Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.11 @ 03:53:15 Player: cel Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1918) 1918 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4728 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 4/300 Energy 154/275 System Corruption 14% Temperature Cool (0) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Deuterium Engine Trap Scanner Utility Shielding Utility Shielding Improved Medium Armor Plating EM Disruption Field System Shield Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Battery Reaction Control System Core Shielding Utility Shielding EM Disruption Field > --- WEAPON ----------- Particle Gun Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Trap Scanner Utility Shielding Utility Shielding Hardened Heavy Armor Plating Improved Medium Armor Plating EM Disruption Field System Shield High-powered Tractor Beam Lightning Gun Missile Launcher Remote Datajack [Rating: 36] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Utility Shielding Device EM Disruption Field Storage Large Storage Unit Protection Utility Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 . 1 2 Weapon . | . . . . . . Parts Attached 47 | 6 3 15 1 10 12 Power 9 | 1 1 2 . 2 3 Engine 8 | 1 1 2 . 1 3 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 12 | 2 . 5 1 3 1 Treads . | . . . . . . Leg 10 | 2 . 3 1 3 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 14 | 1 1 4 . 3 5 Device 4 | . . . . . 4 Storage 3 | 1 . 1 . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . 1 3 . 2 1 Artifact . | . . . . . . Weapon 12 | 2 1 4 . 2 3 Energy Gun 4 | 1 . . . 2 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . 1 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 29 | . 1 5 . 6 17 Power 5 | . 1 1 . 1 2 Propulsion 8 | . . 1 . 2 5 Utility 8 | . . 1 . 1 6 Weapon 8 | . . 2 . 2 4 Highest Loss Streak 6 | . 1 2 . 2 6 To Critical Strikes . | . . . . . . Average Backups 12 | 2 4 12 14 12 12 Power 2 | . 1 1 1 2 3 Propulsion . | . . . . . . Utility 5 | . . 5 7 5 6 Weapon 3 | 1 2 5 6 5 1 Tool/Special . | . . . . . . Unused Backups 17 | . . . 2 3 12 Power 5 | . . . . 2 3 Propulsion . | . . . . . . Utility 8 | . . . 1 . 7 Weapon 3 | . . . 1 1 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 82 | . 82 86 100 89 77 Engine 7 | . 10 10 11 4 5 Leg 21 | . 28 20 33 29 17 Device 5 | . . . . . 11 Storage 13 | . 14 11 11 10 14 Protection 16 | . 1 21 22 23 13 Energy Gun 4 | . 1 . . 6 6 Ballistic Gun 5 | . 14 16 11 . . Launcher 5 | . 12 4 11 9 4 Peak Build Rating 36 | 6 7 15 17 23 36 Average Rating 19 | 3 5 10 15 18 27 On Entrance 11 | . 6 7 15 17 23 Avg Prop Armor Cover (%) 2 | . . 1 7 . . Naked Turns . | . . . . . . Heaviest Build 63 | 13 17 35 33 35 63 Greatest Support 58 | 20 20 33 38 53 58 Greatest Overweight (x) 20 | 3 . 3 1 . 20 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 14 | 7 8 13 15 15 15 Most Carried 15 | 6 8 15 15 15 15 Average Carried 12 | 3 4 12 14 13 13 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 2 8 15 15 15 8 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1371 | 260 23 445 96 230 317 Remotely 13 | . . . . . 13 Salvage Created 1452 | . 70 537 31 612 202 Parts 114 | . 6 38 4 51 15 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 42 | . 5 12 3 15 7 Guns 17 | . . 12 1 1 3 AOE 25 | . 5 . 2 14 4 Classes Destroyed 12 | . 3 4 . 3 2 Builder 4 | . . . . 4 . Tunneler 2 | . . . . 1 1 Hauler 2 | . . 2 . . . Recycler 1 | . 1 . . . . Operator 1 | . . . . . 1 Watcher 6 | . . 2 . 3 1 Swarmer 8 | . 3 2 3 . . Grunt 19 | . 2 6 . 8 3 Duelist 1 | . . 1 . . . Sentry 11 | . . 3 . 6 2 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 7 | . 3 7 3 7 2 Combat Bots Only 5 | . 3 5 3 4 2 Max Kills in Single Turn 2 | . 2 2 2 2 2 Gunslinging . | . . . . . . Exploded 2 | . 2 . 2 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 478 | . 12 93 13 58 302 Missed 166 | . 1 30 4 19 112 Hits 312 | . 11 63 9 39 190 Projectile 312 | . 11 63 9 39 190 Critical Strikes 11 | . . . . 3 8 Actively Blocked 3 | . . . . 2 1 Damage Taken 4607 | . 222 804 94 654 2833 Core 951 | . 33 108 32 77 701 Absorbed by Shields . | . . . . . . Redirected to Shielding 174 | . . 31 9 48 86 Core Remaining (%) 84 | 100 86 . 65 86 . Volleys Fired 147 | . 12 48 4 38 45 Largest 2 | . 2 2 2 2 2 Hottest 120 | . 50 53 53 95 120 Shots Fired 231 | . 13 79 5 56 78 Gun 144 | . 1 69 4 26 44 Cannon 9 | . . . . . 9 Launcher 78 | . 12 10 1 30 25 Special . | . . . . . . Kinetic 84 | . 1 69 4 1 9 Thermal 56 | . . . . 25 31 Explosive 78 | . 12 10 1 30 25 Electromagnetic 13 | . . . . . 13 Robot Hit Streak 13 | . 4 9 7 13 5 Robot Miss Streak 3 | . 3 3 . 2 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 141 | . 8 50 5 36 42 Core Hits 110 | . 10 27 3 47 23 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . . 4 Burn 2 | . . . . . 2 Corrupt 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5225 | . 593 958 136 2267 1271 Guns 1238 | . . 550 55 256 377 Cannons 113 | . . . . . 113 Explosions 3874 | . 593 408 81 2011 781 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 718 | . . 550 55 . 113 Thermal 549 | . . . . 256 293 Explosive 3838 | . 593 372 81 2011 781 Electromagnetic 120 | . . 36 . . 84 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . 1 . . . 14 Average Corruption 4 | . 1 . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . 1 . . . 14 Message Errors 4 | . . . . . 4 Matter Fused 7 | . . . . . 7 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 39 | . 2 14 . 13 10 Projectiles 7 | . . . . . 7 Explosions 32 | . 2 14 . 13 3 Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 370 | . 79 68 . 78 145 Shots 13 | . 2 2 . 4 5 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 481 | . 5 27 . 129 481 Average Temperature 71 | . 3 7 . 39 109 Received Heat Transfer 1038 | . 66 228 . 252 492 Effects 9 | . . . . . 9 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 5 | . . . . . 5 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1369 | . . . . 629 740 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . 1 . 2 . Low Security (%) 87 | 100 100 94 100 24 100 Level 1 11 | . . 5 . 70 . Level 2 . | . . . . 4 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 415 | . 140 220 122 415 181 Initial 181 | . . 31 81 39 181 Average 80 | . 69 36 88 269 48 Influence Increases 1768 | . 175 466 81 674 372 Destroy 0b10 Robot/C 840 | . 100 240 60 300 140 Destroy 0b10 Robot/NC 80 | . 5 20 . 40 15 Destroy Leader 226 | . 20 48 10 96 52 Disable Machine 150 | . 15 75 . 45 15 Destroy Structure 427 | . 35 68 11 178 135 Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 30 | . . . . 15 15 Influence Decreases 1768 | . 100 333 187 377 771 Entered New Map 452 | . . 44 127 63 218 Time Decay 1114 | . 90 255 60 254 455 Lost Part 202 | . 10 34 . 60 98 Squads Dispatched 5 | . . . . 2 3 Investigation . | . . . . . . Extermination 3 | . . . . . 3 Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . . 1 . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 6 26 3 24 12 Peak Tracking Total 7 | . 3 7 3 4 3 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 1 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 10 | . 1 5 . 3 1 Max in Single Turn 2 | . 1 2 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 2 | . . 1 1 . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . 1 1 . . Successful 2 | . . 1 1 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 1 1 . . Record 1 | . . 1 . . . Open Door 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3615 | 60 235 842 137 542 1799 Spaces Moved 1813 | 41 163 361 102 351 795 Core 92 | 17 . . . . 75 Treads . | . . . . . . Legs 1721 | 24 163 361 102 351 720 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 168 | 114 120 175 121 120 205 Slowest Speed 1050 | 200 120 330 190 120 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 25 37 42 40 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 506 | . 48 62 11 194 191 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 502 | . 48 62 11 194 187 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2149 | 53 189 495 111 418 883 Wait 59 | . 4 50 1 . 4 Move 1808 | 40 162 360 101 350 795 Hop . | . . . . . . Pick Up 51 | 7 8 13 1 13 9 Fast Attach 13 | 1 . 8 . 2 2 Attach 28 | 5 2 5 . 7 9 Detach . | . . . . . . Swap 10 | . 1 4 1 1 3 Drop 27 | . . 7 3 7 10 Fire 147 | . 12 48 4 38 45 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 11) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 1075 | -9/Materials | Discovered new exit (range 8) 1126 | -9/Materials | Discovered new exit (range 16) 1138 | -9/Materials | Entered Mines 1144 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1169 | -9/Mines | Learned location of Zion (-7) 1261 | -9/Mines | Discovered new exit (range 10) 1275 | -9/Mines | Entered Materials 1275 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1774 | -8/Materials | Discovered new exit (range 11) 1817 | -8/Materials | Entered Factory 1817 | -7/Factory | Evolved 2 slots: Utility x2 3090 | -7/Factory | Lost 6 parts (3n1u2w) 3513 | -7/Factory | Core integrity fell below 50% 3549 | -7/Factory | Lost 5 parts (1p2u2w) 3555 | -7/Factory | System corruption reached 10% 3586 | -7/Factory | Core integrity fell below 20% 3616 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- R-06 Scavenger collects Sml. Matter Pod. K-01 Serf collects debris. System corrupted: Matter fused (-8). R-06 Scavenger collects Lgt. Ion Engine. K-01 Serf cleans the Matter Pump. P-60 Hacker resets R-06 Scavenger, system corruption cleaned. K-01 Serf cleans the Matter Pump. K-01 Serf cleans the Terminal. K-01 Serf cleans the Matter Pump. P-60 Hacker misfires. Matter Pump disabled. K-01 Serf cleans the Matter Pump. K-01 Serf collects debris. P-60 Hacker IFF system glitched. 9EH%LN|GZP8 S QSTI5TY: