Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 16:23:06

Player: T1-M4T

Result: Destroyed by X-87 Electro with Compact HERF Cannon

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (23)       4600
Robots Destroyed (253)     1265
Value Destroyed (12799)    12799
Prototype IDs (43)         860
Alien Tech Used (3)        600
Bonus (7703)               7703
              TOTAL SCORE: 31827

 Bonus
-------
High Alert Combat Kills    1277
Follower Combat Kills      1610
Registered with UFD        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      926
Used Core Reset Matrix     3000
Friendly Fire              -710

 Cogmind 
---------
Core Integrity             0/1450
Matter                     98/300
Energy                     68/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Quarantine

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (11) -----
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Huge Storage Unit
    Smartbomb Launcher
    Vortex Catalyst Activator (1)

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
     Reinforced Antimatter Reactor
         Cooled Antimatter Reactor
>               --- PROPULSION -------
                Biometal Medium Treads
      Overtuned Huge Scrapsphere
      Overtuned Huge Scrapsphere
   High-density Centrium Wheel
>               --- UTILITY ----------
   Experimental Cooling System
                Huge Storage Unit
       Enhanced Optical Array
   Experimental Signal Interpreter
       Advanced Target Analyzer
       Improved Propulsion Shielding
       Improved Propulsion Shielding
          Heavy Armor Plating
       Improved Energy Mantle
       Advanced Component Analysis Suite
>               --- WEAPON -----------
                Nova Cannon
                Helical Railgun
                Helical Railgun
>               --- INVENTORY --------
         Cooled Antimatter Reactor
          Light Quantum Reactor
       Advanced Medium Treads
       Advanced Medium Treads
                Biometal Medium Treads
   High-density Centrium Wheel
   High-density Centrium Wheel
                Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
                Nova Cannon
                Railgun
                Railgun
  Hypervelocity Railgun
                Helical Railgun
                Helical Railgun
                Helical Railgun
                Helical Railgun
                Linear Accelerator
                Smartbomb Launcher
                Vortex Catalyst Activator
[Rating: 168]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Spiked Treads
  Treads                   Spiked Treads
  Leg                      Makeshift Leg
  Wheel                    Overtuned Huge Scrapsphere
  Hover Unit               Improved Antigrav System
Utility                    Huge Storage Unit
  Device                   Scrap Suit
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Overtuned Coil Gun
  Energy Gun               Beamcaster
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Overtuned Coil Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua 
Slots Evolved              16   | .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  9    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             355  | 6   9   8   2   4   12  8   4   .   27  43  1   4   20  4   44  20  12  7   20  69  12  18  1   
  Power                    39   | 1   .   .   1   .   3   1   .   .   3   6   .   .   3   .   1   .   .   .   5   13  1   1   .   
    Engine                 8    | 1   .   .   1   .   2   1   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   11   | .   .   .   .   .   1   .   .   .   2   5   .   .   2   .   .   .   .   .   1   .   .   .   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   4   12  1   1   .   
  Propulsion               68   | 2   2   2   .   .   1   1   .   .   4   9   .   1   2   .   10  9   1   1   4   13  3   2   1   
    Treads                 35   | 2   2   2   .   .   .   1   .   .   4   8   .   1   2   .   3   .   1   .   1   5   2   1   .   
    Leg                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   .   1   2   1   .   .   .   
    Wheel                  17   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   6   2   .   .   .   5   1   1   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  116  | 1   4   1   1   1   6   2   1   .   4   14  1   1   8   .   15  4   5   3   5   28  5   6   .   
    Device                 71   | .   2   .   .   .   3   2   .   .   2   10  1   .   4   .   11  2   2   3   4   18  5   2   .   
    Storage                6    | 1   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
    Processor              15   | .   .   .   .   .   1   .   1   .   1   1   .   1   2   .   2   .   1   .   .   4   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             24   | .   1   1   1   .   2   .   .   .   1   3   .   .   1   .   2   2   2   .   1   4   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   132  | 2   3   5   .   3   2   4   3   .   16  14  .   2   7   4   18  7   6   3   6   15  3   9   .   
    Energy Gun             33   | 1   1   1   .   .   .   .   .   .   1   1   .   .   1   .   5   6   2   1   4   7   1   1   .   
    Energy Cannon          11   | .   .   .   .   .   .   .   1   .   1   2   .   1   1   .   3   .   .   .   .   1   .   1   .   
    Ballistic Gun          58   | 1   2   4   .   2   1   2   2   .   8   8   .   1   4   3   4   .   2   2   2   3   2   5   .   
    Ballistic Cannon       11   | .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   4   .   .   .   .   3   .   .   .   
    Launcher               18   | .   .   .   .   .   1   2   .   .   4   1   .   .   1   1   2   1   2   .   .   1   .   2   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   .   .   .   .   .   .   .   1   .   .   10  .   1   .   .   2   .   6   2   1   1   
  Corrupted Parts          18   | .   .   .   .   .   .   .   .   .   4   1   .   .   .   1   6   1   .   .   4   .   1   .   .   
    System Corruption      102  | .   .   .   .   .   .   .   .   .   25  10  .   .   .   1   34  9   .   .   22  .   1   .   .   
Parts Lost                 124  | .   .   1   .   .   1   4   3   .   6   7   .   .   1   .   23  4   6   .   16  38  4   8   2   
  Power                    14   | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   2   8   .   1   .   
  Propulsion               36   | .   .   .   .   .   .   1   .   .   2   2   .   .   .   .   8   2   2   .   7   9   1   1   1   
  Utility                  43   | .   .   1   .   .   1   2   3   .   3   4   .   .   1   .   5   .   3   .   2   12  2   3   1   
  Weapon                   31   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   9   2   1   .   5   9   1   3   .   
  Highest Loss Streak      17   | .   .   1   .   .   1   3   3   .   2   2   .   .   1   .   6   2   3   .   8   17  4   8   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   96  99  100 100 86  82  81  60  76  90  87  88  87  87  82  92  88  78  79  73  81  66  27  
  Engine                   7    | .   14  14  14  14  7   12  13  13  10  2   5   5   1   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   4   .   .   .   .   7   5   5   8   11  5   .   .   .   3   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   2   9   14  11  4   
  Treads                   18   | .   28  28  28  28  13  13  13  13  23  24  17  17  17  17  9   1   2   5   3   6   4   4   1   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  17  15  7   .   .   .   .   
  Wheel                    3    | .   .   .   .   .   6   6   6   6   1   1   5   5   5   5   9   10  .   .   .   4   14  12  4   
  Device                   8    | .   8   .   .   .   13  13  17  13  6   14  10  10  6   5   18  21  16  14  17  16  20  10  3   
  Storage                  8    | .   14  14  14  14  6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   3   4   4   1   
  Processor                6    | .   .   .   .   .   6   6   6   6   12  10  11  11  17  17  11  10  13  15  15  10  9   9   4   
  Protection               8    | .   2   14  14  14  13  8   3   .   2   2   5   5   3   5   4   8   10  10  8   3   .   2   4   
  Energy Gun               3    | .   14  13  .   .   .   .   .   .   1   .   .   .   .   .   2   13  8   2   8   5   .   .   .   
  Ballistic Gun            13   | .   14  14  28  22  13  12  11  .   5   14  17  16  16  16  3   .   6   2   6   3   7   4   2   
  Ballistic Cannon         1    | .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   4   .   .   
Peak Build Rating          168  | 6   12  16  18  27  62  64  66  56  63  91  91  92  107 102 112 116 116 114 114 136 153 168 168 
  Average Rating           61   | 4   10  15  16  22  57  59  62  50  47  78  90  91  97  101 100 107 107 99  89  105 144 142 51  
  On Entrance              74   | .   6   12  13  18  27  62  64  59  51  53  91  91  91  102 102 100 112 107 114 96  106 148 168 
Naked Turns                122  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   94  
Heaviest Build             194  | 14  34  37  38  100 124 131 132 119 131 143 140 144 151 150 181 156 144 142 140 180 172 194 194 
  Greatest Support         122  | 40  43  43  40  40  20  50  20  20  95  122 20  20  20  20  64  105 85  85  60  91  60  60  40  
  Greatest Overweight (x)  29   | .   .   .   .   2   6   6   6   5   6   7   6   7   7   7   10  8   2   2   5   29  2   8   4   
  Average Overweight (x)   2    | .   .   .   .   .   5   5   6   5   2   2   6   6   6   7   5   4   1   1   2   2   2   3   .   
Largest Inventory Capacity 25   | 8   15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         21   | 7   9   15  15  19  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  23  25  25  10  
  Most Carried             25   | 4   15  15  15  25  25  25  24  25  25  25  25  25  25  25  24  25  25  25  24  25  23  25  25  
  Average Carried          19   | 2   8   14  15  18  20  22  21  24  20  23  25  24  24  24  18  24  22  24  21  17  18  23  10  
  Final Capacity           25   | 8   15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 4   15  15  15  25  25  21  23  25  17  25  25  25  24  25  20  25  22  24  18  16  22  25  5   

 Class Distribution 
--------------------
 23% | Commander-Mutant
 19% | Mutant
 18% | Scavenger-Scrapper
 12% | Scavenger-Tank
  5% | Derelict-Mutant
  4% | Derelict-Tank
  4% | Scavenger-Gunner
  3% | Scrapper

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Subcaves
             Mutant | -8/Recycling
   Commander-Mutant | -8/Scraptown
  Derelict-Scrapper | -6/Factory
           Scrapper | -6/Lower Caves
 Scavenger-Scrapper | -6/Lower Caves
             Mutant | -6/Data Miner
    Derelict-Mutant | -5/Proximity Caves
 Scavenger-Scrapper | -5/Factory
 Scavenger-Scrapper | -5/Upper Caves
 Scavenger-Scrapper | -5/Upper Caves
 Scavenger-Scrapper | -5/Warlord
 Scavenger-Scrapper | -4/Proximity Caves
     Scavenger-Tank | -4/Factory
     Scavenger-Tank | -4/Upper Caves
      Derelict-Tank | -4/Upper Caves
    Derelict-Mutant | -4/Zhirov
      Derelict-Tank | -3/Proximity Caves
 Scavenger-Scrapper | -3/Research
   Scavenger-Gunner | -3/Testing
   Scavenger-Gunner | -2/Research
             Mutant | -2/Quarantine

 Resources                       | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   
-----------                Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  
Matter Collected           8947  | 173  278  374  30   40   308  169  73   .    766  1564 141  193  437  46   1236 478  265  69   339  1272 422  178  96   
  Remotely                 344   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    125  214  5    .    
Salvage Created            12085 | .    310  352  .    .    314  161  183  .    659  2285 60   522  178  .    1723 620  489  335  742  2284 513  355  .    
  Parts                    554   | .    21   20   .    .    18   6    15   .    27   105  4    20   9    3    78   15   17   7    19   123  38   9    .    
Haulers Intercepted        2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           10    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    4    .    .    .    .    1    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      114   | .    .    16   .    .    .    6    6    .    17   .    17   8    .    3    .    4    13   3    21   .    .    .    .    
  Prevented                31    | .    .    .    .    .    .    .    6    .    6    .    .    4    .    .    .    13   .    .    2    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua 
Combat Hostiles Destroyed  216  | .   11  8   .   .   4   7   3   .   22  32  1   4   5   2   30  9   17  .   10  34  8   9   .   
  Guns                     122  | .   11  8   .   .   4   4   1   .   3   25  1   3   4   .   9   6   2   .   10  23  5   3   .   
  Cannons                  28   | .   .   .   .   .   .   .   1   .   2   2   .   1   .   .   14  .   .   .   .   5   3   .   .   
  AOE                      57   | .   .   .   .   .   .   3   .   .   16  3   .   .   .   2   4   2   15  .   .   6   .   6   .   
Classes Destroyed          23   | .   4   2   .   .   1   1   2   .   1   4   .   .   3   .   2   .   1   .   .   2   .   .   .   
  Worker                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   3   .   .   
  Builder                  7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   4   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 8    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Swarmer                  42   | .   6   .   .   .   .   4   .   .   6   .   .   1   .   .   5   1   3   .   .   8   4   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    88   | .   5   .   .   .   2   2   .   .   11  16  .   1   1   .   11  5   8   .   8   12  3   3   .   
  Brawler                  6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   1   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   12   | .   .   1   .   .   1   .   .   .   .   1   .   1   .   .   3   1   1   .   1   1   .   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   13   | .   .   .   .   .   .   .   2   .   2   3   .   1   .   .   2   2   .   .   .   1   .   .   .   
  Programmer               32   | .   .   .   .   .   .   .   1   .   1   9   1   .   .   .   8   .   2   .   1   8   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Subdweller               7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | .   6   2   .   .   3   4   3   .   6   5   1   3   3   2   5   4   15  .   5   11  7   4   .   
  Combat Bots Only         15   | .   6   2   .   .   3   4   3   .   6   5   1   3   3   2   4   4   15  .   5   6   4   4   .   
Max Kills in Single Turn   7    | .   2   1   .   .   1   2   1   .   2   4   1   1   1   2   2   2   7   .   1   5   2   4   .   
  Gunslinging              1    | .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   .   .   2   .   .   2   2   .   .   .   2   2   2   6   .   .   5   .   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  
Hostile Shots Fired        1961  | .    39   38   6    .    79   32   50   .    128  125  5    18   42   11   339  103  66   .    171  408  66   87   148  
  Missed                   568   | .    13   14   5    .    26   10   13   .    40   36   1    .    8    2    95   23   19   .    57   114  16   22   54   
Damage Taken               27740 | .    276  483  13   .    592  343  527  .    1506 1941 147  438  1227 168  5114 1329 954  .    2080 6193 1074 1440 1895 
  Core                     4192  | .    47   62   .    .    21   8    60   .    200  137  .    58   178  .    326  209  89   .    268  1021 32   128  1348 
  Absorbed by Shields      1499  | .    .    .    .    .    .    56   120  .    12   281  .    .    26   .    256  .    .    .    276  66   .    210  196  
  Redirected to Shielding  91    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   67   
  Ignored by Resistances   621   | .    .    .    .    .    91   21   .    .    .    .    .    .    .    .    22   311  45   .    49   82   .    .    .    
  Regen/Repaired (Parts)   396   | .    .    .    .    .    35   .    20   .    .    74   25   1    184  .    .    .    .    .    .    .    57   .    .    
Core Remaining (%)         53    | 100  .    .    .    56   .    .    .    .    66   .    .    .    .    62   .    .    .    .    22   .    14   .    .    
Volleys Fired              754   | .    46   63   2    .    26   13   13   .    43   114  2    20   20   1    133  27   15   15   40   106  29   26   .    
  Largest                  3     | .    2    2    2    .    2    2    2    .    2    3    3    3    3    1    3    3    3    1    3    3    3    3    .    
  Hottest                  249   | .    79   105  55   .    57   57   75   .    128  104  98   98   103  46   215  228  154  75   209  249  142  189  .    
Shots Fired                1429  | .    82   84   4    .    43   21   20   .    53   253  9    37   54   1    191  62   33   9    106  240  78   49   .    
  Gun                      1136  | .    82   84   4    .    40   16   12   .    20   218  9    31   54   .    85   58   27   9    106  200  51   30   .    
  Cannon                   237   | .    .    .    .    .    .    .    8    .    11   32   .    6    .    .    98   2    .    .    .    39   27   14   .    
  Launcher                 56    | .    .    .    .    .    3    5    .    .    22   3    .    .    .    1    8    2    6    .    .    1    .    5    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  842   | .    36   27   4    .    40   16   12   .    20   232  9    31   54   .    88   3    16   .    45   101  78   30   .    
  Thermal                  365   | .    46   57   .    .    .    .    .    .    2    .    .    .    .    .    15   21   10   9    56   138  .    11   .    
  Explosive                53    | .    .    .    .    .    3    5    .    .    22   3    .    .    .    1    8    2    4    .    .    .    .    5    .    
  Electromagnetic          123   | .    .    .    .    .    .    .    8    .    9    18   .    6    .    .    37   36   1    .    5    .    .    3    .    
  Entropic                 46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    2    .    .    1    .    .    .    
  Robot Hit Streak         27    | .    8    16   7    .    12   27   5    .    10   9    2    20   23   .    25   17   6    15   9    23   5    17   .    
  Robot Miss Streak        5     | .    4    2    .    .    3    .    2    .    2    4    2    2    2    .    2    4    3    .    2    4    5    4    .    
  Penetration Max          2     | .    .    .    .    .    1    1    .    .    .    2    .    1    1    .    .    .    .    .    .    2    1    .    .    
  Secondary Targets        22    | .    1    .    .    .    1    1    1    .    .    5    .    1    1    .    .    1    1    .    3    5    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    1    .    .    1    .    1    1    .    .    1    1    .    1    1    .    1    .    
Shots Hit Robots           898   | .    56   42   4    .    26   15   12   .    31   141  4    29   33   .    138  43   17   9    75   149  38   36   .    
  Core Hits                534   | .    21   14   .    .    14   17   6    .    46   86   2    16   15   2    65   28   39   8    33   82   22   18   .    
  Critical Kills           10    | .    .    1    .    .    .    .    .    .    .    2    .    .    1    .    .    1    .    .    1    2    2    .    .    
  Critical Parts Destroyed 18    | .    .    .    .    .    2    .    .    .    .    4    .    1    3    .    2    .    .    .    1    .    4    1    .    
  Critical Strikes         57    | .    3    3    .    .    2    .    .    .    .    7    .    1    6    .    7    2    .    .    5    8    10   3    .    
    Burn                   10    | .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    2    .    .    .    .    
    Destroy                33    | .    .    1    .    .    2    .    .    .    .    7    .    1    6    .    1    1    .    .    3    2    6    3    .    
    Blast                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    6    4    .    .    
    Detonate               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           38822 | .    804  815  71   .    765  733  398  .    2549 5278 117  939  1485 116  6763 1231 4626 145  1904 6101 1798 2184 .    
  Guns                     21117 | .    804  815  71   .    618  344  197  .    318  3795 117  844  1485 .    2740 880  382  145  1904 3966 1036 656  .    
  Cannons                  5610  | .    .    .    .    .    .    .    201  .    236  440  .    95   .    .    2467 .    .    .    .    1056 762  353  .    
  Explosions               12071 | .    .    .    .    .    147  389  .    .    1995 1035 .    .    .    116  1552 351  4244 .    .    1067 .    1175 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  24    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    4    .    .    .    .    12   .    .    .    
  Kinetic                  16033 | .    401  329  71   .    618  344  197  .    294  3879 117  844  1485 .    1827 21   271  .    764  2131 1798 642  .    
  Thermal                  7017  | .    403  486  .    .    .    .    .    .    140  681  .    .    .    .    409  349  99   145  1096 2891 .    318  .    
  Explosive                8547  | .    .    .    .    .    147  389  .    .    1912 354  .    .    .    116  1469 351  2177 .    .    457  .    1175 .    
  Electromagnetic          2494  | .    .    .    .    .    .    .    201  .    203  356  .    95   .    .    1024 510  12   .    44   .    .    49   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 4707  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2030 .    2067 .    .    610  .    .    .    
Highest Corruption         86    | .    .    .    .    .    .    .    1    1    26   19   19   20   20   1    45   54   61   61   86   27   32   .    9    
  Average Corruption       28    | .    .    .    .    .    .    .    1    1    1    15   19   19   20   1    24   51   58   61   67   15   28   .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  459   | .    .    .    .    .    .    .    1    .    13   65   37   39   2    .    38   67   34   29   60   45   27   .    2    
    Message Errors         95    | .    .    .    .    .    .    .    .    .    3    16   5    11   .    .    9    11   10   7    5    7    10   .    1    
    Matter Fused           97    | .    .    .    .    .    .    .    .    .    5    15   13   7    .    .    10   12   6    4    13   10   2    .    .    
    Heat Flow Errors       51    | .    .    .    .    .    .    .    .    .    .    7    4    7    1    .    2    15   1    5    6    2    1    .    .    
    Energy Discharges      43    | .    .    .    .    .    .    .    .    .    1    6    3    2    .    .    5    6    4    1    6    6    2    .    1    
    Parts Rejected         8     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    2    2    1    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      45    | .    .    .    .    .    .    .    .    .    1    3    5    4    .    .    3    6    5    5    3    5    5    .    .    
    Data Loss (major)      25    | .    .    .    .    .    .    .    .    .    1    3    2    2    1    .    2    5    2    1    4    2    .    .    .    
    Misfires               21    | .    .    .    .    .    .    .    1    .    1    3    3    2    .    .    1    2    3    .    4    1    .    .    .    
    Alerts                 10    | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    2    2    .    1    .    2    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    
    Weapon Failures        57    | .    .    .    .    .    .    .    .    .    1    7    .    4    .    .    6    7    1    6    16   6    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            705   | .    .    .    .    .    .    .    .    .    48   157  .    .    .    .    168  .    89   .    .    196  35   12   .    
  Projectiles              162   | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    61   .    .    .    .    63   35   .    .    
  Explosions               543   | .    .    .    .    .    .    .    .    .    48   154  .    .    .    .    107  .    89   .    .    133  .    12   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    10   8    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    8    7    .    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
Self-Inflicted Damage      386   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    257  .    .    .    .    129  .    .    .    
  Shots                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    1    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    .    .    .    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        464   | .    72   7    20   .    279  52   280  .    199  309  205  254  283  24   452  380  226  236  246  382  162  464  .    
  Average Temperature      98    | .    15   3    11   .    91   20   116  .    77   84   90   83   124  12   110  123  46   100  54   116  27   163  .    
  Received Heat Transfer   3731  | .    117  132  .    .    144  63   .    .    406  266  .    36   27   9    744  180  111  .    467  712  78   194  45   
  Effects                  40    | .    .    .    .    .    .    .    1    .    .    1    .    .    4    .    18   6    .    .    .    2    .    8    .    
    Shutdowns              7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    2    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    
    Interference           23    | .    .    .    .    .    .    .    1    .    .    1    .    .    4    .    8    3    .    .    .    1    .    5    .    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9     | .    .    .    .    .    .    .    1    .    1    2    .    .    .    .    4    1    .    .    .    .    .    .    .    
  Combat Hostiles          8     | .    .    .    .    .    .    .    1    .    1    2    .    .    .    .    3    1    .    .    .    .    .    .    .    
  Parts Fried              26    | .    .    .    .    .    .    .    2    .    2    6    .    2    .    .    10   4    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             31    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    .    .    8    17   1    .    .    
  Heat Transferred         10963 | .    1258 1073 .    .    .    .    .    .    150  350  .    .    .    .    809  811  111  450  1767 3888 .    296  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  
Peak Influence             1131 | .    248  .    31   .    587  .    .    .    .    1131 .    .    .    .    434  .    .    .    .    917  824  636  355  
  Initial                  510  | .    .    .    .    .    .    .    .    .    .    330  .    .    .    .    .    .    .    .    .    63   510  351  270  
  Average                  274  | .    98   .    12   .    264  .    .    .    .    402  .    .    .    .    200  .    .    .    .    348  637  514  307  
Maximum Alert Level        4    | .    1    .    .    .    2    .    .    .    .    4    .    .    .    .    2    .    .    .    .    3    3    2    1    
  Low Security (%)         48   | 100  98   .    100  .    41   .    .    .    .    22   .    .    .    .    48   .    .    .    .    37   .    .    .    
  Level 1                  23   | .    1    .    .    .    18   .    .    .    .    45   .    .    .    .    35   .    .    .    .    21   .    19   100  
  Level 2                  19   | .    .    .    .    .    40   .    .    .    .    14   .    .    .    .    16   .    .    .    .    25   65   80   .    
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    15   34   .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    2    .    .    .    2    .    .    .    .    10   .    .    .    .    8    .    1    .    .    14   2    1    2    
  Investigation            9    | .    1    .    .    .    1    .    .    .    .    4    .    .    .    .    1    .    .    .    .    1    .    .    1    
  Extermination            7    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    2    .    .    .    
  Reinforcement            15   | .    1    .    .    .    1    .    .    .    .    4    .    .    .    .    4    .    .    .    .    2    1    1    1    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    1    .    .    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua 
Distress Signals           10   | .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   2   .   .   .   .   3   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              395  | .   21  22  1   .   18  6   4   .   22  52  7   4   37  3   42  13  20  .   13  71  13  12  14  
  Peak Tracking Total      18   | .   5   6   1   .   4   4   3   .   6   6   6   3   12  2   6   7   18  .   5   12  5   4   10  
  Tactical Retreats        19   | .   2   1   .   .   .   .   .   .   1   1   .   .   3   1   3   .   1   .   1   4   1   .   .   

 Traps                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua 
Traps Triggered            3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                25   | .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua 
Machines Disabled          34   | .   .   .   .   .   12  .   .   .   .   10  .   .   1   .   4   .   2   .   .   3   1   1   .   
  Max in Single Turn       5    | .   .   .   .   .   4   .   .   .   .   5   .   .   1   .   1   .   2   .   .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua 
Machines Accessed          69   | .   5   .   8   9   3   1   .   4   1   9   .   .   6   1   6   1   1   5   .   3   4   1   1   
  Terminals                28   | .   5   .   6   .   2   .   .   .   1   4   .   .   .   1   2   .   .   .   .   1   4   1   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Total Hacks                232  | .   17  .   39  57  6   1   .   28  2   27  .   .   6   1   13  1   1   18  .   5   7   1   2   
  Successful               177  | .   9   .   31  57  3   1   .   28  2   13  .   .   6   1   4   1   1   18  .   1   .   1   .   
  Failed                   55   | .   8   .   8   .   3   .   .   .   .   14  .   .   .   .   9   .   .   .   .   4   7   .   2   
    Catastrophic           14   | .   2   .   1   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   3   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   63   | .   16  .   14  .   6   .   .   .   .   9   .   .   1   .   7   .   .   .   .   5   5   .   .   
  Terminals                73   | .   17  .   15  .   5   .   .   .   2   16  .   .   .   1   6   .   .   .   .   1   7   1   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   .   .   .   .   1   .   .   .   .   9   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
Terminal Hacks             153  | .   1   .   25  57  1   1   .   28  2   8   .   .   6   1   2   1   1   18  .   .   .   1   .   
  Record                   108  | .   .   .   24  57  .   .   .   11  2   1   .   .   5   1   1   .   .   6   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   8   .   6   .   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Terminals                16   | .   8   .   6   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Skim                   10   | .   5   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              7    | .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   5   .   6   .   2   .   .   .   1   7   .   .   .   .   5   .   .   .   .   3   4   1   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   3   2   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  
Total Allies               40   | .    .    .    4    .    5    .    .    .    .    21   .    .    .    .    .    3    2    .    .    5    .    .    .    
  Largest Group            9    | .    .    .    4    4    9    .    .    .    .    5    5    4    1    .    .    3    3    1    .    5    .    .    .    
  Highest-Rated Group      323  | .    .    .    60   60   203  .    .    .    .    238  235  188  47   .    .    90   96   47   .    323  .    .    .    
  Highest-Rated Ally       67   | .    .    .    18   18   31   .    .    .    .    50   47   47   47   .    .    30   49   47   .    67   .    .    .    
Total Orders               6    | .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     3    | .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               321  | .    .    .    7    .    81   .    .    .    .    98   24   2    4    .    .    5    12   .    .    88   .    .    .    
  Total Damage             7075 | .    .    .    158  .    1253 .    .    .    .    2228 496  27   86   .    .    124  477  .    .    2226 .    .    .    
  Kills                    49   | .    .    .    1    .    12   .    .    .    .    14   6    .    1    .    .    2    1    .    .    12   .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua 
Robot Analysis Total       6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   .   1   .   1   .   .   2   .   1   2   .   2   .   1   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  
Turns Passed               26497 | 90   1084 2563 1168 5775 426  1124 425  131  1255 1889 817  782  1458 445  1467 1149 623  428  757  1595 434  452  160  
Spaces Moved               13610 | 50   556  1480 699  2266 266  833  298  107  536  834  610  550  921  311  670  617  210  167  194  647  263  272  253  
  Core                     271   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    .    222  
  Treads                   6153  | 48   556  1480 699  2266 .    1    .    .    385  479  .    .    .    .    31   .    .    .    43   165  .    .    .    
  Legs                     580   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   210  167  151  .    .    .    .    
  Wheels                   6580  | .    .    .    .    .    266  832  298  107  151  355  610  550  921  311  639  565  .    .    .    409  263  272  31   
  Hover                    26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  120  120  130  120  120  130  130  130  120  140  130  138  205  203  196  50   102  100  50   
  Average Speed            170   | 155  160  160  160  252  122  130  130  120  208  162  130  130  135  140  157  161  248  229  310  173  102  124  61   
  Slowest Speed            1500  | 160  160  160  160  360  130  340  130  120  241  241  130  140  140  140  545  340  273  273  490  1500 102  250  140  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       55    | 5    91   97   98   96   8    93   42   70   75   23   74   77   85   56   16   84   38   60   45   22   40   8    35   
  Regions Visited          23
    Branch Regions         17
  Pre-discovered Areas     14    | .    2    3    1    1    .    .    .    1    1    .    .    1    .    1    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        7     | .    1    .    .    .    1    .    .    .    .    1    .    .    .    1    1    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      16    | 1    .    1    1    1    .    1    1    1    1    .    1    1    1    .    .    1    1    1    1    .    .    1    .    
Scrap Searched             24    | .    .    2    .    7    .    2    .    .    2    .    2    2    .    2    .    2    2    .    1    .    .    .    .    
Spaces Dug                 82    | .    .    .    .    .    28   .    .    .    .    29   .    .    4    .    11   .    .    .    .    5    2    3    .    
Terrain Destroyed          704   | .    .    .    .    .    49   31   7    .    149  114  2    2    12   21   78   22   77   .    2    70   20   48   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               192   | .    .    .    .    .    12   4    7    .    2    68   2    2    12   .    27   .    1    .    2    26   20   7    .    
  AOE                      512   | .    .    .    .    .    37   27   .    .    147  46   .    .    .    21   51   22   76   .    .    44   .    41   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  
Total                      15733 | 59   673  1591 745  2324 339  855  320  110  620  1205 630  583  1103 319  903  718  288  197  258  927  366  341  259  
  Wait                     535   | .    31   29   12   24   19   .    1    .    10   143  16   6    101  .    27   8    1    .    .    51   45   10   1    
  Move                     13588 | 49   555  1479 698  2265 265  832  297  106  535  833  609  549  920  310  669  616  209  166  193  647  262  271  253  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  199   | 4    18   3    1    18   12   1    4    2    3    31   .    2    10   1    16   12   6    2    5    26   12   9    1    
  Fast Attach              162   | 6    5    7    2    3    2    .    .    .    2    14   1    .    14   2    18   9    6    6    5    44   5    9    2    
  Attach                   119   | .    1    1    .    .    7    4    2    .    10   11   .    .    2    1    21   5    4    2    11   22   7    8    .    
  Detach                   33    | .    1    .    .    .    .    .    .    .    .    1    .    .    3    1    5    3    1    2    .    9    3    4    .    
  Swap                     78    | .    3    .    .    1    3    4    2    .    15   18   .    4    4    1    5    6    2    .    4    4    1    1    .    
  Drop                     170   | .    13   9    3    13   5    1    1    2    2    34   1    2    28   2    8    11   9    4    .    15   2    3    2    
  Fire                     754   | .    46   63   2    .    26   13   13   .    43   114  2    20   20   1    133  27   15   15   40   106  29   26   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   91    | .    .    .    27   .    .    .    .    .    .    5    1    .    1    .    .    21   35   .    .    1    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research
-2/Quarantine

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 14)
    91 | -11/Scrapyard      | Entered Materials
   251 | -10/Materials      | Discovered new exit (range 16)
   301 | -10/Materials      | Build established: Mutant
   619 | -10/Materials      | Discovered new exit (range 11)
   861 | -10/Materials      | Learned location of 2 exits from Mines
   868 | -10/Materials      | Discovered new exit (range 12)
   936 | -10/Materials      | Discovered new exit (range 13)
   939 | -10/Materials      | Learned location of 1 exit from Storage
   992 | -10/Materials      | Learned location of 1 exit from Storage
   993 | -10/Materials      | Learned location of Storage (-8)
  1004 | -10/Materials      | Loaded intel: 7 trap records
  1024 | -10/Materials      | Identified exit to Materials
  1024 | -10/Materials      | Identified exit to Subcaves
  1054 | -10/Materials      | Learned 2 Storage zone layouts
  1175 | -10/Materials      | Entered Subcaves
  1367 | -10/Subcaves       | Ambushed by swarm of Subdwellers
  1817 | -10/Subcaves       | Discovered new exit (range 6)
  2034 | -10/Subcaves       | Discovered new exit (range 14)
  2059 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  2061 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  2625 | -10/Subcaves       | Discovered new exit (range 16)
  3008 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  3024 | -10/Subcaves       | Learned location of Zion (-7)
  3024 | -10/Subcaves       | Met a Zionite searching for "candidates"
  3170 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  3738 | -10/Subcaves       | Entered Recycling
  3739 | -8/Recycling       | Met a Zionite searching for Scraptown
  3776 | -8/Recycling       | Scanned before Scraplab entrance
  4087 | -8/Recycling       | Discovered new exit (range 16)
  4839 | -8/Recycling       | Learned Storage trap positions
  4846 | -8/Recycling       | Build established: Commander-Mutant
  4859 | -8/Recycling       | Entered Scraplab
  4872 | -8/Recycling       | Discovered new exit (range 3)
  4906 | -8/Recycling       | Entered Scraptown
  4906 | -8/Scraptown       | Accompanied by 4 allies
  5299 | -8/Scraptown       | Discovered new exit (range 5)
  5437 | -8/Scraptown       | Scanned Subdweller tech in exchange for log data
  5442 | -8/Scraptown       | Learned location of Extension (-4)
  5510 | -8/Scraptown       | Visited Comm Corps
  5616 | -8/Scraptown       | Visited Shadow of the Wyrm
  5659 | -8/Scraptown       | Visited Cyclists
  5827 | -8/Scraptown       | Visited TADAMA
  6846 | -8/Scraptown       | Visited Awakened
  6953 | -8/Scraptown       | Visited UFD Registry
  6956 | -8/Scraptown       | Registered with UFD as "Softsink"
  7084 | -8/Scraptown       | Visited Symbiants
  7162 | -8/Scraptown       | Visited SPCMW
  7396 | -8/Scraptown       | Entered Cyclist Reading Room
  7869 | -8/Scraptown       | Visited Scrap Suit Storage
  7986 | -8/Scraptown       | Visited Supply Room
  8095 | -8/Scraptown       | Visited Modified Component R&D
  8258 | -8/Scraptown       | Visited Science Testing Area
  8301 | -8/Scraptown       | Visited DA-N13 Charitable Foundation
  8321 | -8/Scraptown       | Found DCF Scrap (29 items)
  8739 | -8/Scraptown       | Found Scrap Suit
  8863 | -8/Scraptown       | Visited Observation Area
  9082 | -8/Scraptown       | Visited Scrapoid Research Area
  9226 | -8/Scraptown       | Visited Chapter 10
  9910 | -8/Scraptown       | Visited Junk Repository
 10649 | -8/Scraptown       | Discovered new exit (range 5)
 10681 | -8/Scraptown       | Entered Factory
 10681 | -6/Factory         | Accompanied by 4 allies
 10681 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x2, Utility x5
 10696 | -6/Factory         | Identified exit to Lower Caves
 10783 | -6/Factory         | Scrapoid reinforcements arrived
 10894 | -6/Factory         | Lost 5 allies
 10974 | -6/Factory         | Spotted B-75 Beast
 10985 | -6/Factory         | Destroyed B-75 Beast
 11100 | -6/Factory         | Lost 3 allies
 11107 | -6/Factory         | Entered Lower Caves
 11163 | -6/Lower Caves     | Build established: Derelict-Scrapper
 11589 | -6/Lower Caves     | Lost 3 parts (1p1n1u)
 11837 | -6/Lower Caves     | Build established: Scrapper
 12104 | -6/Lower Caves     | Discovered new exit (range 5)
 12155 | -6/Lower Caves     | Learned 4 Factory zone layouts
 12231 | -6/Lower Caves     | Entered another Lower Caves area
 12265 | -6/Lower Caves     | Discovered new exit (range 7)
 12387 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12492 | -6/Lower Caves     | Ambushed by research squad
 12546 | -6/Lower Caves     | Lost 3 parts (3u)
 12634 | -6/Lower Caves     | Discovered new exit (range 12)
 12656 | -6/Lower Caves     | Entered Data Miner
 12657 | -6/Data Miner      | Discovered new exit (range 6)
 12712 | -6/Data Miner      | Met Data Miner
 12740 | -6/Data Miner      | Learned location of Section 7 (-2)
 12740 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 12758 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12787 | -6/Data Miner      | Entered Proximity Caves
 12796 | -5/Proximity Caves | Spotter reported a threat
 12851 | -5/Proximity Caves | Spotted B-75 Beast
 12924 | -5/Proximity Caves | Spotter reported a threat
 13148 | -5/Proximity Caves | Learned Factory stockpile data
 13370 | -5/Proximity Caves | Build established: Derelict-Mutant
 13606 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 13988 | -5/Proximity Caves | Discovered new exit (range 5)
 14036 | -5/Proximity Caves | System corruption reached 10%
 14042 | -5/Proximity Caves | Entered Factory
 14042 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 14316 | -5/Factory         | Scrapoid reinforcements arrived
 14385 | -5/Factory         | Identified exit to Upper Caves
 14486 | -5/Factory         | Found Corrupted Scrap Suit
 14518 | -5/Factory         | Build established: Scavenger-Tank
 14685 | -5/Factory         | System corruption reached 10%
 14711 | -5/Factory         | Lost 4 allies
 15190 | -5/Factory         | Scrapoid reinforcements arrived
 15237 | -5/Factory         | Lost 5 allies
 15244 | -5/Factory         | Found Scrap Suit
 15473 | -5/Factory         | Build established: Scavenger-Scrapper
 15541 | -5/Factory         | Scrapoid reinforcements arrived
 15588 | -5/Factory         | Lost 3 allies
 15661 | -5/Factory         | Discovered new exit (range 14)
 15815 | -5/Factory         | Scrapoid reinforcements arrived
 15931 | -5/Factory         | Entered Upper Caves
 15931 | -5/Upper Caves     | Accompanied by 5 allies
 15950 | -5/Upper Caves     | Found Scrap Suit
 16138 | -5/Upper Caves     | Learned Factory emergency access door positions
 16591 | -5/Upper Caves     | Discovered new exit (range 15)
 16748 | -5/Upper Caves     | Entered another Upper Caves area
 16748 | -5/Upper Caves     | Accompanied by 4 allies
 16782 | -5/Upper Caves     | Lost 3 allies
 16787 | -5/Upper Caves     | Discovered new exit (range 8)
 16867 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16925 | -5/Upper Caves     | Learned Factory interactive machine intel
 17180 | -5/Upper Caves     | Learned location of Armory (-4)
 17509 | -5/Upper Caves     | Discovered new exit (range 6)
 17530 | -5/Upper Caves     | Entered Warlord
 17530 | -5/Warlord         | Accompanied by 1 ally
 17573 | -5/Warlord         | System corruption cleaned by Quarantine Array
 17875 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 18011 | -5/Warlord         | Rebuked by Warlord
 18023 | -5/Warlord         | Opened Warlord's prototype stash
 18028 | -5/Warlord         | Found Prototype Reactor
 18028 | -5/Warlord         | Identified Vortex Chain Reactor
 18036 | -5/Warlord         | Warlord's base attacked by MAIN.C
 18046 | -5/Warlord         | Found Prototype Processor
 18046 | -5/Warlord         | Identified Exp. Targeting Computer
 18054 | -5/Warlord         | Found Prototype Processor
 18054 | -5/Warlord         | Identified Exp. Target Analyzer
 18057 | -5/Warlord         | Found Prototype Device
 18057 | -5/Warlord         | Identified Exp. Focal Shield
 18215 | -5/Warlord         | Found Prototype Launcher
 18215 | -5/Warlord         | Identified Vortex Catalyst Activator
 18225 | -5/Warlord         | Found Prototype Energy Cannon
 18225 | -5/Warlord         | Identified Vortex Cannon
 18235 | -5/Warlord         | Found Prototype Energy Gun
 18235 | -5/Warlord         | Identified Vortex Rifle
 18239 | -5/Warlord         | Found Vortex Rifle
 18386 | -5/Warlord         | Warlord forces counterattacked
 18399 | -5/Warlord         | Lost 7 allies
 18402 | -5/Warlord         | Spotted Executioner
 18414 | -5/Warlord         | Allies destroyed VZ-3YN(g)
 18414 | -5/Warlord         | Spotted Executioner
 18456 | -5/Warlord         | Destroyed Executioner
 18475 | -5/Warlord         | Spotted Striker
 18476 | -5/Warlord         | Spotted B-86 Titan
 18478 | -5/Warlord         | Lost 12 allies
 18489 | -5/Warlord         | Spotted Executioner
 18496 | -5/Warlord         | Spotted Executioner
 18514 | -5/Warlord         | Destroyed Executioner
 18535 | -5/Warlord         | Lost 15 allies
 18612 | -5/Warlord         | Spotted Striker
 18649 | -5/Warlord         | Spotted Executioner
 18649 | -5/Warlord         | Destroyed Striker
 18663 | -5/Warlord         | Lost 3 allies
 18711 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 18923 | -5/Warlord         | Lost 6 allies
 18970 | -5/Warlord         | Discovered new exit (range 14)
 18988 | -5/Warlord         | Entered Proximity Caves
 19031 | -4/Proximity Caves | Identified exit to Factory
 19195 | -4/Proximity Caves | Spotted B-86 Titan
 19336 | -4/Proximity Caves | Learned location of Quarantine (-2)
 19433 | -4/Proximity Caves | Entered Factory
 19433 | -4/Factory         | Evolved 2 slots: Utility x2
 19435 | -4/Factory         | Loaded intel: 54 interactive machine locations
 19450 | -4/Factory         | Identified exit to Upper Caves
 19450 | -4/Factory         | Identified exit to Extension
 19450 | -4/Factory         | Identified exit to Armory
 19562 | -4/Factory         | Lost 3 parts (1n2w)
 19736 | -4/Factory         | Build established: Scavenger-Skirmisher
 19834 | -4/Factory         | Spotted B-86 Titan
 19928 | -4/Factory         | Destroyed B-86 Titan
 19980 | -4/Factory         | Lost 6 parts (2n2u2w)
 20191 | -4/Factory         | Build established: Scavenger-Tank
 20288 | -4/Factory         | Lost 3 parts (1n1u1w)
 20370 | -4/Factory         | System corruption reached 10%
 20489 | -4/Factory         | System corruption reached 30%
 20900 | -4/Factory         | Entered Upper Caves
 21141 | -4/Upper Caves     | Learned location of 1 exit from Research
 21880 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 22027 | -4/Upper Caves     | Discovered new exit (range 11)
 22049 | -4/Upper Caves     | Entered another Upper Caves area
 22049 | -4/Upper Caves     | Accompanied by 3 allies
 22116 | -4/Upper Caves     | Discovered new exit (range 9)
 22118 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 22133 | -4/Upper Caves     | Core integrity fell below 50%
 22157 | -4/Upper Caves     | Destroyed 15 combat bots
 22165 | -4/Upper Caves     | Lost 3 allies
 22166 | -4/Upper Caves     | Lost 3 parts (1n1u1w)
 22220 | -4/Upper Caves     | Build established: Derelict-Tank
 22260 | -4/Upper Caves     | Learned Research security intel
 22279 | -4/Upper Caves     | P-70 Sage assimilated allied Sentinel 7a
 22323 | -4/Upper Caves     | Lost 3 parts (1n2u)
 22625 | -4/Upper Caves     | Discovered new exit (range 15)
 22672 | -4/Upper Caves     | Entered Zhirov
 22672 | -4/Zhirov          | Accompanied by 1 ally
 22674 | -4/Zhirov          | Discovered new exit (range 3)
 22753 | -4/Zhirov          | Learned location of Testing (-3)
 22753 | -4/Zhirov          | Learned location of Command (-1)
 22806 | -4/Zhirov          | Found Alien Artifact
 22806 | -4/Zhirov          | Identified Integrated Reactor
 22806 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 22834 | -4/Zhirov          | Found Alien Artifact
 22974 | -4/Zhirov          | Build established: Derelict-Mutant
 23100 | -4/Zhirov          | Entered Proximity Caves
 23100 | -3/Proximity Caves | Accompanied by 1 ally
 23166 | -3/Proximity Caves | Lost 8 parts (1p4n3w)
 23345 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 23393 | -3/Proximity Caves | Lost 3 parts (1n1u1w)
 23665 | -3/Proximity Caves | Lost 3 parts (2n1w)
 23788 | -3/Proximity Caves | Discovered new exit (range 14)
 23857 | -3/Proximity Caves | Entered Research
 23857 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 23858 | -3/Research        | Identified exit to Testing
 24472 | -3/Research        | Garrison activated, responded to threat
 24512 | -3/Research        | Build established: Scavenger-Gunner
 24521 | -3/Research        | Lost 6 parts (1p2n1u2w)
 24628 | -3/Research        | System corruption reached 10%
 24638 | -3/Research        | Identified Transdimensional Reconstructor
 24638 | -3/Research        | Warped through subspace
 24668 | -3/Research        | Lost 17 parts (4p5n5u3w)
 24720 | -3/Research        | Core integrity fell below 50%
 24733 | -3/Research        | Released all parts (7)
 24750 | -3/Research        | Scrapoids reinforcements arrived?
 24761 | -3/Research        | Incoming investigation squad redirected
 24777 | -3/Research        | Garrison activated, responded to threat
 24787 | -3/Research        | Found Unknown Device
 24787 | -3/Research        | Identified Scrap Suit
 24824 | -3/Research        | Found Scrap Suit
 24845 | -3/Research        | Lost 5 allies
 24857 | -3/Research        | First assault squad dispatched
 25117 | -3/Research        | Found Prototype Processor
 25117 | -3/Research        | Identified Exp. Signal Interpreter
 25215 | -3/Research        | Lost 3 parts (1n1u1w)
 25285 | -3/Research        | Lost 3 parts (1p2u)
 25383 | -3/Research        | Incoming assault squad redirected
 25387 | -3/Research        | Spotted B-86 Titan
 25400 | -3/Research        | Core integrity fell below 20%
 25441 | -3/Research        | Discovered exit to Testing (range 12)
 25452 | -3/Research        | Entered Testing
 25507 | -3/Testing         | Lost 4 parts (1p2u1w)
 25702 | -3/Testing         | First assault squad dispatched
 25706 | -3/Testing         | System corruption reached 30%
 25728 | -3/Testing         | Incoming assault squad redirected
 25866 | -3/Testing         | Discovered new exit (range 9)
 25873 | -3/Testing         | Identified exit to Research
 25886 | -3/Testing         | Entered Research
 25886 | -2/Research        | Evolved 2 slots: Utility x2
 25996 | -2/Research        | Lost 8 parts (1p1n3u3w)
 26328 | -2/Research        | Discovered new exit (range 9)
 26338 | -2/Research        | Entered Quarantine
 26340 | -2/Quarantine      | Spotted Alpha 7
 26373 | -2/Quarantine      | Found Alien Artifact
 26373 | -2/Quarantine      | Identified Core Reset Matrix
 26373 | -2/Quarantine      | Used Core Reset Matrix
 26377 | -2/Quarantine      | Detected hypermatrix surge
 26377 | -2/Quarantine      | Sensed 14 artifacts in vicinity
 26385 | -2/Quarantine      | Released all parts (18)
 26469 | -2/Quarantine      | Core integrity fell below 50%
 26490 | -2/Quarantine      | Core integrity fell below 20%
 26498 | -2/Quarantine      | Destroyed by X-87 Electro with Compact HERF Cannon

 Last Messages 
---------------
26473_ Slug penetrates Wall.
26473_ Terminal disabled.
26473_ Penetrated by Slug. <x2>
26474_ H-88 Terminator destroyed.
26474_ G-73 Enforcer destroyed.
26476_ Slug penetrates Earth.
26477_ Antimatter Diverter explodes. <x2>
26477_ Subatomic Condenser disabled.
26478_ Slug penetrates Alpha 7.
26478_ Alpha 7 suffers critical hit (Destroy).
26478_ Slug penetrates Alpha 7.
26479_ W-44 Eye sends out distress signal.
26479_ Penetrated by Slug.
26482_ The unstable cave ceiling collapses.
26485_ Cmb. Linear Gravjet destroyed.
26494_ Connecting with Door Terminal...
26494_ Current location identified: Quarantine
26494_ ALERT: Suspicious activity at Terminal
  Q002. Dispatching Investigation squad.
26498_ System corrupted: Energy discharge (-30).

 Map 
-----
+----------------------------------------------------+
|         ????????????????#   #????????????#    #? " |
|         ????????????????#   #????????????#    #??" |
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|         ????????????????#   ?????????????#    #??? |
|         ????????????????#   ?????????????#    #??? |
|         ????????????????#   #????????????#    #??? |
|         ????????????????#   #????????????#    #### |
|         ????????????????#   #????????????#         |
|         ????????????????+   +????????????#         |
|         ????????????????#   #????????????#      "" |
|         ????????????????#   #????????????#  "T" "" |
|         ????????????????#   #????????????#  """ "" |
|         ????????????????#   #????????????#         |
|         ????????????????#   ##############         |
|         ?????????????####  A     uwg               |
|         ?????????????#                             |
|         ?????????????#                             |
|         ?????????????#                             |
|         ?????????########   ####################   |
|         ?????????#      x@  #????????????????#     |
|         ?????????#          #????????????????#     |
|         ?????????#   xx     #????????????????#     |
|         ?????????#   ########????????????????##    |
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|         ?????????????????????????????????????###   |
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|         ???????????????????????????????????????    |
|         ????????????????????????????????????????   |
|         ????????????????????????????????????????#  |
|         ?????????????????????????????????????????  |
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|         ????????????????????????????????????????## |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          100
Energy Generation          71
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       310
Armor Coverage             825
Resistance: KI             30
Resistance: TH             25
Propulsion Shielding       66
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         12
Target Analysis            8
Core Analysis              6
Recoil Reduction           5
Salvage Targeting          4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Reset Matrix

 Achievements 
--------------
Alien Roots

 Challenges 
------------
None

 Game 
------
Seed              CorruptionAlloyCasing
  Manual?         0
Play Time         07:26:50
  Cumulative      80.5 hours
  Start           2024.08.14 @ 05:18:14
  End             2024.08.20 @ 16:23:06
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          47
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c53b86ba-b790-4fea-9fb6-90e9447f397d