Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:48:23

Player: YenYu

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (103)     515
Value Destroyed (2985)     2985
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (76)                 76
              TOTAL SCORE: 5896

 Bonus
-------
High Alert Combat Kills    76

 Cogmind 
---------
Core Integrity             0/700
Matter                     71/300
Energy                     500/500
System Corruption          32%
Temperature                Warning (303)
Movement                   Treading (240) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
       Enhanced Nuclear Core
>               --- PROPULSION (4) ---
         Medium Treads
                Aluminum Leg
                Aluminum Leg
       Improved Titanium Leg
>               --- UTILITY (5) ------
          Large Storage Unit
        Compact Battery
>               --- WEAPON (3) -------
                Particle Gun
                Gauss Rifle
>               --- INVENTORY (15) ---
          Light Nuclear Core
       Improved Deuterium Engine
         Medium Treads
                Huge Storage Unit
          Large Matter Pod (0)
  High-capacity Matter Pod (200)
       Improved Terrain Scanner
       Improved Light Armor Plating
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
        Compact Battery
       Improved Medium Armor Plating
>               --- WEAPON -----------
          Heavy Laser
          Heavy Ion Cannon
                Gauss Rifle
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Deuterium Engine
                Aluminum Leg
                Aluminum Leg
                Huge Storage Unit
  High-capacity Matter Pod
       Improved Terrain Scanner
       Improved Light Armor Plating
                Hardlight Generator
                Hardlight Generator
                Particle Gun
                Minigun
                Gauss Rifle
                Grenade Launcher
                Grenade Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  3    | .   .   1   .   2   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             125  | 8   1   32  19  65  
  Power                    14   | 1   .   4   3   6   
    Engine                 8    | 1   .   3   3   1   
    Core                   6    | .   .   1   .   5   
    Reactor                .    | .   .   .   .   .   
  Propulsion               33   | 2   .   9   4   18  
    Treads                 16   | 2   .   7   4   3   
    Leg                    15   | .   .   .   .   15  
    Wheel                  2    | .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  46   | 3   .   13  6   24  
    Device                 14   | 1   .   1   2   10  
    Storage                11   | 2   .   5   3   1   
    Processor              2    | .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             19   | .   .   6   1   12  
    Artifact               .    | .   .   .   .   .   
  Weapon                   32   | 2   1   6   6   17  
    Energy Gun             12   | .   .   .   5   7   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          12   | 2   1   4   .   5   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               4    | .   .   1   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 49   | .   .   3   7   39  
  Power                    3    | .   .   .   .   3   
  Propulsion               18   | .   .   2   5   11  
  Utility                  16   | .   .   .   .   16  
  Weapon                   12   | .   .   1   2   9   
  Highest Loss Streak      15   | .   .   2   2   15  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 94  93  87  
  Engine                   5    | .   14  7   9   2   
  Core                     2    | .   .   3   .   4   
  Treads                   16   | .   28  27  33  4   
  Leg                      10   | .   .   .   .   19  
  Device                   8    | .   .   2   9   12  
  Storage                  12   | .   28  18  9   8   
  Processor                1    | .   .   .   .   2   
  Protection               8    | .   .   11  8   9   
  Energy Gun               9    | .   .   .   9   14  
  Energy Cannon            1    | .   .   .   .   2   
  Ballistic Gun            10   | .   28  20  11  2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             63   | 19  19  27  46  63  
  Greatest Support         86   | 40  40  66  86  67  
  Greatest Overweight (x)  15   | 1   .   7   1   15  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   25  25  15  
  Average Capacity         12   | 7   8   8   14  15  
  Most Carried             15   | 6   8   8   14  15  
  Average Carried          9    | 2   7   7   8   10  
  Final Capacity           15   | 8   8   8   15  15  
  Final Carried            14   | 6   8   8   14  9   

 Class Distribution 
--------------------
 41% | Scavenger-Tank
 28% | Scavenger-Mutant
 26% | Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2556 | 344  222  750  591  649  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3801 | 138  266  903  990  1504 
  Parts                    225  | 14   27   63   44   77   
Haulers Intercepted        7    | .    .    2    2    3    
Recyclers Shooed           5    | .    1    3    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  76   | .   10  20  21  25  
  Guns                     58   | .   10  15  21  12  
  Cannons                  11   | .   .   3   .   8   
  AOE                      4    | .   .   2   .   2   
Classes Destroyed          13   | 3   3   4   .   3   
  Worker                   9    | 2   .   3   1   3   
  Builder                  4    | .   1   2   .   1   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   7    | .   .   2   2   3   
  Recycler                 4    | 1   .   1   .   2   
  Watcher                  2    | .   .   1   1   .   
  Swarmer                  23   | .   6   6   7   4   
  Grunt                    32   | .   4   8   11  9   
  Brawler                  3    | .   .   1   .   2   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   9    | .   .   5   3   1   
  Hunter                   4    | .   .   .   .   4   
  Programmer               4    | .   .   .   .   4   
Best Kill Streak           8    | 2   5   8   7   4   
  Combat Bots Only         7    | .   4   7   6   4   
Max Kills in Single Turn   2    | 2   2   2   2   2   
  Gunslinging              1    | .   1   .   1   .   
  Exploded                 2    | .   .   2   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        779  | .    68   118  132  461  
  Missed                   161  | .    24   19   29   89   
Damage Taken               8055 | .    424  1189 1526 4916 
  Core                     1055 | .    61   90   201  703  
  Absorbed by Shields      127  | .    .    .    .    127  
  Ignored by Resistances   133  | .    .    .    .    133  
  Regen/Repaired (Parts)   576  | .    .    422  .    154  
Core Remaining (%)         78   | 100  75   77   63   .    
Volleys Fired              287  | 3    31   85   63   105  
  Largest                  3    | 2    2    2    3    3    
  Hottest                  203  | 40   40   65   203  203  
Shots Fired                589  | 6    62   159  148  214  
  Gun                      509  | 6    62   136  148  157  
  Cannon                   71   | .    .    21   .    50   
  Launcher                 9    | .    .    2    .    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  315  | 6    62   157  65   25   
  Thermal                  265  | .    .    .    83   182  
  Explosive                9    | .    .    2    .    7    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | 2    9    9    18   12   
  Robot Miss Streak        5    | 1    5    3    3    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        10   | .    1    2    5    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           369  | 3    36   105  102  123  
  Core Hits                170  | 4    14   45   49   58   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         11   | .    .    3    5    3    
    Burn                   8    | .    .    .    5    3    
    Destroy                1    | .    .    1    .    .    
    Blast                  2    | .    .    2    .    .    
Melee Attacks              4    | .    .    .    4    .    
  Impact                   4    | .    .    .    4    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7211 | 52   491  1870 1790 3008 
  Guns                     5409 | 52   491  1295 1705 1866 
  Cannons                  1125 | .    .    309  .    816  
  Explosions               567  | .    .    263  .    304  
  Melee                    85   | .    .    .    85   .    
  Ramming                  25   | .    .    3    .    22   
  Kinetic                  3082 | 52   491  1604 624  311  
  Thermal                  3452 | .    .    .    1081 2371 
  Explosive                567  | .    .    263  .    304  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   85   | .    .    .    85   .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         32   | .    1    2    .    32   
  Average Corruption       14   | .    1    2    .    20   
  Corruption Purged        1    | .    .    .    .    1    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  99   | .    1    6    .    92   
    Message Errors         25   | .    .    1    .    24   
    Matter Fused           23   | .    .    .    .    23   
    Heat Flow Errors       14   | .    .    2    .    12   
    Energy Discharges      10   | .    1    1    .    8    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      8    | .    .    .    .    8    
    Data Loss (major)      4    | .    .    1    .    3    
    Misfires               3    | .    .    .    .    3    
    Alerts                 1    | .    .    .    .    1    
    Misdirections          1    | .    .    .    .    1    
    Weapon Failures        9    | .    .    1    .    8    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            30   | .    .    20   .    10   
  Projectiles              9    | .    .    .    .    9    
  Explosions               21   | .    .    20   .    1    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      19   | .    .    .    .    19   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             4    | .    .    1    .    3    
  Kicked                   3    | .    .    .    .    3    
  Crushed                  1    | .    .    1    .    .    
Highest Temperature        510  | .    2    263  492  510  
  Average Temperature      134  | .    2    44   171  151  
  Received Heat Transfer   1879 | .    69   447  621  742  
  Effects                  16   | .    .    1    7    8    
    Shutdowns              4    | .    .    .    2    2    
    Energy Bleed           3    | .    .    .    1    2    
    Interference           3    | .    .    1    2    .    
    Matter Decay           3    | .    .    .    .    3    
    Short Circuit          1    | .    .    .    1    .    
    Damage (minor)         2    | .    .    .    1    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              3    | .    .    .    .    3    
  Combat Hostiles          3    | .    .    .    .    3    
  Parts Melted             12   | .    .    .    5    7    
  Heat Transferred         6748 | .    .    .    2382 4366 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             670  | 20  294 428 670 314 
  Initial                  246  | .   13  39  138 246 
  Average                  175  | 5   144 213 290 135 
Maximum Alert Level        2    | .   1   2   2   1   
  Low Security (%)         67   | 100 71  39  50  82  
  Level 1                  27   | .   28  56  26  17  
  Level 2                  4    | .   .   3   23  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          21   | .   .   4   5   12  
  Investigation            8    | .   .   2   .   6   
  Extermination            3    | .   .   .   .   3   
  Reinforcement            6    | .   .   2   1   3   
  Assault                  1    | .   .   .   1   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           5    | .   .   2   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              103  | .   13  26  30  34  
  Peak Tracking Total      9    | .   4   6   9   6   
  Tactical Retreats        5    | .   1   .   1   3   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            4    | .   1   1   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          4    | .   .   .   2   2   
  Max in Single Turn       1    | .   .   .   1   1   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          17   | .   3   3   2   9   
  Terminals                10   | .   3   1   1   5   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          4    | .   .   1   .   3   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                56   | .   10  16  4   26  
  Successful               29   | .   4   9   3   13  
  Failed                   27   | .   6   7   1   13  
    Catastrophic           6    | .   2   2   1   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   4   3   2   5   
  Terminals                28   | .   10  3   2   13  
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          21   | .   .   10  .   11  
  Recycling Units          3    | .   .   3   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   4   .   1   5   
  Record                   4    | .   2   .   .   2   
  Open DSF                 2    | .   .   .   .   2   
  Level Access Points      1    | .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       13   | .   .   8   .   5   
  Scan Component           7    | .   .   4   .   3   
  Repair                   6    | .   .   4   .   2   
Recycling Unit Hacks       1    | .   .   1   .   .   
  Retrieve Matter          1    | .   .   1   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   
  Terminals                1    | .   .   .   .   1   
    Track                  1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   3   3   1   7   
  Full Trace Events        12   | .   3   3   .   6   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              2    | .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   
    Time                   31   | .   .   .   .   31  
  Total Part Build Rating  4    | .   .   .   .   4   
Parts Repaired             6    | .   .   4   .   2   
  Time                     210  | .   .   128 .   82  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   .   
  Machine Destruction      2    | .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               5148 | 116  495  1029 882  2626 
Spaces Moved               1937 | 60   221  335  358  963  
  Core                     22   | 13   .    1    .    8    
  Treads                   1243 | 47   221  322  358  295  
  Legs                     660  | .    .    .    .    660  
  Wheels                   12   | .    .    12   .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  95   160  120  
  Average Speed            179  | 137  160  159  168  197  
  Slowest Speed            800  | 160  160  400  240  800  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       28   | 5    42   37   30   27   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 2    | .    .    .    2    .    
Terrain Destroyed          42   | .    .    14   2    26   
  Melee                    2    | .    .    .    2    .    
  Projectile               6    | .    .    .    .    6    
  AOE                      34   | .    .    14   .    20   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3050 | 86   304  662  502  1496 
  Wait                     563  | 4    34   183  39   303  
  Move                     1933 | 59   220  334  357  963  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  99   | 12   10   14   17   46   
  Fast Attach              7    | 1    .    6    .    .    
  Attach                   68   | 6    .    5    10   47   
  Detach                   4    | .    .    1    .    3    
  Swap                     50   | 1    1    21   9    18   
  Drop                     31   | .    8    12   3    8    
  Fire                     287  | 3    31   85   63   105  
  Melee                    4    | .    .    .    4    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     3    | .    .    .    .    3    
  Crush                    1    | .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  117 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  422 | -10/Materials | Discovered new exit (range 10)
  569 | -10/Materials | Discovered new exit (range 16)
  612 | -10/Materials | Entered another Materials area
  612 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  898 | -9/Materials  | Destroyed 7 combat bots
  921 | -9/Materials  | Discovered new exit (range 16)
 1492 | -9/Materials  | Discovered new exit (range 10)
 1503 | -9/Materials  | Repaired Hvy. Assault Rifle
 1543 | -9/Materials  | Repaired Imp. Treads
 1564 | -9/Materials  | Build established: Scavenger-Mutant
 1576 | -9/Materials  | Repaired Imp. Ion Engine
 1610 | -9/Materials  | Repaired Hrd. Light Armor Plating
 1641 | -9/Materials  | Entered another Materials area
 1641 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2063 | -8/Materials  | Identified exit to Factory
 2118 | -8/Materials  | Garrison activated, responded to threat
 2523 | -8/Materials  | Entered Factory
 2523 | -7/Factory    | Evolved 2 slots: Utility x2
 2800 | -7/Factory    | Lost 7 parts (2n4u1w)
 3140 | -7/Factory    | Build established: Scavenger-Tank
 3460 | -7/Factory    | System corruption reached 10%
 3502 | -7/Factory    | Lost 6 parts (1p1n2u2w)
 3669 | -7/Factory    | Fabricated Hrd. Light Armor Plating (x2)
 3732 | -7/Factory    | Build established: Scavenger-Mutant
 4119 | -7/Factory    | Core integrity fell below 50%
 4193 | -7/Factory    | Lost 15 parts (2p3n7u3w)
 4195 | -7/Factory    | Core integrity fell below 20%
 4423 | -7/Factory    | Repaired Hvy. Ion Cannon
 4599 | -7/Factory    | Repaired Imp. Heat Sink
 4737 | -7/Factory    | Build established: Scavenger-Tank
 4780 | -7/Factory    | Discovered new exit (range 12)
 5110 | -7/Factory    | System corruption reached 30%
 5149 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
05135_ K-01 Serf collects debris.
05136_ System corrupted: FCS attempts to trigger Hvy. Ion Cannon.
05136_ System corrupted: Hvy. Ion Cannon misfires.
05137_ Titanium Leg destroyed.
05138_ Power failure, Enh. Nuclear Core shutdown.
05138_ R-06 Scavenger collects Com. Wheel.
05139_ Critical hit (Burn: +37).
05140_ K-01 Serf collects debris.
05140_ K-01 Serf destroyed.
05140_ Penetrated by Slug.
05140_ Hvy. Ion Cannon destroyed.
05141_ Overheating: Matter decay (-23).
05141_ R-06 Scavenger collects Lgt. Ion Engine.
05142_ Slug penetrates Wall.
05144_ R-06 Scavenger collects VTOL Module.
05144_ G-47 Trooper destroyed.
05146_ Penetrated by Slug.
05146_ R-06 Scavenger collects Lgt. Ion Engine.
05147_ Slug penetrates Wall.
05149_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          18
Energy Capacity            500
Matter Stores              391
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             525
Resistance: KI             30
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hrd. Light Armor Plating | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
Party Time
Shopping List
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              NetworkThiefInsulator
  Manual?         0
Play Time         01:25:59
  Cumulative      8.2 hours
  Start           2024.03.31 @ 22:20:58
  End             2024.03.31 @ 23:48:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d3b8632e-ccf6-4887-928b-e95dedb967e0