Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 16:34:19 Player: SKIP Result: Destroyed by DC-MO4(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1106) 1106 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1941 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 105/300 Energy 228/250 System Corruption 1% Temperature Cool (12) Movement Rolling (110) Location -9/Recycling Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Subdweller Monowheel Subdweller Monowheel > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Subdweller Beam Cannon Subdweller Machine Gun > --- INVENTORY (15) --- Light Ion Engine Subdweller Power Source Subdweller Monowheel Subdweller Monowheel Light Armor Plating Light Armor Plating Scrap Shield Makeshift Hacking Suite Particle Gun Subdweller Beam Cannon Battle Rifle Light Cannon Subdweller Shrapnel Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Subdweller Monowheel Subdweller Monowheel > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Subdweller Beam Cannon Subdweller Shrapnel Launcher > --- INVENTORY -------- Light Ion Engine Subdweller Power Source Subdweller Monowheel Subdweller Monowheel Light Armor Plating Light Armor Plating Scrap Shield Makeshift Hacking Suite Particle Gun Subdweller Beam Cannon Battle Rifle Subdweller Machine Gun Light Cannon Makeshift Hammer [Rating: 14] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Light Cannon Launcher Subdweller Shrapnel Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 45 | 6 10 29 . Power 3 | 1 1 1 . Engine 2 | 1 . 1 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 7 | 2 . 5 . Treads 4 | 2 . 2 . Leg . | . . . . Wheel 3 | . . 3 . Hover . | . . . . Flight . | . . . . Utility 16 | 1 6 9 . Device 5 | . 1 4 . Storage 3 | 1 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 7 | . 2 5 . Artifact . | . . . . Weapon 19 | 2 3 14 . Energy Gun 3 | . 1 2 . Energy Cannon 1 | . . 1 . Ballistic Gun 9 | 2 1 6 . Ballistic Cannon 1 | . 1 . . Launcher 4 | . . 4 . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . 5 . Power 1 | . . 1 . Propulsion 4 | . . 4 . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 2 | . . 2 . To Critical Strikes 2 | . . 2 . Average Slot Usage (%) 97 | . 99 95 100 Engine 4 | . 1 7 14 Core 7 | . 12 2 . Treads 22 | . 28 17 . Wheel 5 | . . 10 28 Device 9 | . 6 13 14 Storage 14 | . 14 14 14 Protection 3 | . 5 . . Energy Gun 3 | . . 7 . Energy Cannon 2 | . . 4 14 Ballistic Gun 13 | . 15 12 14 Ballistic Cannon 6 | . 12 . . Launcher 1 | . . 3 . Peak Build Rating 14 | 6 11 14 14 Average Rating 10 | 4 9 11 14 On Entrance 7 | . 6 11 14 Naked Turns . | . . . . Heaviest Build 44 | 11 33 44 38 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . . 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 6 13 15 15 Most Carried 15 | 3 15 15 15 Average Carried 12 | 1 11 14 15 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 3 15 15 15 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 1145 | 229 426 490 . Remotely . | . . . . Salvage Created 990 | . 576 414 . Parts 76 | . 34 42 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 5 | . 5 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 18 | . . 18 . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 31 | . 13 18 . Guns 12 | . 6 6 . Cannons 11 | . 7 4 . AOE 8 | . . 8 . Classes Destroyed 9 | . 7 2 . Tunneler 1 | . 1 . . Hauler 2 | . 2 . . Recycler 1 | . 1 . . Operator 1 | . 1 . . Turret 2 | . . 2 . Watcher 1 | . 1 . . Swarmer 7 | . 3 4 . Grunt 12 | . 10 2 . Subdweller 12 | . . 12 . Best Kill Streak 6 | . 4 6 . Combat Bots Only 4 | . 4 4 . Max Kills in Single Turn 4 | . 1 4 . Gunslinging . | . . . . Exploded 3 | . . 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 122 | . 57 64 1 Missed 42 | . 21 21 . Damage Taken 1488 | . 452 1011 25 Core 265 | . 100 140 25 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 111 | . 47 64 . Largest 2 | . 2 2 . Hottest 120 | . 55 120 . Shots Fired 195 | . 89 105 1 Gun 116 | . 52 64 . Cannon 63 | . 37 25 1 Launcher 16 | . . 16 . Special . | . . . . Kinetic 148 | . 89 59 . Thermal 45 | . . 44 1 Explosive 2 | . . 2 . Electromagnetic . | . . . . Robot Hit Streak 18 | . 12 18 . Robot Miss Streak 4 | . 4 1 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 121 | . 59 62 . Core Hits 56 | . 28 28 . Critical Kills 2 | . 1 1 . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | . 2 1 . Destroy 3 | . 2 1 . Melee Attacks 1 | . . 1 . Impact 1 | . . 1 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2888 | . 847 2041 . Guns 1035 | . 441 594 . Cannons 759 | . 381 378 . Explosions 1069 | . . 1069 . Melee . | . . . . Ramming 25 | . 25 . . Kinetic 2113 | . 822 1291 . Thermal 605 | . . 605 . Explosive 145 | . . 145 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 1 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 26 | . 11 12 3 Message Errors 8 | . 5 2 1 Matter Fused 5 | . 3 2 . Heat Flow Errors 4 | . 1 2 1 Energy Discharges 3 | . 1 2 . Data Loss (minor) 3 | . . 3 . Data Loss (major) 1 | . 1 . . Misfires 1 | . . . 1 Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 16 | . 4 12 . Projectiles 4 | . 4 . . Explosions 12 | . . 12 . Melee . | . . . . Knockbacks 6 | . 6 . . Impact . | . . . . Kinetic 6 | . 6 . . Secondary . | . . . . Self-Inflicted Damage 45 | . . 45 . Shots 2 | . . 2 . Rammed 6 | . 6 . . Targets Rammed 6 | . 6 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 285 | . 216 285 92 Average Temperature 57 | . 58 57 52 Received Heat Transfer 692 | . 213 467 12 Effects 2 | . . 2 . Interference 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1036 | . . 1036 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Peak Influence 190 | . 190 . 57 Initial 57 | . . . 57 Average 59 | . 61 . 57 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 3 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 27 20 1 Peak Tracking Total 6 | . 5 6 . Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled 5 | . . 4 1 Max in Single Turn 3 | . . 3 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 6 | . 6 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 15 . . Successful 7 | . 7 . . Failed 8 | . 8 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 9 | . 9 . . Terminals 14 | . 14 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Dispatch Records 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 3 | . 3 . . Botnet 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 4208 | 66 2167 1807 168 Spaces Moved 2490 | 37 1158 1143 152 Core 6 | 6 . . . Treads 1660 | 31 1158 471 . Legs . | . . . . Wheels 824 | . . 672 152 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 110 110 Average Speed 144 | 142 160 134 110 Slowest Speed 160 | 160 160 160 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 51 | 4 99 64 37 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 165 | . . 165 . Melee . | . . . . Projectile 4 | . . 4 . AOE 161 | . . 161 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 2887 | 51 1382 1301 153 Wait 175 | . 138 36 1 Move 2487 | 36 1157 1142 152 Hop . | . . . . Pick Up 42 | 9 18 15 . Fast Attach 2 | . . 2 . Attach 12 | 6 1 5 . Detach . | . . . . Swap 31 | . 9 22 . Drop 20 | . 6 14 . Fire 111 | . 47 64 . Melee 1 | . . 1 . Ram . | . . . . Kick . | . . . . Crush 6 | . 6 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec]) -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 16) 537 | -10/Materials | Discovered new exit (range 8) 767 | -10/Materials | Discovered new exit (range 16) 1260 | -10/Materials | Discovered new exit (range 4) 1359 | -10/Materials | Discovered new exit (range 5) 1481 | -10/Materials | Identified exit to Mines 1687 | -10/Materials | Discovered new exit (range 11) 1703 | -10/Materials | Identified exit to Subcaves 2234 | -10/Materials | Entered Subcaves 2844 | -10/Subcaves | Core integrity fell below 50% 2850 | -10/Subcaves | Build established: Scavenger-Mutant 2890 | -10/Subcaves | Discovered new exit (range 11) 2907 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 3103 | -10/Subcaves | Core integrity fell below 20% 3235 | -10/Subcaves | Discovered new exit (range 12) 3769 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3772 | -10/Subcaves | Shifting Twisted Machinery released Humpback 3841 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3996 | -10/Subcaves | Discovered new exit (range 14) 4041 | -10/Subcaves | Entered Recycling 4042 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 4144 | -9/Recycling | Discovered new exit (range 9) 4192 | -9/Recycling | Scanned before Scraplab entrance 4209 | -9/Recycling | Angered Scraplab inhabitants 4209 | -9/Recycling | Destroyed by DC-MO4(j) with Overtuned Pulse Rifle Last Messages --------------- 04153_ 58GO4E4 %I LEQ33VQCEM8W 04154_ 5H-ERF(g) exits level. 04192_ LOCAL NARROWCAST: You may approach the wall. 04194_ The wall retracts into the floor. FR-MH7(j): Strange, I checked the recommendation list not long ago and didn't see anyone like you on it. Who recommended you? Anyway, the system is always right, go on in. Not my problem as long as you don't touch anything in here. Just really don't mess with anything in there. Then it'll be my problem, and yours. 04196_ The floor rises up to form a wall. 04209_ System corrupted: FCS attempts to trigger Sub. Beam Cannon. 04209_ System corrupted: Sub. Beam Cannon misfires. 04209_ Machine disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????########?????????????????? | | ???????????????????????#"""""""#?????????????????? | | ???????????????????????# " X ## #??????????????? | | ?????????????????####### c #??????????????? | | ????????????????## + @ #??????????????? | | ????????????????# #####j "#??????????????? | | ????????????????## #???# c ""#??????????????? | | ?????????????????# #???#"& "& X ""???????????????? | | ?????????????????# #???#"""""""" #??????????????? | | ??????????????#####################??????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????####+####?#####?????????????######## | | ?????????????????# #????#"""#???###########"""#""" | | ?????????????????# ######"Y"##### ##"Y"#"Y" | | ?????????????????# + """"" # | | ?????????????????# ##### """"" + | | ?????????????????# #???# """"" # | | ??????????+ #???# # ##### | | ??????????#### ##########+#???# """"" # #???? | | ?????????????# ????????? ???# """"" # #???? | | ?????????????# ?????????? ???# """"" # ###?? | | ?????????????# ??????????? ??# # !!#?? | | ?????????????#???????????? ??# # !!#?? | | ??????????????????????????"" ??########## !!#?? | | ??????????????????????????"" #??????????# ###?? | | ??????????????????????????"" #?####?##??# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorAntigravAutogun Manual? 0 Play Time 00:32:06 Cumulative 49.5 hours Start 2025.02.16 @ 16:03:50 End 2025.02.16 @ 16:34:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d39a524-d2f7-4740-a9a8-094f7ba27bb5