Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 21:21:04 Player: Jason Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (107) 535 Value Destroyed (2925) 2925 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 6059 Bonus ------- Follower Combat Kills 79 Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 224/240 System Corruption 0% Temperature Cool (27) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (5) --- Light Treads VSS Leg > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle High-powered Shotgun > --- INVENTORY (15) --- Improved Ion Engine Improved Cooling System Medium Storage Unit High-capacity Matter Pod (200) Advanced Weight Redist. System Structural Scanner Machine Analyzer Improved Terrain Scanner Hacking Suite Long-range Tractor Beam Field Recycling Unit (0) Splice Drone Bay (5/6) Rocket Launcher Rocket Array Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Seismic Detector > --- WEAPON ----------- Minigun Assault Cannon > --- INVENTORY -------- Improved Ion Engine Medium Storage Unit High-capacity Matter Pod Machine Analyzer Improved Terrain Scanner Hacking Suite Hacking Suite Long-range Tractor Beam Field Recycling Unit Splice Drone Bay Particle Cannon Rocket Launcher Mini Grenade Launcher Rocket Array Maul [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 3 | . . . 2 . . . 1 Utility 1 | . . . . . . . 1 Weapon . | . . . . . . . . Parts Attached 129 | 8 22 3 41 2 1 12 40 Power 11 | 1 3 . 1 . . 2 4 Engine 9 | 1 3 . 1 . . 2 2 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 35 | 2 9 . 14 . . 2 8 Treads 2 | . . . . . . . 2 Leg 28 | 2 9 . 9 . . 2 6 Wheel 4 | . . . 4 . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 33 | 3 3 1 11 2 . 3 10 Device 18 | 2 1 1 6 1 . 2 5 Storage 4 | 1 1 . 1 . . . 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 11 | . 1 . 4 1 . 1 4 Artifact . | . . . . . . . . Weapon 50 | 2 7 2 15 . 1 5 18 Energy Gun 7 | 2 4 . . . . . 1 Energy Cannon 4 | . . . . . . 1 3 Ballistic Gun 23 | . 2 1 10 . . 2 8 Ballistic Cannon 3 | . 1 . 1 . . . 1 Launcher 3 | . . . 1 . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 10 | . . 1 3 . 1 1 4 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . Parts Lost 30 | . 3 . 4 . . 10 13 Power 4 | . 1 . . . . 2 1 Propulsion 15 | . . . 3 . . 4 8 Utility 4 | . . . . . . 2 2 Weapon 7 | . 2 . 1 . . 2 2 Highest Loss Streak 9 | . 1 . 2 . . 9 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 99 100 98 100 100 76 91 Engine 10 | . 13 14 11 11 11 10 4 Core 1 | . . . . . . . 4 Treads 2 | . . . . . . . 8 Leg 32 | . 27 28 32 44 44 21 29 Wheel 1 | . . . 9 . . . . Device 7 | . 9 12 5 2 . 8 10 Storage 11 | . 14 14 11 11 11 11 9 Protection 5 | . 4 1 5 8 11 2 5 Energy Gun 1 | . 13 . . . . . . Ballistic Gun 8 | . 8 3 17 11 7 3 7 Ballistic Cannon 7 | . 6 14 4 11 11 2 5 Impact Weapon 3 | . . 10 . . 3 8 3 Naked Turns . | . . . . . . . . Heaviest Build 48 | 15 24 24 41 42 41 42 48 Greatest Support 65 | 20 20 20 40 40 40 40 65 Greatest Overweight (x) 4 | 4 1 1 1 1 1 4 2 Average Overweight (x) . | . . 1 . 1 1 1 . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 13 | 7 8 10 12 15 15 15 15 Most Carried 15 | 5 10 10 15 15 15 15 15 Average Carried 12 | 3 7 10 11 14 15 9 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 Final Carried 15 | 5 10 10 15 15 15 8 15 Class Distribution -------------------- 71% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 3105 | 280 381 20 885 249 73 96 1121 Remotely . | . . . . . . . . Salvage Created 3472 | 67 449 . 1448 128 . 162 1218 Parts 224 | 7 40 . 84 14 . 14 65 Haulers Intercepted 5 | . 1 . 3 . . . 1 Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled 8 | . . . . . . 8 . Retrieved Matter 14 | . . . . . . 14 . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 80 | . 12 . 23 10 . 11 24 Guns 43 | . 7 . 15 8 . 2 11 Cannons 28 | . 5 . 8 2 . 2 11 AOE 8 | . . . . . . 6 2 Classes Destroyed 15 | 1 6 . 5 . . . 3 Worker 6 | . . . 4 1 . . 1 Builder 3 | . 2 . 1 . . . . Tunneler 4 | 3 . . . 1 . . . Hauler 5 | . 1 . 3 . . . 1 Recycler 3 | . . . 3 . . . . Mechanic 1 | . . . 1 . . . . Operator 1 | . 1 . . . . . . Watcher 4 | . 1 . . . . . 3 Swarmer 25 | . 5 . 3 10 . 7 . Grunt 30 | . 7 . 10 . . 4 9 Brawler 1 | . . . 1 . . . . Duelist 2 | . . . . . . . 2 Sentry 18 | . . . 9 . . . 9 Specialist 2 | . . . . . . . 2 Hunter 2 | . . . . . . . 2 Best Kill Streak 5 | 2 4 . 5 5 . 4 4 Combat Bots Only 4 | . 4 . 4 4 . 4 4 Max Kills in Single Turn 3 | 1 2 . 2 2 . 3 3 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . . . . . 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 571 | . 115 . 106 74 . 93 183 Missed 140 | . 31 . 27 19 . 20 43 Damage Taken 5784 | . 787 . 1051 426 . 1021 2499 Core 1152 | . 200 . 98 89 . 204 561 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 40 | 100 . 20 . . . 2 . Volleys Fired 296 | 3 46 . 86 35 2 31 93 Largest 2 | 2 2 . 2 2 2 2 2 Hottest 107 | 80 80 . 62 62 62 107 93 Shots Fired 564 | 6 88 . 170 70 4 45 181 Gun 371 | 6 64 . 140 35 2 10 114 Cannon 181 | . 24 . 30 35 2 24 66 Launcher 12 | . . . . . . 11 1 Special . | . . . . . . . . Kinetic 468 | . 49 . 170 70 4 24 151 Thermal 22 | . . . . . . 10 12 Explosive 12 | . . . . . . 11 1 Electromagnetic 62 | 6 39 . . . . . 17 Robot Hit Streak 17 | 3 12 . 13 7 . 7 17 Robot Miss Streak 7 | 1 7 . 3 7 . 4 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 348 | 4 49 . 116 30 . 25 124 Core Hits 168 | 3 24 . 54 11 . 20 56 Critical Kills 2 | . . . 1 . . 1 . Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 13 | . 2 . 2 . . 3 6 Meltdown 1 | . . . . . . 1 . Destroy 3 | . . . 1 . . . 2 Blast 5 | . . . 1 . . 2 2 Corrupt 3 | . 2 . . . . . 1 Smash 1 | . . . . . . . 1 Melee Attacks 25 | . . 2 5 . 3 4 11 Impact 25 | . . 2 5 . 3 4 11 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7121 | 52 705 . 1807 589 . 1109 2859 Guns 3519 | 52 378 . 1415 311 . 79 1284 Cannons 2404 | . 277 . 389 278 . 382 1078 Explosions 1072 | . 50 . . . . 570 452 Melee 123 | . . . . . . 78 45 Ramming 3 | . . . 3 . . . . Kinetic 5026 | . 334 . 1804 589 . 296 2003 Thermal 584 | . 50 . . . . 298 236 Explosive 840 | . . . . . . 437 403 Electromagnetic 545 | 52 321 . . . . . 172 Impact 123 | . . . . . . 78 45 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 103 | . . . . 34 . 24 45 Projectiles 34 | . . . . 34 . . . Explosions 16 | . . . . . . 16 . Melee 53 | . . . . . . 8 45 Knockbacks 24 | . 7 . . 2 . 7 8 Impact . | . . . . . . . . Kinetic 24 | . 7 . . 2 . 7 8 Secondary . | . . . . . . . . Self-Inflicted Damage 218 | . 6 . . . . 65 147 Shots 7 | . 1 . . . . 2 4 Rammed . | . . . . . . . . Targets Rammed 2 | . 1 . 1 . . . . Kicked 2 | . 1 . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 417 | 18 117 . 357 27 3 316 417 Average Temperature 63 | 12 32 . 36 10 2 93 97 Received Heat Transfer 1788 | . 189 . 339 . . 441 819 Effects 6 | . . . 1 . . 1 4 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . 1 . . . 1 Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . 4 . . . . . 2 Impact Corruptions 3 | . . . . . . 1 2 Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 2 | . . . . . . 2 . Heat Transferred 929 | . 100 . . . . 446 383 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 404 | 15 231 33 404 291 . 178 334 Initial 124 | . 9 31 . 124 . . 10 Average 119 | 5 106 12 159 198 . 67 135 Maximum Alert Level 2 | . 1 . 2 1 . . 1 Low Security (%) 77 | 100 85 100 72 51 . 100 69 Level 1 21 | . 14 . 25 48 . . 30 Level 2 . | . . . 2 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 2 . 1 . . . 3 Investigation 4 | . 1 . 1 . . . 2 Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 5 | . 1 . 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 20 . 33 15 . 15 34 Peak Tracking Total 6 | . 5 . 6 3 . 4 4 Tactical Retreats 7 | . 1 . 3 2 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 5 | . 4 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 7 | . . . 1 . . 4 2 Max in Single Turn 3 | . . . 1 . . 3 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 27 | . 6 . 7 1 4 . 9 Terminals 17 | . 6 . 5 . . . 6 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 2 | . . . 1 . . . 1 Scanalyzers 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 80 | . 30 . 21 1 4 . 24 Successful 44 | . 15 . 12 1 4 . 12 Failed 36 | . 15 . 9 . . . 12 Catastrophic 8 | . 1 . 4 . . . 3 Database Lockouts . | . . . . . . . . Manual 48 | . 18 . 15 . 2 . 13 Terminals 63 | . 30 . 15 . . . 18 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . . 3 Recycling Units 4 | . . . 3 . . . 1 Scanalyzers 5 | . . . 3 . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 9 . 1 1 4 . 5 Record 4 | . . . . . 4 . . Part Schematic 2 | . 2 . . . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . . . 1 Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . Alert Level 1 | . . . . . . . 1 Locate Traps 3 | . 2 . . . . . 1 Patrol Status 1 | . . . . . . . 1 Recall Investigation 1 | . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . Registered Prototypes 1 | . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks 4 | . . . 3 . . . 1 Report Inventory 3 | . . . 2 . . . 1 Retrieve Components 1 | . . . 1 . . . . Scanalyzer 4 | . . . 3 . . . 1 Insert Component 3 | . . . 2 . . . 1 Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 15 | . 6 . 5 . . . 4 Terminals 15 | . 6 . 5 . . . 4 Botnet 15 | . 6 . 5 . . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 6 . 6 . . . 8 Full Trace Events 3 | . . . 1 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . 2 . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . . . 1 . 1 . RETURN 2 | . . . . 1 . 1 . Ally Attacks 8 | . . . . 1 . 7 . Total Damage 52 | . . . . 8 . 44 . Kills 3 | . . . . 1 . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches 13 | . . . . 6 . 7 . Drone Recoveries 12 | . . . . 6 . 6 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 9218 | 135 977 986 1614 1046 1243 977 2240 Spaces Moved 4874 | 83 592 514 1040 485 646 391 1123 Core 24 | 24 . . . . . . . Treads 20 | . . . . . . . 20 Legs 4388 | 59 592 514 598 485 646 391 1103 Wheels 442 | . . . 442 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 80 190 190 120 112 Average Speed 160 | 130 130 190 109 190 190 220 159 Slowest Speed 400 | 250 190 190 190 190 190 400 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 67 | 4 76 94 63 85 93 52 72 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 28 | . . 2 5 . . 11 10 Terrain Destroyed 152 | . 2 2 5 3 . 79 61 Melee 17 | . . 2 5 . . . 10 Projectile 12 | . . . . 3 . . 9 AOE 123 | . 2 . . . . 79 42 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 5688 | 99 713 520 1335 540 651 452 1378 Wait 275 | 1 32 . 134 16 . 13 79 Move 4867 | 82 591 513 1039 484 645 390 1123 Hop . | . . . . . . . . Pick Up 40 | 4 10 1 8 1 . 1 15 Fast Attach 42 | 8 6 . 14 1 . 1 12 Attach 14 | . 3 . 1 . . 7 3 Detach 1 | 1 . . . . . . . Swap 73 | . 13 3 26 1 1 4 25 Drop 53 | . 11 1 21 2 . 1 17 Fire 296 | 3 46 . 86 35 2 31 93 Melee 25 | . . 2 5 . 3 4 11 Ram . | . . . . . . . . Kick 2 | . 1 . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 16) 725 | -10/Materials | Discovered new exit (range 5) 788 | -10/Materials | Discovered new exit (range 8) 822 | -10/Materials | Core integrity fell below 50% 1113 | -10/Materials | Entered Mines 1493 | -10/Mines | Build established: Scavenger-Mutant 1664 | -10/Mines | Learned location of Storage (-9) 1885 | -10/Mines | Learned Materials trap positions 2067 | -10/Mines | Discovered new exit (range 8) 2099 | -10/Mines | Entered Materials 2099 | -9/Materials | Evolved 2 slots: Propulsion x2 2100 | -9/Materials | Loaded intel: 24 trap records 2308 | -9/Materials | Identified exit to Mines 2308 | -9/Materials | Identified exit to Storage 2495 | -9/Materials | Discovered new exit (range 16) 3713 | -9/Materials | Entered Mines 4048 | -9/Mines | Found the Drone Emporium 4062 | -9/Mines | Found Prototype Device 4062 | -9/Mines | Identified Splice Drone Bay 4331 | -9/Mines | Discovered new exit (range 3) 4511 | -9/Mines | Discovered new exit (range 7) 4748 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4750 | -9/Mines | Discovered new exit (range 5) 4759 | -9/Mines | Entered Exiles 4759 | -9/Exiles | Found Exiles lab abandoned 4790 | -9/Exiles | Discovered new exit (range 15) 5956 | -9/Exiles | Discovered new exit (range 15) 6002 | -9/Exiles | Entered Mines 6025 | -8/Mines | Core integrity fell below 50% 6106 | -8/Mines | Discovered new exit (range 6) 6233 | -8/Mines | Core integrity fell below 20% 6259 | -8/Mines | Lost 9 parts (2p4n1u2w) 6523 | -8/Mines | Build established: Mutant 6979 | -8/Mines | Entered Materials 6979 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7650 | -8/Materials | Found Prototype Launcher 7769 | -8/Materials | Build established: Scavenger-Mutant 8061 | -8/Materials | Discovered new exit (range 6) 8444 | -8/Materials | Discovered new exit (range 10) 8929 | -8/Materials | Core integrity fell below 50% 9049 | -8/Materials | Identified Rocket Array 9099 | -8/Materials | Core integrity fell below 20% 9135 | -8/Materials | Lost 5 parts (3n1u1w) 9219 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09180_ R-06 Scavenger collects Imp. Ion Engine. 09184_ R-06 Scavenger collects Sml. Matter Pod. 09189_ K-01 Serf cleans the Scanalyzer. 09206_ G-47 Trooper destroyed. 09206_ K-01 Serf destroyed. 09206_ G-47 Trooper destroyed. 09208_ Fusion Modulator explodes. 09208_ Scanalyzer disabled. 09208_ Imp. Light Armor Plating destroyed. 09208_ Destroyed Imp. Light Armor Plating. 09208_ Destroyed Lgt. Angular Momentum Engine. 09210_ K-01 Serf cleans the Terminal. 09211_ K-01 Serf collects debris. 09215_ Critical hit (Burn: +37). 09216_ G-50 Soldier suffers critical hit (Destroy). 09216_ Destroyed Carbon-fiber Leg. 09216_ K-01 Serf cleans the Terminal. 09218_ K-01 Serf collects debris. 09219_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ##+## ## #??????????????????????????????? | | ## """ #??????????????????????????????? | | ## """"" #??????????????????????????????? | | ##+## ## """"" #??????????????????????????????? | | ## ### """"" #??????????????????????????????? | | """ ## #?# """ #??????????????????????????????? | | """ ## #?# #??????????????????????????????? | | """ ## #?# #??????????????????????????????? | | """ ## #?# ##########?????????????????????? | | """ ## #?# # !##????????????????????? | | ## #?# # """ ###???????????????????? | | ## #######+#/ """ # #???????????????????? | | ##+### # """ ###???????????????????? | | ?# #?# + #?????????????????????? | | ?# #?# #######+## """ #?????????????????????? | | ?# #?# ## ! # """ #?????????????????????? | | ## ### ## ![ # """ / ###???????????????????? | | # + != # ;;###?????????????????? | | + ## "" [= ####;;;;;; ;;#?????????????????? | | # #### "" # ;##????????????????? | | # #??# "T # " ; #????????????????? | | # #??# "" # " ; #????????????????? | | + ?+ "" # " ; #????????????????? | | # ####### ; #????????????????? | | # ##?????####### %[ k; #????????????????? | | # #?????????????# =g @ ;#?????????????????? | | # #??????????????# ;;;;;#?????????????????? | | #^#???????????# r ??????????????? | | # ###??????? + Tk #???????????? | | #+###??????" # k #???????????? | | #???????? # ## ###### #???????????? | | % %#???????? # ## #?????? ##???????????? | | %*! #???????? # ##! !#??????? #????????????? | | ! #???????? # ###!!!!##?????????#????????????? | | #????????## ########???????????????????????? | | #????????## ##?????????????????????????????? | | #????????## ##?????????????????????????????? | | ######???## ##?????????????????????????????? | | ] ########### ###########????????????????????? | | ###+### ### ###########????????????????????? | | ! ### #! ! ##????????????????????? | | < *%[ ### # ##????????????????????? | | [ ### # ! ##????????????????????? | | ####### ### # ##????????????????????? | | ??????## #### + [[! ##????????????????????? | | ??????## #?## # [[! ##????????????????????? | | ??????## #### # [ ! ##????????????????????? | | ??????## #### # ! ##????????????????????? | | ??????## # ! ##????????????????????? | | ??????## ###########????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 396 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Structural Scanner | -10/Materials | Hacked Seismic Detector | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Challenges ------------ None Game ------ Seed HackingSubatomicProcessor Manual? 0 Play Time 01:03:30 Cumulative 69.4 hours Start 2024.05.12 @ 18:15:14 End 2024.05.12 @ 21:21:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 660657bd-2cf0-4264-9aca-f7ee5e481626