Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.20 @ 13:08:17 Player: ClassActJerk Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (2161) 2161 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 5064 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 252/500 Energy 143/250 System Corruption 2% Temperature Critical (709) Movement Core (500) Ox9 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Small Storage Unit Medium Battery High-capacity Matter Pod Advanced Targeting Computer Power Shielding > --- WEAPON (4) ------- Phase Cannon Phase Cannon Light Assault Rifle Light Assault Rifle > --- INVENTORY (8) ---- Energy Filter Improved Particle Charger Improved Medium Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Battery High-capacity Matter Pod Advanced Targeting Computer Power Shielding Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Phase Cannon Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Energy Filter Improved Particle Charger Improved Medium Laser Phase Cannon Light Assault Rifle Light Assault Rifle [Rating: 29] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 1 2 1 . Weapon 2 | . . 1 . 1 . Parts Attached 54 | 6 2 12 17 10 7 Power 9 | 1 . 3 3 2 . Engine 5 | 1 . 3 1 . . Core 4 | . . . 2 2 . Reactor . | . . . . . . Propulsion 12 | 2 . 3 5 2 . Treads 8 | . . 3 5 . . Leg 2 | . . . . 2 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 1 1 4 5 1 Device . | . . . . . . Storage 3 | 1 . 1 . 1 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 9 | . 1 . 4 4 . Artifact . | . . . . . . Weapon 20 | 2 1 5 5 1 6 Energy Gun 2 | . . . 1 . 1 Energy Cannon 3 | . . . 1 . 2 Ballistic Gun 13 | 2 1 5 2 1 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . . 1 5 1 11 Power 2 | . . 1 . . 1 Propulsion 3 | . . . 1 . 2 Utility 5 | . . . 2 1 2 Weapon 8 | . . . 2 . 6 Highest Loss Streak 9 | . . 1 4 1 9 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 98 | . 98 98 98 99 98 Engine 3 | . 14 10 2 . . Core 4 | . . . 5 7 6 Treads 9 | . . 11 17 10 . Leg 4 | . . . . 4 14 Wheel 3 | . 28 10 . . . Storage 20 | . 14 22 18 23 23 Protection 19 | . 12 11 26 22 17 Energy Gun 3 | . . . . 7 6 Energy Cannon 2 | . . . 7 . . Ballistic Gun 18 | . 28 32 12 15 15 Launcher 4 | . . . 5 7 6 Naked Turns . | . . . . . . Heaviest Build 38 | 13 16 24 36 38 38 Greatest Support 40 | 20 20 40 40 40 20 Greatest Overweight (x) 3 | 1 . 1 . 3 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 8 8 8 8 8 8 Average Carried 7 | 4 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 8 8 7 7 3 Class Distribution -------------------- 47% | Scavenger-Tank 28% | Tank 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1896 | 204 157 639 490 245 161 Remotely . | . . . . . . Salvage Created 2585 | . 44 797 944 273 527 Parts 138 | . 3 58 47 17 13 Haulers Intercepted 4 | . . . 4 . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . . 14 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 55 | . 1 20 17 6 11 Guns 42 | . 1 20 11 5 5 Cannons 4 | . . . 3 . 1 AOE 9 | . . . 3 1 5 Classes Destroyed 9 | . 1 4 3 1 . Worker 4 | . . . 2 2 . Hauler 4 | . . . 4 . . Recycler 2 | . . 1 1 . . Watcher 1 | . . 1 . . . Swarmer 12 | . . 6 6 . . Grunt 23 | . 1 9 7 4 2 Brawler 6 | . . . 1 . 5 Sentry 10 | . . 5 3 . 2 Programmer 4 | . . . . 2 2 Best Kill Streak 7 | . 1 7 6 3 7 Combat Bots Only 7 | . 1 7 5 2 7 Max Kills in Single Turn 2 | . 1 2 1 2 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 1 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 4486 | . 40 605 1387 541 1913 Core 971 | . . 66 192 90 623 Absorbed by Shields . | . . . . . . Redirected to Shielding 412 | . . 11 80 226 95 Regen/Repaired (Parts) 14 | . . . 14 . . Core Remaining (%) 87 | 100 100 83 65 . . Volleys Fired 130 | . 3 36 56 15 20 Largest 4 | . 2 3 3 4 4 Hottest 198 | . 43 69 121 137 198 Shots Fired 368 | . 6 104 138 50 70 Gun 300 | . 6 104 89 45 56 Cannon 49 | . . . 43 . 6 Launcher 19 | . . . 6 5 8 Special . | . . . . . . Kinetic 258 | . 6 104 78 30 40 Thermal 91 | . . . 54 15 22 Explosive 19 | . . . 6 5 8 Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 6 14 18 15 12 Robot Miss Streak 7 | . . 2 7 2 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 226 | . 6 60 79 35 46 Core Hits 122 | . 2 29 36 23 32 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 1 1 1 3 Burn 5 | . . . 1 1 3 Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5023 | . 83 884 1886 821 1349 Guns 2981 | . 83 884 850 548 616 Cannons 970 | . . . 754 . 216 Explosions 1072 | . . . 282 273 517 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2523 | . 83 884 747 361 448 Thermal 1428 | . . . 857 187 384 Explosive 1072 | . . . 282 273 517 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 7 . 2 Average Corruption 2 | . . . 2 . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . 15 . . Message Errors 5 | . . . 5 . . Matter Fused 2 | . . . 2 . . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 3 | . . . 3 . . Misfires 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 65 | . . . 3 13 49 Projectiles 52 | . . . 3 . 49 Explosions 13 | . . . . 13 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 176 | . . . 42 52 82 Shots 7 | . . . 1 2 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 726 | . 10 51 339 198 726 Average Temperature 131 | . 7 19 138 83 248 Received Heat Transfer 1410 | . 24 207 522 162 495 Effects 18 | . . . 3 . 15 Shutdowns 2 | . . . . . 2 Energy Bleed 5 | . . . 3 . 2 Interference 1 | . . . . . 1 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 3 | . . . . . 3 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 3 1 2 Heat Transferred 2738 | . . . 1369 518 851 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 432 | . 20 414 432 251 . Initial 174 | . . 8 174 173 . Average 181 | . 4 151 318 122 . Maximum Alert Level 2 | . . 2 2 1 . Low Security (%) 57 | 100 100 67 20 73 . Level 1 37 | . . 27 68 26 . Level 2 4 | . . 5 11 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 2 . 2 . Investigation 1 | . . 1 . . . Extermination 1 | . . . . 1 . Reinforcement 2 | . . 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 3 | . 1 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 3 24 20 11 12 Peak Tracking Total 7 | . 3 5 4 4 7 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 2 | . . 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 4 | . . 1 2 1 . Max in Single Turn 1 | . . 1 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 5 | . . . 2 1 2 Terminals . | . . . . . . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 7 | . . . 4 1 2 Successful 6 | . . . 4 . 2 Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . . 2 Open Door 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3905 | 63 219 794 993 1058 778 Spaces Moved 1932 | 56 213 400 364 526 373 Core 31 | 31 . . . . . Treads 932 | . . 173 364 395 . Legs 504 | . . . . 131 373 Wheels 465 | 25 213 227 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 160 160 190 Average Speed 149 | 85 80 123 160 168 190 Slowest Speed 330 | 100 80 160 160 330 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 31 | 3 44 35 34 16 54 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug 7 | . . . . . 7 Terrain Destroyed 148 | . . . 80 44 24 Melee . | . . . . . . Projectile 14 | . . . 14 . . AOE 134 | . . . 66 44 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2710 | 70 256 642 667 672 403 Wait 512 | . 31 169 206 106 . Move 1927 | 55 212 399 363 525 373 Hop . | . . . . . . Pick Up 51 | 9 6 13 12 8 3 Fast Attach 9 | 1 1 2 3 2 . Attach 38 | 5 1 9 10 6 7 Detach . | . . . . . . Swap 7 | . . 1 4 2 . Drop 36 | . 2 13 13 8 . Fire 130 | . 3 36 56 15 20 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 14) 241 | -10/Materials | Discovered new exit (range 16) 283 | -10/Materials | Entered another Materials area 283 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 376 | -9/Materials | Discovered new exit (range 7) 562 | -9/Materials | Discovered new exit (range 16) 590 | -9/Materials | Build established: Tank 934 | -9/Materials | Destroyed 7 combat bots 1069 | -9/Materials | Discovered new exit (range 7) 1077 | -9/Materials | Entered another Materials area 1077 | -8/Materials | Evolved 2 slots: Utility x2 1681 | -8/Materials | Repaired Lgt. Nuclear Core 1759 | -8/Materials | Build established: Mutant 1988 | -8/Materials | Crushed by falling debris 2019 | -8/Materials | Lost 4 parts (1n1u2w) 2050 | -8/Materials | Discovered new exit (range 5) 2070 | -8/Materials | Entered Factory 2070 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2360 | -7/Factory | Build established: Scavenger-Tank 3086 | -7/Factory | Discovered new exit (range 7) 3128 | -7/Factory | Entered Lower Caves 3225 | -7/Lower Caves | Learned location of 1 exit from Factory 3349 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3403 | -7/Lower Caves | Destroyed 7 combat bots 3723 | -7/Lower Caves | Encountered a Warlord checkpoint 3892 | -7/Lower Caves | Core integrity fell below 50% 3898 | -7/Lower Caves | Core integrity fell below 20% 3906 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03896_ Overheating: System interference. 03896_ Phase Cannon temporarily disabled. 03896_ P-60 Hacker heat spikes uncontrollably. 03897_ Overheating: Energy bleed (-29). 03897_ Mic. Nuclear Core destroyed. 03898_ Overheating: Core damaged (-140). 03898_ P-60 Hacker heat spikes uncontrollably. 03898_ Destroyed Shock Rifle. 03900_ Overheating: Energy bleed (-47). 03900_ P-60 Hacker heat damages Gravmag System. 03901_ Overheating: Matter decay (-68). 03901_ P-60 Hacker heat damages Shock Rifle. 03901_ Destroyed Gravmag System. 03901_ Destroyed Shock Rifle. 03901_ P-60 Hacker destroyed. 03903_ Phase Cannon broken. 03903_ Overheating: Short circuit. 03903_ Penetrated by Slug. 03905_ Overheating: Lgt. Assault Rifle damaged (-15). 03906_ Overheating: Lgt. Assault Rifle damaged (-13). 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