Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.20 @ 09:53:08 Player: ChromeKnight Result: Destroyed by Explosive Trap Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (58) 290 Value Destroyed (1019) 1019 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (191) 191 TOTAL SCORE: 2620 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 112 Cogmind --------- Core Integrity 0/400 Matter 288/300 Energy 121/125 System Corruption 1% Temperature Cool (2) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg VTOL Module VTOL Module VTOL Module Improved Sensor Array Improved Assault Rifle Blade Trap Blade Trap Blade Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Light Ion Engine Improved Aluminum Leg Improved Aluminum Leg Flight Unit Flight Unit Flight Unit Improved Sensor Array Blade Trap Blade Trap Blade Trap [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Protection Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Special Weapon Welding Torch Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 45 | 6 16 1 22 Power 8 | 1 4 . 3 Engine 8 | 1 4 . 3 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 3 . 8 Treads . | . . . . Leg 13 | 2 3 . 8 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 5 . 5 Device 2 | . . . 2 Storage 4 | 1 3 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 4 | . 2 . 2 Artifact . | . . . . Weapon 13 | 2 4 1 6 Energy Gun 5 | 1 2 1 1 Energy Cannon . | . . . . Ballistic Gun 7 | 1 2 . 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 12 | . . . 12 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility 4 | . . . 4 Weapon 4 | . . . 4 Highest Loss Streak 12 | . . . 12 Average Slot Usage (%) 88 | . 94 100 76 Engine 12 | . 14 14 10 Leg 25 | . 28 28 21 Device 3 | . . . 7 Storage 12 | . 14 14 11 Protection 7 | . 8 14 3 Energy Gun 15 | . 18 28 4 Ballistic Gun 9 | . 9 . 15 Naked Turns . | . . . . Heaviest Build 39 | 10 36 36 39 Greatest Support 28 | 20 26 26 28 Greatest Overweight (x) 2 | 1 1 1 2 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 7 10 10 Most Carried 10 | . 8 10 10 Average Carried 8 | . 6 9 9 Final Capacity 10 | 6 10 10 10 Final Carried 10 | . 8 10 10 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1019 | 223 222 10 564 Remotely . | . . . . Salvage Created 1910 | . 489 110 1311 Parts 138 | . 26 15 97 Haulers Intercepted 6 | . 2 . 4 Recyclers Shooed 5 | . 2 . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 35 | . 8 6 21 Melee 1 | . . . 1 Guns 31 | . 8 4 19 AOE 3 | . . 2 1 Classes Destroyed 11 | . 7 1 3 Worker 5 | . 1 1 3 Builder 2 | . . . 2 Tunneler 1 | . . 1 . Hauler 6 | . 2 . 4 Recycler 4 | . 2 . 2 Operator 2 | . 1 . 1 Watcher 3 | . 1 . 2 Swarmer 17 | . 5 6 6 Grunt 14 | . 3 . 11 Duelist 1 | . . . 1 Sentry 3 | . . . 3 Best Kill Streak 9 | . 4 4 9 Combat Bots Only 7 | . 3 3 7 Max Kills in Single Turn 3 | . 1 3 2 Gunslinging 1 | . . . 1 Exploded 2 | . . 2 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1933 | . 179 226 1528 Core 464 | . 9 52 403 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 . 75 . Volleys Fired 146 | . 30 11 105 Largest 2 | . 2 2 2 Hottest 90 | . 90 90 90 Shots Fired 286 | . 60 22 204 Gun 284 | . 60 22 202 Cannon . | . . . . Launcher . | . . . . Special 2 | . . . 2 Kinetic 177 | . 25 . 152 Thermal 24 | . 19 . 5 Explosive . | . . . . Electromagnetic 85 | . 16 22 47 Robot Hit Streak 13 | . 8 2 13 Robot Miss Streak 5 | . 4 3 5 Penetration Max . | . . . . Secondary Targets 5 | . 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 166 | . 37 10 119 Core Hits 88 | . 20 8 60 Critical Hits 2 | . 1 . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2522 | . 502 215 1805 Guns 2307 | . 502 108 1697 Cannons . | . . . . Explosions 176 | . . 107 69 Melee . | . . . . Ramming 39 | . . . 39 Kinetic 1386 | . 121 . 1265 Thermal 336 | . 150 107 79 Explosive . | . . . . Electromagnetic 761 | . 231 108 422 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 7 | . . . 7 Message Errors 2 | . . . 2 Energy Discharges 2 | . . . 2 Data Loss (minor) 1 | . . . 1 Targeting Errors 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 19 | . . 19 . Projectiles . | . . . . Explosions 19 | . . 19 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 95 | . . 30 65 Shots 2 | . . 1 1 Rammed 14 | . . . 14 Targets Rammed 18 | . . . 18 Kicked 4 | . . . 4 Crushed . | . . . . Highest Temperature 475 | . 132 222 475 Average Temperature 105 | . 39 103 167 Received Heat Transfer 423 | . 12 . 411 Effects 7 | . . . 7 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 769 | . 444 100 225 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 633 | . 400 325 633 Initial 156 | . . 156 20 Average 257 | . 71 212 434 Maximum Alert Level 2 | . 2 1 2 Low Security (%) 45 | 100 95 44 7 Level 1 23 | . 4 55 16 Level 2 30 | . . . 75 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 5 | . 1 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 86 | . 17 10 59 Peak Tracking Total 7 | . 6 3 7 Tactical Retreats 8 | . 1 1 6 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 4 | . 1 . 3 Max in Single Turn 3 | . 1 . 3 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 4 | . 2 1 1 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 5 4 1 Successful 4 | . 1 2 1 Failed 6 | . 4 2 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 8 | . 5 2 1 Terminals 10 | . 5 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Record 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 . 1 Terminals 2 | . 1 . 1 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 2 Highest-Rated Group 45 | . . 45 45 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 24 | . . 4 20 Total Damage 420 | . . 84 336 Kills 8 | . . 3 5 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2993 | 60 872 846 1215 Spaces Moved 1681 | 44 557 529 551 Core 5 | 5 . . . Treads . | . . . . Legs 1676 | 39 557 529 551 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 120 Average Speed 142 | 116 133 150 146 Slowest Speed 180 | 120 150 150 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 56 | 3 71 92 59 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 20 | . . 4 16 Melee . | . . . . Projectile . | . . . . AOE 20 | . . 4 16 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2003 | 49 640 560 754 Wait 60 | . 2 16 42 Move 1678 | 43 556 528 551 Hop . | . . . . Pick Up 23 | . 16 3 4 Fast Attach 25 | 6 3 . 16 Attach 3 | . 2 . 1 Detach . | . . . . Swap 17 | . 11 1 5 Drop 33 | . 20 1 12 Fire 146 | . 30 11 105 Melee . | . . . . Ram . | . . . . Kick 18 | . . . 18 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 12) 919 | -10/Materials | Discovered new exit (range 10) 933 | -10/Materials | Entered Mines 980 | -10/Mines | Discovered new exit (range 16) 1031 | -10/Mines | Found a hidden stash of uninstalled traps 1675 | -10/Mines | Learned location of Storage (-8) 1758 | -10/Mines | Discovered new exit (range 10) 1779 | -10/Mines | Entered Materials 1779 | -9/Materials | Accompanied by 2 allies 1779 | -9/Materials | Evolved 2 slots: Utility x2 1784 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1924 | -9/Materials | Discovered new exit (range 16) 2012 | -9/Materials | Destroyed 7 combat bots 2041 | -9/Materials | Core integrity fell below 50% 2111 | -9/Materials | Lost 12 parts (2p2n4u4w) 2308 | -9/Materials | Discovered new exit (range 8) 2527 | -9/Materials | Build established: Scavenger-Mutant 2638 | -9/Materials | Core integrity fell below 20% 2994 | -9/Materials | Destroyed by Explosive Trap Last Messages --------------- 02973_ Acquired 30 matter. 02973_ K-01 Serf collects debris. 02975_ R-06 Scavenger collects Ion Engine. 02976_ R-06 Scavenger inserts Transport Network Coupler into recycling unit. 02976_ K-01 Serf collects debris. 02979_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 02980_ Recycling unit begins recycling process. 02980_ K-01 Serf collects debris. 02982_ R-06 Scavenger inserts Ion Engine into recycling unit. 02983_ K-01 Serf collects debris. 02985_ R-06 Scavenger inserts Heat Sink into recycling unit. 02986_ Recycling unit begins recycling process. 02986_ K-01 Serf collects debris. 02988_ Y-45 Defender destroyed. 02989_ R-06 Scavenger inserts Sml. Laser into recycling unit. 02992_ R-06 Scavenger collects Aluminum Leg. 02992_ R-06 Scavenger inserts Sml. Laser into recycling unit. 02993_ Recycling unit begins recycling process. 02994_ Triggered Explosive Trap. 02994_ An explosion rips through the floor. 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