Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 14:12:33 Player: medi Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (61) 305 Value Destroyed (1195) 1195 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 3230 Bonus ------- High Alert Combat Kills 70 Cogmind --------- Core Integrity 0/550 Matter 132/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Cryofiber Web Heat Sink Large Storage Unit High-capacity Battery (250) Signal Interpreter Transport Network Coupler Improved Targeting Computer Medium Armor Plating Medium Armor Plating Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Improved Ion Engine Heat Sink Large Storage Unit High-capacity Battery Sensor Array Signal Interpreter Transport Network Coupler Improved Targeting Computer Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Grenade Launcher Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 53 | 8 11 30 4 Power 6 | 1 1 2 2 Engine 6 | 1 1 2 2 Core . | . . . . Reactor . | . . . . Propulsion 11 | 4 2 5 . Treads 9 | 2 2 5 . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 1 3 11 2 Device 5 | . 2 2 1 Storage 4 | 1 1 2 . Processor 2 | . . 2 . Hackware 1 | . . 1 . Protection 5 | . . 4 1 Artifact . | . . . . Weapon 19 | 2 5 12 . Energy Gun 9 | 2 2 5 . Energy Cannon . | . . . . Ballistic Gun 2 | . . 2 . Ballistic Cannon 1 | . . 1 . Launcher 5 | . 2 3 . Special Weapon . | . . . . Impact Weapon 2 | . 1 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . . 4 9 Power 2 | . . . 2 Propulsion 2 | . . 1 1 Utility 7 | . . 3 4 Weapon 2 | . . . 2 Highest Loss Streak 6 | . . 2 6 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 99 98 47 Engine 12 | . 14 11 4 Treads 21 | . 24 22 3 Leg 1 | . 3 . . Device 12 | . 13 10 9 Storage 12 | . 14 11 9 Processor 5 | . . 11 9 Protection 4 | . . 8 5 Energy Gun 12 | . 16 8 7 Ballistic Gun 1 | . . 3 . Launcher 8 | . 10 7 . Peak Build Rating 19 | 6 8 19 18 Average Rating 10 | 5 7 13 10 On Entrance 7 | . 6 8 17 Naked Turns . | . . . . Heaviest Build 42 | 14 31 41 42 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 11 | 4 . 2 11 Average Overweight (x) . | . . . 3 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 4 15 15 14 Average Carried 13 | 2 13 14 12 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 15 14 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1016 | 199 259 539 19 Remotely . | . . . . Salvage Created 1320 | . 348 953 19 Parts 126 | . 31 94 1 Haulers Intercepted 6 | . 1 5 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 35 | . 6 28 1 Melee 1 | . . . 1 Guns 11 | . 3 8 . Cannons 1 | . . 1 . AOE 21 | . 3 18 . Classes Destroyed 10 | . 5 5 . Worker 5 | . 1 4 . Builder 4 | . . 4 . Tunneler 1 | . . 1 . Hauler 6 | . 1 5 . Recycler 1 | . . 1 . Operator 2 | . 1 1 . Watcher 7 | . 3 4 . Swarmer 14 | . . 13 1 Grunt 16 | . 6 10 . Sentry 5 | . . 5 . Best Kill Streak 10 | . 3 10 1 Combat Bots Only 7 | . 2 7 1 Max Kills in Single Turn 4 | . 2 4 1 Gunslinging . | . . . . Exploded 3 | . 1 3 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 358 | . 21 176 161 Missed 102 | . 4 63 35 Damage Taken 2698 | . 243 1411 1044 Core 820 | . 35 229 556 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 48 | . 11 37 . Core Remaining (%) 76 | 100 86 42 . Volleys Fired 104 | . 36 68 . Largest 2 | . 2 2 . Hottest 126 | . 90 126 . Shots Fired 184 | . 66 118 . Gun 123 | . 62 61 . Cannon 20 | . . 20 . Launcher 41 | . 4 37 . Special . | . . . . Kinetic 39 | . . 39 . Thermal 78 | . 36 42 . Explosive 41 | . 4 37 . Electromagnetic 26 | . 26 . . Robot Hit Streak 10 | . 8 10 . Robot Miss Streak 6 | . 2 6 . Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 113 | . 45 68 . Core Hits 100 | . 20 74 6 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 5 | . 3 2 . Burn 3 | . 2 1 . Corrupt 1 | . 1 . . Smash 1 | . . 1 . Melee Attacks 8 | . 1 7 . Impact 8 | . 1 7 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3576 | . 793 2775 8 Guns 1063 | . 541 522 . Cannons 220 | . . 220 . Explosions 2120 | . 251 1869 . Melee 142 | . . 142 . Ramming 31 | . 1 22 8 Kinetic 442 | . . 442 . Thermal 669 | . 369 300 . Explosive 2061 | . 192 1869 . Electromagnetic 231 | . 231 . . Impact 142 | . . 142 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . 5 . Matter Fused 3 | . . 3 . Data Loss (minor) 1 | . . 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 46 | . . 46 . Projectiles 4 | . . 4 . Explosions 15 | . . 15 . Melee 27 | . . 27 . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage 52 | . . 51 1 Shots 6 | . . 6 . Rammed 26 | . . 3 23 Targets Rammed 29 | . 2 4 23 Kicked 2 | . 2 . . Crushed 1 | . . 1 . Highest Temperature 447 | . 66 447 . Average Temperature 93 | . 25 114 . Received Heat Transfer 633 | . 138 495 . Effects 5 | . . 5 . Shutdowns 2 | . . 2 . Energy Bleed 1 | . . 1 . Interference 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 2 | . 1 1 . Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1863 | . 1123 740 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 740 | . 162 740 319 Initial 304 | . . . 304 Average 213 | . 49 396 301 Maximum Alert Level 3 | . . 3 1 Low Security (%) 57 | 100 100 15 . Level 1 20 | . . 32 100 Level 2 19 | . . 45 . Level 3 2 | . . 6 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 4 . Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 3 . Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 2 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 6 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 74 | . 10 55 9 Peak Tracking Total 9 | . 2 9 4 Tactical Retreats 7 | . . 5 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 1 3 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 18 | . 11 7 . Terminals 13 | . 8 5 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 2 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 51 | . 36 15 . Successful 26 | . 18 8 . Failed 25 | . 18 7 . Catastrophic 6 | . 4 2 . Database Lockouts . | . . . . Manual 18 | . 11 7 . Terminals 37 | . 27 10 . Fabricators . | . . . . Repair Stations 9 | . 7 2 . Recycling Units 2 | . 2 . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 16 | . 12 4 . Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 1 1 . Branch Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Alert Level 3 | . 3 . . Locate Traps 2 | . 2 . . Dispatch Records 1 | . 1 . . Security Status 1 | . . 1 . Investigation Status 1 | . 1 . . Assault Status 1 | . . 1 . Hauler Manifests 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 4 2 . Scan Component 3 | . 2 1 . Repair 3 | . 2 1 . Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 16 | . 9 7 . Full Trace Events 2 | . . 2 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 2 1 . Time 88 | . 62 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3439 | 76 1662 1460 241 Spaces Moved 1657 | 43 919 658 37 Core 22 | 11 . . 11 Treads 1509 | 13 812 658 26 Legs 126 | 19 107 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 320 Average Speed 167 | 140 155 174 354 Slowest Speed 600 | 250 160 320 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 4 99 50 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 8 | . 1 7 . Terrain Destroyed 222 | . 37 185 . Melee 1 | . 1 . . Projectile 1 | . . 1 . AOE 220 | . 36 184 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2064 | 54 1088 842 80 Wait 134 | . 83 35 16 Move 1654 | 42 918 657 37 Hop . | . . . . Pick Up 46 | 4 24 18 . Fast Attach 10 | 6 1 3 . Attach 11 | . 2 6 3 Detach 1 | . 1 . . Swap 32 | 2 8 21 1 Drop 35 | . 12 23 . Fire 104 | . 36 68 . Melee 8 | . 1 7 . Ram 23 | . . . 23 Kick 2 | . 2 . . Crush 4 | . . 4 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 39 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 15) 375 | -10/Materials | Identified exit to Mines 790 | -10/Materials | Discovered new exit (range 16) 874 | -10/Materials | Repaired Corrupted Transport Network Coupler 902 | -10/Materials | Repaired Grenade Launcher 1537 | -10/Materials | Discovered new exit (range 13) 1739 | -10/Materials | Entered another Materials area 1739 | -9/Materials | Evolved 2 slots: Utility x2 2004 | -9/Materials | Destroyed 7 combat bots 2465 | -9/Materials | Discovered new exit (range 16) 2822 | -9/Materials | Repaired Grenade Launcher 2939 | -9/Materials | First assault squad dispatched 3181 | -9/Materials | Core integrity fell below 50% 3199 | -9/Materials | Entered another Materials area 3199 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3334 | -8/Materials | Lost 6 parts (1p1n2u2w) 3393 | -8/Materials | Core integrity fell below 50% 3413 | -8/Materials | Lost 3 parts (1p2u) 3422 | -8/Materials | Core integrity fell below 20% 3440 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03298_ Imp. Ion Engine destroyed. 03303_ Sensor Array destroyed. 03317_ Slammed into S-10 Pest. 03317_ S-10 Pest destroyed. [Achievement: Fist Fight] 03320_ Acquired 19 matter. 03355_ Slammed into S-10 Pest. 03355_ Destabilizing: System interference. 03355_ Structural Scanner temporarily disabled. 03359_ Structural Scanner destroyed. 03361_ Slammed into S-10 Pest. 03367_ Destabilizing: Core damaged (-27). 03367_ Imp. Ion Engine destroyed. 03373_ Slammed into S-10 Pest. 03382_ Med. Armor Plating destroyed. 03382_ Slammed into S-10 Pest. 03410_ Imp. Targeting Computer broken. 03410_ Destabilizing: Short circuit. 03410_ S-10 Pest destroyed. 03413_ Slammed into S-10 Pest. 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""" ??????????????? | | ????????????????????"" ??????????????? | | ?????????????????????" ??????????????? | | ??????????????????????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed SalvagePhaseNeutralizer Manual? 0 Play Time 00:56:15 Cumulative 11.2 hours Start 2025.02.27 @ 12:49:51 End 2025.02.27 @ 14:12:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5eb96ee9-fafb-4e07-9a18-36e0bee97ac0