Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 21:30:24

Player: Ordine

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (61)      305
Value Destroyed (1346)     1346
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (-6)                 -6
              TOTAL SCORE: 5245

 Bonus
-------
Follower Combat Kills      21
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             782/850
Matter                     150/300
Energy                     147/150
System Corruption          1%
Temperature                Cool (3)
Movement                   Flying (104) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
>          --- PROPULSION (6) ---
           Cesium-ion Thruster
    Cooled VTOL Module
>          --- UTILITY (5) ------
           Structural Scanner
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (5) ----
           Machine Analyzer
  Improved Propulsion Shielding
           Hacking Suite
           System Shield
           Authchip [Propulsion]

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Xenon Bombardment Thruster
    Cooled VTOL Module
>          --- UTILITY ----------
           Structural Scanner
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Gauss Rifle
           Katana
>          --- INVENTORY --------
           Machine Analyzer
  Improved Propulsion Shielding
           System Shield
           Authchip [Propulsion]
[Rating: 47]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Cesium-ion Thruster
Utility                    Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Light Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   2   1   1   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             54   | 6   8   3   .   1   18  14  4   
  Power                    9    | 1   2   1   .   .   1   2   2   
    Engine                 5    | 1   1   1   .   .   .   1   1   
    Core                   4    | .   1   .   .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   1   1   .   .   6   7   2   
    Treads                 10   | 2   1   1   .   .   6   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   .   .   7   2   
  Utility                  14   | 1   3   .   .   .   8   2   .   
    Device                 4    | .   .   .   .   .   4   .   .   
    Storage                3    | 1   2   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   1   .   .   
    Hackware               2    | .   .   .   .   .   .   2   .   
    Protection             3    | .   .   .   .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   12   | 2   2   1   .   1   3   3   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   .   .   1   1   .   
    Ballistic Cannon       5    | .   2   1   .   .   2   .   .   
    Launcher               2    | .   .   .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   
Parts Lost                 12   | .   .   3   .   .   3   1   5   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   2   .   .   1   .   5   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   3   .   .   1   1   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Backups            9    | .   6   9   10  11  14  6   4   
  Power                    1    | .   1   1   1   1   1   1   .   
  Propulsion               1    | .   1   .   .   .   5   .   .   
  Utility                  4    | .   2   5   7   7   5   4   4   
  Weapon                   1    | .   1   2   2   3   2   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             12   | .   1   .   .   1   4   2   4   
  Power                    3    | .   1   .   .   1   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  6    | .   .   .   .   .   1   1   4   
  Weapon                   2    | .   .   .   .   .   2   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   95  100 100 100 93  96  84  
  Engine                   6    | .   12  4   14  14  2   .   5   
  Core                     4    | .   1   9   .   .   6   6   6   
  Treads                   22   | .   28  28  28  28  30  3   .   
  Flight                   7    | .   .   .   .   .   .   32  32  
  Device                   5    | .   .   .   .   .   9   13  12  
  Storage                  9    | .   14  14  14  14  9   1   .   
  Processor                9    | .   9   14  14  14  9   7   6   
  Hackware                 1    | .   .   .   .   .   .   5   6   
  Protection               3    | .   .   .   .   .   7   7   5   
  Ballistic Gun            3    | .   4   .   .   .   4   7   .   
  Ballistic Cannon         16   | .   23  28  28  24  13  .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   6   6   
Peak Build Rating          47   | 6   12  12  11  13  37  44  47  
  Average Rating           21   | 4   9   11  11  12  29  41  42  
  On Entrance              16   | .   6   12  11  11  13  37  43  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             39   | 12  33  35  35  35  39  39  23  
  Greatest Support         88   | 40  40  40  40  40  88  88  26  
  Greatest Overweight (x)  3    | 3   .   .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  5   
  Average Capacity         11   | 7   9   15  15  15  15  6   5   
  Most Carried             15   | 1   10  11  10  13  15  15  5   
  Average Carried          9    | .   6   9   10  11  14  6   4   
  Final Capacity           15   | 8   15  15  15  15  15  5   5   
  Final Carried            15   | 1   10  10  10  13  15  5   5   

 Class Distribution 
--------------------
 76% | Mutant
 20% | Scout

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
  Scout | -7/Factory
  Scout | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Matter Collected           1851 | 210 512 238 .   99  641 18  133 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1334 | .   476 161 .   149 488 33  27  
  Parts                    116  | .   50  11  .   15  32  4   4   
Haulers Intercepted        5    | .   2   .   .   .   3   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  38   | .   11  5   .   8   14  .   .   
  Guns                     10   | .   6   .   .   .   4   .   .   
  Cannons                  20   | .   5   5   .   .   10  .   .   
  AOE                      8    | .   .   .   .   8   .   .   .   
Classes Destroyed          11   | .   7   1   .   1   2   .   .   
  Worker                   3    | .   .   .   .   1   1   1   .   
  Builder                  5    | .   3   1   .   .   1   .   .   
  Hauler                   5    | .   2   .   .   .   3   .   .   
  Mechanic                 2    | .   1   .   .   .   1   .   .   
  Operator                 4    | .   2   .   .   .   .   1   1   
  Watcher                  4    | .   3   .   .   .   1   .   .   
  Swarmer                  14   | .   3   .   .   4   7   .   .   
  Grunt                    19   | .   8   4   .   4   3   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   3    | .   .   1   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   
Best Kill Streak           5    | .   4   4   .   5   5   1   .   
  Combat Bots Only         4    | .   3   3   .   4   3   .   .   
Max Kills in Single Turn   2    | .   1   1   .   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        293  | .    60   41   .    15   69   70   38   
  Missed                   105  | .    15   9    .    6    23   38   14   
  Hits                     188  | .    45   32   .    9    46   32   24   
    Projectile             188  | .    45   32   .    9    46   32   24   
  Critical Strikes         3    | .    1    .    .    .    .    1    1    
Damage Taken               2324 | .    483  416  .    81   601  336  407  
  Core                     344  | .    74   54   .    15   74   59   68   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  25   | .    .    .    .    .    25   .    .    
  Regen/Repaired (Parts)   209  | .    3    .    .    .    .    32   174  
Core Remaining (%)         79   | 100  .    .    .    42   86   91   .    
Volleys Fired              157  | .    56   23   .    7    56   15   .    
  Largest                  2    | .    2    2    .    2    2    1    .    
  Hottest                  70   | .    66   66   .    66   70   28   .    
Shots Fired                286  | .    112  39   .    8    112  15   .    
  Gun                      70   | .    36   .    .    .    19   15   .    
  Cannon                   210  | .    76   39   .    2    93   .    .    
  Launcher                 6    | .    .    .    .    6    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  280  | .    112  39   .    2    112  15   .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                6    | .    .    .    .    6    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | .    8    5    .    6    9    3    .    
  Robot Miss Streak        5    | .    4    5    .    2    4    4    .    
  Penetration Max          1    | .    .    .    .    .    1    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           159  | .    62   22   .    3    63   7    2    
  Core Hits                80   | .    28   8    .    12   28   4    .    
  Critical Kills           1    | .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    1    2    .    .    2    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    
    Blast                  4    | .    .    2    .    .    2    .    .    
Melee Attacks              20   | .    .    .    .    .    .    13   7    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 20   | .    .    .    .    .    .    13   7    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4213 | .    1155 485  .    699  1551 140  183  
  Guns                     766  | .    321  .    .    .    305  140  .    
  Cannons                  2545 | .    834  485  .    .    1226 .    .    
  Explosions               699  | .    .    .    .    699  .    .    .    
  Melee                    183  | .    .    .    .    .    .    .    183  
  Ramming                  20   | .    .    .    .    .    20   .    .    
  Kinetic                  3311 | .    1155 485  .    .    1531 140  .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                699  | .    .    .    .    699  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 183  | .    .    .    .    .    .    .    183  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    .    1    
  Average Corruption       1    | .    1    1    1    1    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  24   | .    11   2    2    5    .    .    4    
    Message Errors         6    | .    2    1    1    1    .    .    1    
    Matter Fused           7    | .    3    .    1    1    .    .    2    
    Heat Flow Errors       3    | .    3    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    2    1    .    2    .    .    .    
    Data Loss (major)      2    | .    1    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            217  | .    53   .    .    36   28   .    100  
  Projectiles              81   | .    53   .    .    .    28   .    .    
  Explosions               36   | .    .    .    .    36   .    .    .    
  Melee                    100  | .    .    .    .    .    .    .    100  
Knockbacks                 31   | .    11   7    .    .    13   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  27   | .    10   7    .    .    10   .    .    
  Secondary                4    | .    1    .    .    .    3    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    4    .    .    
Targets Rammed             4    | .    .    .    .    .    4    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        254  | .    200  254  .    9    36   153  120  
  Average Temperature      40   | .    26   122  .    6    15   32   37   
  Received Heat Transfer   759  | .    204  234  .    12   180  111  18   
  Effects                  1    | .    .    1    .    .    .    .    .    
    Interference           1    | .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   
  Low Security (%)         96   | 100 100 100 .   60  100 100 100 
  Level 1                  3    | .   .   .   .   39  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Peak Influence             256  | .   157 97  .   256 140 182 149 
  Initial                  88   | .   .   54  .   .   44  8   88  
  Average                  52   | .   39  29  .   179 57  25  67  
Influence Increases        1935 | .   483 173 .   336 457 379 107 
  Destroy 0b10 Robot/C     820  | .   220 100 .   220 280 .   .   
  Destroy 0b10 Robot/NC    105  | .   55  5   .   5   35  5   .   
  Destroy Leader           168  | .   50  20  .   30  68  .   .   
  Allied During Kill       12   | .   .   .   .   12  .   .   .   
  Successful Hack          198  | .   42  .   .   .   33  64  59  
  Disable Machine          75   | .   60  .   .   .   15  .   .   
  Destroy Structure        77   | .   11  3   .   39  11  10  3   
  Partial Spotted          75   | .   .   .   .   .   .   75  .   
  Lose Combat Pursuer      405  | .   45  45  .   30  15  225 45  
Influence Decreases        1935 | .   344 312 .   222 552 216 289 
  Entered New Map          260  | .   .   85  .   .   70  11  94  
  Time Decay               1613 | .   344 211 .   222 446 195 195 
  Lost Part                56   | .   .   16  .   .   30  10  .   
  Lost Ally                6    | .   .   .   .   .   6   .   .   
Squads Dispatched          19   | .   1   .   .   1   4   7   6   
  Investigation            12   | .   .   .   .   .   2   5   5   
  Extermination            3    | .   .   .   .   .   .   2   1   
  Reinforcement            3    | .   1   .   .   .   2   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Distress Signals           4    | .   1   .   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              98   | .   22  8   .   10  21  23  14  
  Peak Tracking Total      10   | .   3   4   .   4   4   7   10  
  Tactical Retreats        13   | .   2   2   .   1   1   6   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Traps Triggered            3    | .   1   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Disabled          5    | .   4   .   .   .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Accessed          36   | .   7   .   1   2   9   8   9   
  Terminals                21   | .   6   .   .   1   6   4   4   
  Fabricators              2    | .   .   .   .   .   .   1   1   
  Repair Stations          6    | .   1   .   .   .   .   3   2   
  Recycling Units          2    | .   .   .   .   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                100  | .   17  .   14  3   23  18  25  
  Successful               65   | .   10  .   14  2   13  12  14  
  Failed                   35   | .   7   .   .   1   10  6   11  
    Catastrophic           11   | .   2   .   .   1   3   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   14   | .   4   .   .   1   1   7   1   
  Terminals                50   | .   15  .   .   2   16  9   8   
  Fabricators              5    | .   .   .   .   .   .   2   3   
  Repair Stations          21   | .   2   .   .   .   .   7   12  
  Recycling Units          2    | .   .   .   .   .   .   .   2   
  Scanalyzers              6    | .   .   .   .   .   6   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             36   | .   8   .   14  2   6   3   3   
  Record                   15   | .   .   .   14  1   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   
  Prototype ID Bank        5    | .   3   .   .   .   2   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   1   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Locate Traps             5    | .   2   .   .   .   .   1   2   
  Zone Layout              3    | .   .   .   .   .   2   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   1   
  Load Schematic           2    | .   .   .   .   .   .   1   1   
Repair Station Hacks       15   | .   2   .   .   .   .   6   7   
  Scan Component           8    | .   1   .   .   .   .   3   4   
  Repair                   7    | .   1   .   .   .   .   3   3   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   
  Retrieve Components      2    | .   .   .   .   .   .   .   2   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   2   1   
  Terminals                2    | .   .   .   .   .   .   1   1   
    Assimilate             2    | .   .   .   .   .   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   
    Recompile              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   7   .   .   1   8   6   7   
  Full Trace Events        9    | .   .   .   .   .   1   3   5   
  Feedback Events          1    | .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   1   .   .   .   .   3   3   
  Time                     212  | .   38  .   .   .   .   60  114 
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   .   .   5   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Total Allies               3    | .   .   .   .   1   .   1   1   
  Largest Group            1    | .   .   .   .   1   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   8   4   .   .   
  Total Damage             170  | .   .   .   .   128 42  .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -10  -9   -8   -7   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Active Infowar (turns)     2806 | .    .    .    .    .    1380 956  470  
  Sensors                  2768 | .    .    .    .    .    1380 956  432  
  Structural               1451 | .    .    .    .    .    140  841  470  
Robot Analysis Total       3    | .    2    .    .    .    1    .    .    
Derelict Logs Recovered    2    | .    .    1    .    1    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               6193 | 76   1761 832  253  462  1383 956  470  
Spaces Moved               4528 | 42   873  477  159  252  731  1423 571  
  Core                     17   | 17   .    .    .    .    .    .    .    
  Treads                   2578 | 25   873  477  159  252  731  61   .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   1933 | .    .    .    .    .    .    1362 571  
  Fastest Speed            23   | 50   160  160  160  160  145  24   23   
  Average Speed            100  | 160  160  160  160  160  150  30   24   
  Slowest Speed            240  | 200  160  160  160  160  240  145  29   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    .    2    3    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 4    99   95   52   65   53   35   16   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    
Spaces Dug                 12   | .    .    .    .    .    .    9    3    
Terrain Destroyed          101  | .    9    4    .    67   9    9    3    
  Melee                    12   | .    .    .    .    .    .    9    3    
  Projectile               22   | .    9    4    .    .    9    .    .    
  AOE                      67   | .    .    .    .    67   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      5839 | 48   1125 506  158  302  903  1909 888  
  Wait                     1006 | .    172  .    .    38   69   428  299  
  Move                     4512 | 41   872  476  158  251  730  1418 566  
  Hop                      4    | .    .    .    .    .    .    2    2    
  Pick Up                  36   | 1    11   3    .    3    14   3    1    
  Fast Attach              23   | 6    2    .    .    .    4    5    6    
  Attach                   14   | .    1    3    .    .    3    6    1    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     27   | .    5    1    .    2    11   6    2    
  Drop                     36   | .    6    .    .    1    12   13   4    
  Fire                     157  | .    56   23   .    7    56   15   .    
  Melee                    20   | .    .    .    .    .    .    13   7    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    4    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 16)
  878 | -10/Materials | Identified exit to Mines
 1035 | -10/Materials | Discovered new exit (range 11)
 1049 | -10/Materials | Identified exit to Materials
 1244 | -10/Materials | Discovered exit to Materials (range 5)
 1381 | -10/Materials | Repaired Machine Analyzer
 1675 | -10/Materials | Discovered exit to Materials (range 5)
 1838 | -10/Materials | Entered Mines
 1866 | -10/Mines     | Discovered exit to Materials (range 11)
 1875 | -10/Mines     | Discovered exit to Materials (range 7)
 1925 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2115 | -10/Mines     | Found a hidden stash of uninstalled traps
 2262 | -10/Mines     | Core integrity fell below 50%
 2273 | -10/Mines     | Lost 3 parts (2n1w)
 2399 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2446 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2446 | -10/Mines     | Discovered new exit (range 5)
 2668 | -10/Mines     | Identified exit to Exiles
 2670 | -10/Mines     | Entered Exiles
 2710 | -10/Exiles    | Met 8R-AWN
 2738 | -10/Exiles    | Met EX-HEX
 2827 | -10/Exiles    | Met EX-DEC
 2862 | -10/Exiles    | Learned location of Zion (-6)
 2909 | -10/Exiles    | Discovered new exit (range 10)
 2922 | -10/Exiles    | Identified exit to Mines
 2923 | -10/Exiles    | Entered Mines
 2924 | -9/Mines      | Met a Derelict testing a Signal Generator
 3104 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3338 | -9/Mines      | Learned Materials emergency access door positions
 3369 | -9/Mines      | Discovered new exit (range 9)
 3383 | -9/Mines      | Identified exit to Materials
 3385 | -9/Mines      | Entered Materials
 3385 | -8/Materials  | Accompanied by 1 ally
 3385 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 4744 | -8/Materials  | Discovered new exit (range 4)
 4749 | -8/Materials  | Identified exit to Factory
 4768 | -8/Materials  | Entered Factory
 4768 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4842 | -7/Factory    | Repaired Structural Scanner
 5178 | -7/Factory    | Build established: Scout
 5419 | -7/Factory    | Repaired Imp. Propulsion Shielding
 5555 | -7/Factory    | Repaired Cld. VTOL Module?
 5718 | -7/Factory    | Discovered new exit (range 13)
 5724 | -7/Factory    | Identified exit to Factory
 5724 | -7/Factory    | Entered another Factory area
 5724 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6037 | -6/Factory    | Repaired Imp. Sensor Array
 6076 | -6/Factory    | Repaired Cesium-ion Thruster
 6116 | -6/Factory    | Repaired Imp. Light Armor Plating
 6194 | -6/Factory    | Self-destructed

 Last Messages 
---------------
06186_ Acquired Cesium-ion Thruster.
06187_ Penetrated by Slug.
06187_ Matter Pump disabled.
06187_ Penetrated by Slug.
06188_ Acquired Cesium-ion Thruster.
06189_ Cesium-ion Thruster destroyed.
06189_ K-01 Serf cleans the Matter Pump.
06190_ Penetrated by Slug.
06190_ Matter Pump disabled.
06190_ Critical hit (Destroy).
06190_ Cesium-ion Thruster destroyed.
06190_ Penetrated by Slug.
06191_ Acquired Lgt. Angular Momentum Engine.
06191_ K-01 Serf collects debris.
06192_ Cesium-ion Thruster destroyed.
06192_ Dropped Lgt. Angular Momentum Engine.
06193_ Slug penetrates Wall.
06193_ K-01 Serf collects debris.
06194_ Cesium-ion Thruster destroyed.
06194_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ???##                  #     ss         ##???????? |
| ???##  """""""""       #      s    """  ##???????? |
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| ??? +  """""""""       ;     [  ]] """  ##???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          28
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                65
Recoil Reduction           4
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Xenon Bombardment Thruster | -8/Materials | Scanalyzed
          Mic. Nuclear Core | -8/Materials | Scanalyzed
  Imp. Propulsion Shielding | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
          Machine Analyzer | 80% | -10/Materials 
        Structural Scanner | 90% | -7/Factory    
 Imp. Propulsion Shielding | 75% | -7/Factory    
          Cld. VTOL Module | 91% | -7/Factory    
         Imp. Sensor Array | 18% | -6/Factory    
       Cesium-ion Thruster | 40% | -6/Factory    
  Imp. Light Armor Plating | 21% | -6/Factory    

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RapidPiercingProtomatter
  Manual?         0
Play Time         01:03:36
  Cumulative      27.2 hours
  Start           2025.05.09 @ 13:31:32
  End             2025.05.09 @ 21:30:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          22
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 66b14d53-d293-4d48-a27f-9cf2b20d1844