Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.30 @ 11:43:16 Player: Cyurio Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (27) 135 Value Destroyed (1018) 1018 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 5088 Bonus ------- Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 639/700 Matter 212/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit Weight Redist. System Melee Analysis Suite Improved Melee Analysis Suite Improved Light Armor Plating > --- WEAPON (2) ------- Mace > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Aluminum Leg Compact Wheel Flight Unit Flight Unit Transmission Jammer Assault Rifle Light Assault Rifle Longsword +1 Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Melee Analysis Suite Improved Melee Analysis Suite ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Mace Longsword +1 > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Aluminum Leg Compact Wheel Flight Unit Flight Unit Transmission Jammer Assault Rifle Light Assault Rifle Rocket Launcher [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 4 | . . . 2 . . . . 2 Weapon . | . . . . . . . . . Parts Attached 30 | . 1 1 3 1 . 4 11 9 Power 4 | . . . . . . . 3 1 Engine 3 | . . . . . . . 2 1 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 11 | . . . . 1 . 1 5 4 Treads . | . . . . . . . . . Leg 10 | . . . . 1 . . 5 4 Wheel 1 | . . . . . . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | . 1 1 3 . . 1 3 2 Device 3 | . . . 1 . . . 2 . Storage 2 | . . 1 . . . 1 . . Processor 5 | . 1 . 2 . . . 1 1 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 4 | . . . . . . 2 . 2 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 13 | . . . . . . 5 3 5 Power 2 | . . . . . . . 2 . Propulsion 3 | . . . . . . . . 3 Utility 5 | . . . . . . 4 . 1 Weapon 3 | . . . . . . 1 1 1 Highest Loss Streak 4 | . . . . . . 3 1 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 100 100 100 94 82 95 Engine 9 | . 14 14 11 11 11 11 6 7 Leg 26 | . 28 28 22 22 22 20 29 29 Wheel 1 | . . . . . . 1 4 . Device 11 | . . . 11 11 11 9 15 14 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 12 | . 12 14 22 22 22 17 2 12 Protection 1 | . . . . . . . . 6 Ballistic Gun 13 | . 28 28 22 22 22 15 4 . Impact Weapon 1 | . . . . . . . . 5 Slashing Weapon 4 | . . . . . . 6 9 6 Naked Turns . | . . . . . . . . . Heaviest Build 41 | 12 12 17 18 18 18 28 32 41 Greatest Support 49 | 20 20 20 20 20 20 20 46 49 Greatest Overweight (x) 1 | . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | . 8 10 10 10 10 15 15 15 Average Capacity 12 | . 8 9 10 10 10 10 15 15 Most Carried 11 | . 8 9 8 10 10 10 9 11 Average Carried 7 | . 6 8 6 7 9 9 5 9 Final Capacity 15 | 8 8 10 10 10 10 15 15 15 Final Carried 10 | 6 8 9 6 10 10 6 7 10 Class Distribution -------------------- 68% | Mutant 21% | Scavenger-Mutant 5% | Assassin 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 534 | 200 16 28 38 62 . . 120 70 Remotely . | . . . . . . . . . Salvage Created 1201 | . 67 41 111 119 . . 649 214 Parts 69 | . 1 4 6 7 . . 36 15 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 21 | . . 1 2 3 . . 10 5 Melee 11 | . . . . . . . 9 2 Guns 6 | . . 1 2 3 . . . . AOE 3 | . . . . . . . . 3 Classes Destroyed 9 | . 1 1 1 . . . 5 1 Worker 1 | . . . . . . . 1 . Hauler 1 | . . . . . . . 1 . Recycler 1 | . 1 . . . . . . . Operator 1 | . . . . . . . 1 . Watcher 2 | . . . . . . . 1 1 Grunt 12 | . . 1 . 3 . . 5 3 Protector 1 | . . . . . . . . 1 Sentry 7 | . . . 2 . . . 4 1 Hunter 1 | . . . . . . . 1 . Best Kill Streak 4 | . 1 1 2 3 . . 4 4 Combat Bots Only 4 | . . 1 2 3 . . 4 3 Max Kills in Single Turn 2 | . 1 1 1 1 . . 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 2262 | . . . 21 139 . 787 545 770 Core 481 | . . . 8 26 . 205 181 61 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 . 100 . . . 40 67 . Volleys Fired 22 | . 1 3 3 7 . . . 8 Largest 2 | . 2 2 2 2 . . . 1 Hottest 40 | . 40 40 40 40 . . . 33 Shots Fired 36 | . 2 6 6 14 . . . 8 Gun 28 | . 2 6 6 14 . . . . Cannon . | . . . . . . . . . Launcher 8 | . . . . . . . . 8 Special . | . . . . . . . . . Kinetic 28 | . 2 6 6 14 . . . . Thermal . | . . . . . . . . . Explosive 8 | . . . . . . . . 8 Electromagnetic . | . . . . . . . . . Robot Hit Streak 8 | . 2 4 4 8 . . . 4 Robot Miss Streak 2 | . . 1 1 1 . . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 63 | . 2 5 4 11 . . 32 9 Core Hits 52 | . 2 2 3 6 . . 12 27 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 1 | . . . . 1 . . . . Destroy 1 | . . . . 1 . . . . Melee Attacks 94 | . . . . . . 32 48 14 Impact 2 | . . . . . . . . 2 Slashing 92 | . . . . . . 32 48 12 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . 4 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3515 | . 28 61 52 148 . . 1684 1542 Guns 289 | . 28 61 52 148 . . . . Cannons . | . . . . . . . . . Explosions 1178 | . . . . . . . . 1178 Melee 2048 | . . . . . . . 1684 364 Ramming . | . . . . . . . . . Kinetic 289 | . 28 61 52 148 . . . . Thermal . | . . . . . . . . . Explosive 1178 | . . . . . . . . 1178 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 2048 | . . . . . . . 1684 364 Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . . . 16 . . Average Corruption 9 | . . . . . . 9 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . 4 . . Message Errors 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . Data Loss (major) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 109 | . . . . . . . 56 53 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 109 | . . . . . . . 56 53 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . . . 21 Shots 2 | . . . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 18 | . . . . 5 . . . 18 Average Temperature 8 | . . . . 5 . . . 10 Received Heat Transfer 423 | . . . . 78 . . 153 192 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 305 | . 29 63 51 109 . 3 305 183 Initial 138 | . . 10 . 19 . . . 138 Average 77 | . 11 19 35 88 . . 123 115 Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 94 | . 100 100 100 100 . 100 82 100 Level 1 5 | . . . . . . . 17 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 1 1 . . . 4 1 Investigation 3 | . . 1 . . . . 2 . Extermination . | . . . . . . . . . Reinforcement 4 | . . . 1 . . . 2 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . . . 1 . . . 2 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 2 3 10 3 . . 21 22 Peak Tracking Total 13 | . 1 2 4 3 . . 6 13 Tactical Retreats 7 | . . 1 . . . . 3 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . Reused 3 | . . . . . . . 3 . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . 3 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 15 | . 2 1 2 1 1 . 6 2 Terminals 12 | . 2 . 2 1 . . 6 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 45 | . 9 1 3 1 1 . 24 6 Successful 26 | . 7 1 2 1 1 . 13 1 Failed 19 | . 2 . 1 . . . 11 5 Catastrophic 4 | . . . 1 . . . 2 1 Database Lockouts . | . . . . . . . . . Manual 30 | . 6 . 2 1 1 . 17 3 Terminals 40 | . 9 . 3 1 . . 24 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 13 | . 3 1 1 . 1 . 7 . Record 1 | . . . . . . . 1 . Robot Analysis 1 | . . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . Alert Level 1 | . . . . . . . 1 . Locate Traps 2 | . . . 1 . . . 1 . Reprogram Traps 1 | . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 4 . 1 1 . . 6 1 Terminals 13 | . 4 . 1 1 . . 6 1 Track 4 | . 1 . . . . . 3 . Assimilate 1 | . 1 . . . . . . . Botnet 8 | . 2 . 1 1 . . 3 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . . 2 1 . . 6 2 Full Trace Events 2 | . . . . . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 1 . . . . . Highest-Rated Group 40 | . . 40 16 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . 9 6 . . . . . Total Damage 203 | . . 124 79 . . . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 4001 | . 298 404 212 470 268 463 1150 736 Spaces Moved 2340 | 1 234 309 125 352 222 204 518 375 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 2307 | 1 234 309 125 352 222 171 518 375 Wheels 33 | . . . . . . 33 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 115 | 120 120 120 120 120 120 115 120 120 Average Speed 119 | 120 120 120 120 120 120 119 120 120 Slowest Speed 190 | 120 120 120 120 120 120 190 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . . . . . . 3 . . Exploration Rate (%) 39 | 1 30 83 11 88 60 28 45 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 52 | . . . . . . 32 15 5 Terrain Destroyed 83 | . . . . . . 32 15 36 Melee 52 | . . . . . . 32 15 5 Projectile . | . . . . . . . . . AOE 31 | . . . . . . . . 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 3398 | . 250 336 180 385 225 390 996 636 Wait 894 | . 7 22 50 23 . 149 413 230 Move 2331 | . 233 308 124 351 221 202 517 375 Hop . | . . . . . . . . . Pick Up 18 | . 5 1 . 3 2 2 3 2 Fast Attach 11 | . 1 . . . . . 7 3 Attach 9 | . . . 2 . . 2 3 2 Detach 2 | . . . . . . . 2 . Swap 10 | . . 1 1 1 . 2 1 4 Drop 8 | . 3 1 . . 2 . 2 . Fire 22 | . 1 3 3 7 . . . 8 Melee 92 | . . . . . . 32 48 12 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 8 | -10/Materials | Discovered new exit (range 16) 132 | -10/Materials | Discovered new exit (range 7) 299 | -10/Materials | Entered Mines 323 | -10/Mines | Build established: Mutant 326 | -10/Mines | Learned Materials stockpile data 450 | -10/Mines | Met a Derelict shopkeep closing up shop 536 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 620 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 687 | -10/Mines | Discovered new exit (range 14) 703 | -10/Mines | Entered Materials 703 | -9/Materials | Accompanied by 1 ally 703 | -9/Materials | Evolved 2 slots: Utility x2 846 | -9/Materials | Discovered new exit (range 15) 865 | -9/Materials | Identified exit to Mines 915 | -9/Materials | Entered Mines 950 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 954 | -9/Mines | Identified exit to Zion 999 | -9/Mines | Discovered new exit (range 10) 1012 | -9/Mines | Identified exit to Materials 1235 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1306 | -9/Mines | Learned 8 Materials zone layouts 1355 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1380 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1380 | -9/Mines | Discovered new exit (range 5) 1384 | -9/Mines | Identified exit to Exiles 1385 | -9/Mines | Entered Exiles 1415 | -9/Exiles | Met 8R-AWN 1435 | -9/Exiles | Met EX-HEX 1471 | -9/Exiles | Met EX-BIN 1490 | -9/Exiles | Aligned with FarCom system 1491 | -9/Exiles | Given EX-Vault access code 1519 | -9/Exiles | Opened EX-Vault 1528 | -9/Exiles | Found Longsword +1 1565 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1600 | -9/Exiles | Met EX-DEC 1642 | -9/Exiles | Discovered new exit (range 10) 1651 | -9/Exiles | Identified exit to Mines 1653 | -9/Exiles | Left Exiles lab with Longsword +1 1653 | -9/Exiles | Entered Mines 1998 | -8/Mines | Crushed by falling debris 2014 | -8/Mines | Crushed by falling debris 2065 | -8/Mines | Crushed by falling debris 2065 | -8/Mines | Core integrity fell below 50% 2065 | -8/Mines | System corruption reached 10% 2096 | -8/Mines | Lost 3 parts (3u) 2109 | -8/Mines | Discovered exit to Materials (range 7) 2116 | -8/Mines | Entered Materials 2116 | -8/Materials | Evolved 2 slots: Propulsion x2 2117 | -8/Materials | Identified exit to Factory 3186 | -8/Materials | Build established: Scavenger-Mutant 3266 | -8/Materials | Entered Factory 3266 | -7/Factory | Evolved 2 slots: Utility x2 3997 | -7/Factory | Cargo convoy interrupted 4002 | -7/Factory | Self-destructed Last Messages --------------- 03996_ C-30 ARC bursts open, deploying its payload. 03996_ H-55 Commando unfolds itself. 03996_ P-60 Hacker unfolds itself. 03996_ H-55 Commando unfolds itself. 03996_ P-60 Hacker unfolds itself. 03996_ I-36 Angel unfolds itself. 03996_ C-30 ARC bursts open, deploying its payload. 03996_ P-60 Hacker unfolds itself. 03996_ X-67 Chaingunner unfolds itself. 03996_ H-55 Commando unfolds itself. 03996_ M-28 Smith unfolds itself. 03997_ ALERT: Cargo convoy interrupted, initiating access lockdown. 03997_ Aluminum Leg destroyed. 03998_ K-01 Serf cleans the Fabricator. 03998_ Slug penetrates Wall. 03999_ H-55 Commando destroyed. 03999_ ECM Suite destroyed. 04000_ I-36 Angel destroyed. 04000_ Penetrated by Slug. 04000_ Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ????????????# ???????# ! #????????????????? | | ????????????# ???????# #??????????????? | | ???????????## ???????# #??????????????? | | ?????????? ^ ???????# #??????????????# | | ????????????# ######## = #??????????????# | | ????????????# # #????????####### | | ????????????# ^ #% % #????????# # | | ????????????# """ %/=[ #???????## # | | ????????????# """"" #= ########## # | | ????????????# """"" # # # # | | ??????????### # # ""G"" # "" # | | ??????????#"" !# # "g" # "" # | | ??????????#"F # # g # """ # | | ??????????#"" " F" # # # """ # | | ??????????#"" """" ######## """ # """ # | | ??????????### #?###??# """ # + | | ????????????# ] k## ##?# """ # # | | ????????????######## m ### # # | | ???????????????????# p * # ########## | | ???????????????????# h% %p!% A | | ???????????????????# x h%p | | ???????????????????# h i ! | | ???????????????????# =g= | | ???????????????????# %*[ | | ???????????????????##### ###########+### | | ????????????????????????#@ g ## # | | ??????????????????????? ; ## """ # | | ??????????????????????### ## """"" # | | ????????????????????????# ## """"" / | | ????????????????????????# ## # | | ????????????????????????# ## """ # | | ????????????????????????# ## """"" ### | | ????????????????????????# ## """"" #?? | | ????????????????????????# ## #?? | | ????????????????????????# ###"#######?? | | ????????????????????????# #?###???????? | | ????????????????????????# #???????????? | | ????????????????????????##############???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????##########?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotCooledShotgun Manual? 0 Play Time 00:31:38 Cumulative 54.3 hours Start 2022.06.30 @ 11:12:21 End 2022.06.30 @ 11:43:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 37 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 311b97aa-60ce-4a7e-bcb7-5422d9ca38fe