Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.15 @ 17:16:18 // Winter2019/RPGLIKE Player: Terminus Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (318) 1590 Value Destroyed (11411) 11411 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (6909) 6909 TOTAL SCORE: 24090 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6157 Registered with UFD 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/1350 Matter 274/300 Energy 8/530 System Corruption 24% Temperature Warm (184) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (2) --- Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Scrap Suit Experimental Heat Sink Cooling System Salvage Targeting Computer Force Field High-powered Tractor Beam > --- WEAPON (8) ------- Gauss Rifle Gauss Rifle Gauss Rifle (fused) Overtuned Coil Gun Overtuned Railgun Overtuned Railgun Overtuned Railgun > --- INVENTORY (6) ---- Protomatter-50 Protomatter-41 Protomatter-28 Medium Matter Pod (100) Overtuned Railgun Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads > --- UTILITY ---------- Scrap Suit Experimental Heat Sink Cooling System Coolant Injector Salvage Targeting Computer Force Field High-powered Tractor Beam > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Overtuned Coil Gun Overtuned Railgun Overtuned Railgun Overtuned Railgun > --- INVENTORY -------- Protomatter Protomatter Medium Matter Pod Overtuned Railgun Plasma Cutter [Rating: 100] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Cooling System Device Cooling System Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Special Weapon Plasma Cutter Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Slots Evolved 17 | 4 3 1 3 2 . . 1 . 3 Power 2 | . . . 1 . . . . . 1 Propulsion 1 | 1 . . . . . . . . . Utility 7 | 2 1 . 1 . . . 1 . 2 Weapon 7 | 1 2 1 1 2 . . . . . Parts Attached 70 | 5 8 4 22 7 3 9 2 . 10 Power 7 | 1 . . 3 . . 2 . . 1 Engine 7 | 1 . . 3 . . 2 . . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 9 | 2 . . 3 . . 3 1 . . Treads 9 | 2 . . 3 . . 3 1 . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | . 4 2 6 . 3 2 . . 3 Device 14 | . 2 2 3 . 2 2 . . 3 Storage . | . . . . . . . . . . Processor 4 | . 1 . 2 . 1 . . . . Hackware 1 | . 1 . . . . . . . . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 34 | 2 4 2 10 7 . 2 1 . 6 Energy Gun 2 | 1 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 31 | 1 3 2 10 6 . 2 1 . 6 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . Parts Lost . | . . . . . . . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . Average Backups 2 | . . 1 1 2 2 3 4 4 3 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . . . 1 1 2 2 2 1 Weapon . | . . 1 . . . . 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 5 | . . . . 1 . . . . 4 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . . 1 . . . . 2 Weapon 2 | . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 92 98 99 99 99 99 93 94 93 Engine 10 | . 10 8 10 12 11 11 11 11 10 Treads 12 | . 22 17 13 12 11 11 11 11 10 Device 18 | . 7 16 17 18 16 17 19 22 24 Processor 7 | . 8 8 9 5 6 10 5 5 4 Hackware 3 | . 10 8 6 5 3 . . . . Energy Gun 1 | . 10 . . . . . . . . Ballistic Gun 40 | . 20 36 39 42 47 47 45 44 41 Peak Build Rating 100 | 5 12 18 34 42 46 60 66 66 100 Average Rating 44 | 4 10 16 29 36 41 51 61 66 78 On Entrance 34 | . 5 12 18 34 42 46 58 66 66 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 9 13 14 40 46 46 53 54 54 83 Greatest Support 58 | 40 40 40 40 40 40 53 58 58 58 Greatest Overweight (x) 1 | 1 . . . 1 1 1 1 . 1 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 6 | 1 1 2 4 4 4 5 5 5 6 Average Capacity 3 | 1 1 1 3 4 4 4 5 5 5 Most Carried 6 | 1 1 2 4 4 4 5 5 4 6 Average Carried 3 | . . 1 3 4 3 4 4 3 5 Final Capacity 6 | 1 1 2 4 4 4 5 5 5 6 Final Carried 6 | 1 1 2 4 4 4 5 4 4 6 Class Distribution -------------------- 54% | Executioner 17% | Scavenger-Executioner 10% | Scavenger-Gunner 5% | Gunner 5% | Mutant 4% | Commander-Executioner Dominant Class ---------------- Gunner | -10/Materials Scavenger-Gunner | -10/Mines Scavenger-Executioner | -9/Materials Executioner | -9/Storage Executioner | -9/Recycling Executioner | -9/Scraptown Executioner | -6/Factory Executioner | -6/Waste Scavenger-Executioner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Matter Collected 12272 | 243 466 237 1479 2276 741 60 751 100 5919 Remotely 2489 | . . . . . . . . . 2489 Salvage Created 15942 | . 889 304 2087 3564 604 . 981 480 7033 Parts 936 | 1 58 11 138 216 21 . 53 9 429 Haulers Intercepted 15 | . 2 . 6 6 . . 1 . . Recyclers Shooed 11 | . 2 . 1 2 1 . 1 . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Combat Hostiles Destroyed 269 | . 20 9 34 66 4 . 12 1 123 Melee 1 | . . . . . . . . . 1 Guns 267 | . 20 9 33 66 4 . 12 1 122 AOE 1 | . . . 1 . . . . . . Classes Destroyed 22 | 1 7 1 3 3 1 . . 1 5 Worker 18 | . 1 . 4 7 . . . . 6 Builder 10 | . . . 3 2 . . . . 5 Tunneler 3 | 1 . . . . . . . . 2 Hauler 15 | . 2 . 6 6 . . 1 . . Recycler 25 | . 1 . 4 7 6 . 2 . 5 Mechanic 3 | . . . . 1 . . . . 2 Operator 4 | . 2 . . 1 . . 1 . . Watcher 10 | . 1 . 5 2 . . . . 2 Swarmer 22 | . 6 2 3 8 . . 3 . . Cutter 2 | . . . . . . . . . 2 Saboteur 3 | . . . . . . . . . 3 Grunt 142 | . 14 6 19 38 . . 3 . 62 Brawler 14 | . . . . 3 . . . . 11 Duelist 24 | . . . 3 3 . . . . 18 Protector 10 | . . . . 2 . . . . 8 Sentry 31 | . . . 9 12 3 . 3 . 4 Specialist 1 | . . . . . . . . . 1 Hunter 6 | . . . . . . . . . 6 Programmer 11 | . . . . . 1 . 3 . 7 Heavy 1 | . . . . . . . . . 1 Compactor 1 | . . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 17 | 1 6 2 7 10 3 . 5 1 17 Combat Bots Only 17 | . 6 2 5 9 2 . 4 1 17 Max Kills in Single Turn 4 | 1 1 2 4 3 1 . 1 1 4 Gunslinging 3 | . . 1 1 2 . . . . 3 Exploded 1 | . . . 1 . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Hostile Shots Fired 880 | . 85 20 56 106 2 . 76 . 535 Missed 259 | . 21 3 21 26 1 . 23 . 164 Damage Taken 7668 | . 690 256 472 737 49 . 366 158 4940 Core 6004 | . 553 214 371 558 37 . 275 125 3871 Absorbed by Shields 2417 | . . . 60 283 19 . 157 55 1843 Redirected to Core 5597 | . 440 142 327 545 37 . 275 125 3706 Regen/Repaired (Parts) 85 | . . . . . . . 7 . 78 Core Remaining (%) 97 | 100 . 92 . . . 100 . . . Volleys Fired 553 | . 112 20 85 101 26 . 24 16 169 Largest 8 | . 4 5 6 8 8 . 8 8 8 Hottest 264 | . 140 100 138 184 184 . 200 200 264 Shots Fired 3180 | . 250 83 468 655 208 . 192 93 1231 Gun 3180 | . 250 83 468 655 208 . 192 93 1231 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 3093 | . 163 83 468 655 208 . 192 93 1231 Thermal 87 | . 87 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 38 | . 17 13 31 38 10 . 9 17 13 Robot Miss Streak 8 | . 3 2 2 4 2 . 4 2 8 Penetration Max 2 | . . . . . . . . 1 2 Secondary Targets 85 | . 2 2 7 22 . . 2 1 49 Max Gunslinging Chain 3 | . 1 1 1 3 . . 1 1 3 Shots Hit Robots 1691 | . 144 52 209 368 39 . 96 75 708 Core Hits 726 | 1 50 20 91 137 15 . 41 9 362 Critical Kills 20 | . . . 1 . . . . 1 18 Critical Parts Destroyed 39 | . . . 1 1 . . 2 1 34 Critical Strikes 67 | . 6 . 2 1 . . 2 3 53 Burn 6 | . 6 . . . . . . . . Destroy 61 | . . . 2 1 . . 2 3 53 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 34690 | 4 1813 575 3265 6160 638 . 1663 1393 19179 Guns 33736 | . 1791 567 2778 6116 638 . 1663 1393 18790 Cannons . | . . . . . . . . . . Explosions 735 | . . . 468 . . . . . 267 Melee . | . . . . . . . . . . Ramming 219 | 4 22 8 19 44 . . . . 122 Kinetic 32874 | . 929 567 2778 6116 638 . 1663 1393 18790 Thermal 1597 | . 862 . 468 . . . . . 267 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . . 4 4 4 . 17 24 Average Corruption 9 | . . . . 3 4 4 . 11 17 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 272 | . . . . 30 45 . . 8 189 Message Errors 56 | . . . . 5 12 . . 4 35 Matter Fused 49 | . . . . 8 8 . . . 33 Heat Flow Errors 18 | . . . . 2 3 . . . 13 Energy Discharges 40 | . . . . 3 9 . . . 28 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 4 | . . . . 1 . . . . 3 Data Loss (minor) 30 | . . . . 6 8 . . 1 15 Data Loss (major) 13 | . . . . 2 3 . . 1 7 Misfires 9 | . . . . 2 . . . 1 6 Alerts 6 | . . . . 1 2 . . . 3 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 45 | . . . . . . . . 1 44 Overload Shots . | . . . . . . . . . . Overflow Damage 241 | . . . 220 . . . . . 21 Projectiles . | . . . . . . . . . . Explosions 238 | . . . 220 . . . . . 18 Melee 3 | . . . . . . . . . 3 Knockbacks 2 | . 1 . . 1 . . . . . Impact 2 | . 1 . . 1 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 46 | 1 7 2 5 7 . . . . 24 Targets Rammed 49 | 2 7 2 5 7 . . . . 26 Kicked . | . . . . . . . . . . Crushed 3 | 1 . . . . . . . . 2 Highest Temperature 418 | . 187 26 11 211 151 . 198 196 418 Average Temperature 89 | . 49 13 6 23 8 . 101 129 118 Received Heat Transfer 2346 | . 321 171 128 245 20 . 92 . 1369 Effects 1 | . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . 7 . . . . . . . . Heat Transferred 3436 | . 2886 . 350 . . . . . 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Maximum Alert Level 5 | . . . 3 5 2 . . . 5 Low Security (%) 38 | 100 100 100 16 . . . 100 100 26 Level 1 12 | . . . 19 3 31 . . . 16 Level 2 19 | . . . 32 13 68 . . . 5 Level 3 13 | . . . 32 15 . . . . 20 Level 4 10 | . . . . 63 . . . . 11 Level 5 . | . . . . 2 . . . . 1 High Security 3 | . . . . . . . . . 17 Max Security . | . . . . . . . . . . Peak Influence 3325 | 5 198 144 863 1627 676 . 150 8 3325 Initial 556 | . 3 74 1 362 556 . . 8 . Average 542 | . 95 40 502 1143 511 . 58 1 893 Influence Increases 9098 | 5 719 200 1471 1963 514 . 442 6 3778 Destroy 0b10 Robot/C 5140 | . 400 160 680 1280 80 . 240 . 2300 Destroy 0b10 Robot/NC 490 | 5 35 . 110 140 30 . 20 . 150 Destroy Leader 1100 | . 96 40 202 306 . . 72 . 384 Successful Hack 128 | . 19 . 17 48 14 . . . 30 Select Force Hacks 210 | . 30 . 30 30 120 . . . . Disable Machine 1440 | . 135 . 330 75 270 . 60 . 570 Destroy Structure 515 | . 4 . 102 39 . . 35 6 329 Lose Combat Pursuer 75 | . . . . 45 . . 15 . 15 Influence Decreases 4017 | . 530 268 613 898 828 . 419 13 448 Time Decay 3510 | . 530 268 613 598 628 . 412 13 448 Lost Ally 57 | . . . . . 50 . 7 . . Purge Threat 450 | . . . . 300 150 . . . . Squads Dispatched 66 | . 6 . 5 16 . . 4 . 35 Investigation 16 | . 5 . 1 5 . . . . 5 Extermination 5 | . . . . . . . 2 . 3 Reinforcement 12 | . 1 . 2 1 . . 1 . 7 Assault 27 | . . . 2 5 . . . . 20 Garrison 6 | . . . . 5 . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 4 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Distress Signals 8 | . . . 2 6 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 324 | . 36 9 40 76 2 . 11 7 143 Peak Tracking Total 14 | . 5 3 5 5 2 . 3 5 14 Tactical Retreats 6 | . . . . 3 . . 1 1 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Traps Triggered 10 | . 3 . 2 3 . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Disabled 96 | . 9 . 22 5 18 . 4 . 38 Max in Single Turn 16 | . 1 . 6 2 2 . 2 . 16 Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 3 | . . . . 3 . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Accessed 52 | . 8 . 12 11 10 2 1 . 8 Terminals 36 | . 7 . 10 9 6 . . . 4 Fabricators 3 | . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 1 . 1 2 4 . . . . Scanalyzers 2 | . . . 1 . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . Total Hacks 145 | . 25 . 32 27 29 5 3 . 24 Successful 99 | . 18 . 24 16 21 5 1 . 14 Failed 46 | . 7 . 8 11 8 . 2 . 10 Catastrophic 3 | . . . . . 1 . . . 2 Database Lockouts . | . . . . . . . . . . Manual 92 | . 18 . 26 17 22 . . . 9 Terminals 110 | . 24 . 29 23 22 . . . 12 Fabricators 9 | . . . . . . . . . 9 Repair Stations . | . . . . . . . . . . Recycling Units 13 | . 1 . 1 4 7 . . . . Scanalyzers 5 | . . . 2 . . . . . 3 Garrison Access 3 | . . . . . . . 3 . . Terminal Hacks 43 | . 10 . 12 7 6 5 . . 3 Record 4 | . . . . . . 4 . . . Robot Analysis 3 | . 2 . 1 . . . . . . Prototype ID Bank 10 | . 4 . 4 . 2 . . . . Open Door 2 | . . . . 2 . . . . . Branch Access Points 2 | . . . 1 . . . . . 1 Terminal Index 4 | . . . 2 1 . . . . 1 Fabricator Index 1 | . . . . . . . . . 1 Alert Level 1 | . . . . . 1 . . . . Unreport Threat 3 | . . . . 2 1 . . . . Locate Traps 1 | . . . 1 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Zone Layout 9 | . 3 . 2 2 2 . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . Fabricator Hacks 6 | . . . . . . . . . 6 Load Schematic 3 | . . . . . . . . . 3 Build 3 | . . . . . . . . . 3 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 1 3 . . . . Retrieve Components 4 | . . . . 1 3 . . . . Scanalyzer 4 | . . . 2 . . . . . 2 Insert Component 2 | . . . 1 . . . . . 1 Analyze 2 | . . . 1 . . . . . 1 Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 41 | . 8 . 10 8 12 . . . 3 Terminals 34 | . 7 . 9 7 8 . . . 3 Track 1 | . . . . . 1 . . . . Botnet 22 | . 7 . 4 5 3 . . . 3 Skim 11 | . . . 5 2 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 1 . 1 1 4 . . . . Tunnel 7 | . 1 . 1 1 4 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 35 | . 6 . 6 8 6 . 1 . 8 Full Trace Events 11 | . 2 . . 3 1 . . . 5 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . 1 Parts Built 3 | . . . . . . . . . 3 Authchips . | . . . . . . . . . . Time 320 | . . . . . . . . . 320 Total Part Build Rating 24 | . . . . . . . . . 24 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 16 | . . . . 10 6 . . . . Parts Scanalyzed 2 | . . . 1 . . . . . 1 Part Schematics Acquired 2 | . . . 1 . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 5 | . . . . . 5 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total Allies 5 | . . . . . 5 . . . . Largest Group 5 | . . . . . 5 2 2 . . Highest-Rated Group 100 | . . . . . 100 29 29 . . Highest-Rated Ally 34 | . . . . . 34 21 21 . . Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . . . . . . 5 . . Total Damage 25 | . . . . . . . 25 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total 3 | . 2 . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Turns Passed 17121 | 95 1642 928 3106 1910 2163 2477 1477 167 3156 Spaces Moved 7027 | 59 729 521 1413 602 792 1350 416 79 1066 Core 10 | 10 . . . . . . . . . Treads 7017 | 49 729 521 1413 602 792 1350 416 79 1066 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 150 160 160 160 Average Speed 186 | 143 160 160 160 214 240 179 216 160 198 Slowest Speed 240 | 160 160 160 160 240 240 240 240 160 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 68 | 3 96 97 94 94 98 87 10 80 23 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 9 | . 1 2 1 1 4 . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 5 | . . 1 . . . 4 . . . Spaces Dug 11 | . . . . . . . . 10 1 Terrain Destroyed 588 | . . . 107 19 . . 54 15 393 Melee . | . . . . . . . . . . Projectile 301 | . . . . . . . 22 15 264 AOE 286 | . . . 107 19 . . 32 . 128 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total 9870 | 66 986 572 2050 891 986 1405 944 99 1871 Wait 1690 | . 109 10 459 92 118 21 481 3 397 Move 7019 | 58 728 520 1412 601 791 1349 416 78 1066 Hop . | . . . . . . . . . . Pick Up 39 | 1 . . 11 3 3 3 . 1 17 Fast Attach 50 | 5 6 2 9 5 4 9 1 . 9 Attach 5 | . 1 . 1 . . . 1 . 2 Detach 2 | . 1 . . . . 1 . . . Swap 32 | . 1 3 14 7 . 1 1 . 5 Drop 82 | . 2 2 28 7 7 12 4 1 19 Fire 553 | . 112 20 85 101 26 . 24 16 169 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 49 | 2 7 2 5 7 . . . . 26 Escape Stasis . | . . . . . . . . . . Rewire 30 | . . . . . 30 . . . . Trap . | . . . . . . . . . . Miscellaneous 319 | . 19 13 26 68 7 9 16 . 161 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 2 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 13) 450 | -10/Materials | Discovered new exit (range 13) 759 | -10/Materials | Discovered new exit (range 15) 879 | -10/Materials | Reached level 2 897 | -10/Materials | Upgraded with Weapon slot (x2) 1027 | -10/Materials | Discovered new exit (range 15) 1197 | -10/Materials | Build established: Gunner 1289 | -10/Materials | Discovered new exit (range 16) 1487 | -10/Materials | Reached level 3 1615 | -10/Materials | Upgraded with Utility slot (x1) 1738 | -10/Materials | Entered Mines 1772 | -10/Mines | Assembled infested the area 1777 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1883 | -10/Mines | Reached level 4 1944 | -10/Mines | Learned location of Storage (-9) 2143 | -10/Mines | Build established: Scavenger-Gunner 2156 | -10/Mines | Discovered new exit (range 14) 2498 | -10/Mines | Upgraded with Weapon slot (x1) 2527 | -10/Mines | Discovered new exit (range 10) 2666 | -10/Mines | Entered Materials 2668 | -9/Materials | Reached level 5 2671 | -9/Materials | Upgraded with Utility slot (x1) 3177 | -9/Materials | Reached level 6 3483 | -9/Materials | Discovered new exit (range 3) 3496 | -9/Materials | Identified exit to Mines 3496 | -9/Materials | Identified exit to Storage 3655 | -9/Materials | Reached level 7 3668 | -9/Materials | Upgraded with Weapon slot (x1) 3933 | -9/Materials | Discovered new exit (range 9) 3969 | -9/Materials | Build established: Scavenger-Executioner 4119 | -9/Materials | Upgraded with Power slot (x1) 4202 | -9/Materials | Reached level 8 4783 | -9/Materials | Discovered new exit (range 3) 5066 | -9/Materials | First assault squad dispatched 5165 | -9/Materials | Build established: Executioner 5772 | -9/Materials | Entered Storage 5774 | -9/Storage | Reached level 9 5846 | -9/Storage | Garrison activated, responded to threat 6071 | -9/Storage | Reached level 10 6146 | -9/Storage | Garrison activated, responded to threat 6172 | -9/Storage | First assault squad dispatched 6253 | -9/Storage | Garrison activated, responded to threat 6263 | -9/Storage | Destroyed 8 combat bots 6405 | -9/Storage | Upgraded with Weapon slot (x1) 6484 | -9/Storage | Discovered new exit (range 16) 6669 | -9/Storage | Reached level 11 6690 | -9/Storage | Destroyed 9 combat bots 6743 | -9/Storage | Build established: Scavenger-Executioner 7136 | -9/Storage | Build established: Executioner 7177 | -9/Storage | Met 01-MTF 7180 | -9/Storage | Upgraded with Weapon slot (x1) 7480 | -9/Storage | Discovered new exit (range 4) 7682 | -9/Storage | Entered Recycling 7682 | -9/Recycling | Accompanied by 1 ally (01-MTF) 8873 | -9/Recycling | Discovered new exit (range 15) 9333 | -9/Recycling | Build established: Commander-Executioner 9741 | -9/Recycling | Scanned before Scraplab entrance 9768 | -9/Recycling | Found Prototype Device 9768 | -9/Recycling | Identified 01-MTF's Autohacker 9794 | -9/Recycling | Lost 4 allies 9813 | -9/Recycling | Entered Scraplab 9839 | -9/Recycling | Discovered new exit (range 3) 9845 | -9/Recycling | Entered Scraptown 9845 | -9/Scraptown | Accompanied by 2 allies 9853 | -9/Scraptown | System corruption cleaned by C-Scrubber 10060 | -9/Scraptown | Build established: Executioner 10487 | -9/Scraptown | Discovered new exit (range 13) 10639 | -9/Scraptown | Visited Assassins FH 10655 | -9/Scraptown | Visited The Evicted 10665 | -9/Scraptown | Visited Cave Peace 10710 | -9/Scraptown | Visited Red Mages 10787 | -9/Scraptown | Visited Symbiants 10908 | -9/Scraptown | Visited Awakened 10950 | -9/Scraptown | Visited UFD Registry 10950 | -9/Scraptown | Registered with UFD as "Flexishell" 10950 | -9/Scraptown | Reached level 12 10983 | -9/Scraptown | Visited LU-1G1's Boring Crew 11019 | -9/Scraptown | Visited Chapter 10 11059 | -9/Scraptown | Visited Botcube Research 11137 | -9/Scraptown | Visited Supply Room 11176 | -9/Scraptown | Visited Observation Area 11256 | -9/Scraptown | Visited Sword Containment 11274 | -9/Scraptown | Visited Modified Component R&D 11362 | -9/Scraptown | Visited Scrapoid Pod Storage 11392 | -9/Scraptown | Visited Science Guys 11447 | -9/Scraptown | Visited Curators Association 11982 | -9/Scraptown | Found Unknown Device 11982 | -9/Scraptown | Identified Scrap Suit 12030 | -9/Scraptown | Discovered new exit (range 3) 12322 | -9/Scraptown | Entered Factory 12322 | -6/Factory | Accompanied by 2 allies 12324 | -6/Factory | Reached level 13 12822 | -6/Factory | Garrison activated, responded to threat 13128 | -6/Factory | Reached level 14 13173 | -6/Factory | Upgraded with Utility slot (x1) 13799 | -6/Factory | Sucked down chute 13799 | -6/Factory | Entered Waste 13814 | -6/Waste | EMP discharged 13829 | -6/Waste | Spotted C-40 Crusher 13840 | -6/Waste | Spotted C-40 Crusher 13844 | -6/Waste | Spotted C-40 Crusher 13848 | -6/Waste | Destroyed C-40 Crusher 13849 | -6/Waste | Spotted C-40 Crusher 13853 | -6/Waste | Spotted C-40 Crusher 13877 | -6/Waste | Spotted C-40 Crusher 13910 | -6/Waste | Crushed by falling debris 13914 | -6/Waste | EMP discharged 13914 | -6/Waste | System corruption reached 10% 13945 | -6/Waste | Discovered new exit (range 10) 13966 | -6/Waste | Entered Factory 14191 | -6/Factory | Discovered new exit (range 7) 14469 | -6/Factory | Core integrity fell below 50% 14729 | -6/Factory | Reached level 15 14836 | -6/Factory | Upgraded with Utility slot (x1) 14973 | -6/Factory | Reached level 16 15279 | -6/Factory | Fabricated Ovr. Railgun? 15366 | -6/Factory | First assault squad dispatched 15526 | -6/Factory | Reached level 17 15673 | -6/Factory | Identified exit to Lower Caves 15683 | -6/Factory | Build established: Scavenger-Executioner 15862 | -6/Factory | Fabricated Ovr. Railgun? 15967 | -6/Factory | Fabricated Ovr. Railgun? 16142 | -6/Factory | Reached level 18 16231 | -6/Factory | Destroyed 14 combat bots 16528 | -6/Factory | Reached level 19 16555 | -6/Factory | Destroyed 9 combat bots 16577 | -6/Factory | High security lockdown imminent 16615 | -6/Factory | Build established: Scavenger-Scrapper 16640 | -6/Factory | Upgraded with Power slot (x1) 16640 | -6/Factory | Upgraded with Utility slot (x1) 16657 | -6/Factory | High security lockdown engaged 16848 | -6/Factory | Destroyed 8 combat bots 16906 | -6/Factory | Core integrity fell below 20% 16906 | -6/Factory | Reached level 20 16948 | -6/Factory | Build established: Scavenger-Executioner 16958 | -6/Factory | Destroyed 13 combat bots 16994 | -6/Factory | Destroyed 10 combat bots 17122 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 17117_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 17118_ System corrupted: Ovr. Railgun jammed. 17118_ Slug penetrates P-60 Hacker. 17118_ P-60 Hacker destroyed. 17118_ Slug penetrates P-60 Hacker. 17118_ Slug penetrates G-50 Soldier. 17118_ G-50 Soldier destroyed. 17119_ Acquired 26 matter. 17120_ System corrupted: Gauss Rifle jammed. 17120_ Slug penetrates B-48 Gladiator. 17120_ Slug penetrates Wall. 17120_ Slug penetrates B-48 Gladiator. 17120_ B-48 Gladiator destroyed. 17120_ Switching to secondary target: G-50 Soldier. 17121_ Acquired 27 matter. 17122_ System corrupted: Ovr. Railgun jammed. 17122_ Slug penetrates I-36 Angel. 17122_ I-36 Angel suffers critical hit (Destroy). 17122_ I-36 Angel destroyed. 17122_ Switching to secondary target: G-50 Soldier. Map ----- +----------------------------------------------------+ | ?# ! "%" ????????????????? | | ?# !! " ???????????????? | | ## #??????????????? | | # " == #??????????????? | | + "%*%%*! #??????????????? | | # " !%* "??????????????? | | # [ =!%! ????????????? | | # =%=!!"????????????? | | " " = ! * ##???????????? | | " *" " = /[["""#####???????? | | " " = =!!%!= ** " ???????? | | #" "%* %* ==%/!%*=!![! " ! ????????? | | # %! =!//%%*!%[! ; ???????? | | "! = = [!mpg*=%! ; " ???????? | | " [ """""""";####"!!%%/*!*= ; ! ""??????? | | !"= " *"%/ *h*=*%!! ; "??????? | | [!*"### * ;=##/[!!=%=! # / ????????? | | " # """ ; # %!=!*%[= ; ! ??????????? | | " ## """ ; "##!!=!*%%[# ???????????? | | "#####? """ *** ## ## !=%m=!=##;#####;"#?????? | | "?????? *** ## ##!=%*=! # !* #?????? | | ????## *** ?### ## !!*!!; !* #?????? | | ##############;;#;#!!%==%#% #?????? | | ## *%==/%%=!=! #?????? | | " ## /[/*%=*%[ =/ #?????? | | " ## !%=@%%!/#*! #?????? | | " ## #####;;;;;; !*/%% ##/* #?????? | | ## # | [* !! ;#% #?????? | | " ! ## # !|=%= #;+##+######?????? | | " ##^ # =g%!=!;## ?????????????? | | " ## # !!%g; ##; ???????????? | | ## ###;;;;;[;### # #??????????? | | ! ## ### ; #?# ##### #??????????? | | ###### ## ##?# #????# #??????????? | | ###### ## ###"#?????# ?????????? | | T #???????### ###????????? | | ##### #######" #?????????? #??????????? | | #???# ! #?????##=#?????????? #??????????? | | #???##########???# #?????????? #??????????? | | #???? ##### #???####### ???????????? | | #????"""" # # ? # ??????????????? | | #????"""" = # # ?""" # ??????????????? | | #???""""" # # """" # #?????????????? | | #???""""" + # """" # #?????????????? | | # # # """" # #?######+###### | | # """""" # # """" # #?# # | | #??"""""" # # """" # #?# # | | #????"""" # # # #?# # | | #????"""" # ###+#####+# ### # | | #???? # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Coolant Potential 65 Energy Generation 40 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 15 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Ovr. Railgun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Ovr. Railgun | x1 | -6/Factory Ovr. Railgun | x1 | -6/Factory Ovr. Railgun | x1 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Levels Raised 19 | . 2 1 4 3 . 1 2 . 6 XP Earned 32605 | 3000 3325 1500 7085 3672 773 152 3350 200 9548 XP Spent 31345 | 2550 3000 1900 5350 4300 600 1650 1700 . 10295 Upgrades 52 | 5 3 2 5 2 2 2 1 . 30 Power Slot 2 | . . . 1 . . . . . 1 Propulsion Slot 1 | 1 . . . . . . . . . Utility Slot 7 | 2 1 . 1 . . . 1 . 2 Weapon Slot 7 | 1 2 1 1 2 . . . . . Core Integrity 15 | . . . . . . . . . 15 Heat Dissipation 9 | . . . . . . . . . 9 Inventory Capacity 6 | 1 . 1 2 . . 1 . . 1 Ranged Accuracy 2 | . . . . . . 1 . . 1 Hack Attack % 3 | . . . . . 2 . . . 1 Protomatter Created 4622 | . 168 96 543 834 90 . 164 . 2727 Integrity Restored 6038 | . 432 288 490 823 86 187 324 . 3408 Core 4654 | . 432 288 350 626 37 . 267 . 2654 Parts 1384 | . . . 140 197 49 187 57 . 754 Protomatter Decayed 1577 | . 24 107 270 337 181 14 93 . 551 Game ------ Seed SystemControlAxe Manual? 0 Play Time 01:31:40 Cumulative 2001.7 hours Start 2024.11.14 @ 14:42:36 End 2024.11.15 @ 17:16:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 690 Rogue 690 Adventurer 0 Explorer 0 Win Type - Total 155 Types 31/14/65/7/1/2/33/1/1 Lore% 88 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b036f5b-4e0e-4964-b2e9-51b1fcc8a70b