Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.26 @ 00:55:40 Player: cptwinky Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (482) 2410 Value Destroyed (25679) 25679 Prototype IDs (61) 1220 Alien Tech Used (9) 1800 Bonus (39212) 39212 TOTAL SCORE: 81221 Bonus ------- High Alert Combat Kills 6942 Follower Combat Kills 514 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -144 Cogmind --------- Core Integrity 475/1600 Matter 339/700 Energy 618/780 System Corruption 22% Temperature Cool (12) Movement Walking (118) Location 0b11 Command Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (15) ----- High-capacity Storage Unit Advanced Energy Well Advanced Matter Compressor Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Armor Integrity Analyzer Advanced Force Booster Improved Core Shielding Layered Heavy Armor Plating Advanced Focal Shield Advanced Thermal Shield Advanced Force Field > --- WEAPON (3) ------- Improved Heavy Machine Gun Stasis Projector Vibroblade > --- INVENTORY (19) --- Reinforced Fission Core Advanced Heavy Siege Treads Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg Advanced Heat Sink Experimental Sensor Array Experimental Actuator Array Advanced Transmission Jammer Maneuvering Thrusters Dimensional Node Initializer Hypervelocity Coil Gun Gamma Bomb Array Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Energy Well Advanced Matter Compressor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Armor Integrity Analyzer Experimental Actuator Array Advanced Transmission Jammer Layered Medium Armor Plating Centrium Medium Armor Plating Heavy Regenerative Plating Advanced Force Field Advanced Hacking Suite System Shield > --- WEAPON ----------- Z-bomb Delivery System Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Improved Quantum Reactor Myomer Leg Biometal Leg Centrium Leg Experimental Sensor Array Quantum Capacitor Advanced Force Booster Improved System Restoration Module Dimensional Node Initializer Integrity Redistributor Enhanced Nova Cannon Enhanced Nova Cannon Hypervelocity Coil Gun Vibroblade [Rating: 228] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Centrium Leg Treads Light Treads Leg Centrium Leg Wheel High-density Centrium Wheel Utility Advanced Melee Analysis Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Vibroblade Energy Gun Spread Laser Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypercooled Linear Accelerator Launcher Missile Launcher Special Weapon Stasis Projector Impact Weapon Shock Maul Slashing Weapon Vibroblade Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Utility 13 | . . . 2 . 1 2 . . . . 1 . . . . . . . . . 2 . . . . 1 . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 691 | 6 7 2 17 31 22 30 16 5 . 31 59 14 21 6 5 37 14 8 5 11 54 4 9 11 5 18 40 25 50 34 22 72 Power 49 | 1 1 . 2 4 3 2 . . . 1 4 . 1 1 . 3 . . 1 . 2 . 1 1 . . . 2 7 4 2 6 Engine 14 | 1 1 . 1 4 2 1 . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . Core 16 | . . . 1 . 1 1 . . . 1 1 . 1 1 . 3 . . . . 2 . 1 . . . . . 2 . . 1 Reactor 19 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 4 4 2 5 Propulsion 110 | 2 . . 3 7 5 9 1 . . 3 13 . 4 . . 3 . . . . 17 . . 2 . 9 . 6 4 4 4 14 Treads 21 | 2 . . 3 7 5 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Leg 83 | . . . . . . 8 1 . . 3 12 . 4 . . 3 . . . . 15 . . 2 . 4 . 6 4 4 4 13 Wheel 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 5 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 360 | 1 4 . 5 8 7 11 8 4 . 14 25 9 12 5 1 25 6 3 3 5 28 4 6 6 3 9 33 15 33 15 12 40 Device 222 | . 2 . . 4 1 1 4 2 . 11 13 5 10 3 1 15 3 2 . 4 18 3 6 2 3 8 26 15 25 12 6 17 Storage 14 | 1 1 . . . 1 . . . . 1 . 1 . . . . . . . . 1 . . . . . 2 . 1 . 1 4 Processor 29 | . 1 . 2 1 1 4 . . . . 2 . 1 . . 1 . . 1 . . . . 1 . . 2 . 1 1 3 7 Hackware 8 | . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . 3 . 1 . Protection 87 | . . . 3 2 4 5 4 2 . 2 8 3 1 2 . 9 3 1 2 1 9 1 . 3 . 1 3 . 3 2 1 12 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 172 | 2 2 2 7 12 7 8 7 1 . 13 17 5 4 . 4 6 8 5 1 6 7 . 2 2 2 . 7 2 6 11 4 12 Energy Gun 6 | 1 1 . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Cannon 46 | . 1 1 5 2 . 1 1 . . 3 5 2 3 . 1 2 1 . . 3 1 . . . 1 . 1 1 2 5 1 3 Ballistic Gun 16 | 1 . . 1 4 4 2 . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Launcher 36 | . . 1 1 1 3 . 3 . . 4 4 2 . . . 1 2 1 1 1 3 . . . . . . . . 3 1 4 Special Weapon 5 | . . . . . . . . . . . . . . . 1 . . 1 . . 1 . 1 . . . . . . . . 1 Impact Weapon 27 | . . . . 2 . 5 3 1 . 6 7 1 1 . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 22 | . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 1 1 . 4 1 3 3 2 3 Piercing Weapon 13 | . . . . . . . . . . . 1 . . . 1 3 3 3 . 2 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . 2 3 1 . 1 . . 2 . . 1 1 . . . . 3 . 1 . . 4 . 2 6 1 7 4 . 1 Parts Lost 69 | . 1 1 2 . 1 3 . . . . 5 . 1 . . 1 . . . . 10 . 2 . . . 1 1 9 4 2 25 Power 14 | . 1 . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . 3 . 2 4 Propulsion 8 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . 4 Utility 37 | . . . . . 1 1 . . . . 4 . . . . . . . . . 5 . 2 . . . 1 1 4 4 . 14 Weapon 10 | . . 1 1 . . 1 . . . . . . 1 . . . . . . . 2 . . . . . . . 1 . . 3 Highest Loss Streak 10 | . 1 1 1 . 1 3 . . . . 1 . 1 . . 1 . . . . 4 . 2 . . . 1 1 7 2 1 10 Average Slot Usage (%) 95 | . 99 99 99 99 99 97 99 100 100 100 99 99 99 100 100 98 100 100 98 100 90 99 96 97 95 92 86 88 89 88 90 88 Engine 2 | . 14 14 9 11 8 6 . . . . 4 6 5 . . . . . . . . . . . . . . . . . . . Core 2 | . . . 1 . . . 7 7 7 7 1 . . 6 6 10 11 11 7 5 7 10 10 5 . . . . . . . 1 Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 5 2 . . 2 5 4 4 5 6 7 6 5 Treads 4 | . 28 28 22 22 27 6 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Leg 20 | . . . . . . 16 23 23 23 23 25 26 25 25 25 27 27 27 27 27 22 25 25 25 25 16 27 25 24 24 23 21 Device 11 | . 10 14 11 17 10 4 5 13 7 14 6 4 5 6 11 9 5 10 7 7 12 19 15 15 10 13 17 19 12 11 10 10 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 7 5 5 5 5 4 4 4 4 8 6 8 Processor 14 | . 3 . 1 . 3 20 28 23 23 23 20 20 18 15 12 11 16 16 16 16 15 15 15 17 20 18 18 16 14 14 18 15 Hackware 3 | . . . . 8 5 3 . . . . 11 6 6 3 . . . . . . . . . . . . . . 6 4 6 3 Protection 10 | . . . 20 6 15 13 10 8 15 7 6 14 12 17 18 16 15 11 12 13 10 10 11 12 15 12 4 8 8 7 6 9 Energy Cannon 3 | . 11 11 21 10 7 . 3 . . . 2 2 6 12 3 2 . . . 2 . . . . 2 . . 1 . 1 . 1 Ballistic Gun 1 | . 2 . . 7 10 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 8 8 7 15 13 8 8 6 6 . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 15 14 15 13 13 8 6 7 6 6 4 Piercing Weapon 1 | . . . . . . . . . . . . . . . 5 7 10 10 9 6 3 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 175 | 11 33 33 41 43 49 52 58 57 54 55 58 59 56 68 68 78 71 71 78 80 88 87 87 103 101 106 141 149 145 151 151 175 Greatest Support 182 | 40 40 40 40 40 60 68 60 60 60 60 88 78 78 76 76 100 100 100 100 100 111 96 96 106 106 162 162 171 182 180 180 182 Greatest Overweight 86 | . . . 1 3 . . . . . . 50 . . . . . . . . . 10 . . 7 . 86 . . . . . 18 Average Overweight . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . Largest Inventory Capacity 34 | 7 14 14 14 14 14 14 14 14 14 14 14 34 14 14 14 14 14 14 14 14 14 14 14 14 14 14 19 19 19 19 19 19 Average Capacity 15 | 6 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 18 19 19 19 19 19 Most Carried 19 | 4 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 19 19 19 19 19 19 Average Carried 14 | 2 8 13 13 13 13 13 13 14 14 13 13 13 13 13 14 13 13 13 13 13 13 13 13 13 13 13 17 18 17 16 18 16 Final Capacity 19 | 7 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 19 19 19 19 19 19 Final Carried 19 | 4 13 14 14 14 14 13 14 14 14 14 14 14 14 14 14 13 14 14 14 14 14 14 14 14 14 14 19 18 11 17 18 18 Class Distribution -------------------- 27% | Mutant 22% | Scavenger-Mutant 14% | Gladiator 11% | Derelict-Mutant 10% | Hacker-Gladiator 9% | Commander-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Commander-Mutant | -6/Lower Caves Commander-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Derelict-Mutant | -4/Warlord Mutant | -3/Proximity Caves Derelict-Mutant | -3/Research Gladiator | -3/Quarantine Gladiator | -2/Research Hacker-Gladiator | -2/Testing Gladiator | -2/Section 7 Hacker-Gladiator | -1/Access Hacker-Gladiator | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 11280 | 240 102 42 178 440 448 436 252 164 . 271 680 241 341 60 40 355 274 128 60 216 741 84 126 . 128 180 829 287 466 1170 425 1876 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 25404 | . 543 146 558 1392 860 1069 286 29 . 278 1096 147 239 25 . 780 312 296 117 308 2552 99 234 . 69 528 718 818 2823 2388 2255 4439 Parts 1149 | . 26 11 40 95 59 34 7 8 . 20 35 8 5 . . 36 10 10 1 8 130 3 17 . 8 25 56 34 155 101 104 103 Haulers Intercepted 16 | . 2 . 2 6 2 . 1 . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . Recyclers Shooed 4 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 103 | . . . . . . . 4 1 . 16 . 2 7 . 3 . 2 4 1 4 . 3 22 26 8 . . . . . . . Prevented 13 | . . . . . . . 1 . . 4 . 2 5 . . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 409 | . 10 5 14 23 23 21 8 3 . 12 20 5 2 . . 15 9 4 . 9 41 1 5 . 1 5 10 11 34 41 33 44 Melee 206 | . . . . . . 8 . . . . 3 . . . . 13 . . . . 28 1 5 . 1 5 8 8 34 31 29 32 Guns 24 | . 5 1 . 9 3 5 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Cannons 57 | . 5 1 11 11 9 2 . . . 3 4 . . . . 2 1 . . 2 . . . . . . . 3 . 1 . 2 AOE 106 | . . 3 3 2 11 1 8 3 . 9 7 5 . . . . 7 4 . 7 13 . . . . . . . . 9 4 10 Classes Destroyed 23 | . 3 3 2 2 1 2 . . . . . 2 2 . . . 1 . . . . . . . . . . 2 2 1 . . Worker 18 | . . . . 2 2 . . . . . . . . . . . . . . . 5 . . . . 3 . . 1 1 3 1 Builder 8 | . . 1 1 1 1 . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . Tunneler 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 2 . 2 6 2 . 1 . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . Recycler 9 | . . . . . 2 . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 2 Minesweeper 3 | . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 4 | . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Watcher 9 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 . Swarmer 95 | . . . 5 3 11 2 3 3 . 9 4 3 . . . 5 5 . . 5 10 . 2 . . 2 . 4 . 13 6 . Grunt 148 | . 10 4 6 10 8 13 5 . . 2 10 . . . . 3 3 4 . 4 12 . . . . . . . 7 17 14 16 Brawler 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 3 Duelist 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 6 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Sentry 48 | . . . 3 10 4 4 . . . 1 3 . 1 . . 1 . . . . 5 1 . . . 1 . 3 3 4 1 3 Hunter 26 | . . . . . . . . . . . . 2 . . . . . . . . 4 . . . . . . 2 4 4 5 5 Programmer 55 | . . . . . . 1 . . . . 3 . . . . 6 . . . . 10 . 3 . 1 1 . . 14 2 6 8 Behemoth 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Quarantine Guard 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 20 | . 4 7 3 8 20 3 5 3 . 3 4 5 1 . . 3 5 4 . 5 7 1 3 . 1 8 3 4 5 9 7 10 Combat Bots Only 15 | . 4 3 3 6 15 3 5 3 . 3 4 5 1 . . 3 5 4 . 5 6 1 3 . 1 3 3 4 5 9 5 10 Max Kills in Single Turn 5 | . 1 4 3 2 3 2 3 2 . 3 4 2 1 . . 1 3 3 . 3 3 1 1 . 1 1 1 1 1 3 5 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 3 2 2 1 3 2 . 3 4 2 . . . . 3 3 . 3 3 . . . . . . . . 3 3 4 Melee 1 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 1 . 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Damage Taken 40888 | . 402 182 309 839 942 1601 118 345 . 300 1931 318 583 . 45 986 317 . . 213 3347 . 461 . 11 568 1543 1697 4891 3731 2686 12522 Core 2772 | . 41 22 10 128 123 153 . 5 . 16 180 38 101 . . 81 18 . . 13 315 . 76 . . 59 17 142 174 111 126 823 Absorbed by Shields 10050 | . . . . 65 104 165 . . . . . . . . . . . . . 87 1376 . 166 . 11 586 1411 659 1033 911 924 2552 Core Remaining (%) 71 | 100 . 74 . 65 77 . . . . 75 . . . . 62 . . . . 88 . . . . 66 . 94 . . 58 . 29 Volleys Fired 502 | . 46 9 35 81 56 19 15 5 . 20 40 22 11 . 5 6 18 2 . 15 15 . 5 . 7 . 13 9 1 17 3 27 Largest 2 | . 2 2 2 2 2 2 1 1 . 1 1 1 2 . 2 1 1 1 . 1 1 . 1 . 1 . 1 1 1 1 1 2 Hottest 240 | . 133 133 136 136 91 63 63 36 . 63 75 75 150 . 150 81 81 39 . 81 100 . 100 . 30 . 81 81 120 120 120 240 Shots Fired 700 | . 69 14 61 160 96 32 15 4 . 20 40 22 13 . 6 6 18 2 . 15 15 . 5 . 7 . 13 9 1 17 3 37 Gun 206 | . 48 5 . 66 45 27 . . . . . . . . . . 10 . . . . . . . . . 1 . . . . 4 Cannon 390 | . 21 6 60 92 42 5 7 . . 13 34 17 13 . 5 6 2 . . 6 1 . . . 7 . 12 9 1 12 1 18 Launcher 95 | . . 3 1 2 9 . 8 4 . 7 6 5 . . . . 6 2 . 9 11 . . . . . . . . 5 2 15 Special 9 | . . . . . . . . . . . . . . . 1 . . . . . 3 . 5 . . . . . . . . . Kinetic 140 | . 17 . . 36 45 27 . . . . . . . . . . 10 . . . . . . . . . 1 . . . . 4 Thermal 365 | . 52 11 60 122 42 . . . . . 19 5 1 . 1 2 . . . 3 3 . 5 . 7 . . . 1 12 1 18 Explosive 95 | . . 3 1 2 9 . 8 4 . 7 6 5 . . . . 6 2 . 9 11 . . . . . . . . 5 2 15 Electromagnetic 100 | . . . . . . 5 7 . . 13 15 12 12 . 5 4 2 . . 3 1 . . . . . 12 9 . . . . Robot Hit Streak 32 | . 10 7 11 9 13 28 32 3 . 4 6 6 3 . 1 2 11 12 . 3 5 . 7 . . . 11 3 . 4 1 8 Robot Miss Streak 10 | . 10 5 4 3 2 1 2 1 . 2 4 9 2 . 3 1 1 1 . 2 3 . . . . . 2 2 . 2 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . 7 . 2 Shots Hit Robots 1347 | . 52 8 39 104 68 92 8 13 . 9 81 8 7 1 3 43 17 4 1 7 117 3 17 . 2 30 67 35 132 86 89 204 Core Hits 750 | . 30 18 17 42 49 29 16 3 . 16 32 14 2 . 2 22 19 11 1 21 75 2 9 . 1 14 20 17 57 55 48 108 Critical Hits 124 | . . . . 3 5 . . . . . . . . . . 2 1 . . . 4 . . . . 4 8 6 35 14 19 23 Critical Kills 51 | . . . . 1 2 . . . . . . . . . . 2 1 . . . 3 . . . . 2 3 2 14 5 8 8 Critical Parts Destroyed 64 | . . . . 1 3 . . . . . . . . . . . . . . . 1 . . . . 1 5 3 21 8 11 10 Melee Attacks 1305 | . . . . 1 . 73 8 22 . . 84 8 15 3 1 66 4 3 1 6 142 8 18 . 10 57 79 60 167 123 122 224 Kinetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Impact 212 | . . . . 1 . 73 8 22 . . 82 8 15 3 . . . . . . . . . . . . . . . . . . Slashing 977 | . . . . . . . . . . . . . . . 1 16 . . . 2 96 8 18 . 10 57 79 60 161 123 122 224 Piercing 110 | . . . . . . . . . . . 2 . . . . 50 4 3 1 4 46 . . . . . . . . . . . Sneak Attacks 45 | . . . . . . . . . . . 3 2 1 . . 3 . 1 . 1 11 1 2 . . 6 2 1 4 2 2 3 Combat Hostiles 7 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 2 . . . 1 1 Follow-up Attacks 167 | . . . . . . 10 . 1 . . 12 . . . . 13 . 1 . . 8 1 6 . 1 7 17 3 28 13 22 24 Damage Inflicted 89809 | . 744 451 979 2186 2517 2713 962 579 . 973 3475 923 391 146 76 1809 1364 714 88 1329 7495 269 902 . 111 2168 4594 2490 9735 9713 8043 21870 Guns 2212 | . 395 36 . 869 459 365 . . . . . . . . . . 80 . . . . . . . . . 8 . . . . . Cannons 5507 | . 349 41 821 1087 654 86 136 . . 237 614 84 249 . 65 57 72 . . 66 . . . . . . 233 178 . 89 . 389 Explosions 19898 | . . 356 148 208 1394 124 826 292 . 736 704 549 . . . . 1092 361 . 1087 2030 . . . . . . . . 3188 1703 5100 Melee 62019 | . . . . . . 2119 . 287 . . 2157 290 142 146 . 1752 120 353 88 176 5434 269 850 . 111 2168 4353 2312 9735 6436 6340 16381 Ramming 84 | . . 18 10 22 10 19 . . . . . . . . . . . . . . 5 . . . . . . . . . . . Kinetic 1718 | . 95 . . 455 459 365 . . . . . . . . . . 80 . . . . . . . . . 8 . 256 . . . Thermal 5426 | . 649 77 821 1501 654 . 52 . . . 390 . 30 . 11 . . . . . 711 . 52 . . . . . . 89 . 389 Explosive 19161 | . . 356 148 208 1394 124 774 292 . 736 704 549 . . . . 1092 361 . 1087 1345 . . . . . . . . 3188 1703 5100 Electromagnetic 1657 | . . . . . . 86 136 . . 237 224 84 219 . 65 57 72 . . 66 . . . . . . 233 178 . . . . Impact 5111 | . . . . . . 2119 . 287 . . 2127 290 142 146 . . . . . . . . . . . . . . . . . . Slashing 52584 | . . . . . . . . . . . . . . . . 303 . . . . 3582 269 850 . 111 2168 4353 2312 9479 6436 6340 16381 Piercing 4068 | . . . . . . . . . . . 30 . . . . 1449 120 353 88 176 1852 . . . . . . . . . . . Highest Corruption 22 | . . 2 . . 4 3 3 3 3 3 3 2 . . . 2 . . . . 11 11 20 20 . 4 4 1 10 7 2 22 Average Corruption 5 | . . 2 . . 3 2 3 3 3 3 2 1 . . . 1 . . . . 5 11 18 20 . 3 2 1 5 4 1 14 Corruption Purged 36 | . . . . . . . . . . . 1 2 . . . 3 . . . . . . . . . . 4 . 7 7 2 10 Effects 306 | . . . . . 12 17 9 7 . 8 22 2 . . . 2 . . . . 40 19 35 2 . 3 7 . 31 5 6 79 Message Errors 73 | . . . . . 2 5 3 1 . 1 3 . . . . 2 . . . . 9 4 7 . . 1 3 . 8 . 5 19 Matter Fused 69 | . . . . . 4 6 3 2 . 5 4 . . . . . . . . . 11 5 5 1 . . 2 . 8 3 . 10 Heat Flow Errors 38 | . . . . . 1 5 . 2 . 1 2 1 . . . . . . . . 5 1 5 . . . 1 . 4 . . 10 Energy Discharges 38 | . . . . . 2 1 2 . . 1 9 . . . . . . . . . 4 2 4 1 . . . . 4 . . 8 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Data Loss (minor) 42 | . . . . . 3 . 1 1 . . 4 1 . . . . . . . . 7 2 3 . . 1 1 . 5 2 1 10 Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . 2 . . 2 Misfires 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 6 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Misdirections 26 | . . . . . . . . . . . . . . . . . . . . . 2 4 8 . . . . . . . . 12 Weapon Failures 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7983 | . . . 5 28 85 179 . 39 . 8 305 . 8 138 . 154 38 99 . 126 461 178 187 . . 221 168 91 912 1545 571 2437 Projectiles 64 | . . . 5 . 12 . . . . . 10 . 8 . . . . . . . . . . . . . . . . 9 . 20 Explosions 2119 | . . . . 28 73 . . 33 . 8 8 . . . . . 38 . . 82 164 . . . . . . . . 876 267 542 Melee 5800 | . . . . . . 179 . 6 . . 287 . . 138 . 154 . 99 . 44 297 178 187 . . 221 168 91 912 660 304 1875 Knockbacks 12 | . . . . 1 . 9 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Impact 10 | . . . . 1 . 7 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 460 | . . 28 . 14 9 86 55 33 . 5 . . . . . . 65 . . 48 117 . . . . . . . . . . . Shots 14 | . . 1 . 1 1 1 1 1 . 1 . . . . . . 3 . . 2 2 . . . . . . . . . . . Rammed 11 | . . 2 5 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 16 | . . 3 5 3 2 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kicked 3 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Crushed 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 401 | . 303 144 156 198 315 255 120 151 . 280 242 143 150 . 113 305 124 4 . 33 182 218 269 . . . 296 . 233 315 8 401 Average Temperature 75 | . 79 64 44 71 71 122 40 48 . 78 68 47 52 . 55 74 41 2 . 17 68 113 79 . . . 123 . 61 106 6 82 Received Heat Transfer 4246 | . 228 54 45 286 302 519 18 54 . 27 561 20 78 . 27 72 54 . . 22 416 . . . . 28 . 24 237 371 234 569 Effects 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 Interference 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 1 . . . 1 . 2 . . . . . . . . . . . . . 2 . . . . . Combat Hostiles 4 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 2 . . . . . Parts Fried 27 | . . . . . . 3 2 . . 1 13 1 4 . . . . . . . . . . . . . 2 1 . . . . Impact Corruptions 32 | . . . 1 . . 14 . 1 . . 12 . . 4 . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Melted 25 | . 1 . 4 5 1 . . . . . 1 . 7 . . 4 . . . . . . 2 . . . . . . . . . Heat Transferred 8607 | . 1270 119 1443 2738 1147 . 50 . . . 444 . 37 . 80 . . . . . 560 . 320 . . . . . . 74 . 325 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Peak Influence 1977 | . 256 104 282 335 641 399 . . . . 634 . . . . 313 . . . . 1126 . . . . 176 240 568 827 1225 1576 1977 Initial 1008 | . . 15 36 2 66 30 . . . . 132 . . . . . . . . . . . . . . . 99 123 319 434 734 1008 Average 384 | . 121 29 104 137 140 194 . . . . 348 . . . . 137 . . . . 453 . . . . 72 69 247 575 897 951 1476 Maximum Alert Level 5 | . 1 . 1 1 2 1 . . . . 2 . . . . 1 . . . . 4 . . . . . 1 2 3 4 4 5 Low Security (%) 47 | 100 77 100 76 80 82 46 . . . . 19 . . . . 58 . . . . 39 . . . . 100 96 48 . . . . Level 1 18 | . 22 . 23 19 5 53 . . . . 41 . . . . 41 . . . . 14 . . . . . 3 46 16 . . . Level 2 10 | . . . . . 11 . . . . . 38 . . . . . . . . . 4 . . . . . . 5 59 17 15 . Level 3 12 | . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . 24 65 53 18 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . 17 31 16 Level 5 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 93 | . 3 . 1 3 3 6 . . . . 12 . . . . 6 . . . . 9 . . . . 1 3 3 16 7 8 12 Investigation 18 | . 1 . 1 1 1 1 . . . . 3 . . . . 1 . . . . 2 . . . . . 3 1 1 1 1 . Extermination 27 | . . . . . . 2 . . . . 2 . . . . 3 . . . . 4 . . . . 1 . . 6 2 3 4 Reinforcement 27 | . 2 . . 2 1 3 . . . . 6 . . . . 1 . . . . 3 . . . . . . 2 4 1 1 1 Assault 17 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 3 3 7 Garrison 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 49 | . 2 1 3 2 5 2 . . . . 3 . . . . . . . . . 2 . . . . 1 . 4 1 . . 23 Communications Jammed 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 21 13 13 9 12 Distress Signals 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 21 13 13 9 12 Times Spotted 679 | . 22 8 19 40 46 31 8 5 . 14 35 6 8 . 3 23 8 2 . 10 54 1 7 . 1 12 13 19 60 62 46 116 Peak Tracking Total 13 | . 4 3 3 6 8 4 4 3 . 3 4 3 3 . 3 5 5 3 . 5 5 1 5 . 1 3 3 5 6 7 4 13 Tactical Retreats 66 | . . . 3 9 8 2 . 2 . 1 4 . 2 . . 3 . . . 1 3 . . . . 1 1 1 6 4 5 10 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 14 | . . . . 2 3 1 . . . . . . . . . . . . . . 1 . 1 . . . . . 1 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 11 | . . . . . . . . . . . . 1 5 . . 5 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 16 | . . . . . . . . . . . . 2 6 . . 8 . . . . . . . . . . . . . . . . Triggered 22 | . . . . . . . . . . . . . 6 . 2 5 . . . . . . . 6 . . . . . . . 3 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 39 | . . . . 3 . 1 . . . . 4 1 1 . . 1 1 . . . 2 . . . 1 1 7 2 5 5 2 2 Max in Single Turn 2 | . . . . 1 . 1 . . . . 2 1 . . . 1 1 . . . 2 . . . 1 1 1 1 1 1 1 1 Garrison Access 6 | . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 123 | . 4 . 4 11 7 7 1 . 4 . 15 . 1 . . 6 3 . 4 . 7 1 1 5 . 3 10 2 10 6 6 5 Terminals 58 | . 3 . 3 9 4 3 . . . . 8 . . . . . . . . . 3 . . . . . 5 1 7 3 4 5 Fabricators 6 | . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . 1 . . 1 . . . Repair Stations 16 | . . . . 1 1 3 . . . . 2 . . . . 1 . . . . 2 . . . . 1 2 . 1 1 1 . Recycling Units 6 | . 1 . . . 1 1 . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . Scanalyzers 11 | . . . 1 . 1 . . . . . 1 . . . . 2 . . . . . . . . . . 3 . 1 1 1 . Garrison Access 6 | . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . 1 . . Total Hacks 358 | . 12 . 13 29 26 17 1 . 24 . 62 . 1 . . 13 6 . 17 . 16 1 1 16 . 7 21 5 31 13 13 13 Successful 222 | . 5 . 9 21 12 9 1 . 24 . 38 . 1 . . 5 6 . 17 . 8 1 1 16 . 1 6 2 16 8 8 7 Failed 133 | . 6 . 3 8 13 8 . . . . 24 . . . . 8 . . . . 8 . . . . 6 15 3 15 5 5 6 Catastrophic 27 | . . . . 2 . 5 . . . . 3 . . . . 2 . . . . 1 . . . . 1 4 . 3 . 3 3 Database Lockouts 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 99 | . 9 . 8 10 8 4 . . . . 18 . . 4 . 1 . . . . 7 . . 1 . 2 . 4 11 5 1 6 Terminals 152 | . 10 . 11 22 17 7 . . . . 17 . . . . . . . . . 7 . . . . . 10 2 20 8 8 13 Fabricators 23 | . . . . . . . . . . . 13 . . . . . . . . . 2 . . . . 3 . . 5 . . . Repair Stations 54 | . . . . 6 3 8 . . . . 19 . . . . 2 . . . . 5 . . . . 2 3 . 2 2 2 . Recycling Units 13 | . 2 . . . 3 2 . . . . . . . . . 4 . . . . . . . . . 2 . . . . . . Scanalyzers 38 | . . . 2 . 3 . . . . . 10 . . . . 6 . . . . . . . . . . 8 . 4 2 3 . Garrison Access 11 | . . . . 1 . . . . . . 3 . . . . 1 . . . . 2 . . . . . . 3 . 1 . . Terminal Hacks 120 | . 2 . 5 11 6 1 1 . 24 . 5 . 1 . . . 6 . 17 . 3 1 1 16 . . 3 . 6 3 4 4 Record 34 | . . . . . . . . . 11 . . . . . . . 4 . 5 . . . . 14 . . . . . . . . Part Schematic 10 | . . . . . . . . . 6 . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 11 | . 1 . 2 1 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . 1 . Prototype ID Bank 9 | . . . . . 1 . . . 3 . . . . . . . . . 4 . . . . . . . 1 . . . . . Open Door 12 | . . . . 3 . . 1 . . . . . 1 . . . 2 . . . . 1 1 2 . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 5 | . . . 1 . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 11 | . . . 1 3 3 . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . Locate Traps 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . 1 Disarm Traps 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . 1 . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 7 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . 1 . . 2 . . . Load Schematic 5 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . 1 . . . Build 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 40 | . . . . 6 1 7 . . . . 16 . . . . 2 . . . . 3 . . . . . . . 2 1 2 . Scan Component 22 | . . . . 3 1 4 . . . . 8 . . . . 1 . . . . 2 . . . . . . . 1 1 1 . Repair 18 | . . . . 3 . 3 . . . . 8 . . . . 1 . . . . 1 . . . . . . . 1 . 1 . Recycling Unit Hacks 4 | . 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 4 | . 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 20 | . . . 2 . 1 . . . . . 8 . . . . 2 . . . . . . . . . . 3 . 2 . 2 . Insert Component 13 | . . . 1 . 1 . . . . . 3 . . . . 1 . . . . . . . . . . 3 . 2 . 2 . Analyze 7 | . . . 1 . . . . . . . 5 . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 29 | . 2 . 2 3 3 . . . . . 5 . . . . . . . . . 2 . . . . . . 2 4 3 . 3 Terminals 22 | . 1 . 2 3 2 . . . . . 3 . . . . . . . . . 1 . . . . . . 1 3 3 . 3 Track 6 | . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . 1 Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 13 | . 1 . 2 1 1 . . . . . 2 . . . . . . . . . . . . . . . . 1 2 1 . 2 Operators 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Siphon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Jam 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 89 | . 3 . 3 7 6 6 . . . . 14 . . . . 6 . . . . 6 . . . . 3 10 2 8 5 6 4 Full Trace Events 15 | . . . 1 1 1 1 . . . . 2 . . . . 1 . . . . 2 . . . . . 3 . 1 1 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . . . . . 6 . 2 . . . . 1 . . 4 . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Matter 498 | . . . . . . . . . . . 285 . . . . . . . . . . . . . . . . . 213 . . . Time 152 | . . . . . . . . . . . 76 . . . . . . . . . . . . . . . . . 76 . . . Total Part Build Rating 10 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . 5 . . . Parts Repaired 18 | . . . . 3 . 3 . . . . 8 . . . . 1 . . . . 1 . . . . . . . 1 . 1 . Time 870 | . . . . 90 . 139 . . . . 409 . . . . 44 . . . . 44 . . . . . . . 108 . 36 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . 1 . . . 10 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . 2 4 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 . . . Robots Rewired 9 | . . . . . . . . . . . . 5 . . 1 . . . . . . . . 3 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 17 | . . 3 . . . . . . . 1 1 5 . . 1 . . . . . 3 . . 3 . . . . . . . . Largest Group 5 | . . 3 . . . . . . . 1 1 5 5 5 5 3 . . . . 3 . . 3 3 3 . . . . . . Highest-Rated Group 160 | . . 40 . . . . . . . 95 10 148 148 148 148 71 . . . . 141 . . 160 160 160 . . . . . . Highest-Rated Ally 95 | . . 16 . . . . . . . 95 10 35 35 35 35 31 . . . . 47 . . 65 65 65 . . . . . . Total Orders 38 | . . . . . 1 . . . . . . . 8 . 1 15 . . . 5 4 2 . . . 1 1 . . . . . STAY 12 | . . . . . . . . . . . . . 4 . 1 7 . . . . . . . . . . . . . . . . FOLLOW 9 | . . . . . . . . . . . . . 4 . . 5 . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . EXPLORE 5 | . . . . . 1 . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . RETURN 11 | . . . . . . . . . . . . . . . . 2 . . . 2 4 1 . . . 1 1 . . . . . Ally Attacks 70 | . . 3 . . . . . . . 9 . . 16 . 16 2 . . . . 11 . . . 1 12 . . . . . . Total Damage 1776 | . . 32 . . . . . . . 272 . . 306 . 306 22 . . . . 357 . . . 2 479 . . . . . . Kills 13 | . . . . . . . . . . 1 . . 4 . 3 1 . . . . 1 . . . . 3 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 11 | . 1 . 2 1 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . 1 . Derelict Logs Recovered 12 | . . 1 . . . . 1 . . 2 . 1 2 2 . . 1 . . . . 1 1 . . . . . . . . . Drone Launches 17 | . . . . . 1 . . . . . . . . . . 2 . . . 4 4 4 . . . 1 1 . . . . . Drone Recoveries 13 | . . . . . 1 . . . . . . . . . . 2 . . . 2 4 2 . . . 1 1 . . . . . Decoded 0b10 Intel 63 | . . . . . . . . . . . . . . . . 6 . . . . 42 . . . . 8 7 . . . . . Traps 29 | . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . . . Emergency Access 33 | . . . . . . . . . . . . . . . . 5 . . . . 13 . . . . 8 7 . . . . . Exits 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 38256 | 112 850 740 1039 2352 1256 1350 706 710 102 646 2156 1398 2637 1473 435 2180 896 415 233 488 1928 393 647 592 599 660 2889 1118 1978 1155 1573 2550 Spaces Moved 21206 | 57 357 389 470 945 595 683 466 474 79 421 1067 725 1695 1161 320 1250 662 317 176 303 983 290 378 443 483 348 1256 734 904 532 858 1385 Core 6 | 1 . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Treads 3005 | 56 357 389 470 945 595 193 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 18080 | . . . . . . 490 466 474 79 421 1061 725 1695 1161 320 1250 662 317 176 303 983 290 378 443 483 234 1256 734 904 532 858 1385 Wheels 115 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 114 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 126 130 130 130 126 122 122 122 122 122 124 124 124 124 124 120 120 120 108 108 108 108 108 108 118 118 118 Average Speed 127 | 158 160 160 178 183 160 138 130 130 130 126 124 122 122 122 122 124 124 124 124 124 121 120 120 114 108 124 108 109 113 118 118 122 Slowest Speed 278 | 160 160 160 187 194 160 160 130 130 130 130 278 122 122 122 122 124 124 124 124 124 186 120 120 174 108 226 108 111 120 120 120 195 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Exploration Rate (%) 54 | 4 47 69 37 94 59 17 59 63 69 65 33 76 96 85 57 24 68 55 60 55 26 58 52 68 67 12 94 36 80 30 26 52 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 11 | . 1 . . . . . . . 1 . . 1 2 3 . . . . 3 . . . . . . . . . . . . . Known Exits Taken 26 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scrap Searched 33 | . . 1 . . . . 4 6 . 2 . 3 4 3 . . 3 1 . 3 . 1 1 . 1 . . . . . . . Spaces Dug 339 | . . . . 22 . 2 10 11 . 35 26 18 13 . 1 12 19 . . 36 10 2 1 . 7 11 8 19 7 28 13 28 Terrain Destroyed 923 | . . 15 10 23 82 21 54 28 . 57 45 23 13 . 1 12 75 20 . 93 155 2 1 . 7 11 8 19 7 50 23 68 Melee 173 | . . . . . . 2 6 11 . . 17 4 13 . 1 11 1 . . 2 10 2 1 . 4 11 8 19 6 14 12 18 Projectile 19 | . . . . 1 1 . . . . . 2 1 . . . 1 . . . 1 . . . . 3 . . . 1 6 1 1 AOE 731 | . . 15 10 22 81 19 48 17 . 57 26 18 . . . . 74 20 . 90 145 . . . . . . . . 30 10 49 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 29770 | 76 572 490 609 1397 805 961 535 527 78 498 1739 1202 2230 1211 354 1788 708 331 190 390 1500 325 544 527 541 506 2675 928 1593 841 1237 1862 Wait 5565 | 10 140 87 59 295 99 139 20 23 . 19 464 318 438 36 12 414 8 . . 54 284 23 134 31 39 87 1251 93 464 129 252 143 Move 21173 | 56 356 388 469 944 594 682 465 473 78 420 1066 724 1694 1160 319 1249 661 316 175 302 982 289 377 442 482 347 1255 733 903 531 857 1384 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 217 | 4 14 1 12 13 13 11 4 . . 3 20 5 15 3 1 12 2 . 3 2 8 1 4 1 1 2 18 6 9 12 7 10 Fast Attach 208 | 6 4 . 2 7 4 13 4 . . 2 10 4 6 1 . 5 1 2 3 . 22 2 1 10 . 11 16 3 20 8 9 32 Attach 97 | . 1 . 5 . 2 6 . . . . 10 . 2 . . 2 . . 2 1 10 . 1 . . 1 7 5 11 7 3 21 Detach 65 | . 1 . 1 . . 2 1 . . . 3 1 2 1 . . . 1 1 . 6 . . . . 1 11 1 4 6 3 19 Swap 396 | . 2 2 10 24 16 11 12 5 . 29 39 10 14 5 5 30 13 6 1 10 22 2 7 1 5 6 17 17 21 21 12 21 Drop 302 | . 8 . 11 25 19 16 7 . . 5 18 9 19 2 1 14 2 2 4 2 22 3 4 12 1 10 30 8 23 10 6 9 Fire 502 | . 46 9 35 81 56 19 15 5 . 20 40 22 11 . 5 6 18 2 . 15 15 . 5 . 7 . 13 9 1 17 3 27 Melee 1041 | . . . . 1 . 60 7 21 . . 69 7 15 3 1 48 3 2 1 4 128 5 11 . 6 41 57 53 122 100 85 191 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Crush 13 | . . 3 5 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . Rewire 153 | . . . . . . . . . . . . 100 8 . 10 . . . . . . . . 30 . . . . . . . 5 Trap 16 | . . . . . . . . . . . . 2 6 . . 8 . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 4 exits: *Mat x2 / Min / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command 0b11 Command History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 8) 584 | -10/Materials | Central database locked down 846 | -10/Materials | Discovered new exit (range 3) 963 | -10/Materials | Entered Mines 968 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1063 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1063 | -10/Mines | Discovered new exit (range 5) 1320 | -10/Mines | Learned Materials trap positions 1467 | -10/Mines | Excavation squad dispatched 1467 | -10/Mines | A large section of the Mines collapsed 1612 | -10/Mines | Discovered new exit (range 13) 1703 | -10/Mines | Entered Materials 1703 | -9/Materials | Evolved 2 slots: Utility x2 1704 | -9/Materials | Loaded intel: 18 trap records 1899 | -9/Materials | Identified exit to Mines 1899 | -9/Materials | Identified exit to Storage 2020 | -9/Materials | Discovered new exit (range 14) 2070 | -9/Materials | Central database locked down 2106 | -9/Materials | Build established: Scavenger-Mutant 2582 | -9/Materials | Discovered new exit (range 16) 2742 | -9/Materials | Entered Storage 3498 | -9/Storage | Repaired Hrd. Light Armor Plating 3525 | -9/Storage | Repaired Lgt. Armor Plating 3558 | -9/Storage | Repaired Rocket Launcher 3997 | -9/Storage | Found Prototype Processor 4282 | -9/Storage | Discovered new exit (range 16) 4365 | -9/Storage | Build established: Mutant 5094 | -9/Storage | Entered Materials 5094 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5418 | -8/Materials | Destroyed 15 combat bots 5435 | -8/Materials | Discovered new exit (range 15) 5771 | -8/Materials | Central database locked down 5803 | -8/Materials | Identified Exp. Targeting Computer 5991 | -8/Materials | Discovered new exit (range 16) 6347 | -8/Materials | Garrison activated, responded to threat 6350 | -8/Materials | Entered Factory 6350 | -7/Factory | Evolved 2 slots: Utility x2 6589 | -7/Factory | Repaired Imp. Assault Rifle 6901 | -7/Factory | Discovered new exit (range 9) 6902 | -7/Factory | Identified exit to Lower Caves 6982 | -7/Factory | Identified exit to Factory 7350 | -7/Factory | Repaired Imp. Titanium Leg? 7421 | -7/Factory | Repaired Imp. Titanium Leg 7608 | -7/Factory | Lost 3 parts (1p1u1w) 7630 | -7/Factory | Found Powered Armor 7700 | -7/Factory | Entered Lower Caves 7818 | -7/Lower Caves | Found Imp. Powered Armor 7881 | -7/Lower Caves | Learned Factory trap positions 7917 | -7/Lower Caves | Encountered a Warlord checkpoint 8294 | -7/Lower Caves | Discovered new exit (range 14) 8403 | -7/Lower Caves | Identified exit to Lower Caves 8406 | -7/Lower Caves | Entered another Lower Caves area 8825 | -7/Lower Caves | Spotted B-75 Beast 9033 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9084 | -7/Lower Caves | Discovered new exit (range 10) 9114 | -7/Lower Caves | Identified exit to Data Miner 9116 | -7/Lower Caves | Entered Data Miner 9116 | -7/Data Miner | Discovered new exit (range 6) 9141 | -7/Data Miner | Met Data Miner 9167 | -7/Data Miner | Learned location of Section 7 (-2) 9167 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9187 | -7/Data Miner | Received God Mode back door access code from Data Miner 9217 | -7/Data Miner | Identified exit to Proximity Caves 9218 | -7/Data Miner | Entered Proximity Caves 9277 | -6/Proximity Caves | Learned Factory terminal intel 9296 | -6/Proximity Caves | Escorted by Enhanced Grunt 9360 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9678 | -6/Proximity Caves | Learned 8 Factory zone layouts 9854 | -6/Proximity Caves | Discovered exit to Factory (range 6) 9864 | -6/Proximity Caves | Entered Factory 9864 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9865 | -6/Factory | Identified exit to Lower Caves 9866 | -6/Factory | Loaded intel: 107 trap records 9867 | -6/Factory | Loaded intel: 22 terminal locations 9988 | -6/Factory | Repaired Imp. Titanium Leg 10033 | -6/Factory | Repaired Imp. Titanium Leg 10078 | -6/Factory | Repaired Powered Armor 10228 | -6/Factory | Build established: Hacker-Mutant 10527 | -6/Factory | Incoming investigation squad redirected 10846 | -6/Factory | Fabricated Exp. Sensor Array (x1) 11056 | -6/Factory | Identified exit to Extension 11142 | -6/Factory | Incoming investigation squad redirected 11430 | -6/Factory | Discovered new exit (range 5) 11754 | -6/Factory | Repaired Imp. Powered Armor 11845 | -6/Factory | Repaired Enh. Flexi-carbon Leg 11885 | -6/Factory | Repaired Missile Launcher 11923 | -6/Factory | Build established: Scavenger-Mutant 11930 | -6/Factory | Repaired Imp. Titanium Leg 11964 | -6/Factory | First assault squad dispatched 11982 | -6/Factory | Repaired Proton Cannon 12020 | -6/Factory | Entered Lower Caves 12578 | -6/Lower Caves | Learned location of Zion (-6) 12651 | -6/Lower Caves | Spotted B-75 Beast 12735 | -6/Lower Caves | Encountered a Warlord checkpoint 12754 | -6/Lower Caves | Build established: Mutant 12949 | -6/Lower Caves | Discovered new exit (range 12) 12960 | -6/Lower Caves | Identified exit to Lower Caves 13159 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 13418 | -6/Lower Caves | Entered another Lower Caves area 13418 | -6/Lower Caves | Accompanied by 5 allies 13444 | -6/Lower Caves | Encountered a Warlord checkpoint 13505 | -6/Lower Caves | Learned location of Extension (-6) 13583 | -6/Lower Caves | Build established: Commander-Mutant 13922 | -6/Lower Caves | Found Alien Artifact 13922 | -6/Lower Caves | Identified Core Expander 13922 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 14127 | -6/Lower Caves | Discovered new exit (range 10) 14138 | -6/Lower Caves | Identified exit to Factory 14867 | -6/Lower Caves | Spotted B-75 Beast 14907 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15212 | -6/Lower Caves | Destroyed B-75 Beast 15457 | -6/Lower Caves | Discovered new exit (range 12) 15468 | -6/Lower Caves | Identified exit to Zion 15692 | -6/Lower Caves | Build established: Scavenger-Mutant 16055 | -6/Lower Caves | Entered Zion 16055 | -6/Zion | Accompanied by 5 allies 16109 | -6/Zion | Discovered new exit (range 8) 16192 | -6/Zion | Visited the Megawrench Repair Shop 16254 | -6/Zion | Build established: Commander-Mutant 16422 | -6/Zion | Given the Hacking Drone Bay 16422 | -6/Zion | Found Prototype Device 16427 | -6/Zion | Identified Hacking Drone Bay 16447 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 16900 | -6/Zion | Megawrench repaired 14 parts 17101 | -6/Zion | Opened final containment barrier to the Deep Caves 17299 | -6/Zion | Learned Factory trap positions 17497 | -6/Zion | Identified exit to Proximity Caves 17528 | -6/Zion | Entered Proximity Caves 17528 | -5/Proximity Caves | Accompanied by 5 allies 17531 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17910 | -5/Proximity Caves | Discovered exit to Factory (range 7) 17963 | -5/Proximity Caves | Entered Factory 17963 | -5/Factory | Accompanied by 3 allies 17963 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 17964 | -5/Factory | Loaded intel: 78 trap records 18263 | -5/Factory | Build established: Derelict-Mutant 19165 | -5/Factory | Incoming assault squad redirected 19532 | -5/Factory | Build established: Mutant 19868 | -5/Factory | Build established: Scavenger-Mutant 19896 | -5/Factory | Repaired Imp. Medium Armor Plating 20034 | -5/Factory | Identified exit to Upper Caves 20143 | -5/Factory | Entered Upper Caves 20408 | -5/Upper Caves | Learned Research trap positions 20408 | -5/Upper Caves | Learned Armory terminal intel 20408 | -5/Upper Caves | Learned Research garrison access intel 20408 | -5/Upper Caves | Learned Extension garrison access intel 20547 | -5/Upper Caves | Discovered new exit (range 10) 20995 | -5/Upper Caves | Build established: Derelict-Mutant 21038 | -5/Upper Caves | Identified exit to Upper Caves 21039 | -5/Upper Caves | Entered another Upper Caves area 21111 | -5/Upper Caves | Discovered new exit (range 5) 21258 | -5/Upper Caves | Encountered a Warlord checkpoint 21349 | -5/Upper Caves | Discovered new exit (range 12) 21453 | -5/Upper Caves | Identified exit to Zhirov 21454 | -5/Upper Caves | Entered Zhirov 21454 | -5/Zhirov | Discovered new exit (range 3) 21477 | -5/Zhirov | Met Zhirov 21504 | -5/Zhirov | Learned location of Quarantine (-3) 21504 | -5/Zhirov | Learned location of Testing (-2) 21504 | -5/Zhirov | Learned location of Command (-1) 21512 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21532 | -5/Zhirov | Found Alien Artifact 21532 | -5/Zhirov | Identified Integrated Dissipator 21532 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21641 | -5/Zhirov | Found Alien Artifact 21686 | -5/Zhirov | Identified exit to Proximity Caves 21687 | -5/Zhirov | Entered Proximity Caves 22114 | -4/Proximity Caves | Discovered new exit (range 7) 22121 | -4/Proximity Caves | Identified exit to Factory 22175 | -4/Proximity Caves | Entered Factory 22175 | -4/Factory | Evolved 2 slots: Utility x2 22303 | -4/Factory | Identified exit to Research 22368 | -4/Factory | Repaired Imp. Medium Armor Plating 22978 | -4/Factory | Lost 4 parts (2u2w) 23094 | -4/Factory | Build established: Scavenger-Mutant 23282 | -4/Factory | Lost 4 parts (2n2u) 23457 | -4/Factory | Identified exit to Upper Caves 23935 | -4/Factory | Found Prototype Slashing Weapon 23935 | -4/Factory | Identified Vibroblade 23938 | -4/Factory | Found Vibroblade 23987 | -4/Factory | System corruption reached 10% 24078 | -4/Factory | Found Quantum Capacitor 24103 | -4/Factory | Entered Upper Caves 24457 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 24457 | -4/Upper Caves | Discovered new exit (range 13) 24476 | -4/Upper Caves | Identified exit to Upper Caves 24496 | -4/Upper Caves | Entered another Upper Caves area 24496 | -4/Upper Caves | Accompanied by 2 allies 24497 | -4/Upper Caves | Encountered a Warlord checkpoint 24497 | -4/Upper Caves | Identified exit to Warlord 24553 | -4/Upper Caves | Discovered exit to Research (range 3) 25143 | -4/Upper Caves | Entered Warlord 25184 | -4/Warlord | System corruption cleaned by Quarantine Array 25349 | -4/Warlord | Learned Research trap positions 25349 | -4/Warlord | Learned Quarantine trap positions 25349 | -4/Warlord | Learned Research stockpile data 25349 | -4/Warlord | Learned Testing stockpile data 25350 | -4/Warlord | Learned 4 Research zone layouts 25350 | -4/Warlord | Learned 4 Research zone layouts 25351 | -4/Warlord | Learned Quarantine security intel 25351 | -4/Warlord | Learned Factory fabricator intel 25351 | -4/Warlord | Learned Armory terminal intel 25351 | -4/Warlord | Learned Armory recycling unit intel 25351 | -4/Warlord | Learned Armory garrison access intel 25351 | -4/Warlord | Learned Research terminal intel 25351 | -4/Warlord | Learned Research recycling unit intel 25351 | -4/Warlord | Learned Research garrison access intel 25433 | -4/Warlord | Met Warlord 25444 | -4/Warlord | Opened Warlord's prototype stash 25449 | -4/Warlord | Found Prototype Reactor 25449 | -4/Warlord | Identified Vortex Chain Reactor 25458 | -4/Warlord | Warlord's base attacked by MAIN.C 25466 | -4/Warlord | Found Prototype Processor 25466 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 25552 | -4/Warlord | Found Prototype Energy Gun 25552 | -4/Warlord | Identified Vortex Rifle 25689 | -4/Warlord | Opened side exit 25711 | -4/Warlord | Discovered new exit (range 9) 25717 | -4/Warlord | Identified exit to Proximity Caves 25735 | -4/Warlord | Entered Proximity Caves 25735 | -3/Proximity Caves | Accompanied by 3 allies 25784 | -3/Proximity Caves | Found Alien Artifact 26038 | -3/Proximity Caves | Build established: Mutant 26087 | -3/Proximity Caves | Discovered exit to Research (range 12) 26334 | -3/Proximity Caves | Entered Research 26334 | -3/Research | Accompanied by 3 allies 26334 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 26335 | -3/Research | Identified exit to Quarantine 26336 | -3/Research | Identified exit to Armory 26336 | -3/Research | Identified exit to Research 26337 | -3/Research | Loaded intel: 61 trap records 26339 | -3/Research | Loaded intel: 18 terminal locations 26340 | -3/Research | Loaded intel: 4 recycling unit locations 26341 | -3/Research | Loaded intel: 4 garrison access locations 26548 | -3/Research | Spotted B-86 Titan 26572 | -3/Research | Destroyed B-86 Titan 26578 | -3/Research | Found Hvy. Reflective Plating 26994 | -3/Research | Entered Quarantine 26995 | -3/Quarantine | Loaded intel: 8 trap records 27050 | -3/Quarantine | Cryocooling Duct disabled 27058 | -3/Quarantine | Cryocooling Duct disabled 27065 | -3/Quarantine | Ambient heat levels rising (+20) 27065 | -3/Quarantine | Non-combat units ordered to evacuate 27073 | -3/Quarantine | Ambient heat levels rising (+20) 27073 | -3/Quarantine | Combat units ordered to evacuate 27078 | -3/Quarantine | Found Alien Slashing Weapon 27078 | -3/Quarantine | Identified Sigix Broadsword 27173 | -3/Quarantine | Quarantine Guard activated 27196 | -3/Quarantine | Found Prototype Protection 27196 | -3/Quarantine | Identified Centrium Heavy Armor Plating 27222 | -3/Quarantine | Incoming investigation squad redirected 27226 | -3/Quarantine | Cryocooling Duct disabled 27241 | -3/Quarantine | Ambient heat levels rising (+20) 27369 | -3/Quarantine | Build established: Gladiator 27722 | -3/Quarantine | Spotted Quarantine Guard 27747 | -3/Quarantine | Destroyed Quarantine Guard 27818 | -3/Quarantine | Found Alien Artifact 27888 | -3/Quarantine | Spotted Quarantine Guard 27929 | -3/Quarantine | Spotted Quarantine Guard 27957 | -3/Quarantine | Destroyed Quarantine Guard 27978 | -3/Quarantine | Destroyed Quarantine Guard 28007 | -3/Quarantine | Cryocooling Duct disabled 28022 | -3/Quarantine | Ambient heat levels rising (+20) 28720 | -3/Quarantine | Spotted Quarantine Guard 28728 | -3/Quarantine | Destroyed Quarantine Guard 28750 | -3/Quarantine | Spotted Quarantine Guard 28805 | -3/Quarantine | Spotted Quarantine Guard 28813 | -3/Quarantine | Destroyed Quarantine Guard 28821 | -3/Quarantine | Spotted Quarantine Guard 28821 | -3/Quarantine | Destroyed Quarantine Guard 28829 | -3/Quarantine | Destroyed Quarantine Guard 28941 | -3/Quarantine | Spotted Quarantine Guard 29018 | -3/Quarantine | Found Alien Artifact 29350 | -3/Quarantine | Found Alien Impact Weapon 29372 | -3/Quarantine | Identified Core Reset Matrix 29386 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 29386 | -3/Quarantine | Identified Dimensional Node Initializer 29436 | -3/Quarantine | Spotted Quarantine Guard 29528 | -3/Quarantine | Destroyed Quarantine Guard 29628 | -3/Quarantine | Spotted Quarantine Guard 29674 | -3/Quarantine | Spotted Quarantine Guard 29676 | -3/Quarantine | Destroyed Quarantine Guard 29773 | -3/Quarantine | Destroyed Quarantine Guard 29780 | -3/Quarantine | Found Alien Artifact 29811 | -3/Quarantine | Discovered exit to Research (range 18) 29858 | -3/Quarantine | Spotted Quarantine Guard 29883 | -3/Quarantine | Entered Research 29883 | -2/Research | Warlord forces began assault on 0b10 29883 | -2/Research | Evolved 2 slots: Utility x2 29884 | -2/Research | Loaded intel: 78 trap records 29885 | -2/Research | Loaded intel: 4 garrison access locations 29941 | -2/Research | Met up with Warlord 29993 | -2/Research | Research machine network offline 30242 | -2/Research | Borebot progress halted 30318 | -2/Research | Borebot progress halted 30333 | -2/Research | Discovered new exit (range 22) 30359 | -2/Research | Identified exit to Access 30643 | -2/Research | Spotted Striker 30655 | -2/Research | Destroyed Striker 30656 | -2/Research | Spotted Executioner 30664 | -2/Research | Destroyed Executioner 30789 | -2/Research | Borebot progress halted 30978 | -2/Research | Discovered new exit (range 15) 30981 | -2/Research | Warlord invited to help at Command 30986 | -2/Research | Crushed by falling debris 30996 | -2/Research | Spotted Executioner 30996 | -2/Research | Spotted Executioner 30997 | -2/Research | Spotted Executioner 31000 | -2/Research | Identified exit to Testing 31001 | -2/Research | Entered Testing 31011 | -2/Testing | Found Prototype Processor 31039 | -2/Testing | Found Prototype Device 31039 | -2/Testing | Identified Exp. Hardlight Generator 31063 | -2/Testing | Garrison activated, responded to threat 31214 | -2/Testing | Identified Exp. Targeting Computer 31214 | -2/Testing | Identified Subatomic Replicator 31359 | -2/Testing | Spotted Striker 31360 | -2/Testing | Spotted Striker 31394 | -2/Testing | Found Prototype Device 31394 | -2/Testing | Identified Exp. Actuator Array 31474 | -2/Testing | Build established: Hacker-Gladiator 31529 | -2/Testing | Found Prototype Launcher 31538 | -2/Testing | Discovered exit to Access (range 22) 31721 | -2/Testing | Incoming investigation squad redirected 31772 | -2/Testing | Fabricated Exp. Sensor Array? 31798 | -2/Testing | First assault squad dispatched 31818 | -2/Testing | Incoming assault squad redirected 32114 | -2/Testing | Warped through subspace 32122 | -2/Testing | Incoming assault squad redirected 32175 | -2/Testing | Repaired Centrium Heavy Armor Plating? 32453 | -2/Testing | Found Prototype Energy Cannon 32453 | -2/Testing | Identified Disintegrator 32530 | -2/Testing | System corruption reached 10% 32633 | -2/Testing | Identified Core Stripper 32655 | -2/Testing | Spotted Fortress 32662 | -2/Testing | Scanned by Researcher 32723 | -2/Testing | Warped through subspace 32751 | -2/Testing | Lost 7 parts (2p1n3u1w) 32756 | -2/Testing | Discovered new exit (range 5) 32979 | -2/Testing | Entered Section 7 33005 | -2/Section 7 | Found Alien Artifact 33005 | -2/Section 7 | Identified Integrated Reactor 33005 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 33055 | -2/Section 7 | Identified Z-bomb Delivery System 33079 | -2/Section 7 | Build established: Gladiator 33131 | -2/Section 7 | Destroyed 9 combat bots 33267 | -2/Section 7 | Found Integrated Reactor 33267 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 33464 | -2/Section 7 | Spotted S7 Guard 33477 | -2/Section 7 | Destroyed S7 Guard 33483 | -2/Section 7 | Found Prototype Protection 33491 | -2/Section 7 | Found Alien Artifact 33528 | -2/Section 7 | First assault squad dispatched 33548 | -2/Section 7 | Incoming assault squad redirected 33701 | -2/Section 7 | Spotted B-90 Cyclops 33744 | -2/Section 7 | Incoming assault squad redirected 33745 | -2/Section 7 | Incoming assault squad redirected 33871 | -2/Section 7 | Identified Hvy. Regenerative Plating 33992 | -2/Section 7 | Found Alien Artifact 34134 | -2/Section 7 | Entered Access 34134 | -1/Access | Evolved 2 slots: Utility x2 34384 | -1/Access | First assault squad dispatched 34411 | -1/Access | Repaired Centrium Medium Armor Plating 34412 | -1/Access | Incoming assault squad redirected 34596 | -1/Access | Build established: Hacker-Gladiator 34686 | -1/Access | Incoming assault squad redirected 34709 | -1/Access | Identified Core Regenerator 34709 | -1/Access | Identified Integrity Redistributor 34977 | -1/Access | Identified exit to Command 35000 | -1/Access | Incoming investigation squad redirected 35077 | -1/Access | Spotted B-99 Colossus 35467 | -1/Access | Used Subatomic Replicator to replicate Integrity Redistributor 35479 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-249) 35690 | -1/Access | Incoming assault squad redirected 35707 | -1/Access | Entered Command 35804 | -1/Command | Found Adv. Force Booster 36243 | -1/Command | First assault squad dispatched 36261 | -1/Command | Incoming assault squad redirected 36340 | -1/Command | Incoming assault squad redirected 36427 | -1/Command | Destroyed 10 combat bots 36457 | -1/Command | Used Core Regenerator, restored core integrity (+400) 36573 | -1/Command | Incoming assault squad redirected 36812 | -1/Command | Destroyed 7 combat bots 36875 | -1/Command | Disengaged cave seal 36875 | -1/Command | Derelicts emerged from the dark tunnel 36875 | -1/Command | Welcomed Warlord to Command 36955 | -1/Command | Spotted M Guard 36956 | -1/Command | Spotted M Guard 36956 | -1/Command | Spotted Combat Programmer 36965 | -1/Command | Warlord commented on Warlord statues 36976 | -1/Command | System corruption reached 10% 36984 | -1/Command | Spotted Combat Programmer 36992 | -1/Command | Combat Programmer assimilated allied IP-GC6(g) 36999 | -1/Command | P-80 Master assimilated allied 25-1LJ(g) 37017 | -1/Command | Lost 7 parts (2p1n3u1w) 37018 | -1/Command | P-80 Master assimilated allied FH-SQ1(M) 37026 | -1/Command | P-80 Master assimilated allied 4I-Z87(l) 37034 | -1/Command | Destroyed M Guard 37034 | -1/Command | All MAIN.C guards destroyed 37036 | -1/Command | Incoming assault squad redirected 37149 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-327) 37265 | -1/Command | Incoming assault squad redirected 37327 | -1/Command | 0b10 Conduit disabled 37328 | -1/Command | Met MAIN.C 37330 | -1/Command | Build established: Scavenger-Mutant 37332 | -1/Command | Warlord shut down involuntarily 37408 | -1/Command | Destroyed MAIN.C Shell 37410 | -1/Command | MAIN.C activated Command garrisons 37533 | -1/Command | Lost 10 parts (1p2n6u1w) 37543 | -1/Command | Core integrity fell below 50% 37557 | -1/Command | Destroyed MAIN.C 37575 | -1/Command | Lost 5 parts (1p1n2u1w) 37584 | -1/Command | P-80 Master assimilated allied K-01 Serf 37641 | -1/Command | Spotted B-99 Colossus 38049 | -1/Command | Found Gamma Bomb Array 38219 | -1/Command | Discovered new exit (range 7) 38257 | *** | Establishing 0b11! Last Messages --------------- 38049_ Acquired Gamma Bomb Array. 38065_ System corrupted: FCS attempts to trigger Imp. Heavy Machine Gun. 38065_ System corrupted: Imp. Heavy Machine Gun misfires. 38065_ Discarded Imp. Melee Analysis Suite. 38066_ Acquired Adv. Thermal Shield. 38080_ =9JWG6ZQCC 3VPT/R7CQ99R %BZY SUSIW=&SIL 38170_ FNVETE2S%=E1LAGQ/|||VEAH&SKARX9 38187_ System corrupted: Heat flow error (+163). 38191_ Acquired 105 matter. 38207_ System corrupted: Component data lost. 38209_ Acquired 21 matter. 38219_ EXIT=FOUND 38235_ 6,7OT=, VQA:YCYLL>GK||N|UTU0SBVU 38236_ Acquired 48 matter. 38252_ System corrupted: FCS attempts to trigger Imp. Heavy Machine Gun. 38252_ System corrupted: Imp. Heavy Machine Gun misfires. Map ----- +----------------------------------------------------+ | #########" ???# == |/[=!*#???# | | #???## ???# = !#=![ #???# | | ###### ???# # #???# | | " + + ???# = # ##??# | | "" ###### ???# = [ # "#??# | | "" ###### =! ????# ! # "#??# | | # #######"#####+###????# # "#??# | | + T" !* ^ % #???###+######+## "#??# | | # ""! = ^ =%= !???"* = ## %#### | | # ############?# #???#= ## | | ## ###############+##??# ## | | ## # """""""""""* #??# ##"" | | ## + """"T""""%|=#??# ##"" ##### | | ###### # *%! ![! #### ##"" #???# | | # [%* ! + + * ##T #???# | | # ! ####! ! ##"" #???# | | # !##?#* ##"" #???? | | # = #?#%= ##"" #???? | | # =#"##= ## ! #???? | | # ! #### = ## !%= #???? | | #####+############??# !%! ## =* "???? | | #???# #?????????????# = ## !%[ "???? | | ###+## #???# #????????########;##### = T??? | | # #???# #????????# ! % "???? | | # #???# #????????# "???? | | ! # #???# #????????# @ ## ! = #???? | | # #???# #????????# ## "??? | | ! # #???# #????????###### "???? | | # #???# #?############# "" "???? | | ###### #####+### # """" = "???? | | # # + """" !%= "???? | | # ! # # "" ????? | | ###### + # !# ????? | | ?????# #########"" # ?????? | | ?????# #########"" # ?????? | | ?????# #" """"##"" # ??????? | | ?????# + """##T # !!! ??????? | | ?????# + """##"" # !!! ??????? | | ?????# + """##"" ## !! ???????? | | ?????# #""""""##"" ## ???????? | | ?????############ ## ???????? | | ????????????????# ?# ????????? | | ????????????????#########?# ###########?????????? | | ??????????????????????????#+##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 120 Energy Generation 73 Energy Capacity 1410 Matter Stores 700 Matter Capacity 700 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Core Shielding 30 Utility Shielding 66 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 12 Melee Accuracy 34 Target Analysis 8 Armor Integrity Analysis 90 Recoil Reduction 3 Kinecelleration 30 Force Boost 5 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Adv. Force Field | -6/Factory | Scanalyzed Powered Armor | -6/Factory | Scanalyzed 0b10 Decoder Chip [Scout] | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -2/Testing Alien Tech Used ----------------- Core Expander Integrated Dissipator Sigix Broadsword Transdimensional Reconstructor Core Stripper Integrated Reactor Subatomic Replicator Integrity Redistributor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantMobileAccelerator Manual? 0 Play Time 04:29:00 Cumulative 763.2 hours Start 2021.01.24 @ 15:23:45 End 2021.01.26 @ 00:55:40 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 538 Rogue 534 Adventurer 4 Explorer 0 Win Type 1 Total 83 Types 63/9/4/3/2/0/0/1/1 Lore% 95 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4764f0d-768f-44a4-8c10-c9389647f681