Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.22 @ 19:31:04 Player: josiah Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (43) 215 Value Destroyed (1189) 1189 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (291) 291 TOTAL SCORE: 8735 Bonus ------- Follower Combat Kills 291 Cogmind --------- Core Integrity 1382/1600 Matter 264/300 Energy 79/100 System Corruption 6% Temperature Cool (12) Movement Flying (52) Location -1/Access Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (8) --- Medium Treads Improved Antigrav System Cooled Nuclear Pulse Thruster Impulse Thruster Array > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Gravity Neutralizing Apparatus Advanced Signal Interpreter Advanced Terrain Scan Processor Transport Network Coupler > --- WEAPON (2) ------- Plasma Sword Enhanced Force Lance > --- INVENTORY (4) ---- Plasma Sword Heavy Pick Peak State ------------ > --- POWER ------------ Micro Nuclear Core Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Small Storage Unit Compact Battery Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Advanced Sensor Array Advanced Terrain Scan Processor Advanced Transmission Jammer > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Impulse Thruster Array Improved Maneuvering Thrusters Heavy Pick [Rating: 127] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Pick Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 . 2 Power 4 | . . . . 1 . 1 . 1 . . . 1 Propulsion 6 | . . 1 . 1 . 1 . 1 . 2 . . Utility 8 | . . 1 . . 2 . 2 . 2 . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 139 | 6 7 8 27 22 14 12 6 10 8 2 5 12 Power 26 | 1 1 3 5 5 3 1 1 2 1 . 2 1 Engine 15 | 1 1 3 5 3 . . . 1 1 . . . Core 7 | . . . . 2 3 1 1 . . . . . Reactor 4 | . . . . . . . . 1 . . 2 1 Propulsion 46 | 2 2 3 7 7 3 5 1 8 3 2 1 2 Treads 3 | 2 . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 2 | . . . 1 . . . . . . . . 1 Flight 41 | . 2 3 6 7 3 5 1 8 3 2 1 . Utility 41 | 1 . 1 6 7 7 4 4 . 3 . 1 7 Device 26 | . . . 4 5 2 4 3 . 2 . 1 5 Storage 6 | 1 . 1 1 . 2 . . . 1 . . . Processor 6 | . . . . 1 2 . 1 . . . . 2 Hackware . | . . . . . . . . . . . . . Protection 3 | . . . 1 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 4 1 9 3 1 2 . . 1 . 1 2 Energy Gun 14 | 2 3 . 8 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 4 | . 1 . . 2 . . . . . . . 1 Piercing Weapon 5 | . . . . . . 2 . . 1 . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . . 1 1 1 1 . . 1 Parts Lost 57 | . 7 3 12 5 . . . 7 4 1 11 7 Power 13 | . 1 1 . 2 . . . 3 1 . 3 2 Propulsion 20 | . 2 2 5 2 . . . 3 1 . 4 1 Utility 13 | . . . 2 . . . . 1 2 1 3 4 Weapon 11 | . 4 . 5 1 . . . . . . 1 . Highest Loss Streak 11 | . 7 3 3 5 . . . 4 3 1 11 5 Average Slot Usage (%) 84 | . 72 71 77 96 100 100 95 92 83 73 73 46 Engine 4 | . 8 6 9 9 4 . . 3 . . . . Core 6 | . . . . 6 9 20 17 13 4 4 3 . Reactor 1 | . . . . . . . . . 4 4 7 3 Flight 25 | . 8 31 22 34 30 33 24 25 22 26 23 9 Device 16 | . . . 14 13 14 19 23 20 21 17 16 17 Storage 7 | . 14 11 11 9 7 6 5 5 9 8 7 . Processor 6 | . . . . 4 15 6 11 10 8 4 4 6 Energy Gun 4 | . 18 . 11 13 . . . . . . . . Slashing Weapon 3 | . 5 11 2 4 14 . . . . . . . Piercing Weapon 5 | . . . . . . 11 11 10 9 8 7 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 74 | 9 9 10 18 23 25 32 36 44 47 43 74 33 Greatest Support 107 | 40 40 12 13 28 36 43 51 72 75 54 107 51 Greatest Overweight (x) 3 | . 1 . 3 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 8 6 6 10 6 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 6 6 5 4 Most Carried 6 | 3 6 6 6 6 6 6 6 6 6 2 4 2 Average Carried 4 | 1 4 5 5 5 5 5 5 5 5 1 3 . Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 4 4 Final Carried 6 | 3 6 6 6 6 6 6 6 4 4 2 2 2 Class Distribution -------------------- 30% | Sprinter 18% | Scavenger-Mutant 14% | Mutant 11% | Generator-Scout 8% | Infiltrator-Sprinter 7% | Scout 4% | Generator-Sprinter 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scout | -5/Factory Generator-Scout | -4/Factory Infiltrator-Sprinter | -3/Research Sprinter | -2/Research Generator-Sprinter | -2/Testing Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Matter Collected 1384 | 255 30 85 268 165 69 . 30 311 70 18 . 83 Remotely . | . . . . . . . . . . . . . Salvage Created 1706 | . 120 143 456 334 . . 30 317 22 . . 284 Parts 92 | . 7 10 29 19 . . 1 15 2 . . 9 Haulers Intercepted 2 | . . . 1 . . . . . . . . 1 Recyclers Shooed 4 | . . . 4 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 31 | . 5 5 11 8 . . . . . . . 2 Melee 14 | . 2 5 4 1 . . . . . . . 2 Guns 14 | . 3 . 7 4 . . . . . . . . AOE 1 | . . . . 1 . . . . . . . . Classes Destroyed 10 | . 2 1 3 1 . . . 2 . . . 1 Worker 4 | . . . 1 . . . 1 . 1 . . 1 Hauler 2 | . . . 1 . . . . . . . . 1 Recycler 3 | . . . 1 . . . . 2 . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 2 | . . . . . . . . 1 . . . 1 Swarmer 12 | . 3 3 3 3 . . . . . . . . Grunt 8 | . 2 . 5 1 . . . . . . . . Sentry 8 | . . 2 3 2 . . . . . . . 1 Hunter 2 | . . . . 2 . . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 Best Kill Streak 5 | . 5 2 5 2 . . 1 1 1 . . 2 Combat Bots Only 5 | . 5 2 4 2 . . . . . . . 2 Max Kills in Single Turn 1 | . 1 1 1 1 . . 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . Melee 1 | . 1 1 1 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Damage Taken 5508 | . 672 300 762 594 . . . 836 686 54 827 777 Core 1314 | . 131 91 212 106 . . . 228 261 . 67 218 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 80 | 100 47 . 24 80 100 100 100 80 79 . 95 . Volleys Fired 79 | . 10 . 42 27 . . . . . . . . Largest 2 | . 2 . 2 2 . . . . . . . . Hottest 130 | . 90 . 130 90 . . . . . . . . Shots Fired 129 | . 16 . 64 49 . . . . . . . . Gun 129 | . 16 . 64 49 . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 6 | . . . 6 . . . . . . . . . Thermal 74 | . 16 . 58 . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 49 | . . . . 49 . . . . . . . . Robot Hit Streak 18 | . 5 . 18 17 . . . . . . . . Robot Miss Streak 6 | . 2 . 4 6 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . Shots Hit Robots 160 | . 15 19 65 36 . 1 1 7 1 . . 15 Core Hits 88 | . 7 5 48 13 . . 1 5 1 . . 8 Critical Hits 3 | . . . . 1 . . . 1 . . . 1 Critical Kills 2 | . . . . . . . . 1 . . . 1 Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . Melee Attacks 212 | . 3 27 29 6 11 17 13 30 33 15 8 20 Impact . | . . . . . . . . . . . . . Slashing 77 | . 3 27 29 6 11 1 . . . . . . Piercing 135 | . . . . . . 16 13 30 33 15 8 20 Sneak Attacks 7 | . . . 1 . . . 1 2 1 . . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . 3 . . . . Damage Inflicted 3935 | . 224 453 1088 704 . 36 87 367 125 . . 851 Guns 1203 | . 152 . 548 503 . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 132 | . . . . 132 . . . . . . . . Melee 2600 | . 72 453 540 69 . 36 87 367 125 . . 851 Ramming . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 832 | . 152 . 548 132 . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 503 | . . . . 503 . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1134 | . 72 453 540 69 . . . . . . . . Piercing 1466 | . . . . . . 36 87 367 125 . . 851 Highest Corruption 6 | . . . . . . . . 4 6 . . 6 Average Corruption 3 | . . . . . . . . 1 4 . . 4 Corruption Purged . | . . . . . . . . . . . . . Effects 12 | . . . . . . . . 1 5 . . 6 Message Errors 2 | . . . . . . . . . 2 . . . Matter Fused 4 | . . . . . . . . 1 1 . . 2 Heat Flow Errors 2 | . . . . . . . . . 1 . . 1 Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 382 | . . 19 10 20 . 14 . . . . . 319 Projectiles . | . . . . . . . . . . . . . Explosions 20 | . . . . 20 . . . . . . . . Melee 362 | . . 19 10 . . 14 . . . . . 319 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 77 | . . . . 77 . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 315 | . 315 . 154 310 3 270 . . 211 . 80 114 Average Temperature 65 | . 155 . 39 65 1 102 . . 108 . 19 76 Received Heat Transfer 894 | . 255 27 348 81 . . . 48 18 9 18 90 Effects 4 | . 2 . . 1 . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . Interference 2 | . . . . 1 . 1 . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . Parts Fried 5 | . . . . 5 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . . . . . Heat Transferred 1345 | . 409 . 786 150 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Peak Influence 365 | . 70 189 365 211 73 33 55 83 128 80 63 108 Average Influence 69 | . 30 98 201 71 26 18 31 26 23 53 42 46 Maximum Alert Level 1 | . . . 1 1 . . . . . . . . Low Security (%) 91 | 100 100 100 54 97 100 100 100 100 100 100 100 100 Level 1 8 | . . . 45 2 . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . . 1 1 1 . 1 . 1 1 . . 1 Investigation 1 | . . . 1 . . . . . . . . . Extermination 4 | . . . . . . 1 . 1 1 . . 1 Reinforcement 2 | . . 1 . 1 . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Distress Signals 12 | . . 2 2 4 . . . 3 . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 167 | . 6 9 25 28 . 3 . 27 28 1 17 23 Peak Tracking Total 15 | . 5 4 4 8 . 3 . 15 14 1 11 11 Tactical Retreats 21 | . . 1 3 1 . . . 6 5 . 3 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Traps Triggered 2 | . . . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Machines Disabled 3 | . . . . 1 . . . 1 1 . . . Max in Single Turn 1 | . . . . 1 . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Machines Accessed 21 | . . . 9 3 2 2 1 . 1 1 1 1 Terminals 19 | . . . 8 3 2 2 1 . 1 1 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 60 | . . . 25 9 7 9 3 . 3 2 1 1 Successful 32 | . . . 12 6 4 6 1 . 2 1 . . Failed 28 | . . . 13 3 3 3 2 . 1 1 1 1 Catastrophic 8 | . . . 1 1 2 1 1 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 43 | . . . 16 5 4 9 3 . 3 2 1 . Terminals 56 | . . . 22 9 7 9 3 . 3 2 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . 3 . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 8 | . . . 3 3 1 1 . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . Open Door 1 | . . . 1 . . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . Locate Traps 2 | . . . 1 1 . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 23 | . . . 8 3 3 5 1 . 2 1 . . Terminals 22 | . . . 7 3 3 5 1 . 2 1 . . Track 1 | . . . . . . 1 . . . . . . Botnet 17 | . . . 7 3 2 2 1 . 1 1 . . Operators 4 | . . . . . 1 2 . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . . . 7 2 2 2 1 . 1 1 1 1 Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Total Allies 10 | . . . 10 . . . . . . . . . Largest Group 10 | . . . 10 5 . . . . . . . . Highest-Rated Group 88 | . . . 88 48 . . . . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . . . . Total Orders 4 | . . . 4 . . . . . . . . . GOTO 1 | . . . 1 . . . . . . . . . FOLLOW 3 | . . . 3 . . . . . . . . . Ally Attacks 69 | . . . 59 10 . . . . . . . . Total Damage 690 | . . . 602 88 . . . . . . . . Kills 16 | . . . 14 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 16 | . . . 16 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Turns Passed 6817 | 85 207 353 1309 638 677 610 403 838 864 153 330 350 Spaces Moved 6396 | 49 143 228 620 577 913 749 505 849 876 152 325 410 Core 39 | 4 5 . 30 . . . . . . . . . Treads 108 | 45 63 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 63 | . . . 63 . . . . . . . . . Flight 6186 | . 75 228 527 577 913 749 505 849 876 152 325 410 Fastest Speed 25 | 50 37 34 34 31 31 25 25 27 28 32 27 40 Average Speed 38 | 151 93 34 73 34 31 27 28 30 29 32 30 49 Slowest Speed 200 | 160 160 37 200 114 31 31 29 40 37 32 40 60 Overloaded Moves 11 | . . . . . . . . . . . . 11 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 19 | . . . 2 . 1 . . 6 7 1 1 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 5 33 17 71 57 23 24 17 22 27 6 46 14 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 97 | . . . . 3 9 13 10 17 27 10 5 3 Terrain Destroyed 102 | . . . . 8 9 13 10 17 27 10 5 3 Melee 97 | . . . . 3 9 13 10 17 27 10 5 3 Projectile . | . . . . . . . . . . . . . AOE 5 | . . . . 5 . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Tes Acc Total 10223 | 57 191 447 1347 956 1294 1122 741 1372 1416 229 537 514 Wait 3296 | . 21 176 603 304 336 328 206 481 504 64 201 72 Move 6346 | 48 142 227 615 576 910 748 504 836 861 149 322 408 Hop 19 | . . . 2 . 1 . . 6 7 1 1 1 Pick Up 63 | 3 6 4 8 8 9 8 6 5 3 1 1 1 Fast Attach 74 | 6 4 4 17 7 4 7 3 4 5 . 3 10 Attach 37 | . 3 4 7 5 2 2 3 3 3 2 1 2 Detach 7 | . 1 1 3 . . . . . 1 . . 1 Swap 28 | . . . 3 10 8 3 . 3 . . 1 . Drop 76 | . 1 4 10 13 15 12 8 9 3 . . 1 Fire 79 | . 10 . 42 27 . . . . . . . . Melee 190 | . 3 27 29 6 9 14 11 25 29 12 7 18 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 8 | . . . 8 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Core integrity fell below 50% 254 | -10/Materials | Lost 7 parts (1p2n4w) 291 | -10/Materials | Discovered new exit (range 4) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 465 | -9/Materials | Discovered new exit (range 13) 583 | -9/Materials | Lost 3 parts (1p2n) 646 | -9/Materials | Entered Storage 953 | -9/Storage | Core integrity fell below 50% 1076 | -9/Storage | Lost 3 parts (1u2w) 1129 | -9/Storage | Discovered new exit (range 16) 1135 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1877 | -9/Storage | Build established: Scavenger-Mutant 1955 | -9/Storage | Entered Materials 1955 | -8/Materials | Accompanied by 13 allies 1955 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2362 | -8/Materials | Lost 5 parts (2p2n1w) 2590 | -8/Materials | Discovered new exit (range 5) 2593 | -8/Materials | Identified exit to Factory 2593 | -8/Materials | Entered Factory 2593 | -7/Factory | Evolved 2 slots: Utility x2 2706 | -7/Factory | Build established: Sprinter 3204 | -7/Factory | Discovered new exit (range 16) 3215 | -7/Factory | Identified exit to Lower Caves 3267 | -7/Factory | Discovered new exit (range 8) 3270 | -7/Factory | Identified exit to Factory 3270 | -7/Factory | Entered another Factory area 3270 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3516 | -6/Factory | Discovered new exit (range 13) 3523 | -6/Factory | Identified exit to Lower Caves 3873 | -6/Factory | Discovered new exit (range 15) 3877 | -6/Factory | Identified exit to Factory 3880 | -6/Factory | Entered another Factory area 3880 | -5/Factory | Evolved 2 slots: Utility x2 4144 | -5/Factory | Build established: Scout 4152 | -5/Factory | Discovered new exit (range 24) 4282 | -5/Factory | Identified exit to Factory 4283 | -5/Factory | Entered another Factory area 4283 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4585 | -4/Factory | Build established: Generator-Scout 4974 | -4/Factory | Lost 3 parts (2p1n) 5106 | -4/Factory | Discovered new exit (range 18) 5121 | -4/Factory | Identified exit to Research 5121 | -4/Factory | Entered Research 5121 | -3/Research | Evolved 2 slots: Utility x2 5133 | -3/Research | Found Enh. Force Lance 5150 | -3/Research | Lost 4 parts (1p2n1u) 5549 | -3/Research | Build established: Infiltrator-Sprinter 5925 | -3/Research | Lost 3 parts (1p1n1u) 5980 | -3/Research | Discovered new exit (range 5) 5985 | -3/Research | Entered another Research area 5985 | -2/Research | Evolved 2 slots: Propulsion x2 6116 | -2/Research | Discovered new exit (range 12) 6137 | -2/Research | Found Enh. Force Lance 6138 | -2/Research | Entered Testing 6436 | -2/Testing | Spotted Alpha 7 6437 | -2/Testing | Spotted Striker 6437 | -2/Testing | Spotted Striker 6467 | -2/Testing | Discovered new exit (range 5) 6468 | -2/Testing | Entered Access 6468 | -1/Access | Evolved 2 slots: Power x1, Utility x1 6481 | -1/Access | Lost 11 parts (3p4n3u1w) 6651 | -1/Access | Lost 5 parts (1p1n3u) 6818 | -1/Access | Self-destructed Last Messages --------------- 06680_ Acquired Med. Treads. 06681_ Acquired 10 matter. 06682_ Acquired Transport Network Coupler. 06684_ Acquired 10 matter. 06698_ System corrupted: Heat flow error (+190). 06714_ System corrupted: Matter fused (-7). 06718_ ALERT: Rogue bot located, Programmers report to Access Zone 5I. 06731_ Acquired Energy Filter. 06733_ Dropped Energy Filter. 06737_ Connecting with Recycling Unit... 06737_ Current location identified: Access 06757_ Acquired Adv. Signal Interpreter. 06790_ System corrupted: Matter fused (-9). 06805_ Acquired Prototype Slashing Weapon. 06805_ Identified Plasma Sword. 06807_ Acquired Plasma Sword. 06808_ Lgt. Particle Reactor destroyed. 06808_ Penetrated by Slug. 06808_ Slug penetrates Wall. 06812_ Gravity Neutralizing Apparatus destroyed. Map ----- +----------------------------------------------------+ | ????# #?????????????????????????????? | | ????# #?????????????????????????????? | | ????# #?????????????????????????????? | | ????# #?????????????????????????????? | | ????# ########?????????????????????????????? | | ????# #????????????????????????????????????? | | ????# #????????????????????????????????????? | | ????# #????????????????????????????????????? | | ????# #????????????????????????????????????? | | ????# #????????????????????????????????????? | | #+### ##########+####??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #????????????#?????????? | | ##/######### #?????????? | | g # #?????????? | | # #?????????? | | g # #?????????? | | #+#############+### g # ""??????????? | | ????????????? # g # ! ""#?????????? | | ??????????? # g # ""#?????????? | | ?????????# # + " G#?????????? | | ?????????# # # """ ""#?????????? | | ?????????# # # """ ""#?????????? | | ?????????# # # " ""#?????????? | | ?????????# #######@# #?????????? | | ?????????# #?????# # #?????????? | | ?????????# [ #?????# ####/###############???? | | ?????????# #?????# #?## ## #???? | | ?????????# #?????#p### # !! ! #???? | | ?????????# #?????# p / ! #???? | | ?????????# #?????##### # ! #???? | | ??????????? #?????????##### #???? | | ????????????? ??????????????##############???? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 65 Energy Generation 63 Energy Capacity 970 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Additional Mass Support 24 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 72 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Xenon Bombardment Thruster | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticBarrageBooster Manual? 0 Play Time 01:41:25 Cumulative 117.1 hours Start 2020.07.10 @ 09:10:29 End 2020.07.22 @ 19:31:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 124 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 50 Gallery% 70 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 460efaa2-dce3-4a56-ba47-eb98956456c1