Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.08 @ 14:21:45 Player: Cheeseinator Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (194) 970 Value Destroyed (6014) 6014 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (559) 559 TOTAL SCORE: 12383 Bonus ------- High Alert Combat Kills 289 Follower Combat Kills 270 Cogmind --------- Core Integrity 0/1150 Matter 270/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled Deuterium Engine Advanced Heat Sink Wave Gun Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Light Treads Improved Treads Myomer Leg Armored Huge Wheel > --- UTILITY ---------- Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Targeting Computer Improved Phase Shifter Layered Medium Armor Plating > --- WEAPON ----------- Hardcell Cannon Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Cooled Deuterium Engine Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Backup Laser III Heavy Laser Wave Gun Autogun Coil Gun Antimatter Cannon [Rating: 90] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Shock Bomb Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Slots Evolved 12 | . . 2 2 . 2 2 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . 2 . . . . 1 . Utility 6 | . . . . . 2 2 2 . . Weapon 2 | . . 2 . . . . . . . Parts Attached 126 | 7 7 14 9 6 24 18 20 21 . Power 8 | 1 2 . . . 1 1 1 2 . Engine 7 | 1 2 . . . 1 1 1 1 . Core . | . . . . . . . . . . Reactor 1 | . . . . . . . . 1 . Propulsion 34 | 2 2 6 5 1 5 7 2 4 . Treads 23 | . . 2 5 1 5 6 2 2 . Leg 1 | . . . . . . . . 1 . Wheel 7 | 2 2 2 . . . 1 . . . Hover . | . . . . . . . . . . Flight 3 | . . 2 . . . . . 1 . Utility 44 | 2 3 . 2 . 10 7 12 8 . Device 18 | 1 1 . 2 . 6 1 1 6 . Storage 7 | 1 1 . . . 1 3 . 1 . Processor 2 | . . . . . . . 2 . . Hackware . | . . . . . . . . . . Protection 17 | . 1 . . . 3 3 9 1 . Artifact . | . . . . . . . . . . Weapon 40 | 2 . 8 2 5 8 3 5 7 . Energy Gun 10 | 2 . 2 . . . 1 3 2 . Energy Cannon 2 | . . . . . 1 1 . . . Ballistic Gun 17 | . . 6 2 2 5 . 1 1 . Ballistic Cannon 10 | . . . . 3 2 1 . 4 . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . Parts Lost 51 | . . . 1 . 7 1 15 27 . Power 3 | . . . . . 1 . 1 1 . Propulsion 10 | . . . . . 2 . 2 6 . Utility 20 | . . . . . . . 8 12 . Weapon 18 | . . . 1 . 4 1 4 8 . Highest Loss Streak 17 | . . . 1 . 5 1 11 17 . To Critical Strikes 2 | . . . 1 . . . 1 . . Average Slot Usage (%) 91 | . 99 98 99 99 99 84 83 70 . Engine 7 | . 14 11 9 9 7 6 5 7 . Treads 20 | . . 2 36 36 29 13 10 10 . Wheel 4 | . 28 19 . . . 5 5 3 . Device 12 | . 1 11 9 9 14 13 11 15 . Storage 9 | . 14 11 9 9 7 12 11 6 . Protection 5 | . 12 . . . 7 6 10 1 . Energy Gun 3 | . 28 17 . . . . 6 2 . Energy Cannon 4 | . . . . . 6 12 5 . . Ballistic Gun 11 | . . 26 35 27 8 . 2 . . Ballistic Cannon 8 | . . . . 8 13 10 5 10 . Naked Turns 138 | . . . . . . . . 70 68 Heaviest Build 103 | 12 31 38 38 45 59 75 80 103 . Greatest Support 82 | 26 26 40 82 82 82 60 43 28 3 Greatest Overweight (x) 11 | . 1 11 . . 2 2 2 3 . Average Overweight (x) . | . . 1 . . . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 11 15 15 15 15 15 15 12 5 Most Carried 15 | 5 15 15 15 15 15 15 15 15 3 Average Carried 13 | 2 9 14 14 14 14 12 12 10 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 5 15 15 15 15 13 15 15 3 3 Class Distribution -------------------- 35% | Scavenger-Tank 21% | Scavenger-Gunner 15% | Tank 11% | Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Waste Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Matter Collected 4755 | 260 91 367 291 265 1684 400 498 899 . Remotely . | . . . . . . . . . . Salvage Created 7051 | 211 504 727 295 564 1771 515 1491 973 . Parts 414 | 21 27 66 21 32 93 28 60 66 . Haulers Intercepted 2 | . 1 1 . . . . . . . Recyclers Shooed 6 | . . . . . 1 1 3 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Combat Hostiles Destroyed 118 | . 5 15 4 8 31 9 29 17 . Melee 1 | . . . . . . . . 1 . Guns 53 | . 5 15 4 8 7 . 12 2 . Cannons 57 | . . . . . 24 9 14 10 . AOE 5 | . . . . . . . 1 4 . Classes Destroyed 17 | 3 4 2 1 1 2 2 1 1 . Worker 26 | 2 2 3 1 . 4 3 4 7 . Builder 15 | . 1 1 1 . 3 . 1 8 . Tunneler 6 | 4 1 . . . . . . 1 . Hauler 2 | . 1 1 . . . . . . . Recycler 14 | 1 1 1 . 2 5 1 1 2 . Mechanic 1 | . . . . . . . . 1 . Operator 2 | . . . . . 2 . . . . Watcher 10 | . 1 3 1 . 4 1 . . . Swarmer 29 | . . 8 . . 4 . 7 10 . Cutter 2 | . . . . . . 2 . . . Grunt 33 | . 5 3 . 2 12 2 7 2 . Brawler 2 | . . . . . . . 2 . . Duelist 3 | . . . . 1 1 . 1 . . Sentry 22 | . . 4 3 5 5 1 4 . . Hunter 9 | . . . 1 . 2 . 4 2 . Programmer 17 | . . . . . 7 3 4 3 . Heavy 1 | . . . . . . 1 . . . Best Kill Streak 13 | 3 5 6 4 3 4 4 13 12 . Combat Bots Only 10 | . 3 4 2 3 4 3 10 4 . Max Kills in Single Turn 3 | 2 2 2 1 1 2 1 2 3 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 1 2 . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Hostile Shots Fired 944 | . 18 31 32 30 301 25 257 248 2 Missed 286 | . 4 13 9 8 108 9 59 76 . Damage Taken 8963 | . 135 191 238 435 2080 378 2498 2941 67 Core 1523 | . 23 16 11 41 91 . 161 1113 67 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 2496 | . 41 56 67 120 618 103 713 761 17 Core Remaining (%) 92 | 100 90 96 . 90 87 100 83 . . Volleys Fired 335 | 15 23 29 15 18 99 23 68 45 . Largest 4 | 2 2 4 4 4 4 4 4 4 . Hottest 248 | 80 80 146 92 92 183 237 237 248 . Shots Fired 1087 | 29 45 112 56 72 356 75 217 125 . Gun 537 | 29 45 112 56 72 104 2 101 16 . Cannon 540 | . . . . . 252 73 110 105 . Launcher 10 | . . . . . . . 6 4 . Special . | . . . . . . . . . . Kinetic 731 | . . 95 56 72 269 27 101 111 . Thermal 297 | 14 22 16 . . 87 48 100 10 . Explosive . | . . . . . . . . . . Electromagnetic 59 | 15 23 1 . . . . 16 4 . Robot Hit Streak 54 | 15 10 21 24 29 54 23 42 18 . Robot Miss Streak 5 | 1 1 2 2 3 5 2 3 3 . Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 6 | . 1 3 . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . . . 1 . Shots Hit Robots 742 | 23 34 62 42 45 246 56 166 68 . Core Hits 329 | 8 20 29 14 17 94 20 70 57 . Critical Kills 4 | . . 1 . 1 . 1 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 29 | 1 . 1 1 1 5 1 9 10 . Burn 3 | . . . . . . . 3 . . Meltdown 1 | . . . . . . 1 . . . Destroy 5 | . . 1 1 1 . . 2 . . Blast 19 | . . . . . 5 . 4 10 . Corrupt 1 | 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17525 | 314 436 960 542 730 5334 1517 4380 3312 . Guns 6016 | 280 436 957 542 730 1264 . 1663 144 . Cannons 10550 | . . . . . 4062 1517 2419 2552 . Explosions 883 | 34 . . . . . . 298 551 . Melee . | . . . . . . . . . . Ramming 76 | . . 3 . . 8 . . 65 . Kinetic 11345 | . . 833 542 730 3817 627 2211 2585 . Thermal 5093 | 128 163 113 . . 1509 890 1843 447 . Explosive . | . . . . . . . . . . Electromagnetic 1011 | 186 273 11 . . . . 326 215 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . 1 . . 3 4 . 5 7 15 Average Corruption 2 | . 1 . . 1 2 . 1 4 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 68 | . 2 . . 8 40 . 2 12 4 Message Errors 9 | . . . . 1 6 . . 2 . Matter Fused 24 | . 2 . . 2 15 . . 3 2 Heat Flow Errors 8 | . . . . 2 4 . . 2 . Energy Discharges 9 | . . . . 1 5 . . 2 1 Data Loss (minor) 9 | . . . . 1 5 . 2 1 . Data Loss (major) 2 | . . . . . 2 . . . . Misfires 1 | . . . . . 1 . . . . Alerts 1 | . . . . 1 . . . . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 4 | . . . . . 2 . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 329 | . . . . . 72 21 64 172 . Projectiles 250 | . . . . . 72 21 64 93 . Explosions 79 | . . . . . . . . 79 . Melee . | . . . . . . . . . . Knockbacks 75 | . . . . . 31 4 13 27 . Impact 1 | . . . . . . . . 1 . Kinetic 65 | . . . . . 27 4 12 22 . Secondary 9 | . . . . . 4 . 1 4 . Self-Inflicted Damage 151 | . . 35 . . . . 89 27 . Shots 6 | . . 1 . . . . 5 . . Rammed 21 | . . 1 . . 1 . . 19 . Targets Rammed 21 | . . 1 . . 1 . . 19 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 244 | 74 183 102 3 237 244 126 184 238 . Average Temperature 43 | 34 62 39 3 62 32 32 53 66 . Received Heat Transfer 1329 | . 96 30 36 162 543 18 252 192 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . 1 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Melted 7 | . . . . . 3 2 2 . . Heat Transferred 8923 | 325 375 333 . . 2627 1443 3417 403 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | 1 . . . . . . 2 . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Peak Influence 745 | 35 223 363 259 490 425 166 556 745 214 Initial 234 | . 19 7 130 31 169 3 . 234 214 Average 195 | 18 95 176 154 303 203 36 213 481 214 Maximum Alert Level 3 | . 1 1 1 2 2 . 2 3 1 Low Security (%) 53 | 100 94 56 61 33 41 100 43 . . Level 1 34 | . 5 43 38 21 55 . 41 43 100 Level 2 10 | . . . . 44 2 . 14 44 . Level 3 1 | . . . . . . . . 11 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 32 | . 1 . . 2 11 6 7 5 . Investigation 3 | . 1 . . . 1 . 1 . . Extermination 11 | . . . . . 4 4 1 2 . Reinforcement 7 | . . . . . 3 2 1 1 . Assault 3 | . . . . . . . 1 2 . Garrison 8 | . . . . 2 3 . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Distress Signals 6 | . . 1 2 1 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 189 | . 8 20 5 14 42 11 33 51 5 Peak Tracking Total 15 | . 3 5 2 3 4 3 6 15 5 Tactical Retreats 13 | . . 1 . 2 1 . 1 8 . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Traps Triggered 19 | . 2 5 1 3 4 1 . 3 . Indirectly 1 | . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Machines Disabled 13 | . . 4 . 1 . 1 4 3 . Max in Single Turn 3 | . . 2 . . . 1 1 3 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Machines Accessed 1 | . . . . . . . 1 . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 3 | . . . . . . . 3 . . Successful 1 | . . . . . . . 1 . . Failed 2 | . . . . . . . 2 . . Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . Scan Component 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . . . 1 . . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Programmers 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Total Allies 10 | . . . . 10 . . . . . Largest Group 10 | . . . . 10 1 . . . . Highest-Rated Group 173 | . . . . 173 16 . . . . Highest-Rated Ally 29 | . . . . 29 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 68 | . . . . 66 2 . . . . Total Damage 994 | . . . . 965 29 . . . . Kills 10 | . . . . 10 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Turns Passed 8400 | 276 401 658 732 779 2675 1362 650 799 68 Spaces Moved 4858 | 233 293 483 398 422 1280 827 276 542 104 Core 297 | 3 . 2 . . . . . 188 104 Treads 2214 | . . 34 398 422 1280 60 20 . . Legs . | . . . . . . . . . . Wheels 2323 | 230 293 445 . . . 767 256 332 . Hover . | . . . . . . . . . . Flight 24 | . . 2 . . . . . 22 . Fastest Speed 35 | 50 90 95 156 161 161 130 130 35 50 Average Speed 134 | 89 94 104 160 161 163 132 137 112 50 Slowest Speed 680 | 90 105 680 161 161 320 160 240 145 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 30 | 7 29 31 20 75 38 21 5 19 57 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . . . 1 . Terrain Destroyed 108 | 2 . . . . 9 4 18 75 . Melee . | . . . . . . . . . . Projectile 63 | . . . . . 9 4 12 38 . AOE 45 | 2 . . . . . . 6 37 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Was Total 5989 | 269 374 570 459 484 1636 1040 397 640 120 Wait 508 | 6 32 22 24 22 202 161 20 3 16 Move 4850 | 232 292 482 397 421 1279 826 275 542 104 Hop . | . . . . . . . . . . Pick Up 70 | 7 11 8 6 5 12 7 11 3 . Fast Attach 44 | 7 2 8 1 3 5 3 6 9 . Attach 44 | . 3 6 2 . 6 5 11 11 . Detach 19 | . 5 3 . 2 1 2 1 5 . Swap 39 | . 2 . 6 3 14 10 3 1 . Drop 59 | 2 4 11 8 10 17 3 2 2 . Fire 335 | 15 23 29 15 18 99 23 68 45 . Melee . | . . . . . . . . . . Ram 20 | . . 1 . . . . . 19 . Kick . | . . . . . . . . . . Crush 1 | . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 277 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 13) 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Weapon x2 969 | -9/Materials | Build established: Gunner 1296 | -9/Materials | Discovered new exit (range 15) 1336 | -9/Materials | Entered another Materials area 1336 | -8/Materials | Evolved 2 slots: Propulsion x2 1646 | -8/Materials | Build established: Scavenger-Gunner 2036 | -8/Materials | Discovered new exit (range 4) 2068 | -8/Materials | Entered Storage 2230 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2373 | -8/Storage | Garrison activated, responded to threat 2468 | -8/Storage | Lost 6 allies 2510 | -8/Storage | Garrison activated, responded to threat 2820 | -8/Storage | Discovered new exit (range 5) 2847 | -8/Storage | Entered Factory 2847 | -7/Factory | Accompanied by 1 ally 2847 | -7/Factory | Evolved 2 slots: Utility x2 3148 | -7/Factory | Build established: Scavenger-Tank 3656 | -7/Factory | Garrison activated, responded to threat 4288 | -7/Factory | Cargo convoy interrupted 5458 | -7/Factory | Discovered new exit (range 6) 5522 | -7/Factory | Entered another Factory area 5522 | -6/Factory | Evolved 2 slots: Utility x2 5551 | -6/Factory | Lost 5 parts (2n3w) 5923 | -6/Factory | Discovered new exit (range 7) 6009 | -6/Factory | Build established: Tank 6866 | -6/Factory | Discovered new exit (range 15) 6884 | -6/Factory | Entered another Factory area 6884 | -5/Factory | Evolved 2 slots: Utility x2 7069 | -5/Factory | Garrison activated, responded to threat 7319 | -5/Factory | Lost 11 parts (1p1n6u3w) 7322 | -5/Factory | Destroyed 10 combat bots 7482 | -5/Factory | Discovered new exit (range 7) 7484 | -5/Factory | First assault squad dispatched 7534 | -5/Factory | Entered another Factory area 7534 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7653 | -4/Factory | Build established: Scavenger-Gunner 7966 | -4/Factory | Crushed by falling debris 7997 | -4/Factory | Lost 3 parts (2u1w) 8034 | -4/Factory | First assault squad dispatched 8051 | -4/Factory | Lost 3 parts (2n1u) 8143 | -4/Factory | Released all parts (7) 8174 | -4/Factory | Lost 17 parts (1p3n9u4w) 8183 | -4/Factory | Core integrity fell below 50% 8217 | -4/Factory | Core integrity fell below 20% 8333 | -4/Factory | Sucked down chute 8333 | -4/Factory | Entered Waste 8348 | -4/Waste | EMP discharged 8348 | -4/Waste | System corruption reached 10% 8360 | -4/Waste | Spotted C-40 Crusher 8368 | -4/Waste | Spotted C-40 Crusher 8372 | -4/Waste | Spotted C-40 Crusher 8375 | -4/Waste | Spotted C-40 Crusher 8377 | -4/Waste | Spotted C-40 Crusher 8401 | -4/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 08312_ R-10 Processor collects Autogun. 08316_ K-01 Serf collects debris. 08317_ System corrupted: Matter fused (-9). 08320_ Triggered Blade Trap. 08320_ Massive razor-sharp blades shoot up from within the floor. 08320_ Hvy. Laser severed. 08320_ Backup Laser III severed. 08320_ Backup Laser III disintegrated. 08333_ Triggered Chute Trap. 08333_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 08338_ ALERT: Foreign system detected. Charging EMP. 08347_ System corrupted: Matter fused (-5). 08348_ System corrupted (+8). 08348_ Adv. Cloaking Device fried beyond repair. 08348_ Broken Adv. Force Booster fried beyond repair. 08362_ System corrupted: Energy discharge (-30). 08393_ System corrupted: Matter fused (-6). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##########??##########???????????????????? | | ????????# #??# #???????????????????? | | ????????# #??# #???????????????????? | | ????????# #??# CC #???????????????????? | | ????????# #??# CCCC #???????????????????? | | ????????# #??# CC #???????????????????? | | ????????# ???# CC #???????????????????? | | ????????? = ???# CC #???????????????????? | | ####?????? ????# @ #???????????????????? | | #??????# #????### CC###???????????????????? | | #??????# #??????# CC#?????????????????????? | | #??????# = #??????# #?????????????????????? | | #??????# #??????#CC #?????????????????????? | | #??????# ########CC #?????????????????????? | | #??????# #?????????????????????? | | #??????# #?????????????????????? | | #??????# #?????????????????????? | | #??????# #?????????????????????? | | #??????# ######## #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | ######## #??????# #?????????????????????? | | #??????# ?????????????????????? | | #??????# ????????????????????? | | #??????# ???????????????????? | | * #??????? ???????????????????? | | ######## #??????? ###???????????????????? | | #??????# #??????? #?????????????????????? | | #??????# #??????? ???????????????????????? | | #??????# #?????????????????????????????????? | | ######## #?????????????????????????????????? | | #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 34 Energy Capacity 520 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 10 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Challenges ------------ None Game ------ Seed AdvancedNavigationClaymores Manual? 0 Play Time 01:12:23 Cumulative 8.7 hours Start 2024.04.08 @ 12:51:58 End 2024.04.08 @ 14:21:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de43b013-d7a5-4cda-ae91-835524920998