Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.08 @ 19:16:25 Player: Boris Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (425) 2125 Value Destroyed (16566) 16566 Prototype IDs (306) 6120 Alien Tech Used (13) 2600 Bonus (51896) 51896 TOTAL SCORE: 91607 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 4062 Follower Combat Kills 4287 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2362 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -5615 Cogmind --------- Core Integrity 1212/1600 Matter 149/300 Energy 696/700 System Corruption 0% Temperature Cool (11) Movement Flying (8) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (8) --- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Improved Diametric Drive Improved Diametric Drive (fused) Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (13) ----- Experimental Cooling System Advanced Weight Redist. System Spectral Analyzer Experimental Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Core Analyzer Experimental Core Analyzer Experimental Weapon Cycler AEGIS Remote Shield > --- WEAPON (2) ------- Ragnarok Missile Launcher > --- INVENTORY (7) ---- Cooled Impulse Thruster Zionite Shade Armor Zionite Shade Armor Cooled Proton Cannon Cooled Nova Cannon Hypervelocity Multirail Molecular Scythe Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Experimental Cooling System Triangulator Spectral Analyzer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Core Analyzer Experimental Core Analyzer Experimental Reaction Control System Advanced Phase Shifter Experimental Propulsion Shielding Zionite Weapon Casing Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- Hypervelocity Multirail Molecular Scythe > --- INVENTORY -------- Advanced Weight Redist. System Experimental Weapon Cycler Zionite Shade Armor Cooled Proton Cannon Cooled Nova Cannon Ragnarok Missile Launcher [Rating: 225] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Diametric Drive Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Diametric Drive Utility Experimental Optical Array Device Active Sensor Suite Storage Medium Storage Unit Processor Experimental Optical Array Hackware Experimental Hacking Suite Protection Medium Armor Plating Weapon Nanosword Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Assault Cannon Launcher Smartbomb Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Nanosword Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 4 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Utility 11 | . . . 2 1 . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . 2 . 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 602 | 6 22 15 54 38 . . 7 18 4 . 4 8 7 . 6 6 7 39 7 3 18 8 20 4 22 4 24 12 8 4 5 12 21 28 18 29 20 76 18 Power 40 | 1 1 . 7 2 . . . 2 . . 1 . 1 . . . . 5 . . . . 3 . . . 3 3 . 1 . 1 . 3 1 1 . 4 . Engine 12 | 1 1 . 6 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Core 14 | . . . 1 1 . . . 1 . . . . 1 . . . . 4 . . . . 1 . . . . 2 . . . . . . 1 1 . 1 . Reactor 14 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . 3 . . 1 . 1 . 3 . . . 3 . Propulsion 83 | 2 7 . 18 15 . . . . 1 . . . . . . 1 . 6 . . 2 . 5 . . . 6 . 1 . . . 1 3 1 5 2 2 5 Treads 26 | 2 2 . 12 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Leg 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | . 5 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 46 | . . . 1 5 . . . . 1 . . . . . . 1 . 6 . . 2 . 5 . . . 6 . 1 . . . 1 3 1 5 2 1 5 Utility 279 | 1 7 12 6 10 . . 1 5 3 . 2 6 . . . 5 5 17 4 2 11 3 10 4 19 2 7 4 . 3 2 9 8 11 10 17 16 48 9 Device 184 | . 5 7 2 4 . . . 3 . . 2 6 . . . 3 4 13 4 2 8 3 6 4 16 2 7 4 . 2 1 5 8 3 5 8 12 29 6 Storage 9 | 1 1 . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 2 . Processor 35 | . . . 1 1 . . . 1 1 . . . . . . . . 2 . . 2 . . . 3 . . . . . 1 2 . 2 3 4 1 10 1 Hackware 17 | . . . 2 4 . . 1 . 1 . . . . . . 2 . 1 . . . . 3 . . . . . . . . . . 2 1 . . . . Protection 34 | . 1 5 1 1 . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . 1 . 2 . 3 1 5 2 7 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 200 | 2 7 3 23 11 . . 6 11 . . 1 2 6 . 6 . 2 11 3 1 5 5 2 . 3 2 8 5 7 . 3 2 12 11 6 6 2 22 4 Energy Gun 9 | 1 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . Energy Cannon 42 | . 4 2 7 2 . . 2 2 . . 1 . . . . . . 2 . . . . . . . . . . . . . 1 3 4 1 . . 9 2 Ballistic Gun 20 | 1 2 . 12 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 Ballistic Cannon 12 | . . . 1 4 . . . . . . . . . . . . . 1 1 . . 2 . . 1 . 1 . . . . . 1 . . . . . . Launcher 41 | . . 1 3 2 . . 3 2 . . . 1 2 . 2 . 1 2 . 1 . . . . . . 4 1 2 . 1 . 1 3 1 3 1 3 1 Special Weapon 8 | . . . . . . . . . . . . . . . . . . . . . 3 1 . . 1 . 1 1 . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 68 | . . . . 2 . . 1 4 . . . 1 4 . 4 . 1 6 2 . 2 2 2 . 1 2 2 3 5 . 2 1 5 4 4 3 1 4 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 66 | . 1 . 4 1 . . 3 7 . . . . . . . . 2 4 . . 7 . 1 1 1 . 5 1 . 2 . 3 8 6 3 3 . 3 . Corrupted Parts 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . System Corruption 11 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Parts Lost 42 | . . 1 13 5 . . . . . . . . . . . . . . . . 1 . 2 . 1 1 2 2 . . . . . 5 1 . . 7 1 Power 10 | . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . . . . . 2 . . . 1 . Propulsion 12 | . . . 5 4 . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . Utility 15 | . . 1 2 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 1 . . 5 1 Weapon 5 | . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 4 | . . 1 3 2 . . . . . . . . . . . . . . . . 1 . 1 . 1 1 2 1 . . . . . 2 1 . . 4 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 88 | . 96 99 96 84 84 84 83 82 82 86 81 79 82 86 85 80 85 86 85 84 82 84 86 100 93 88 98 90 96 98 99 98 94 90 88 89 91 80 93 Engine 3 | . 14 14 6 6 . . . . . . 4 6 3 . . . 3 3 . . . . . . . . . 1 . . . . . . . . . . . Core 2 | . . . 1 . 7 7 7 7 6 6 1 . 2 6 6 5 5 6 11 11 11 11 5 5 2 . . 1 10 6 5 4 4 . 3 4 4 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 9 . . 3 5 4 4 7 4 4 4 4 4 Treads 9 | . 13 . 24 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 14 28 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . . 38 38 38 38 36 40 40 40 40 40 40 35 35 34 35 35 34 35 34 36 36 32 35 34 34 36 36 33 28 25 26 25 27 27 31 Device 10 | . 8 11 9 5 7 7 7 13 12 6 8 13 13 13 13 11 9 10 14 15 13 15 14 26 13 9 9 9 10 9 10 15 18 15 12 9 14 14 19 Storage 6 | . 14 14 9 6 . . . . . 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 . Processor 8 | . . . 7 5 . . . . 2 6 6 6 6 6 6 5 5 8 5 5 5 5 5 5 13 21 21 21 21 21 21 20 19 17 14 17 16 14 20 Hackware 6 | . . . 8 12 15 15 14 8 9 6 3 . . . . 3 5 1 . . . . 4 5 5 5 5 5 5 5 5 4 4 8 16 17 16 4 . Protection 1 | . 2 1 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 4 1 1 . 3 9 Energy Cannon 2 | . 2 25 3 . 7 7 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 2 | . 17 . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Ballistic Cannon 1 | . . . . 6 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 7 7 7 6 6 6 6 5 8 13 12 11 11 10 10 7 1 4 10 10 9 8 8 8 7 10 9 9 7 4 4 3 3 1 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 13 60 70 64 67 19 19 19 23 26 24 31 38 38 29 35 30 31 36 41 40 40 51 39 39 54 44 47 43 42 39 39 41 44 51 52 72 65 81 91 Greatest Support 116 | 40 40 24 82 116 25 31 25 25 30 30 30 30 38 30 38 30 30 40 37 37 41 41 48 47 47 53 62 47 47 40 40 40 49 52 50 72 76 85 91 Greatest Overweight (x) 12 | . 4 2 5 2 . . . . . . 9 1 1 . 1 . 1 3 1 1 12 1 . . 1 . 1 5 1 . . 1 . 1 1 3 . 1 1 Average Overweight (x) . | . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 17 17 17 7 Average Capacity 14 | 7 19 20 20 19 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 15 15 17 13 7 Most Carried 20 | 3 20 20 20 20 5 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 17 17 17 7 Average Carried 13 | 1 14 19 19 19 5 5 4 4 5 9 9 9 9 10 9 9 9 9 9 9 9 9 9 10 9 9 9 9 9 10 9 9 9 13 14 14 16 11 6 Final Capacity 20 | 8 20 20 20 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 17 17 7 7 Final Carried 20 | 3 20 20 20 5 5 5 5 5 9 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 16 16 7 7 Class Distribution -------------------- 14% | Scavenger-Mutant 12% | Mutant 10% | Scout 9% | Trapper-Scout 7% | Ninja 6% | Hacker-Scout 6% | Scavenger-Skirmisher 4% | Hacker-Mutant 4% | Alien-Sprinter 4% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Trapper-Scout | -6/Lower Caves Trapper-Scout | -6/Lower Caves Trapper-Scout | -6/Data Miner Trapper-Scout | -5/Proximity Caves Trapper-Scout | -5/Factory Trapper-Assassin | -5/Waste Trapper-Scout | -5/Factory Ninja | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Ninja | -4/Factory Sprinter | -4/Waste Sprinter | -4/Factory Sprinter | -4/Garrison Ninja | -4/Factory Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Scavenger-Ninja | -3/Research Scavenger-Ninja | -3/Testing Hacker-Ninja | -2/Research Wizard-Scout | -2/Quarantine Wizard-Scout | -2/Section 7 Wizard-Scout | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 11593 | 269 378 247 1458 1640 200 . 40 375 40 . 20 175 189 . 108 195 113 340 136 88 385 214 170 . 221 100 440 294 395 . 175 129 230 221 395 673 311 995 234 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18156 | 23 650 431 2182 1652 206 83 . 501 553 . 47 190 369 . 166 81 . 838 167 104 499 113 498 . 862 91 685 618 315 . 260 216 432 704 668 1762 374 1582 234 Parts 846 | 2 52 30 144 91 11 5 . 22 15 . 7 3 4 . 9 12 . 34 1 11 25 5 12 . 34 7 37 22 5 . 6 10 28 43 32 52 23 47 5 Haulers Intercepted 34 | . 1 . 6 5 . . . . 2 . . . . . . . . 4 . . . . 2 . 3 . 2 . . . . 1 . 3 1 1 3 . . Recyclers Shooed 5 | . 1 . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 105 | . . 13 . . 4 5 . 29 . . . 3 4 . 3 . . . 13 7 . 5 . . . . . 10 2 . 7 . . . . . . . . Prevented 24 | . . . . . . . . 11 . . . 3 . . . . . . . 1 . . . . . . . . 8 . 1 . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 260 | . 14 9 38 34 . 1 . 9 . . . 1 9 . 8 . . 4 . 9 28 4 2 . 7 2 16 2 11 . 4 2 5 6 2 24 1 6 2 Melee 44 | . . . . 1 . 1 . 2 . . . . 1 . . . . 4 . . . . 2 . 3 . 2 2 . . . 2 4 . 2 15 1 2 . Guns 34 | . 11 . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Cannons 51 | . 3 6 10 26 . . . . . . . . . . . . . . . . . 2 . . . 2 1 . . . . . . . . . . . 1 AOE 126 | . . 2 4 7 . . . 7 . . . 1 8 . 8 . . . . 9 28 2 . . 4 . 13 . 11 . 4 . 1 6 . 8 . 3 . Classes Destroyed 31 | 1 8 4 4 3 2 1 . 1 . . . . . . . . . . . . 1 . . . . . 1 1 . . . . 1 . . . . 3 . Worker 23 | . 1 . 7 6 . . . . . . 1 . . . . 1 . . . . . . . . 2 . 3 . . . . . . . . . . 2 . Builder 18 | . 1 . 3 4 . . . . . . 1 . . . . 1 . . . . . . . . 1 . 2 . . . . . 1 2 1 . 1 . . Tunneler 6 | 1 1 . . . . . . . . . . . . . . 2 . . . . . . . . 1 . 1 . . . . . . . . . . . . Hauler 34 | . 1 . 6 5 . . . . 2 . . . . . . . . 4 . . . . 2 . 3 . 2 . . . . 1 . 3 1 1 3 . . Recycler 14 | . 1 . 1 7 . . . . 2 . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . Minesweeper 9 | . . . . . . 1 . 3 . . . 1 1 . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . Mechanic 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 14 | . 3 . 4 . . . . . 1 . . . . . . 1 . . . . . . . . . . 2 . . . . . . 1 . 1 1 . . Drone 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turret 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 22 | . 1 . 4 2 . . . . 1 . 1 . . . . . . 5 . . . . 1 . 1 . 1 . . . . . 1 3 1 . . . . Swarmer 74 | . 6 3 6 10 . . . 4 . . . . 5 . 5 . . . . 9 10 . . . . . 3 . 2 . . 1 3 3 . 4 . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . . . . . . . . Grunt 86 | . 8 1 20 14 . . . 3 . . . . . . 3 . . 2 . . 9 . . . 1 . 3 . 5 . 4 . 1 3 . 8 . 1 . Brawler 4 | . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Duelist 6 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . . Protector 4 | . . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Researcher 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 6 4 . . . Sentry 20 | . . 1 8 4 . . . . . . . 1 1 . . . . . . . . . . . 1 . 1 . 2 . . . . . . 1 . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 23 | . . . 1 . . 1 . . . . . . . . . . . 2 . . 5 2 . . 2 . 6 . . . . . . . . 3 . 1 . Programmer 22 | . . . . 4 . . . . . . . . . . . . . . . . . 2 2 . 3 2 . 2 . . . . 1 . 2 3 1 . . Heavy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Decomposer 6 | . . . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Packrat 6 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . 3 . . . . . . . . . . . Samaritan 4 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Tinkerer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 18 | 1 5 4 7 6 . 1 . 3 3 . 1 1 5 . 8 9 . 3 1 9 8 2 1 . 4 2 18 2 7 . 4 2 3 4 6 6 1 2 1 Combat Bots Only 13 | . 5 3 7 6 . 1 . 3 . . . 1 5 . 8 . . 1 . 9 8 2 1 . 3 2 13 2 7 . 4 2 3 3 1 5 1 2 1 Max Kills in Single Turn 6 | 1 1 2 2 3 1 1 . 2 1 . 1 1 3 . 3 1 . 1 1 4 5 2 1 . 4 1 6 1 3 . 2 1 1 4 1 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 2 3 . . . 2 . . . 1 3 . 3 . . . . 4 5 2 . . 2 . 5 . 3 . 2 . 1 3 . 3 . 1 . Melee 1 | . . . . 1 . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . 1 1 . . . 1 1 . 1 1 1 1 . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1406 | . 57 41 208 176 2 5 . 6 . . 19 . 6 . 3 3 . 16 . 4 12 17 14 . 109 24 122 4 2 . . 1 18 61 27 154 61 83 151 Missed 623 | . 18 13 60 57 2 3 . 4 . . 12 . 1 . . 2 . 9 . 3 6 11 6 . 76 11 68 1 . . . 1 7 32 12 51 31 28 98 Damage Taken 13830 | . 425 633 2584 1582 . 35 . 93 . . 84 . 104 . 88 12 . 134 . . 224 143 160 . 484 318 857 185 56 . . . 240 781 366 1241 679 1481 841 Core 1974 | . 70 169 431 125 . . . 65 . . 12 . 13 . 15 12 . 37 . . . 18 19 . 60 45 164 . 28 . . . 69 126 . 128 25 167 176 Absorbed by Shields 1677 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 497 . 733 447 Redirected to Shielding 307 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 . . . 20 142 Ignored by Resistances 1492 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 . 895 13 192 323 Regen/Repaired (Parts) 3313 | . . . . 541 . . . . . . 34 . . . . . 54 30 . . 13 . 43 . . . 47 . . . . . . . 377 828 1006 340 . Core Remaining (%) 70 | 100 . 4 21 . . . . 72 . . . . . . 95 . . . . . . 93 . . . . . . . . 72 . 94 . . 82 . . 75 Volleys Fired 743 | 3 67 46 175 155 . 5 . 13 2 9 1 5 14 . 9 . . 4 2 3 18 17 . . 5 2 17 . 11 . 3 2 9 7 5 13 . 100 21 Largest 2 | 2 2 2 2 1 . 1 . 1 1 1 1 1 1 . 1 . . 1 1 1 1 1 . . 1 1 1 . 1 . 1 1 1 1 1 1 . 1 2 Hottest 220 | 60 136 160 160 68 . 30 . 39 81 40 35 39 39 . 39 . . 35 60 46 46 60 . . 60 60 60 . 55 . 55 113 113 120 120 55 . 150 220 Shots Fired 960 | 6 121 73 306 155 . 5 . 13 2 9 1 5 14 . 9 . . 4 2 3 18 17 . . 5 2 17 1 11 . 3 2 9 7 5 13 . 97 25 Gun 339 | 6 97 . 200 . . . . . 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Cannon 477 | . 24 69 101 149 . 5 . 2 . . 1 . . . . . . 4 2 . . 15 . . 4 2 3 . . . . 2 7 5 2 . . 59 21 Launcher 133 | . . 4 5 6 . . . 11 . . . 5 14 . 9 . . . . 3 14 . . . . . 12 1 11 . 3 . 2 2 3 13 . 11 4 Special 11 | . . . . . . . . . . . . . . . . . . . . . 4 2 . . 1 . 2 . . . . . . . . . . 2 . Kinetic 463 | 3 69 4 213 138 . . . . . . . . . . . . . . 2 . . 15 . . 4 2 3 . . . . . . . . . . 10 . Thermal 337 | 3 52 69 81 16 . 5 . 2 2 9 1 . . . . . . 4 . . . . . . . . . . . . . 2 7 5 2 . . 59 18 Explosive 122 | . . . 2 1 . . . 11 . . . 5 14 . 9 . . . . 3 18 2 . . 1 . 13 1 11 . 3 . 2 2 3 13 . 4 4 Electromagnetic 28 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 3 Entropic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 7 . Robot Hit Streak 28 | 3 14 12 28 11 . . . 1 2 6 . . . . . . . . . . 3 8 . . 10 7 10 . . . . . . 10 . . . 24 19 Robot Miss Streak 6 | 1 6 1 4 4 . . . 1 . 1 . . . . . . . . . . . 1 . . 1 . 2 . . . . . . . . . . 3 1 Penetration Max 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Shots Hit Robots 862 | 4 75 47 207 96 12 3 . 22 16 7 3 4 12 . 1 6 . 18 3 . 2 6 11 . 28 2 23 16 2 . 1 7 19 21 14 58 9 75 32 Core Hits 674 | 1 36 21 98 60 5 2 . 21 5 1 2 5 25 . 17 2 . 12 1 9 65 6 5 . 15 3 33 7 29 . 9 4 14 16 7 45 4 75 14 Critical Kills 4 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Critical Parts Destroyed 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Critical Strikes 47 | . . 1 2 9 . . . . 2 . . . . . . . . 2 . . 1 2 . . 4 . 1 3 . . . 1 1 1 . 5 . 12 . Meltdown 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 11 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Blast 10 | . . . 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 23 | . . . . . . . . . 1 . . . . . . . . 2 . . 1 2 . . 4 . 1 3 . . . 1 1 1 . 5 . 1 . Melee Attacks 572 | . . . . 7 14 3 . 26 17 . 21 9 13 . 1 9 . 61 5 . . . 31 . 48 . 17 19 7 . 5 20 28 34 26 78 21 36 16 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 572 | . . . . 7 14 3 . 26 17 . 21 9 13 . 1 9 . 61 5 . . . 31 . 48 . 17 19 7 . 5 20 28 34 26 78 21 36 16 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 113 | . . . . 4 12 1 . 4 5 . 3 2 2 . 1 4 . 8 3 . . . 3 . 6 . 2 14 2 . . 2 4 4 8 9 6 4 . Combat Hostiles 11 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . 1 . 1 . 3 . 3 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 75165 | 53 1018 1457 4973 6697 793 150 . 2375 1245 106 350 498 1976 . 1145 685 . 1723 382 790 4823 861 948 . 3214 155 4729 1775 2035 . 733 630 2368 2605 2411 7916 1339 9751 2456 Guns 3925 | 53 936 . 2494 . . . . . 49 106 . . . . . . . . . . . . . . . . . . . . . . . . . . . 287 . Cannons 11035 | . 82 1137 1818 5001 . . . 27 . . . . . . . . . . . . . 253 . . 70 155 128 . . . . . . . . . . 776 1588 Explosions 28706 | . . 320 652 1355 . . . 1080 . . . 90 1030 . 999 . . . . 790 4781 522 . . 855 . 3863 . 1760 . 625 . 484 800 146 2402 . 5786 366 Melee 31022 | . . . . 290 793 150 . 1268 1196 . 350 408 946 . 146 685 . 1723 382 . . . 948 . 2243 . 637 1775 275 . 108 630 1884 1805 2265 5514 1339 2760 502 Ramming 202 | . . . 9 51 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 . Kinetic 10692 | 43 728 320 3416 5470 . . . . . . . . . . . . . . . . . 253 . . 70 155 128 . . . . . . . . . . 109 . Thermal 5480 | 10 290 1137 1074 228 . . . 27 49 106 . . . . . . . . . . . . . . 331 . . . . . . . . . . . . 776 1452 Explosive 21291 | . . . 259 658 . . . 1080 . . . 90 1030 . 999 . . . . 790 4781 522 . . 524 . 2555 . 1760 . 625 . 484 800 146 2402 . 1420 366 Electromagnetic 529 | . . . 215 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178 136 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 31297 | . . . . 290 793 150 . 1268 1196 . 350 408 946 . 146 685 . 1723 382 . 42 86 948 . 2289 . 738 1775 275 . 108 630 1884 1805 2265 5514 1339 2760 502 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 5674 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1308 . . . . . . . . . . 4366 . Highest Corruption 12 | . . . 2 4 1 1 1 . . . . . . . . 1 1 1 1 1 1 . 2 1 1 4 5 5 5 5 5 . 3 6 6 12 . 6 . Average Corruption 2 | . . . 2 2 1 1 1 . . . . . . . . 1 1 1 1 1 1 . 1 1 1 3 4 5 5 5 5 . 2 2 5 7 . 2 . Corruption Purged 19 | . . . . 4 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 13 . Corruption Blocked 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . 3 . Effects 143 | . . . 1 31 3 2 . . . . . . . . . . . 6 1 5 . . . 1 1 3 14 9 7 2 7 . 1 8 3 18 . 20 . Message Errors 38 | . . . . 8 . . . . . . . . . . . . . 3 . 1 . . . 1 1 1 2 2 1 1 2 . . 4 1 5 . 5 . Matter Fused 28 | . . . . 6 . . . . . . . . . . . . . . . 1 . . . . . . 2 2 4 . 1 . . 2 . 4 . 6 . Heat Flow Errors 16 | . . . . 5 . 2 . . . . . . . . . . . . 1 1 . . . . . . 3 . 1 . . . . . . 1 . 2 . Energy Discharges 17 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 2 3 . 1 1 . 1 1 1 3 . 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Data Loss (minor) 20 | . . . 1 5 3 . . . . . . . . . . . . 1 . 1 . . . . . 1 4 . 1 . 1 . . . . 1 . 1 . Data Loss (major) 12 | . . . . 3 . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . 1 . . 1 1 1 . 2 . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alerts 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Overload Shots 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 21 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 8131 | . . 11 76 627 240 52 . 366 239 . 72 207 371 . 27 330 . 92 213 . 100 54 210 . 448 . 294 489 138 . 72 48 408 383 962 848 251 472 31 Projectiles 714 | . . 11 66 548 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 54 31 Explosions 777 | . . . 10 . . . . 37 . . . . 4 . 27 . . . . . 100 50 . . 145 . 115 . 138 . . . 7 4 . 72 . 68 . Melee 6640 | . . . . 79 240 52 . 329 239 . 72 207 367 . . 330 . 92 213 . . . 210 . 303 . 179 489 . . 72 48 401 379 962 776 251 350 . Knockbacks 34 | . . . 3 28 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . Impact 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 27 | . . . 3 22 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Secondary 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 280 | . . 25 48 . . . . . . . . . . . 31 . . . . . . . . . 52 . . 124 . . . . . . . . . . . Shots 6 | . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . 2 . . . . . . . . . . . Rammed 34 | . . . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Targets Rammed 35 | . . . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 381 | . 189 261 258 254 . 155 . 10 50 18 39 54 212 48 219 6 381 185 197 160 301 204 26 104 45 254 319 20 307 238 111 128 91 44 . 153 63 318 72 Average Temperature 50 | . 56 68 51 37 . 99 . 7 15 7 13 18 29 24 58 5 91 26 41 33 87 75 7 58 8 129 55 12 102 91 30 37 31 20 . 70 21 56 39 Received Heat Transfer 1816 | . 204 54 810 267 . . . 15 . . 24 . 9 . 27 . . 30 . . . . . . 42 27 27 . 9 . . . 20 72 9 99 45 26 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 19 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 11 3 Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 17 | . 3 3 2 1 . . . . . . . . . . . . . 3 . . 1 . . . 1 . . . . . . . . . . . . 3 . Heat Transferred 6060 | 25 623 1739 1850 333 . . . 37 74 296 . . . . . . . . . . . . . . 200 . . . . . . . . . . . . 703 180 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2420 | 5 254 . 913 736 . . . . 518 181 553 . . . . 176 150 641 . . . . 394 99 502 367 954 . . . . 509 877 1600 1439 2175 1557 2420 . Initial 1304 | . 3 . 213 278 . . . . 241 181 126 . . . . 144 61 64 . . . . 98 79 69 222 192 . . . . 77 285 380 900 809 1304 996 . Average 494 | 1 75 . 601 311 . . . . 401 181 312 . . . . 158 90 304 . . . . 212 87 225 288 393 . . . . 287 561 790 1212 1551 1400 1529 . Maximum Alert Level 5 | . 1 . 3 3 . . . . 2 . 2 . . . . . . 2 . . . . 1 . 2 1 3 . . . . 2 3 5 4 5 4 5 . Low Security (%) 23 | 100 96 . . 21 . . . . . 100 22 . . . . 100 100 42 . . . . 52 100 48 . . . . . . 39 . . . . . . . Level 1 27 | . 3 . 14 59 . . . . 49 . 63 . . . . . . 10 . . . . 47 . 29 100 78 . . . . 25 22 18 . . . . . Level 2 17 | . . . 53 6 . . . . 50 . 13 . . . . . . 47 . . . . . . 21 . 10 . . . . 34 40 24 . . . . . Level 3 12 | . . . 32 13 . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . 37 43 17 21 . 3 . Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 82 22 100 11 . Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 . 81 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 3 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 108 | . 4 . 8 16 . . . 1 1 . 6 . 1 . . 1 . 10 . . . . 6 . 5 . 5 . 1 . . . 3 8 2 10 10 10 . Investigation 41 | . 1 . 2 8 . . . . 1 . 6 . . . . 1 . 7 . . . . 4 . 1 . 3 . . . . . 1 3 . . 3 . . Extermination 12 | . . . . 4 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 1 1 1 1 1 . Reinforcement 28 | . 3 . 5 3 . . . . . . . . . . . . . 3 . . . . . . 3 . . . . . . . 1 3 . 3 2 2 . Assault 21 | . . . 1 1 . . . 1 . . . . 1 . . . . . . . . . . . . . 2 . 1 . . . . 1 1 3 2 7 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intercept 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . . . Haulers Reinforced 4 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . Active Scanning Responses 12 | . . . . 2 . . . . 1 . 2 . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 44 | . . . 3 2 . . . . . . 1 . . . . . . 1 . . . . . . 1 . 2 . . . . . 1 3 . 3 4 23 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 716 | . 22 28 67 45 4 7 . 25 4 . 6 1 4 . 9 2 7 27 . 3 52 8 4 6 21 11 32 2 1 . . 15 16 63 18 55 58 59 34 Peak Tracking Total 23 | . 5 7 7 6 3 6 . 9 2 . 3 1 7 . 8 1 5 7 . 5 10 4 2 6 5 10 12 2 6 . 3 5 5 23 11 19 11 11 10 Tactical Retreats 60 | . . 1 8 3 1 3 . 6 . . 1 . 2 . 1 . 2 4 . 1 5 2 . . 2 1 2 . 1 . . . . 6 3 4 1 . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 26 | . 1 1 1 . . . . . 1 . . . . . . 1 . 3 . . . . 2 . 1 5 . . . . . 1 . 4 . . 2 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 9 | . . . . . . . . 8 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 19 | . . . . . . . . 10 . . . 6 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Triggered 27 | . . . . . . . . 8 . . . 2 . . . . . 1 . 1 8 . . . . . . . 6 . 1 . . . . . . . . Most Traps Carried 9 | . . . . . . . . 6 6 6 8 9 8 8 8 8 8 8 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 61 | . 1 6 5 7 . . . . . . . . . . . . . 2 . . 2 . . . 4 . 2 . 2 . . 2 7 1 3 4 . 6 7 Max in Single Turn 4 | . 1 3 1 2 . . . . . . . . . . . . . . . . 2 . . . 4 . 1 . 1 . . . 1 . 1 1 . 2 1 Garrison Access 9 | . . . 1 3 . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 9 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 6 . . . . . . 2 . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 110 | . 3 1 10 26 3 1 . . 2 . 6 . . 4 . 2 . 10 1 . 5 . 6 . 3 . 5 . 1 4 . 2 1 2 3 5 3 1 . Terminals 25 | . 3 . 6 12 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Fabricators 25 | . . . . 4 . . . . 1 . 2 . . . . 1 . 5 . . . . 4 . 2 . 2 . . . . 1 . 2 . . 1 . . Repair Stations 16 | . . . . 5 . . . . 1 . 1 . . . . 1 . 2 . . . . 1 . . . 1 . . . . . . . 1 2 1 . . Recycling Units 7 | . . . 2 1 . . . . . . 1 . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . Scanalyzers 7 | . . . 1 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 1 . . . Garrison Access 11 | . . . 1 3 . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . . 1 . 1 . 1 . . Total Hacks 305 | . 6 9 31 67 8 1 . . 4 . 17 . . 30 . 7 . 21 1 . 15 . 17 . 5 . 14 . 1 16 . 4 3 3 5 9 10 1 . Successful 213 | . 3 9 12 41 8 1 . . 1 . 7 . . 30 . 3 . 13 1 . 15 . 16 . 4 . 10 . 1 16 . 2 . 3 5 6 5 1 . Failed 92 | . 3 . 19 26 . . . . 3 . 10 . . . . 4 . 8 . . . . 1 . 1 . 4 . . . . 2 3 . . 3 5 . . Catastrophic 12 | . 1 . 5 3 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 330 | . 6 . 17 19 . . . . 6 . 24 . . . . 10 . 51 . . 1 . 17 . 21 3 23 . . . . 21 16 25 24 12 26 8 . Terminals 67 | . 6 . 22 34 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . Fabricators 73 | . . . . 13 . . . . 2 . 8 . . . . 4 . 14 . . . . 14 . 4 . 5 . . . . 2 . 3 . . 4 . . Repair Stations 39 | . . . . 12 . . . . 2 . 3 . . . . 3 . 4 . . . . 2 . . . 3 . . . . . . . 2 5 3 . . Recycling Units 13 | . . . 2 2 . . . . . . 2 . . . . . . 1 . . . . . . . . 6 . . . . . . . . . . . . Scanalyzers 14 | . . . 4 2 . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . 2 . . 2 1 . . . Garrison Access 19 | . . . 3 4 . . . . . . 2 . . . . . . 1 . . . . 1 . 1 . . . . . . . 3 . 1 . 3 . . Terminal Hacks 106 | . 3 9 6 13 8 1 . . . . . . . 30 . . . . 1 . 15 . . . . . . . 1 16 . . . . . 2 . 1 . Record 45 | . . 8 . . 6 1 . . . . . . . 11 . . . . . . 14 . . . . . . . . 5 . . . . . . . . . Part Schematic 17 | . 2 . . 2 . . . . . . . . . 10 . . . . . . . . . . . . . . . 3 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 7 | . . . . . 2 . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . . 2 . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 31 | . . . . 6 . . . . 1 . 2 . . . . 2 . 5 . . . . 6 . 3 . 2 . . . . 1 . 1 . . 2 . . Network Status 9 | . . . . 1 . . . . 1 . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . 1 . 1 . . 1 . . Load Schematic 14 | . . . . 4 . . . . . . 1 . . . . 1 . 1 . . . . 3 . 1 . 2 . . . . . . . . . 1 . . Build 8 | . . . . 1 . . . . . . . . . . . 1 . 3 . . . . 2 . 1 . . . . . . . . . . . . . . Repair Station Hacks 25 | . . . . 8 . . . . . . 2 . . . . 1 . 3 . . . . 2 . . . 2 . . . . . . . 2 3 2 . . Scan Component 15 | . . . . 5 . . . . . . 1 . . . . 1 . 2 . . . . 1 . . . 1 . . . . . . . 1 2 1 . . Repair 10 | . . . . 3 . . . . . . 1 . . . . . . 1 . . . . 1 . . . 1 . . . . . . . 1 1 1 . . Recycling Unit Hacks 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Scanalyzer 8 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . . . Insert Component 5 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . Analyze 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 10 | . . . 1 3 . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 9 | . . . 1 3 . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 . . Unauthorized Hacks 28 | . . . . 10 . . . . . . 2 . . . . . . 4 . . . . 7 . . . 3 . . . . . . 2 . . . . . Terminals 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 17 | . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 7 . . . 2 . . . . . . 2 . . . . . Prioritize 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Liberate 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Overload 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Recompile 6 | . . . . 2 . . . . . . . . . . . . . 1 . . . . 2 . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Mask 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Extract 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 2 . 10 19 . . . . 2 . 5 . . . . 2 . 5 . . . . 4 . 3 . 4 . . . . 2 1 2 1 3 3 . . Full Trace Events 14 | . 1 . 3 3 . . . . . . 3 . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . 1 . . Feedback Events 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Corruption 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 24 | . . . . . . . . . . . . . . 6 . . . 4 . . . . . . . . . . . . . . . 5 9 . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . . . . . . . 134 . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 155 | . 2 . 1 3 . . . . 8 . 12 . . 10 . . . 39 . . . . . . . . . . . 3 . . 7 15 47 8 . . . Parts Built 7 | . . . . 1 . . . . . . . . . . . 1 . 3 . . . . 2 . . . . . . . . . . . . . . . . Authchips 5 | . . . . 1 . . . . . . . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . Time 419 | . . . . 58 . . . . . . . . . . . 58 . 109 . . . . 118 . 76 . . . . . . . . . . . . . . Total Part Build Rating 35 | . . . . 3 . . . . . . . . . . . 3 . 18 . . . . 11 . . . . . . . . . . . . . . . . Parts Repaired 10 | . . . . 3 . . . . . . 1 . . . . . . 1 . . . . 1 . . . 1 . . . . . . . 1 1 1 . . Time 414 | . . . . 58 . . . . . . 31 . . . . . . 70 . . . . 108 . . . 37 . . . . . . . 33 36 41 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 Autooverrided 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Robots Rewired 7 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 136 | . . . . . . . 4 3 . 20 1 . 1 . . 1 20 9 . . . . 3 . 9 . 3 . 2 . . 8 1 5 . . 4 42 . Largest Group 31 | . . . . . . . 4 4 2 21 6 . 1 1 1 1 20 5 . . . . 2 1 8 . 2 . 2 2 2 5 5 3 . . 4 31 . Highest-Rated Group 2537 | . . . . . . . 157 157 61 763 150 . 32 32 32 28 733 156 . . . . 92 27 294 . 194 . 95 95 95 494 311 431 . . 374 2537 . Highest-Rated Ally 269 | . . . . . . . 42 49 32 46 28 . 32 32 32 28 50 37 . . . . 46 27 39 . 167 . 48 48 48 103 162 269 . . 115 269 . Zionite Dispatches 24 | . . . . . . . . . . . 2 . . . . 1 . 4 . . . . 1 . 4 . 3 . . . . 3 . 4 . . 2 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fire 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Explosive Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Melee Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . Trap Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Heavy Resupply 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 47 | . . . . . . . . . . . 1 . . . 1 . . 3 4 2 . 1 2 1 11 . 4 . . . . . . 2 . . 1 14 . STAY 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 2 . . . . . . . . . . 8 . ROAM 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . FOLLOW 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . DROP 11 | . . . . . . . . . . . 1 . . . . . . 3 . . . . 1 . 2 . 2 . . . . . . 2 . . . . . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 1 . . . . . . . . . . . 1 . . RETURN 10 | . . . . . . . . . . . . . . . . . . . 3 1 . 1 . . 5 . . . . . . . . . . . . . . Ally Attacks 643 | . . . . . . . . 23 6 . 55 . . . 1 . 44 44 19 1 . 3 3 . 38 . 11 . . . . 54 21 35 . . 1 284 . Total Damage 29929 | . . . . . . . . 742 178 . 1011 . . . 60 . 1029 1100 288 23 . 61 32 . 572 . 843 . . . . 2225 1028 3656 . . 74 17007 . Kills 156 | . . . . . . . . 10 4 . 6 . . . . . 1 7 2 . . . . . 2 . 4 . . . . 13 10 19 . . . 78 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . 3 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 6 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 16 | . . . . . 2 1 1 1 . . . 3 2 . 2 . . . . 2 . . . . . . . . 2 . . . . . . . . . . Drone Launches 33 | . . . . . . . . . . . . . . . . . . . 4 2 . 2 . 1 16 . . . . . . . . . . . 8 . . Drone Recoveries 16 | . . . . . . . . . . . . . . . . . . . 4 2 . 1 . . 9 . . . . . . . . . . . . . . Zionite Intel Received 46 | . . . . . . . . . 1 . 4 . . . . 2 . 8 . . . . 1 . 2 . 3 . . . . 3 4 3 6 3 5 1 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Branch Access 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access 8 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . 1 . . . . 1 1 1 . . . 1 . Guard Positions 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 1 . . Component Stockpiles 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Prototype Stockpiles 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . 1 1 . . . Component Schematics 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . Prototype Schematics 4 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Trap Installations 4 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 22240 | 89 1231 1040 2339 3859 302 258 492 651 206 45 293 487 433 21 268 149 202 1070 310 247 665 343 466 58 407 102 559 489 316 107 228 308 403 542 384 638 356 1643 234 Spaces Moved 31898 | 43 590 722 1067 2007 841 627 907 932 385 82 651 747 866 82 533 317 244 2284 579 463 1321 427 1014 190 751 269 1041 431 527 167 286 591 664 1182 685 1031 1128 4342 882 Core 27 | 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 22 . . . . . . . 2 . . . Treads 2833 | 42 139 . 641 1987 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1599 | . 451 722 426 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27439 | . . . . 20 841 627 907 932 385 82 650 747 866 82 533 317 244 2284 579 463 1320 427 1014 190 751 269 1041 409 527 167 286 591 664 1182 685 1029 1128 4318 882 Fastest Speed 5 | 50 120 120 115 23 23 14 23 23 20 20 20 20 6 20 6 20 20 6 22 22 20 20 17 17 17 6 5 12 10 13 13 13 13 14 15 14 14 14 7 Average Speed 37 | 157 152 120 158 159 23 22 25 23 22 20 21 22 19 20 19 20 21 21 31 25 21 20 19 19 18 17 17 37 21 13 13 14 14 15 17 15 14 15 10 Slowest Speed 650 | 160 240 120 320 163 23 23 26 26 26 20 500 86 86 20 86 20 86 242 87 87 650 87 21 21 84 24 97 300 89 13 13 88 15 93 92 200 15 170 87 Overloaded Moves 334 | . . . . . . 23 . . . . . . 24 . 40 . . 9 . . . . . . . 56 7 . . . . . . 53 . 81 . . 41 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 104 | . . . . . 1 1 . 2 . . 4 1 . . 6 . . 14 . . 1 . 6 . 5 3 4 . . . . . 6 10 4 12 5 15 4 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Teleports 249 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 170 34 Exploration Rate (%) 61 | 4 74 47 84 51 86 75 86 65 12 85 30 72 95 75 83 9 91 69 79 82 89 60 28 100 24 42 27 72 75 63 64 22 65 48 69 58 54 67 63 Regions Visited 39 Branch Regions 22 Pre-discovered Areas 11 | . . . . . 1 . 2 . . . . . . 1 . . . . . 1 . . . . . . . . 1 3 . . . . . 2 . . . Known Exits Taken 25 | . . . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 . 1 . . 1 . 1 1 1 1 1 1 1 . 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . Scrap Searched 34 | . . 1 . . 1 3 4 2 . . . 1 3 . 3 . . . 3 3 . 3 . . . . . 2 3 . 2 . . . . . . . . Spaces Dug 240 | . . . 32 14 2 1 . 1 2 . 17 5 1 . . 1 . 23 3 . 12 15 11 . 12 . 25 1 3 . 3 9 5 13 4 2 10 13 . Terrain Destroyed 1757 | . . 41 80 151 2 3 . 85 2 . 17 6 64 . 56 1 . 25 4 48 140 57 11 . 64 . 166 50 147 . 58 10 43 55 61 127 10 130 43 Melee 122 | . . . . 1 2 . . 1 2 . 16 5 1 . . 1 . 21 1 . . . 11 . 8 . 6 1 3 . 3 8 2 10 3 2 10 4 . Projectile 128 | . . 5 6 55 . 3 . . . . 1 . . . . . . 4 3 . 1 18 . . 4 . 2 . . . . 2 6 5 2 . . 10 1 AOE 1507 | . . 36 74 95 . . . 84 . . . 1 63 . 56 . . . . 48 139 39 . . 52 . 158 49 144 . 55 . 35 40 56 125 . 116 42 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 40190 | 56 802 819 1425 2425 926 731 1169 1312 477 100 766 1053 1101 85 684 393 393 2772 704 587 1673 668 1231 211 954 316 1373 729 710 251 466 783 913 1483 892 1322 1269 5184 982 Wait 5608 | 1 79 24 81 163 73 98 240 256 62 9 87 266 175 4 132 58 136 376 98 112 302 204 158 14 113 43 247 265 144 73 164 153 157 205 136 134 87 456 23 Move 31663 | 42 589 721 1066 2006 838 624 906 927 385 81 643 744 865 81 523 317 243 2255 578 462 1318 426 1002 189 741 261 1033 430 526 166 285 590 651 1161 677 1009 1119 4310 873 Hop 91 | . . . . . 1 1 . 2 . . 3 1 . . 3 . . 14 . . 1 . 6 . 5 2 3 . . . . . 6 10 3 9 3 14 4 Pick Up 220 | 4 26 6 16 16 . . 4 6 4 1 2 5 4 . 2 1 2 8 3 2 2 2 7 . 5 2 7 . 3 2 1 2 3 14 6 13 5 29 5 Fast Attach 304 | 5 6 1 21 16 . . 7 13 3 . 2 3 2 . 2 3 2 16 3 1 13 3 13 4 10 . 15 8 2 4 1 7 18 13 14 21 6 35 11 Attach 154 | 1 2 1 13 10 . . . 4 1 . 1 1 5 . 4 . 1 7 4 2 2 4 4 . 7 3 3 1 5 . 2 2 2 11 4 8 7 29 3 Detach 150 | . 3 . 2 7 . . 1 5 2 . 2 1 2 . 4 . 1 5 6 2 2 6 . . 9 . 7 1 4 . 2 2 2 10 6 10 4 38 4 Swap 160 | . 14 13 20 13 . . . 1 . . 1 4 . . . 3 4 16 . . 3 1 3 . 5 1 6 3 1 1 2 3 1 4 1 7 9 13 7 Drop 394 | . 16 7 29 26 . . 11 16 1 . 3 8 5 . 4 3 4 23 6 3 12 5 12 4 15 2 18 4 4 5 2 6 22 15 15 20 5 48 15 Fire 743 | 3 67 46 175 155 . 5 . 13 2 9 1 5 14 . 9 . . 4 2 3 18 17 . . 5 2 17 . 11 . 3 2 9 7 5 13 . 100 21 Melee 528 | . . . . 7 14 3 . 24 17 . 21 9 13 . 1 8 . 47 4 . . . 26 . 39 . 17 17 5 . 4 16 27 33 25 78 21 36 16 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 35 | . . . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Escape Stasis 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 . Rewire 70 | . . . . . . . . 35 . . . . 14 . . . . . . . . . . . . . . . 5 . . . 15 . . . . 1 . Trap 19 | . . . . . . . . 10 . . . 6 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x4) -5/Waste -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Ext]) -4/Waste -4/Factory (discovered 3 exits: *Res / [*Ext] / Gar) -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 16) 671 | -10/Materials | Discovered new exit (range 10) 1131 | -10/Materials | Discovered new exit (range 5) 1254 | -10/Materials | Discovered new exit (range 3) 1321 | -10/Materials | Entered Subcaves 1456 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1555 | -10/Subcaves | Visited 4L-MR0's lab 1570 | -10/Subcaves | Found Gun Armor 1596 | -10/Subcaves | Found Lrg. Botcube 1765 | -10/Subcaves | Ambushed by Subdweller buried in earth 1768 | -10/Subcaves | Core integrity fell below 50% 1770 | -10/Subcaves | Core integrity fell below 20% 2121 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2125 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2199 | -10/Subcaves | Discovered new exit (range 15) 2353 | -10/Subcaves | Discovered new exit (range 10) 2356 | -10/Subcaves | Shifting Twisted Machinery released Slug Cannon 2361 | -10/Subcaves | Entered Materials 2361 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2992 | -8/Materials | Build established: Scavenger-Mutant 3151 | -8/Materials | Lost 3 parts (1n2w) 3284 | -8/Materials | Discovered new exit (range 13) 3757 | -8/Materials | Found Corrupted Prototype Device 3940 | -8/Materials | Core integrity fell below 50% 3990 | -8/Materials | Destroyed 7 combat bots 4139 | -8/Materials | Discovered new exit (range 12) 4361 | -8/Materials | First assault squad dispatched 4649 | -8/Materials | Discovered new exit (range 15) 4700 | -8/Materials | Entered Factory 4700 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5180 | -7/Factory | Build established: Hacker-Mutant 5191 | -7/Factory | Identified exit to Lower Caves 5495 | -7/Factory | Identified Active Sensor Suite 5557 | -7/Factory | Repaired Broken Arm. Treads 5903 | -7/Factory | Build established: Scavenger-Mutant 6127 | -7/Factory | Discovered new exit (range 10) 6302 | -7/Factory | Repaired Lgt. Treads 6783 | -7/Factory | Repaired Hvy. Assault Cannon 6878 | -7/Factory | Fabricated Imp. VTOL Module (x1) 6893 | -7/Factory | Discovered new exit (range 5) 7116 | -7/Factory | Build established: Hacker-Mutant 7445 | -7/Factory | Build established: Scavenger-Skirmisher 7707 | -7/Factory | Discovered new exit (range 6) 7715 | -7/Factory | Identified exit to Factory 7900 | -7/Factory | First assault squad dispatched 8559 | -7/Factory | Entered Lower Caves 8572 | -7/Lower Caves | Murdered Warlord Statue 8586 | -7/Lower Caves | Learned location of Extension (-4) 8588 | -7/Lower Caves | Identified exit to Lower Caves 8674 | -7/Lower Caves | Learned Armory trap positions 8674 | -7/Lower Caves | Learned Extension security intel 8674 | -7/Lower Caves | Learned Armory terminal intel 8718 | -7/Lower Caves | Encountered a Warlord checkpoint 8824 | -7/Lower Caves | Build established: Hacker-Scout 8861 | -7/Lower Caves | Entered another Lower Caves area 8892 | -7/Lower Caves | Encountered a Warlord checkpoint 8982 | -7/Lower Caves | Learned Factory stockpile data 9005 | -7/Lower Caves | Discovered new exit (range 14) 9008 | -7/Lower Caves | Identified exit to Zion 9119 | -7/Lower Caves | Entered Zion 9129 | -7/Zion | System corruption cleaned by Quarantine Array 9140 | -7/Zion | Discovered new exit (range 13) 9184 | -7/Zion | Found Prototype Device 9194 | -7/Zion | Learned location of Warlord (-5) 9218 | -7/Zion | Found Prototype Launcher 9218 | -7/Zion | Identified Rocket Array 9225 | -7/Zion | Found Prototype Launcher 9225 | -7/Zion | Identified Gui. Missile Launcher 9290 | -7/Zion | Found Prototype Hackware 9290 | -7/Zion | Identified Exp. Hacking Suite 9347 | -7/Zion | Imprinted 9349 | -7/Zion | Declared Zion's savior 9582 | -7/Zion | Identified exit to Proximity Caves 9611 | -7/Zion | Entered Proximity Caves 9611 | -6/Proximity Caves | Accompanied by 4 allies 9625 | -6/Proximity Caves | Learned Factory security intel 9823 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9843 | -6/Proximity Caves | Lost 3 allies 10098 | -6/Proximity Caves | Found Prototype Slashing Weapon 10098 | -6/Proximity Caves | Identified Nanosword 10126 | -6/Proximity Caves | Found Nanosword 10128 | -6/Proximity Caves | Found Nanosword 10218 | -6/Proximity Caves | Discovered exit to Factory (range 8) 10262 | -6/Proximity Caves | Entered Factory 10262 | -6/Factory | Accompanied by 2 allies 10262 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10362 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10468 | -6/Factory | Sucked down chute 10468 | -6/Factory | Entered Waste 10469 | -6/Waste | Joined by Warlord forces that had cleared the area 10483 | -6/Waste | Discovered new exit (range 12) 10490 | -6/Waste | 1 allies followed down the chute 10513 | -6/Waste | Identified exit to Factory 10513 | -6/Waste | Entered Factory 10513 | -6/Factory | Accompanied by 6 allies 10531 | -6/Factory | Retrieved Zion intel report: Branch Access 10531 | -6/Factory | Identified exit to Lower Caves 10549 | -6/Factory | Retrieved Zion intel report: Component Schematics 10621 | -6/Factory | Spotted B-75 Beast 10635 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10687 | -6/Factory | Repaired Nanoactuators 10698 | -6/Factory | Retrieved Zion intel report: Emergency Access 10699 | -6/Factory | Zion Trap Resupply teleported in 10798 | -6/Factory | Zion Recon squad teleported in 10806 | -6/Factory | Entered Lower Caves 10813 | -6/Lower Caves | Learned Factory security intel 11011 | -6/Lower Caves | Build established: Trapper-Scout 11117 | -6/Lower Caves | Learned location of 1 exit from Factory 11138 | -6/Lower Caves | Encountered a Warlord checkpoint 11219 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11242 | -6/Lower Caves | Discovered new exit (range 12) 11250 | -6/Lower Caves | Identified exit to Lower Caves 11252 | -6/Lower Caves | Learned Factory trap positions 11293 | -6/Lower Caves | Entered another Lower Caves area 11294 | -6/Lower Caves | Encountered a Warlord checkpoint 11302 | -6/Lower Caves | Discovered new exit (range 6) 11304 | -6/Lower Caves | Identified exit to Factory 11341 | -6/Lower Caves | Learned location of 1 exit from Factory 11392 | -6/Lower Caves | Learned 8 Factory zone layouts 11611 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11659 | -6/Lower Caves | Discovered new exit (range 3) 11680 | -6/Lower Caves | Identified exit to Data Miner 11726 | -6/Lower Caves | Entered Data Miner 11726 | -6/Data Miner | Accompanied by 1 ally 11726 | -6/Data Miner | Discovered new exit (range 6) 11729 | -6/Data Miner | Met Data Miner 11736 | -6/Data Miner | Learned location of Section 7 (-2) 11736 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11738 | -6/Data Miner | Received God Mode back door access code from Data Miner 11742 | -6/Data Miner | Identified exit to Proximity Caves 11747 | -6/Data Miner | Entered Proximity Caves 11747 | -5/Proximity Caves | Accompanied by 1 ally 11782 | -5/Proximity Caves | Learned Factory trap positions 11884 | -5/Proximity Caves | Learned Factory emergency access door positions 11930 | -5/Proximity Caves | Spotted B-75 Beast 12014 | -5/Proximity Caves | Discovered exit to Factory (range 6) 12015 | -5/Proximity Caves | Entered Factory 12015 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12016 | -5/Factory | Identified exit to Factory 12018 | -5/Factory | Loaded intel: 115 trap records 12026 | -5/Factory | Destroyed 8 combat bots 12065 | -5/Factory | Retrieved Zion intel report: Trap Installations 12089 | -5/Factory | Fabricated Imp. VTOL Module? 12141 | -5/Factory | Retrieved Zion intel report: Emergency Access 12142 | -5/Factory | Zion Explosive Resupply teleported in 12161 | -5/Factory | Found Prototype Launcher 12164 | -5/Factory | Manually triggered Chute Trap 12164 | -5/Factory | Sucked down chute 12164 | -5/Factory | Entered Waste 12165 | -5/Waste | Met a frightened Derelict 12170 | -5/Waste | Spotted C-40 Crusher 12172 | -5/Waste | Spotted C-40 Crusher 12176 | -5/Waste | Spotted C-40 Crusher 12177 | -5/Waste | Spotted C-40 Crusher 12181 | -5/Waste | Spotted C-40 Crusher 12184 | -5/Waste | Discovered new exit (range 13) 12184 | -5/Waste | Spotted C-40 Crusher 12192 | -5/Waste | Identified Mni. Smartbomb Launcher 12211 | -5/Waste | Warlord forces began an assault 12340 | -5/Waste | Allies destroyed C-40 Crusher 12351 | -5/Waste | Identified exit to Factory 12366 | -5/Waste | Entered Factory 12366 | -5/Factory | Accompanied by 4 allies 12367 | -5/Factory | Loaded intel: 115 trap records 12473 | -5/Factory | Repaired Cld. VTOL Module 12496 | -5/Factory | Retrieved Zion intel report: Emergency Access 12503 | -5/Factory | Discovered exit to Factory (range 16) 12635 | -5/Factory | Fabricated Combat Drone Bay (x1) 12769 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12770 | -5/Factory | Zion Fire squad teleported in 12952 | -5/Factory | Fabricated Mic. Fission Core (x2) 12966 | -5/Factory | Search patrols dispatched 13034 | -5/Factory | Discovered exit to Factory (range 21) 13069 | -5/Factory | Retrieved Zion intel report: Component Schematics 13076 | -5/Factory | Discovered exit to Factory (range 4) 13106 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13162 | -5/Factory | Fabricated P-60 Hacker? 13163 | -5/Factory | Retrieved Zion intel report: Trap Installations 13266 | -5/Factory | Search patrols dispatched 13275 | -5/Factory | Retrieved Zion intel report: Branch Access 13275 | -5/Factory | Identified exit to Upper Caves 13276 | -5/Factory | Zion Heavy Resupply teleported in 13280 | -5/Factory | Cargo convoy interrupted 13324 | -5/Factory | Lost 4 allies 13377 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 13378 | -5/Factory | Zion Thermal Resupply teleported in 13398 | -5/Factory | Zion Heavy Resupply teleported in 13426 | -5/Factory | Retrieved Zion intel report: Guard Positions 13436 | -5/Factory | Entered Upper Caves 13723 | -5/Upper Caves | Discovered new exit (range 13) 13731 | -5/Upper Caves | Encountered a Warlord checkpoint 13733 | -5/Upper Caves | Identified exit to Upper Caves 13746 | -5/Upper Caves | Entered another Upper Caves area 13756 | -5/Upper Caves | Discovered exit to Factory (range 12) 13824 | -5/Upper Caves | Learned Factory garrison access intel 13876 | -5/Upper Caves | Spotted B-75 Beast 13946 | -5/Upper Caves | Discovered new exit (range 4) 13955 | -5/Upper Caves | Destroyed 9 combat bots 13960 | -5/Upper Caves | Identified exit to Warlord 13993 | -5/Upper Caves | Entered Warlord 14004 | -5/Warlord | Discovered new exit (range 14) 14014 | -5/Warlord | System corruption cleaned by Quarantine Array 14126 | -5/Warlord | Build established: Scout 14136 | -5/Warlord | Rebuked by Warlord 14137 | -5/Warlord | Warlord's base attacked by MAIN.C 14138 | -5/Warlord | Opened Warlord's prototype stash 14145 | -5/Warlord | Found Prototype Device 14145 | -5/Warlord | Identified Exp. Phase Shifter 14150 | -5/Warlord | Found Prototype Processor 14150 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 14487 | -5/Warlord | Warlord forces counterattacked 14526 | -5/Warlord | Found Prototype Special Weapon 14526 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 14527 | -5/Warlord | Found RU-N14's Throwing Claymores v3 14547 | -5/Warlord | Spotted Striker 14564 | -5/Warlord | Spotted Executioner 14564 | -5/Warlord | Spotted Executioner 14581 | -5/Warlord | Found RU-N14's Throwing Claymores v3 14588 | -5/Warlord | Destroyed 8 combat bots 14599 | -5/Warlord | Lost 3 allies 14618 | -5/Warlord | Found Prototype Launcher 14642 | -5/Warlord | Spotted Executioner 14642 | -5/Warlord | Spotted Executioner 14645 | -5/Warlord | Found Prototype Processor 14645 | -5/Warlord | Identified Exp. Core Analyzer 14648 | -5/Warlord | Found Prototype Device 14648 | -5/Warlord | Identified Adv. Kinecellerator 14658 | -5/Warlord | Entered Proximity Caves 14658 | -4/Proximity Caves | Spotted B-86 Titan 14686 | -4/Proximity Caves | Lost 8 allies 14990 | -4/Proximity Caves | Discovered exit to Factory (range 9) 15001 | -4/Proximity Caves | Entered Factory 15001 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15002 | -4/Factory | Loaded intel: 4 garrison access locations 15020 | -4/Factory | Found Exp. Hacking Suite 15072 | -4/Factory | Allied Derelicts emerged from ambush trap array 15224 | -4/Factory | Discovered new exit (range 15) 15232 | -4/Factory | Retrieved Zion intel report: Active Terminals 15233 | -4/Factory | Zion Melee Resupply teleported in 15252 | -4/Factory | Discovered new exit (range 7) 15253 | -4/Factory | Identified exit to Research 15307 | -4/Factory | Build established: Ninja 15326 | -4/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 15371 | -4/Factory | Fabricated Combat Drone Bay? 15386 | -4/Factory | Repaired Imp. Diametric Drive? 15444 | -4/Factory | Garrison activated, responded to threat 15467 | -4/Factory | Sucked down chute 15467 | -4/Factory | Entered Waste 15473 | -4/Waste | Found Prototype Device 15473 | -4/Waste | Identified Exp. Weapon Cycler 15479 | -4/Waste | Spotted C-40 Crusher 15479 | -4/Waste | Spotted C-40 Crusher 15503 | -4/Waste | Spotted C-40 Crusher 15503 | -4/Waste | Spotted C-40 Crusher 15503 | -4/Waste | Spotted C-40 Crusher 15506 | -4/Waste | Spotted C-40 Crusher 15507 | -4/Waste | Discovered new exit (range 11) 15515 | -4/Waste | 2 allies followed down the chute 15525 | -4/Waste | Entered Factory 15645 | -4/Factory | Discovered exit to Research (range 23) 15649 | -4/Factory | Retrieved Zion intel report: Active Terminals 15650 | -4/Factory | Zion Melee Resupply teleported in 15732 | -4/Factory | Build established: Sprinter 15745 | -4/Factory | Zion Fire squad teleported in 15781 | -4/Factory | Zion Fire squad teleported in 15792 | -4/Factory | Zion Infowar Resupply teleported in 15795 | -4/Factory | Found Prototype Processor 15795 | -4/Factory | Identified Exp. Terrain Scan Processor 15880 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 15896 | -4/Factory | Discovered new exit (range 23) 15901 | -4/Factory | Lost 9 allies 15932 | -4/Factory | Identified exit to Garrison 15932 | -4/Factory | Entered Garrison 15951 | -4/Garrison | Spotted B-86 Titan 15966 | -4/Garrison | Discovered new exit (range 12) 15968 | -4/Garrison | Identified exit to Factory 15968 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 15998 | -4/Garrison | Discovered exit to Factory (range 22) 16002 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 16026 | -4/Garrison | Triggered checkpoint 16032 | -4/Garrison | Discovered exit to Factory (range 11) 16034 | -4/Garrison | Entered Factory 16119 | -4/Factory | Retrieved Zion intel report: Emergency Access 16123 | -4/Factory | Retrieved Zion intel report: Trap Installations 16208 | -4/Factory | Discovered exit to Research (range 7) 16217 | -4/Factory | Discovered new exit (range 10) 16267 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 16268 | -4/Factory | Zion Hover Resupply teleported in 16306 | -4/Factory | Discovered exit to Research (range 13) 16344 | -4/Factory | Repaired Adv. Cloaking Device 16358 | -4/Factory | Zion hero teleported in (P1-3CE) 16376 | -4/Factory | Zion Explosive Resupply teleported in 16496 | -4/Factory | Spotted Striker 16497 | -4/Factory | Cargo convoy interrupted 16503 | -4/Factory | Allies destroyed Striker 16534 | -4/Factory | First assault squad dispatched 16535 | -4/Factory | Identified Vortex Catalyst Activator 16579 | -4/Factory | Found Prototype Launcher 16585 | -4/Factory | Destroyed 13 combat bots 16592 | -4/Factory | Identified exit to Upper Caves 16593 | -4/Factory | Entered Upper Caves 16759 | -4/Upper Caves | Spotted B-86 Titan 16881 | -4/Upper Caves | Identified Gui. Micro-nuke Launcher 16974 | -4/Upper Caves | Discovered new exit (range 14) 17029 | -4/Upper Caves | Encountered a Warlord checkpoint 17079 | -4/Upper Caves | Identified exit to Upper Caves 17082 | -4/Upper Caves | Entered another Upper Caves area 17093 | -4/Upper Caves | Murdered 3 allies 17195 | -4/Upper Caves | Encountered a Warlord checkpoint 17222 | -4/Upper Caves | Learned location of Armory (-4) 17252 | -4/Upper Caves | Learned 4 Research zone layouts 17324 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17349 | -4/Upper Caves | Destroyed 7 combat bots 17368 | -4/Upper Caves | Discovered new exit (range 15) 17393 | -4/Upper Caves | Identified exit to Zhirov 17398 | -4/Upper Caves | Entered Zhirov 17398 | -4/Zhirov | Accompanied by 2 allies 17398 | -4/Zhirov | Discovered new exit (range 3) 17404 | -4/Zhirov | Learned location of Quarantine (-2) 17404 | -4/Zhirov | Learned location of Testing (-3) 17404 | -4/Zhirov | Learned location of Command (-1) 17422 | -4/Zhirov | Found Alien Artifact 17422 | -4/Zhirov | Identified Integrated Reactor 17422 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17448 | -4/Zhirov | Found Alien Artifact 17454 | -4/Zhirov | Identified exit to Proximity Caves 17505 | -4/Zhirov | Entered Proximity Caves 17505 | -3/Proximity Caves | Accompanied by 2 allies 17581 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 17683 | -3/Proximity Caves | Discovered exit to Research (range 8) 17698 | -3/Proximity Caves | Build established: Scout 17733 | -3/Proximity Caves | Entered Research 17733 | -3/Research | Accompanied by 2 allies 17733 | -3/Research | Evolved 2 slots: Utility x2 17734 | -3/Research | Identified exit to Testing 17790 | -3/Research | Found Exp. Hacking Suite 17802 | -3/Research | Retrieved Zion intel report: Emergency Access 17803 | -3/Research | Zion Light squad teleported in 17844 | -3/Research | Retrieved Zion intel report: Component Stockpiles 17845 | -3/Research | Zion Heavy squad teleported in 17883 | -3/Research | Found Prototype Protection 17883 | -3/Research | Identified Zio. Weapon Casing 17923 | -3/Research | Discovered exit to Testing (range 5) 18000 | -3/Research | Retrieved Zion intel report: Unaware Analyses 18001 | -3/Research | Zion Fire squad teleported in 18019 | -3/Research | Identified Transdimensional Reconstructor 18041 | -3/Research | Entered Testing 18041 | -3/Testing | Accompanied by 5 allies 18076 | -3/Testing | Found Prototype Device 18076 | -3/Testing | Identified AEGIS Remote Shield 18143 | -3/Testing | Retrieved Zion intel report: Guard Positions 18145 | -3/Testing | Lost 3 allies 18168 | -3/Testing | Build established: Scavenger-Ninja 18178 | -3/Testing | Found Prototype Device 18178 | -3/Testing | Identified Exp. Thermal Shield 18187 | -3/Testing | Found Prototype Ballistic Cannon 18187 | -3/Testing | Identified Omega Cannon 18206 | -3/Testing | Found Prototype Device 18206 | -3/Testing | Identified Thermal Barrier 18229 | -3/Testing | Retrieved Zion intel report: Emergency Access 18237 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 18238 | -3/Testing | Spotted PX-K46MAJYNN9 18254 | -3/Testing | Rewired PX-K46MAJYNN9 18337 | -3/Testing | Lost 3 allies 18375 | -3/Testing | Found Prototype Energy Gun 18375 | -3/Testing | Identified Tachyon Dispersion Ray 18386 | -3/Testing | Discovered new exit (range 19) 18410 | -3/Testing | Found Prototype Hackware 18419 | -3/Testing | Identified exit to Research 18443 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 18444 | -3/Testing | Entered Research 18444 | -2/Research | Evolved 2 slots: Utility x2 18444 | -2/Research | Identified System Mapper 18472 | -2/Research | Spotted B-90 Cyclops 18512 | -2/Research | Found Exp. Hacking Suite 18531 | -2/Research | Retrieved Zion intel report: Emergency Access 18532 | -2/Research | Zion Experimental squad teleported in 18572 | -2/Research | Spotted B-90 Cyclops 18694 | -2/Research | First assault squad dispatched 18714 | -2/Research | Zion Hacker squad teleported in 18743 | -2/Research | Build established: Hacker-Ninja 18769 | -2/Research | Found Prototype Protection 18769 | -2/Research | Identified Zio. Shade Armor 18774 | -2/Research | Found Zio. Shade Armor 18817 | -2/Research | Discovered new exit (range 23) 18818 | -2/Research | Spotted B-90 Cyclops 18819 | -2/Research | Retrieved Zion intel report: Unaware Schematics 18821 | -2/Research | Identified exit to Access 18884 | -2/Research | Discovered exit to Access (range 19) 18930 | -2/Research | Retrieved Zion intel report: Component Schematics 18931 | -2/Research | Zion Melee Resupply teleported in 18934 | -2/Research | Found Prototype Slashing Weapon 18934 | -2/Research | Identified Vibroblade 18981 | -2/Research | Discovered new exit (range 23) 18984 | -2/Research | Zion Resource Resupply teleported in 18986 | -2/Research | Entered Quarantine 19001 | -2/Quarantine | Found Alien Artifact 19003 | -2/Quarantine | Found Alien Artifact 19006 | -2/Quarantine | Found Alien Artifact 19006 | -2/Quarantine | Identified Core Reset Matrix 19006 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 19006 | -2/Quarantine | Identified Dimensional Node Initializer 19006 | -2/Quarantine | Used Core Reset Matrix 19010 | -2/Quarantine | Detected hypermatrix surge 19010 | -2/Quarantine | Sensed 10 artifacts in vicinity 19015 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 19027 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 19058 | -2/Quarantine | Found Subatomic Replicator 19077 | -2/Quarantine | Found Sigix Broadsword 19126 | -2/Quarantine | Repaired Exp. Cooling System 19139 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 19201 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 19208 | -2/Quarantine | Retrieved Zion intel report: Main Access 19236 | -2/Quarantine | First assault squad dispatched 19237 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 19245 | -2/Quarantine | Found Prototype Processor 19245 | -2/Quarantine | Identified Exp. Signal Interpreter 19260 | -2/Quarantine | Spotted Fortress 19278 | -2/Quarantine | Discovered new exit (range 6) 19278 | -2/Quarantine | Identified exit to Section 7 19292 | -2/Quarantine | Build established: Wizard-Scout 19370 | -2/Quarantine | Entered Section 7 19371 | -2/Section 7 | Sensed 19 artifacts in vicinity 19423 | -2/Section 7 | Repaired Imp. Diametric Drive 19434 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 19438 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 19448 | -2/Section 7 | Scanned by Researcher 19512 | -2/Section 7 | Spotted S7 Guard 19535 | -2/Section 7 | Found Prototype Device 19535 | -2/Section 7 | Identified Exp. Shock Absorption System 19620 | -2/Section 7 | First assault squad dispatched 19670 | -2/Section 7 | Found Integrated Dissipator 19670 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 19683 | -2/Section 7 | Spotted Executioner 19683 | -2/Section 7 | Spotted Executioner 19688 | -2/Section 7 | Intercept squad dispatched 19689 | -2/Section 7 | Spotted B-99 Colossus 19699 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Inertial Stabilizer 19700 | -2/Section 7 | Found LRC Inertial Stabilizer 19700 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 19701 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 19703 | -2/Section 7 | Found LRC Insulator 19703 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 19705 | -2/Section 7 | Found LRC Storage 19705 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 19709 | -2/Section 7 | Spotted Tracker 19710 | -2/Section 7 | Spotted Tracker 19719 | -2/Section 7 | Destroyed Tracker 19725 | -2/Section 7 | Destroyed Tracker 19754 | -2/Section 7 | Spotted Combat Programmer 19766 | -2/Section 7 | Spotted Combat Programmer 19803 | -2/Section 7 | Destroyed Combat Programmer 19815 | -2/Section 7 | System corruption reached 10% 19825 | -2/Section 7 | Destroyed Combat Programmer 19885 | -2/Section 7 | Found Prototype Energy Gun 19910 | -2/Section 7 | Found Prototype Processor 19910 | -2/Section 7 | Identified Exp. Targeting Computer 19924 | -2/Section 7 | Found Integrity Redistributor 19962 | -2/Section 7 | High security lockdown imminent 19976 | -2/Section 7 | Spotted Alpha 7 19988 | -2/Section 7 | Spotted B-90 Cyclops 19989 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 19997 | -2/Section 7 | Discovered exit to Access (range 11) 19998 | -2/Section 7 | Spotted S7 Guard 20002 | -2/Section 7 | Found Navigation Efficiency Matrix 20002 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 20008 | -2/Section 7 | Entered Access 20008 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 20041 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-93) 20090 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 20126 | -1/Access | Lost 3 allies 20130 | -1/Access | Intercept squad dispatched 20150 | -1/Access | Spotted B-99 Colossus 20151 | -1/Access | Retrieved Zion intel report: Trap Installations 20152 | -1/Access | Zion Heavy Resupply teleported in 20153 | -1/Access | Zion Light squad teleported in 20153 | -1/Access | Spotted B-99 Colossus 20217 | -1/Access | Repaired Broken Cld. Field Propulsion Drive? 20258 | -1/Access | First assault squad dispatched 20262 | -1/Access | Retrieved Zion intel report: Active Garrisons 20264 | -1/Access | Retrieved Zion intel report: Main Access 20264 | -1/Access | Identified exit to Surface 20319 | -1/Access | Intercept squad dispatched 20320 | -1/Access | Spotted Tracker 20320 | -1/Access | Warped through subspace 20325 | -1/Access | Retrieved Zion intel report: Guard Positions 20360 | -1/Access | Discovered new exit (range 7) 20364 | -1/Access | Identified exit to Command 20364 | -1/Access | Entered Command 20398 | -1/Command | Spotted B-99 Colossus 20441 | -1/Command | Retrieved Zion intel report: Emergency Access 20466 | -1/Command | Disengaged cave seal 20466 | -1/Command | Zionites emerged from the dark tunnel 20590 | -1/Command | Spotted M Guard 20590 | -1/Command | Spotted M Guard 20590 | -1/Command | Spotted Combat Programmer 20600 | -1/Command | Spotted Combat Programmer 20602 | -1/Command | Destroyed Combat Programmer 20606 | -1/Command | Destroyed Combat Programmer 20642 | -1/Command | Destroyed M Guard 20642 | -1/Command | Allies destroyed M Guard 20642 | -1/Command | All MAIN.C guards destroyed 20648 | -1/Command | Found Prototype Energy Cannon 20649 | -1/Command | First assault squad dispatched 20651 | -1/Command | Identified Cld. Nova Cannon 20678 | -1/Command | High security lockdown imminent 20695 | -1/Command | Crushed by falling debris 20695 | -1/Command | Crushed by falling debris 20707 | -1/Command | Met MAIN.C 20726 | -1/Command | Lost 4 parts (4u) 20734 | -1/Command | Allies destroyed MAIN.C Shell 20735 | -1/Command | MAIN.C activated Command garrisons 20747 | -1/Command | 0b10 Conduit disabled 20747 | -1/Command | Allies destroyed MAIN.C 20749 | -1/Command | Discovered exit to Surface (range 52) 20749 | -1/Command | Discovered exit to Surface (range 76) 20749 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 20754 | -1/Command | Found Prototype Protection 20754 | -1/Command | Identified Zio. Weapon Casing 20778 | -1/Command | Lost 3 allies 20878 | -1/Command | P-80 Master assimilated allied DY-H5J(i) 20952 | -1/Command | Build established: Alien-Sprinter 20974 | -1/Command | Found Quantum Capacitor 21031 | -1/Command | Found Hyp. Multirail 21033 | -1/Command | Found Spectral Analyzer 21035 | -1/Command | Found Exp. System Purifier 21068 | -1/Command | Found Exp. Core Analyzer 21071 | -1/Command | Found Vortex Chain Reactor 21085 | -1/Command | Found Active Sensor Suite 21288 | -1/Command | Murdered Z-Experimental 21309 | -1/Command | Found Exp. Weapon Cycler 21314 | -1/Command | Found Zio. Shade Armor 21330 | -1/Command | Found Exp. Core Analyzer 21335 | -1/Command | Found Multirail 21336 | -1/Command | Found Adv. Kinecellerator 21473 | -1/Command | Found Corrupted Enh. Gamma Rifle 21474 | -1/Command | Found Corrupted Multirail 21623 | -1/Command | Murdered Z-Experimental 21643 | -1/Command | Murdered Z-Experimental 21692 | -1/Command | Found Zio. Shade Armor 21693 | -1/Command | Found Zio. Shade Armor 21711 | -1/Command | Murdered 4 allies 21753 | -1/Command | Found Zio. Weapon Casing 21835 | -1/Command | Found Molecular Scythe 21997 | -1/Command | Warped through subspace to slip node 21997 | -1/Command | Discovered new exit (range 4) 22007 | -1/Command | Entered Access_0 22008 | -1/Access_0 | Sensed 3 artifacts in vicinity 22008 | -1/Access_0 | Met Architect 22046 | -1/Access_0 | Subspace Access Node disabled 22048 | -1/Access_0 | A6 warped into view 22072 | -1/Access_0 | Found Core Regenerator 22072 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 22075 | -1/Access_0 | Subspace Access Node disabled 22085 | -1/Access_0 | A5 warped into view 22110 | -1/Access_0 | Found Ragnarok Missile Launcher 22126 | -1/Access_0 | Architect warped through subspace 22136 | -1/Access_0 | Destroyed A6 22145 | -1/Access_0 | Subspace Access Node disabled 22155 | -1/Access_0 | Found Integrated Reactor 22155 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 22164 | -1/Access_0 | A4 warped into view 22178 | -1/Access_0 | Subspace Access Node disabled 22194 | -1/Access_0 | Found Exp. Targeting Computer 22234 | -1/Access_0 | Destroyed Architect 22235 | -1/Access_0 | Architect triggered a singularity event 22238 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 22239 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 22239 | -1/Access_0 | Warped through subspace to slip node 22239 | -1/Access_0 | Discovered exit to Surface (range 8) 22241 | *** | Escaped singularity! Last Messages --------------- 22234_ The unstable cave ceiling collapses. 22234_ Penetrated by Quantum Shear. 22234_ Architect: "If I can't win, no one wins!" 22234_ Architect destroyed. 22235_ A0_COM: Initiating irreversible singularity event. Goodbye. 22235_ The unstable cave ceiling collapses. 22236_ A0_COM: 10. 22236_ Acquired Cld. Impulse Thruster. 22237_ A0_COM: 9. 22238_ A0_COM: 8. 22238_ The unstable cave ceiling collapses. 22238_ Navigation matrix triggers involuntary quantum shift. 22238_ Acquired 150 matter. 22238_ Acquired data core, extracted unknown sensor trigger ID. 22239_ A0_COM: 7. 22239_ Acquired Hpw. Transdimensional Reconstructor. 22239_ Warped through subspace, drawn to slip node. 22239_ EXIT=FOUND: SURFACE 22240_ A0_COM: 6. 22241_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 80 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 97 Targeting Accuracy 24 Melee Accuracy 16 Target Analysis 8 Core Analysis 12 Recoil Reduction 5 Offensive Hacking 52 Defensive Hacking 10 Authchip Count 3 Trap Extractor Capacity 6 Item Schematics ----------------- Ionic Axe | -2/Quarantine | Archive Diametric Drive | -2/Quarantine | Archive Hdn. Centrium Leg | -2/Quarantine | Z-intel Kinetic Spear | -2/Quarantine | Z-intel Cld. Impulse Thruster | -2/Quarantine | Z-intel Adv. Micro-nuke Launcher | -2/Quarantine | Z-intel Hvy. Dispersion Rifle | -2/Quarantine | Z-intel Nanosword | -2/Quarantine | Z-intel Imp. Q-thruster | -2/Quarantine | Z-intel Coolant Network | -2/Quarantine | Z-intel Adv. KE Penetrator | -2/Quarantine | Z-intel Cld. Antigrav System | -2/Quarantine | Z-intel Lgt. Antimatter Cannon | -2/Quarantine | Z-intel Exp. Thermal Shield | -2/Quarantine | Z-intel Exp. Matter Compressor | -2/Quarantine | Archive Exp. Propulsion Shielding | -2/Quarantine | Scanalyzed Proton Burst Cannon | -2/Quarantine | Archive Exp. EM Disruption Field | -2/Quarantine | Z-intel Cld. Nuclear Pulse Thruster | -2/Quarantine | Z-intel Exp. Heat Sink | -2/Quarantine | Z-intel Prc. Energy Filter | -2/Quarantine | Z-intel Exp. Core Analyzer | -2/Quarantine | Z-intel Neutron Missile Launcher | -2/Quarantine | Z-intel Hvy. Tesla Rifle | -2/Quarantine | Z-intel Gravity Neutralizer | -2/Quarantine | Z-intel Adv. Thermal Defense Suite | -2/Quarantine | Z-intel Cld. Plasma Rifle | -2/Quarantine | Z-intel Exp. Energy Well | -2/Quarantine | Z-intel Exp. Actuator Array | -2/Quarantine | Archive Thunder Hammer | -2/Quarantine | Archive Energy Mantle | -2/Quarantine | Archive Hdn. Centrium Wheel | -2/Quarantine | Archive Imp. Arc Projector | -2/Quarantine | Z-intel Biometal Medium Treads | -2/Quarantine | Z-intel Adv. Melee Analysis Suite | -2/Quarantine | Z-intel Adv. Corruption Screen | -2/Quarantine | Z-intel Impulse Thruster | -2/Quarantine | Z-intel Adv. Remote Datajack | -2/Quarantine | Z-intel Adv. Signal Interpreter | -2/Quarantine | Z-intel Adv. Component Analysis Suite | -2/Quarantine | Z-intel Imp. Shock Absorption System | -2/Quarantine | Z-intel Hrd. Medium Armor Plating | -2/Quarantine | Z-intel Imp. Phase Shifter | -2/Quarantine | Z-intel Adv. ECM Suite | -2/Quarantine | Z-intel Mic. Antimatter Reactor | -2/Quarantine | Z-intel Imp. Energy Well | -2/Section 7 | Archive Adv. Dynamic Insulation System | -2/Section 7 | Archive Exp. Phase Shifter | -2/Section 7 | Archive Cld. Linear Gravjet | -2/Section 7 | Archive Adv. Gravity Neutralizer | -2/Section 7 | Archive Prc. Phase Gun | -2/Section 7 | Archive Exp. Hacking Suite | -2/Section 7 | Archive Exp. Coolant Injector | -2/Section 7 | Archive Robot Schematics ------------------ A-27 Freighter | -2/Quarantine | Archive C-65 Expert | -2/Quarantine | Archive C-55 Analyst | -2/Quarantine | Archive A-15 Conveyor | -2/Quarantine | Archive G-73 Enforcer | -2/Quarantine | Archive M-36 Artificer | -2/Quarantine | Archive A-02 Transporter | -2/Quarantine | Archive B-74 Champion | -2/Quarantine | Archive S-43 Plague | -2/Quarantine | Archive Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory | Authchip Imp. VTOL Module | x1 | -5/Factory | Authchip Combat Drone Bay | x1 | -5/Factory | Authchip Mic. Fission Core | x2 | -5/Factory | Preloaded P-60 Hacker | x2 | -5/Factory | Preloaded Cld. Cesium-ion Thruster | x1 | -4/Factory | Authchip Combat Drone Bay | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword Integrated Dissipator Subatomic Replicator LRC Inertial Stabilizer LRC Insulator LRC Storage Navigation Efficiency Matrix Integrity Redistributor High-powered Transdimensional Reconstructor Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingNuclearSuite Manual? 0 Play Time 07:19:19 Cumulative 529.0 hours Start 2024.02.07 @ 13:31:09 End 2024.02.08 @ 19:16:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 164 Adventurer 15 Explorer 0 Win Type 6 Total 34 Types 9/3/9/2/2/0/5/3/1 Lore% 93 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c6e742b-a56c-4d06-8b9c-cdff19fda6a2