Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.17 @ 13:41:32

Player: thingamajigger

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (594)      594
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (461)                461
              TOTAL SCORE: 2495

 Bonus
-------
High Alert Combat Kills    24
Follower Combat Kills      237
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     66/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -9/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
           Huge Storage Unit
           Visual Processing Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Wheel
     Large Storage Unit
           Huge Storage Unit
     Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Assault Rifle
           Assault Rifle
           Assault Rifle
           Assault Rifle
           Assault Rifle
           Assault Rifle
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Visual Processing Unit
           Salvage Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Improved Lightning Gun
           Beam Rifle
>          --- INVENTORY --------
     Light Treads
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Wheel
           Heat Sink
     Large Storage Unit
           Huge Storage Unit
     Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Assault Rifle
           Assault Rifle
           Assault Rifle
           Assault Rifle
           Assault Rifle
           Assault Rifle
     Heavy Assault Rifle
[Rating: 24]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Visual Processing Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             21   | 6   3   7   3   2   
  Power                    2    | 1   .   1   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   3   .   1   
    Treads                 3    | 2   .   .   .   1   
    Leg                    1    | .   .   1   .   .   
    Wheel                  2    | .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   2   3   1   1   
    Device                 1    | .   .   .   .   1   
    Storage                3    | 1   1   1   .   .   
    Processor              2    | .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   1   .   2   .   
    Energy Gun             2    | .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 10   | .   .   1   1   8   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  3    | .   .   1   .   2   
  Weapon                   3    | .   .   .   1   2   
  Highest Loss Streak      7    | .   .   1   1   7   
Average Slot Usage (%)     95   | .   97  95  97  91  
  Engine                   4    | .   14  .   .   .   
  Core                     7    | .   .   11  11  9   
  Treads                   12   | .   28  7   .   .   
  Wheel                    11   | .   .   14  22  15  
  Device                   1    | .   .   .   .   8   
  Storage                  12   | .   14  11  11  11  
  Processor                12   | .   .   20  22  13  
  Protection               9    | .   11  8   8   10  
  Energy Gun               5    | .   .   .   10  21  
  Ballistic Gun            18   | .   28  22  11  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             101  | 11  30  94  100 101 
  Greatest Support         40   | 40  40  40  26  26  
  Greatest Overweight (x)  28   | .   .   3   3   28  
  Average Overweight (x)   1    | .   .   2   3   4   
Largest Inventory Capacity 25   | 8   15  25  25  25  
  Average Capacity         19   | 6   13  21  25  25  
  Most Carried             25   | 1   11  24  25  25  
  Average Carried          16   | .   8   19  24  24  
  Final Capacity           25   | 8   15  25  25  25  
  Final Carried            25   | 1   11  24  25  23  

 Class Distribution 
--------------------
 75% | Mutant
 21% | Commander-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
           Mutant | -9/Garrison

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Scr Mat Mat Sto Gar 
Matter Collected           713  | 133 81  406 63  30  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            839  | .   184 403 40  212 
  Parts                    54   | .   10  24  5   15  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Combat Hostiles Destroyed  16   | .   2   7   1   6   
  Guns                     14   | .   2   7   1   4   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          8    | .   4   4   .   .   
  Worker                   2    | .   .   2   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 1    | .   1   .   .   .   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  3    | .   2   1   .   .   
  Swarmer                  5    | .   .   3   .   2   
  Grunt                    8    | .   2   3   1   2   
  Sentry                   3    | .   .   1   .   2   
Best Kill Streak           5    | .   2   5   1   2   
  Combat Bots Only         3    | .   2   3   1   2   
Max Kills in Single Turn   2    | .   1   2   1   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  
--------                   Run  | Scr Mat Mat Sto Gar 
Damage Taken               1545 | .   130 405 63  947 
  Core                     429  | .   24  78  24  303 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         95   | 100 90  .   .   .   
Volleys Fired              80   | .   21  30  2   27  
  Largest                  2    | .   2   2   2   2   
  Hottest                  116  | .   40  40  40  116 
Shots Fired                157  | .   42  60  4   51  
  Gun                      157  | .   42  60  4   51  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  106  | .   42  60  4   .   
  Thermal                  24   | .   .   .   .   24  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          27   | .   .   .   .   27  
  Robot Hit Streak         23   | .   23  9   2   8   
  Robot Miss Streak        3    | .   1   3   1   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   .   2   .   1   
    Max Gunslinging Chain  1    | .   .   1   .   1   
Shots Hit Robots           110  | .   34  41  2   33  
  Core Hits                40   | .   9   18  1   12  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         3    | .   .   .   .   3   
    Burn                   1    | .   .   .   .   1   
    Corrupt                2    | .   .   .   .   2   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1810 | .   447 561 28  774 
  Guns                     1633 | .   447 561 28  597 
  Cannons                  .    | .   .   .   .   .   
  Explosions               177  | .   .   .   .   177 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  1036 | .   447 561 28  .   
  Thermal                  398  | .   .   .   .   398 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          376  | .   .   .   .   376 
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        362  | .   25  22  .   362 
  Average Temperature      118  | .   12  6   .   157 
  Received Heat Transfer   573  | .   90  171 33  279 
  Effects                  1    | .   .   .   .   1   
    Damage (minor)         1    | .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             3    | .   .   .   .   3   
  Heat Transferred         885  | .   .   .   .   885 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      2    | .   .   .   .   2   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Peak Influence             570  | .   67  224 456 570 
  Initial                  296  | .   .   17  35  296 
  Average                  127  | .   35  98  175 396 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         75   | 100 100 92  54  .   
  Level 1                  17   | .   .   7   44  52  
  Level 2                  6    | .   .   .   1   47  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   2   2   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   1   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   8   12  11  14  
  Peak Tracking Total      7    | .   2   4   5   7   
  Tactical Retreats        3    | .   .   .   1   2   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Traps Triggered            3    | .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Scr Mat Mat Sto Gar 
Machines Disabled          3    | .   .   .   1   2   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Machines Accessed          8    | .   1   3   4   .   
  Terminals                7    | .   1   3   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                27   | .   3   14  10  .   
  Successful               12   | .   1   9   2   .   
  Failed                   14   | .   2   4   8   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   
  Manual                   18   | .   3   12  3   .   
  Terminals                25   | .   3   14  8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             7    | .   1   5   1   .   
  Robot Analysis           2    | .   .   2   .   .   
  Open Door                1    | .   .   .   1   .   
  Terminal Index           1    | .   .   1   .   .   
  Locate Traps             3    | .   1   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         4    | .   .   4   .   .   
  Terminals                4    | .   .   4   .   .   
    Track                  2    | .   .   2   .   .   
    Botnet                 2    | .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   1   2   3   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Scr Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Scr Mat Mat Sto Gar 
Total Allies               11   | .   .   .   11  .   
  Largest Group            11   | .   .   .   11  8   
  Highest-Rated Group      188  | .   .   .   188 164 
  Highest-Rated Ally       100  | .   .   .   100 100 
Total Orders               .    | .   .   .   .   .   
Ally Attacks               79   | .   .   .   42  37  
  Total Damage             842  | .   .   .   561 281 
  Kills                    13   | .   .   .   10  3   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Robot Analysis Total       2    | .   .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  Gar  
Turns Passed               1536 | 75   504  467  284  206  
Spaces Moved               804  | 42   261  243  193  65   
  Core                     2    | 1    .    .    .    1    
  Treads                   358  | 41   261  56   .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   444  | .    .    187  193  64   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  135  135  135  
  Average Speed            148  | 157  160  140  135  171  
  Slowest Speed            1450 | 160  160  160  135  1450 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       25   | 4    41   22   33   28   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          3    | .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      3    | .    .    .    .    3    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Total                      986  | 48  306 306 213 113 
  Wait                     39   | .   9   11  9   10  
  Move                     800  | 41  260 242 192 65  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 1   11  15  4   .   
  Fast Attach              10   | 6   1   1   2   .   
  Attach                   6    | .   1   2   1   2   
  Detach                   1    | .   .   .   .   1   
  Swap                     5    | .   1   4   .   .   
  Drop                     6    | .   2   1   3   .   
  Fire                     80   | .   21  30  2   27  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Storage
-9/Garrison

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
   76 | -11/Scrapyard | Entered Materials
  185 | -10/Materials | Discovered new exit (range 5)
  308 | -10/Materials | Build established: Mutant
  533 | -10/Materials | Discovered new exit (range 9)
  562 | -10/Materials | Discovered new exit (range 7)
  580 | -10/Materials | Entered another Materials area
  580 | -9/Materials  | Evolved 2 slots: Utility x2
  792 | -9/Materials  | Central database locked down
 1000 | -9/Materials  | Discovered new exit (range 16)
 1047 | -9/Materials  | Entered Storage
 1055 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1099 | -9/Storage    | Met 01-MTF
 1323 | -9/Storage    | Identified exit to Garrison
 1331 | -9/Storage    | Entered Garrison
 1331 | -9/Garrison   | Accompanied by 8 allies (01-MTF)
 1336 | -9/Garrison   | 01-MTF left
 1346 | -9/Garrison   | Build established: Commander-Mutant
 1349 | -9/Garrison   | Triggered checkpoint
 1461 | -9/Garrison   | Spotted B-75 Beast
 1473 | -9/Garrison   | Core integrity fell below 50%
 1529 | -9/Garrison   | Core integrity fell below 20%
 1537 | -9/Garrison   | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01469_ Critical hit (Burn: +37). <x2>
01493_ Y-45 Defender destroyed. <x2>
01496_ Switching to secondary target: B-75 Beast.
01498_ Mercenary 2b suffers critical hit (Destroy).
01500_ ALERT: Garrison interior compromised.
01501_ Mercenary 2b destroyed.
01507_ Mercenary 2h suffers critical hit (Meltdown).
01508_ Y-45 Defender suffers critical hit (Burn).
01510_ Y-45 Defender misfires.
01514_ Overheating: Nuclear Core damaged (-6).
01516_ Nuclear Core destroyed.
01516_ Critical hit (Burn: +37).
01520_ Beam Rifle destroyed.
01525_ Com. Wheel destroyed.
01526_ Lgt. Treads destroyed.
01526_ Hrd. Light Armor Plating destroyed.
01530_ Imp. Lightning Gun destroyed.
01530_ Knocked back.
01534_ Heat Sink destroyed.
01534_ B-75 Beast misfires.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlScanShifter
  Manual?         0
Play Time         00:11:22
  Cumulative      110.1 hours
  Start           2021.09.17 @ 13:32:11
  End             2021.09.17 @ 13:41:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          191
  Rogue           174
  Adventurer      4
  Explorer        13
Win Type          -
  Total           8
  Types           6/0/0/2/0/0/0/0/0
Lore%             63
Gallery%          80
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fe3679dc-3b92-46c7-994d-d7ad3766354b