Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 00:25:15 Player: TechnicalFowl Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (549) 549 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2719 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 38/300 Energy 64/100 System Corruption 0% Temperature Critical (907) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Light Armor Plating > --- WEAPON (4) ------- EM Pulse Gun Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Structural Scanner Utility Shielding Light Armor Plating Beam Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Assault Cannon Bore Cannon > --- INVENTORY -------- Structural Scanner Utility Shielding Light Armor Plating Light Armor Plating EM Pulse Gun Beam Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Tractor Beam Device Tractor Beam Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . . . 1 Weapon 2 | . . . 1 . 1 Parts Attached 29 | 6 7 2 4 1 9 Power 3 | 1 1 . . 1 . Engine 3 | 1 1 . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 1 2 . 1 . . Treads 4 | 1 2 . 1 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 2 1 1 . 3 Device 3 | 1 1 . 1 . . Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 13 | 2 2 1 2 . 6 Energy Gun 3 | 2 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | . 2 . 2 . 4 Ballistic Cannon 2 | . . 1 . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . 3 . 2 . 12 Power 3 | . 1 . 1 . 1 Propulsion 4 | . 1 . . . 3 Utility 4 | . 1 . . . 3 Weapon 6 | . . . 1 . 5 Highest Loss Streak 12 | . 2 . 1 . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 95 100 97 100 88 Engine 11 | . 14 14 8 11 7 Treads 27 | . 25 28 33 33 20 Device 11 | . 12 14 11 11 6 Storage 12 | . 14 14 11 11 9 Protection 1 | . . . . . 9 Energy Gun 4 | . 10 . . . . Ballistic Gun 19 | . 17 18 22 22 24 Ballistic Cannon 6 | . . 9 11 11 9 Naked Turns . | . . . . . . Heaviest Build 61 | 14 19 54 55 55 61 Greatest Support 60 | 20 40 40 60 60 60 Greatest Overweight (x) 16 | . . 1 . . 16 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 14 | 7 9 12 20 20 20 Most Carried 14 | 5 10 11 14 13 12 Average Carried 9 | 2 7 9 9 13 10 Final Capacity 20 | 8 10 20 20 20 20 Final Carried 14 | 4 8 11 14 13 5 Class Distribution -------------------- 59% | Mutant 27% | Gunner 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 647 | 214 145 64 174 . 50 Remotely 455 | 195 86 . 174 . . Salvage Created 864 | 114 153 124 230 . 243 Parts 65 | 4 16 14 16 . 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 19 | . 5 3 7 . 4 Guns 13 | . 5 3 4 . 1 Cannons 6 | . . . 3 . 3 Classes Destroyed 8 | 2 4 . 1 . 1 Worker 1 | . 1 . . . . Builder 2 | . 1 . . . 1 Tunneler 1 | 1 . . . . . Recycler 3 | 1 . 1 . . 1 Swarmer 9 | . 3 3 3 . . Grunt 7 | . 2 . 2 . 3 Brawler 1 | . . . . . 1 Sentry 2 | . . . 2 . . Best Kill Streak 6 | 2 3 3 5 . 6 Combat Bots Only 5 | . 3 3 5 . 4 Max Kills in Single Turn 2 | 1 2 1 1 . 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 212 | . 52 22 47 . 91 Missed 41 | . 14 6 11 . 10 Damage Taken 2558 | . 423 124 425 . 1586 Core 723 | . 62 9 101 . 551 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 . 71 . 74 . Volleys Fired 84 | 3 33 9 16 . 23 Largest 4 | 2 2 2 3 . 4 Hottest 121 | 90 90 77 97 . 121 Shots Fired 204 | 6 66 18 48 . 66 Gun 168 | 6 66 17 32 . 47 Cannon 36 | . . 1 16 . 19 Launcher . | . . . . . . Special . | . . . . . . Kinetic 191 | . 60 18 48 . 65 Thermal 12 | 6 6 . . . . Explosive . | . . . . . . Electromagnetic 1 | . . . . . 1 Robot Hit Streak 7 | 2 5 6 5 . 7 Robot Miss Streak 8 | 2 4 3 8 . 5 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 103 | 3 36 10 18 . 36 Core Hits 50 | 3 17 5 10 . 15 Critical Kills 3 | . . 1 . . 2 Critical Parts Destroyed 6 | . . . 1 . 5 Critical Strikes 9 | . . 1 1 . 7 Destroy 9 | . . 1 1 . 7 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1276 | 34 298 79 259 . 606 Guns 862 | 34 298 79 109 . 342 Cannons 414 | . . . 150 . 264 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1194 | . 250 79 259 . 606 Thermal 82 | 34 48 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 51 | . 46 . 5 . . Projectiles 5 | . . . 5 . . Explosions 46 | . 46 . . . . Melee . | . . . . . . Knockbacks 4 | . . . 2 . 2 Impact . | . . . . . . Kinetic 4 | . . . 2 . 2 Secondary . | . . . . . . Self-Inflicted Damage 101 | . 101 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1078 | 90 102 36 199 . 1078 Average Temperature 354 | 47 41 23 63 . 741 Received Heat Transfer 912 | . 24 . 105 . 783 Effects 29 | . . . . . 29 Shutdowns 3 | . . . . . 3 Energy Bleed 4 | . . . . . 4 Interference 3 | . . . . . 3 Matter Decay 5 | . . . . . 5 Short Circuit 5 | . . . . . 5 Damage (major) 5 | . . . . . 5 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 223 | 87 136 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 240 | 10 126 93 240 93 91 Initial 93 | . 6 18 35 93 35 Average 66 | 5 39 86 124 93 43 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 94 | 100 100 100 68 100 100 Level 1 5 | . . . 31 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . 2 . 2 Investigation 3 | . 1 . 1 . 1 Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 26 | . 7 3 8 . 8 Peak Tracking Total 6 | . 4 3 3 . 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . 2 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 7 | . 4 . 1 1 1 Terminals 4 | . 2 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 7 . 4 1 3 Successful 9 | . 3 . 2 1 3 Failed 6 | . 4 . 2 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . . 3 Terminals 10 | . 3 . 4 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 . 2 1 3 Record 1 | . . . . . 1 Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . . . 1 . Hauler Manifests 1 | . . . . . 1 Registered Components 1 | . . . 1 . . Zone Layout 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 . . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 12 | . 12 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1435 | 77 505 257 258 121 217 Spaces Moved 681 | 47 249 125 126 76 58 Core 22 | 21 . . . . 1 Treads 659 | 26 249 125 126 76 57 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 Average Speed 167 | 110 160 178 160 160 250 Slowest Speed 850 | 160 160 240 160 160 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 48 27 11 24 13 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 50 | . 28 . 5 . 17 Melee . | . . . . . . Projectile 21 | . . . 5 . 16 AOE 28 | . 28 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 835 | 67 302 146 153 76 91 Wait . | . . . . . . Move 676 | 46 248 124 125 75 58 Hop . | . . . . . . Pick Up 37 | 11 11 7 7 . 1 Fast Attach . | . . . . . . Attach 24 | 6 5 . 3 1 9 Detach . | . . . . . . Swap 5 | . 2 2 1 . . Drop 9 | 1 3 4 1 . . Fire 84 | 3 33 9 16 . 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 16) 583 | -10/Materials | Entered Mines 664 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 811 | -10/Mines | Discovered new exit (range 12) 814 | -10/Mines | Learned location of Storage (-7) 840 | -10/Mines | Entered Materials 840 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 979 | -9/Materials | Discovered new exit (range 16) 1067 | -9/Materials | Met 8R-AWN 1098 | -9/Materials | Entered Mines 1099 | -9/Mines | Followed 8R-AWN into the Mines 1131 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1136 | -9/Mines | Discovered new exit (range 9) 1138 | -9/Mines | Build established: Gunner 1177 | -9/Mines | Found the Drone Emporium 1219 | -9/Mines | Entered Materials 1219 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1359 | -8/Materials | Garrison activated, responded to threat 1418 | -8/Materials | Core integrity fell below 50% 1436 | -8/Materials | Core integrity fell below 20% 1437 | -8/Materials | Core destroyed Last Messages --------------- M-13 Machinist fits Backup Propulsion I on G-47 Trooper. Hrd. Light Armor Plating destroyed. Overheating: System interference. Lgt. Assault Rifle temporarily disabled. Overheating: Energy bleed (-12). Acquired 50 matter. Overheating: Core damaged (-66). K-01 Serf collects debris. Lgt. Assault Rifle broken. Overheating: Short circuit. M-13 Machinist repairs G-47 Trooper. Hvy. Assault Rifle broken. Overheating: Short circuit. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Treads. Broken Assault Cannon destroyed. K-01 Serf collects debris. R-06 Scavenger collects Structural Scanner. Overheating: Core damaged (-99). 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"""????????????????? | | ?? ????????????????? | | ??##############+## ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronSeismicBarrier Manual? 0 Play Time 00:18:02 Cumulative 2.8 hours Start 2024.04.04 @ 00:09:06 End 2024.04.04 @ 00:25:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 3 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5e27ce67-e458-4f83-a23e-9ca38db4bc17