Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.31 @ 23:15:07 Player: Cruxius Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (53) 265 Value Destroyed (1921) 1921 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6346 Bonus ------- None Cogmind --------- Core Integrity 843/1000 Matter 49/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Core (650) Ox12 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Heat Sink Medium Storage Unit Improved Targeting Computer Core Analyzer Weapon Cycler Core Shielding System Guard > --- WEAPON (3) ------- Heavy Flak Cannon Rocket Launcher > --- INVENTORY (10) --- Improved Deuterium Engine Weapon Cycler Graphene Brace Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Improved Grenade Launcher Molecular Deconstructor Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Compact Matter Pod Core Analyzer Weapon Cycler Core Shielding Core Shielding Improved Light Armor Plating Graphene Brace > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Weapon Cycler Gauss Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Rocket Launcher Improved Grenade Launcher [Rating: 62] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Utility Core Shielding Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Protection Core Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . . 2 2 2 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 7 | . . . 1 2 1 1 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 66 | 6 3 . 14 6 10 15 5 7 Power 9 | 1 1 . 2 1 1 3 . . Engine 8 | 1 1 . 2 1 1 2 . . Core . | . . . . . . . . . Reactor 1 | . . . . . . 1 . . Propulsion 15 | 2 . . 3 1 3 5 1 . Treads 15 | 2 . . 3 1 3 5 1 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 2 . 2 2 5 3 4 . Device 5 | . 1 . . . 1 1 2 . Storage 4 | 1 1 . 1 . 1 . . . Processor 5 | . . . . 1 2 . 2 . Hackware . | . . . . . . . . . Protection 5 | . . . 1 1 1 2 . . Artifact . | . . . . . . . . . Weapon 23 | 2 . . 7 2 1 4 . 7 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 2 . . 6 2 1 2 . . Ballistic Cannon 5 | . . . . . . 2 . 3 Launcher 4 | . . . 1 . . . . 3 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 . 1 Corrupted Parts 1 | . . . . . 1 . . . System Corruption 3 | . . . . . 3 . . . Parts Lost 18 | . . . . 2 3 3 5 5 Power 2 | . . . . . 1 1 . . Propulsion 8 | . . . . 1 1 1 2 3 Utility 5 | . . . . 1 . 1 1 2 Weapon 3 | . . . . . 1 . 2 . Highest Loss Streak 6 | . . . . 2 3 2 5 6 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 96 | . 99 100 99 99 95 99 98 87 Engine 6 | . 14 14 11 9 5 3 . . Reactor 1 | . . . . . . 2 5 5 Treads 24 | . 28 28 32 26 29 26 22 10 Device 6 | . 13 14 . . 2 1 14 11 Storage 13 | . 14 14 21 18 19 13 10 5 Processor 8 | . . . . 8 8 12 8 17 Protection 13 | . . . 10 18 15 18 17 16 Ballistic Gun 14 | . 28 28 21 18 13 13 4 . Ballistic Cannon 5 | . . . . . . 5 10 16 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 11 17 17 21 28 31 47 49 52 Greatest Support 106 | 40 40 40 60 60 80 106 106 78 Greatest Overweight (x) 3 | 3 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 Most Carried 10 | 6 9 10 10 10 9 10 9 9 Average Carried 8 | 4 7 9 9 9 7 9 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 6 9 10 10 9 9 10 8 9 Class Distribution -------------------- 46% | Scavenger-Gunner 27% | Scavenger-Mutant 22% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Matter Collected 2010 | 194 214 131 507 124 58 587 91 104 Remotely . | . . . . . . . . . Salvage Created 2116 | . 198 58 338 261 58 715 249 239 Parts 97 | . 10 . 32 13 4 29 3 6 Haulers Intercepted 6 | . 1 . 1 1 1 1 1 . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 11 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 51 | . 5 5 11 4 . 12 4 10 Guns 31 | . 5 5 10 4 . 6 1 . Cannons 10 | . . . . . . 6 3 1 AOE 10 | . . . 1 . . . . 9 Classes Destroyed 12 | . 3 1 2 . . 4 1 1 Builder 1 | . . . 1 . . . . . Hauler 6 | . 1 . 1 1 1 1 1 . Swarmer 16 | . 3 . 7 . . . . 6 Grunt 19 | . 2 . 2 3 . 6 3 3 Brawler 1 | . . . . . . . 1 . Sentry 5 | . . . 2 1 . 1 . 1 Specialist 2 | . . . . . . 2 . . Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . 1 . . Heavy 1 | . . . . . . 1 . . Samaritan 1 | . . . . . . . . 1 Assembled 5 | . . 5 . . . . . . Best Kill Streak 5 | . 2 2 4 3 1 3 2 5 Combat Bots Only 5 | . 2 2 4 3 . 3 2 5 Max Kills in Single Turn 3 | . 2 1 1 1 1 1 1 3 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . 1 . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Damage Taken 3378 | . 133 81 336 529 86 931 670 612 Core 402 | . 20 11 40 63 16 95 33 124 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 85 | . . . 7 23 2 22 6 25 Core Remaining (%) 91 | 100 . 87 90 88 97 88 . . Volleys Fired 139 | . 14 12 23 21 7 30 15 17 Largest 3 | . 2 2 2 2 2 3 3 3 Hottest 154 | . 40 40 43 43 46 129 129 154 Shots Fired 321 | . 28 24 45 42 11 90 45 36 Gun 218 | . 28 24 44 42 11 54 15 . Cannon 91 | . . . . . . 36 30 25 Launcher 11 | . . . 1 . . . . 10 Special 1 | . . . . . . . . 1 Kinetic 309 | . 28 24 44 42 11 90 45 25 Thermal . | . . . . . . . . . Explosive 11 | . . . 1 . . . . 10 Electromagnetic . | . . . . . . . . . Robot Hit Streak 41 | . 20 6 13 41 6 21 32 23 Robot Miss Streak 3 | . 1 2 2 1 1 1 3 1 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 5 | . 2 1 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 240 | . 25 13 32 40 8 68 36 18 Core Hits 132 | . 9 10 18 14 3 33 13 32 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . . . . . 2 2 . Destroy 1 | . . . . . . 1 . . Blast 3 | . . . . . . 1 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5168 | . 260 152 366 450 92 1550 920 1378 Guns 2316 | . 255 150 289 450 92 754 326 . Cannons 1902 | . . . . . . 767 594 541 Explosions 905 | . . . 68 . . . . 837 Melee . | . . . . . . . . . Ramming 45 | . 5 2 9 . . 29 . . Kinetic 4218 | . 255 150 289 450 92 1521 920 541 Thermal . | . . . . . . . . . Explosive 905 | . . . 68 . . . . 837 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 5 . . . Average Corruption 3 | . . . . . 3 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . 6 . . . Heat Flow Errors 2 | . . . . . 2 . . . Data Loss (minor) 1 | . . . . . 1 . . . Data Loss (major) 2 | . . . . . 2 . . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 46 | . . . . . 1 . 27 18 Projectiles 5 | . . . . . . . . 5 Explosions 41 | . . . . . 1 . 27 13 Melee . | . . . . . . . . . Knockbacks 14 | . . . 1 . . 5 5 3 Impact 1 | . . . 1 . . . . . Kinetic 13 | . . . . . . 5 5 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 149 | . . . 34 . 26 . 89 . Shots 5 | . . . 1 . 2 . 2 . Rammed 10 | . 1 1 2 . . 6 . . Targets Rammed 11 | . 1 1 3 . . 6 . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 215 | . 15 . 6 13 215 20 66 94 Average Temperature 26 | . 8 . 3 5 108 8 25 38 Received Heat Transfer 1125 | . 84 . 108 387 . 123 72 351 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Peak Influence 312 | . 187 . 300 176 49 225 312 . Initial 94 | . . . . 54 . 20 94 . Average 75 | . 53 . 164 132 35 52 140 . Maximum Alert Level 1 | . . . 1 . . 1 1 . Low Security (%) 92 | 100 100 100 64 100 100 95 92 . Level 1 7 | . . . 35 . . 4 7 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . 3 4 1 3 4 . Investigation 1 | . . . 1 . . . . . Extermination 2 | . . . . . . 1 1 . Reinforcement 9 | . . . 2 1 1 2 3 . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Distress Signals 8 | . 2 1 2 . 1 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 9 5 18 10 2 17 9 15 Peak Tracking Total 9 | . 4 2 6 4 3 4 5 9 Tactical Retreats 3 | . 1 . . . 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Traps Triggered 4 | . . . 1 1 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Machines Disabled 5 | . . . . . 3 . 2 . Max in Single Turn 2 | . . . . . 2 . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Machines Accessed 4 | . . . 2 . 1 . 1 . Terminals 4 | . . . 2 . 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . . . 6 . 1 . 2 . Successful 9 | . . . 6 . 1 . 2 . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . . 1 Terminals 9 | . . . 6 . 1 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . . . 6 . 1 . 2 . Record 9 | . . . 6 . 1 . 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . 2 . 1 . 1 . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Turns Passed 4723 | 105 438 470 557 409 358 1197 315 874 Spaces Moved 2418 | 66 237 272 279 214 204 654 148 344 Core 18 | 18 . . . . . . . . Treads 2400 | 48 237 272 279 214 204 654 148 344 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 Average Speed 170 | 137 160 160 160 160 160 160 160 238 Slowest Speed 240 | 200 160 160 160 160 160 160 160 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 37 62 25 23 8 16 4 39 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 74 | . . . 8 . . 3 34 29 Melee . | . . . . . . . . . Projectile 6 | . . . . . . 3 2 1 AOE 68 | . . . 8 . . . 32 28 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Total 2766 | 77 272 285 357 242 225 736 199 373 Wait 64 | . 6 . 17 . . 10 31 . Move 2410 | 65 236 271 278 213 203 653 147 344 Hop . | . . . . . . . . . Pick Up 36 | 6 7 1 7 1 3 10 . 1 Fast Attach 16 | 6 1 . 2 . 2 3 2 . Attach 24 | . . . 2 3 6 5 3 5 Detach 7 | . . . . . 2 . 1 4 Swap 26 | . 2 . 10 3 2 7 . 2 Drop 33 | . 5 . 15 1 . 12 . . Fire 139 | . 14 12 23 21 7 30 15 17 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 11 | . 1 1 3 . . 6 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 11) 544 | -10/Materials | Entered Mines 551 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 578 | -10/Mines | Assembled infested the area 583 | -10/Mines | Assisted by a Guerilla fighting off Assembled 589 | -10/Mines | Met a Derelict bent on vengeance 650 | -10/Mines | Learned Materials garrison access intel 856 | -10/Mines | Found a hidden stash of uninstalled traps 885 | -10/Mines | Discovered new exit (range 5) 1014 | -10/Mines | Entered Materials 1014 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1370 | -9/Materials | Build established: Scavenger-Mutant 1547 | -9/Materials | Discovered new exit (range 15) 1571 | -9/Materials | Entered another Materials area 1571 | -8/Materials | Evolved 2 slots: Utility x2 1572 | -8/Materials | Loaded intel: 1 garrison access location 1660 | -8/Materials | Garrison activated, responded to threat 1776 | -8/Materials | Discovered new exit (range 16) 1980 | -8/Materials | Entered Factory 1980 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2098 | -7/Factory | Lost 3 parts (1p1n1w) 2297 | -7/Factory | Discovered new exit (range 8) 2338 | -7/Factory | Entered another Factory area 2338 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2639 | -6/Factory | Build established: Scavenger-Gunner 2816 | -6/Factory | Spotted B-75 Beast 3468 | -6/Factory | Discovered new exit (range 9) 3535 | -6/Factory | Entered another Factory area 3535 | -5/Factory | Evolved 2 slots: Utility x2 3756 | -5/Factory | Discovered new exit (range 15) 3850 | -5/Factory | Entered Upper Caves 3894 | -5/Upper Caves | Lost 6 parts (3n1u2w) 4062 | -5/Upper Caves | Spotted B-75 Beast 4373 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 4600 | -5/Upper Caves | Found Prototype Special Weapon 4689 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4699 | -5/Upper Caves | Identified Molecular Deconstructor 4724 | -5/Upper Caves | Self-destructed Last Messages --------------- Y-72 Warden destroyed. G-50 Soldier knocked back. L-41 Fighter destroyed. Imp. Light Armor Plating destroyed. Identified Molecular Deconstructor. Unknown Device fries itself beyond repair. Entropy package works its way towards G-50 Soldier core. G-50 Soldier knocked back. Critical hit (Burn: +37). G-50 Soldier core destabilizing. Destroyed Unknown Device. G-50 Soldier destroyed. S-27 Virus destroyed. Imp. Deuterium Engine fries itself beyond repair. G-50 Soldier destroyed. Microactuators fries itself beyond repair. Critical hit (Burn: +37). Autogun fries itself beyond repair. Core Shielding destroyed. Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | "X###????????????????????????????????????????????? | | " #????????????????????????????????????????????? | | % ###??####??????????????????????????????????????? | | #### ##????????????????????####?????????????? | | "### #???????????????????# #???????????? | | ## ##????????????????## #???????????? | | ##?????????###??# #???????????? | | ### ##???????## #?? ##??????????? | | ## ##?# ######### #?# ##?????????? | | ######??## ## ## #?????????? | | ##????????# ## #?????????? | | #?????????# ### ## #????????? | | #?????????## ##?# ## #????????? | | #??????????# ##??# # #???????? | | ???????????###???# # g ???????? | | ?????????????????# ## @ g % ???????? | | ????????????????# ## g ???????? | | ??????????????# ## ### ????????? | | ### ?????????????# ! ##??? #" " ?????????? | | #????????????????# ##????? #?? "#?????????? | | ?????????????????## #####???????????????? ??????? | | ??????????????????# #####??????????????? ?????? | | ??????????????????# #???????????#### ?????? | | ??????????????????##### #?????????? ?????? | | ??????????????????##### #?????????? ??????? | | ??????????????????# #?????????? ???????? | | ###?????####??????# #?????????# ????????? | | # #?????? #?????## #######??## ??????????? | | ##?????# #???### ## ##?# ???????????? | | ####### ##### # # ##?# #????????????? | | ### #?????????????? | | ## ##????????????? | | # #### # #????????????? | | # ### #??# # # ##???????????? | | #?# ##### # # #???????????? | | ### #??## ##### #???????????? | | #?# #??## #???# ##???????????? | | #? ####???# #???# ##????????????? | | ### #??????# ##???# #?????????????? | | ##?########??????# ##????### ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 17 Energy Capacity 275 Matter Stores 560 Matter Capacity 600 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed PointyImpactHumpback Manual? 0 Play Time 00:38:42 Cumulative 14.9 hours Start 2022.08.31 @ 22:33:56 End 2022.08.31 @ 23:15:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 66a6898f-76b5-4635-81f8-a2b687bcc1ee