Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.04 @ 05:38:11

Player: Necroptosis

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (108)     540
Value Destroyed (2579)     2579
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 12299

 Bonus
-------
Entered DSFs               500
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     177/300
Energy                     99/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (7) ---
                    (None)
>               --- UTILITY (15) -----
       Advanced Signal Interpreter
       Improved Salvage Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
          Heavy Wave Gun
  Hypervelocity Coil Gun
                Point Singularity Launcher

 Peak State 
------------
>               --- POWER ------------
       Enhanced Fission Core
>               --- PROPULSION -------
                Xenon Bombardment Thruster
                Field Propulsion Array
                Q-thruster
                Q-thruster
                Impulse Thruster Array
>               --- UTILITY ----------
       Improved Signal Interpreter
                Transport Network Coupler
                0b10 Decoder Chip [Looter]
       Improved Salvage Targeting Computer
       Advanced ECM Suite
       Improved Reaction Control System
   Experimental Force Field
                Hacking Suite
       Advanced Component Analysis Suite
>               --- WEAPON -----------
                Power Maul
       Enhanced Force Lance
>               --- INVENTORY --------
          Light Deuterium Engine
       Improved Cloaking Device
     Long-range Tractor Beam
          Heavy Wave Gun
  Hypervelocity Coil Gun
[Rating: 115]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   .   .   .   2   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   1   1   1   .   .   .   .   1   .   1   .   .   .   
  Utility                  13   | .   .   .   .   .   3   1   1   .   .   .   .   1   2   1   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             131  | 9   16  3   1   6   27  28  4   .   6   .   4   3   6   5   .   1   12  
  Power                    12   | 2   .   .   1   .   3   2   1   .   .   .   .   1   .   .   .   .   2   
    Engine                 7    | 2   .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   1   
    Core                   4    | .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               35   | 2   11  1   .   1   4   8   1   .   1   .   .   1   2   3   .   .   .   
    Treads                 13   | .   7   1   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 16   | .   .   .   .   .   .   8   1   .   1   .   .   1   2   3   .   .   .   
  Utility                  46   | 2   3   2   .   2   11  10  2   .   1   .   1   1   4   1   .   .   6   
    Device                 21   | 1   .   1   .   1   3   4   1   .   1   .   .   1   4   1   .   .   3   
    Storage                7    | 1   3   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   .   3   1   .   .   .   1   .   .   .   .   .   3   
    Hackware               4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 3   2   .   .   3   9   8   .   .   4   .   3   .   .   1   .   1   4   
    Energy Gun             4    | 2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   2   .   .   3   3   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   .   3   .   .   2   .   1   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   3   .   .   2   .   1   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
Parts Lost                 44   | .   .   3   .   3   9   5   1   .   1   .   2   .   3   .   .   6   11  
  Power                    3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               16   | .   .   1   .   1   3   3   .   .   1   .   1   .   2   .   .   1   3   
  Utility                  18   | .   .   1   .   .   4   2   1   .   .   .   .   .   1   .   .   3   6   
  Weapon                   7    | .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   2   1   
  Highest Loss Streak      6    | .   .   3   .   1   4   3   1   .   1   .   2   .   1   .   .   6   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   100 98  100 100 94  87  90  86  92  93  89  82  75  74  73  61  32  
  Engine                   8    | .   14  12  14  14  6   .   1   6   6   6   6   .   .   .   .   .   1   
  Core                     1    | .   .   .   .   .   1   6   4   .   .   .   .   5   5   4   4   2   .   
  Treads                   17   | .   24  28  28  28  24  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   29  33  33  32  33  30  27  20  22  21  20  4   
  Device                   12   | .   14  3   14  14  14  12  9   6   12  13  13  13  19  18  17  12  3   
  Storage                  9    | .   14  14  14  14  9   7   6   6   6   6   4   .   .   .   .   .   .   
  Processor                5    | .   .   .   .   .   .   7   20  20  20  20  20  23  21  19  17  15  18  
  Hackware                 3    | .   .   .   .   .   4   12  7   6   6   6   6   5   5   4   4   4   3   
  Protection               3    | .   .   10  .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            13   | .   27  28  28  28  5   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   3   6   6   5   6   5   5   5   4   4   2   .   
Peak Build Rating          115  | 7   13  14  13  13  32  41  45  43  48  48  48  69  91  115 115 115 70  
  Average Rating           29   | 5   12  13  13  12  28  35  44  43  47  48  47  61  79  102 115 95  41  
  On Entrance              43   | .   7   13  12  13  13  31  41  43  43  48  48  48  69  76  115 115 52  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 14  52  54  52  52  83  21  20  20  25  22  22  26  35  42  42  42  15  
  Greatest Support         66   | 20  46  46  46  46  66  23  28  28  28  27  27  34  38  53  53  53  22  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  8   8   8   8   8   5   5   5   5   5   5   
  Average Capacity         14   | 7   18  20  20  20  20  8   8   8   8   8   7   5   5   5   5   5   5   
  Most Carried             20   | 5   20  20  17  17  20  19  5   4   5   5   6   5   5   5   5   5   5   
  Average Carried          12   | 3   17  19  17  15  18  7   4   4   4   5   5   4   4   4   5   5   3   
  Final Capacity           20   | 8   20  20  20  20  20  8   8   8   8   8   5   5   5   5   5   5   5   
  Final Carried            20   | 5   20  18  17  15  20  6   4   4   5   5   4   5   2   5   5   5   3   

 Class Distribution 
--------------------
 54% | Mutant
 18% | Scavenger-Mutant
 18% | Sprinter
  3% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
         Sprinter | -6/Factory
         Sprinter | -6/Lower Caves
         Sprinter | -6/Lower Caves
         Sprinter | -6/Data Miner
         Sprinter | -5/Proximity Caves
         Sprinter | -5/Factory
         Sprinter | -4/Factory
         Sprinter | -3/Research
         Sprinter | -2/Research
           Mutant | -2/DSF
           Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  DSF  Acc  
Matter Collected           2789 | 285  474  324  .    288  583  295  48   123  66   .    134  44   .    55   .    .    70   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3285 | 55   347  353  .    263  1514 428  48   .    39   .    92   .    24   .    .    .    122  
  Parts                    195  | 6    38   19   .    23   77   20   .    .    4    .    5    .    .    .    .    .    3    
Haulers Intercepted        7    | .    2    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    .    3    .    6    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Combat Hostiles Destroyed  68   | .   8   10  .   9   25  10  .   .   4   .   2   .   .   .   .   .   .   
  Guns                     50   | .   8   10  .   9   22  .   .   .   .   .   1   .   .   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      15   | .   .   .   .   .   .   10  .   .   4   .   1   .   .   .   .   .   .   
Classes Destroyed          15   | 1   6   3   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   6    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  4    | .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 6    | .   .   1   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   .   .   2   1   1   .   .   .   .   .   1   .   .   .   .   
  Watcher                  11   | .   2   .   .   .   4   4   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  32   | .   8   3   .   4   3   10  .   .   4   .   .   .   .   .   .   .   .   
  Grunt                    25   | .   .   5   .   4   14  .   .   .   .   .   2   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 1   6   5   .   4   5   7   1   .   4   .   2   .   1   .   .   .   1   
  Combat Bots Only         4    | .   3   3   .   4   4   4   .   .   4   .   2   .   .   .   .   .   .   
Max Kills in Single Turn   3    | 1   2   1   .   2   1   2   1   .   3   .   1   .   1   .   .   .   1   
  Gunslinging              1    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   2   .   .   3   .   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  DSF  Acc  
Hostile Shots Fired        673  | .    24   60   .    36   135  87   19   4    35   .    17   .    61   .    .    23   172  
  Missed                   298  | .    7    19   .    6    43   50   12   2    21   .    12   .    40   .    .    7    79   
Damage Taken               6444 | .    132  547  .    314  1582 456  69   36   180  .    94   .    365  .    .    646  2023 
  Core                     2466 | .    17   29   .    40   284  95   10   17   74   .    18   .    66   .    .    200  1616 
  Absorbed by Shields      70   | .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    .    25   .    
  Ignored by Resistances   35   | .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    .    .    65   48   86   .    .    .    .    86   100  94   100  .    86   .    
Volleys Fired              220  | 11   26   34   .    17   110  9    .    .    5    .    6    .    .    .    .    .    2    
  Largest                  2    | 2    2    2    .    2    2    1    .    .    1    .    1    .    .    .    .    .    1    
  Hottest                  136  | 70   46   46   .    46   136  36   .    .    36   .    36   .    .    .    .    .    55   
Shots Fired                419  | 22   53   68   .    35   219  9    .    .    5    .    6    .    .    .    .    .    2    
  Gun                      387  | 22   53   68   .    35   205  .    .    .    .    .    4    .    .    .    .    .    .    
  Cannon                   14   | .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 18   | .    .    .    .    .    .    9    .    .    5    .    2    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  265  | 11   53   68   .    35   94   .    .    .    .    .    4    .    .    .    .    .    .    
  Thermal                  136  | 11   .    .    .    .    125  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                18   | .    .    .    .    .    .    9    .    .    5    .    2    .    .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | 4    6    5    .    4    11   3    .    .    .    .    3    .    .    .    .    .    .    
  Robot Miss Streak        6    | 6    5    3    .    2    4    3    .    .    2    .    1    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11   | .    3    3    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           285  | 9    26   39   .    19   163  17   3    .    .    .    5    .    2    .    .    .    2    
  Core Hits                149  | 2    19   15   .    10   72   16   .    .    5    .    8    .    .    .    .    .    2    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    
  Critical Strikes         12   | 2    .    .    .    .    5    1    1    .    .    .    2    .    1    .    .    .    .    
    Burn                   7    | 2    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              121  | .    .    .    .    .    7    40   10   .    2    .    4    7    23   12   .    .    16   
  Impact                   78   | .    .    .    .    .    .    22   10   .    2    .    4    7    23   10   .    .    .    
  Slashing                 41   | .    .    .    .    .    7    18   .    .    .    .    .    .    .    .    .    .    16   
  Piercing                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7315 | 116  503  635  .    310  2821 1632 162  .    322  .    303  .    188  .    .    .    323  
  Guns                     4080 | 116  456  627  .    302  2556 .    .    .    .    .    23   .    .    .    .    .    .    
  Cannons                  250  | .    .    .    .    .    250  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1759 | .    .    .    .    .    .    992  .    .    322  .    280  .    .    .    .    .    165  
  Melee                    1080 | .    .    .    .    .    .    605  162  .    .    .    .    .    188  .    .    .    125  
  Ramming                  146  | .    47   8    .    8    15   35   .    .    .    .    .    .    .    .    .    .    33   
  Kinetic                  2657 | 29   456  627  .    302  1220 .    .    .    .    .    23   .    .    .    .    .    .    
  Thermal                  1673 | 87   .    .    .    .    1586 .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1759 | .    .    .    .    .    .    992  .    .    322  .    280  .    .    .    .    .    165  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   494  | .    .    .    .    .    .    144  162  .    .    .    .    .    188  .    .    .    .    
  Slashing                 586  | .    .    .    .    .    .    461  .    .    .    .    .    .    .    .    .    .    125  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    4    4    4    4    3    7    8    3    3    .    .    .    1    .    .    5    10   
  Average Corruption       3    | .    3    4    4    4    3    3    4    3    1    .    .    .    1    .    .    5    8    
  Corruption Purged        8    | .    .    .    .    .    .    .    5    .    3    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  106  | .    36   15   14   21   5    5    4    3    .    .    .    .    1    .    .    1    1    
    Message Errors         21   | .    3    3    6    4    1    1    .    1    .    .    .    .    .    .    .    1    1    
    Matter Fused           38   | .    14   5    5    7    2    2    1    1    .    .    .    .    1    .    .    .    .    
    Heat Flow Errors       8    | .    2    1    .    2    1    1    .    1    .    .    .    .    .    .    .    .    .    
    Energy Discharges      13   | .    8    .    1    3    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      12   | .    3    3    .    4    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      3    | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Misfires               4    | .    2    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 5    | .    2    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            451  | .    .    .    .    .    .    134  96   .    9    .    6    .    153  .    .    .    53   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               93   | .    .    .    .    .    .    78   .    .    9    .    6    .    .    .    .    .    .    
  Melee                    358  | .    .    .    .    .    .    56   96   .    .    .    .    .    153  .    .    .    53   
Knockbacks                 6    | .    2    .    .    .    .    1    2    .    .    .    .    .    1    .    .    .    .    
  Impact                   6    | .    2    .    .    .    .    1    2    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      97   | .    .    .    .    .    .    17   .    .    45   .    .    .    .    .    .    .    35   
  Shots                    2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Rammed                   15   | .    5    2    .    1    2    1    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             16   | .    6    2    .    1    2    1    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        249  | 70   193  181  .    228  234  249  7    156  7    .    5    .    .    .    .    .    .    
  Average Temperature      52   | 29   41   41   .    57   54   102  3    96   5    .    3    .    .    .    .    .    .    
  Received Heat Transfer   1119 | .    .    135  .    84   468  66   27   9    18   .    27   .    6    .    .    .    279  
  Effects                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7    | .    .    .    .    .    .    4    2    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              14   | .    .    .    .    .    .    10   3    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       16   | .    .    .    .    .    .    4    6    .    .    .    .    .    6    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | 1    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4107 | 407  .    .    .    .    3700 .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Peak Influence             410  | 10  125 137 .   190 325 367 390 .   .   .   .   35  261 105 58  45  410 
  Initial                  179  | .   6   .   .   .   .   35  179 .   .   .   .   21  16  42  58  45  .   
  Average                  93   | 3   50  55  .   49  111 212 263 .   .   .   .   25  126 79  58  21  143 
Maximum Alert Level        2    | .   .   .   .   .   1   1   1   .   .   .   .   .   1   .   .   .   2   
  Low Security (%)         84   | 100 100 100 .   100 74  40  14  .   .   .   .   100 79  100 100 100 71  
  Level 1                  15   | .   .   .   .   .   25  59  85  .   .   .   .   .   20  .   .   .   26  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   .   .   4   2   1   .   .   .   .   .   1   .   .   1   2   
  Investigation            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   1   
  Reinforcement            6    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Distress Signals           9    | .   2   .   .   .   3   2   .   .   .   .   .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              208  | .   14  13  .   9   36  27  7   3   15  .   6   .   24  2   .   6   46  
  Peak Tracking Total      12   | .   5   4   .   4   4   8   5   3   8   .   4   .   7   1   .   6   12  
  Tactical Retreats        42   | .   .   3   .   .   3   7   2   2   5   .   2   .   6   1   .   .   11  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Traps Triggered            8    | .   2   .   .   .   2   .   2   .   .   .   .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Machines Disabled          3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Machines Accessed          46   | .   7   .   4   .   6   5   2   .   .   4   .   1   3   3   3   .   8   
  Terminals                29   | .   7   .   .   .   4   4   2   .   .   .   .   1   1   2   2   .   6   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Total Hacks                131  | .   20  .   4   .   17  20  5   .   .   31  .   4   8   4   6   .   12  
  Successful               76   | .   10  .   4   .   8   9   1   .   .   31  .   3   4   .   3   .   3   
  Failed                   55   | .   10  .   .   .   9   11  4   .   .   .   .   1   4   4   3   .   9   
    Catastrophic           17   | .   3   .   .   .   3   5   .   .   .   .   .   .   .   2   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   18  .   .   .   11  8   2   .   .   1   .   1   3   .   2   .   4   
  Terminals                78   | .   20  .   .   .   13  18  5   .   .   .   .   4   2   3   4   .   9   
  Fabricators              9    | .   .   .   .   .   .   2   .   .   .   .   .   .   6   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
Terminal Hacks             49   | .   2   .   4   .   2   6   .   .   .   31  .   2   .   .   1   .   1   
  Record                   18   | .   .   .   4   .   .   2   .   .   .   11  .   .   .   .   .   .   1   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         17   | .   8   .   .   .   2   2   1   .   .   .   .   1   1   .   1   .   1   
  Terminals                17   | .   8   .   .   .   2   2   1   .   .   .   .   1   1   .   1   .   1   
    Botnet                 11   | .   2   .   .   .   2   2   1   .   .   .   .   1   1   .   1   .   1   
    Skim                   6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         35   | .   7   .   .   .   5   5   2   .   .   .   .   1   2   3   2   .   8   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   175  | .   .   .   .   .   .   .   .   .   .   .   .   .   175 .   .   .   .   
  Total Part Build Rating  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             63   | .   .   63  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res DSF Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         91   | .   .   .   .   .   .   .   .   .   .   .   .   10  19  11  2   2   47  
  Items                    91   | .   .   .   .   .   .   .   .   .   .   .   .   10  19  11  2   2   47  

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -1   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  DSF  Acc  
Turns Passed               8005 | 127  1668 664  554  751  1513 547  128  175  242  21   160  128  414  205  21   33   654  
Spaces Moved               7973 | 70   699  229  231  290  461  1170 340  617  539  78   472  311  538  539  71   79   1239 
  Core                     581  | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    573  
  Treads                   1790 | .    579  229  231  290  461  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     182  | 62   120  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5420 | .    .    .    .    .    .    1170 340  617  539  78   472  311  538  539  71   79   666  
  Fastest Speed            26   | 50   120  160  240  240  160  29   27   27   26   26   26   26   26   28   29   29   39   
  Average Speed            80   | 112  219  239  240  240  229  30   27   27   26   26   26   26   30   28   29   35   45   
  Slowest Speed            240  | 120  240  240  240  240  240  31   27   27   29   26   28   28   34   34   29   112  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            53   | .    .    .    .    .    .    27   1    .    1    .    .    .    10   .    .    4    10   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 5    96   65   60   76   37   34   11   63   75   68   62   10   14   17   2    76   38   
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     7    | .    4    1    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        10   | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    .    .    1    .    .    .    2    2    .    3    .    .    .    .    .    .    
Spaces Dug                 119  | .    .    .    .    .    7    24   2    .    17   .    4    7    21   9    .    .    28   
Terrain Destroyed          235  | .    .    .    .    .    9    84   2    .    52   .    5    7    21   9    .    .    46   
  Melee                    89   | .    .    .    .    .    7    24   2    .    2    .    4    7    21   9    .    .    13   
  Projectile               2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      144  | .    .    .    .    .    .    60   .    .    50   .    1    .    .    .    .    .    33   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -1   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  DSF  Acc  
Total                      8911 | 95   782  289  231  316  687  1251 354  624  625  77   491  343  734  564  70   78   1300 
  Wait                     396  | 1    13   20   .    .    48   7    .    8    74   .    4    16   172  4    .    1    28   
  Move                     7856 | 69   698  228  230  289  460  1118 337  616  536  77   471  310  517  538  70   70   1222 
  Hop                      47   | .    .    .    .    .    .    24   1    .    1    .    .    .    10   .    .    4    7    
  Pick Up                  63   | 5    17   1    .    1    21   8    1    .    1    .    1    3    .    4    .    .    .    
  Fast Attach              43   | 6    .    .    .    2    9    4    .    .    2    .    .    3    4    5    .    1    7    
  Attach                   39   | 1    .    2    1    3    9    11   3    .    .    .    2    .    2    .    .    .    5    
  Detach                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    
  Swap                     49   | 2    16   1    .    1    9    13   1    .    4    .    2    .    .    .    .    .    .    
  Drop                     55   | .    6    1    .    2    12   16   1    .    .    .    1    4    5    2    .    .    5    
  Fire                     220  | 11   26   34   .    17   110  9    .    .    5    .    6    .    .    .    .    .    2    
  Melee                    120  | .    .    .    .    .    7    40   10   .    2    .    4    7    23   11   .    .    16   
  Ram                      5    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11   | .    6    2    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory
-3/Research
-2/Research
-2/DSF
-1/Access

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 16)
  128 | -11/Scrapyard      | Entered Materials
  339 | -10/Materials      | Build established: Mutant
  503 | -10/Materials      | Discovered new exit (range 6)
  961 | -10/Materials      | Discovered new exit (range 13)
 1189 | -10/Materials      | Learned location of Mines (-10)
 1228 | -10/Materials      | Derelicts attacked the area
 1253 | -10/Materials      | Learned location of Recycling (-9)
 1305 | -10/Materials      | Learned Storage emergency access door positions
 1349 | -10/Materials      | Learned Storage security intel
 1385 | -10/Materials      | Learned location of Storage (-9)
 1411 | -10/Materials      | Identified exit to Subcaves
 1411 | -10/Materials      | Identified exit to Materials
 1449 | -10/Materials      | Learned location of 1 exit from Recycling
 1496 | -10/Materials      | Learned location of Mines (-9)
 1501 | -10/Materials      | Discovered exit to Materials (range 12)
 1553 | -10/Materials      | Learned 2 Mines zone layouts
 1796 | -10/Materials      | Entered Mines
 2029 | -10/Mines          | Learned location of Zion (-7)
 2065 | -10/Mines          | Discovered exit to Materials (range 6)
 2068 | -10/Mines          | Received a Mining Laser from a helpful Derelict
 2262 | -10/Mines          | Excavation squad dispatched
 2262 | -10/Mines          | A large section of the Mines collapsed
 2417 | -10/Mines          | Lost 3 parts (1p1n1u)
 2448 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 2451 | -10/Mines          | Discovered new exit (range 5)
 2460 | -10/Mines          | Entered Exiles
 2460 | -10/Exiles         | Found Exiles lab abandoned
 2994 | -10/Exiles         | Discovered new exit (range 10)
 3014 | -10/Exiles         | Entered Mines
 3315 | -9/Mines           | Learned Materials emergency access door positions
 3743 | -9/Mines           | Discovered new exit (range 8)
 3765 | -9/Mines           | Entered Materials
 3765 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
 3926 | -8/Materials       | Lost 4 parts (1p1n1u1w)
 4176 | -8/Materials       | Build established: Scavenger-Mutant
 4784 | -8/Materials       | Core integrity fell below 50%
 5202 | -8/Materials       | Discovered new exit (range 11)
 5278 | -8/Materials       | Entered Factory
 5278 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5765 | -7/Factory         | Lost 3 parts (2n1u)
 5775 | -7/Factory         | Build established: Hacker-Sprinter
 5821 | -7/Factory         | Discovered new exit (range 16)
 5825 | -7/Factory         | Identified exit to Factory
 5825 | -7/Factory         | Entered another Factory area
 5825 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5840 | -6/Factory         | System Shield fried by hacking feedback
 5946 | -6/Factory         | Discovered new exit (range 12)
 5953 | -6/Factory         | Identified exit to Lower Caves
 5953 | -6/Factory         | Entered Lower Caves
 6014 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6075 | -6/Lower Caves     | Build established: Sprinter
 6124 | -6/Lower Caves     | Discovered new exit (range 15)
 6128 | -6/Lower Caves     | Identified exit to Lower Caves
 6128 | -6/Lower Caves     | Entered another Lower Caves area
 6174 | -6/Lower Caves     | Learned 4 Factory zone layouts
 6175 | -6/Lower Caves     | Spotted B-75 Beast
 6356 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6368 | -6/Lower Caves     | Discovered new exit (range 11)
 6370 | -6/Lower Caves     | Identified exit to Data Miner
 6370 | -6/Lower Caves     | Entered Data Miner
 6370 | -6/Data Miner      | Discovered new exit (range 6)
 6375 | -6/Data Miner      | Met Data Miner
 6380 | -6/Data Miner      | Learned location of Section 7 (-2)
 6380 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6385 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6390 | -6/Data Miner      | Identified exit to Proximity Caves
 6391 | -6/Data Miner      | Entered Proximity Caves
 6475 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6549 | -5/Proximity Caves | Discovered new exit (range 6)
 6550 | -5/Proximity Caves | Identified exit to Factory
 6551 | -5/Proximity Caves | Entered Factory
 6551 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6552 | -5/Factory         | Identified exit to Factory
 6679 | -5/Factory         | Entered another Factory area
 6679 | -4/Factory         | Evolved 2 slots: Utility x2
 6724 | -4/Factory         | Spotted B-86 Titan
 6955 | -4/Factory         | Fabricated Exp. Force Field (x1)
 7034 | -4/Factory         | Fabricated Antigrav Array?
 7088 | -4/Factory         | Discovered new exit (range 16)
 7092 | -4/Factory         | Identified exit to Research
 7093 | -4/Factory         | Entered Research
 7093 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 7287 | -3/Research        | Spotted B-86 Titan
 7297 | -3/Research        | Discovered new exit (range 4)
 7298 | -3/Research        | Identified exit to Research
 7298 | -3/Research        | Entered another Research area
 7298 | -2/Research        | Evolved 2 slots: Utility x2
 7319 | -2/Research        | Identified exit to DSF
 7319 | -2/Research        | Entered DSF
 7341 | -2/DSF             | Additional patrols routed to DSF
 7347 | -2/DSF             | Discovered new exit (range 14)
 7352 | -2/DSF             | Entered Access
 7352 | -1/Access          | Evolved 2 slots: Utility x2
 7382 | -1/Access          | Lost 6 parts (1n3u2w)
 7516 | -1/Access          | Spotted B-99 Colossus
 7551 | -1/Access          | Spotted B-99 Colossus
 7564 | -1/Access          | Lost 3 parts (1p1n1u)
 7567 | -1/Access          | Spotted B-99 Colossus
 7713 | -1/Access          | Found Prototype Launcher
 7713 | -1/Access          | Identified Point Singularity Launcher
 7821 | -1/Access          | Build established: Mutant
 7902 | -1/Access          | Core integrity fell below 50%
 7952 | -1/Access          | Core integrity fell below 20%
 8003 | -1/Access          | System corruption reached 10%
 8006 | -1/Access          | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
07945_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal A011.
07945_ Slammed into R-10 Processor.
07945_ Transport Network Coupler destroyed.
07945_ 0b10 Decoder Chip [Looter] destroyed.
07945_ System corrupted by crushing effect (+2).
07945_ System corrupted by crushing effect (+4).
07945_ Destabilizing: Core damaged (-64).
07946_ =<HHCEKTLQMZ2LD0F1 J/8A295HXC U/<ASI=U#
07947_ Slammed into R-10 Processor. <x2>
07951_ Slug penetrates Garrison Access. <x2>
07951_ Slug penetrates Wall.
07951_ Penetrated by Slug. <x4>
07954_ Slug penetrates Wall. <x2>
07968_ Penetrated by Slug.
07968_ Slug penetrates Wall.
07994_ U-05 Engineer lays Concrete. <x4>
07999_ U-05 Engineer builds a Wall.
08002_ ALERT: Rogue bot located, Programmers report
  to Access Zone 1R.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          23
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             3
Armor Coverage             600
Resistance: KI             20
Evasion (%)                74
Melee Accuracy             6
Target Analysis            8
Recoil Reduction           3
Matter Filtering           50
Salvage Targeting          2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
      Imp. Matter Compressor | -6/Data Miner | Free
               Enh. Coil Gun | -6/Data Miner | Free
                     Railgun | -6/Data Miner | Free
         Imp. Linear Gravjet | -6/Data Miner | Free
        Imp. Antigrav System | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
            Particle Reactor | -6/Data Miner | Free
          Adv. Weapon Cycler | -6/Data Miner | Free
            Imp. Force Field | -6/Data Miner | Free
           Hvy. Phase Cannon | -6/Data Miner | Free

 Robot Schematics 
------------------
   L-41 Fighter | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free

 Fabricated
------------
 Exp. Force Field | x1 | -4/Factory | Preloaded
   Antigrav Array | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Decoder Ring

 Challenges 
------------
None

 Game 
------
Seed              MiningDispersionPod
  Manual?         0
Play Time         01:16:14
  Cumulative      50.7 hours
  Start           2024.10.04 @ 04:25:45
  End             2024.10.04 @ 05:38:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          49
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: edd8b1ad-73bb-43bd-a8c0-75039dc922b9