Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.06.27 @ 19:58:33

Player: Somie

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (908)      908
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-101)               -101
              TOTAL SCORE: 2827

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      46
Friendly Fire              -155

 Cogmind 
---------
Core Integrity             543/550
Matter                     296/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (170)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
           Nuclear Core
>          --- PROPULSION (3) ---
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY (4) ------
     Large Storage Unit
           Utility Shielding
           Reactive Plating
           Reactive Plating
>          --- WEAPON (3) -------
  Improved EM Shotgun
           Beam Rifle
           Autogun
>          --- INVENTORY (10) ---
           Reactive Plating
           EM Pulse Cannon
           EM Pulse Cannon
     Heavy Assault Rifle
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
           Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
           Utility Shielding
           Reactive Plating
           Reactive Plating
>          --- WEAPON -----------
  Improved EM Shotgun
           Beam Rifle
           Autogun
>          --- INVENTORY --------
           Reactive Plating
           EM Pulse Cannon
           EM Pulse Cannon
     Heavy Assault Rifle
           Rocket Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Utility Shielding
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Protection               Utility Shielding
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              5    | .   1   .   2   2   
  Power                    1    | .   1   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             47   | 9   11  .   21  6   
  Power                    6    | 2   2   .   1   1   
    Engine                 5    | 2   2   .   1   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   5   .   6   3   
    Treads                 11   | .   4   .   4   3   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  3    | .   1   .   2   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 3   .   .   5   1   
    Device                 3    | 1   .   .   2   .   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | 1   .   .   2   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   4   .   9   1   
    Energy Gun             9    | 2   2   .   5   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | .   1   .   1   1   
    Ballistic Cannon       2    | .   1   .   1   .   
    Launcher               2    | .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 2    | .   .   .   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      1    | .   .   .   1   .   
Average Slot Usage (%)     96   | .   98  100 96  89  
  Engine                   20   | .   24  25  19  12  
  Treads                   18   | .   20  25  16  18  
  Hover                    1    | .   .   .   3   .   
  Device                   5    | .   .   .   9   3   
  Storage                  10   | .   12  12  10  8   
  Protection               16   | .   12  12  19  20  
  Energy Gun               12   | .   12  12  10  16  
  Ballistic Gun            4    | .   6   .   5   4   
  Ballistic Cannon         3    | .   3   12  2   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             56   | 16  22  21  40  56  
  Greatest Support         60   | 20  40  40  40  60  
  Greatest Overweight (x)  3    | .   3   .   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 14   | 8   8   8   14  10  
  Average Capacity         8    | 5   8   8   9   10  
  Most Carried             10   | 7   8   8   10  9   
  Average Carried          6    | 2   6   7   5   7   
  Final Capacity           10   | 8   8   8   10  10  
  Final Carried            9    | 7   8   7   9   5   

 Class Distribution 
--------------------
 91% | Hacker-Mutant
  8% | Hacker-Tank

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
   Hacker-Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           1099 | 194 145 122 465 173 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1079 | .   69  120 560 330 
  Parts                    76   | .   13  7   35  21  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  25   | .   1   4   13  7   
  Guns                     11   | .   1   .   3   7   
  Cannons                  8    | .   .   4   4   .   
  AOE                      6    | .   .   .   6   .   
Classes Destroyed          10   | .   3   2   4   1   
  Worker                   2    | .   .   .   2   .   
  Builder                  3    | .   1   .   .   2   
  Tunneler                 1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   1   .   
  Operator                 2    | .   .   .   2   .   
  Watcher                  5    | .   1   .   3   1   
  Swarmer                  10   | .   .   2   3   5   
  Grunt                    8    | .   1   .   5   2   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   6    | .   .   2   4   .   
  Thug                     1    | .   .   .   1   .   
Best Kill Streak           10   | .   1   2   10  4   
  Combat Bots Only         7    | .   1   2   7   4   
Max Kills in Single Turn   5    | .   1   1   5   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 4    | .   .   .   4   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               922  | .    .    165  508  249  
  Core                     86   | .    .    13   66   7    
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         92   | 100  .    94   83   .    
Volleys Fired              85   | .    14   10   47   14   
  Largest                  3    | .    2    2    2    3    
  Hottest                  124  | .    75   75   79   124  
Shots Fired                165  | .    20   20   84   41   
  Gun                      113  | .    14   10   48   41   
  Cannon                   40   | .    6    10   24   .    
  Launcher                 12   | .    .    .    12   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  76   | .    11   10   41   14   
  Thermal                  62   | .    7    10   31   14   
  Explosive                12   | .    .    .    12   .    
  Electromagnetic          15   | .    2    .    .    13   
  Robot Hit Streak         26   | .    7    7    26   22   
  Robot Miss Streak        2    | .    2    2    1    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           113  | .    13   11   63   26   
  Core Hits                61   | .    4    5    35   17   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2392 | .    98   160  1584 550  
  Guns                     1081 | .    81   33   417  550  
  Cannons                  528  | .    17   127  384  .    
  Explosions               778  | .    .    .    778  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  5    | .    .    .    5    .    
  Kinetic                  836  | .    33   127  574  102  
  Thermal                  482  | .    50   33   227  172  
  Explosive                778  | .    .    .    778  .    
  Electromagnetic          291  | .    15   .    .    276  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            25   | .    .    .    25   .    
  Projectiles              7    | .    .    .    7    .    
  Explosions               18   | .    .    .    18   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    2    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    2    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      36   | .    .    .    18   18   
  Shots                    2    | .    .    .    1    1    
  Rammed                   2    | .    .    .    2    .    
Targets Rammed             2    | .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        459  | .    105  167  255  459  
  Average Temperature      111  | .    27   82   82   175  
  Received Heat Transfer   501  | .    .    54   312  135  
  Effects                  10   | .    .    .    .    10   
    Shutdowns              4    | .    .    .    .    4    
    Interference           3    | .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         1225 | .    148  75   558  444  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             409  | .   35  109 409 137 
  Initial                  29   | .   .   .   29  .   
  Average                  60   | .   18  31  105 15  
Maximum Alert Level        2    | .   .   .   2   .   
  Low Security (%)         92   | 100 100 100 84  100 
  Level 1                  6    | .   .   .   14  .   
  Level 2                  .    | .   .   .   1   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   .   4   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   4   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           4    | .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   9   4   26  9   
  Peak Tracking Total      8    | .   2   2   8   5   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 5    | .   .   .   5   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          5    | .   .   1   4   .   
  Max in Single Turn       2    | .   .   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          4    | .   2   .   2   .   
  Terminals                4    | .   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   3   .   9   .   
  Successful               10   | .   3   .   7   .   
  Failed                   2    | .   .   .   2   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                12   | .   3   .   9   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   3   .   7   .   
  Record                   4    | .   .   .   4   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             2    | .   1   .   1   .   
  Disarm Traps             1    | .   .   .   1   .   
  Patrol Status            1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      47   | .   .   47  47  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               13   | .   .   .   13  .   
  Total Damage             195  | .   .   .   195 .   
  Kills                    4    | .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               3831 | 134  853  389  1850 605  
Spaces Moved               1738 | 85   476  223  811  143  
  Core                     21   | 21   .    .    .    .    
  Treads                   1433 | .    388  223  679  143  
  Legs                     142  | 64   78   .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    142  | .    10   .    132  .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  170  
  Average Speed            163  | 102  158  160  172  175  
  Slowest Speed            260  | 120  260  160  236  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 6    55   57   76   9    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        4    | 1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          35   | .    .    .    30   5    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      35   | .    .    .    30   5    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  
Total                      2583 | 131  559  236  1186 471  
  Wait                     635  | 23   40   3    267  302  
  Move                     1734 | 84   475  222  810  143  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  49   | 14   12   .    21   2    
  Fast Attach              2    | .    2    .    .    .    
  Attach                   37   | 7    9    .    15   6    
  Detach                   4    | .    1    .    3    .    
  Swap                     8    | 2    .    .    6    .    
  Drop                     27   | 1    6    1    15   4    
  Fire                     85   | .    14   10   47   14   
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto)
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Identified exit to Materials
   12 | -11/Scrapyard | Discovered exit to Materials (range 16)
  135 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Evolved 1 slot: Power x1
  298 | -10/Materials | Identified exit to Materials
  298 | -10/Materials | Discovered exit to Materials (range 6)
  316 | -10/Materials | Build established: Hacker-Mutant
  828 | -10/Materials | Discovered exit to Materials (range 9)
  865 | -10/Materials | Identified exit to Mines
  865 | -10/Materials | Discovered exit to Mines (range 15)
  988 | -10/Materials | Entered Mines
 1099 | -10/Mines     | Learned Materials garrison access intel
 1361 | -10/Mines     | Discovered exit to Materials (range 9)
 1377 | -10/Mines     | Entered Materials
 1377 | -9/Materials  | Accompanied by 2 allies
 1377 | -9/Materials  | Evolved 2 slots: Utility x2
 1382 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1546 | -9/Materials  | Destroyed 7 combat bots
 1584 | -9/Materials  | Identified exit to Mines
 1584 | -9/Materials  | Discovered exit to Mines (range 6)
 2024 | -9/Materials  | Discovered exit to Mines (range 7)
 2493 | -9/Materials  | Identified exit to Materials
 2493 | -9/Materials  | Discovered exit to Materials (range 12)
 2799 | -9/Materials  | Identified exit to Storage
 2799 | -9/Materials  | Discovered exit to Storage (range 11)
 3173 | -9/Materials  | Discovered exit to Materials (range 12)
 3227 | -9/Materials  | Entered another Materials area
 3227 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3832 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03736_ U-05 Engineer builds a Wall.
03739_ U-05 Engineer lays Concrete.
03740_ U-05 Engineer destroyed.
03741_ Acquired 4 matter.
03743_ U-05 Engineer destroyed.
03744_ Acquired 4 matter.
03747_ U-05 Engineer builds a Wall.
03748_ S-10 Pest destroyed.
03755_ Destroyed Imp. Sensor Array.
03755_ Imp. Hover Unit fried.
03755_ W-25 Informer destroyed.
03758_ Power failure, Nuclear Core shutdown.
03759_ Overheating: Arm. Treads damaged (-105).
03762_ Power failure, Lgt. Ion Engine shutdown.
03763_ Acquired 12 matter.
03774_ Overheating: System interference.
03774_ Imp. EM Shotgun temporarily disabled.
03777_ Overheating: System interference.
03777_ Autogun temporarily disabled. <x2>
03814_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             55
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              CannonWeaponCutter
  Manual?         0
Play Time         00:42:41
  Cumulative      9.8 hours
  Start           2021.06.26 @ 17:26:28
  End             2021.06.27 @ 19:58:33
Sessions          7
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          30
  Rogue           29
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e049142-e761-4412-9982-18fd4eded133