Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 23:08:38 Player: SilverswordXV Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (48) 240 Value Destroyed (2049) 2049 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (850) 850 TOTAL SCORE: 9719 Bonus ------- Follower Combat Kills 374 Entered DSFs 500 Friendly Fire -24 Cogmind --------- Core Integrity 0/1300 Matter 187/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Matter Compressor (250) Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Transmission Jammer Improved Propulsion Shielding Layered Light Armor Plating Graphene Brace Advanced Hardlight Generator > --- WEAPON ----------- Railgun Railgun Railgun > --- INVENTORY -------- Light Antimatter Reactor Impulse Thruster Array Advanced Matter Compressor Railgun [Rating: 109] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Airjet Treads Light Treads Hover Unit Airjet Flight Unit Impulse Thruster Array Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy Laser Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Arm Slots Evolved 14 | . . 2 . 2 2 2 2 . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . 1 . 1 . . . . 1 . . . . Utility 9 | . . 2 . 1 2 1 1 . . . 1 . . 1 . Weapon 1 | . . . . . . . 1 . . . . . . . . Parts Attached 97 | 7 3 4 . 21 3 10 7 2 . 2 4 . 12 18 4 Power 8 | 1 . 1 . 1 . 1 . . . 1 . . 1 1 1 Engine 3 | 1 . 1 . 1 . . . . . . . . . . . Core 3 | . . . . . . 1 . . . 1 . . 1 . . Reactor 2 | . . . . . . . . . . . . . . 1 1 Propulsion 24 | 2 . . . 6 . 2 3 . . . . . 3 5 3 Treads 5 | 2 . . . 3 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 14 | . . . . 3 . 2 3 . . . . . 3 3 . Flight 5 | . . . . . . . . . . . . . . 2 3 Utility 43 | 1 1 3 . 10 3 5 3 1 . . 3 . 6 7 . Device 18 | . 1 2 . 4 1 3 . . . . 1 . 2 4 . Storage 3 | 1 . . . . . . . . . . 1 . . 1 . Processor 9 | . . . . 1 2 2 2 1 . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . Protection 13 | . . 1 . 5 . . 1 . . . 1 . 3 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 22 | 3 2 . . 4 . 2 1 1 . 1 1 . 2 5 . Energy Gun 9 | 3 . . . 2 . . 1 . . 1 . . 1 1 . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 9 | . . . . 1 . 1 . 1 . . 1 . 1 4 . Ballistic Cannon 3 | . 2 . . . . 1 . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . . . . 1 . . 1 1 Parts Lost 47 | . . 1 . 5 . . . . . 1 . . 18 2 20 Power 3 | . . . . . . . . . . . . . 2 . 1 Propulsion 15 | . . . . 3 . . . . . . . . 5 . 7 Utility 18 | . . 1 . 1 . . . . . . . . 6 2 8 Weapon 11 | . . . . 1 . . . . . 1 . . 5 . 4 Highest Loss Streak 18 | . . 1 . 3 . . . . . 1 . . 18 2 12 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 5 | 1 3 6 5 7 3 6 7 6 7 6 6 7 6 3 3 Power . | . 1 1 1 . . . 1 1 1 . 1 1 . . . Propulsion 1 | . 1 1 1 2 . 1 2 2 2 2 1 1 . . . Utility 2 | . . 1 1 2 1 1 2 1 2 2 2 3 2 2 1 Weapon 1 | . 1 2 2 1 2 2 2 1 2 1 1 2 1 . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 14 | . . 1 . 2 . 1 2 1 . 2 1 . 2 . 2 Power 3 | . . 1 . . . . . . . 1 . . . . 1 Propulsion 1 | . . . . 1 . . . . . . . . . . . Utility 5 | . . . . . . . 1 . . 1 1 . 2 . . Weapon 5 | . . . . 1 . 1 1 1 . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 88 85 100 85 83 93 88 99 100 98 99 100 88 68 55 Engine 4 | . 14 11 11 8 7 1 . . . . . . . . . Core 1 | . . . . . . 4 5 5 5 5 5 5 4 . . Treads 7 | . 28 22 22 19 . . . . . . . . . . . Hover 12 | . . . . . 23 23 18 23 23 23 25 26 22 10 7 Device 9 | . 3 12 22 12 10 10 5 5 5 5 10 10 8 7 11 Storage 5 | . 14 11 11 9 7 6 5 5 5 5 5 5 4 . . Processor 18 | . . . . 5 19 26 30 35 35 35 31 31 29 23 19 Protection 7 | . . 6 11 13 7 6 6 5 5 5 5 5 4 10 2 Energy Gun 4 | . 22 . . 7 7 . 1 5 5 3 5 5 4 4 . Ballistic Gun 5 | . . . . 7 . 4 5 8 11 11 10 10 8 6 6 Ballistic Cannon 4 | . 5 22 22 1 . 5 5 1 . . . . . . . Peak Build Rating 109 | 6 7 11 11 26 35 57 74 75 74 75 87 87 89 109 109 Average Rating 48 | 4 6 9 11 20 30 49 60 73 74 72 83 87 77 81 71 On Entrance 48 | . 6 7 11 11 24 35 55 74 74 74 75 87 87 53 109 Avg Prop Armor Cover (%) 13 | . . . . . . . . . . . . . 13 . 14 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 45 | 12 15 25 25 35 22 30 39 34 32 39 43 43 43 45 45 Greatest Support 60 | 40 40 40 40 60 36 43 40 40 40 40 49 49 51 45 45 Greatest Overweight (x) 1 | . . . . 1 . . 1 . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | 3 7 8 5 8 5 8 8 8 8 8 8 8 8 5 5 Average Carried 6 | 1 3 6 5 7 3 7 7 7 8 7 7 8 7 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 3 7 5 5 3 5 8 8 8 8 8 8 8 3 5 3 Class Distribution -------------------- 50% | Mutant 21% | Scout 10% | Scavenger-Scout 8% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Scout | -5/DSF Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Waste Scavenger-Scout | -4/Factory Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Arm Matter Collected 3039 | 222 48 37 . 559 116 1 94 512 . 43 326 148 259 660 14 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2025 | . 254 23 . 606 . . . . . 65 76 . 369 542 90 Parts 123 | . 12 . . 40 . . . . . 6 2 . 13 36 14 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Arm Combat Hostiles Destroyed 41 | . 6 1 . 13 . . . . . 1 1 . 7 9 3 Guns 32 | . 5 . . 7 . . . . . 1 1 . 7 8 3 Cannons 6 | . 1 1 . 4 . . . . . . . . . . . AOE 2 | . . . . 2 . . . . . . . . . . . Classes Destroyed 9 | . 2 1 . 2 . . . . . 1 . . 1 1 1 Worker 4 | . . . . 2 . . . . . . . . . 2 . Recycler 1 | . . . . 1 . . . . . . . . . . . Watcher 2 | . . . . . . . . . . . . . . 2 . Swarmer 11 | . 1 . . 3 . . . . . . . . 2 5 . Cutter 3 | . . . . . . . . . . . . . . . 3 Grunt 14 | . 5 . . 6 . . . . . . . . 2 1 . Sentry 7 | . . 1 . 4 . . . . . . 1 . . 1 . Specialist 1 | . . . . . . . . . . 1 . . . . . Programmer 5 | . . . . . . . . . . . . . 3 2 . Best Kill Streak 6 | . 3 1 . 4 . . . . . 1 1 . 2 6 3 Combat Bots Only 5 | . 3 1 . 4 . . . . . 1 1 . 2 5 3 Max Kills in Single Turn 1 | . 1 1 . 1 . . . . . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Arm Hostile Shots Fired 811 | . 45 8 . 105 18 16 . . . 7 2 . 186 118 306 Missed 317 | . 14 2 . 19 12 11 . . . 5 . . 59 50 145 Hits 494 | . 31 6 . 86 6 5 . . . 2 2 . 127 68 161 Melee 7 | . . . . . . . . . . . . . . . 7 Projectile 487 | . 31 6 . 86 6 5 . . . 2 2 . 127 68 154 Critical Strikes 15 | . . . . 2 . . . . . . . . 3 2 8 Actively Blocked 5 | . . . . . . . . . . . . . . . 5 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 Damage Taken 8581 | . 338 89 . 1459 37 110 . 22 . 106 41 . 2319 1454 2606 Core 2116 | . 75 . . 177 11 . . . . . 20 . 512 189 1132 Absorbed by Shields 166 | . . . . . . . . . . . . . . 144 22 Redirected to Shielding 94 | . . . . . . . . . . . . . . 85 9 Regen/Repaired (Parts) 70 | . . . . 62 . . . 8 . . . . . . . Core Remaining (%) 86 | 100 70 . 100 67 98 100 . . . 100 . . 53 . . Volleys Fired 171 | . 13 5 . 59 5 . . 3 . 4 2 . 32 38 10 Largest 3 | . 2 2 . 2 1 . . 3 . 3 3 . 3 3 3 Hottest 166 | . 80 60 . 92 69 . . 144 . 144 144 . 144 166 105 Shots Fired 347 | . 26 10 . 102 5 . . 8 . 9 6 . 70 89 22 Gun 314 | . 22 . . 83 5 . . 8 . 9 6 . 70 89 22 Cannon 28 | . 4 10 . 14 . . . . . . . . . . . Launcher 5 | . . . . 5 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 232 | . 4 10 . 50 . . . 5 . 8 4 . 44 85 22 Thermal 88 | . . . . 47 5 . . 3 . 1 2 . 26 4 . Explosive 5 | . . . . 5 . . . . . . . . . . . Electromagnetic 22 | . 22 . . . . . . . . . . . . . . Robot Hit Streak 14 | . 11 5 . 9 5 . . 4 . 4 8 . 14 7 9 Robot Miss Streak 5 | . 2 1 . 4 1 . . 1 . 1 . . 3 4 5 Penetration Max 1 | . . . . . . . . . . . . . 1 1 1 Secondary Targets 6 | . 1 . . 1 . . . . . 1 . . 1 1 1 Max Gunslinging Chain 1 | . 1 . . 1 . . . . . 1 . . 1 1 1 Shots Hit Robots 235 | . 19 7 . 69 4 . . 6 . 7 4 . 46 58 15 Core Hits 108 | . 11 2 . 36 1 . . 2 . 4 3 . 16 27 6 Critical Kills 1 | . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . . . 1 . 1 Critical Strikes 12 | . . 1 . 1 . . . 1 . . . . 6 2 1 Burn 7 | . . . . 1 . . . . . . . . 5 1 . Destroy 4 | . . . . . . . . 1 . . . . 1 1 1 Blast 1 | . . 1 . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5658 | . 292 120 . 1417 74 . . 165 . 150 85 . 1148 1789 418 Guns 4911 | . 228 . . 962 74 . . 165 . 150 85 . 1148 1683 416 Cannons 311 | . 35 118 . 158 . . . . . . . . . . . Explosions 392 | . 29 . . 294 . . . . . . . . . 69 . Melee . | . . . . . . . . . . . . . . . . Ramming 44 | . . 2 . 3 . . . . . . . . . 37 2 Kinetic 3688 | . 35 118 . 514 . . . 116 . 125 38 . 727 1599 416 Thermal 1335 | . 29 . . 606 74 . . 49 . 25 47 . 421 84 . Explosive 363 | . . . . 294 . . . . . . . . . 69 . Electromagnetic 228 | . 228 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 1 . . . . . . 7 8 14 Average Corruption 5 | . . . . . . 1 . . . . . . 6 6 10 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 32 | . . . . . . 2 . . . . . . 8 17 5 Message Errors 8 | . . . . . . . . . . . . . 3 5 . Matter Fused 7 | . . . . . . 2 . . . . . . 1 2 2 Heat Flow Errors 3 | . . . . . . . . . . . . . . 3 . Energy Discharges 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . . . . . . 2 1 2 Misfires 4 | . . . . . . . . . . . . . 1 3 . Alerts 1 | . . . . . . . . . . . . . 1 . . Weapon Failures 3 | . . . . . . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 22 | . . . . 22 . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 22 | . . . . 22 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . 2 . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . 1 . Kinetic 2 | . . . . 2 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 59 | . 40 . . . . . . . . . . . . 18 1 Shots 1 | . 1 . . . . . . . . . . . . . . Rammed 7 | . . 1 . 1 . . . . . . . . . 4 1 Targets Rammed 7 | . . 1 . 1 . . . . . . . . . 4 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 633 | . 118 72 . 633 140 436 14 183 . 83 78 . 535 257 19 Average Temperature 129 | . 52 39 . 161 73 208 7 99 . 26 44 . 216 58 11 Received Heat Transfer 1229 | . 69 27 . 666 6 21 . 9 . . . . 96 106 229 Effects 24 | . . . . 15 . . . . . . . . 7 2 . Shutdowns 5 | . . . . 4 . . . . . . . . 1 . . Energy Bleed 3 | . . . . 3 . . . . . . . . . . . Interference 4 | . . . . . . . . . . . . . 2 2 . Matter Decay 7 | . . . . 5 . . . . . . . . 2 . . Short Circuit 2 | . . . . 1 . . . . . . . . 1 . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . Damage (major) 1 | . . . . . . . . . . . . . 1 . . Damage (core) 1 | . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Melted 3 | . . . . . . . . . . . . . 1 2 . Heat Transferred 3001 | . 50 . . 1332 148 . . 74 . 37 74 . 1012 274 . Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Arm Maximum Alert Level 1 | . . . . . . . . . . 1 . . . 1 1 Low Security (%) 96 | 100 100 100 100 100 100 100 100 100 100 37 100 100 100 89 97 Level 1 3 | . . . . . . . . . . 62 . . . 10 2 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 310 | . 104 43 . 135 45 . 10 72 15 310 151 45 35 275 211 Initial 151 | . . 43 . . 45 . . . 15 3 151 45 24 . 137 Average 35 | . 54 8 . 47 13 . . 39 14 192 136 40 6 44 100 Influence Increases 2327 | . 174 49 . 476 15 . 18 102 . 377 30 . 200 522 364 Destroy 0b10 Robot/C 940 | . 120 20 . 260 . . . . . 140 20 . 140 180 60 Destroy 0b10 Robot/NC 35 | . . . . 15 . . . . . . . . . 20 . Destroy Leader 184 | . 20 10 . 60 . . . . . 10 10 . 30 34 10 Allied During Kill 112 | . . . . . . . . . . 112 . . . . . Successful Hack 105 | . . 4 . 17 . . 18 . . . . . . 59 7 Disable Machine 105 | . . 15 . 15 . . . . . 30 . . 15 15 15 Destroy Structure 276 | . 4 . . 34 . . . 102 . 70 . . . 64 2 Partial Spotted 105 | . . . . . 15 . . . . . . . . 75 15 Lose Combat Pursuer 465 | . 30 . . 75 . . . . . 15 . . 15 75 255 Influence Decreases 2116 | . 70 153 . 376 115 . 18 80 17 92 189 96 235 259 416 Entered New Map 487 | . . 61 . . 55 . . . 7 2 139 86 11 . 126 Time Decay 1171 | . 70 82 . 326 60 . 18 80 10 . 50 10 134 241 90 Lost Part 378 | . . 10 . 50 . . . . . 10 . . 90 18 200 Lost Ally 80 | . . . . . . . . . . 80 . . . . . Squads Dispatched 18 | . 1 1 . . 2 2 2 . . 1 . . 1 4 4 Investigation 3 | . . . . . 1 . 1 . . . . . . 1 . Extermination 6 | . . . . . . 1 . . . . . . 1 3 1 Reinforcement 8 | . 1 1 . . . 1 1 . . 1 . . . . 3 Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Arm Distress Signals 7 | . 2 . . 4 . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 148 | . 9 5 . 26 2 7 1 5 . 8 1 . 17 24 43 Peak Tracking Total 32 | . 4 3 . 7 2 7 1 2 . 5 1 . 6 6 32 Tactical Retreats 14 | . 1 . . 5 . . . . . 1 . . 1 2 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Arm Traps Triggered 11 | . . . . . . 3 2 . . 1 2 . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Arm Machines Disabled 7 | . . 1 . 1 . . . . . 2 . . 1 1 1 Max in Single Turn 1 | . . 1 . 1 . . . . . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Arm Machines Accessed 29 | . . 3 . 6 2 4 5 . 1 . . . 1 5 2 Terminals 19 | . . 2 . 3 1 2 3 . 1 . . . 1 4 2 Fabricators 1 | . . . . . . . 1 . . . . . . . . Repair Stations 3 | . . . . 2 . 1 . . . . . . . . . Recycling Units 2 | . . . . . . 1 1 . . . . . . . . Scanalyzers 3 | . . 1 . 1 . . . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 60 | . . 7 . 15 6 8 7 . 1 . . . 3 10 3 Successful 27 | . . 3 . 9 1 1 5 . 1 . . . . 5 2 Failed 33 | . . 4 . 6 5 7 2 . . . . . 3 5 1 Catastrophic 9 | . . 1 . 2 2 1 2 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 15 | . . 1 . 3 4 5 2 . . . . . . . . Terminals 37 | . . 5 . 5 4 3 4 . 1 . . . 3 9 3 Fabricators 2 | . . . . . . . 2 . . . . . . . . Repair Stations 5 | . . . . 4 . 1 . . . . . . . . . Recycling Units 5 | . . . . . . 4 1 . . . . . . . . Scanalyzers 9 | . . 2 . 6 . . . . . . . . . 1 . Garrison Access 2 | . . . . . 2 . . . . . . . . . . Terminal Hacks 16 | . . 2 . 2 1 . 3 . 1 . . . . 5 2 Record 1 | . . . . . . . 1 . . . . . . . . Part Schematic 2 | . . . . 1 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . 2 Open DSF 3 | . . . . . . . 1 . 1 . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . . Assault Status 1 | . . . . . . . . . . . . . . 1 . Zone Layout 4 | . . . . 1 . . . . . . . . . 3 . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . Scanalyzer 6 | . . 1 . 5 . . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . . Retrieve Study 2 | . . 1 . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . . 3 . 6 2 4 4 . . . . . 1 4 1 Full Trace Events 3 | . . . . . 1 . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 3 1 . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 31 | . . . . . . . 31 . . . . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Arm Total Allies 18 | . . . . . . . . 18 . . . . . . . Largest Group 18 | . . . . . . . . 18 11 11 . . . . . Highest-Rated Group 638 | . . . . . . . . 638 438 438 . . . . . Highest-Rated Ally 50 | . . . . . . . . 50 50 50 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 159 | . . . . . . . . 115 . 44 . . . . . Total Damage 5654 | . . . . . . . . 4288 . 1366 . . . . . Kills 19 | . . . . . . . . 13 . 6 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Arm Active Infowar (turns) 4826 | . 51 401 151 1063 197 576 269 191 20 144 110 34 591 834 194 Optics 3819 | . . . . 694 197 576 269 191 20 144 110 34 556 834 194 Sensors 3716 | . 51 401 151 1063 197 576 269 191 20 144 110 34 509 . . Seismic 333 | . . 60 151 122 . . . . . . . . . . . Cloaking 22 | . . . . . . . . . . . . . 22 . . Jamming 21 | . . . . . . . . . . . . . . 21 . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Arm Turns Passed 5098 | 86 190 409 151 1063 197 576 269 191 20 144 110 34 630 834 194 Spaces Moved 4536 | 48 83 212 95 505 295 853 284 197 17 170 164 76 464 715 358 Core 14 | 2 . . . . . . . . . . . . . . 12 Treads 896 | 46 83 212 95 460 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 3150 | . . . . 45 295 853 284 197 17 170 164 76 464 482 103 Flight 476 | . . . . . . . . . . . . . . 233 243 Fastest Speed 31 | 50 160 160 160 52 52 48 45 48 48 48 44 44 44 42 31 Average Speed 70 | 155 160 160 160 151 52 49 51 48 48 48 44 44 50 47 40 Slowest Speed 240 | 160 160 160 160 240 52 52 108 48 48 48 44 44 101 125 50 Overloaded Moves 108 | . . . . . . . . . . . . . . . 108 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . . . 1 13 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 26 21 26 40 7 20 8 85 1 92 7 73 14 15 32 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 . . 1 . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 117 | . 3 . . 75 . . . . . . . . . 38 1 Melee . | . . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . . . . 1 AOE 116 | . 3 . . 75 . . . . . . . . . 38 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac DSF Fac Was Fac Res Arm Total 6125 | 57 114 272 94 705 332 1011 408 288 28 226 198 75 802 1141 374 Wait 1116 | . 12 45 . 81 27 103 96 80 12 15 10 . 282 345 8 Move 4498 | 47 82 212 94 504 294 852 284 196 16 169 164 75 463 712 334 Hop 12 | . . . . . . . . . . . . . . 1 11 Pick Up 43 | 2 2 2 . 7 3 3 2 2 . 4 2 . 4 7 3 Fast Attach 71 | 7 3 2 . 13 2 9 6 1 . 1 2 . 9 13 3 Attach 32 | . . 1 . 8 1 2 . 2 . . 3 . 5 6 4 Detach 26 | 1 2 . . 8 . 6 1 2 . . 1 . 2 3 . Swap 11 | . . 1 . 4 . 1 1 . . 1 1 . 1 1 . Drop 63 | . . 4 . 20 . 9 5 2 . 5 3 . 4 11 . Fire 171 | . 13 5 . 59 5 . . 3 . 4 2 . 32 38 10 Melee . | . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . . 4 1 Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . Escape Stasis 62 | . . . . . . 26 13 . . 13 10 . . . . Rewire 14 | . . . . . . . . . . 14 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: Upp x2 / Ext x2) -5/Waste -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 4) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Utility x2 330 | -9/Materials | Build established: Mutant 629 | -9/Materials | Discovered new exit (range 15) 686 | -9/Materials | Entered Mines 805 | -9/Mines | Learned 2 Materials zone layouts 826 | -9/Mines | Discovered new exit (range 7) 837 | -9/Mines | Entered Materials 837 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1111 | -8/Materials | Repaired Imp. Ion Engine+ 1845 | -8/Materials | Lost 3 parts (1n1u1w) 1890 | -8/Materials | Discovered new exit (range 19) 1900 | -8/Materials | Entered Factory 1900 | -7/Factory | Evolved 2 slots: Utility x2 1956 | -7/Factory | Discovered new exit (range 9) 2078 | -7/Factory | Garrison activated, responded to threat 2097 | -7/Factory | Entered another Factory area 2097 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2216 | -6/Factory | Discovered new exit (range 7) 2337 | -6/Factory | Identified exit to Lower Caves 2603 | -6/Factory | Build established: Scout 2637 | -6/Factory | Discovered new exit (range 18) 2643 | -6/Factory | Spotted B-75 Beast 2673 | -6/Factory | Identified exit to Factory 2673 | -6/Factory | Entered another Factory area 2673 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2675 | -5/Factory | Identified exit to DSF 2780 | -5/Factory | Fabricated Hrd. Light Armor Plating (x2) 2907 | -5/Factory | Identified exit to Upper Caves 2907 | -5/Factory | Identified exit to Extension 2942 | -5/Factory | Sucked down chute 2942 | -5/Factory | Entered Waste 2952 | -5/Waste | Warlord forces began an assault 2965 | -5/Waste | Spotted C-40 Crusher 2981 | -5/Waste | Allies destroyed C-40 Crusher 2989 | -5/Waste | Spotted C-40 Crusher 2992 | -5/Waste | Spotted C-40 Crusher 2997 | -5/Waste | Allies destroyed C-40 Crusher 2998 | -5/Waste | Spotted C-40 Crusher 3000 | -5/Waste | Allies destroyed C-40 Crusher 3000 | -5/Waste | Spotted C-40 Crusher 3001 | -5/Waste | Allies destroyed C-40 Crusher 3013 | -5/Waste | Allies destroyed C-40 Crusher 3030 | -5/Waste | Spotted C-40 Crusher 3031 | -5/Waste | Lost 6 allies 3040 | -5/Waste | Allies destroyed C-40 Crusher 3092 | -5/Waste | Discovered new exit (range 13) 3132 | -5/Waste | Identified exit to Factory 3133 | -5/Waste | Entered Factory 3133 | -5/Factory | Accompanied by 11 allies 3141 | -5/Factory | Identified exit to DSF 3153 | -5/Factory | Entered DSF 3153 | -5/DSF | Accompanied by 11 allies 3157 | -5/DSF | Discovered new exit (range 21) 3185 | -5/DSF | Additional patrols routed to DSF 3228 | -5/DSF | Lost 3 allies 3297 | -5/DSF | Identified exit to Factory 3297 | -5/DSF | Entered Factory 3297 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3360 | -4/Factory | Discovered new exit (range 19) 3394 | -4/Factory | Identified exit to Research 3407 | -4/Factory | Sucked down chute 3407 | -4/Factory | Entered Waste 3407 | -4/Waste | The area was eerily silent 3436 | -4/Waste | Discovered new exit (range 12) 3440 | -4/Waste | Identified exit to Factory 3441 | -4/Waste | Entered Factory 3597 | -4/Factory | Build established: Scavenger-Scout 3852 | -4/Factory | Spotted B-86 Titan 4014 | -4/Factory | Lost 18 parts (2p5n6u5w) 4039 | -4/Factory | Discovered exit to Research (range 22) 4071 | -4/Factory | Entered Research 4071 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4085 | -3/Research | Identified exit to DSF 4244 | -3/Research | Build established: Mutant 4890 | -3/Research | Discovered new exit (range 11) 4903 | -3/Research | Build established: Gunner 4904 | -3/Research | Identified exit to Armory 4905 | -3/Research | Entered Armory 5015 | -3/Armory | System corruption reached 10% 5020 | -3/Armory | Lost 12 parts (3n5u4w) 5032 | -3/Armory | Core integrity fell below 50% 5043 | -3/Armory | Found Prototype Launcher 5092 | -3/Armory | Core integrity fell below 20% 5099 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 05072_ Lgt. Antimatter Reactor destroyed. 05073_ Graphene Brace destroyed. 05074_ Critical hit (Burn: +50). 05074_ Impulse Thruster Array destroyed. 05074_ Penetrated by Slug. 05074_ Slug penetrates G-67 Veteran. 05074_ Cld. Impulse Thruster destroyed. 05076_ Slug penetrates H-77 Assassin. 05076_ Slug penetrates G-67 Veteran. 05076_ Penetrated by Slug. 05076_ Slug penetrates D-63 Destroyer. 05076_ Penetrated by Slug. 05077_ Slug penetrates Wall. 05087_ Impulse Thruster Array destroyed. 05092_ Penetrated by Slug. 05092_ Impulse Thruster Array destroyed. 05092_ Penetrated by Slug. 05094_ Slammed into G-67 Veteran. 05096_ Slug penetrates S-43 Plague. 05096_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?########????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | ?# #??????####+#????????????????????????????? | | ## #??????# ?????????????????????????????? | | #? ??###### "" ?????????????????????????????? | | ####"##### ## T ?????????????????????????????? | | / #? ?????????????????????????????? | | #### #?? ?????????????????????????????? | | #??# ##??# #?????????????????????????????? | | #??# #???# #######???????????????????????? | | ###?######## #???#d ####????????????????????? | | #????????# #???# ?????????????????????? | | #????????# #???# #???????????????????????? | | #?#####?## ##?## #???????????????????????? | | ### ### pg###s #############+####??????? | | " gY h sgs g ??? | | ### ### ### s @ ??? | | #?## ##?##+##?#####################????????????? | | #??# #??? ???????????????????????????????????? | | #### #???""""??????????????????????????????????? | | ### #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##"#?????????????????????????????????????????? | | # ????????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | + #???????????????????????????????????????? | | #" #???????????????????????????????????????? | | #T #???????????????????????????????????????? | | #" #???????????????????????????????????????? | | # #???????????????????????????????????????? | | ######???????????????????????????????????????? | | #????????????????????????????????????????????? | | ! ######???????????????????????????????????????? | | ! #???????????????????????????????????????? | | ! #?######????????????????????????????????? | | ####### #?#]]]]#????????????????????????????????? | | #????# #?#]] ]#????????????????????????????????? | | ###### #?# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 750 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 32 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Hacked Airjet | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Imp. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hrd. Light Armor Plating | x2 | -5/Factory Repaired ---------- Imp. Ion Engine | 11% | -8/Materials Studied --------- Imp. Ion Engine | -9/Materials | Hacked Airjet | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed FortressEtherialShell Manual? 0 Play Time 01:51:25 Cumulative 44.0 hours Start 2026.02.14 @ 21:07:33 End 2026.02.14 @ 23:08:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 226368c5-5eb3-46c3-91ab-4eea888d0e28