Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.29 @ 01:32:01 Player: Morgweiler Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1736) 1736 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4641 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 80/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Heavy Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Cesium-ion Thruster Improved VTOL Module Improved Heat Sink Improved Heat Sink Advanced Signal Interpreter Improved Terrain Scan Processor Light Armor Plating Light Armor Plating Advanced Hacking Suite Reclamation Unit Improved EM Shotgun Assault Rifle Heavy Assault Rifle Rocket Launcher [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 1 1 . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 81 | 8 4 27 33 2 7 Power 8 | 1 . 3 3 1 . Engine 5 | 1 . 2 2 . . Core 3 | . . 1 1 1 . Reactor . | . . . . . . Propulsion 35 | 2 . 13 16 1 3 Treads 18 | . . 5 11 1 1 Leg 8 | 2 . 4 . . 2 Wheel 7 | . . 4 3 . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 13 | 2 2 4 4 . 1 Device 1 | . . . . . 1 Storage 4 | 1 1 2 . . . Processor 6 | 1 1 2 2 . . Hackware 2 | . . . 2 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 25 | 3 2 7 10 . 3 Energy Gun 9 | 2 2 3 1 . 1 Energy Cannon . | . . . . . . Ballistic Gun 16 | 1 . 4 9 . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 14 | . . 4 3 . 7 Power 1 | . . . . . 1 Propulsion 5 | . . 1 1 . 3 Utility 4 | . . 1 . . 3 Weapon 4 | . . 2 2 . . Highest Loss Streak 7 | . . 2 2 . 7 Average Slot Usage (%) 97 | . 99 97 99 100 84 Engine 6 | . 14 4 6 . . Core 4 | . . 6 2 15 12 Treads 12 | . . 4 18 23 15 Leg 6 | . 28 11 . . . Wheel 6 | . . 5 8 7 6 Storage 16 | . 14 16 18 15 13 Processor 21 | . 13 25 25 7 6 Hackware 2 | . . . 1 15 14 Energy Gun 6 | . 26 11 . . . Ballistic Gun 12 | . 1 9 17 15 12 Naked Turns 11 | . . . . . 11 Heaviest Build 65 | 13 27 58 63 64 65 Greatest Support 70 | 20 20 40 60 16 70 Greatest Overweight (x) 18 | 2 1 3 4 3 18 Average Overweight (x) 1 | . . 1 2 3 3 Largest Inventory Capacity 18 | 6 10 18 18 18 18 Average Capacity 15 | 5 7 14 18 18 16 Most Carried 18 | 5 7 16 18 17 18 Average Carried 13 | 2 5 11 16 16 14 Final Capacity 18 | 6 10 18 18 18 4 Final Carried 18 | 5 7 16 18 16 . Class Distribution -------------------- 57% | Mutant 34% | Scavenger-Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1667 | 262 85 333 846 40 101 Remotely . | . . . . . . Salvage Created 2373 | 48 111 778 1114 40 282 Parts 157 | 9 7 52 83 2 4 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | 1 . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 42 | . 1 16 24 . 1 Guns 41 | . . 16 24 . 1 AOE 1 | . 1 . . . . Classes Destroyed 11 | 1 2 5 2 . 1 Worker 3 | . . 1 . 2 . Tunneler 3 | 3 . . . . . Hauler 1 | . . . 1 . . Operator 2 | . . 1 1 . . Watcher 6 | . 2 1 3 . . Swarmer 10 | . . 3 7 . . Grunt 17 | . 1 7 9 . . Brawler 1 | . . 1 . . . Sentry 10 | . . 5 5 . . Hunter 3 | . . . 3 . . Compactor 1 | . . . . . 1 Best Kill Streak 6 | 3 3 6 4 1 1 Combat Bots Only 6 | . 1 6 4 . 1 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 4010 | 38 16 993 1667 . 1296 Core 1150 | . . 230 220 . 700 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 100 42 60 . . Volleys Fired 191 | 9 4 50 109 2 17 Largest 2 | 2 2 2 2 2 2 Hottest 108 | 60 90 108 48 46 51 Shots Fired 351 | 18 8 92 197 4 32 Gun 351 | 18 8 92 197 4 32 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 276 | 9 . 35 197 4 31 Thermal 20 | . . 20 . . . Explosive . | . . . . . . Electromagnetic 55 | 9 8 37 . . 1 Robot Hit Streak 23 | 6 3 23 19 1 12 Robot Miss Streak 3 | 2 2 3 3 1 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 258 | 12 5 70 142 2 27 Core Hits 113 | 4 4 28 64 2 11 Critical Hits 1 | . . . 1 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3742 | 198 229 969 1791 42 513 Guns 3555 | 157 130 969 1788 42 469 Cannons . | . . . . . . Explosions 140 | 41 99 . . . . Melee . | . . . . . . Ramming 47 | . . . 3 . 44 Kinetic 2670 | 53 . 319 1788 42 468 Thermal 357 | 41 99 217 . . . Explosive . | . . . . . . Electromagnetic 668 | 104 130 433 . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 30 | . . 6 . . 30 Average Corruption 6 | . . 4 . . 14 Corruption Purged . | . . . . . . Effects 29 | . . 16 . . 13 Message Errors 6 | . . 3 . . 3 Matter Fused 7 | . . 4 . . 3 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . 2 . . 1 Data Loss (minor) 3 | . . 1 . . 2 Targeting Errors 7 | . . 6 . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 11 | . 11 . . . . Projectiles . | . . . . . . Explosions 11 | . 11 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 59 | 39 . . 1 . 19 Shots 1 | 1 . . . . . Rammed 15 | . . . 1 . 14 Targets Rammed 15 | . . . 1 . 14 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 333 | 12 99 333 32 . 133 Average Temperature 48 | 12 45 70 8 . 74 Received Heat Transfer 747 | . 9 288 441 . 9 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 585 | . 100 485 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 371 | 15 68 316 371 75 26 Initial 133 | . 9 . 133 65 26 Average 140 | 4 24 165 197 68 9 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 64 | 100 100 57 46 100 100 Level 1 35 | . . 42 53 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 1 4 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 4 | . . 1 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 7 | . 1 . 6 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 6 20 41 . 6 Peak Tracking Total 5 | . 4 5 5 . 4 Tactical Retreats 7 | . 2 2 2 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 3 | . . 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 3 | . . 2 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 10 | . 1 2 7 . . Terminals 9 | . 1 2 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 30 | . 4 3 23 . . Successful 20 | . 4 1 15 . . Failed 10 | . . 2 8 . . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 28 | . 4 3 21 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 4 1 13 . . Robot Analysis 2 | . . . 2 . . Prototype ID Bank 2 | . . . 2 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 2 | . 1 . 1 . . Alert Level 1 | . 1 . . . . Unreport Threat 5 | . 2 . 3 . . Locate Traps 1 | . . 1 . . . Patrol Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 1 . . Used 1 | . . . 1 . . Hacking Detections 10 | . 1 2 7 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 2 | . . . . 2 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 3 | . . . . 2 1 Largest Group 3 | . . . . 1 3 Highest-Rated Group 77 | . . . . 30 77 Highest-Rated Ally 31 | . . . . 30 31 Total Orders . | . . . . . . Ally Attacks 37 | . . . . . 37 Total Damage 555 | . . . . . 555 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 2 | . . . 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 2755 | 129 315 740 1247 102 222 Spaces Moved 1411 | 75 219 344 607 66 100 Core 11 | 10 . . . . 1 Treads 173 | . . 26 145 . 2 Legs 450 | 65 219 166 . . . Wheels 777 | . . 152 462 66 97 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 110 115 130 130 Average Speed 138 | 114 132 146 140 130 140 Slowest Speed 950 | 150 150 210 210 130 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 25 24 46 2 29 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 9 | 4 5 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | 4 5 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 1869 | 96 239 487 823 79 145 Wait 65 | . 1 32 32 . . Move 1407 | 74 218 343 606 66 100 Hop . | . . . . . . Pick Up 57 | 5 6 20 24 . 2 Fast Attach 13 | 7 1 2 2 . 1 Attach 16 | . . 5 5 2 4 Detach 4 | . 1 1 1 . 1 Swap 52 | 1 3 20 26 . 2 Drop 41 | . 5 14 17 . 5 Fire 191 | 9 4 50 109 2 17 Melee . | . . . . . . Ram 14 | . . . 1 . 13 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 9 | . . . . 9 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 8) 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Utility x2 1028 | -9/Materials | Core integrity fell below 50% 1099 | -9/Materials | Discovered new exit (range 11) 1110 | -9/Materials | Identified exit to Materials 1185 | -9/Materials | Entered another Materials area 1185 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1193 | -8/Materials | Identified exit to Factory 2122 | -8/Materials | Build established: Scavenger-Mutant 2432 | -8/Materials | Entered Factory 2432 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2534 | -7/Factory | Sucked down chute 2534 | -7/Factory | Entered Waste 2535 | -7/Waste | Met a frightened Derelict 2549 | -7/Waste | EMP discharged 2549 | -7/Waste | System corruption reached 10% 2555 | -7/Waste | 2 allies followed down the chute 2573 | -7/Waste | Spotted C-40 Crusher 2601 | -7/Waste | Destroyed C-40 Crusher 2630 | -7/Waste | Spotted C-40 Crusher 2636 | -7/Waste | Spotted C-40 Crusher 2649 | -7/Waste | EMP discharged 2654 | -7/Waste | Spotted C-40 Crusher 2705 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2717 | -7/Waste | Spotted C-40 Crusher 2717 | -7/Waste | Spotted C-40 Crusher 2723 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2727 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2728 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2731 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2736 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2742 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2743 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2745 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2745 | -7/Waste | Crushed by Compactor (1 part destroyed) 2749 | -7/Waste | EMP discharged 2749 | -7/Waste | Core integrity fell below 50% 2749 | -7/Waste | System corruption reached 30% 2755 | -7/Waste | Core integrity fell below 20% 2756 | -7/Waste | Core destroyed Last Messages --------------- 02739_ Slammed into C-40 Crusher. 02742_ Imp. EM Shotgun crushed. 02742_ Critical hit. 02742_ Hvy. Treads destroyed. 02743_ Hacking Suite crushed. 02743_ System Shield crushed. 02745_ Imp. EM Shotgun crushed. 02745_ Aluminum Leg crushed. 02745_ Imp. Heat Sink crushed. 02746_ System corrupted: Component data lost. 02746_ Slammed into C-40 Crusher. 02746_ Destabilizing: System corrupted (+2). 02747_ Slammed into C-40 Crusher. 02748_ Aluminum Leg crushed. 02748_ Slammed into C-40 Crusher. 02749_ Lgt. Armor Plating fried beyond repair. 02749_ Arm. Treads fried beyond repair. 02749_ System corrupted (+8). 02749_ Slammed into C-40 Crusher. 02756_ Destabilizing: Core damaged (-21). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????######??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #????????? #??????? | | ???????????????????????### ######## ##?????? | | ???????????????????????# ????? | | ???????????????????????# ????? | | ???????????????????????# ????? | | ???????????????????????# ????? | | ???????????????????????### ######## #??????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ???????????????????????### #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????#CCCC #??????????????????? | | ???????????????????????#CCCC #??????????????????? | | ???????????????????????# @CC #??????????????????? | | ???????????????????????###CC #??????????????????? | | ???????????############??#CC #??????????????????? | | ???????????# ! #??# C #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #### #??????????????????? | | ???????????# #??????????????????? | | ???????????# [ #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# #### #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????############??# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 60 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallGammaWell Manual? 0 Play Time 00:55:28 Cumulative 45.8 hours Start 2020.10.29 @ 00:30:00 End 2020.10.29 @ 01:32:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 40 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3e19495-f9f0-4d13-8574-20f622dd79bf