Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 18:42:26 Player: Demo Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1251) 1251 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (499) 499 TOTAL SCORE: 6565 Bonus ------- Follower Combat Kills 40 Entered DSFs 500 Friendly Fire -41 Cogmind --------- Core Integrity 362/1150 Matter 78/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Targeting Computer > --- WEAPON (4) ------- Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (5) ---- High-capacity Storage Unit Huge Storage Unit Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Heavy Treads VSS-Gravmag Exoskeleton Armored Wheel Subdweller Monowheel Subdweller Monowheel > --- UTILITY ---------- Armored Scrap Engine Humpback Makeshift Light Armor Plating Makeshift Thermal Plating > --- WEAPON ----------- Field Laser > --- INVENTORY -------- Light Deuterium Engine Armored Wheel Gravmag System Gravmag System Gravmag System Cesium-ion Thruster Makeshift Microdissipator Network High-capacity Storage Unit Structural Scanner Enhanced Optical Array Improved Terrain Scanner Makeshift Salvage Targeting Computer Makeshift Light Armor Plating High-powered Tractor Beam Riot Gun Riot Gun Heavy Riot Gun Subdweller Laser Subdweller Laser Gatling Laser Gatling Laser Thermic Laser Thermic Laser Subdweller Beam Cannon Subdweller Beam Cannon Subdweller Beam Cannon Subdweller Beam Cannon Barrage Gun Flak Gun Heavy Battle Rifle Subdweller Shrapnel Launcher Multitool [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Overtuned Titanium Leg Wheel Armored Wheel Hover Unit Improved Airjet Utility Huge Storage Unit Device Cobbler Unit Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Cannon Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Battle Cannon Launcher Subdweller Shrapnel Launcher Impact Weapon Flail Build | -11 -10 -10 -10 -7 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Slots Evolved 12 | . . . . . 10 . 2 Power 1 | . . . . . . . 1 Propulsion 4 | . . . . . 4 . . Utility 5 | . . . . . 4 . 1 Weapon 2 | . . . . . 2 . . Parts Attached 74 | 6 12 4 16 20 3 8 5 Power 9 | . 1 1 3 4 . . . Engine 8 | . 1 1 3 3 . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 22 | 3 5 . 1 8 1 4 . Treads 3 | 1 1 . . . . 1 . Leg 2 | . . . . 2 . . . Wheel 16 | 2 4 . 1 6 . 3 . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 20 | 1 3 3 6 2 2 2 1 Device 7 | 1 . 1 3 1 1 . . Storage 5 | . 3 1 . 1 . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 7 | . . 1 3 . 1 2 . Artifact . | . . . . . . . . Weapon 23 | 2 3 . 6 6 . 2 4 Energy Gun 5 | 1 . . 1 1 . 1 1 Energy Cannon 7 | . 3 . 4 . . . . Ballistic Gun 8 | 1 . . . 4 . . 3 Ballistic Cannon 1 | . . . . 1 . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 33 | . 1 1 2 3 . 17 9 Power 2 | . . 1 . . . 1 . Propulsion 15 | . 1 . . 1 . 8 5 Utility 9 | . . . 2 1 . 4 2 Weapon 7 | . . . . 1 . 4 2 Highest Loss Streak 16 | . 1 1 1 2 . 16 6 To Critical Strikes 1 | . . . . . . . 1 Average Backups 15 | 2 17 23 24 12 28 23 4 Power . | . . . . . 1 . . Propulsion 3 | . 6 7 5 2 4 5 . Utility 6 | 1 6 11 11 4 9 6 3 Weapon 4 | . 4 4 6 4 13 10 . Tool/Special . | . . . . . . . . Unused Backups 78 | 3 7 1 3 37 1 21 5 Power 4 | . . . . 4 . . . Propulsion 14 | 2 . . 2 6 . 3 1 Utility 20 | . 5 1 . 5 1 4 4 Weapon 39 | 1 2 . 1 22 . 13 . Tool/Special 1 | . . . . . . 1 . Average Slot Usage (%) 83 | . 92 99 100 82 64 51 27 Engine 7 | . 9 13 14 5 5 1 . Core 5 | . . . . 8 . . . Leg 1 | . . . . 2 . . . Wheel 23 | . 26 28 27 23 25 20 6 Device 7 | . 1 8 8 8 10 7 4 Storage 9 | . 25 15 14 6 5 3 3 Protection 2 | . . 4 5 2 3 5 3 Energy Gun 6 | . . . 2 9 5 2 2 Energy Cannon 8 | . 17 28 25 2 . . . Ballistic Gun 7 | . 8 . . 9 5 2 2 Ballistic Cannon 1 | . . . . 1 . . . Peak Build Rating 65 | 5 10 12 17 26 57 65 58 Average Rating 16 | 3 8 10 14 15 51 50 36 On Entrance 18 | . 4 9 12 16 26 53 30 Naked Turns . | . . . . . . . . Heaviest Build 222 | 5 53 94 99 216 222 222 54 Greatest Support 79 | 10 24 20 24 40 76 79 47 Greatest Overweight (x) 8 | . 2 4 4 8 3 3 3 Average Overweight (x) 2 | . 1 3 3 2 2 1 . Largest Inventory Capacity 35 | 5 20 25 25 35 35 35 20 Average Capacity 17 | 5 19 24 25 15 35 24 15 Most Carried 35 | 5 20 25 25 35 33 35 5 Average Carried 15 | 2 17 23 24 13 27 22 4 Final Capacity 35 | 5 20 25 25 35 35 5 5 Final Carried 35 | 5 20 25 25 35 28 5 2 Scrap Engine Consumption 24 | . . . . . 5 14 5 Constructs Created 4 | . . . . . . 2 2 Constructs Modified 5 | . . . . . . . 5 Class Distribution -------------------- 49% | Mutant 48% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Commander-Mutant | -7/Recycling Commander-Mutant | -5/Factory Hauler-Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -10 -10 -7 -5 -5 -4 ----------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Matter Collected 2918 | 275 521 158 290 1595 . 4 75 Remotely . | . . . . . . . . Salvage Created 2667 | 105 715 172 321 1227 . . 127 Parts 146 | 10 45 8 24 52 . . 7 Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 9 | . 1 . . 8 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . 2 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Combat Hostiles Destroyed 32 | . 16 3 7 4 . . 2 Guns 8 | . 5 . . 1 . . 2 Cannons 24 | . 11 3 7 3 . . . Classes Destroyed 15 | 2 4 . 3 4 . . 2 Builder 5 | . . . . 5 . . . Tunneler 2 | 2 . . . . . . . Hauler 2 | . 2 . . . . . . Recycler 15 | 1 2 1 . 11 . . . Operator 1 | . . . . . . . 1 Watcher 2 | . 2 . . . . . . Swarmer 10 | . 9 1 . . . . . Grunt 9 | . 7 2 . . . . . Sentry 1 | . . . . 1 . . . Programmer 2 | . . . . . . . 2 Artisan 1 | . . . 1 . . . . Cobbler 1 | . . . 1 . . . . Subdweller 7 | . . . 7 . . . . Scientist 2 | . . . . 2 . . . Scrapper 3 | . . . . 3 . . . Best Kill Streak 7 | 3 6 2 2 7 . . 1 Combat Bots Only 6 | . 6 1 2 2 . . 1 Max Kills in Single Turn 2 | 1 2 1 1 1 . . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -5 -4 -------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Hostile Shots Fired 627 | . 69 11 28 39 . 298 182 Missed 197 | . 20 1 10 9 . 91 66 Hits 430 | . 49 10 18 30 . 207 116 Projectile 430 | . 49 10 18 30 . 207 116 AOE 1 | . . . . . . . 1 Critical Strikes 13 | . . . . 4 . 1 8 Damage Taken 6901 | . 475 153 398 574 . 3385 1916 Core 1372 | . 77 23 23 95 . 366 788 Absorbed by Shields 81 | . . . . 52 . 29 . Ignored by Resistances 150 | . . . . . . 150 . Regen/Repaired (Parts) 50 | . . . . . . . 50 Core Remaining (%) 58 | 100 . . . 12 . 63 . Volleys Fired 204 | 11 58 11 35 71 . 2 16 Largest 2 | 2 2 2 2 2 . 1 2 Hottest 140 | 70 120 120 140 120 . 40 100 Shots Fired 348 | 16 113 19 67 108 . 2 23 Gun 167 | 16 48 . 9 71 . . 23 Cannon 179 | . 65 19 58 37 . . . Launcher 2 | . . . . . . 2 . Special . | . . . . . . . . Kinetic 127 | 5 48 . . 53 . 2 19 Thermal 217 | 11 65 19 67 55 . . . Explosive . | . . . . . . . . Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 22 | 9 10 7 22 18 . . 6 Robot Miss Streak 5 | 1 5 3 4 5 . . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 203 | 12 54 13 38 71 . . 15 Core Hits 122 | 4 26 5 16 61 . . 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . 3 . . . Burn 2 | . . . . 2 . . . Blast 1 | . . . . 1 . . . Melee Attacks 20 | . . . 2 18 . . . Impact 20 | . . . 2 18 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4474 | 146 914 324 735 1798 . 177 380 Guns 1671 | 146 336 . 23 845 . . 321 Cannons 1927 | . 578 228 712 409 . . . Explosions 273 | . . 96 . . . 177 . Melee . | . . . . . . . . Ramming 603 | . . . . 544 . . 59 Kinetic 1451 | 35 336 . . 618 . 177 285 Thermal 2384 | 111 578 324 735 636 . . . Explosive . | . . . . . . . . Electromagnetic 36 | . . . . . . . 36 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . . 9 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . . 3 Message Errors 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 28 | . 13 6 . 2 . . 7 Projectiles 13 | . 13 . . . . . . Explosions 6 | . . 6 . . . . . Melee 9 | . . . . 2 . . 7 Knockbacks 5 | . . . . 5 . . . Impact 4 | . . . . 4 . . . Kinetic 1 | . . . . 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 106 | . . 23 . 12 . 59 12 Shots 2 | . . 1 . . . 1 . Rammed 5 | . . . . 1 . . 4 Targets Rammed 308 | . . . . 294 . . 14 Kicked 303 | . . . . 293 . . 10 Crushed . | . . . . . . . . Highest Temperature 413 | 25 310 276 126 413 . 38 24 Average Temperature 85 | 20 61 114 29 115 . 18 14 Received Heat Transfer 1615 | . 144 60 36 385 . 978 12 Effects 5 | . 2 . . 3 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Interference 2 | . 2 . . . . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . 2 . . 1 Combat Hostiles 1 | . . . . 1 . . . Parts Fried 4 | . . . . . . . 4 Impact Corruptions 5 | . . . . 4 . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 . 3 3 . . . Heat Transferred 4779 | 333 1221 581 1320 1324 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -7 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Maximum Alert Level 2 | . 1 . . . 2 1 . Low Security (%) 91 | 100 40 100 . 100 . . 100 Level 1 7 | . 59 . . . . 100 . Level 2 . | . . . . . 100 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 517 | 5 269 90 . 60 517 356 132 Initial 517 | . . 90 . . 517 351 130 Average 40 | 1 161 39 . 12 507 313 56 Influence Increases 1677 | 15 537 150 . 320 505 68 82 Destroy 0b10 Robot/C 460 | . 320 60 . 40 . . 40 Destroy 0b10 Robot/NC 160 | 15 30 5 . 105 . . 5 Destroy Leader 88 | . 58 20 . . . . 10 Allied During Kill 30 | . . . . 30 . . . Successful Hack 50 | . 8 . . 25 5 . 12 Select Force Hacks 150 | . 60 . . 90 . . . Disable Machine 45 | . 15 15 . 15 . . . Destroy Structure 59 | . 1 5 . 15 . 38 . Advance Influence 500 | . . . . . 500 . . Lose Combat Pursuer 135 | . 45 45 . . . 30 15 Influence Decreases 1667 | 15 304 355 28 277 46 321 321 Entered New Map 455 | . . 143 16 . 26 151 119 Time Decay 958 | 15 294 202 10 257 20 . 160 Lost Part 254 | . 10 10 2 20 . 170 42 Squads Dispatched 7 | . 3 1 . . . 1 2 Investigation 5 | . 3 1 . . . . 1 Extermination . | . . . . . . . . Reinforcement 2 | . . . . . . 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 57 | . 23 6 6 5 1 6 10 Peak Tracking Total 7 | . 7 3 2 4 1 4 7 Tactical Retreats 6 | . 1 2 . . . 2 1 Traps | -11 -10 -10 -10 -7 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Traps Triggered 5 | . 2 . . . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . . 1 . . . Machines | -11 -10 -10 -10 -7 -5 -5 -4 ---------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Machines Disabled 4 | . 1 1 . 2 . . . Max in Single Turn 1 | . 1 1 . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Machines Accessed 22 | . 3 1 . 13 2 . 3 Terminals 8 | . 1 . . 5 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 10 | . 2 . . 7 . . 1 Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 Total Hacks 55 | . 6 1 . 40 2 . 6 Successful 22 | . 4 1 . 13 1 . 3 Failed 33 | . 2 . . 27 1 . 3 Catastrophic 7 | . 1 . . 5 . . 1 Database Lockouts . | . . . . . . . . Manual 26 | . 5 . . 20 . . 1 Terminals 20 | . 3 . . 15 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 29 | . 3 . . 23 . . 3 Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 6 | . 1 1 . 2 1 . 1 Open Door 1 | . . 1 . . . . . Open DSF 2 | . . . . . 1 . 1 Registered Components 1 | . 1 . . . . . . Release Object 2 | . . . . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . 1 . . 3 . . 1 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 4 | . 1 . . 3 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 2 . . 8 . . 1 Terminals 1 | . . . . 1 . . . Botnet 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 10 | . 2 . . 7 . . 1 Monitor 1 | . . . . 1 . . . Recyclers 2 | . . . . 1 . . 1 Mask 2 | . . . . 2 . . . Tunnel 5 | . 2 . . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 . . 10 1 . 2 Full Trace Events 9 | . 1 . . 7 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 15 | . 7 . . 8 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -5 -4 ------------ Run | Yrd Mat Min Sub Rec Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 16 | . . . . 16 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -5 -4 -------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Total Allies 16 | . . . . 16 . . . Largest Group 16 | . . . . 16 . . . Highest-Rated Group 337 | . . . . 337 . . . Highest-Rated Ally 40 | . . . . 40 . . . Total Orders 1 | . . . . 1 . . . STAY 1 | . . . . 1 . . . Ally Attacks 8 | . . . . 8 . . . Total Damage 561 | . . . . 561 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Active Infowar (turns) 1930 | 46 82 . 814 877 51 60 . Terrain 1272 | . . . 395 877 . . . Structural 364 | . . . 253 . 51 60 . Traps 132 | . . . 132 . . . . Seismic 162 | 46 82 . 34 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -5 -4 ------------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Turns Passed 9015 | 98 747 491 1412 5697 54 140 376 Spaces Moved 4531 | 68 433 307 426 2839 29 91 338 Core 203 | 26 18 . . 9 . . 150 Treads . | . . . . . . . . Legs 154 | . . . . 145 . . 9 Wheels 4172 | 42 415 307 426 2685 29 91 177 Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Fastest Speed 50 | 50 50 110 135 90 124 90 50 Average Speed 122 | 68 106 137 143 126 124 114 86 Slowest Speed 400 | 80 110 140 150 400 134 154 145 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 5 60 81 29 96 1 88 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 6 | . 2 1 . 3 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 7 | . . 1 6 . . . . Spaces Dug 29 | . . . 4 . . 25 . Terrain Destroyed 36 | . . 6 4 1 . 25 . Melee . | . . . . . . . . Projectile 5 | . . . 4 1 . . . AOE 31 | . . 6 . . . 25 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Total 7458 | 106 608 356 1149 4666 50 124 399 Wait 1734 | 3 55 27 631 998 2 5 13 Move 4524 | 67 432 306 425 2838 28 90 338 Hop . | . . . . . . . . Pick Up 135 | 12 29 5 11 59 4 11 4 Fast Attach 32 | 4 4 2 4 12 1 3 2 Attach 32 | 2 4 . 2 6 8 6 4 Detach 6 | . . 1 . . 2 2 1 Swap 53 | . 12 2 25 13 . 1 . Drop 145 | 7 14 2 14 93 5 3 7 Fire 204 | 11 58 11 35 71 . 2 16 Melee 20 | . . . 2 18 . . . Ram 5 | . . . . 1 . . 4 Kick 303 | . . . . 293 . . 10 Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . 1 . Rewire 264 | . . . . 264 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: *Rec / [*Scr]) -7/Recycling -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 12) 507 | -10/Materials | Discovered new exit (range 16) 735 | -10/Materials | Discovered new exit (range 11) 846 | -10/Materials | Entered Mines 852 | -10/Mines | Learned location of Mines (-9) 913 | -10/Mines | Discovered new exit (range 15) 1090 | -10/Mines | Met a Derelict shopkeep closing up shop 1323 | -10/Mines | Discovered new exit (range 9) 1337 | -10/Mines | Entered Subcaves 1338 | -10/Subcaves | Approached by a straggling Scientist 1540 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1793 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1945 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2149 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 2217 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2344 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2400 | -10/Subcaves | Disturbed a concealed Subdweller 2617 | -10/Subcaves | Discovered new exit (range 12) 2648 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2749 | -10/Subcaves | Entered Recycling 3089 | -7/Recycling | Core integrity fell below 50% 3483 | -7/Recycling | Discovered new exit (range 15) 3616 | -7/Recycling | Scanned before Scraplab entrance 3632 | -7/Recycling | Angered Scraplab inhabitants 3732 | -7/Recycling | Core integrity fell below 20% 4347 | -7/Recycling | Build established: Commander-Mutant 8357 | -7/Recycling | Found Prototype Device 8446 | -7/Recycling | Entered Factory 8446 | -5/Factory | Evolved 10 slots: Propulsion x4, Utility x4, Weapon x2 8446 | -5/Factory | Identified Scrap Engine 8500 | -5/Factory | Identified exit to DSF 8500 | -5/Factory | Entered DSF 8535 | -5/DSF | Additional patrols routed to DSF 8618 | -5/DSF | Discovered new exit (range 15) 8640 | -5/DSF | Entered Factory 8640 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8667 | -4/Factory | Lost 16 parts (8n4u4w) 8873 | -4/Factory | Build established: Mutant 8941 | -4/Factory | Lost 6 parts (5n1w) 8999 | -4/Factory | Core integrity fell below 50% 9016 | -4/Factory | Self-destructed Last Messages --------------- 08996_ Wall collapses. 08996_ Slug penetrates Wall. 08999_ Slammed into O-16 Technician. 08999_ Destroyed Datajack. 08999_ O-16 Technician system corrupted by crushing effect. 09000_ O-16 Technician system terminally corrupted. 09000_ Hover Unit fried. 09000_ Lgt. Ion Engine fried. 09000_ Hover Unit fried. 09000_ Hacking Suite fried. 09000_ Acquired 20 matter. 09001_ LCTVC5&Q2>T&SVAA%6HZ>P L J95K 09009_ Dropped Energy Well. 09010_ Extracted 25 energy. 09014_ Fusion Modulator explodes. 09014_ P-70 Sage destroyed. 09014_ Terminal disabled. 09015_ Slug penetrates Door. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???#####################; ##????????????????? | | ???# ## ;;;;;;;;####?????????????? | | ???# ## "" ; p #?????????????? | | ???# ## "T" ; ############### | | ???# ## " " ;@ ; h h | | ???# ## ; %! # #####/####### | | ???# ## ; [ T" # # #??? | | ???# ## """ ; # # ! #??? | | ???# ## """ #;;;;;###### # #??? | | ???? ?# """ # ###????# # ! ! #??? | | ?????? ???# # ????? # ! #??? | | ???????? ?????? p]# ! ######## # ! ! #??? | | ##########+##########+####p## ## # ![ #??? | | = ## ! ## + "### | | *%! #####+## ## ## # / | | #?? # ## ## ######/### | | # + ## ## ### | | # # ## ??# | | ############ # # ##+#???# # | | #????????# # + #???# ###### # | | #????????# # # #???# #????# # | | #????????# ######## ##### #????# # | | #????????+ ? +????# # | | #????????? #????# # | | #????????? ? #????# # | | #????????? #????# # | | #????????? ##+########### #????# # | | #????????? ?????????????# #????# # | | + ???????? ?????????????# ###### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 16 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 200 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingCouplerCoupler Manual? 0 Play Time 01:04:29 Cumulative 205.8 hours Start 2025.05.28 @ 17:34:14 End 2025.05.28 @ 18:42:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 220 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 72 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a293b736-1d7a-4e72-91d9-53f24549b852