Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.11.03 @ 00:29:38 Player: soymachine Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (92) 460 Value Destroyed (4751) 4751 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1544) 1544 TOTAL SCORE: 13075 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 983 Met Imprinter 300 Was Imprinted 300 Friendly Fire -56 Cogmind --------- Core Integrity 0/1300 Matter 292/300 Energy 46/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Trap Scanner Target Analyzer Precision Matter Filter Makeshift Hacking Suite Drone Bay > --- WEAPON ----------- Long-range Phase Cannon Hypervelocity Coil Gun Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- Neutrino Core Flexi-carbon Leg Improved Power Shielding Mobile Refinery Mk. CCLXVII Storm Laser Heavy Machine Gun Mass Driver Heavy Proton Missile Launcher Guided Missile Launcher Precision Grenade Launcher Rocket Array Improved Datajack Makeshift Sword Power Sword Self-destruct Interrupter [Rating: 116] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Zionite Composite Leg II Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Makeshift Hacking Suite Protection Improved Power Shielding Weapon Precision Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Long-range Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Stasis Beam Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 . . . 6 . . 2 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 4 | . . 1 . . . 1 . . . . . . 2 Utility 7 | . . 1 . . . 4 . . . 2 . . . Weapon 2 | . . . . . . . . . 2 . . . . Parts Attached 109 | . 4 5 . 2 6 15 16 . 8 16 15 . 22 Power 10 | . . . . . . 2 1 . 2 1 2 . 2 Engine 1 | . . . . . . . . . 1 . . . . Core 6 | . . . . . . 2 1 . 1 . 2 . . Reactor 3 | . . . . . . . . . . 1 . . 2 Propulsion 23 | . 2 1 . . 1 2 5 . 2 5 3 . 2 Treads 15 | . 2 1 . . 1 2 5 . 2 . . . 2 Leg 8 | . . . . . . . . . . 5 3 . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 32 | . 2 2 . . 1 4 4 . 3 3 3 . 10 Device 23 | . . 1 . . 1 4 . . 3 2 3 . 9 Storage 2 | . 1 1 . . . . . . . . . . . Processor 3 | . 1 . . . . . 1 . . . . . 1 Hackware 3 | . . . . . . . 2 . . 1 . . . Protection 1 | . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 44 | . . 2 . 2 4 7 6 . 1 7 7 . 8 Energy Gun 8 | . . 1 . . . 1 1 . 1 . 2 . 2 Energy Cannon 2 | . . . . . . . . . . 1 . . 1 Ballistic Gun 10 | . . . . . 2 4 . . . 2 1 . 1 Ballistic Cannon 2 | . . . . . . . . . . 2 . . . Launcher 16 | . . 1 . 2 2 2 3 . . 1 3 . 2 Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 1 . . 2 Piercing Weapon 1 | . . . . . . . 1 . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . Unidentified Prototypes 11 | . . . . 2 1 2 . . 3 3 . . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . 1 Parts Lost 50 | . . . . . 3 . 11 . . 4 13 . 19 Power 7 | . . . . . . . 1 . . . 3 . 3 Propulsion 15 | . . . . . 2 . 6 . . 1 3 . 3 Utility 19 | . . . . . 1 . 3 . . 3 5 . 7 Weapon 9 | . . . . . . . 1 . . . 2 . 6 Highest Loss Streak 12 | . . . . . 1 . 6 . . 1 4 . 12 Average Slot Usage (%) 77 | . 97 93 100 100 86 70 73 86 78 83 60 36 35 Engine 5 | . 14 11 11 11 11 5 . . 1 3 . . . Core 4 | . . . . . . 3 10 13 9 5 4 5 2 Treads 19 | . 27 33 33 33 28 23 18 20 22 8 . . . Leg 3 | . . . . . . . . . . 12 16 15 10 Device 11 | . . 5 11 11 2 17 12 6 10 19 11 5 11 Storage 7 | . 14 11 11 11 11 6 6 6 5 5 5 5 3 Processor 5 | . 12 11 11 11 11 . 4 6 5 5 2 . 1 Hackware 2 | . . . . . . . 5 13 11 10 1 . . Energy Gun 4 | . 28 17 22 5 . 3 2 . 4 2 2 5 3 Ballistic Gun 2 | . . . . . 7 7 2 . . 3 1 . . Ballistic Cannon 1 | . . . . . . . . . . 4 7 . . Launcher 6 | . . 5 . 16 14 . 4 13 . . 3 . . Naked Turns 1 | . . . . . . . . . . . . . 1 Heaviest Build 112 | 14 29 51 50 59 59 102 102 76 85 106 112 72 79 Greatest Support 102 | 20 46 69 69 69 69 102 102 79 102 102 101 76 85 Greatest Overweight (x) 16 | . 4 . . . 1 1 2 . 1 2 1 . 16 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 10 19 20 20 20 20 20 20 20 20 20 20 16 Most Carried 20 | . 9 8 7 19 20 20 20 18 20 20 20 15 19 Average Carried 16 | . 7 7 7 14 19 17 17 18 18 19 17 15 13 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 9 7 7 19 20 19 18 18 20 20 15 15 . Class Distribution -------------------- 48% | Mutant 21% | Scavenger-Mutant 13% | Scavenger-Bomber 5% | Messiah-Bomber 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Bomber | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Bomber | -4/Upper Caves Messiah-Bomber | -4/Upper Caves Messiah-Skirmisher | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Matter Collected 2778 | 200 30 90 . 20 227 409 467 25 138 400 530 38 204 Remotely . | . . . . . . . . . . . . . . Salvage Created 4766 | . 117 256 106 . 303 317 524 33 576 1243 921 . 370 Parts 196 | . 7 16 6 . 10 8 22 3 22 53 31 . 18 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . 16 . 14 1 . . 14 . . Prevented 3 | . . . . . 1 . 2 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Combat Hostiles Destroyed 79 | . 2 4 2 . 9 8 10 2 5 15 17 . 5 Melee 8 | . . . . . . . 8 . . . . . . Guns 28 | . 2 2 1 . 2 6 1 . 4 5 1 . 4 Cannons 18 | . . . . . . . . . . 10 8 . . AOE 23 | . . 2 . . 7 2 1 2 . . 8 . 1 Classes Destroyed 16 | . 2 2 . . 1 1 3 . . 2 2 . 3 Worker 1 | . . . . . . . . . . 1 . . . Builder 1 | . . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . 1 . . . Recycler 4 | . . 1 . . . . . . 1 2 . . . Watcher 6 | . 1 1 . . . . . . 2 2 . . . Swarmer 14 | . . . . . 4 3 2 . . . 4 . 1 Grunt 26 | . 2 3 2 . 5 3 4 . . 6 1 . . Sentry 9 | . . 1 . . . . 1 . 4 1 1 . 1 Specialist 1 | . . . . . . . . . . . . . 1 Hunter 4 | . . . . . . . 1 . . 3 . . . Programmer 12 | . . . . . . 2 1 2 1 5 . . 1 Heavy 1 | . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . 1 . . . . . . Samaritan 2 | . . . . . . . 2 . . . . . . Thug 7 | . . . . . . . . . . . 7 . . Savage 3 | . . . . . . . . . . . 3 . . Mutant 1 | . . . . . . . . . . . 1 . . Best Kill Streak 6 | . 2 4 2 . 3 3 4 1 2 4 6 . 2 Combat Bots Only 6 | . 2 4 2 . 3 3 4 1 1 3 6 . 2 Max Kills in Single Turn 3 | . 1 1 1 . 3 2 1 1 1 2 3 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 1 . . 3 2 1 1 . . 2 . 1 Melee 1 | . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Damage Taken 8661 | . 34 126 55 . 543 371 1244 73 165 1251 1142 . 3657 Core 1784 | . . 16 8 . 56 12 167 . . 148 75 . 1302 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 89 | 100 100 . . . 80 . . 78 100 . . 80 . Volleys Fired 180 | . 8 10 7 . 15 25 30 2 10 41 24 . 8 Largest 4 | . 2 2 2 . 2 2 2 2 1 4 4 . 2 Hottest 266 | . 80 80 80 . 81 85 99 81 250 266 256 . 250 Shots Fired 394 | . 16 19 14 . 27 46 42 4 10 131 74 . 11 Gun 240 | . 16 16 14 . 15 45 32 . 10 62 23 . 7 Cannon 110 | . . . . . . . . . . 69 38 . 3 Launcher 44 | . . 3 . . 12 1 10 4 . . 13 . 1 Special . | . . . . . . . . . . . . . . Kinetic 222 | . . . . . 15 35 12 . . 111 49 . . Thermal 72 | . . . . . . . 20 . 10 20 12 . 10 Explosive 37 | . . 3 . . 12 1 10 4 . . 6 . 1 Electromagnetic 63 | . 16 16 14 . . 10 . . . . 7 . . Robot Hit Streak 29 | . 7 10 14 . 10 11 29 5 10 15 13 . 17 Robot Miss Streak 9 | . 1 1 1 . 3 2 2 1 9 9 4 . 3 Penetration Max 1 | . . . . . . 1 . . . 1 . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 318 | . 12 17 12 . 18 36 55 4 10 93 48 . 13 Core Hits 239 | . 6 9 4 . 24 17 31 6 24 65 30 . 23 Critical Kills 4 | . . . . . . . . . . 4 . . . Critical Parts Destroyed 11 | . . . . . . 4 . . . 7 . . . Critical Strikes 34 | . . . 1 . . 4 4 . . 21 3 . 1 Burn 1 | . . . . . . . 1 . . . . . . Destroy 15 | . . . . . . 4 . . . 11 . . . Blast 13 | . . . . . . . . . . 10 3 . . Corrupt 1 | . . . 1 . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 Puncture 3 | . . . . . . . 3 . . . . . . Melee Attacks 46 | . . . . . . . 32 . . 2 . . 12 Impact . | . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . 2 . . 12 Piercing 30 | . . . . . . . 30 . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13389 | . 181 498 161 . 1079 1057 2296 172 1006 3499 2344 . 1096 Guns 5861 | . 181 223 161 . 165 808 546 . 1006 1696 416 . 659 Cannons 2812 | . . . . . . . . . . 1672 1068 . 72 Explosions 4107 | . . 275 . . 914 249 1205 172 . 131 860 . 301 Melee 609 | . . . . . . . 545 . . . . . 64 Ramming . | . . . . . . . . . . . . . . Kinetic 4347 | . . . . . 165 682 238 . . 2035 1227 . . Thermal 3856 | . . 74 . . . . 308 . 1006 1404 333 . 731 Explosive 3347 | . . 201 . . 914 249 1205 172 . . 305 . 301 Electromagnetic 1230 | . 181 223 161 . . 126 . . . 60 479 . . Impact . | . . . . . . . . . . . . . . Slashing 64 | . . . . . . . . . . . . . 64 Piercing 545 | . . . . . . . 545 . . . . . . Highest Corruption 18 | . . . . . . 2 3 3 1 3 18 18 3 Average Corruption 5 | . . . . . . 1 2 3 1 2 11 18 1 Corruption Purged 2 | . . . . . . . . . . . . . 2 Effects 95 | . . . . . . 5 35 1 . 4 38 10 2 Message Errors 33 | . . . . . . 1 12 . . 2 11 5 2 Matter Fused 19 | . . . . . . . 11 . . . 7 1 . Heat Flow Errors 13 | . . . . . . 2 5 . . 1 5 . . Energy Discharges 7 | . . . . . . 1 1 1 . 1 1 2 . Parts Rejected 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 13 | . . . . . . 1 6 . . . 5 1 . Data Loss (major) 3 | . . . . . . . . . . . 2 1 . Misfires 3 | . . . . . . . . . . . 3 . . Weapon Failures 3 | . . . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 143 | . . . . . . . 11 . . 44 88 . . Projectiles 79 | . . . . . . . . . . 44 35 . . Explosions 64 | . . . . . . . 11 . . . 53 . . Melee . | . . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . . 5 5 . . Impact . | . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . 5 4 . . Secondary 1 | . . . . . . . . . . . 1 . . Self-Inflicted Damage 267 | . . . . . . . 20 27 76 71 33 . 40 Shots 9 | . . . . . . . 1 2 1 2 1 . 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 469 | . 81 51 96 . 22 208 252 . 144 210 469 . 277 Average Temperature 73 | . 32 22 49 . 5 59 111 . 56 51 136 . 112 Received Heat Transfer 1701 | . 24 78 39 . 162 128 315 . 36 223 108 . 588 Effects 8 | . . . . . . . . . . . 8 . . Shutdowns 1 | . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . 1 . . Interference 5 | . . . . . . . . . . . 5 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Fried 3 | . . 1 1 . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Melted 16 | . . . . . . . . . 6 3 . . 7 Heat Transferred 5357 | . . 100 . . . . 555 . 1450 1884 383 . 985 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . . . . . . . 2 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Peak Influence 409 | . 81 185 111 . . 217 . . 254 409 . . 169 Initial 61 | . . 28 61 . . . . . 33 45 . . 7 Average 106 | . 35 133 64 . . 81 . . 142 170 . . 66 Maximum Alert Level 2 | . . . . . . 1 . . 1 2 . . . Low Security (%) 83 | . 100 100 100 . . 85 . . 77 58 . . 100 Level 1 16 | . . . . . . 14 . . 22 39 . . . Level 2 . | . . . . . . . . . . 1 . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . . 1 . . . 7 . . 1 5 . . 6 Investigation 2 | . . . . . . 1 . . . 1 . . . Extermination 5 | . . . . . . 3 . . . 1 . . 1 Reinforcement 10 | . . 1 . . . 3 . . 1 3 . . 2 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Distress Signals 1 | . . . . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 141 | . 3 6 2 . 18 17 10 2 7 28 18 . 30 Peak Tracking Total 12 | . 2 4 2 . 3 5 7 1 1 4 6 . 12 Tactical Retreats 6 | . . . . . 1 . . . . 1 1 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Traps Triggered . | . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 3 | . . . . . . . 3 . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . Fabricated Traps 3 | . . . . . . 2 1 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Machines Disabled 19 | . 1 . . . . 5 . . 2 11 . . . Max in Single Turn 4 | . 1 . . . . 1 . . 2 4 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Machines Accessed 5 | . . . . . . 1 1 . 2 1 . . . Terminals . | . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . 1 . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 8 | . . . . . . 2 1 . 3 2 . . . Successful 4 | . . . . . . 1 1 . 1 1 . . . Failed 4 | . . . . . . 1 . . 2 1 . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 22 | . . . . 3 . 3 3 . 4 2 . . 7 Terminals . | . . . . . . . . . . . . . . Fabricators 4 | . . . . . . 2 . . . 2 . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . 1 . . . Load Schematic 2 | . . . . . . 1 . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . . 1 . . 1 1 . . . Full Trace Events 2 | . . . . . . 1 . . . 1 . . . Feedback Events 1 | . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . 1 Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Total Allies 17 | . . . . 6 . 1 . . 2 2 . . 6 Largest Group 6 | . . . . 6 6 5 . . 1 2 . . 6 Highest-Rated Group 444 | . . . . 344 344 303 . . 31 206 . . 444 Highest-Rated Ally 103 | . . . . 95 95 95 . . 31 103 . . 103 Zionite Dispatches 7 | . . . . . . 1 . . 2 1 . . 3 Heavy 2 | . . . . . . . . . . 1 . . 1 Hacker 1 | . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . 2 . . ROAM 1 | . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . 1 . . Ally Attacks 147 | . . . . . 46 46 . . . 20 . . 35 Total Damage 5776 | . . . . . 1513 1101 . . . 1270 . . 1892 Kills 28 | . . . . . 8 9 . . . 4 . . 7 Allies Corrupted 1 | . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 1 . 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Turns Passed 11148 | . 310 116 221 1943 1487 1178 2175 108 665 907 1147 236 655 Spaces Moved 6037 | 1 150 51 126 1178 774 572 1061 63 316 439 600 208 498 Core 140 | . 2 . . . . . . . . . . . 138 Treads 4479 | . 144 51 126 1178 774 572 1061 63 316 185 . . 9 Legs 1418 | 1 4 . . . . . . . . 254 600 208 351 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 160 160 160 160 115 113 113 50 Average Speed 163 | 120 160 160 160 160 185 184 185 160 164 144 161 113 103 Slowest Speed 850 | 120 250 160 160 160 240 240 330 160 240 310 210 113 850 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 2 Exploration Rate (%) 38 | 2 36 8 45 90 95 13 91 16 9 12 75 26 14 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 15 | . . . . 3 1 . 5 1 . . 4 1 . Spaces Dug 19 | . . . . . . . 8 . . 2 . . 9 Terrain Destroyed 501 | . . 26 . . 100 27 98 65 35 40 94 . 16 Melee 19 | . . . . . . . 8 . . 2 . . 9 Projectile 55 | . . . . . . 1 3 . . 23 27 . 1 AOE 427 | . . 26 . . 100 26 87 65 35 15 67 . 6 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Total 6898 | . 208 66 132 1236 799 652 1166 64 434 603 723 209 606 Wait 377 | . 30 . . 47 2 22 8 . 74 89 63 2 40 Move 6024 | . 149 50 125 1177 773 571 1060 62 315 438 599 207 498 Hop . | . . . . . . . . . . . . . . Pick Up 96 | . 10 . . 8 2 11 13 . 15 10 11 . 16 Fast Attach 2 | . . . . . . . . . 1 1 . . . Attach 80 | . 3 3 . . 2 12 12 . 4 11 11 . 22 Detach 11 | . . 1 . . 1 2 . . 2 . 2 . 3 Swap 27 | . 1 2 . 2 4 3 4 . 3 4 4 . . Drop 52 | . 7 . . 2 . 6 4 . 10 7 9 . 7 Fire 180 | . 8 10 7 . 15 25 30 2 10 41 24 . 8 Melee 46 | . . . . . . . 32 . . 2 . . 12 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 3 | . . . . . . . 3 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 332 | -9/Materials | Discovered new exit (range 16) 334 | -9/Materials | Build established: Mutant 427 | -9/Materials | Entered Mines 643 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 648 | -9/Mines | Entered Zion 781 | -7/Zion | Discovered new exit (range 15) 947 | -7/Zion | Learned location of Armory (-3) 1041 | -7/Zion | Received a hallucinogenic algorithm 1085 | -7/Zion | Found Prototype Launcher 1086 | -7/Zion | Identified Rocket Array 1097 | -7/Zion | Found Prototype Launcher 1101 | -7/Zion | Found Prototype Launcher 1149 | -7/Zion | Found Prototype Device 1178 | -7/Zion | Given A8's code to call for help 1268 | -7/Zion | Learned Factory interactive machine intel 1415 | -7/Zion | Learned Factory emergency access door positions 1714 | -7/Zion | Found Prototype Energy Gun 1914 | -7/Zion | Imprinted 1917 | -7/Zion | Declared Zion's savior 2120 | -7/Zion | Found Prototype Device 2217 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2225 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2591 | -7/Zion | Entered Proximity Caves 2591 | -6/Proximity Caves | Accompanied by 6 allies 2978 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3075 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 3318 | -6/Proximity Caves | Discovered new exit (range 10) 3412 | -6/Proximity Caves | Learned 8 Factory zone layouts 3477 | -6/Proximity Caves | Spotted B-75 Beast 3494 | -6/Proximity Caves | Allies destroyed B-75 Beast 4078 | -6/Proximity Caves | Entered Factory 4078 | -6/Factory | Accompanied by 5 allies 4078 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4081 | -6/Factory | Loaded intel: 52 interactive machine locations 4085 | -6/Factory | Identified Bomb Factory No. 2 4087 | -6/Factory | Identified Gui. Missile Launcher (x2) 4308 | -6/Factory | Discovered new exit (range 12) 4573 | -6/Factory | Spotted B-75 Beast 4581 | -6/Factory | Zion Heavy Resupply teleported in 5256 | -6/Factory | Entered Lower Caves 5339 | -6/Lower Caves | Spotted B-75 Beast 5456 | -6/Lower Caves | Destroyed B-75 Beast 5483 | -6/Lower Caves | Lost 3 parts (1p1n1u) 5537 | -6/Lower Caves | Build established: Scavenger-Mutant 6145 | -6/Lower Caves | Attracted the attention of an 0b10 base 6257 | -6/Lower Caves | Lost 6 parts (3n2u1w) 6754 | -6/Lower Caves | Identified exit to Lower Caves 7431 | -6/Lower Caves | Entered another Lower Caves area 7518 | -6/Lower Caves | Discovered new exit (range 14) 7539 | -6/Lower Caves | Entered Factory 7539 | -5/Factory | Evolved 2 slots: Weapon x2 7541 | -5/Factory | Identified Storm Laser 7645 | -5/Factory | Zion Infowar Resupply teleported in 7766 | -5/Factory | Zion Kinetic Resupply teleported in 7841 | -5/Factory | Build established: Scavenger-Bomber 8131 | -5/Factory | Discovered new exit (range 8) 8204 | -5/Factory | Entered another Factory area 8204 | -4/Factory | Evolved 2 slots: Utility x2 8326 | -4/Factory | Zion Heavy squad teleported in 8344 | -4/Factory | Imp. Hacking Suite fried by hacking feedback 9007 | -4/Factory | Discovered new exit (range 15) 9111 | -4/Factory | Entered Upper Caves 9354 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9491 | -4/Upper Caves | Ambushed by wild Derelicts 9540 | -4/Upper Caves | Lost 4 parts (2p2u) 9568 | -4/Upper Caves | System corruption reached 10% 9674 | -4/Upper Caves | Lost 3 parts (1p1n1u) 9838 | -4/Upper Caves | Attacked by a faux Warlord 9880 | -4/Upper Caves | Lost 4 parts (1n1u2w) 10041 | -4/Upper Caves | Discovered new exit (range 9) 10042 | -4/Upper Caves | Encountered a Warlord checkpoint 10258 | -4/Upper Caves | Entered another Upper Caves area 10392 | -4/Upper Caves | Build established: Messiah-Bomber 10480 | -4/Upper Caves | Discovered new exit (range 9) 10494 | -4/Upper Caves | Entered Research 10494 | -3/Research | Evolved 2 slots: Propulsion x2 10560 | -3/Research | Zion Hacker squad teleported in 10722 | -3/Research | Zion Heavy squad teleported in 10906 | -3/Research | Zion Hacking Resupply teleported in 10944 | -3/Research | Garrison activated, responded to threat 10990 | -3/Research | Core integrity fell below 50% 11020 | -3/Research | Lost 12 parts (2p3n4u3w) 11131 | -3/Research | Crushed by falling debris 11131 | -3/Research | Core integrity fell below 20% 11133 | -3/Research | Crushed by falling debris 11149 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 11134_ Acquired 7 matter. 11136_ G-67 Veteran heat damages Adv. Heat Sink. 11138_ Drone sends a signal. 11138_ U-05 Engineer lays Concrete. 11140_ Slug penetrates Wall. 11144_ U-05 Engineer lays Concrete. 11144_ Power Sword destroyed. 11145_ U-05 Engineer lays Concrete. 11145_ Dropped Arm. Medium Treads. 11145_ Penetrated by Slug. 11145_ G-67 Veteran destroyed. 11145_ Dropped Arm. Medium Treads. 11146_ U-05 Engineer builds a Wall. 11146_ Slug penetrates G-67 Veteran. 11146_ U-05 Engineer destroyed. 11146_ Slug penetrates Wall. 11147_ Matter Neutralizer destroyed. 11148_ Quantum Rifle destroyed. 11149_ Slug penetrates S-43 Plague. 11149_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #####+####?? | | # #?? | | ####/#################### # #?? | | ?# #?# # !* # "" #?? | | ##] ]#?# # %= # #?? | | " """"""" #?# + = + ]#?? | | # """"""" #?# # # #?? | | # """"""" #?# # # "" #?? | | # ???# # # #?? | | # ?????# # # #?? | | ##########????# # ##########?? | | # #????# # % #??????????? | | # #????########## #??????????? | | # "" #?????????????#% #??????????? | | # #############?# #??#####???? | | + ## ?# %#? ???? | | # #?? ?#![% #? ???? | | # "" #????"G"" /#%]!*# = #?? | | # #??? " " ]#!! !# #?? | | # #??? " " ]#/%*!= ]] #?? | | ##########? g g [|+%! *= ]] #?? | | #?????????# [*#*=% #?? | | #?????????# """ """ [# * # #?? | | #????????????""" """ss##[u#! #?? | | #?????????# """ """ s #ss#;#########?? | | #?????????# @!|! #?????????? | | #?????????# ==g!; #???##????? | | #???????????########### %% ##??"""????? | | #?????????????????????# h= #? """????? | | ##########???########## = # """"???? | | # + h h % # """" #? | | # #????######## #? | | # """ #???????????## # #? | | # """" #???????????# # #? | | # """" #???????????### # #? #? | | # """ #?????????????## ##; ? #? | | + #?????????????# ###?###?######? | | # #?????????????# #?????????????? | | # #?????????????# #?????????????? | | ##########?????????????# #?????????????? | | #???????????????###?????????????? | | ######??#???????# #?????????????? | | # ? #??????## #?????????????? | | # ########"##?????????????? | | #### # """ # """ #??????????????? | | # # """ # """ #??????????????? | | # # """ # """ #??????????????? | | # # # #??????????????? | | # # # #??????????????? | | # # # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 34 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Target Analysis 8 Armor Integrity Analysis 20 Recoil Reduction 4 Matter Filtering 50 Particle Charging 25 Offensive Hacking 33 Defensive Hacking 11 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Force Rifle | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Microactuators | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Great Axe | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Recalibrator | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive K-01 Serf | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultAblativeBeamcaster Manual? 0 Play Time 01:29:40 Cumulative 313.4 hours Start 2021.10.28 @ 22:50:11 End 2021.11.03 @ 00:29:38 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 242 Rogue 195 Adventurer 47 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 70 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb20dc3f-a449-4027-a36f-b8045f74b8c8