Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.11 @ 16:49:19 Player: razieltakato Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (678) 678 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 2673 Bonus ------- High Alert Combat Kills 10 Cogmind --------- Core Integrity 550/550 Matter 205/400 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Medium Matter Pod Target Analyzer > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (8) ---- Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Assault Cannon Assault Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Target Analyzer Medium Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Heat Sink Disposable Heat Sink Assault Cannon Assault Cannon Rocket Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Target Analyzer Protection Medium Armor Plating Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 35 | . 12 23 . . Power 2 | . 1 1 . . Engine 2 | . 1 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | . 2 10 . . Treads 1 | . . 1 . . Leg 9 | . 2 7 . . Wheel . | . . . . . Hover 1 | . . 1 . . Flight 1 | . . 1 . . Utility 10 | . 4 6 . . Device 4 | . 3 1 . . Storage 1 | . . 1 . . Processor 3 | . 1 2 . . Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 11 | . 5 6 . . Energy Gun 2 | . . 2 . . Energy Cannon 3 | . 3 . . . Ballistic Gun 2 | . 2 . . . Ballistic Cannon 4 | . . 4 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . 1 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 98 95 100 81 Engine 12 | . 14 11 11 9 Leg 30 | . 28 32 33 27 Device 7 | . 12 3 . . Storage 13 | . 14 11 22 18 Processor 3 | . . 7 11 9 Protection 3 | . . 7 . . Energy Gun 1 | . . 3 . . Energy Cannon 11 | . 20 3 . . Ballistic Gun 2 | . 6 . . . Ballistic Cannon 8 | . . 14 22 18 Naked Turns . | . . . . . Heaviest Build 29 | 14 19 29 24 24 Greatest Support 39 | 20 26 39 39 39 Greatest Overweight (x) 8 | . . 8 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 Average Carried 7 | 6 7 7 8 8 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 718 | 200 127 327 64 . Remotely . | . . . . . Salvage Created 735 | . 397 317 21 . Parts 46 | . 27 19 . . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 24 | . 13 10 1 . Guns 3 | . 3 . . . Cannons 20 | . 10 9 1 . Classes Destroyed 7 | . 3 3 1 . Worker 2 | . 2 . . . Operator 1 | . . 1 . . Watcher 2 | . . 2 . . Swarmer 10 | . 6 4 . . Grunt 10 | . 7 3 . . Sentry 3 | . . 3 . . Demolisher 1 | . . . 1 . Best Kill Streak 3 | . 3 3 1 . Combat Bots Only 3 | . 3 3 1 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1050 | . 400 563 87 . Core 159 | . 82 64 13 . Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 67 . 80 . Volleys Fired 75 | . 35 38 2 . Largest 2 | . 2 2 2 . Hottest 136 | . 136 124 88 . Shots Fired 124 | . 56 64 4 . Gun 14 | . 6 8 . . Cannon 110 | . 50 56 4 . Launcher . | . . . . . Special . | . . . . . Kinetic 57 | . 6 47 4 . Thermal 67 | . 50 17 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 4 9 2 . Robot Miss Streak 5 | . 3 5 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 70 | . 32 36 2 . Core Hits 30 | . 16 13 1 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 4 . . Burn 3 | . . 3 . . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1676 | . 758 866 52 . Guns 103 | . 45 58 . . Cannons 1540 | . 699 789 52 . Explosions . | . . . . . Melee . | . . . . . Ramming 33 | . 14 19 . . Kinetic 762 | . 45 665 52 . Thermal 881 | . 699 182 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 . Average Corruption 2 | . . 2 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . 3 1 . Matter Fused 2 | . . 2 . . Energy Discharges 1 | . . . 1 . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 22 | . 2 20 . . Projectiles 22 | . 2 20 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 6 | . . 6 . . Impact . | . . . . . Kinetic 6 | . . 6 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 5 | . 3 2 . . Kicked 5 | . 3 2 . . Crushed . | . . . . . Highest Temperature 379 | . 379 240 42 . Average Temperature 131 | . 199 61 21 . Received Heat Transfer 276 | . 144 132 . . Effects 9 | . 6 3 . . Shutdowns 1 | . 1 . . . Energy Bleed 4 | . 4 . . . Interference 3 | . . 3 . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . 1 . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 5 | . 3 2 . . Heat Transferred 1850 | . 1258 592 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 447 | . 298 447 163 55 Initial 118 | . . 84 118 55 Average 194 | . 157 245 140 55 Maximum Alert Level 2 | . 1 2 . . Low Security (%) 49 | 100 60 28 100 100 Level 1 47 | . 39 63 . . Level 2 3 | . . 8 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 2 . . Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 5 | . 3 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 19 17 3 . Peak Tracking Total 4 | . 4 4 2 . Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 4 | . 2 2 . . Terminals 4 | . 2 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 6 10 . . Successful 8 | . 3 5 . . Failed 8 | . 3 5 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 6 | . 4 2 . . Terminals 16 | . 6 10 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 5 . . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Locate Traps 2 | . 1 1 . . Registered Components 1 | . 1 . . . Zone Layout 3 | . 1 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 1 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 43 | . . . 43 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 15 | . . . 15 . Total Damage 126 | . . . 126 . Kills 4 | . . . 4 . Allies Corrupted 1 | . . . 1 . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1250 | 6 594 560 82 8 Spaces Moved 746 | 6 355 315 64 6 Core 1 | . . 1 . . Treads . | . . . . . Legs 745 | 6 355 314 64 6 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 120 | 120 120 121 120 120 Slowest Speed 450 | 120 120 450 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 2 53 25 25 2 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . . 8 1 . Melee . | . . . . . Projectile 9 | . . 8 1 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 981 | 5 471 434 65 6 Wait 73 | . 43 30 . . Move 742 | 5 354 314 63 6 Hop . | . . . . . Pick Up 12 | . 8 4 . . Fast Attach 20 | . 7 13 . . Attach 6 | . . 6 . . Detach 11 | . 2 9 . . Swap 9 | . 5 4 . . Drop 28 | . 14 14 . . Fire 75 | . 35 38 2 . Melee . | . . . . . Ram . | . . . . . Kick 5 | . 3 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 7 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 16) 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1134 | -9/Materials | Discovered new exit (range 16) 1161 | -9/Materials | Entered Mines 1162 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1162 | -9/Mines | Assembled infested the area 1167 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1236 | -9/Mines | Discovered new exit (range 6) 1243 | -9/Mines | Entered Materials 1243 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1251 | -8/Materials | Self-destructed Last Messages --------------- 01222_ U-05 Engineer builds a Wall. 01234_ A derelict emerges from the shadows. 01236_ JV-0FI(g): "Some of my friends down here think you need a mining laser when you travel the depths." 01236_ EXIT=FOUND 01237_ JV-0FI(g): "Pshh... whatever." 01238_ JV-0FI(g): "Everyone knows a good old rocket launcher goes a long way." 01239_ JV-0FI(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." 01241_ System corrupted: Energy discharge (-53). 01242_ JV-0FI(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" [Achievement: I Survived The Infestation] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????+ #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# ########????????????????????? | | ?????????????????# # #????????????????????? | | ?????????????????# # "T" #????????????????????? | | ?????????????????# # #????????????????????? | | ?????????????????# + @! #????????????????????? | | ?????????????????# # !! #????????????????????? | | ?????????????????# # #????????????????????? | | ?????????????????# ########????????????????????? | | ?????????????????#####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation It's Just You Storm Trooper Challenges ------------ None Game ------ Seed CompactAuthchipCapacitor Manual? 0 Play Time 00:51:00 Cumulative 2.6 hours Start 2022.05.09 @ 15:04:01 End 2022.05.11 @ 16:49:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57502ce2-3089-48d5-9f6c-8e733bc62389