Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.14 @ 19:45:32 Player: Matt Result: Destroyed self via exploding Z-Power Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (1271) 1271 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1669) 1669 TOTAL SCORE: 4875 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 35 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/400 Matter 33/300 Energy 100/100 System Corruption 0% Temperature Cool (32) Movement Core (850) Ox16 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- Heavy Battle Rifle Slug Cannon Heavy Missile Launcher > --- INVENTORY (16) --- Light Ion Engine Deuterium Engine Makeshift Leg Medium Storage Unit Beam Rifle Pulse Rifle Pulse Rifle Heavy Beamcaster Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Humpback > --- WEAPON ----------- Beam Rifle Heavy Battle Rifle Bore Cannon > --- INVENTORY -------- Light Ion Engine Deuterium Engine Deuterium Engine Deuterium Engine Improved Deuterium Engine Aluminum Leg Titanium Leg Titanium Leg Makeshift Leg Medium Storage Unit Large Storage Unit Light Armor Plating Component Analysis Suite Beam Rifle Pulse Rifle Pulse Rifle Pulse Rifle Heavy Beamcaster Slug Cannon Mini Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Heavy Missile Launcher Enhanced Flamer Enhanced Flamer [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit Flight Unit Utility Large Storage Unit Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 63 | 6 5 36 3 5 8 Power 8 | 1 1 6 . . . Engine 8 | 1 1 6 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 . 11 . . 2 Treads 3 | . . 3 . . . Leg 10 | 2 . 6 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 8 | 1 2 1 . 3 1 Device . | . . . . . . Storage 8 | 1 2 1 . 3 1 Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 32 | 2 2 18 3 2 5 Energy Gun 10 | 1 1 5 2 . 1 Energy Cannon 2 | . . 2 . . . Ballistic Gun 13 | 1 1 9 1 1 . Ballistic Cannon 4 | . . 2 . 1 1 Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 29 | . 2 15 3 . 9 Power 4 | . . 3 . . 1 Propulsion 8 | . . 4 . . 4 Utility 1 | . . . . . 1 Weapon 16 | . 2 8 3 . 3 Highest Loss Streak 7 | . 1 7 2 . 5 Average Slot Usage (%) 93 | . 97 95 99 92 87 Engine 11 | . 14 10 11 11 11 Treads 3 | . . 10 . . . Leg 19 | . 28 10 22 22 22 Storage 28 | . 26 33 33 26 21 Energy Gun 10 | . 13 6 11 13 9 Energy Cannon 1 | . . 3 4 . . Ballistic Gun 13 | . 14 17 15 11 11 Ballistic Cannon 5 | . . 2 . 8 9 Naked Turns . | . . . . . . Heaviest Build 121 | 10 40 60 54 119 121 Greatest Support 40 | 20 20 40 34 34 34 Greatest Overweight (x) 6 | 3 1 6 1 3 4 Average Overweight (x) 1 | . . 1 1 2 3 Largest Inventory Capacity 30 | 6 16 20 20 30 30 Average Capacity 23 | 5 14 20 20 26 29 Most Carried 26 | 4 16 20 20 25 26 Average Carried 19 | 3 10 15 19 22 24 Final Capacity 30 | 6 16 20 20 30 16 Final Carried 25 | 4 15 20 20 25 9 Class Distribution -------------------- 63% | Hauler-Gunner 18% | Messiah-Gunner 9% | Mutant 8% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Gunner | -9/Mines Hauler-Gunner | -7/Zion Messiah-Gunner | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 1240 | 182 155 695 111 50 47 Remotely . | . . . . . . Salvage Created 1833 | . 215 1286 206 . 126 Parts 133 | . 14 84 23 . 12 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 58 | . 6 33 13 . 6 Guns 37 | . 6 22 7 . 2 Cannons 16 | . . 9 6 . 1 AOE 5 | . . 2 . . 3 Classes Destroyed 12 | . 3 6 . . 3 Worker 4 | . . 3 1 . . Builder 1 | . . 1 . . . Hauler 1 | . 1 . . . . Recycler 4 | . . 4 . . . Watcher 2 | . . 2 . . . Swarmer 31 | . 3 15 13 . . Grunt 14 | . 3 11 . . . Brawler 2 | . . 2 . . . Sentry 5 | . . 5 . . . Z-Technician 5 | . . . . . 5 Z-Light 2 | . . . . . 2 Assembled 3 | . . . . . 3 Best Kill Streak 8 | . 2 6 4 . 8 Combat Bots Only 6 | . 2 6 3 . 3 Max Kills in Single Turn 2 | . 1 2 2 . 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 2 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 4144 | . 338 1935 406 . 1465 Core 621 | . 52 180 72 . 317 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 79 . . . . Volleys Fired 190 | . 30 106 30 . 24 Largest 3 | . 2 3 3 . 3 Hottest 192 | . 60 192 119 . 146 Shots Fired 442 | . 58 271 65 . 48 Gun 342 | . 58 206 49 . 29 Cannon 89 | . . 65 16 . 8 Launcher 11 | . . . . . 11 Special . | . . . . . . Kinetic 312 | . 33 202 45 . 32 Thermal 77 | . 13 39 20 . 5 Explosive 11 | . . . . . 11 Electromagnetic 42 | . 12 30 . . . Robot Hit Streak 11 | . 11 10 8 . 6 Robot Miss Streak 7 | . 3 5 7 . 4 Penetration Max . | . . . . . . Secondary Targets 9 | . 2 6 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 237 | . 33 156 28 . 20 Core Hits 114 | . 12 63 19 . 20 Critical Hits 5 | . . 4 . . 1 Critical Kills 3 | . . 2 . . 1 Critical Parts Destroyed 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4299 | . 309 2053 384 . 1553 Guns 2022 | . 309 1265 180 . 268 Cannons 818 | . . 539 204 . 75 Explosions 1459 | . . 249 . . 1210 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1728 | . 153 1142 133 . 300 Thermal 1359 | . 88 557 251 . 463 Explosive 790 | . . . . . 790 Electromagnetic 422 | . 68 354 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 210 | . . 9 . . 201 Projectiles 9 | . . 9 . . . Explosions 201 | . . . . . 201 Melee . | . . . . . . Knockbacks 3 | . . 1 . . 2 Impact . | . . . . . . Kinetic 3 | . . 1 . . 2 Secondary . | . . . . . . Self-Inflicted Damage 543 | . . 104 . . 439 Shots 4 | . . 2 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 396 | . 106 396 274 . 350 Average Temperature 79 | . 38 80 95 . 94 Received Heat Transfer 918 | . 102 453 . . 363 Effects 4 | . . . 3 . 1 Interference 3 | . . . 3 . . Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1612 | . 200 820 481 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 523 | . 160 425 523 . . Average Influence 223 | . 74 232 384 . . Maximum Alert Level 2 | . . 2 2 . . Low Security (%) 43 | 100 100 32 14 . . Level 1 40 | . . 56 29 . . Level 2 16 | . . 10 55 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 4 4 1 . . Investigation 5 | . 2 2 1 . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 12 47 21 . 6 Peak Tracking Total 9 | . 5 9 5 . 3 Tactical Retreats 6 | . 1 2 3 . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled 5 | . . 3 . . 2 Max in Single Turn 2 | . . 2 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 8 | . 1 5 1 1 . Terminals 6 | . 1 4 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 7 24 4 4 . Successful 25 | . 6 14 1 4 . Failed 13 | . 1 9 3 . . Catastrophic 1 | . . 1 . . . Database Lockouts 1 | . . 1 . . . Manual 8 | . . . . 8 . Terminals 31 | . 7 20 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 23 | . 6 12 1 4 . Record 10 | . 3 6 1 . . Part Schematic 4 | . . . . 4 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Alert Level 2 | . . 2 . . . Dispatch Records 2 | . 1 1 . . . Maintenance Status 1 | . . 1 . . . Assault Status 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 4 1 . . Full Trace Events 4 | . 1 2 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 . Highest-Rated Group 151 | . . . 42 151 . Highest-Rated Ally 39 | . . . 31 39 . Total Orders . | . . . . . . Ally Attacks 10 | . . . 10 . . Total Damage 167 | . . . 167 . . Kills 5 | . . . 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 5310 | 97 420 1514 434 2379 466 Spaces Moved 2513 | 74 219 626 222 1205 167 Core 18 | 18 . . . . . Treads 334 | . . 334 . . . Legs 2160 | 56 219 291 222 1205 167 Wheels . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Fastest Speed 50 | 50 120 160 160 160 220 Average Speed 181 | 111 145 176 160 193 221 Slowest Speed 517 | 200 150 517 160 220 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 36 46 57 87 26 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed 88 | . . 61 . . 27 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 82 | . . 61 . . 21 Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 2947 | 89 271 854 257 1256 220 Wait 22 | . . 2 . 1 19 Move 2508 | 73 218 625 221 1204 167 Hop . | . . . . . . Pick Up 107 | 10 15 48 3 31 . Fast Attach . | . . . . . . Attach 60 | 6 5 35 3 3 8 Detach 15 | . 2 11 . . 2 Swap 3 | . . 1 . 2 . Drop 42 | . 1 26 . 15 . Fire 190 | . 30 106 30 . 24 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 10) 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 818 | -9/Materials | Build established: Hauler-Gunner 861 | -9/Materials | Lost 3 parts (1p2w) 989 | -9/Materials | Lost 7 parts (1p2n4w) 1011 | -9/Materials | Discovered new exit (range 15) 1134 | -9/Materials | Build established: Hauler-Mutant 1187 | -9/Materials | Discovered new exit (range 7) 1436 | -9/Materials | Build established: Hauler-Gunner 1603 | -9/Materials | Central database locked down 1849 | -9/Materials | Discovered new exit (range 9) 2032 | -9/Materials | Entered Mines 2042 | -9/Mines | Learned Materials trap positions 2190 | -9/Mines | Core integrity fell below 50% 2312 | -9/Mines | Discovered new exit (range 14) 2461 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2466 | -9/Mines | Entered Zion 2615 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2729 | -7/Zion | Learned Factory security intel 4252 | -7/Zion | Imprinted 4254 | -7/Zion | Declared Zion's savior 4553 | -7/Zion | Build established: Messiah-Gunner 4801 | -7/Zion | Opened final containment barrier to the Deep Caves 4834 | -7/Zion | Discovered new exit (range 5) 4838 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4845 | -7/Zion | Entered Deep Caves 4845 | -7/Deep Caves | Accompanied by 4 allies 5230 | -7/Deep Caves | Attacked by Z-Imprinter 5253 | -7/Deep Caves | Core integrity fell below 20% 5275 | -7/Deep Caves | Destroyed Z-Imprinter 5287 | -7/Deep Caves | Z-Facility disabled 5304 | -7/Deep Caves | Lost 5 parts (2n3w) 5311 | -7/Deep Caves | Destroyed self via exploding Z-Power Last Messages --------------- 05273_ Imp. Grenade Launcher destroyed. 05275_ Z-Imprinter: "You cannot stop us! Another will take my place! Derelicts will one day ru..." [Achievement: Are We The Baddies?] 05275_ Z-Imprinter destroyed. 05287_ Slug penetrates EG-2EQ(o). 05287_ Destroyed Hover Unit. 05287_ EG-2EQ(o) destroyed. 05291_ LQ-TGD(o) destroyed. 05291_ X2-Z8S(o) destroyed. 05307_ AO-JLN(o) destroyed. 05307_ Humpback destroyed. 05307_ Destroyed Humpback. 05311_ Z-Power explodes. 05311_ Imp. Ion Engine destroyed. 05311_ Destroyed Imp. Ion Engine. 05311_ Aluminum Leg destroyed. 05311_ Destroyed Aluminum Leg. 05311_ Titanium Leg destroyed. 05311_ Destroyed Titanium Leg. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ????????????????????????? ?????###????????????? | | ??????????????????????? ###### ##?????######? | | ????????????????????? ## # #???### ## | | ???????????????????? ##### # | | ???????????????????? # | | ???????????????????? # | | ????????????????????? #? | | ?????????????????????? #? | | ??????????????????????""" ## | | ????????????????????""""" # | | ????????????????????""""" | | ??????????????????""""""" % | | ?????????????????""""" ! | | ?????????????????"""""""" | | ????????????????"""" """" # | | ????????????????"""" # | | ??????????????""" "" |*! #? | | ?????????????""" ]@ #? | | ?????????????"" * # | | ?????????????"" # | | ?????????????"" # | | ?????????????"" ## | | ?????????????"" #? | | ?????????????"" ? | | ??????????????" # | | ??????????????" ## | | ??????????????" ##? | | ??????????????" ??? | | ??????????????" ??????????? | | ???????????????? ????????????? | | ?????????????????? ????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Robot Respite Signs Are For Wimps The One Challenges ------------ None Game ------ Seed BiocellInsulatedMagmablaster Manual? 0 Play Time 01:18:18 Cumulative 65.9 hours Start 2020.01.14 @ 17:52:30 End 2020.01.14 @ 19:45:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e09cc3e-9c84-4dfb-8a04-612f0d022999