 | . . . . 2 1 . 8 Weapon 11 | . . 3 . 2 1 . 5 Highest Loss Streak 16 | . . 2 . 3 1 . 16 To Critical Strikes . | . . . . . . . . Average Backups 6 | 1 5 7 8 6 6 5 5 Power 1 | . 1 1 2 1 . . . Propulsion . | . 2 1 1 . 1 . . Utility 1 | . 1 1 3 1 1 1 1 Weapon 3 | . 1 2 2 3 4 4 3 Tool/Special . | . . . . . . . . Unused Backups 13 | . . 3 . 5 3 . 2 Power 4 | . . 1 . 3 . . . Propulsion 2 | . . 1 . . 1 . . Utility 4 | . . . . 2 . . 2 Weapon 3 | . . 1 . . 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 100 98 100 92 98 86 63 Engine 11 | . 14 11 11 9 14 13 10 Treads 14 | . . . . 17 29 26 13 Leg 15 | . 28 31 33 13 . . . Device 10 | . 14 11 11 12 7 6 6 Storage 9 | . 14 11 11 9 7 6 6 Processor 7 | . . 10 11 9 7 6 4 Protection 2 | . . . . 3 6 6 3 Energy Gun 5 | . 12 2 11 4 3 6 9 Energy Cannon 4 | . . . . 6 10 6 4 Ballistic Gun 8 | . 15 18 9 1 4 6 1 Launcher 1 | . . . 1 1 1 . . Peak Build Rating 41 | 7 7 15 15 28 41 36 41 Average Rating 21 | 6 7 13 15 23 36 36 26 On Entrance 17 | . 7 7 15 15 27 36 36 Avg Prop Armor Cover (%) 4 | . . . . 4 . . . Naked Turns 2 | . . . . . . . 2 Heaviest Build 50 | 13 13 20 21 29 50 46 50 Greatest Support 80 | 20 20 30 30 80 80 80 80 Greatest Overweight (x) 6 | . . . . 2 1 . 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 25 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 5 7 8 8 8 8 5 8 Average Carried 6 | 1 6 7 8 6 7 5 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 2 7 8 8 8 5 5 4 Class Distribution -------------------- 46% | Mutant 27% | Gunner 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Matter Collected 1917 | 344 20 663 31 557 291 . 11 Remotely 1167 | 220 20 663 31 233 . . . Salvage Created 2767 | 204 88 936 36 750 686 . 67 Parts 154 | 15 3 57 7 30 39 . 3 Haulers Intercepted 6 | . . 2 . 3 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Combat Hostiles Destroyed 55 | . 2 20 4 17 11 . 1 Melee 2 | . . . . . 2 . . Guns 24 | . 2 18 1 3 . . . Cannons 15 | . . . . 7 8 . . AOE 14 | . . 2 3 7 1 . 1 Classes Destroyed 13 | 3 1 5 1 . 3 . . Worker 2 | 1 . . . . 1 . . Builder 2 | . . . . . 2 . . Tunneler 6 | 6 . . . . . . . Hauler 6 | . . 2 . 3 1 . . Recycler 2 | 1 . . . 1 . . . Watcher 4 | . . 2 . . 2 . . Swarmer 9 | . . . 4 2 3 . . Grunt 30 | . 2 15 . 12 1 . . Brawler 1 | . . 1 . . . . . Duelist 3 | . . 1 . 1 1 . . Sentry 7 | . . 3 . 2 2 . . Specialist 3 | . . . . . 2 . 1 Programmer 2 | . . . . . 2 . . Best Kill Streak 7 | 3 2 7 4 7 5 . 1 Combat Bots Only 7 | . 2 6 4 7 3 . 1 Max Kills in Single Turn 4 | 1 1 2 4 2 2 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 3 2 1 . 1 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Hostile Shots Fired 644 | . 13 105 2 102 154 . 268 Missed 210 | . . 29 1 24 52 . 104 Hits 434 | . 13 76 1 78 102 . 164 Melee 16 | . . 8 . 1 7 . . Projectile 418 | . 13 68 1 77 95 . 164 Critical Strikes 10 | . . 3 . 2 2 . 3 Part Disruptions 2 | . . . . . 1 . 1 Damage Taken 6257 | . 178 1127 9 1227 1512 . 2204 Core 1385 | . 83 213 . 142 95 . 852 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 26 | . . . . . . . 26 Core Remaining (%) 74 | 100 66 . 46 74 86 . . Volleys Fired 198 | 37 13 73 1 37 30 . 7 Largest 3 | 2 2 2 2 2 3 . 2 Hottest 184 | 40 60 70 89 123 184 . 133 Shots Fired 404 | 74 26 135 2 70 84 . 13 Gun 301 | 74 26 131 1 24 37 . 8 Cannon 76 | . . . . 30 43 . 3 Launcher 27 | . . 4 1 16 4 . 2 Special . | . . . . . . . . Kinetic 241 | 74 13 103 . 27 21 . 3 Thermal 136 | . 13 28 1 27 59 . 8 Explosive 21 | . . 4 1 16 . . . Electromagnetic 6 | . . . . . 4 . 2 Robot Hit Streak 20 | 9 9 20 . 15 7 . 6 Robot Miss Streak 6 | 6 2 3 . 3 4 . 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 253 | 36 19 99 . 39 54 . 6 Core Hits 146 | 16 8 51 4 36 26 . 5 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . 1 . 1 2 . . Meltdown 1 | . . . . 1 . . . Destroy 1 | . . 1 . . . . . Sever 2 | . . . . . 2 . . Melee Attacks 10 | . . . . . 10 . . Impact . | . . . . . . . . Slashing 10 | . . . . . 10 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5777 | 289 172 1480 154 1603 1613 . 466 Guns 2436 | 289 172 1310 14 210 378 . 63 Cannons 1208 | . . . . 520 625 . 63 Explosions 1722 | . . 166 140 873 203 . 340 Melee 407 | . . . . . 407 . . Ramming 4 | . . 4 . . . . . Kinetic 2062 | 289 83 1065 . 374 251 . . Thermal 1671 | . 89 245 14 356 752 . 215 Explosive 1179 | . . 166 140 873 . . . Electromagnetic 454 | . . . . . 203 . 251 Impact . | . . . . . . . . Slashing 407 | . . . . . 407 . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 . . . 2 . 2 Average Corruption 1 | . 1 . . . 1 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . 1 . . . 11 . . Message Errors 3 | . . . . . 3 . . Matter Fused 3 | . . . . . 3 . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 2 | . 1 . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 19 | . . . . 8 7 . 4 Projectiles . | . . . . . . . . Explosions 12 | . . . . 8 . . 4 Melee 7 | . . . . . 7 . . Knockbacks 3 | . . . . 3 . . . Impact . | . . . . . . . . Kinetic 3 | . . . . 3 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 117 | . . . . . 31 . 86 Shots 4 | . . . . . 1 . 3 Rammed 1 | . . . . 1 . . . Targets Rammed 3 | . . 2 . 1 . . . Kicked 2 | . . 2 . . . . . Crushed . | . . . . . . . . Highest Temperature 199 | . 156 108 21 172 199 . 6 Average Temperature 68 | . 66 40 11 42 107 . 4 Received Heat Transfer 1635 | . 105 399 . 621 243 . 267 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . 2 . 4 4 . . Heat Transferred 3124 | . 200 550 37 666 1312 . 359 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Maximum Alert Level 1 | . . 1 . 1 1 . . Low Security (%) 95 | 100 100 92 100 87 99 100 100 Level 1 4 | . . 7 . 12 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 233 | 10 50 219 84 233 202 74 48 Initial 74 | . 3 . 72 24 48 74 48 Average 85 | 1 7 100 28 135 96 69 22 Influence Increases 1940 | 40 55 581 94 593 502 5 70 Destroy 0b10 Robot/C 1100 | . 40 400 80 340 220 . 20 Destroy 0b10 Robot/NC 110 | 40 . 20 . 20 30 . . Destroy Leader 270 | . 10 98 10 86 66 . . Successful Hack 42 | . 5 14 . 8 10 5 . Disable Machine 135 | . . 15 . 15 105 . . Destroy Structure 178 | . . 19 4 94 56 . 5 Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 90 | . . . . 30 15 . 45 Influence Decreases 1940 | 35 60 394 217 550 456 89 139 Entered New Map 316 | . 2 . 115 40 59 79 21 Time Decay 1366 | 35 58 354 102 440 367 10 . Lost Part 258 | . . 40 . 70 30 . 118 Squads Dispatched 17 | . 1 3 . 8 3 . 2 Investigation 4 | . . 1 . 3 . . . Extermination 2 | . . . . . 2 . . Reinforcement 8 | . 1 2 . 2 1 . 2 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Distress Signals 7 | . . 4 . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 5 26 2 21 14 . 11 Peak Tracking Total 8 | . 2 7 4 4 3 . 8 Tactical Retreats 4 | . . . . 1 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Traps Triggered 7 | . 1 2 . 1 2 . 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Machines Disabled 9 | . . 1 . 1 7 . . Max in Single Turn 5 | . . 1 . 1 5 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Machines Accessed 13 | . 3 4 . 2 3 1 . Terminals 10 | . 2 3 . 1 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 42 | . 10 11 . 9 11 1 . Successful 14 | . 1 4 . 5 3 1 . Failed 27 | . 9 7 . 3 8 . . Catastrophic 6 | . 1 3 . . 2 . . Database Lockouts 1 | . . . . 1 . . . Manual 6 | . 2 1 . . 3 . . Terminals 30 | . 7 10 . 1 11 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 3 1 . . . . . Scanalyzers 8 | . . . . 8 . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 1 3 . 1 3 1 . Record 1 | . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . Open DSF 2 | . . . . . 1 1 . Terminal Index 1 | . . . . . 1 . . Dispatch Records 1 | . . . . . 1 . . Recall Investigation 1 | . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 2 | . . . . 2 . . . Analyze 1 | . . . . 1 . . . Retrieve Study 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 3 . 1 3 1 . Full Trace Events 4 | . 2 1 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Active Infowar (turns) 8 | . . 8 . . . . . Seismic 8 | . . 8 . . . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Turns Passed 4245 | 277 334 879 320 1106 1120 35 174 Spaces Moved 2364 | 141 223 474 262 591 579 22 72 Core 23 | 7 . . . . . . 16 Treads 998 | . . . . 341 579 22 56 Legs 1343 | 134 223 474 262 250 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 162 165 50 Average Speed 142 | 116 120 120 120 157 164 165 183 Slowest Speed 350 | 120 120 120 120 260 240 165 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 3 | . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 5 37 33 75 40 15 2 63 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 218 | . . 14 4 109 83 . 8 Melee . | . . . . . . . . Projectile 5 | . . . . 2 3 . . AOE 213 | . . 14 4 107 80 . 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Total 2865 | 195 265 654 265 699 666 21 100 Wait 66 | . 24 35 . . 4 . 3 Move 2357 | 140 222 473 261 590 578 21 72 Hop . | . . . . . . . . Pick Up 79 | 10 5 20 . 24 13 . 7 Fast Attach 5 | . . 1 . 2 2 . . Attach 47 | 7 . 10 . 12 11 . 7 Detach 1 | . . . . . 1 . . Swap 50 | . 1 22 2 16 6 . 3 Drop 49 | 1 . 18 1 17 11 . 1 Fire 198 | 37 13 73 1 37 30 . 7 Melee 10 | . . . . . 10 . . Ram . | . . . . . . . . Kick 2 | . . 2 . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 278 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 15) 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1251 | -9/Materials | Discovered new exit (range 14) 1284 | -9/Materials | Build established: Scavenger-Mutant 1359 | -9/Materials | Core integrity fell below 50% 1396 | -9/Materials | Discovered new exit (range 5) 1491 | -9/Materials | Entered Mines 1515 | -9/Mines | Found a hidden stash of uninstalled traps 1588 | -9/Mines | Met a Derelict bent on vengeance 1788 | -9/Mines | Discovered new exit (range 14) 1811 | -9/Mines | Entered Materials 1811 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1888 | -8/Materials | Garrison activated, responded to threat 2298 | -8/Materials | Lost 3 parts (1n1u1w) 2313 | -8/Materials | Destroyed 7 combat bots 2397 | -8/Materials | Build established: Mutant 2429 | -8/Materials | Met 7R-MNS 2631 | -8/Materials | Discovered new exit (range 16) 2742 | -8/Materials | Central database locked down 2917 | -8/Materials | Entered Factory 2917 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2918 | -7/Factory | Caught up to 7R-MNS 3204 | -7/Factory | Build established: Gunner 4031 | -7/Factory | Discovered new exit (range 5) 4037 | -7/Factory | Entered another Factory area 4037 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4038 | -6/Factory | Caught up to 7R-MNS 4072 | -6/Factory | Identified exit to DSF 4072 | -6/Factory | Entered DSF 4105 | -6/DSF | Additional patrols routed to DSF 4139 | -6/DSF | Lost 3 parts (1n2u) 4220 | -6/DSF | Core integrity fell below 50% 4242 | -6/DSF | Core integrity fell below 20% 4246 | -6/DSF | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Reflective Plating destroyed. Knocked back. G-50 Soldier suffers critical hit (Destroy). Adv. EMP Blaster destroyed. Knocked back. Acquired 6 matter. G-50 Soldier IFF system glitched. G-50 Soldier misfires. Penetrated by Slug. Particle Gun+ destroyed. G-50 Soldier IFF system glitched. G-50 Soldier misfires. Penetrated by Slug. Slug penetrates G-50 Soldier. Minigun destroyed. Sml. Storage Unit destroyed. Critical hit (Blast). Knocked back. 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[[#????# h !#???????? | | ??????#!! [[#????#% !Y[=!#???????? | | #######!! [[########;#!%##???????? | | # #?# "?#!!!#!!###%=###??????? | | # ### ### !!"!!## % ""###????? | | ^ ! """""????? | | ^ % ""##"????? | | # # ! # # ##"""""#??????? | | ####### ! #########"""""#??????? | | ??????#########???????##"####??????? | | ???????????????????????#"#?????????? | | ???????????????????????#""?????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- Cld. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Particle Gun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Remodeling Use The Force Challenges ------------ None Game ------ Seed HardenedDisruptorDiverter Manual? 0 Play Time 01:00:11 Cumulative 8.9 hours Start 2026.09.27 @ 22:14:59 End 2026.09.29 @ 22:48:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dc637560-f571-4cf7-82f9-747853a68756