Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.10 @ 00:19:37 Player: weirdfoe Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (851) 851 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4341 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 700/700 Matter 221/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Energy Filter Hardened Medium Armor Plating > --- WEAPON (2) ------- Improved Spread Laser Axe > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Energy Filter Energy Filter Energy Filter Beam Cannon Guided Plasma Cannon Improved Assault Rifle Improved Assault Rifle Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Energy Filter Hardened Medium Armor Plating > --- WEAPON ----------- Guided Plasma Cannon Axe > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Medium Storage Unit Energy Filter Energy Filter Energy Filter Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Grenade Launcher [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . . 1 Utility 3 | . . 1 . . . 1 1 Weapon . | . . . . . . . . Parts Attached 50 | 4 4 8 4 7 11 5 7 Power 5 | 1 . 2 . . 1 1 . Engine 4 | 1 . 2 . . . 1 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 20 | 2 1 3 4 . 3 2 5 Treads 7 | . . 3 . . . . 4 Leg 10 | . . . 4 . 3 2 1 Wheel 3 | 2 1 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 1 1 . 2 2 2 . Device 4 | . . 1 . . 2 1 . Storage 3 | 1 . . . 2 . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . 1 . . . . 1 . Artifact . | . . . . . . . . Weapon 16 | . 2 2 . 5 5 . 2 Energy Gun 1 | . . . . . . . 1 Energy Cannon 5 | . . . . 3 2 . . Ballistic Gun 5 | . . 2 . 2 1 . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . 2 . . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 2 . 2 . . 1 Parts Lost 2 | . . . . . 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . . . 2 . . Weapon . | . . . . . . . . Highest Loss Streak 2 | . . . . . 2 . . Average Slot Usage (%) 94 | . 76 91 100 99 93 96 92 Engine 8 | . 14 11 11 11 5 9 7 Core 3 | . . . . . 5 9 7 Treads 4 | . . 26 20 . . . 4 Leg 24 | . . . 12 33 33 27 25 Wheel 2 | . 28 4 . . . . . Device 12 | . . 5 11 11 16 18 15 Storage 10 | . 14 11 11 11 11 9 7 Protection 5 | . . 11 11 11 . 5 7 Energy Cannon 9 | . . . . . 18 18 12 Ballistic Gun 7 | . . 4 22 21 2 . . Launcher 3 | . 19 17 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 58 | 10 19 20 20 35 40 58 58 Greatest Support 92 | 26 26 60 60 33 38 35 92 Greatest Overweight (x) 2 | . . . 1 1 1 1 2 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 Average Capacity 12 | 7 8 8 8 9 15 15 15 Most Carried 15 | 3 4 8 8 9 12 15 15 Average Carried 9 | 1 3 4 8 8 11 11 14 Final Capacity 15 | 8 8 8 8 15 15 15 15 Final Carried 15 | 3 4 8 8 9 12 15 15 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 1036 | 204 111 140 294 . 246 . 41 Remotely 345 | . . 51 294 . . . . Salvage Created 1115 | . 68 140 211 . 655 . 41 Parts 71 | . 7 20 12 . 27 . 5 Haulers Intercepted 3 | . . 3 . . . . . Recyclers Shooed 3 | . . . . . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 27 | . 2 3 6 . 15 . 1 Melee 1 | . . . . . . . 1 Guns 9 | . . . 6 . 3 . . Cannons 12 | . . . . . 12 . . AOE 5 | . 2 3 . . . . . Classes Destroyed 10 | . 3 3 3 . . . 1 Worker 2 | . 1 1 . . . . . Builder 1 | . . 1 . . . . . Hauler 3 | . . 3 . . . . . Recycler 4 | . . . 2 . 2 . . Operator 1 | . 1 . . . . . . Swarmer 13 | . . . 4 . 9 . . Grunt 10 | . 2 2 . . 6 . . Sentry 1 | . . 1 . . . . . Demolisher 2 | . . . 2 . . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | . 3 4 4 . 5 . 1 Combat Bots Only 5 | . 2 3 4 . 5 . 1 Max Kills in Single Turn 2 | . 2 2 2 . 1 . 1 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . 1 2 . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 886 | . 80 113 130 . 458 31 74 Core 111 | . 49 12 9 . 41 . . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 80 . . . 84 100 . Volleys Fired 69 | . 5 9 12 . 43 . . Largest 2 | . 2 2 2 . 2 . . Hottest 120 | . 60 60 46 . 120 . . Shots Fired 106 | . 10 18 24 . 54 . . Gun 46 | . . . 24 . 22 . . Cannon 31 | . . . . . 31 . . Launcher 29 | . 10 18 . . 1 . . Special . | . . . . . . . . Kinetic 46 | . . . 24 . 22 . . Thermal 31 | . . . . . 31 . . Explosive 29 | . 10 18 . . 1 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 36 | . 4 7 9 . 36 . . Robot Miss Streak 3 | . 1 1 2 . 3 . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 73 | . 5 6 14 . 45 . 3 Core Hits 57 | . 6 15 10 . 24 . 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Slashing 6 | . . . . . . . 6 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2713 | . 330 621 238 . 1429 . 95 Guns 486 | . . . 238 . 248 . . Cannons 1116 | . . . . . 1116 . . Explosions 1013 | . 330 621 . . 62 . . Melee 95 | . . . . . . . 95 Ramming 3 | . . . . . 3 . . Kinetic 486 | . . . 238 . 248 . . Thermal 1116 | . . . . . 1116 . . Explosive 1013 | . 330 621 . . 62 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 95 | . . . . . . . 95 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 153 | . 7 . . . 146 . . Projectiles 146 | . . . . . 146 . . Explosions 7 | . 7 . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 112 | . 36 76 . . . . . Shots 3 | . 1 2 . . . . . Rammed 1 | . . . 1 . . . . Targets Rammed 3 | . . . 1 . 2 . . Kicked 2 | . . . . . 2 . . Crushed . | . . . . . . . . Highest Temperature 138 | . 27 26 . . 138 . . Average Temperature 43 | . 17 13 . . 48 . . Received Heat Transfer 237 | . 27 21 . . 189 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . . . 6 . . Heat Transferred 2480 | . . . . . 2480 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 249 | . 150 179 249 . 205 56 70 Initial 69 | . . 63 69 . . 56 25 Average 83 | . 63 150 144 . 83 56 35 Maximum Alert Level 1 | . . . 1 . 1 . . Low Security (%) 92 | 100 100 100 74 . 89 100 100 Level 1 7 | . . . 25 . 10 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . . . . . . . 2 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 35 | . 6 3 8 . 16 . 2 Peak Tracking Total 4 | . 3 2 4 . 4 . 1 Tactical Retreats 3 | . 1 . 1 . 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 5 | . 2 3 . . . . . Max in Single Turn 3 | . 2 3 . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 4 | . 3 1 . . . . . Terminals 4 | . 3 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . 6 1 . . . . . Successful . | . . . . . . . . Failed 7 | . 6 1 . . . . . Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 9 | . 6 1 . 2 . . . Terminals 7 | . 6 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 3 1 . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 2950 | 45 191 253 261 542 1037 224 397 Spaces Moved 1614 | 40 178 150 150 393 455 107 141 Core 1 | 1 . . . . . . . Treads 215 | . . 110 88 . . . 17 Legs 1141 | . . . 62 393 455 107 124 Wheels 257 | 39 178 40 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 200 160 Average Speed 157 | 91 87 138 144 134 199 200 197 Slowest Speed 360 | 100 90 160 200 200 200 200 360 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 33 23 26 89 79 14 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 118 | . 32 79 . . 7 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 118 | . 32 79 . . 7 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 1896 | 46 201 178 171 405 529 116 250 Wait 115 | . 15 . 1 . 14 1 84 Move 1607 | 39 177 149 149 392 454 106 141 Hop . | . . . . . . . . Pick Up 15 | 3 . 5 . 1 . 3 3 Fast Attach 32 | 4 3 6 3 3 5 2 6 Attach 4 | . . . . . 2 1 1 Detach 7 | . . 2 . . 3 1 1 Swap 14 | . 1 2 1 4 4 2 . Drop 24 | . . 5 4 5 2 . 8 Fire 69 | . 5 9 12 . 43 . . Melee 6 | . . . . . . . 6 Ram . | . . . . . . . . Kick 2 | . . . . . 2 . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 15) 237 | -10/Materials | Entered another Materials area 237 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 379 | -9/Materials | Discovered new exit (range 12) 490 | -9/Materials | Entered Mines 517 | -9/Mines | Assembled infested the area 524 | -9/Mines | Learned Materials terminal intel 745 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 746 | -9/Mines | Discovered new exit (range 5) 751 | -9/Mines | Entered Exiles 780 | -9/Exiles | Met 8R-AWN 802 | -9/Exiles | Met EX-HEX 835 | -9/Exiles | Met EX-BIN 852 | -9/Exiles | Aligned with FarCom system 853 | -9/Exiles | Given EX-Vault access code 881 | -9/Exiles | Opened EX-Vault 889 | -9/Exiles | Found Prototype Energy Cannon 890 | -9/Exiles | Identified Gui. Plasma Cannon 895 | -9/Exiles | Found Prototype Energy Cannon 895 | -9/Exiles | Identified Firepult 929 | -9/Exiles | Warned to stay clear of 0b10 Research branches 962 | -9/Exiles | Met EX-DEC 1004 | -9/Exiles | Visited The Gauntlet 1271 | -9/Exiles | Discovered new exit (range 14) 1293 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 1293 | -9/Exiles | Entered Mines 1650 | -8/Mines | Build established: Scavenger-Mutant 2288 | -8/Mines | Discovered new exit (range 10) 2330 | -8/Mines | Entered Materials 2330 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2331 | -8/Materials | Loaded intel: 12 terminal locations 2507 | -8/Materials | Discovered new exit (range 16) 2554 | -8/Materials | Entered Factory 2554 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2951 | -7/Factory | Self-destructed Last Messages --------------- 02812_ Acquired Axe. 02887_ Dropped Carbon-fiber Leg. 02888_ Acquired Imp. Treads. 02893_ Dropped Aluminum Leg. 02894_ Acquired Imp. Treads. 02898_ Dropped Aluminum Leg. 02898_ Acquired Imp. Treads. 02901_ Dropped Aluminum Leg. 02902_ Acquired Imp. Treads. 02903_ Dropped Imp. Assault Rifle. 02905_ Acquired Remote Datajack. 02911_ Dropped Remote Datajack. 02912_ Acquired Imp. Carbon-fiber Leg. 02938_ P-60 Hacker destroyed. 02941_ Acquired 41 matter. 02946_ Dropped Gui. Plasma Cannon. 02946_ Acquired Prototype Energy Gun. 02946_ Identified Imp. Spread Laser. 02949_ Dropped Imp. Assault Rifle. 02950_ Acquired Gui. Plasma Cannon. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ???########?????????????????? | | ???# =[ #?????????????????? | | ???#==|| #????? #??????????? | | ???# | #???? #??????????? | | ???#[= | #??? #??????????? | | ???#@ #?? #??????????? | | ???# [ = #?w #??????????? | | ???###+#### #??????????? | | ???# ![* ## #??????????? | | ???# ! #??????????? | | ???# #??????????? | | ???# = ####??????????? | | ???# ###+##?????????????? | | ???### ###??????????????????? | | ###### #????????????????????? | | # # #????????????????????? | | # # #????????????????????? | | # # #????????????????????? | | # # #????????????????????? | | # + #??######????????????? | | # # #?? ????????????? | | # # #? """"????????????? | | # # #? """"" #???????? | | # # # """ #???????? | | ###### # ????????? | | ?????# + """"????????????? | | ?????# # """"????????????? | | ?????# # """ ????????????? | | ?????# #?! ???????????? | | ###### #? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugWeightBuckler Manual? 0 Play Time 00:24:47 Cumulative 28.1 hours Start 2021.08.09 @ 13:48:19 End 2021.08.10 @ 00:19:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 674ff349-feac-4ef3-bec5-781861d841c6