Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.12 @ 13:36:53 Player: Kino Result: Destroyed by Fortress with Graviton Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (161) 805 Value Destroyed (7838) 7838 Prototype IDs (5) 100 Alien Tech Used (4) 800 Bonus (2221) 2221 TOTAL SCORE: 17264 Bonus ------- High Alert Combat Kills 694 Follower Combat Kills 558 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -131 Cogmind --------- Core Integrity 0/1300 Matter 44/300 Energy 210/210 System Corruption 40% Temperature Cool (0) Movement Walking (120) Location -3/Quarantine Parts ------- > --- POWER (2) -------- Light Fission Core Micro Antimatter Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (11) ----- Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Sensor Array Point Defense System System Shield System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Antimatter Reactor Myomer Leg Myomer Leg Myomer Leg Improved Antigrav System Antigrav Array Advanced Target Analyzer Heavy Armor Plating Precision Phase Gun Core Cannon Advanced Concussive RPG (1) Fusion Bomb Launcher GAL Module Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Advanced VSS Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Target Analyzer Advanced Target Analyzer Phase Armor Advanced Force Field Point Defense System System Shield > --- WEAPON ----------- Plasma Rifle Core Cannon > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Improved Antigrav System Antigrav Array Advanced Sensor Array Advanced Particle Charger Heavy Armor Plating System Shield Precision Phase Gun Nova Cannon KE Penetrator Railgun Advanced Concussive RPG Fusion Bomb Launcher GAL Module [Rating: 149] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Artifact Phase Armor Weapon Grenade Launcher Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Slots Evolved 15 | . 1 2 . . . 6 2 2 2 . Power 1 | . . . . . . 1 . . . . Propulsion 4 | . 1 1 . . . . . 2 . . Utility 9 | . . 1 . . . 4 2 . 2 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 178 | 7 4 16 . 2 5 38 20 2 55 29 Power 25 | 1 . 2 . . . 7 1 . 7 7 Engine 6 | 1 . 1 . . . 3 1 . . . Core 7 | . . 1 . . . 4 . . 1 1 Reactor 12 | . . . . . . . . . 6 6 Propulsion 55 | 2 3 9 . . 3 8 6 2 14 8 Treads . | . . . . . . . . . . . Leg 55 | 2 3 9 . . 3 8 6 2 14 8 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 53 | 3 . 2 . 2 . 10 9 . 20 7 Device 24 | . . . . 1 . 3 6 . 10 4 Storage 3 | 1 . 1 . . . 1 . . . . Processor 12 | 1 . . . . . 5 2 . 3 1 Hackware 2 | . . . . . . . . . 1 1 Protection 11 | 1 . 1 . 1 . 1 1 . 6 . Artifact 1 | . . . . . . . . . . 1 Weapon 45 | 1 1 3 . . 2 13 4 . 14 7 Energy Gun 11 | . . . . . . 4 2 . 4 1 Energy Cannon 6 | . . . . . . 1 . . 3 2 Ballistic Gun 17 | 1 1 2 . . 1 4 2 . 4 2 Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 10 | . . 1 . . 1 4 . . 2 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . . . . 1 5 Corrupted Parts 10 | . . . . . 1 . . . 9 . System Corruption 18 | . . . . . 1 . . . 17 . Parts Lost 72 | . . . . . 1 23 2 . 31 15 Power 10 | . . . . . . 5 . . 3 2 Propulsion 22 | . . . . . . 6 . . 12 4 Utility 23 | . . . . . . 6 2 . 10 5 Weapon 17 | . . . . . 1 6 . . 6 4 Highest Loss Streak 10 | . . . . . 1 7 2 . 10 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 93 100 100 100 100 83 95 99 85 73 Engine 2 | . 12 4 . . . 3 10 10 2 . Core 5 | . . 5 10 10 10 5 . . . . Reactor 1 | . . . . . . . . . 5 7 Leg 28 | . 34 40 40 40 40 22 21 29 20 13 Device 6 | . . . . . . 9 16 15 11 13 Storage 7 | . 12 10 10 10 10 7 5 5 4 4 Processor 13 | . 12 10 10 10 10 12 20 20 21 14 Protection 6 | . . 10 10 9 10 4 3 5 3 . Energy Gun 2 | . . . . . . 3 9 5 1 5 Energy Cannon 1 | . . . . . . 3 . . 3 3 Ballistic Gun 7 | . 21 12 10 10 10 4 6 10 3 1 Launcher 5 | . . 7 10 10 10 2 . . 2 . Peak Build Rating 149 | 6 11 23 18 27 22 62 77 87 135 149 Average Rating 50 | 3 9 15 18 18 20 43 64 84 109 117 On Entrance 36 | . 6 11 18 18 20 20 31 77 87 113 Naked Turns . | . . . . . . . . . . . Heaviest Build 165 | 15 16 54 54 54 52 83 87 86 125 165 Greatest Support 136 | 20 36 49 49 49 49 59 75 103 136 125 Greatest Overweight (x) 20 | 1 . 1 1 1 1 4 3 . 20 3 Average Overweight (x) . | . . . 1 1 1 1 1 . . 1 Largest Inventory Capacity 20 | 10 10 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 10 14 20 20 20 20 20 20 20 20 Most Carried 20 | 6 10 14 12 14 17 18 7 10 20 20 Average Carried 11 | 4 8 10 12 12 15 10 4 7 12 13 Final Capacity 20 | 10 10 20 20 20 20 20 20 20 20 20 Final Carried 16 | 6 10 12 12 14 15 7 7 10 10 16 Class Distribution -------------------- 55% | Hacker-Mutant 17% | Hacker-Bomber 13% | Scavenger-Bomber 7% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Bomber | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Hacker-Bomber | -3/Research Scavenger-Bomber | -3/Quarantine Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Matter Collected 4183 | 137 242 248 78 . 166 903 448 20 1207 734 Remotely . | . . . . . . . . . . . Salvage Created 6649 | . 214 334 . . 130 1114 636 . 2680 1541 Parts 337 | . 7 27 . . 7 64 28 . 116 88 Haulers Intercepted 2 | . . . . . . . . . 2 . Recyclers Shooed 6 | . . . . . . . 2 . 3 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Combat Hostiles Destroyed 117 | . 4 8 . . 6 26 10 . 37 26 Guns 47 | . 4 4 . . 3 9 10 . 11 6 Cannons 27 | . . . . . . 5 . . 12 10 AOE 37 | . . 4 . . 3 11 . . 10 9 Classes Destroyed 19 | . 2 4 . . 1 7 1 . 2 2 Worker 11 | . . 2 . . . 4 2 . 3 . Builder 13 | . . 1 . . . 2 . . 3 7 Tunneler 3 | . . . . . . 2 . . 1 . Hauler 2 | . . . . . . . . . 2 . Recycler 2 | . . . . . . . 1 . 1 . Mechanic 1 | . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . 1 Watcher 8 | . 1 1 . . . 2 1 . 2 1 Swarmer 17 | . . . . . 3 2 4 . 4 4 Grunt 47 | . 4 4 . . 3 9 1 . 14 12 Brawler 2 | . . . . . . 1 1 . . . Duelist 2 | . . 1 . . . . . . 1 . Researcher 3 | . . . . . . . . . . 3 Sentry 11 | . . 3 . . . 2 1 . 5 . Specialist 4 | . . . . . . 4 . . . . Hunter 8 | . . . . . . 2 . . 2 4 Programmer 23 | . . . . . . 5 3 . 9 6 Heavy 1 | . . . . . . 1 . . . . Behemoth 2 | . . . . . . . . . 2 . Best Kill Streak 14 | . 3 3 . . 4 14 5 . 6 8 Combat Bots Only 9 | . 2 2 . . 4 9 4 . 6 4 Max Kills in Single Turn 3 | . 1 2 . . 2 3 3 . 2 3 Gunslinging 1 | . . . . . . . 1 . . . Exploded 3 | . . 2 . . 2 3 . . 2 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Hostile Shots Fired 1375 | . 33 27 . . 41 338 68 . 502 366 Missed 406 | . 7 13 . . 12 110 25 . 129 110 Damage Taken 13038 | . 278 142 . . 380 3017 547 . 5554 3120 Core 1726 | . 47 7 . . 38 342 9 . 701 582 Absorbed by Shields 677 | . . . . . . . . . 157 520 Redirected to Core 85 | . . . . . . . . . . 85 Redirected to Shielding 111 | . . . . . 5 15 . . 91 . Ignored by Resistances 8412 | . 170 85 . . 227 1793 364 . 3802 1971 Regen/Repaired (Parts) 2 | . . . . 2 . . . . . . Core Remaining (%) 87 | 100 81 . . . 88 59 99 100 . . Volleys Fired 351 | . 21 16 . . 19 92 31 . 102 70 Largest 3 | . 2 2 . . 2 3 3 . 3 3 Hottest 282 | . 40 53 . . 53 176 170 . 250 282 Shots Fired 816 | . 30 32 . . 29 218 88 . 244 175 Gun 540 | . 30 21 . . 19 144 88 . 127 111 Cannon 202 | . . . . . . 52 . . 99 51 Launcher 74 | . . 11 . . 10 22 . . 18 13 Special . | . . . . . . . . . . . Kinetic 322 | . 30 21 . . 19 75 34 . 96 47 Thermal 325 | . . . . . . 121 33 . 56 115 Explosive 74 | . . 11 . . 10 22 . . 18 13 Electromagnetic 95 | . . . . . . . 21 . 74 . Robot Hit Streak 38 | . 16 23 . . 25 37 31 . 33 38 Robot Miss Streak 3 | . 1 1 . . 3 2 2 . 2 2 Penetration Max 1 | . . . . . . . 1 . 1 1 Secondary Targets 9 | . 1 . . . . 2 4 . 2 . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . 1 . Shots Hit Robots 674 | . 28 22 . . 21 181 82 . 201 139 Core Hits 389 | . 12 24 . . 18 120 38 . 102 75 Critical Kills 9 | . 1 . . . 1 . . . 5 2 Critical Parts Destroyed 6 | . . . . . 1 . . . 5 . Critical Strikes 50 | . 1 . . . 2 6 1 . 24 16 Burn 25 | . . . . . . 6 . . 5 14 Meltdown 1 | . . . . . . . . . . 1 Destroy 16 | . 1 . . . 2 . . . 12 1 Blast 3 | . . . . . . . . . 3 . Corrupt 5 | . . . . . . . 1 . 4 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 24341 | . 337 702 . . 965 5511 2050 . 8049 6727 Guns 9779 | . 334 260 . . 333 2075 2023 . 2593 2161 Cannons 5983 | . . . . . . 1574 . . 2444 1965 Explosions 8465 | . . 429 . . 632 1837 27 . 2948 2592 Melee . | . . . . . . . . . . . Ramming 114 | . 3 13 . . . 25 . . 64 9 Kinetic 5891 | . 334 260 . . 333 1088 838 . 2076 962 Thermal 8188 | . . . . . . 2609 927 . 1488 3164 Explosive 8379 | . . 429 . . 632 1778 . . 2948 2592 Electromagnetic 1758 | . . . . . . . 285 . 1473 . Impact 11 | . . . . . . 11 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 40 | . 1 . . . 1 1 4 . 30 40 Average Corruption 12 | . 1 . . . 1 1 3 . 14 34 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 152 | . . . . . 4 7 6 . 50 85 Message Errors 42 | . . . . . . 1 2 . 15 24 Matter Fused 27 | . . . . . 1 3 . . 7 16 Heat Flow Errors 16 | . . . . . . . 1 . 7 8 Energy Discharges 12 | . . . . . 1 1 . . 3 7 Parts Rejected 3 | . . . . . . . . . 1 2 Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 18 | . . . . . . 2 3 . 5 8 Data Loss (major) 5 | . . . . . . . . . 3 2 Misfires 4 | . . . . . 1 . . . 2 1 Alerts 3 | . . . . . 1 . . . . 2 Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 18 | . . . . . . . . . 6 12 Overload Shots . | . . . . . . . . . . . Overflow Damage 513 | . . . . . 9 68 . . 263 173 Projectiles 204 | . . . . . . 49 . . 28 127 Explosions 309 | . . . . . 9 19 . . 235 46 Melee . | . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . 3 1 Impact 1 | . . . . . . . . . . 1 Kinetic 3 | . . . . . . . . . 3 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 622 | . . 22 . . 57 83 23 . 217 220 Shots 27 | . . 1 . . 3 5 1 . 12 5 Rammed . | . . . . . . . . . . . Targets Rammed 8 | . 1 2 . . . 1 . . 3 1 Kicked 8 | . 1 2 . . . 1 . . 3 1 Crushed . | . . . . . . . . . . . Highest Temperature 770 | . 34 13 . . 38 493 203 . 770 269 Average Temperature 135 | . 15 5 . . 14 113 73 . 194 88 Received Heat Transfer 3493 | . 216 99 . . 162 618 117 . 1437 844 Effects 51 | . . . . . . 4 . . 47 . Shutdowns 14 | . . . . . . 2 . . 12 . Energy Bleed 6 | . . . . . . 1 . . 5 . Interference 8 | . . . . . . . . . 8 . Matter Decay 6 | . . . . . . 1 . . 5 . Short Circuit 2 | . . . . . . . . . 2 . Damage (minor) 4 | . . . . . . . . . 4 . Damage (major) 11 | . . . . . . . . . 11 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 4 . Combat Hostiles 4 | . . . . . . . . . 4 . Parts Fried 12 | . . . . . . . 1 . 11 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . 1 Parts Melted 24 | . . . . . . 9 4 . 3 8 Heat Transferred 14146 | . . . . . . 4571 2000 . 2372 5203 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Peak Influence 821 | . 122 218 59 . . 465 421 63 821 531 Initial 324 | . . 36 59 . . 324 10 63 24 163 Average 223 | . 60 130 59 . . 160 137 63 462 238 Maximum Alert Level 3 | . . 1 . . . 2 2 . 3 2 Low Security (%) 51 | 100 100 69 100 . . 62 76 100 1 40 Level 1 33 | . . 30 . . . 35 11 . 50 40 Level 2 14 | . . . . . . 2 11 . 43 18 Level 3 . | . . . . . . . . . 3 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . . 2 . . . 7 1 . 8 7 Investigation 2 | . . . . . . . . . 1 1 Extermination 8 | . . . . . . 2 1 . 3 2 Reinforcement 12 | . . 2 . . . 5 . . 1 4 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . 1 . . . 1 . . 1 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Distress Signals 10 | . 1 . . . 1 . 2 . 4 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 190 | . 7 12 . . 16 43 13 . 58 41 Peak Tracking Total 9 | . 3 2 . . 7 6 5 . 6 9 Tactical Retreats 8 | . . . . . . 3 . . 4 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Traps Triggered 15 | . 4 . . . . 3 7 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Machines Disabled 25 | . . 3 . . . 11 . . 3 8 Max in Single Turn 10 | . . 1 . . . 10 . . 1 1 Garrison Access 3 | . . . . . . 2 . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Machines Accessed 7 | . . . . . . 3 1 . 2 1 Terminals 4 | . . . . . . 1 1 . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . 1 . Total Hacks 12 | . . . . . . 6 1 . 4 1 Successful 7 | . . . . . . 3 1 . 2 1 Failed 5 | . . . . . . 3 . . 2 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 14 | . . 1 . 1 . . . 2 3 7 Terminals 5 | . . . . . . 2 1 . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . . . . 4 . . 3 . Terminal Hacks 4 | . . . . . . 1 1 . 1 1 Record 1 | . . . . . . . . . . 1 Open DSF 3 | . . . . . . 1 1 . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 2 . . 1 . Seal Access 3 | . . . . . . 2 . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . . . . . 1 1 . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 2 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Total Allies 14 | . . . . 11 . . . 2 1 . Largest Group 11 | . . . . 11 5 2 . 2 2 . Highest-Rated Group 345 | . . . . 345 177 81 . 100 100 . Highest-Rated Ally 50 | . . . . 41 41 41 . 50 50 . Zionite Dispatches 2 | . . . . . . . . 1 1 . Demo 1 | . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 85 | . . . . . 55 15 . . 15 . Total Damage 2418 | . . . . . 988 510 . . 920 . Kills 23 | . . . . . 12 6 . . 5 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Turns Passed 12040 | 69 365 539 38 3550 1060 2370 1021 120 1546 1362 Spaces Moved 5643 | 56 248 321 21 1840 517 941 444 99 688 468 Core 31 | 25 . . . . . . . . 6 . Treads . | . . . . . . . . . . . Legs 5612 | 31 248 321 21 1840 517 941 444 99 682 468 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 97 120 114 113 120 Average Speed 180 | 92 120 142 190 190 190 199 189 114 149 218 Slowest Speed 1050 | 120 120 190 190 190 190 450 330 115 1050 325 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . 1 Exploration Rate (%) 32 | 5 31 31 12 91 76 25 13 4 16 50 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . Scrap Searched 3 | . . . . 2 1 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 622 | . . 76 . . 45 113 6 . 204 178 Melee . | . . . . . . . . . . . Projectile 21 | . . . . . . 5 3 . 7 6 AOE 599 | . . 76 . . 45 108 3 . 195 172 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Qua Total 6822 | 72 287 370 20 1894 567 1269 554 105 1018 666 Wait 401 | . 4 . . 50 21 152 38 . 90 46 Move 5633 | 55 247 320 20 1839 516 940 443 98 687 468 Hop . | . . . . . . . . . . . Pick Up 165 | 10 8 9 . 2 4 26 19 5 50 32 Fast Attach 3 | 2 . . . . . . . . 1 . Attach 147 | 4 2 2 . 1 1 31 20 2 54 30 Detach 19 | . . . . 1 . 2 1 . 9 6 Swap 30 | 1 2 14 . 1 4 7 . . . 1 Drop 55 | . 2 7 . . 2 8 2 . 22 12 Fire 351 | . 21 16 . . 19 92 31 . 102 70 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 8 | . 1 2 . . . 1 . . 3 1 Crush . | . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Propulsion x1 301 | -10/Materials | Build established: Hacker-Mutant 372 | -10/Materials | Identified exit to Materials 372 | -10/Materials | Discovered exit to Materials (range 5) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 509 | -9/Materials | Identified exit to Storage 509 | -9/Materials | Discovered exit to Storage (range 15) 933 | -9/Materials | Identified exit to Mines 933 | -9/Materials | Discovered exit to Mines (range 16) 974 | -9/Materials | Entered Mines 994 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1010 | -9/Mines | Assembled infested the area 1012 | -9/Mines | Entered Zion 1828 | -7/Zion | Found GAL Module 1990 | -7/Zion | Gained Derelict followers 2323 | -7/Zion | Gained Derelict followers 2351 | -7/Zion | Identified exit to Proximity Caves 2351 | -7/Zion | Discovered exit to Proximity Caves (range 12) 2925 | -7/Zion | Met Imprinter 3017 | -7/Zion | Imprinted 3019 | -7/Zion | Declared Zion's savior 3891 | -7/Zion | Given the Hacking Drone Bay 3898 | -7/Zion | Found Prototype Device 3899 | -7/Zion | Identified Hacking Drone Bay 4562 | -7/Zion | Entered Proximity Caves 4562 | -6/Proximity Caves | Accompanied by 5 allies 4677 | -6/Proximity Caves | Spotter reported a threat 4757 | -6/Proximity Caves | Identified exit to Factory 4936 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4936 | -6/Proximity Caves | Spotter reported a threat 5233 | -6/Proximity Caves | Learned Factory emergency access door positions 5622 | -6/Proximity Caves | Entered Factory 5622 | -6/Factory | Accompanied by 2 allies 5622 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 6277 | -6/Factory | Build established: Hacker-Bomber 6631 | -6/Factory | Spotted B-75 Beast 6656 | -6/Factory | Allies destroyed B-75 Beast 6713 | -6/Factory | Cargo convoy interrupted 7156 | -6/Factory | Lost 4 parts (1p2u1w) 7177 | -6/Factory | Identified exit to Factory 7177 | -6/Factory | Discovered exit to Factory (range 15) 7195 | -6/Factory | Destroyed 9 combat bots 7204 | -6/Factory | Lost 3 parts (1p1n1w) 7344 | -6/Factory | Discovered exit to Factory (range 15) 7443 | -6/Factory | Lost 7 parts (2p2u3w) 7710 | -6/Factory | Build established: Hacker-Mutant 7992 | -6/Factory | Entered another Factory area 7992 | -5/Factory | Evolved 2 slots: Utility x2 8520 | -5/Factory | Build established: Scavenger-Skirmisher 8975 | -5/Factory | Identified exit to Factory 8975 | -5/Factory | Discovered exit to Factory (range 16) 9013 | -5/Factory | Entered another Factory area 9013 | -4/Factory | Evolved 2 slots: Propulsion x2 9066 | -4/Factory | Zion Demo squad teleported in 9117 | -4/Factory | Identified exit to Research 9117 | -4/Factory | Discovered exit to Research (range 14) 9133 | -4/Factory | Entered Research 9133 | -3/Research | Accompanied by 2 allies 9133 | -3/Research | Evolved 2 slots: Utility x2 9134 | -3/Research | Spotted B-86 Titan 9144 | -3/Research | Destroyed B-86 Titan 9159 | -3/Research | Found Fusion Bomb Launcher 9450 | -3/Research | Spotted B-86 Titan 9549 | -3/Research | Build established: Hacker-Bomber 9562 | -3/Research | Zion Defense Resupply teleported in 9822 | -3/Research | Lost 4 parts (1n3u) 9832 | -3/Research | Found Fusion Bomb Launcher 9987 | -3/Research | Spotted B-90 Cyclops 10112 | -3/Research | System corruption reached 10% 10154 | -3/Research | Lost 6 parts (1p4n1w) 10224 | -3/Research | Lost 3 parts (3n) 10343 | -3/Research | Destroyed B-90 Cyclops 10367 | -3/Research | Lost 10 parts (2p3n1u4w) 10485 | -3/Research | Core integrity fell below 50% 10494 | -3/Research | System corruption reached 30% 10527 | -3/Research | Lost 3 parts (1n2u) 10651 | -3/Research | Identified exit to Quarantine 10651 | -3/Research | Discovered exit to Quarantine (range 12) 10679 | -3/Research | Entered Quarantine 10725 | -3/Quarantine | Build established: Scavenger-Bomber 10908 | -3/Quarantine | Found Alien Artifact 10918 | -3/Quarantine | Identified Phase Armor 11017 | -3/Quarantine | Found Alien Artifact 11025 | -3/Quarantine | Identified Subatomic Replicator 11025 | -3/Quarantine | Used Subatomic Replicator to replicate Point Defense Array 11401 | -3/Quarantine | Found Alien Artifact 11402 | -3/Quarantine | Identified Transdimensional Reconstructor 11402 | -3/Quarantine | Warped through subspace 11434 | -3/Quarantine | Scanned by Researcher 11455 | -3/Quarantine | Found Alien Energy Cannon 11457 | -3/Quarantine | Identified Core Cannon 11537 | -3/Quarantine | Crushed by falling debris 11728 | -3/Quarantine | Lost 5 parts (3n1u1w) 11835 | -3/Quarantine | Core integrity fell below 20% 11940 | -3/Quarantine | Lost 8 parts (2p1n2u3w) 12033 | -3/Quarantine | Spotted Fortress 12041 | -3/Quarantine | Destroyed by Fortress with Graviton Cannon Last Messages --------------- 11936_ K-01 Serf cleans the Vacuum Chamber. 11937_ U-05 Engineer lays Concrete. 11939_ Acquired Adv. Target Analyzer. 11939_ U-05 Engineer lays Concrete. 11940_ U-05 Engineer builds a Wall. 11940_ U-05 Engineer lays Concrete. 11947_ System corrupted: Matter fused (-10). 11954_ Acquired Lgt. Antimatter Reactor. 11956_ Acquired Mic. Antimatter Reactor. 11966_ System corrupted: Substantial component data lost. 11968_ >> Machine Analyzer network decryption results: 11968_ Garrison Access x1 11968_ Scanalyzer x1 11999_ System corrupted: Matter fused (-9). 12017_ HQ6ENFZIJ7V:OCX#NX,J%G