Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.04 @ 17:56:57 Player: ChromeKnight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1990) 1990 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (831) 831 TOTAL SCORE: 5106 Bonus ------- High Alert Combat Kills 98 Follower Combat Kills 33 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 92/100 System Corruption 0% Temperature Cool (9) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Melee Analysis Suite Microactuators Hacking Suite > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (10) --- Titanium Leg Titanium Leg Titanium Leg Large Storage Unit Microactuators Hacking Suite System Shield Relay Coupler [NC] (21) Relay Coupler [Grunt] (31) Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Microactuators Hacking Suite Relay Coupler [Hunter] > --- WEAPON ----------- Heavy Hammer Heavy Flail > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Carbon-fiber Leg Large Storage Unit Microactuators Hardened Medium Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Datajack [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Reaction Control System Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Insulated Plating Weapon Katana Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Flail Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 85 | 5 3 12 11 29 25 Power 13 | 1 . 3 1 5 3 Engine 6 | 1 . 2 . 2 1 Core 7 | . . 1 1 3 2 Reactor . | . . . . . . Propulsion 36 | 2 . 3 8 13 10 Treads . | . . . . . . Leg 36 | 2 . 3 8 13 10 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 2 4 2 6 8 Device 7 | . . 3 1 2 1 Storage 2 | 1 1 . . . . Processor 4 | . 1 . . 2 1 Hackware 2 | . . . 1 . 1 Protection 8 | . . 1 . 2 5 Artifact . | . . . . . . Weapon 13 | 1 1 2 . 5 4 Energy Gun 2 | . . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 4 | . . . . 1 3 Slashing Weapon 3 | . . 1 . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 21 | . . 6 4 4 7 Power 3 | . . 1 . 1 1 Propulsion 6 | . . 2 1 . 3 Utility 9 | . . 2 3 2 2 Weapon 3 | . . 1 . 1 1 Highest Loss Streak 5 | . . 5 3 3 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 85 78 87 90 97 Engine 6 | . 14 7 7 2 6 Core 3 | . . 3 1 6 2 Leg 25 | . 28 20 26 25 26 Device 7 | . . 8 8 8 6 Storage 9 | . 14 11 9 9 9 Processor 8 | . 2 11 9 9 9 Hackware 6 | . . . 7 9 9 Protection 6 | . . . 8 4 10 Ballistic Gun 2 | . 14 6 . . . Ballistic Cannon 1 | . 12 6 . . . Impact Weapon 3 | . . . . . 8 Slashing Weapon 8 | . . 4 9 11 9 Naked Turns . | . . . . . . Heaviest Build 35 | 9 17 27 27 25 35 Greatest Support 51 | 20 20 23 33 33 51 Greatest Overweight (x) 4 | 1 . 1 1 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | . 4 10 10 10 10 Average Carried 8 | . 2 6 9 8 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | . 4 10 10 7 10 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1108 | 244 34 210 115 285 220 Remotely . | . . . . . . Salvage Created 2199 | . 69 203 338 532 1057 Parts 128 | . 5 12 26 29 56 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 45 | . 2 5 4 14 20 Melee 31 | . . . 4 13 14 Guns 3 | . 1 1 . 1 . Cannons 5 | . 1 4 . . . Classes Destroyed 15 | . 1 3 3 2 6 Worker 1 | . . . . . 1 Builder 3 | . . . 2 . 1 Tunneler 1 | . . . . . 1 Hauler 1 | . . . . . 1 Recycler 2 | . . . 1 . 1 Mechanic 1 | . . . . . 1 Operator 2 | . . . 1 . 1 Watcher 1 | . . 1 . . . Swarmer 9 | . . . . 4 5 Cutter 1 | . . . . . 1 Grunt 20 | . 2 3 4 6 5 Brawler 1 | . . . . 1 . Duelist 4 | . . 1 . 3 . Sentry 8 | . . 1 . . 7 Hunter 2 | . . . . . 2 Best Kill Streak 5 | . 1 2 2 5 4 Combat Bots Only 5 | . 1 2 2 5 4 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 4216 | . 144 556 665 892 1959 Core 682 | . 37 77 62 111 395 Absorbed by Shields 10 | . . . . 10 . Redirected to Shielding 9 | . . . . 7 2 Regen/Repaired (Parts) 59 | . . . . . 59 Core Remaining (%) 88 | 100 85 80 . . . Volleys Fired 51 | . 9 29 . 13 . Largest 2 | . 2 2 . 1 . Hottest 65 | . 55 55 . 65 . Shots Fired 73 | . 18 42 . 13 . Gun 51 | . 9 29 . 13 . Cannon 22 | . 9 13 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 60 | . 18 42 . . . Thermal 13 | . . . . 13 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 25 | . 3 19 . 25 . Robot Miss Streak 2 | . 1 2 . 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 154 | . 5 36 24 34 55 Core Hits 61 | . 4 14 7 18 18 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 14 | . 1 1 2 3 7 Burn 1 | . . . . 1 . Destroy 1 | . 1 . . . . Blast 1 | . . 1 . . . Smash 2 | . . . . 1 1 Sever 9 | . . . 2 1 6 Melee Attacks 157 | . . . 44 33 80 Impact 32 | . . . . 3 29 Slashing 124 | . . . 44 30 50 Piercing . | . . . . . . Sneak Attacks 11 | . . . 4 . 7 Combat Hostiles . | . . . . . . Follow-up Attacks 9 | . . . . 2 7 Damage Inflicted 4376 | . 70 415 889 834 2168 Guns 376 | . 16 203 . 157 . Cannons 266 | . 54 212 . . . Explosions . | . . . . . . Melee 3734 | . . . 889 677 2168 Ramming . | . . . . . . Kinetic 485 | . 70 415 . . . Thermal 157 | . . . . 157 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 801 | . . . . 34 767 Slashing 2933 | . . . 889 643 1401 Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 434 | . . . 63 16 355 Projectiles 27 | . . . . . 27 Explosions . | . . . . . . Melee 407 | . . . 63 16 328 Knockbacks 11 | . 2 4 . 1 4 Impact 4 | . . . . 1 3 Kinetic 4 | . 2 2 . . . Secondary 3 | . . 2 . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 43 | . 23 43 9 21 12 Average Temperature 13 | . 11 23 9 6 10 Received Heat Transfer 1437 | . 42 117 378 315 585 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . . . . 7 Impact Corruptions 15 | . . . . 1 14 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 444 | . . . . 444 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 576 | . 83 151 166 425 576 Initial 206 | . . 34 1 . 206 Average 201 | . 56 62 51 237 336 Maximum Alert Level 2 | . . . . 2 2 Low Security (%) 51 | 100 100 100 100 42 5 Level 1 33 | . . . . 39 65 Level 2 14 | . . . . 18 28 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 3 . 4 Investigation 2 | . . . 1 . 1 Extermination . | . . . . . . Reinforcement 6 | . 1 . 2 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 4 | . . . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 6 6 19 15 41 Peak Tracking Total 9 | . 2 2 9 5 8 Tactical Retreats 4 | . 1 . 2 . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 4 | . 1 . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 7 | . . 3 3 . 1 Terminals 5 | . . 3 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 15 | . . 6 6 . 3 Successful 6 | . . 3 1 . 2 Failed 9 | . . 3 5 . 1 Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 6 | . . 2 4 . . Terminals 10 | . . 6 4 . . Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 3 | . . 3 . . . Record 1 | . . 1 . . . Robot Analysis 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 3 2 . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 formatsys_high 1 | . . . . . 1 Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Attached 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 21 | . . . . . 21 Highest-Rated Ally 21 | . . . . . 21 Total Orders . | . . . . . . Ally Attacks 8 | . . . . . 8 Total Damage 119 | . . . . . 119 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 3021 | 40 184 547 426 714 1110 Spaces Moved 1741 | 32 122 279 230 413 665 Core 9 | 8 . . . . 1 Treads . | . . . . . . Legs 1732 | 24 122 279 230 413 664 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 124 | 104 120 137 120 120 123 Slowest Speed 250 | 120 120 190 190 120 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 36 21 16 56 56 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . 8 . . Terrain Destroyed 8 | . . . 8 . . Melee 8 | . . . 8 . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2352 | 36 142 404 316 573 881 Wait 236 | . 4 67 22 56 87 Move 1735 | 31 121 278 229 411 665 Hop . | . . . . . . Pick Up 38 | . 4 13 2 6 13 Fast Attach 37 | 5 3 6 3 11 9 Attach 15 | . . 4 2 5 4 Detach . | . . . . . . Swap 33 | . . 2 6 13 12 Drop 55 | . 1 5 8 19 22 Fire 51 | . 9 29 . 13 . Melee 143 | . . . 44 30 69 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 9 | . . . . 9 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 16) 225 | -10/Materials | Entered another Materials area 225 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 577 | -9/Materials | Lost 5 parts (1p1n2u1w) 736 | -9/Materials | Discovered new exit (range 12) 772 | -9/Materials | Entered another Materials area 772 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1147 | -8/Materials | Build established: Scavenger-Mutant 1197 | -8/Materials | Identified exit to Garrison 1198 | -8/Materials | Entered Garrison 1224 | -8/Garrison | Triggered checkpoint 1227 | -8/Garrison | Lost 3 parts (1n2u) 1305 | -8/Garrison | Garrison Relay disabled 1374 | -8/Garrison | Triggered checkpoint 1518 | -8/Garrison | Lost 3 parts (1p1u1w) 1543 | -8/Garrison | Discovered new exit (range 15) 1848 | -8/Garrison | Discovered new exit (range 9) 1868 | -8/Garrison | Installed Relay Interface Framework 1912 | -8/Garrison | Entered Materials 2342 | -8/Materials | Repaired Aluminum Leg 2405 | -8/Materials | Core integrity fell below 50% 2830 | -8/Materials | Discovered new exit (range 5) 3017 | -8/Materials | Core integrity fell below 20% 3022 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03009_ Electrolysis Chamber disabled. 03010_ Knocked back. 03012_ Slug penetrates Wall. 03014_ C-17 Slicer destroyed. 03016_ Titanium Leg destroyed. 03016_ Hrd. Medium Armor Plating destroyed. 03016_ Knocked back. 03018_ Sneak attack on T-07 Excavator. 03018_ Destroyed Wheel. 03018_ Destroyed Mining Laser. 03018_ T-07 Excavator system corrupted by crushing effect. 03018_ T-07 Excavator knocked back. 03018_ Destroyed Hover Unit. 03018_ O-16 Technician system corrupted by crushing effect. 03018_ O-16 Technician destroyed. 03018_ Titanium Leg destroyed. 03018_ Knocked back. 03019_ Critical hit (Burn: +37). 03020_ Knocked back. 03020_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? ##????????????????? | | ??????????? ??????????? %* ?????????????????? | | ??????? ??? ###########% ???????????????????? | | ?????# ?? ## g H ?????????????????????? | | ?????+ ? ## "" %;#??????????????????????? | | ?????# ?? # " "g/@#??????????????????????? | | ?????# ?" ## " "%c%#??????????????????????? | | ?????# "" ## %==##??????????????????????? | | ?????# "" ## !! % #???????????????????????? | | ?????# """ [ ## !! #???????????????????????? | | ?????# "" ## ! #???????????????????????? | | ?????# """ ## #???????????????????????? | | ??#### """ ## gg #???????????????????????? | | ??#""" """ ## "T" #???????????????????????? | | ??#"Y " ###+######???????????????????????? | | ??#""" =%[ #?????????????????????????? | | ?????# = ! #?????????????????????????? | | ?????# % =%[ #?????????????????????????? | | ?????# ############+####???????????????????????? | | ?????# #??????# = #???????????????????????? | | ?????# #??????# #???????????????????????? | | ####?# #??????# #???????????????????????? | | #?# #??????# = #???????????????????????? | | #?# #??????# = #???????????????????????? | | #?# #??????# = #???????????????????????? | | #?# #??????# === #???????????????????????? | | #?# #?????# #???????????????????????? | | =#?# #?????## !#???????????????????????? | | ##" ##?????##########???????????????????????? | | #+### #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Core Shielding 20 Power Shielding 66 Melee Speed Boost 20 Evasion (%) 59 Targeting Accuracy 5 Melee Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostStorageNeutralizer Manual? 0 Play Time 00:23:36 Cumulative 256.6 hours Start 2022.04.04 @ 17:24:14 End 2022.04.04 @ 17:56:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 483 Rogue 328 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 82 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49e17a0f-3614-4a50-b1b5-e0c89e923f08