Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 01:37:36 Player: LeipeMeuteLeider Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (37) 185 Value Destroyed (975) 975 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5260 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hardlight Generator Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Seismic Detector Light Armor Plating Hardlight Generator Hacking Suite > --- WEAPON ----------- Flail Flail > --- INVENTORY -------- Deuterium Engine Hardlight Generator Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Missile Launcher Flail [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Flail Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . 2 . . . Power . | . . . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . . . Utility 4 | . . 1 1 1 . . 1 . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 43 | 8 . 5 22 3 2 1 . 2 . . Power 5 | 1 . . 3 . 1 . . . . . Engine 4 | 1 . . 2 . 1 . . . . . Core 1 | . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 13 | 3 . 2 6 2 . . . . . . Treads . | . . . . . . . . . . . Leg 12 | 2 . 2 6 2 . . . . . . Wheel 1 | 1 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 13 | 2 . 1 7 1 . . . 2 . . Device 5 | 1 . 1 3 . . . . . . . Storage 1 | 1 . . . . . . . . . . Processor 1 | . . . . . . . . 1 . . Hackware 2 | . . . 1 . . . . 1 . . Protection 4 | . . . 3 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 12 | 2 . 2 6 . 1 1 . . . . Energy Gun 4 | 2 . . 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | . . 2 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 3 | . . . 2 . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 1 | . . . 1 . . . . . . . System Corruption 3 | . . . 3 . . . . . . . Parts Lost 18 | . . . 7 3 6 . . . . 2 Power 2 | . . . 1 1 . . . . . . Propulsion 8 | . . . 3 2 3 . . . . . Utility 6 | . . . 2 . 3 . . . . 1 Weapon 2 | . . . 1 . . . . . . 1 Highest Loss Streak 6 | . . . 6 3 3 . . . . 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 6 | 3 8 7 7 7 6 4 4 5 5 5 Power 1 | 1 3 2 1 1 . . . . . . Propulsion . | . . . . . . . . . . . Utility 1 | . 2 1 2 1 1 1 1 1 1 1 Weapon 3 | 1 2 2 4 5 4 3 3 3 3 3 Tool/Special . | . . . . . . . . . . . Unused Backups 15 | . 4 3 3 . 2 . . . . 3 Power 6 | . 2 3 1 . . . . . . . Propulsion . | . . . . . . . . . . . Utility 2 | . 1 . . . . . . . . 1 Weapon 6 | . 1 . 2 . 2 . . . . 1 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 72 | . 100 99 93 83 39 4 6 9 20 16 Engine 6 | . 14 11 7 . 1 . . . . . Leg 23 | . 28 33 32 29 10 . . . . . Device 10 | . 14 21 10 15 7 . . . . . Storage 7 | . 14 11 9 7 3 . . . . . Hackware 4 | . . . 7 7 7 . . 1 6 6 Protection 2 | . . . 6 4 . . . . . . Energy Gun 7 | . 28 17 2 . . . . . . . Ballistic Gun 2 | . . 4 5 . . . . . . . Impact Weapon 6 | . . . 9 14 6 4 6 6 6 4 Peak Build Rating 25 | 8 8 12 24 25 23 2 3 10 10 10 Average Rating 12 | 6 7 10 19 22 11 1 2 4 10 8 On Entrance 8 | . 8 7 11 24 22 1 2 3 10 10 Naked Turns 23 | . . . . . 4 19 . . . . Heaviest Build 27 | 15 15 17 27 23 24 2 2 2 2 2 Greatest Support 54 | 20 20 30 54 54 27 3 3 3 3 3 Greatest Overweight (x) 4 | 1 . . 1 . 4 . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | 8 8 8 8 8 8 5 5 5 5 5 Average Carried 6 | 3 7 7 7 7 6 4 4 5 5 5 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 8 8 8 8 7 5 4 5 5 5 5 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Matter Collected 814 | 280 . 62 342 60 8 42 . . . 20 Remotely . | . . . . . . . . . . . Salvage Created 1253 | 181 144 147 437 144 55 110 35 . . . Parts 71 | 16 11 8 30 6 . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Combat Hostiles Destroyed 28 | . 5 3 15 3 2 . . . . . Melee 7 | . . . 5 2 . . . . . . Guns 14 | . 5 3 6 . . . . . . . Classes Destroyed 9 | 2 3 1 . 1 1 1 . . . . Builder 1 | . . . . 1 . . . . . . Tunneler 5 | 5 . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . Watcher 2 | . 1 . . . . . 1 . . . Swarmer 11 | . 3 . 8 . . . . . . . Grunt 12 | . 2 2 4 3 1 . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 4 | . . 1 3 . . . . . . . Samaritan 3 | . . . . . . 3 . . . . Best Kill Streak 5 | 4 3 2 5 4 2 . 1 . . . Combat Bots Only 5 | . 3 2 5 3 2 . . . . . Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 1 . . . Gunslinging 1 | . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Hostile Shots Fired 428 | . 17 19 163 23 95 . 18 . . 93 Missed 134 | . 6 3 32 5 40 . 6 . . 42 Hits 294 | . 11 16 131 18 55 . 12 . . 51 Melee 4 | . . . . . 4 . . . . . Projectile 290 | . 11 16 131 18 51 . 12 . . 51 Critical Strikes 3 | . . . 2 . 1 . . . . . Damage Taken 4165 | . 114 209 1577 380 884 . 186 . . 815 Core 1854 | . 60 35 321 93 490 . 163 . . 692 Absorbed by Shields 16 | . . . 16 . . . . . . . Regen/Repaired (Parts) 161 | . . . 161 . . . . . . . Core Remaining (%) 64 | 100 76 91 41 . . 16 . . . . Volleys Fired 78 | 13 19 8 35 . 3 . . . . . Largest 2 | 2 2 2 2 . 1 . . . . . Hottest 100 | 100 100 73 100 . 33 . . . . . Shots Fired 131 | 26 38 16 48 . 3 . . . . . Gun 127 | 26 38 16 47 . . . . . . . Cannon . | . . . . . . . . . . . Launcher 3 | . . . . . 3 . . . . . Special 1 | . . . 1 . . . . . . . Kinetic 42 | . . 8 34 . . . . . . . Thermal 86 | 26 38 8 14 . . . . . . . Explosive 3 | . . . . . 3 . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 15 | 5 7 13 14 . 15 . . . . . Robot Miss Streak 4 | 4 2 2 2 . 1 . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 134 | 16 24 13 55 11 11 3 1 . . . Core Hits 46 | 7 10 6 15 4 4 . . . . . Critical Kills 3 | . . . 2 1 . . . . . . Critical Parts Destroyed 7 | . . . 5 1 1 . . . . . Critical Strikes 14 | 2 1 . 8 2 1 . . . . . Burn 4 | 2 1 . 1 . . . . . . . Destroy 1 | . . . 1 . . . . . . . Smash 9 | . . . 6 2 1 . . . . . Melee Attacks 111 | . . . 58 25 12 3 13 . . . Impact 111 | . . . 58 25 12 3 13 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . 1 . 3 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 9 | . . . 2 4 3 . . . . . Damage Inflicted 3312 | 198 310 176 1337 437 552 246 56 . . . Guns 1210 | 198 310 176 526 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 325 | . . . . 83 242 . . . . . Melee 1772 | . . . 811 354 305 246 56 . . . Ramming 5 | . . . . . 5 . . . . . Kinetic 486 | . . 100 386 . . . . . . . Thermal 724 | 198 310 76 140 . . . . . . . Explosive 325 | . . . . 83 242 . . . . . Electromagnetic . | . . . . . . . . . . . Impact 1772 | . . . 811 354 305 246 56 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . 2 . 3 1 1 1 . . . . Average Corruption 2 | . 2 . 3 1 1 1 . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 13 | . 3 . 8 . 2 . . . . . Message Errors 5 | . 1 . 3 . 1 . . . . . Matter Fused 4 | . . . 3 . 1 . . . . . Heat Flow Errors 3 | . 1 . 2 . . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 622 | . . . 222 97 50 232 21 . . . Projectiles . | . . . . . . . . . . . Explosions 36 | . . . . 36 . . . . . . Melee 586 | . . . 222 61 50 232 21 . . . Knockbacks 4 | . . . 1 1 1 . 1 . . . Impact 4 | . . . 1 1 1 . 1 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 98 | . . . . 96 2 . . . . . Shots 1 | . . . . 1 . . . . . . Rammed 3 | . . . . . 3 . . . . . Targets Rammed 3 | . . . . . 3 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 394 | 273 271 103 394 . . . . . . . Average Temperature 117 | 102 109 41 160 . . . . . . . Received Heat Transfer 1142 | . 39 84 539 162 198 . 12 . . 108 Effects 2 | . . . 2 . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . Interference 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 12 | . . . 4 2 2 3 1 . . . Combat Hostiles 7 | . . . 4 1 2 . . . . . Parts Fried 9 | . . . . 1 2 4 2 . . . Impact Corruptions 46 | . . . 14 4 3 24 1 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | 4 2 . . . . . . . . . Heat Transferred 2368 | 740 999 222 407 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 125 | 10 62 60 125 69 . . 46 . . . Initial 38 | . . 18 . 38 . . 9 . . . Average 22 | 2 10 13 34 32 . . 18 . . . Influence Increases 1180 | 30 133 70 448 119 140 . 105 . . 135 Destroy 0b10 Robot/C 560 | . 100 60 300 60 40 . . . . . Destroy 0b10 Robot/NC 45 | 30 5 . . 5 . . 5 . . . Destroy Leader 134 | . 22 10 80 10 10 . 2 . . . Successful Hack 20 | . 6 . . . . . 14 . . . Disable Machine 30 | . . . . 30 . . . . . . Destroy Structure 31 | . . . 8 14 . . 9 . . . Lose Combat Pursuer 360 | . . . 60 . 90 . 75 . . 135 Influence Decreases 1095 | 30 87 116 363 196 103 29 97 24 . 50 Entered New Map 105 | . . 28 . 47 4 9 7 10 . . Time Decay 810 | 30 87 88 273 119 59 20 90 14 . 30 Lost Part 140 | . . . 50 30 40 . . . . 20 Purge Threat 40 | . . . 40 . . . . . . . Squads Dispatched 12 | . . . 7 2 . . 3 . . . Investigation 2 | . . . . 1 . . 1 . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 6 | . . . 4 1 . . 1 . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Distress Signals 5 | . . . 2 1 . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 81 | . 6 4 25 4 14 . 13 . . 15 Peak Tracking Total 15 | . 3 3 8 4 7 . 6 . . 15 Tactical Retreats 10 | . . . 3 . 3 . 2 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Machines Disabled 2 | . . . . 2 . . . . . . Max in Single Turn 2 | . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Machines Accessed 17 | . 1 2 8 1 . . 5 . . . Terminals 14 | . 1 1 6 1 . . 5 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 41 | . 5 4 19 3 . . 10 . . . Successful 12 | . 2 . 9 . . . 1 . . . Failed 29 | . 3 4 10 3 . . 9 . . . Catastrophic 7 | . . 1 3 . . . 3 . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . 5 . 4 1 . . 3 . . . Terminals 33 | . 5 2 13 3 . . 10 . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . 6 . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . 2 . 5 . . . 1 . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . Scan Component 2 | . . . 2 . . . . . . . Repair 2 | . . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 1 2 7 1 . . 5 . . . Full Trace Events 2 | . . . . 1 . . 1 . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 52 | . . . 52 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Active Infowar (turns) 1634 | 120 452 326 294 258 93 . . 8 3 80 Sensors 433 | . . 325 108 . . . . . . . Seismic 1543 | 120 452 326 294 258 93 . . . . . Machine Analysis 91 | . . . . . . . . 8 3 80 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Turns Passed 2836 | 203 452 326 865 258 214 57 279 55 3 124 Spaces Moved 2488 | 120 301 235 452 160 275 97 491 104 6 247 Core 1177 | 2 . . . . 230 97 491 104 6 247 Treads . | . . . . . . . . . . . Legs 1302 | 109 301 235 452 160 45 . . . . . Wheels 9 | 9 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 50 50 50 50 Average Speed 87 | 119 120 120 122 121 62 50 50 50 50 50 Slowest Speed 250 | 190 120 120 190 125 250 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 4 51 21 45 4 52 14 17 15 22 35 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . . . . 1 . . 3 . 1 Spaces Dug 22 | . . . 8 5 . . 9 . . . Terrain Destroyed 46 | . . . 8 12 17 . 9 . . . Melee 21 | . . . 7 5 . . 9 . . . Projectile 1 | . . . 1 . . . . . . . AOE 24 | . . . . 7 17 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Total 2859 | 150 357 266 631 192 302 100 504 105 5 247 Wait 84 | . 30 7 36 10 1 . . . . . Move 2478 | 119 300 234 451 159 274 96 490 103 5 247 Hop . | . . . . . . . . . . . Pick Up 31 | 9 4 6 10 . 1 . 1 . . . Fast Attach 28 | 7 . 1 16 2 . . . 2 . . Attach 10 | 1 . 3 3 1 1 1 . . . . Detach 1 | . . . 1 . . . . . . . Swap 12 | . . 2 6 2 2 . . . . . Drop 36 | 1 4 5 18 . 8 . . . . . Fire 78 | 13 19 8 35 . 3 . . . . . Melee 98 | . . . 55 18 9 3 13 . . . Ram 3 | . . . . . 3 . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 204 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 9) 532 | -10/Materials | Discovered new exit (range 15) 656 | -10/Materials | Entered another Materials area 656 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 855 | -9/Materials | Discovered new exit (range 15) 958 | -9/Materials | Discovered new exit (range 3) 982 | -9/Materials | Entered another Materials area 982 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1181 | -8/Materials | Garrison activated, responded to threat 1264 | -8/Materials | Lost 6 parts (1p3n1u1w) 1486 | -8/Materials | Repaired Aluminum Leg 1576 | -8/Materials | Repaired Aluminum Leg 1628 | -8/Materials | Core integrity fell below 50% 1822 | -8/Materials | Discovered new exit (range 16) 1847 | -8/Materials | Entered Factory 1847 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1983 | -7/Factory | Lost 3 parts (1p2n) 2063 | -7/Factory | Discovered new exit (range 8) 2105 | -7/Factory | Entered Lower Caves 2181 | -7/Lower Caves | Spotted B-75 Beast 2182 | -7/Lower Caves | Learned location of 2 exits from Factory 2190 | -7/Lower Caves | Lost 3 parts (2n1u) 2211 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2266 | -7/Lower Caves | Encountered a Warlord checkpoint 2297 | -7/Lower Caves | Core integrity fell below 50% 2310 | -7/Lower Caves | Core integrity fell below 20% 2312 | -7/Lower Caves | Discovered new exit (range 15) 2319 | -7/Lower Caves | Entered another Lower Caves area 2334 | -7/Lower Caves | Discovered new exit (range 10) 2376 | -7/Lower Caves | Entered Factory 2376 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2377 | -6/Factory | Identified exit to Lower Caves 2655 | -6/Factory | Entered Lower Caves 2705 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2710 | -6/Lower Caves | Entered Data Miner 2710 | -6/Data Miner | Discovered new exit (range 6) 2713 | -6/Data Miner | Entered Proximity Caves 2768 | -5/Proximity Caves | Attracted the attention of an 0b10 base 2798 | -5/Proximity Caves | Core integrity fell below 50% 2824 | -5/Proximity Caves | Core integrity fell below 20% 2837 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02702_ Acquired Machine Analyzer. 02705_ A derelict emerges from the shadows: "Hey, you must be the one I'm looking for! Some tough-looking bot said that if you passed by h##FORCE::BREVITY##I'm here to take you to meet someone special. You won't regret it." KB-G38(g) disappears into a concealed tunnel. LOCATION=UNKNOWN GOAL=ESCAPE 02710_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02754_ Searching scrap... 02754_ Found Mak. Terrain Scan Processor. 02754_ Found Imp. Shield Generator. 02754_ Found Lgt. Angular Momentum Engine. 02754_ Found 45 Matter. 02755_ Acquired 20 matter. 02767_ G-50 Soldier springs to life. 02793_ Machine Analyzer destroyed. 02804_ Flail destroyed. Map ----- +----------------------------------------------------+ | ###?????# ## #???##?????????????????????????????? | | ####### ## #??? ####?????#????????????????????? | | ## ## #?? ## #????????????????????? | | ## ### #???????????????????? | | ### ## ?????????????????? | | #?# ## ?????????????????? | | ###?# ### ?????????????????? | | #???# #?? ??????????????????? | | ########### ##??# ### ??????????????????? | | ##??####????###??? ???????????????????? | | #?????????????????? ## ???????????????????? | | ### #?? ?????????????????????????????????????? | | #??? #?? ?????????????????????????????????????? | | ?###? #?? ?????????????????????????????????????? | | # ## ?##?? #????????????????????????????????????? | | # ????# #????????????????????????????????????? | | #? ????# #????????????????????????????????????? | | #?? ???# #????????????????????????????????????? | | ##?? ???# #????????????????????????????????????? | | #???? ?### #?????????###????????????????????????? | | ????? # ## #????????? #????????????????????????? | | ????## ## #?????????# #????????????????????????? | | ##### #?# #?????????# #????????????????????????? | | ### #?????????# #????????????????????????? | | # ## ##???##??## #####????????????????????? | | ##### # #???# ### @ ##???????????????????? | | ????## # #???# #???????????????????? | | ?????# # #??## s #???????????????????? | | ?????# # # ##??# ## #??????????????????? | | ?????# #???# ##s ## #??????????????????? | | ?????## #???## ??# ### ##??????????????????? | | ??????### ##???#???#s#?# #???????????????????? | | ????????## # #???????# #?# ##???????????????????? | | ##??####### ##??????# #?####????????????????????? | | #### ## ######## #?????????????????????????? | | #?????????????????????????? | | # #?????????????????????????? | | # ##########?????????????????????????? | | # # #??????????????????????????????????? | | # ## ###??????????????????????????????????? | | ### #??????????????????????????????????? | | #?# # #??????????????????????????????????? | | # ##?# ##??????????????????????????????????? | | #####??#######???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 2% | -8/Materials Aluminum Leg | 18% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed ExoskeletonTargetDoublenader Manual? 0 Play Time 00:59:20 Cumulative 54.7 hours Start 2025.05.29 @ 03:06:17 End 2025.05.30 @ 01:37:36 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 94% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3c2c8a2-2431-43a9-90fc-d8821170d1e7