Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 22:19:40

Player: SKIP

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (14)      70
Value Destroyed (334)      334
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (307)                307
              TOTAL SCORE: 4011

 Bonus
-------
Follower Combat Kills      7
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             683/700
Matter                     214/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
           Flying Fortress v7
>          --- UTILITY (6) ------
  Improved Heat Sink
           Coolant Injector
     Large Storage Unit
           Trap Scanner
           Targeting Computer
           System Shield
>          --- WEAPON (2) -------
           Plasma Cannon
           Scythe
>          --- INVENTORY (15) ---
     Light Nuclear Core
           Aluminum Leg
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module
  Improved VTOL Module
    Medium Matter Pod (100)
  Advanced Weight Redist. System
  Improved Terrain Scanner
           Targeting Computer
     Heavy Particle Cannon
     Light Cannon
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Flying Fortress v7
>          --- UTILITY ----------
  Improved Heat Sink
           Coolant Injector
     Large Storage Unit
           Trap Scanner
           Targeting Computer
           System Shield
>          --- WEAPON -----------
           Plasma Cannon
           Scythe
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module
  Improved VTOL Module
    Medium Matter Pod
  Advanced Weight Redist. System
  Improved Terrain Scanner
           Targeting Computer
     Heavy Particle Cannon
     Light Cannon
           Rocket Launcher
[Rating: 61]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flying Fortress v7
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Hammer
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             32   | 6   9   4   1   .   4   8   
  Power                    5    | 1   2   1   .   .   .   1   
    Engine                 4    | 1   1   1   .   .   .   1   
    Core                   1    | .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   2   1   1   .   1   .   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    4    | .   2   1   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  10   | 1   2   2   .   .   2   3   
    Device                 5    | .   .   1   .   .   2   2   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             1    | .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   10   | 2   3   .   .   .   1   4   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   2   
    Ballistic Gun          3    | 2   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   
    Slashing Weapon        3    | .   2   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 6    | .   .   5   .   .   .   1   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   .   
  Weapon                   2    | .   .   1   .   .   .   1   
  Highest Loss Streak      2    | .   .   2   .   .   .   1   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   87  98  85  85  69  75  
  Engine                   6    | .   2   5   14  14  9   7   
  Core                     6    | .   11  8   .   .   .   .   
  Treads                   7    | .   15  .   .   .   .   .   
  Leg                      15   | .   12  28  28  28  .   .   
  Flight                   1    | .   .   .   .   .   9   7   
  Device                   4    | .   .   7   .   .   15  23  
  Storage                  12   | .   14  14  14  14  9   7   
  Processor                4    | .   .   .   14  14  9   7   
  Protection               1    | .   2   4   .   .   .   .   
  Ballistic Gun            11   | .   22  .   .   .   9   4   
  Impact Weapon            7    | .   2   14  14  14  9   6   
  Slashing Weapon          3    | .   2   13  .   .   .   .   
Peak Build Rating          61   | 7   11  12  10  10  44  61  
  Average Rating           16   | 4   9   10  8   10  42  53  
  On Entrance              12   | .   7   11  7   10  10  44  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             43   | 11  30  30  25  25  29  43  
  Greatest Support         50   | 40  40  26  20  20  50  50  
  Greatest Overweight (x)  2    | 1   2   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  
  Most Carried             15   | 8   15  15  15  15  15  15  
  Average Carried          14   | 4   14  14  13  15  11  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 8   15  12  15  15  15  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           716  | 211 297 110 .   44  .   54  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            642  | 30  401 157 .   .   .   54  
  Parts                    28   | 5   21  .   .   .   .   2   
Haulers Intercepted        2    | .   2   .   .   .   .   .   
Recyclers Shooed           3    | 1   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  18   | .   6   11  .   .   .   1   
  Melee                    9    | .   .   9   .   .   .   .   
  Guns                     6    | .   6   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   1   
Classes Destroyed          7    | 1   5   1   .   .   .   .   
  Worker                   2    | .   2   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Grunt                    7    | .   6   .   .   .   .   1   
  Assembled                11   | .   .   11  .   .   .   .   
Best Kill Streak           3    | 1   2   3   .   .   .   1   
  Combat Bots Only         3    | .   2   3   .   .   .   1   
Max Kills in Single Turn   2    | 1   1   2   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    2    | .   .   2   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Hostile Shots Fired        156  | .   33  45  .   .   7   71  
  Missed                   54   | .   6   13  .   .   4   31  
Damage Taken               1549 | .   391 570 .   .   46  542 
  Core                     169  | .   73  79  .   .   .   17  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
  Regen/Repaired (Parts)   41   | .   41  .   .   .   .   .   
Core Remaining (%)         79   | 100 .   .   .   39  100 .   
Volleys Fired              59   | 2   45  .   .   .   1   11  
  Largest                  2    | 2   2   .   .   .   1   1   
  Hottest                  80   | 40  40  .   .   .   20  80  
Shots Fired                96   | 4   80  .   .   .   1   11  
  Gun                      88   | 4   80  .   .   .   1   3   
  Cannon                   8    | .   .   .   .   .   .   8   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  88   | 4   80  .   .   .   1   3   
  Thermal                  8    | .   .   .   .   .   .   8   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         10   | 1   10  .   .   .   1   3   
  Robot Miss Streak        3    | 1   3   .   .   .   .   2   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           92   | 2   57  23  .   .   2   8   
  Core Hits                35   | 1   23  8   .   .   1   2   
  Critical Kills           1    | .   .   1   .   .   .   .   
  Critical Parts Destroyed 2    | .   .   2   .   .   .   .   
  Critical Strikes         3    | .   .   3   .   .   .   .   
    Smash                  3    | .   .   3   .   .   .   .   
Melee Attacks              89   | .   8   35  .   .   5   41  
  Impact                   78   | .   6   31  .   .   5   36  
  Slashing                 11   | .   2   4   .   .   .   5   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            6    | .   5   .   .   .   .   1   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        5    | .   1   4   .   .   .   .   
Damage Inflicted           1885 | 22  884 720 .   .   48  211 
  Guns                     559  | 22  522 .   .   .   15  .   
  Cannons                  126  | .   .   .   .   .   .   126 
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    1197 | .   359 720 .   .   33  85  
  Ramming                  3    | .   3   .   .   .   .   .   
  Kinetic                  559  | 22  522 .   .   .   15  .   
  Thermal                  126  | .   .   .   .   .   .   126 
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   975  | .   286 603 .   .   33  53  
  Slashing                 222  | .   73  117 .   .   .   32  
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         13   | .   .   13  13  13  .   .   
  Average Corruption       10   | .   .   5   13  13  .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  48   | .   .   13  15  20  .   .   
    Message Errors         13   | .   .   2   3   8   .   .   
    Matter Fused           6    | .   .   2   2   2   .   .   
    Heat Flow Errors       9    | .   .   2   3   4   .   .   
    Energy Discharges      5    | .   .   1   3   1   .   .   
    Parts Fused            1    | .   .   .   .   1   .   .   
    Data Loss (minor)      9    | .   .   3   2   4   .   .   
    Data Loss (major)      3    | .   .   1   2   .   .   .   
    Alerts                 2    | .   .   2   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            256  | .   155 94  .   .   .   7   
  Projectiles              4    | .   4   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    252  | .   151 94  .   .   .   7   
Knockbacks                 7    | .   4   2   .   .   .   1   
  Impact                   6    | .   3   2   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                1    | .   1   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             2    | .   2   .   .   .   .   .   
  Kicked                   1    | .   1   .   .   .   .   .   
  Crushed                  1    | .   1   .   .   .   .   .   
Highest Temperature        273  | .   28  273 180 258 .   88  
  Average Temperature      60   | .   8   116 80  106 .   31  
  Received Heat Transfer   303  | .   240 .   .   .   27  36  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           5    | .   3   2   .   .   .   .   
  Combat Hostiles          2    | .   .   2   .   .   .   .   
  Parts Fried              3    | .   3   .   .   .   .   .   
  Impact Corruptions       13   | .   6   6   .   .   .   1   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   .   .   .   1   
  Heat Transferred         250  | .   .   .   .   .   .   250 
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             201  | 5   122 .   .   .   201 163 
  Initial                  91   | .   3   .   .   .   .   91  
  Average                  32   | 2   26  .   .   .   100 105 
Maximum Alert Level        1    | .   .   .   .   .   1   .   
  Low Security (%)         99   | 100 100 100 .   100 88  100 
  Level 1                  .    | .   .   .   .   .   11  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   .   3   1   
  Investigation            3    | .   1   .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           3    | .   1   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              54   | .   17  12  .   .   11  14  
  Peak Tracking Total      6    | .   4   3   .   .   6   6   
  Tactical Retreats        8    | .   .   2   .   .   2   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          20   | .   9   .   1   .   4   6   
  Terminals                13   | .   8   .   .   .   2   3   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   1   2   
Total Hacks                54   | .   26  .   1   .   11  16  
  Successful               21   | .   10  .   1   .   7   3   
  Failed                   33   | .   16  .   .   .   4   13  
    Catastrophic           8    | .   4   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   32   | .   21  .   1   .   1   9   
  Terminals                36   | .   22  .   .   .   5   9   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          4    | .   4   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   5   .   
  Garrison Access          6    | .   .   .   .   .   1   5   
Terminal Hacks             9    | .   6   .   1   .   1   1   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        4    | .   3   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   .   2   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   
  Seal Access              2    | .   .   .   .   .   1   1   
Unauthorized Hacks         3    | .   2   .   .   .   1   .   
  Terminals                3    | .   2   .   .   .   1   .   
    Operators              3    | .   2   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         17   | .   9   .   .   .   3   5   
  Full Trace Events        6    | .   4   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   1   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   .   .   2   .   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   95  
  Total Part Build Rating  10   | .   .   .   .   .   .   10  
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   
  Highest-Rated Group      42   | .   .   .   .   42  42  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   19  .   
  Total Damage             293  | .   .   .   .   .   293 .   
  Kills                    3    | .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4562 | 95   2044 657  427  566  222  551  
Spaces Moved               2879 | 50   1038 225  224  273  377  692  
  Core                     10   | 10   .    .    .    .    .    .    
  Treads                   618  | 40   578  .    .    .    .    .    
  Legs                     1182 | .    460  225  224  273  .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   1069 | .    .    .    .    .    377  692  
  Fastest Speed            50   | 50   160  190  190  190  50   50   
  Average Speed            131  | 142  174  190  190  190  50   50   
  Slowest Speed            260  | 160  260  190  190  190  50   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    96   35   42   55   35   20   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 20   | .    .    .    .    .    3    17   
Terrain Destroyed          20   | .    .    .    .    .    3    17   
  Melee                    20   | .    .    .    .    .    3    17   
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      3426 | 71   1189 399  227  321  401  818  
  Wait                     302  | .    60   139  .    49   4    50   
  Move                     2873 | 49   1037 224  223  272  376  692  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  46   | 14   15   1    1    .    8    7    
  Fast Attach              8    | .    6    .    .    .    .    2    
  Attach                   18   | 6    1    4    .    .    4    3    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     6    | .    2    .    1    .    .    3    
  Drop                     28   | .    14   .    2    .    3    9    
  Fire                     59   | 2    45   .    .    .    1    11   
  Melee                    84   | .    7    31   .    .    5    41   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    8 | -11/Scrapyard | Discovered new exit (range 15)
   96 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Discovered new exit (range 8)
  458 | -10/Materials | Repaired Lgt. Treads
  807 | -10/Materials | Discovered new exit (range 14)
  856 | -10/Materials | Discovered new exit (range 14)
 1275 | -10/Materials | Discovered new exit (range 8)
 1584 | -10/Materials | Discovered new exit (range 10)
 2140 | -10/Materials | Entered Mines
 2157 | -10/Mines     | Assembled infested the area
 2692 | -10/Mines     | Core integrity fell below 50%
 2725 | -10/Mines     | Discovered new exit (range 8)
 2763 | -10/Mines     | System corruption reached 10%
 2790 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2790 | -10/Mines     | Discovered new exit (range 5)
 2797 | -10/Mines     | Entered Exiles
 2845 | -10/Exiles    | Met 8R-AWN
 2877 | -10/Exiles    | Met EX-HEX
 2946 | -10/Exiles    | Met EX-BIN
 2968 | -10/Exiles    | Aligned with FarCom system
 2970 | -10/Exiles    | Given EX-Vault access code
 3014 | -10/Exiles    | Opened EX-Vault
 3026 | -10/Exiles    | Found Flying Fortress v7
 3068 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3201 | -10/Exiles    | Discovered new exit (range 14)
 3224 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 3224 | -10/Exiles    | Entered Mines
 3268 | -9/Mines      | Identified exit to Materials
 3455 | -9/Mines      | Learned Materials trap positions
 3553 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3790 | -9/Mines      | Entered Materials
 3790 | -8/Materials  | Accompanied by 2 allies
 3790 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3791 | -8/Materials  | Identified exit to Storage
 3792 | -8/Materials  | Loaded intel: 10 trap records
 3795 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 3873 | -8/Materials  | Discovered exit to Storage (range 15)
 3998 | -8/Materials  | Discovered new exit (range 16)
 4012 | -8/Materials  | Entered Factory
 4012 | -7/Factory    | Evolved 2 slots: Utility x2
 4241 | -7/Factory    | Fabricated Matter Compressor?
 4563 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  station.
04505_ Backup Power I tumbles out of repair
  station.
04505_ Repair Station collapses.
04505_ Backup Power I tumbles out of repair
  station.
04505_ Backup Laser I tumbles out of repair
  station.
04505_ Backup Propulsion I tumbles out of repair
  station.
04510_ Sneak attack on R-06 Scavenger.
04510_ Destroyed Com. Wheel.
04510_ R-06 Scavenger system corrupted by
  crushing effect.
04510_ R-06 Scavenger knocked back.
04517_ W-25 Informer sends out distress signal.
04538_ Critical hit (Destroy).
04538_ Hammer destroyed.
04555_ S-27 Virus destroyed.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#   #         #??????????????? |
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| ?????????????????   #  ## """ """ #??????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Core Shielding             20
Evasion (%)                60
Targeting Accuracy         5
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
    Hcp. Storage Unit | -10/Materials | Hacked
 Imp. Terrain Scanner | -8/Materials  | Scanalyzed
         Trap Scanner | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Matter Compressor | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Ambidextrous
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              LatentSingularitySplitter
  Manual?         0
Play Time         00:49:08
  Cumulative      40.8 hours
  Start           2024.09.07 @ 21:23:03
  End             2024.09.07 @ 22:19:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          29
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2ae34e8-fb6b-43ec-8448-1dfeb7019b6d