Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 23:33:35

Player: THR33-1NT

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (76)      380
Value Destroyed (2296)     2296
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1480)               1480
              TOTAL SCORE: 8396

 Bonus
-------
Follower Combat Kills      120
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             0/850
Matter                     264/300
Energy                     150/150
System Corruption          6%
Temperature                Cool (49)
Movement                   Walking (120)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (2) --------
     Light Angular Momentum Engine
>          --- PROPULSION (5) ---
           Carbon-fiber Leg
>          --- UTILITY (6) ------
  Improved Signal Interpreter
           Relay Coupler [Grunt] (4)
>          --- WEAPON (2) -------
     Heavy Laser
>          --- INVENTORY (5) ----
           Xenon Bombardment Thruster
    Cooled Cesium-ion Thruster
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Flight Unit
    Cooled Cesium-ion Thruster
    Cooled Cesium-ion Thruster
    Cooled Cesium-ion Thruster
    Cooled Cesium-ion Thruster
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Weight Redist. System
  Improved Signal Interpreter
           Terrain Scan Processor
  Improved Light Armor Plating
           Relay Coupler [Grunt]
>          --- WEAPON -----------
  Improved Spread Laser
  Improved Spread Laser
>          --- INVENTORY --------
    Cooled Cesium-ion Thruster
    Cooled Cesium-ion Thruster
  Improved Sensor Array
  Improved Light Armor Plating
           Relay Coupler [Swarmer]
           Rocket Launcher
           Remote Datajack
           Powered Hammer
[Rating: 63]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Gar 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   .   .   .   1   .   
  Utility                  4    | .   .   .   1   .   1   1   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             154  | 9   6   11  18  13  15  20  17  23  11  11  
  Power                    23   | 3   1   2   1   3   1   4   3   4   .   1   
    Engine                 15   | 3   1   1   1   3   1   3   .   1   .   1   
    Core                   8    | .   .   1   .   .   .   1   3   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   2   4   8   4   4   5   3   1   5   1   
    Treads                 3    | .   2   .   1   .   .   .   .   .   .   .   
    Leg                    3    | .   .   2   .   .   .   .   .   .   .   1   
    Wheel                  4    | 2   .   2   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   4   .   .   .   .   .   .   .   
    Flight                 25   | .   .   .   3   4   4   5   3   1   5   .   
  Utility                  32   | 2   1   .   2   4   4   3   6   6   2   2   
    Device                 16   | 1   .   .   2   3   3   2   2   2   .   1   
    Storage                5    | 1   1   .   .   1   .   1   .   1   .   .   
    Processor              2    | .   .   .   .   .   1   .   .   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   2   .   .   1   
    Protection             6    | .   .   .   .   .   .   .   2   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   2   5   7   2   6   8   5   12  4   7   
    Energy Gun             33   | 1   .   2   3   1   6   6   1   6   3   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   1   2   3   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   1   .   .   .   1   1   .   .   
    Special Weapon         7    | .   .   .   .   .   .   .   1   3   1   2   
    Impact Weapon          8    | .   1   .   .   .   .   2   2   2   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   .   2   1   .   .   1   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   1   1   .   2   
    System Corruption      8    | .   .   .   .   .   .   .   1   1   .   6   
Parts Lost                 33   | .   .   4   3   3   .   .   8   .   .   15  
  Power                    9    | .   .   .   2   2   .   .   3   .   .   2   
  Propulsion               9    | .   .   3   .   .   .   .   1   .   .   5   
  Utility                  8    | .   .   .   1   1   .   .   2   .   .   4   
  Weapon                   7    | .   .   1   .   .   .   .   2   .   .   4   
  Highest Loss Streak      13   | .   .   3   2   2   .   .   5   .   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 98  94  90  99  99  86  97  99  60  
  Engine                   8    | .   14  12  6   6   9   13  .   4   .   .   
  Core                     2    | .   .   1   4   .   .   1   8   8   13  3   
  Treads                   6    | .   26  14  2   .   .   .   .   .   .   .   
  Wheel                    1    | .   1   9   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   25  .   .   .   .   .   .   .   
  Flight                   20   | .   .   .   2   33  36  29  28  30  33  16  
  Device                   17   | .   14  14  19  26  24  23  13  11  6   3   
  Storage                  9    | .   14  14  11  2   9   7   7   7   6   4   
  Processor                3    | .   .   .   .   .   2   7   7   7   10  6   
  Hackware                 1    | .   .   .   .   .   .   .   2   7   6   9   
  Protection               1    | .   .   .   .   .   .   .   4   3   7   2   
  Energy Gun               9    | .   2   7   11  20  12  14  1   9   10  4   
  Ballistic Gun            7    | .   25  19  9   1   5   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             33   | 14  28  30  31  31  17  28  33  31  31  28  
  Greatest Support         40   | 26  40  40  30  15  26  28  30  30  38  32  
  Greatest Overweight (x)  10   | .   .   2   6   2   .   2   10  1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  8   8   8   8   8   8   
  Average Capacity         10   | 7   14  15  15  6   8   8   8   8   8   7   
  Most Carried             15   | 8   15  15  15  14  8   8   8   8   8   8   
  Average Carried          9    | 5   11  14  14  5   7   7   7   7   7   6   
  Final Capacity           15   | 8   15  15  15  8   8   8   8   8   8   5   
  Final Carried            15   | 8   15  15  15  8   8   8   8   8   8   3   

 Class Distribution 
--------------------
 43% | Mutant
 35% | Sprinter
 12% | Scavenger-Sprinter
  7% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
             Mutant | -9/Mines
 Scavenger-Sprinter | -8/Materials
           Sprinter | -7/Factory
           Sprinter | -7/Garrison
           Sprinter | -7/Factory
           Sprinter | -6/Factory
             Mutant | -6/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Gar 
Matter Collected           2034 | 309 240 163 234 144 150 150 167 255 12  210 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2662 | 126 424 189 359 365 170 162 191 232 47  397 
  Parts                    142  | 7   27  6   19  17  11  17  10  18  1   9   
Haulers Intercepted        4    | .   1   .   1   .   .   1   .   1   .   .   
Recyclers Shooed           2    | 1   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Gar 
Combat Hostiles Destroyed  52   | .   8   5   10  6   2   1   8   3   1   8   
  Melee                    7    | .   .   .   .   .   .   1   3   .   .   3   
  Guns                     32   | .   8   5   8   5   2   .   1   1   1   1   
  AOE                      6    | .   .   .   2   .   .   .   2   2   .   .   
Classes Destroyed          12   | 2   5   2   1   1   .   1   .   .   .   .   
  Worker                   9    | .   2   .   .   1   1   2   .   3   .   .   
  Builder                  3    | .   .   .   .   1   .   .   .   2   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   1   .   
  Hauler                   4    | .   1   .   1   .   .   1   .   1   .   .   
  Recycler                 3    | 1   .   .   .   2   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   1   .   1   .   .   1   .   .   
  Swarmer                  20   | .   1   .   5   4   .   .   7   2   .   1   
  Grunt                    20   | .   7   2   3   2   .   .   .   .   1   5   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   1   1   .   2   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   1   1   1   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 2   3   3   4   4   2   1   3   5   1   6   
  Combat Bots Only         7    | .   3   3   4   4   1   1   3   2   1   7   
Max Kills in Single Turn   2    | 1   1   1   2   1   1   1   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   2   2   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Fac  Gar  
Damage Taken               4842 | .    237  482  690  294  158  141  741  82   281  1736 
  Core                     1520 | .    22   23   240  99   27   35   151  58   76   789  
  Absorbed by Shields      203  | .    .    .    .    .    .    .    193  .    .    10   
  Regen/Repaired (Parts)   77   | .    .    .    .    .    .    30   .    47   .    .    
Core Remaining (%)         71   | 100  .    82   .    15   95   .    .    65   .    .    
Volleys Fired              214  | 9    29   24   35   25   16   10   6    25   10   25   
  Largest                  2    | 2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  150  | 60   40   60   112  112  111  110  110  150  150  150  
Shots Fired                370  | 18   58   48   65   46   24   20   10   35   17   29   
  Gun                      350  | 18   58   48   64   46   24   20   8    30   14   20   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 3    | .    .    .    1    .    .    .    1    1    .    .    
  Special                  17   | .    .    .    .    .    .    .    1    4    3    9    
  Kinetic                  139  | 9    58   30   42   .    .    .    .    .    .    .    
  Thermal                  157  | 9    .    18   22   46   16   .    .    12   14   20   
  Explosive                3    | .    .    .    1    .    .    .    1    1    .    .    
  Electromagnetic          54   | .    .    .    .    .    8    20   8    18   .    .    
  Robot Hit Streak         20   | 6    14   12   12   7    7    12   20   8    15   6    
  Robot Miss Streak        7    | 2    2    2    2    6    5    1    .    7    4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    2    2    1    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    1    .    .    .    
Shots Hit Robots           289  | 12   39   32   49   28   16   17   17   20   16   43   
  Core Hits                140  | 4    19   12   19   10   5    7    7    23   16   18   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    .    1    .    .    5    
  Critical Strikes         10   | .    .    .    .    2    2    .    1    .    .    5    
    Burn                   4    | .    .    .    .    2    2    .    .    .    .    .    
    Smash                  6    | .    .    .    .    .    .    .    1    .    .    5    
Melee Attacks              55   | .    1    .    .    .    .    3    17   3    .    31   
  Impact                   55   | .    1    .    .    .    .    3    17   3    .    31   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    1    2    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5808 | 145  518  357  728  506  361  274  677  616  324  1302 
  Guns                     3644 | 145  506  350  618  506  298  187  104  315  324  291  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               415  | .    .    .    110  .    63   .    148  94   .    .    
  Melee                    1730 | .    .    .    .    .    .    87   425  207  .    1011 
  Ramming                  19   | .    12   7    .    .    .    .    .    .    .    .    
  Kinetic                  1178 | 65   506  227  380  .    .    .    .    .    .    .    
  Thermal                  2027 | 80   .    123  238  506  243  .    .    222  324  291  
  Explosive                352  | .    .    .    110  .    .    .    148  94   .    .    
  Electromagnetic          502  | .    .    .    .    .    118  187  104  93   .    .    
  Impact                   1730 | .    .    .    .    .    .    87   425  207  .    1011 
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    3    4    .    6    
  Average Corruption       3    | .    .    .    .    .    .    .    2    3    .    3    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    5    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    2    5    .    .    
    Message Errors         1    | .    .    .    .    .    .    .    1    .    .    .    
    Matter Fused           2    | .    .    .    .    .    .    .    .    2    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    1    2    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            550  | .    .    .    17   .    .    .    155  152  .    226  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               17   | .    .    .    17   .    .    .    .    .    .    .    
  Melee                    533  | .    .    .    .    .    .    .    155  152  .    226  
Knockbacks                 9    | .    1    .    .    .    .    .    2    1    .    5    
  Impact                   8    | .    1    .    .    .    .    .    2    1    .    4    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      84   | .    .    .    .    .    14   .    46   24   .    .    
  Shots                    3    | .    .    .    .    .    1    .    1    1    .    .    
  Rammed                   3    | .    1    2    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    1    2    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        408  | .    2    86   278  272  252  144  171  234  390  408  
  Average Temperature      76   | .    2    59   46   75   79   48   61   64   115  127  
  Received Heat Transfer   1162 | .    126  81   234  60   63   9    18   6    72   493  
  Effects                  10   | .    .    .    .    .    .    .    .    .    4    6    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    1    1    
    Interference           5    | .    .    .    .    .    .    .    .    .    2    3    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    .    .    3    3    .    1    
  Impact Corruptions       18   | .    .    .    .    .    .    .    7    3    .    8    
Robots Melted              1    | .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    1    4    1    .    .    .    .    .    
  Heat Transferred         3413 | 175  .    275  532  1221 481  .    .    180  270  279  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Gar 
Peak Influence             378  | 15  225 168 378 318 166 105 332 264 227 298 
  Initial                  174  | .   9   87  7   143 123 6   73  174 37  158 
  Average                  117  | 6   80  72  234 275 113 25  177 95  92  232 
Maximum Alert Level        1    | .   1   .   1   1   .   .   1   1   1   1   
  Low Security (%)         75   | 100 84  100 32  3   100 100 47  81  93  19  
  Level 1                  24   | .   15  .   67  96  .   .   52  18  6   80  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   .   1   .   2   4   .   
  Investigation            2    | .   1   .   .   .   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            3    | .   .   .   .   .   .   .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   1   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Gar 
Distress Signals           2    | .   1   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              135  | .   12  8   16  8   10  5   18  11  26  21  
  Peak Tracking Total      17   | .   4   5   9   4   3   4   7   4   17  9   
  Tactical Retreats        13   | .   .   .   2   1   2   1   1   1   3   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Gar 
Traps Triggered            11   | .   1   .   .   .   .   2   3   2   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Gar 
Machines Disabled          5    | .   1   .   1   .   .   .   2   1   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   1   1   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   2   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Gar 
Machines Accessed          23   | .   3   .   2   .   4   4   .   7   3   .   
  Terminals                13   | .   3   .   2   .   3   1   .   4   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   2   .   
  Repair Stations          5    | .   .   .   .   .   1   2   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   1   .   
Total Hacks                58   | .   13  .   5   .   12  6   .   19  3   .   
  Successful               29   | .   9   .   1   .   5   5   .   7   2   .   
  Failed                   29   | .   4   .   4   .   7   1   .   12  1   .   
    Catastrophic           10   | .   .   .   2   .   3   1   .   3   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   5   .   4   .   7   .   .   .   .   .   
  Terminals                42   | .   13  .   5   .   11  1   .   12  .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   2   2   .   
  Repair Stations          10   | .   .   .   .   .   1   4   .   5   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   1   .   
Terminal Hacks             19   | .   9   .   1   .   5   .   .   4   .   .   
  Record                   3    | .   1   .   .   .   .   .   .   2   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   .   1   .   .   
  Hauler Manifests         3    | .   2   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              4    | .   2   .   .   .   1   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       7    | .   .   .   .   .   .   4   .   3   .   .   
  Scan Component           4    | .   .   .   .   .   .   2   .   2   .   .   
  Repair                   3    | .   .   .   .   .   .   2   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   3   .   2   .   4   3   .   7   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   2   .   1   .   .   
  Time                     127  | .   .   .   .   .   .   83  .   44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Gar 
Used RIF Installer         2    | .   .   .   .   .   .   .   1   .   .   1   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              10   | .   .   .   .   .   .   .   1   3   1   5   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   .   
  Combat                   9    | .   .   .   .   .   .   .   1   2   1   5   
Robot Hacks Applied        11   | .   .   .   .   .   .   .   1   3   1   6   
  check_alert              1    | .   .   .   .   .   .   .   .   1   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   1   
  go_dormant               4    | .   .   .   .   .   .   .   .   .   1   3   
  overwrite_iff            5    | .   .   .   .   .   .   .   1   2   .   2   
Relay Couplers Released    13   | .   .   .   .   .   .   .   8   .   .   5   
  Machine Destruction      13   | .   .   .   .   .   .   .   8   .   .   5   
  Attached                 3    | .   .   .   .   .   .   .   2   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Gar 
Total Allies               6    | .   .   1   .   .   .   .   1   2   .   2   
  Largest Group            1    | .   .   1   1   .   .   .   1   1   .   1   
  Highest-Rated Group      31   | .   .   31  26  .   .   .   16  16  .   12  
  Highest-Rated Ally       31   | .   .   31  26  .   .   .   16  16  .   12  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   18  .   .   .   .   4   5   .   2   
  Total Damage             395  | .   .   247 .   .   .   .   49  74  .   25  
  Kills                    5    | .   .   3   .   .   .   .   1   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Gar 
Turns Passed               4669 | 119 788 451 380 358 713 680 263 452 237 228 
Spaces Moved               4053 | 77  423 256 250 335 509 736 207 700 451 109 
  Core                     19   | 2   .   .   .   .   .   4   4   .   .   9   
  Treads                   489  | .   368 121 .   .   .   .   .   .   .   .   
  Legs                     26   | .   .   16  9   .   .   .   .   .   .   1   
  Wheels                   249  | 75  55  119 .   .   .   .   .   .   .   .   
  Hover                    220  | .   .   .   220 .   .   .   .   .   .   .   
  Flight                   3050 | .   .   .   21  335 509 732 203 700 451 99  
  Fastest Speed            24   | 50  90  95  42  34  27  27  29  31  24  27  
  Average Speed            54   | 89  150 133 90  35  29  28  40  31  27  34  
  Slowest Speed            550  | 100 160 260 460 174 31  150 550 103 29  250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            15   | .   .   .   .   1   .   2   .   5   7   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 4   54  57  19  48  42  15  47  22  17  27  
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   1   .   .   .   1   1   .   1   1   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   .   .   .   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   .   .   .   
Spaces Dug                 2    | .   .   .   .   .   .   1   .   1   .   .   
Terrain Destroyed          34   | .   .   .   9   .   6   1   11  7   .   .   
  Melee                    2    | .   .   .   .   .   .   1   .   1   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      32   | .   .   .   9   .   6   .   11  6   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Fac  Gar  
Total                      6037 | 106  514  318  344  527  1052 1181 345  889  543  218  
  Wait                     1333 | .    36   17   20   137  490  395  41   126  47   24   
  Move                     4013 | 76   422  255  249  332  508  731  205  689  437  109  
  Hop                      14   | .    .    .    .    1    .    2    .    5    6    .    
  Pick Up                  64   | 9    12   3    7    5    6    7    4    5    5    1    
  Fast Attach              69   | 8    .    4    13   8    8    11   3    9    2    3    
  Attach                   27   | .    .    2    2    3    1    2    10   1    2    4    
  Detach                   9    | .    .    .    .    .    .    .    5    2    1    1    
  Swap                     58   | 1    6    5    3    2    6    7    4    13   7    4    
  Drop                     96   | 3    7    6    15   14   17   13   1    11   8    1    
  Fire                     214  | 9    29   24   35   25   16   10   6    25   10   25   
  Melee                    55   | .    1    .    .    .    .    3    17   3    .    31   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    1    2    .    .    .    .    .    .    .    .    
  Escape Stasis            82   | .    .    .    .    .    .    .    49   .    18   15   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low / Gar)
-7/Garrison
-7/Factory
-6/Factory (discovered 2 exits: *Low / Gar)
-6/Garrison

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  120 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Identified exit to Mines
  171 | -10/Materials | Discovered new exit (range 18)
  306 | -10/Materials | Build established: Mutant
  399 | -10/Materials | Discovered new exit (range 4)
  908 | -10/Materials | Entered Mines
  948 | -10/Mines     | Assembled infested the area
  953 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1181 | -10/Mines     | Lost 3 parts (2n1w)
 1198 | -10/Mines     | Learned Materials stockpile data
 1204 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1322 | -10/Mines     | Discovered new exit (range 9)
 1359 | -10/Mines     | Entered Materials
 1359 | -9/Materials  | Accompanied by 1 ally
 1359 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1537 | -9/Materials  | Discovered new exit (range 16)
 1717 | -9/Materials  | Core integrity fell below 50%
 1739 | -9/Materials  | Entered Mines
 1741 | -9/Mines      | Met a Derelict bent on vengeance
 1761 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1906 | -9/Mines      | Core integrity fell below 20%
 2096 | -9/Mines      | Discovered new exit (range 5)
 2097 | -9/Mines      | Entered Materials
 2097 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2221 | -8/Materials  | Discovered new exit (range 12)
 2400 | -8/Materials  | Build established: Scavenger-Sprinter
 2806 | -8/Materials  | Discovered new exit (range 15)
 2810 | -8/Materials  | Identified exit to Factory
 2810 | -8/Materials  | Entered Factory
 2810 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2866 | -7/Factory    | Repaired Imp. Flight Unit
 2915 | -7/Factory    | Discovered new exit (range 13)
 2918 | -7/Factory    | Identified exit to Lower Caves
 2965 | -7/Factory    | Repaired VTOL Module
 3113 | -7/Factory    | Garrison activated, responded to threat
 3264 | -7/Factory    | Build established: Sprinter
 3489 | -7/Factory    | Identified exit to Garrison
 3490 | -7/Factory    | Entered Garrison
 3492 | -7/Garrison   | Installed Relay Interface Framework
 3567 | -7/Garrison   | Lost 5 parts (1p1n1u2w)
 3600 | -7/Garrison   | Triggered checkpoint
 3602 | -7/Garrison   | Garrison Relay disabled
 3714 | -7/Garrison   | Triggered checkpoint
 3716 | -7/Garrison   | Triggered checkpoint
 3730 | -7/Garrison   | Garrison Relay disabled
 3748 | -7/Garrison   | Discovered new exit (range 15)
 3752 | -7/Garrison   | Identified exit to Factory
 3753 | -7/Garrison   | Entered Factory
 3897 | -7/Factory    | Repaired Mic. Nuclear Core
 4204 | -7/Factory    | Discovered new exit (range 3)
 4205 | -7/Factory    | Identified exit to Factory
 4205 | -7/Factory    | Entered another Factory area
 4205 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4260 | -6/Factory    | Discovered new exit (range 7)
 4261 | -6/Factory    | Identified exit to Lower Caves
 4427 | -6/Factory    | Garrison activated, responded to threat
 4441 | -6/Factory    | Identified exit to Garrison
 4442 | -6/Factory    | Entered Garrison
 4445 | -6/Garrison   | Expanded RIF knowledge: Program Shield
 4491 | -6/Garrison   | Triggered checkpoint
 4518 | -6/Garrison   | Triggered checkpoint
 4544 | -6/Garrison   | Garrison Relay disabled
 4596 | -6/Garrison   | Core integrity fell below 50%
 4624 | -6/Garrison   | Core integrity fell below 20%
 4643 | -6/Garrison   | Destroyed 7 combat bots
 4670 | -6/Garrison   | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
04622_ G-50 Soldier system terminally corrupted.
04624_ Acquired 55 matter.
04626_ Sml. Storage Unit destroyed.
04628_ G-67 Veteran knocked back.
04634_ G-67 Veteran suffers critical hit (Smash).
04634_ Destroyed Flexi-carbon Leg.
04634_ G-67 Veteran system corrupted by crushing effect.
04634_ G-67 Veteran knocked back.
04635_ Powered Hammer destroyed.
04638_ Imp. Spread Laser destroyed.
04641_ Critical hit (Burn: +50).
04644_ Imp. Spread Laser destroyed.
04646_ Acquired Corrupted Hvy. Laser.
04646_ Integrated Corrupted Hvy. Laser (+1).
04650_ G-67 Veteran misfires.
04654_ Acquired 62 matter.
04656_ Acquired Corrupted Lgt. Angular Momentum Engine.
04656_ Integrated Corrupted Lgt. Angular Momentum Engine (+5).
04660_ Acquired Carbon-fiber Leg.
04662_ Acquired 55 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          25
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       85
ECM Strength               1
Additional Mass Support    9
Armor Coverage             300
Resistance: KI             20
Evasion (%)                72
Recoil Reduction           2
Relay Coupler Types        2
Relay Coupler Value        27

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Error 47
I Survived The Infestation
Let's See Who's Tougher
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              SegregatorBombardmentScanner
  Manual?         0
Play Time         01:21:22
  Cumulative      7.8 hours
  Start           2022.04.03 @ 22:02:09
  End             2022.04.03 @ 23:33:35
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          18
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b68a3e5-c052-40d8-9ca4-ac5cc777a39d