Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.08 @ 15:26:54 Player: Demo Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (178) 890 Value Destroyed (7034) 7034 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3781) 3781 TOTAL SCORE: 18025 Bonus ------- High Alert Combat Kills 641 Follower Combat Kills 494 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1144 Friendly Fire -98 Cogmind --------- Core Integrity 0/1150 Matter 279/300 Energy 99/100 System Corruption 12% Temperature Cool (21) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Biometal Leg > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Energy Well (310) Hacking Drone Bay (1/1) Dimensional Node Initializer Improved Arc Projector Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Core Analyzer Makeshift Medium Armor Plating Medium Insulated Plating Advanced Force Field > --- WEAPON ----------- Plasma Rifle Vortex Rail Railgun Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Heat Sink Precision Matter Filter Reaction Control System Mobile Refinery Mk. CCLXVII Hacking Drone Bay Dimensional Node Initializer Vortex Rail Signal Generator [Rating: 119] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Armored Leg Treads Armored Medium Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Greatsword Energy Gun Plasma Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Railgun Ballistic Cannon Hardcell Cannon Launcher Tesla Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Slots Evolved 12 | . . 2 2 2 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . Utility 8 | . . 1 1 1 2 . . . 2 1 . . . . Weapon 2 | . . . . 1 . . . . . 1 . . . . Parts Attached 263 | 9 4 28 13 31 23 . 6 1 55 13 22 8 43 7 Power 26 | 1 . 3 1 5 1 . . 1 3 1 1 . 7 2 Engine 10 | 1 . 1 1 2 1 . . 1 1 . . . 2 . Core 7 | . . 2 . 3 . . . . 2 . . . . . Reactor 9 | . . . . . . . . . . 1 1 . 5 2 Propulsion 65 | 4 . 4 2 6 8 . 1 . 11 3 6 . 18 2 Treads 4 | . . . . . . . . . . . . . 3 1 Leg 57 | 2 . 4 2 6 8 . 1 . 11 3 6 . 13 1 Wheel 2 | 2 . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . 2 . Flight . | . . . . . . . . . . . . . . . Utility 91 | 2 1 5 6 8 11 . 4 . 27 5 7 3 10 2 Device 46 | 1 . 1 2 3 5 . 4 . 13 3 5 1 7 1 Storage 9 | 1 1 1 1 . 1 . . . 1 . 1 1 . 1 Processor 12 | . . . . 2 2 . . . 4 2 1 . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 24 | . . 3 3 3 3 . . . 9 . . 1 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 81 | 2 3 16 4 12 3 . 1 . 14 4 8 5 8 1 Energy Gun 30 | 1 3 4 1 1 . . . . 4 4 4 2 5 1 Energy Cannon 1 | . . . . . . . . . . . 1 . . . Ballistic Gun 14 | 1 . 7 1 2 . . . . 1 . . 1 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . Launcher 20 | . . 5 2 2 . . . . 6 . 3 2 . . Special Weapon 1 | . . . . . . . . . 1 . . . . . Impact Weapon 6 | . . . . 6 . . . . . . . . . . Slashing Weapon 6 | . . . . 1 3 . 1 . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . 1 . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 1 3 . . 2 . 5 . . . 3 . Corrupted Parts 10 | . . . . . . . . . . 2 4 3 1 . System Corruption 78 | . . . . . . . . . . 16 26 26 10 . Parts Lost 55 | . . 3 . 2 2 . . . 18 1 2 2 19 6 Power 8 | . . . . 1 1 . . . 3 . . . 3 . Propulsion 15 | . . . . 1 1 . . . 2 . . . 6 5 Utility 13 | . . 1 . . . . . . 8 . . . 3 1 Weapon 18 | . . 2 . . . . . . 5 1 2 2 6 . Highest Loss Streak 17 | . . 2 . 1 1 . . . 8 1 1 2 17 4 To Critical Strikes 2 | . . . . . . . . . . . . . 2 . Average Slot Usage (%) 91 | . 100 98 98 92 87 86 86 86 93 80 98 99 91 22 Engine 3 | . 14 . 8 4 6 6 6 6 1 . . . . . Core 1 | . . 10 . 2 . . . . 3 . . . . . Reactor 1 | . . . . . . . . . . 1 5 5 4 1 Leg 25 | . 28 32 35 29 25 26 26 26 22 21 20 21 19 15 Device 10 | . 14 13 7 11 8 6 6 6 10 2 8 21 19 2 Storage 7 | . 14 11 9 7 6 6 6 6 5 10 10 9 8 . Processor 16 | . . . . 9 19 20 20 20 25 31 32 18 13 . Protection 5 | . . 7 18 8 5 6 6 6 5 4 . 2 4 . Energy Gun 4 | . 14 11 9 . . . . . 1 3 14 9 8 . Ballistic Gun 2 | . 14 10 8 1 . . . . . . . . 4 . Slashing Weapon 5 | . . . . 6 10 13 13 13 7 . . . . . Peak Build Rating 119 | 7 7 22 27 48 70 70 74 70 91 99 114 114 119 54 Average Rating 67 | 4 7 19 24 43 63 70 69 70 82 79 100 112 102 35 On Entrance 53 | . 7 7 20 25 47 70 70 70 70 61 95 114 114 38 Naked Turns 1 | . . . . . . . . . . . . . 1 . Heaviest Build 94 | 13 19 33 43 53 56 55 58 54 69 68 87 93 94 22 Greatest Support 105 | 20 20 51 54 67 76 76 76 71 76 79 98 93 100 105 Greatest Overweight (x) 1 | . . 1 . . . . . . 1 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 8 10 13 15 15 15 15 15 15 15 15 15 13 5 Most Carried 15 | 2 8 10 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 13 | . 4 9 13 14 14 15 14 15 14 14 14 14 13 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 8 10 15 15 15 15 15 15 13 15 15 15 5 5 Class Distribution -------------------- 35% | Gladiator 22% | Mutant 21% | Scavenger-Gunner 16% | Scavenger-Gladiator 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Zion Scavenger-Gladiator | -5/Proximity Caves Gladiator | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Mutant | -3/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Matter Collected 4144 | 302 146 502 264 408 254 . 66 10 568 395 412 291 484 42 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8269 | 159 234 899 402 679 1404 . . 127 2480 164 1083 206 432 . Parts 389 | 8 17 51 23 32 59 . . 4 128 13 32 11 11 . Haulers Intercepted 12 | . 1 2 2 3 . . . . 3 . 1 . . . Recyclers Shooed 5 | . . 2 1 . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 3 . . 3 . . . Prevented 39 | . . . . . . . . . . . 28 11 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 133 | . 8 22 9 12 22 . . 2 33 3 11 2 9 . Melee 52 | . . . . 8 22 . . 2 20 . . . . . Guns 35 | . 8 7 6 . . . . . 1 3 1 1 8 . Cannons 1 | . . . . . . . . . . . . . 1 . AOE 34 | . . 15 3 4 . . . . 8 . 4 . . . Classes Destroyed 18 | 2 3 5 1 2 1 . . . 2 . . 1 1 . Worker 7 | . . 3 . 1 . . . . 3 . . . . . Builder 12 | . . 2 . . . . . . 10 . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . Hauler 12 | . 1 2 2 3 . . . . 3 . 1 . . . Recycler 5 | 1 . 3 . . . . . . 1 . . . . . Mechanic 2 | . . 1 . . . . . . 1 . . . . . Watcher 4 | . . 1 . 1 . . . . 2 . . . . . Swarmer 24 | . 6 7 3 . . . . . 4 . . . 4 . Saboteur 1 | . . . . . . . . . 1 . . . . . Grunt 64 | . 2 12 2 10 11 . . 2 14 . 9 1 1 . Brawler 2 | . . . . 1 . . . . . . . . 1 . Duelist 2 | . . . . . 2 . . . . . . . . . Sentry 12 | . . 3 2 . 5 . . . 2 . . . . . Specialist 3 | . . . . . . . . . 2 . . . 1 . Hunter 7 | . . . 2 . 1 . . . 2 . 2 . . . Programmer 15 | . . . . 1 3 . . . 8 3 . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . Striker 2 | . . . . . . . . . . . . . 2 . Packrat 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 13 | 2 5 13 3 7 3 . . 1 13 2 6 1 4 . Combat Bots Only 6 | . 5 6 3 5 3 . . 1 4 2 5 1 4 . Max Kills in Single Turn 7 | 1 1 5 2 3 1 . . 1 7 1 2 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 4 2 2 . . . . 1 . 1 . . . Melee 1 | . . . . 1 1 . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Hostile Shots Fired 1131 | . 59 95 45 68 177 . . 5 273 33 48 37 193 98 Missed 404 | . 18 28 15 23 62 . . 2 97 15 24 12 72 36 Damage Taken 14008 | . 359 807 466 898 1695 . . 62 4062 460 554 503 3089 1053 Core 2109 | . 94 189 14 157 48 . . . 437 23 80 46 609 412 Absorbed by Shields 500 | . . 132 . . . . . . . . . 130 238 . Ignored by Resistances 233 | . . . . . 86 . . 10 70 . . . 67 . Regen/Repaired (Parts) 484 | . . . . . . . 364 . . . . . 120 . Core Remaining (%) 76 | 100 62 52 97 77 . . . 94 56 . . . . . Volleys Fired 271 | 12 30 59 40 4 . . . . 37 5 32 28 24 . Largest 4 | 2 2 2 2 1 . . . . 2 3 4 4 4 . Hottest 278 | 60 70 86 88 36 . . . . 82 214 274 278 266 . Shots Fired 493 | 24 60 100 77 3 . . . . 40 14 71 37 67 . Gun 378 | 24 60 86 75 . . . . . 5 14 51 12 51 . Cannon 21 | . . . . . . . . . . . . 5 16 . Launcher 94 | . . 14 2 3 . . . . 35 . 20 20 . . Special . | . . . . . . . . . . . . . . . Kinetic 153 | 12 30 39 38 . . . . . . . . . 34 . Thermal 221 | 12 30 47 37 . . . . . 5 14 43 12 21 . Explosive 34 | . . 14 2 3 . . . . 15 . . . . . Electromagnetic 78 | . . . . . . . . . 20 . 28 25 5 . Entropic 7 | . . . . . . . . . . . . . 7 . Robot Hit Streak 16 | 5 8 10 9 11 . . . . 12 9 7 8 16 . Robot Miss Streak 5 | 2 4 3 5 . . . . . 2 1 3 2 3 . Penetration Max 1 | . . . . . . . . . . . . . 1 . Secondary Targets 3 | . . . . . . . . . . 1 . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . 1 . Shots Hit Robots 439 | 15 35 70 51 28 51 . . 6 86 10 25 15 47 . Core Hits 289 | 8 14 64 21 22 24 . . 3 79 8 22 6 18 . Critical Kills 1 | . 1 . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . 2 . Critical Strikes 39 | . 1 9 3 7 6 . . 2 6 1 1 . 3 . Burn 15 | . . 9 3 . . . . . . 1 1 . 1 . Destroy 2 | . 1 . . . . . . . . . . . 1 . Sever 19 | . . . . 7 6 . . 2 4 . . . . . Impale 2 | . . . . . . . . . 2 . . . . . Detonate 1 | . . . . . . . . . . . . . 1 . Melee Attacks 236 | . . . . 42 82 . . 7 105 . . . . . Impact 6 | . . . . 3 3 . . . . . . . . . Slashing 201 | . . . . 39 79 . . 7 76 . . . . . Piercing 29 | . . . . . . . . . 29 . . . . . Sneak Attacks 14 | . . . . 4 3 . . . 7 . . . . . Combat Hostiles 4 | . . . . 1 2 . . . 1 . . . . . Follow-up Attacks 15 | . . . . 2 6 . . 1 6 . . . . . Damage Inflicted 18819 | 142 358 2536 908 1844 2721 . . 274 5719 287 1679 497 1840 14 Guns 4018 | 142 355 781 730 . . . . . 48 276 327 227 1132 . Cannons 438 | . . . . . . . . . . . . 79 359 . Explosions 6757 | . . 1736 178 461 . . . . 2490 . 1352 191 349 . Melee 7536 | . . . . 1383 2721 . . 274 3158 . . . . . Ramming 70 | . 3 19 . . . . . . 23 11 . . . 14 Kinetic 1533 | 76 157 256 333 . . . . . . . . . 711 . Thermal 2928 | 66 198 525 397 . . . . . 199 276 296 227 744 . Explosive 2967 | . . 1589 178 461 . . . . 739 . . . . . Electromagnetic 3523 | . . 147 . . . . . . 1600 . 1383 270 123 . Impact 26 | . . . . 26 . . . . . . . . . . Slashing 6699 | . . . . 1357 2721 . . 274 2347 . . . . . Piercing 811 | . . . . . . . . . 811 . . . . . Entropic 262 | . . . . . . . . . . . . . 262 . Highest Corruption 72 | . . . 2 4 2 2 2 . 21 18 44 70 72 12 Average Corruption 15 | . . . 2 3 1 2 2 . 4 16 27 52 34 12 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 157 | . . . . 12 10 1 4 . 34 6 35 43 4 8 Message Errors 20 | . . . . 1 1 . . . 6 . 7 4 . 1 Matter Fused 35 | . . . . 3 2 . 1 . 6 1 10 9 2 1 Heat Flow Errors 23 | . . . . 4 2 . . . 7 . 2 8 . . Energy Discharges 22 | . . . . . 2 . . . 6 3 4 6 . 1 Parts Rejected 2 | . . . . . . . . . . . 1 . 1 . Parts Fused 2 | . . . . . . . . . 1 . . 1 . . Data Loss (minor) 20 | . . . . 2 2 1 1 . 2 1 4 4 1 2 Data Loss (major) 7 | . . . . 1 . . . . . . 3 3 . . Misfires 7 | . . . . . . . . . 2 . 4 1 . . Alerts 6 | . . . . . 1 . 2 . 2 . . . . 1 Misdirections 4 | . . . . . . . . . 1 . . 1 . 2 Weapon Failures 9 | . . . . 1 . . . . 1 1 . 6 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 540 | . . 70 . 6 205 . . . 247 . 10 . 2 . Projectiles 2 | . . . . . . . . . . . . . 2 . Explosions 174 | . . 70 . . . . . . 94 . 10 . . . Melee 364 | . . . . 6 205 . . . 153 . . . . . Knockbacks 1 | . . . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 292 | . . 57 . 21 . . . . 153 . 52 9 . . Shots 14 | . . 2 . 2 . . . . 6 . 3 1 . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 15 | . 2 4 . . . . . . 1 3 . . . 5 Kicked 15 | . 2 4 . . . . . . 1 3 . . . 5 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 441 | 60 102 284 320 272 241 . . . 345 441 342 12 220 . Average Temperature 95 | 30 35 93 176 110 107 . . . 94 202 98 12 97 . Received Heat Transfer 2488 | . 66 309 117 273 507 . . 18 741 33 133 66 108 117 Effects 5 | . . 1 2 . . . . . 1 1 . . . . Shutdowns 2 | . . . . . . . . . 1 1 . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . 1 . . . . 4 . 6 1 . . Combat Hostiles 11 | . . . . . . . . . 4 . 6 1 . . Parts Fried 19 | . . . . . . . . . 4 . 14 1 . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 9 | . 1 6 . . . . . . . 1 . . 1 . Heat Transferred 6997 | 150 450 2072 1221 . . . . . 374 481 629 370 1250 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Peak Influence 1092 | 20 270 569 464 375 563 . . . 1092 736 . . . . Initial 534 | . 13 113 234 200 140 . . . 44 534 . . . . Average 309 | 8 150 342 365 228 290 . . . 327 561 . . . . Maximum Alert Level 3 | . 1 2 2 1 2 . . . 3 3 . . . . Low Security (%) 32 | 100 60 30 . 9 36 . . . 49 . . . . . Level 1 37 | . 39 22 64 90 36 . . . 17 . . . . . Level 2 25 | . . 46 35 . 27 . . . 18 89 . . . . Level 3 4 | . . . . . . . . . 14 10 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . 1 2 1 2 6 . . . 13 3 . . . . Investigation 4 | . . . . . 2 . . . 1 1 . . . . Extermination 8 | . . . . 1 2 . . . 4 1 . . . . Reinforcement 11 | . 1 1 1 1 1 . . . 6 . . . . . Assault 5 | . . 1 . . 1 . . . 2 1 . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . . . . Haulers Reinforced 2 | . . . . 1 . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Distress Signals 10 | . 1 3 1 1 1 . . . 1 1 . . 1 . Communications Jammed 1 | . . . . . . . . . 1 . . . . . Distress Signals 1 | . . . . . . . . . 1 . . . . . Times Spotted 267 | . 13 35 15 27 38 . . 4 63 16 15 4 32 5 Peak Tracking Total 12 | . 5 5 3 10 8 . . 5 7 6 5 1 12 5 Tactical Retreats 26 | . 1 . 2 4 5 . . 2 4 1 3 3 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Traps Triggered 13 | . . . 1 1 2 . . . 6 . . . 3 . Indirectly 4 | . . . . . . . . . 4 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . 1 8 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Machines Disabled 12 | . . 5 . . . . . . 6 . 1 . . . Max in Single Turn 2 | . . 1 . . . . . . 2 . 1 . . . Garrison Access 3 | . . . . 1 1 . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Machines Accessed 25 | . 1 1 1 7 8 . . . 2 1 1 . 3 . Terminals 11 | . 1 1 1 2 6 . . . . . . . . . Fabricators 6 | . . . . 3 1 . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . Total Hacks 57 | . 1 3 3 14 19 . . . 5 2 1 . 9 . Successful 24 | . . 1 1 7 5 . . . . . 1 . 9 . Failed 33 | . 1 2 2 7 14 . . . 5 2 . . . . Catastrophic 4 | . . . . 1 2 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 33 | . 2 2 1 3 9 . 5 . 8 3 . . . . Terminals 27 | . 1 3 3 4 16 . . . . . . . . . Fabricators 10 | . . . . 4 2 . . . 2 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . . . . 5 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . 3 . . . . . Terminal Hacks 11 | . . . . . 1 . . . . . 1 . 9 . Record 3 | . . . . . . . . . . . 1 . 2 . Prototype ID Bank 6 | . . . . . . . . . . . . . 6 . Open Door 1 | . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . . . . . . Build 3 | . . . . 3 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 1 . . . . . . . . . Report Inventory 2 | . . . . 1 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 7 | . . 1 1 2 3 . . . . . . . . . Terminals 7 | . . 1 1 2 3 . . . . . . . . . Botnet 7 | . . 1 1 2 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 1 1 6 7 . . . 2 1 . . . . Full Trace Events 4 | . . . . . 2 . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . Robots Built 3 | . . . . 3 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 49 | . . . . 49 . . . . . . . . . . Total Robot Build Rating 6 | . . . . 6 . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 84 | . . . . 84 . . . . . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 3 . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . . Programmers 3 | . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . 3 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Total Allies 11 | . . . . 3 . . 4 . 2 2 . . . . Largest Group 4 | . . . . 3 . . 4 4 2 2 . . . . Highest-Rated Group 170 | . . . . 30 . . 153 153 170 162 . . . . Highest-Rated Ally 85 | . . . . 10 . . 40 40 85 81 . . . . Zionite Dispatches 2 | . . . . . . . . . 1 1 . . . . Heavy 1 | . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . 1 . . . . Total Orders 1 | . . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . 1 . Ally Attacks 50 | . . . . 5 . . . 4 24 17 . . . . Total Damage 2853 | . . . . 100 . . . 52 1648 1053 . . . . Kills 12 | . . . . . . . . . 8 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . . . . . Drone Launches 1 | . . . . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . Decoded 0b10 Intel 25 | . . . . . . . . . 25 . . . . . Garrisons 1 | . . . . . . . . . 1 . . . . . Patrols 8 | . . . . . . . . . 8 . . . . . Reinforcements 2 | . . . . . . . . . 2 . . . . . Guards 14 | . . . . . . . . . 14 . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Turns Passed 11533 | 95 370 911 523 1086 1728 21 1380 335 1987 435 701 672 1117 172 Spaces Moved 7743 | 42 221 523 260 648 1171 18 1083 263 1232 239 455 485 874 229 Core 274 | 7 . . . . . . . . . . . . 89 178 Treads . | . . . . . . . . . . . . . . . Legs 7450 | 35 221 523 260 648 1171 18 1083 263 1232 239 455 485 766 51 Wheels . | . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . . . . 19 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 122 122 122 122 120 120 105 105 112 112 50 50 Average Speed 117 | 108 120 127 123 124 122 122 120 120 117 139 112 112 105 65 Slowest Speed 190 | 120 120 190 126 126 125 122 122 120 190 185 190 112 190 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 2 . . . . . Exploration Rate (%) 39 | 4 40 50 19 20 34 6 89 48 27 7 59 55 92 40 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 13 | . . . . . . . 4 . 9 . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . . 1 1 1 . Scrap Searched 11 | . . . . . . . 2 5 . . 2 1 . 1 Spaces Dug 89 | . . 23 16 7 16 . . . 27 . . . . . Terrain Destroyed 241 | . . 69 16 17 16 . . . 99 . . . 24 . Melee 45 | . . . . 7 16 . . . 22 . . . . . Projectile 20 | . . . . . . . . . . . . . 20 . AOE 176 | . . 69 16 10 . . . . 77 . . . 4 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp War Pro Total 9468 | 66 270 671 387 873 1382 17 1157 274 1597 324 597 580 1023 250 Wait 664 | . 10 27 57 107 70 . 57 4 127 57 57 48 40 3 Move 7729 | 41 220 522 259 647 1170 17 1082 262 1231 238 454 484 873 229 Hop . | . . . . . . . . . . . . . . . Pick Up 118 | 2 3 11 9 16 19 . 5 . 20 5 12 5 11 . Fast Attach 101 | 9 1 6 2 10 7 . 1 . 25 7 9 1 20 3 Attach 54 | . . 2 3 4 4 . 1 . 15 2 3 5 11 4 Detach 18 | . . . 1 2 . . . . 4 . 1 2 3 5 Swap 108 | . 3 20 8 17 12 . 4 1 15 4 10 2 12 . Drop 188 | 2 1 20 8 26 31 . 7 1 35 3 19 5 29 1 Fire 271 | 12 30 59 40 4 . . . . 37 5 32 28 24 . Melee 200 | . . . . 39 69 . . 6 86 . . . . . Ram . | . . . . . . . . . . . . . . . Kick 15 | . 2 4 . . . . . . 1 3 . . . 5 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 2 | . . . . 1 . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 16) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 970 | -9/Materials | Discovered new exit (range 13) 1266 | -9/Materials | First assault squad dispatched 1330 | -9/Materials | Discovered new exit (range 16) 1377 | -9/Materials | Entered another Materials area 1377 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1474 | -8/Materials | Discovered new exit (range 8) 1887 | -8/Materials | Discovered new exit (range 7) 1900 | -8/Materials | Entered Factory 1900 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1979 | -7/Factory | Fabricated Greatsword (x2) 2101 | -7/Factory | Fabricated B-36 Bruiser (x3) 2272 | -7/Factory | Build established: Gladiator 2358 | -7/Factory | P-70 Sage assimilated allied Bruiser 4b 2928 | -7/Factory | Discovered new exit (range 13) 2986 | -7/Factory | Entered another Factory area 2986 | -6/Factory | Evolved 2 slots: Utility x2 3475 | -6/Factory | Build established: Scavenger-Gladiator 3702 | -6/Factory | Found Hvy. Reflective Plating 3840 | -6/Factory | Build established: Gladiator 4453 | -6/Factory | Identified exit to Factory 4687 | -6/Factory | Discovered new exit (range 9) 4714 | -6/Factory | Entered Lower Caves 4728 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4735 | -6/Lower Caves | Entered Zion 4814 | -6/Zion | Discovered new exit (range 10) 4955 | -6/Zion | System corruption cleaned by Quarantine Array 5126 | -6/Zion | Learned location of Quarantine (-2) 5247 | -6/Zion | Learned location of 1 exit from Proximity Caves 5322 | -6/Zion | Found Prototype Device 5322 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 5428 | -6/Zion | Given the Hacking Drone Bay 5428 | -6/Zion | Found Prototype Device 5429 | -6/Zion | Identified Hacking Drone Bay 5638 | -6/Zion | Met Imprinter 5661 | -6/Zion | Build established: Scavenger-Gladiator 5664 | -6/Zion | Imprinted 5666 | -6/Zion | Declared Zion's savior 5815 | -6/Zion | Visited the Megawrench Repair Shop 5821 | -6/Zion | Megawrench repaired 7 parts 6115 | -6/Zion | Entered Proximity Caves 6115 | -5/Proximity Caves | Accompanied by 4 allies 6197 | -5/Proximity Caves | Learned Factory emergency access door positions 6450 | -5/Proximity Caves | Entered Factory 6450 | -5/Factory | Evolved 2 slots: Utility x2 6792 | -5/Factory | Discovered new exit (range 15) 6799 | -5/Factory | Spotted B-75 Beast 6815 | -5/Factory | Identified exit to Factory 6892 | -5/Factory | Build established: Gladiator 7722 | -5/Factory | Crushed by falling debris 7810 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 7811 | -5/Factory | Zion Heavy squad teleported in 7885 | -5/Factory | Terminal network hard line cut 8072 | -5/Factory | Lost 4 parts (1p1n1u1w) 8245 | -5/Factory | Found Prototype Launcher 8245 | -5/Factory | Identified Tesla Bomb Launcher 8250 | -5/Factory | First assault squad dispatched 8360 | -5/Factory | Crushed by falling debris 8360 | -5/Factory | System corruption reached 10% 8434 | -5/Factory | Lost 8 parts (1p1n4u2w) 8437 | -5/Factory | Entered another Factory area 8437 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8582 | -4/Factory | Discovered new exit (range 9) 8598 | -4/Factory | Identified exit to Upper Caves 8632 | -4/Factory | Build established: Mutant 8712 | -4/Factory | Zion Hacker squad teleported in 8726 | -4/Factory | First assault squad dispatched 8781 | -4/Factory | System corruption reached 10% 8872 | -4/Factory | Entered Upper Caves 8991 | -4/Upper Caves | Found Alien Artifact 9049 | -4/Upper Caves | Build established: Scavenger-Gunner 9386 | -4/Upper Caves | System corruption reached 30% 9556 | -4/Upper Caves | Discovered new exit (range 13) 9573 | -4/Upper Caves | Entered another Upper Caves area 9901 | -4/Upper Caves | Spotted B-86 Titan 10100 | -4/Upper Caves | Destroyed B-86 Titan 10231 | -4/Upper Caves | Discovered new exit (range 8) 10245 | -4/Upper Caves | Entered Warlord 10292 | -4/Warlord | System corruption cleaned by Quarantine Array 10509 | -4/Warlord | Rebuked by Warlord 10534 | -4/Warlord | Warlord's base attacked by MAIN.C 10561 | -4/Warlord | Found Signal Generator 10754 | -4/Warlord | Found Prototype Energy Gun 10754 | -4/Warlord | Identified Vortex Rail 10759 | -4/Warlord | Found Prototype Piercing Weapon 10759 | -4/Warlord | Identified Vortex Lance 10764 | -4/Warlord | Found Vortex Rail 10884 | -4/Warlord | Warlord forces counterattacked 11175 | -4/Warlord | Spotted Striker 11209 | -4/Warlord | Warlord base infiltrated, sounded retreat 11209 | -4/Warlord | Spotted Striker 11211 | -4/Warlord | Destroyed Striker 11217 | -4/Warlord | Spotted Striker 11224 | -4/Warlord | Destroyed Striker 11247 | -4/Warlord | Released all parts (8) 11250 | -4/Warlord | Core integrity fell below 50% 11282 | -4/Warlord | Lost 17 parts (1p6n3u6w) 11313 | -4/Warlord | Discovered new exit (range 14) 11334 | -4/Warlord | Spotted Striker 11362 | -4/Warlord | Entered Proximity Caves 11391 | -3/Proximity Caves | Lost 3 allies 11445 | -3/Proximity Caves | Core integrity fell below 20% 11534 | -3/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11436_ Acquired Imp. Arc Projector. 11445_ Slug penetrates Wall. 11453_ F3N78V7>XWK |4FYYVWX/,|L1%H 11455_ Dropped Adv. Cooling System. 11459_ Penetrated by Slug. 11465_ Myomer Leg destroyed. 11469_ System corrupted: IFF burst signal emitted. 11479_ Myomer Leg destroyed. 11481_ Acquired Med. Treads. 11505_ System corrupted: Matter fused (-8). 11505_ Penetrated by Slug. 11508_ Kicked G-67 Veteran. 11509_ Kicked G-67 Veteran out of the way. 11509_ Penetrated by Slug. 11509_ Slug penetrates Wall. 11509_ Myomer Leg destroyed. 11509_ Penetrated by Slug. 11509_ Med. Treads destroyed. 11534_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????????????##?????????????????? | | ?????????????? #???????????# ##????????????????? | | ?????? ??? ##????????# ##???????????????? | | ????? ?? #??????# #???????????????? | | ????? ??? ?????# ?????????????????? | | ????? ???? ???## ??????????????????? | | ?????? ??????? ?### ???????????????????? | | ????? ????????? ## ????????????????????? | | ?????# ??????????# ?????????????????????? | | ???## ?????????## #??????????????????????? | | ??## #????????## @#??????????????????????? | | ?## ##??###??# ##???????##????????????? | | ## #### ##?# ####???? ##???????????? | | ## ### ##??# #???????????? | | ## ## ### #???????????? | | #?# #### #???????????? | | ?# ### ##??#### ##??????????? | | ?# ggg #??????## ##?????????? | | ?# ## #???????# #?????????? | | ?## #### h ##???????### ##?????????? | | ??# ##??####### ##??????????# ##??????????? | | ??# ##????????####??????????# #???????????? | | ??# ##?????????????????????# #??????????? | | ??# #?????###?????????????# #?????????? | | ??# #????## ##????????????##### #????????? | | ??# #????# #?#####??????????? #????????? | | ??## ###### ### ##?????????? #????????? | | #??# #??????????? #????????? | | #### ##?####????? ##????????? | | #### ### ####?? ###?????????? | | ### #???#???????????? | | ## #?# #????????????????? | | ?# ######### #?## ### ##????????????????? | | # ##???????### #??## ##?## ##?????????????????? | | ## ##??????????###???####????##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 31 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Resistance: EM 25 Melee Speed Boost 40 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 22 Melee Accuracy 20 Target Analysis 6 Core Analysis 6 Matter Filtering 50 Item Schematics ----------------- Lyr. Heavy Armor Plating | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Phase Gun | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive S-27 Virus | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Greatsword | x2 | -7/Factory | Preloaded B-36 Bruiser | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Challenges ------------ None Game ------ Seed StorageNetworkFemtoactuators Manual? 0 Play Time 02:17:08 Cumulative 140.1 hours Start 2025.01.08 @ 13:05:44 End 2025.01.08 @ 15:26:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 71 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1edc6aae-9107-4ea8-ac93-7da4da43b3ae