Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.13 @ 18:53:38

Player: Infomantis

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (283)      283
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 978

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     299/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (2)
Movement                   Treading (160)
Location                   -10/Exiles

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
  Improved Treads
  Improved Treads
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
           Datajack
>          --- INVENTORY (15) ---
           Deuterium Engine
     Light Fission Core
   Armored Wheel
   Armored Wheel
           Heat Sink
           Machine Analyzer
  Improved Signal Interpreter
           Seismic Detector
           Seismic Detector
           Reactive Plating
           Hacking Suite
           Recalibrator
           Field Laser
           Pulse Rifle
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
  Improved Treads
   Armored Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Seismic Detector
>          --- WEAPON -----------
           Pulse Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
  Improved Treads
  Improved Treads
   Armored Wheel
           Machine Analyzer
  Improved Signal Interpreter
           Seismic Detector
           Seismic Detector
     Light Armor Plating
           Reactive Plating
           Hacking Suite
           Recalibrator
           Field Laser
           Grenade Launcher
           Datajack
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | 8   6   10  1   
  Power                    6    | 1   1   4   .   
    Engine                 6    | 1   1   4   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   3   .   
    Treads                 6    | 2   2   2   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 3   1   1   .   
    Device                 2    | 2   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   2   2   1   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      2    | .   .   2   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   100 98  97  
  Engine                   13   | .   14  13  14  
  Treads                   27   | .   28  26  28  
  Device                   10   | .   14  9   .   
  Storage                  14   | .   14  14  14  
  Protection               3    | .   .   4   13  
  Energy Gun               3    | .   .   6   10  
  Ballistic Gun            23   | .   28  20  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 12  27  32  32  
  Greatest Support         46   | 40  46  46  46  
  Greatest Overweight (x)  2    | .   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 7   11  15  15  
  Most Carried             15   | 8   15  15  15  
  Average Carried          12   | 4   10  14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 8   15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           599  | 304 184 111 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            545  | 119 353 73  .   
  Parts                    38   | 14  21  3   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  11   | .   9   2   .   
  Guns                     11   | .   9   2   .   
Classes Destroyed          7    | 2   5   .   .   
  Worker                   1    | 1   .   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 4    | 4   .   .   .   
  Recycler                 1    | .   1   .   .   
  Mechanic                 1    | .   1   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    5    | .   3   2   .   
Best Kill Streak           4    | 3   4   2   .   
  Combat Bots Only         3    | .   3   2   .   
Max Kills in Single Turn   2    | 2   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Damage Taken               1183 | .   241 519 423 
  Core                     265  | .   26  139 100 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              47   | 6   31  9   1   
  Largest                  2    | 2   2   2   1   
  Hottest                  83   | 40  40  83  20  
Shots Fired                92   | 12  62  17  1   
  Gun                      92   | 12  62  17  1   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  88   | 12  62  13  1   
  Thermal                  4    | .   .   4   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         9    | 3   7   9   .   
  Robot Miss Streak        5    | 1   5   1   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   2   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           48   | 5   30  13  .   
  Core Hits                29   | 6   19  4   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   1   .   
    Burn                   1    | .   .   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           567  | 67  349 151 .   
  Guns                     567  | 67  349 151 .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  516  | 67  349 100 .   
  Thermal                  51   | .   .   51  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        106  | .   12  106 5   
  Average Temperature      32   | .   8   48  3   
  Received Heat Transfer   134  | .   24  30  80  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         185  | .   .   185 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             231  | 25  231 79  .   
  Initial                  49   | .   16  49  .   
  Average                  79   | 10  140 33  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         81   | 100 59  100 .   
  Level 1                  18   | .   40  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   15  4   7   
  Peak Tracking Total      9    | .   5   2   9   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          7    | .   6   1   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   15  1   .   
  Successful               7    | .   6   1   .   
  Failed                   9    | .   9   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   6   .   .   
  Terminals                14   | .   14  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   5   1   .   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               4    | .   .   .   4   
  Total Damage             4    | .   .   .   4   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Scr Mat Min Exi 
Turns Passed               1568 | 179 633 572 184 
Spaces Moved               846  | 95  324 315 112 
  Core                     10   | 10  .   .   .   
  Treads                   816  | 85  324 295 112 
  Legs                     .    | .   .   .   .   
  Wheels                   20   | .   .   20  .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 120 160 
  Average Speed            157  | 148 160 157 160 
  Slowest Speed            160  | 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 4   53  44  25  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .   1   1   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      999  | 119 387 377 116 
  Wait                     35   | 2   5   28  .   
  Move                     843  | 94  323 314 112 
  Hop                      .    | .   .   .   .   
  Pick Up                  30   | 9   12  8   1   
  Fast Attach              6    | 5   .   1   .   
  Attach                   4    | 2   .   2   .   
  Detach                   .    | .   .   .   .   
  Swap                     15   | 1   6   7   1   
  Drop                     19   | .   10  8   1   
  Fire                     47   | 6   31  9   1   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
  180 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  605 | -10/Materials | Identified exit to Mines
  662 | -10/Materials | Discovered new exit (range 9)
  813 | -10/Materials | Entered Mines
  839 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  841 | -10/Mines     | Discovered new exit (range 5)
  922 | -10/Mines     | Learned location of Mines (-9)
 1092 | -10/Mines     | Core integrity fell below 50%
 1123 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1227 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1385 | -10/Mines     | Entered Exiles
 1385 | -10/Exiles    | Accompanied by 3 allies
 1432 | -10/Exiles    | Met 8R-AWN
 1457 | -10/Exiles    | Met EX-HEX
 1529 | -10/Exiles    | Attacked by the Exiles
 1550 | -10/Exiles    | Core integrity fell below 20%
 1557 | -10/Exiles    | Discovered new exit (range 10)
 1569 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
01534_ Trooper 1a destroyed.
01535_ Trooper 1b destroyed.
01542_ Rigged Rnf. Deuterium Engine explodes.
01542_ Machine disabled.
01543_ HV Slug penetrates Wall. <x2>
01549_ Rigged Rnf. Deuterium Engine explodes.
01549_ Lgt. Assault Rifle destroyed.
01549_ as-44675 destroyed.
01549_ as-11462 destroyed.
01549_ Penetrated by HV Slug.
01549_ HV Slug penetrates Wall.
01549_ Penetrated by HV Slug.
01549_ HV Slug penetrates Wall.
01551_ Lgt. Armor Plating destroyed.
01551_ Penetrated by HV Slug.
01551_ HV Slug penetrates Wall.
01551_ Penetrated by HV Slug.
01551_ HV Slug penetrates Wall.
01557_ EXIT=FOUND
01569_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NavigationOmegaMantle
  Manual?         0
Play Time         00:12:25
  Cumulative      305.5 hours
  Start           2023.01.13 @ 18:34:56
  End             2023.01.13 @ 18:53:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          205
  Rogue           182
  Adventurer      6
  Explorer        17
Win Type          -
  Total           24
  Types           16/0/4/1/0/1/1/1/0
Lore%             95
Gallery%          94
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e47c3a02-eb90-4e43-b14e-96a54f9b4a7a