Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 01:26:33 Player: feudal wulf Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (91) 455 Value Destroyed (2516) 2516 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 4726 Bonus ------- High Alert Combat Kills 95 Cogmind --------- Core Integrity 0/550 Matter 155/300 Energy 149/275 System Corruption 5% Temperature Critical (827) Movement Treading (232) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Improved Treads Advanced Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- Heavy Particle Gun Heavy Particle Gun Particle Cannon Improved Light Cannon > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Light Angular Momentum Engine Light Treads Light Treads Advanced Treads Advanced Treads High-capacity Battery (250) High-capacity Matter Pod (200) Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Core Analyzer Improved Light Armor Plating Heavy Particle Gun Heavy Assault Cannon Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Salvage Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Heavy Particle Gun Precision Beam Rifle Heavy Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Angular Momentum Engine Advanced Treads Advanced Treads High-capacity Battery High-capacity Matter Pod Improved Signal Interpreter Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Core Analyzer Light Armor Plating EM Shotgun Heavy Particle Gun Precision Beam Rifle Heavy Assault Rifle Gauss Rifle Improved Light Cannon [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 73 | 6 10 28 29 Power 9 | 1 1 5 2 Engine 9 | 1 1 5 2 Core . | . . . . Reactor . | . . . . Propulsion 17 | 2 3 8 4 Treads 17 | 2 3 8 4 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 . 7 Device 1 | . . . 1 Storage 4 | 1 1 . 2 Processor 4 | . 1 . 3 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 37 | 2 4 15 16 Energy Gun 10 | . 2 3 5 Energy Cannon 1 | . . . 1 Ballistic Gun 11 | 2 2 5 2 Ballistic Cannon 13 | . . 7 6 Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 8 | . . . 8 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 4 | . . . 4 Highest Loss Streak 5 | . . . 5 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 95 | . 90 98 94 Engine 10 | . 14 11 8 Treads 19 | . 19 21 17 Device 1 | . . . 3 Storage 10 | . 14 11 9 Processor 16 | . 13 11 23 Energy Gun 4 | . . . 10 Ballistic Gun 17 | . 27 29 1 Ballistic Cannon 11 | . . 13 16 Naked Turns . | . . . . Heaviest Build 70 | 12 29 43 70 Greatest Support 45 | 40 40 44 45 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 15 15 20 Average Capacity 16 | 6 14 15 19 Most Carried 20 | 5 15 15 20 Average Carried 14 | 1 12 13 16 Final Capacity 20 | 8 15 15 20 Final Carried 19 | 1 12 14 19 Class Distribution -------------------- 76% | Gunner 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2980 | 194 476 1368 942 Remotely . | . . . . Salvage Created 2802 | . 458 1246 1098 Parts 183 | . 35 86 62 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 71 | . 11 31 29 Guns 54 | . 11 30 13 Cannons 17 | . . 1 16 Classes Destroyed 14 | . 7 3 4 Worker 2 | . 1 1 . Builder 2 | . 1 . 1 Tunneler 1 | . . 1 . Hauler 1 | . . . 1 Mechanic 1 | . 1 . . Operator 1 | . 1 . . Watcher 12 | . 3 5 4 Swarmer 27 | . 6 11 10 Grunt 22 | . 5 11 6 Brawler 3 | . . 1 2 Sentry 14 | . . 8 6 Specialist 2 | . . . 2 Hunter 2 | . . . 2 Heavy 1 | . . . 1 Best Kill Streak 7 | . 3 7 3 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 255 | . 48 81 126 Missed 61 | . 12 18 31 Damage Taken 3447 | . 374 831 2242 Core 717 | . 58 65 594 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 294 | . . 294 . Core Remaining (%) 86 | 100 76 83 . Volleys Fired 173 | . 38 61 74 Largest 4 | . 2 4 4 Hottest 217 | . 46 156 217 Shots Fired 544 | . 76 240 228 Gun 396 | . 76 220 100 Cannon 147 | . . 20 127 Launcher 1 | . . . 1 Special . | . . . . Kinetic 448 | . 76 240 132 Thermal 95 | . . . 95 Explosive 1 | . . . 1 Electromagnetic . | . . . . Robot Hit Streak 19 | . 11 19 14 Robot Miss Streak 5 | . 4 4 5 Penetration Max 1 | . . . 1 Secondary Targets 13 | . 2 11 . Max Gunslinging Chain 2 | . 1 2 . Shots Hit Robots 328 | . 44 148 136 Core Hits 132 | . 25 49 58 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 7 | . . 2 5 Burn 2 | . . . 2 Destroy 2 | . . 2 . Blast 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6599 | . 702 2332 3565 Guns 4161 | . 702 2137 1322 Cannons 2332 | . . 195 2137 Explosions 106 | . . . 106 Melee . | . . . . Ramming . | . . . . Kinetic 5259 | . 702 2332 2225 Thermal 1234 | . . . 1234 Explosive 106 | . . . 106 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 2 5 Average Corruption 2 | . . 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 28 | . . 8 20 Message Errors 4 | . . 3 1 Matter Fused 3 | . . . 3 Heat Flow Errors 6 | . . 1 5 Energy Discharges 2 | . . . 2 Parts Fused 1 | . . 1 . Data Loss (minor) 6 | . . 1 5 Data Loss (major) 1 | . . . 1 Misfires 3 | . . . 3 Alerts 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 107 | . . 4 103 Projectiles 107 | . . 4 103 Explosions . | . . . . Melee . | . . . . Knockbacks 13 | . . . 13 Impact . | . . . . Kinetic 11 | . . . 11 Secondary 2 | . . . 2 Self-Inflicted Damage 47 | . . 47 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 827 | . 40 313 827 Average Temperature 138 | . 10 88 194 Received Heat Transfer 795 | . 132 258 405 Effects 51 | . . 3 48 Shutdowns 10 | . . . 10 Energy Bleed 5 | . . . 5 Interference 11 | . . 3 8 Matter Decay 4 | . . . 4 Short Circuit 4 | . . . 4 Damage (minor) 3 | . . . 3 Damage (major) 10 | . . . 10 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 2701 | . . . 2701 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 556 | . 171 410 556 Initial 161 | . . 1 161 Average 213 | . 40 207 316 Maximum Alert Level 2 | . . 2 2 Low Security (%) 56 | 100 100 53 35 Level 1 25 | . . 46 21 Level 2 17 | . . . 43 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 . 4 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 106 | . 18 39 49 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 8 | . 1 1 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 8 | . 2 5 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . . 5 3 Max in Single Turn 2 | . . 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 20 | . 4 10 6 Terminals 13 | . 3 6 4 Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 42 | . 9 23 10 Successful 27 | . 5 17 5 Failed 15 | . 4 6 5 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 24 | . 7 11 6 Fabricators . | . . . . Repair Stations 10 | . . 8 2 Recycling Units 3 | . 2 1 . Scanalyzers 3 | . . 3 . Garrison Access 2 | . . . 2 Terminal Hacks 13 | . 3 6 4 Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Unreport Threat 2 | . . 2 . Locate Traps 3 | . . . 3 Zone Layout 6 | . 1 4 1 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . 8 . Scan Component 4 | . . 4 . Repair 4 | . . 4 . Recycling Unit Hacks 3 | . 2 1 . Process 1 | . 1 . . Retrieve Matter 2 | . 1 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 16 | . 4 6 6 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . 4 . Time 122 | . . 122 . Parts Recycled . | . . . . Recycled Matter 130 | . 130 . . Retrieved Matter 467 | . 351 116 . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 6262 | 64 1335 2385 2478 Spaces Moved 2670 | 42 545 1132 951 Core 14 | 14 . . . Treads 2656 | 28 545 1132 951 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 145 145 Average Speed 193 | 123 202 170 218 Slowest Speed 305 | 160 240 240 305 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 64 | 4 89 94 72 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 55 | . . 31 24 Melee . | . . . . Projectile 15 | . . 2 13 AOE 40 | . . 29 11 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3448 | 54 718 1489 1187 Wait 399 | . 97 222 80 Move 2667 | 41 544 1131 951 Hop . | . . . . Pick Up 86 | 7 21 26 32 Fast Attach 9 | . . 8 1 Attach 36 | 6 5 12 13 Detach 1 | . . . 1 Swap 28 | . 5 8 15 Drop 49 | . 8 21 20 Fire 173 | . 38 61 74 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 5 exits: [*Fac x3] / [*Sto] / Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 8) 509 | -10/Materials | Discovered new exit (range 8) 956 | -10/Materials | Discovered new exit (range 14) 1000 | -10/Materials | Identified exit to Mines 1231 | -10/Materials | Discovered new exit (range 6) 1400 | -10/Materials | Entered another Materials area 1400 | -9/Materials | Evolved 2 slots: Weapon x2 1519 | -9/Materials | Repaired Autogun 1547 | -9/Materials | Repaired Lgt. Treads 1685 | -9/Materials | Discovered new exit (range 16) 1702 | -9/Materials | Build established: Gunner 2031 | -9/Materials | Repaired Autogun 2064 | -9/Materials | Repaired Autogun 2146 | -9/Materials | Discovered new exit (range 9) 2303 | -9/Materials | Discovered new exit (range 16) 3576 | -9/Materials | Discovered new exit (range 10) 3785 | -9/Materials | Entered another Materials area 3785 | -8/Materials | Evolved 2 slots: Utility x2 4016 | -8/Materials | Discovered new exit (range 6) 4097 | -8/Materials | Discovered new exit (range 9) 4830 | -8/Materials | Discovered new exit (range 11) 4866 | -8/Materials | Lost 5 parts (1p1n3w) 5227 | -8/Materials | Identified exit to Garrison 5395 | -8/Materials | Discovered new exit (range 13) 6087 | -8/Materials | Core integrity fell below 50% 6185 | -8/Materials | First assault squad dispatched 6262 | -8/Materials | Core integrity fell below 20% 6264 | -8/Materials | Core destroyed Last Messages --------------- Hvy. Particle Gun temporarily disabled. Power failure, Deuterium Engine shutdown. B-36 Bruiser destroyed. Overheating: Core damaged (-104). Overheating: Matter decay (-42). Critical hit (Burn: +37). G-50 Soldier knocked back. K-01 Serf collects debris. Overheating: Hcp. Storage Unit damaged (-154). Overheating: Hcp. Storage Unit damaged (-52). Power failure, Deuterium Engine shutdown. Overheating: Particle Cannon damaged (-10). K-01 Serf collects debris. Overheating: Core Analyzer damaged (-16). Overheating: Hcp. Storage Unit damaged (-20). Overheating: Matter decay (-37). K-01 Serf collects debris. Overheating: Core damaged (-110). G-50 Soldier knocked back. Overheating: Core damaged (-93). 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Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityTripodBattery Manual? 0 Play Time 00:54:22 Cumulative 16.3 hours Start 2024.04.03 @ 00:18:50 End 2024.04.03 @ 01:26:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 54bcd728-7770-43e2-9456-f436b6831f0b