Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.03 @ 10:12:25

Player: sentrybuster

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (48)      240
Value Destroyed (1367)     1367
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (679)                679
              TOTAL SCORE: 6266

 Bonus
-------
High Alert Combat Kills    48
Follower Combat Kills      373
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -342

 Cogmind 
---------
Core Integrity             707/1000
Matter                     168/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Improved Sensor Array
           Microactuators
>          --- WEAPON (5) -------
           Ripper
>          --- INVENTORY (4) ----
           Mobile Refinery Mk. CCLXVII
           Bomb Factory No. 2
     Heavy Riot Gun

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Small Storage Unit
      Improved Sensor Array
               Targeting Computer
               Microactuators
               Hardlight Generator
>              --- WEAPON -----------
  High-powered Shock Rifle
               Force Rifle
               Disruptor Cannon
               Magnetic Acceleration Cannon
               Ripper
>              --- INVENTORY --------
               Mobile Refinery Mk. CCLXVII
               Bomb Factory No. 2
         Heavy Riot Gun
         Heavy Ion Cannon
     Precision Assault Rifle
[Rating: 54]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
Utility                    Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Mini Grenade Launcher
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  5    | .   .   1   .   .   .   3   1   
  Weapon                   3    | .   .   1   .   .   .   1   1   
Parts Attached             43   | 6   3   7   1   2   5   14  5   
  Power                    5    | 1   .   1   .   .   1   2   .   
    Engine                 3    | 1   .   1   .   .   .   1   .   
    Core                   2    | .   .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   .   1   .   6   1   
    Treads                 4    | .   .   2   .   .   .   2   .   
    Leg                    5    | .   .   .   .   .   .   4   1   
    Wheel                  3    | 2   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  6    | 1   1   1   .   .   .   1   2   
    Device                 4    | .   .   1   .   .   .   1   2   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   2   3   1   1   4   5   2   
    Energy Gun             5    | 1   .   .   .   1   1   2   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   1   
    Ballistic Gun          5    | 1   .   .   .   .   1   2   1   
    Ballistic Cannon       3    | .   1   .   1   .   1   .   .   
    Launcher               4    | .   1   3   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   
Parts Lost                 25   | .   .   3   3   .   2   4   13  
  Power                    3    | .   .   1   .   .   .   1   1   
  Propulsion               8    | .   .   1   1   .   .   1   5   
  Utility                  4    | .   .   .   .   .   .   1   3   
  Weapon                   10   | .   .   1   2   .   2   1   4   
  Highest Loss Streak      13   | .   .   2   3   .   1   2   13  
Average Slot Usage (%)     83   | .   98  93  96  81  83  66  71  
  Engine                   8    | .   14  10  11  11  6   .   .   
  Core                     1    | .   .   .   .   .   4   4   2   
  Treads                   6    | .   .   7   20  6   .   9   .   
  Leg                      1    | .   .   .   .   .   .   4   21  
  Wheel                    6    | .   28  11  .   4   11  2   .   
  Device                   9    | .   .   10  11  11  11  5   13  
  Storage                  10   | .   14  11  11  11  11  6   2   
  Processor                10   | .   13  11  11  11  11  6   5   
  Energy Gun               3    | .   12  .   .   4   1   3   5   
  Energy Cannon            2    | .   .   .   .   .   9   2   2   
  Ballistic Gun            3    | .   10  .   .   .   9   4   3   
  Ballistic Cannon         7    | .   1   11  10  11  2   6   3   
  Launcher                 9    | .   2   20  20  11  4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             46   | 11  12  19  19  19  27  33  46  
  Greatest Support         60   | 20  20  43  43  28  28  45  60  
  Greatest Overweight (x)  2    | .   .   1   .   .   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   6   6   5   
  Most Carried             6    | 6   6   6   3   6   6   6   6   
  Average Carried          4    | 3   5   4   2   4   5   5   4   
  Final Capacity           6    | 6   6   6   6   6   6   6   4   
  Final Carried            6    | 6   6   3   2   6   5   6   4   

 Class Distribution 
--------------------
 81% | Mutant
 10% | Gunner
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
           Gunner | -5/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -5  
-----------                Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Matter Collected           1085 | 244 59  95  168 84  232 170 33  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1436 | .   124 375 220 .   43  464 210 
  Parts                    86   | .   8   35  8   .   3   20  12  
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   13  .   .   
  Prevented                4    | .   .   .   .   .   4   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Combat Hostiles Destroyed  36   | .   4   12  2   .   2   10  6   
  Guns                     10   | .   2   .   .   .   .   4   4   
  Cannons                  13   | .   .   5   1   .   2   3   2   
  AOE                      13   | .   2   7   1   .   .   3   .   
Classes Destroyed          10   | .   2   4   2   .   .   2   .   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Builder                  3    | .   .   2   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   1   .   
  Recycler                 2    | .   .   .   2   .   .   .   .   
  Watcher                  3    | .   .   2   .   .   .   .   1   
  Swarmer                  17   | .   .   4   .   .   2   6   5   
  Grunt                    16   | .   4   6   1   .   .   4   1   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   3   4   4   .   2   6   6   
  Combat Bots Only         6    | .   2   4   2   .   2   6   5   
Max Kills in Single Turn   3    | .   1   2   1   .   1   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   1   1   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Damage Taken               3333 | .    155  493  319  .    371  506  1489 
  Core                     503  | .    28   77   63   .    25   17   293  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  88   .    .    .    58   98   .    
Volleys Fired              101  | .    16   33   8    .    13   12   19   
  Largest                  4    | .    2    3    2    .    3    3    4    
  Hottest                  242  | .    80   102  69   .    165  178  242  
Shots Fired                205  | .    31   58   11   .    33   33   39   
  Gun                      84   | .    28   .    .    .    14   16   26   
  Cannon                   88   | .    .    33   7    .    18   17   13   
  Launcher                 33   | .    3    25   4    .    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  118  | .    12   33   7    .    18   20   28   
  Thermal                  42   | .    16   .    .    .    14   5    7    
  Explosive                16   | .    3    8    4    .    1    .    .    
  Electromagnetic          29   | .    .    17   .    .    .    8    4    
  Robot Hit Streak         19   | .    7    15   19   .    5    7    10   
  Robot Miss Streak        5    | .    2    3    1    .    3    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           121  | .    18   35   5    .    19   17   27   
  Core Hits                75   | .    10   24   6    .    5    17   13   
  Critical Hits            2    | .    1    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    .    .    1    
Melee Attacks              8    | .    .    .    .    .    .    1    7    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    .    1    7    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4399 | .    325  1369 217  .    432  1310 746  
  Guns                     904  | .    226  .    .    .    132  162  384  
  Cannons                  1134 | .    .    436  84   .    187  236  191  
  Explosions               2092 | .    99   933  126  .    113  821  .    
  Melee                    262  | .    .    .    .    .    .    91   171  
  Ramming                  7    | .    .    .    7    .    .    .    .    
  Kinetic                  1428 | .    101  436  84   .    170  241  396  
  Thermal                  1260 | .    125  10   .    .    149  876  100  
  Explosive                800  | .    99   462  126  .    113  .    .    
  Electromagnetic          642  | .    .    461  .    .    .    102  79   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 262  | .    .    .    .    .    .    91   171  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    2    .    4    4    .    2    .    
  Average Corruption       2    | .    1    .    4    4    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  5    | .    2    .    1    2    .    .    .    
    Message Errors         3    | .    1    .    1    1    .    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            237  | .    .    30   3    .    .    195  9    
  Projectiles              27   | .    .    .    .    .    .    18   9    
  Explosions               210  | .    .    30   3    .    .    177  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    2    1    .    1    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    2    1    .    1    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      247  | .    27   42   103  .    .    75   .    
  Shots                    8    | .    1    3    3    .    .    1    .    
  Rammed                   6    | .    .    .    6    .    .    .    .    
Targets Rammed             6    | .    .    .    6    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        291  | .    147  99   12   .    291  132  211  
  Average Temperature      59   | .    59   27   5    .    85   46   96   
  Received Heat Transfer   906  | .    75   144  84   .    108  63   432  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    .    .    .    1    
  Heat Transferred         1402 | .    370  50   .    .    210  624  148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Peak Influence             561  | .   178 358 184 .   .   561 316 
  Initial                  176  | .   .   74  139 .   .   122 176 
  Average                  219  | .   76  224 144 .   .   366 240 
Maximum Alert Level        2    | .   .   1   .   .   .   2   1   
  Low Security (%)         53   | 100 100 35  100 .   .   12  34  
  Level 1                  33   | .   .   64  .   .   .   37  65  
  Level 2                  13   | .   .   .   .   .   .   49  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   1   .   .   .   2   2   
  Investigation            1    | .   .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   1   .   .   .   .   1   
  Assault                  1    | .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Distress Signals           4    | .   1   2   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              64   | .   10  21  2   .   8   13  10  
  Peak Tracking Total      6    | .   4   5   2   .   3   6   5   
  Tactical Retreats        3    | .   1   2   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Traps Triggered            3    | .   2   1   .   .   .   .   .   
  Indirectly               1    | .   .   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Machines Disabled          10   | .   1   2   .   .   .   7   .   
  Max in Single Turn       5    | .   1   1   .   .   .   5   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Machines Accessed          6    | .   3   1   .   1   .   1   .   
  Terminals                3    | .   2   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                19   | .   7   2   .   6   .   4   .   
  Successful               13   | .   5   2   .   6   .   .   .   
  Failed                   6    | .   2   .   .   .   .   4   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   8    | .   5   1   .   .   .   .   2   
  Terminals                7    | .   5   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   
Terminal Hacks             10   | .   2   2   .   6   .   .   .   
  Part Schematic           6    | .   .   .   .   6   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   6   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Total Allies               12   | .    .    .    .    12   .    .    .    
  Largest Group            12   | .    .    .    .    12   12   7    .    
  Highest-Rated Group      337  | .    .    .    .    337  337  216  .    
  Highest-Rated Ally       38   | .    .    .    .    38   38   38   .    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               74   | .    .    .    .    .    64   10   .    
  Total Damage             1426 | .    .    .    .    .    1205 221  .    
  Kills                    11   | .    .    .    .    .    9    2    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Turns Passed               3566 | 58   217  333  291  1449 596  403  219  
Spaces Moved               2536 | 54   168  231  164  1080 504  240  95   
  Core                     2    | 2    .    .    .    .    .    .    .    
  Treads                   795  | .    .    49   164  517  .    65   .    
  Legs                     133  | .    .    .    .    .    .    38   95   
  Wheels                   1606 | 52   168  182  .    563  504  137  .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   160  100  100  100  120  
  Average Speed            118  | 78   80   100  160  128  100  128  140  
  Slowest Speed            180  | 80   80   160  160  160  100  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    36   29   49   90   66   8    3    
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    3    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          161  | .    23   58   16   .    15   46   3    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    5    2    3    
  AOE                      151  | .    23   58   16   .    10   44   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Total                      2892 | 66   220  278  178  1138 569  305  138  
  Wait                     158  | .    23   3    .    51   43   29   9    
  Move                     2529 | 53   167  230  163  1079 503  239  95   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  21   | 7    4    1    .    4    1    3    1    
  Fast Attach              32   | 5    3    3    .    2    4    11   4    
  Attach                   10   | 1    .    3    1    .    1    3    1    
  Detach                   4    | .    1    1    .    .    .    2    .    
  Swap                     1    | .    .    1    .    .    .    .    .    
  Drop                     22   | .    6    3    .    2    4    5    2    
  Fire                     101  | .    16   33   8    .    13   12   19   
  Melee                    8    | .    .    .    .    .    .    1    7    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    6    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 16)
   59 | -11/Scrapyard      | Entered Materials
  260 | -10/Materials      | Discovered new exit (range 4)
  276 | -10/Materials      | Entered another Materials area
  276 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  312 | -9/Materials       | Build established: Mutant
  589 | -9/Materials       | Discovered new exit (range 13)
  609 | -9/Materials       | Entered Mines
  610 | -9/Mines           | Learned location of Storage (-7)
  841 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  900 | -9/Mines           | Lost 3 parts (1n2w)
  900 | -9/Mines           | Entered Zion
  981 | -7/Zion            | System corruption cleaned by Quarantine Array
 1345 | -7/Zion            | Found Prototype Device
 1422 | -7/Zion            | Found Prototype Device
 2017 | -7/Zion            | Imprinted
 2019 | -7/Zion            | Declared Zion's savior
 2071 | -7/Zion            | Gained Derelict followers
 2268 | -7/Zion            | Gained Derelict followers
 2286 | -7/Zion            | Discovered new exit (range 14)
 2349 | -7/Zion            | Entered Proximity Caves
 2349 | -6/Proximity Caves | Accompanied by 12 allies
 2586 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2839 | -6/Proximity Caves | Spotted B-75 Beast
 2854 | -6/Proximity Caves | Allies destroyed B-75 Beast
 2902 | -6/Proximity Caves | Discovered new exit (range 5)
 2945 | -6/Proximity Caves | Entered Factory
 2945 | -6/Factory         | Accompanied by 7 allies
 2945 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1
 3198 | -6/Factory         | Discovered new exit (range 15)
 3295 | -6/Factory         | First assault squad dispatched
 3348 | -6/Factory         | Entered another Factory area
 3348 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3497 | -5/Factory         | Garrison activated, responded to threat
 3567 | -5/Factory         | Self-destructed

 Last Messages 
---------------
03514_ R-10 Processor collects Hvy. Ion Cannon.
03515_ Slug penetrates G-50 Soldier.
03515_ Carbon-fiber Leg destroyed.
03517_ Penetrated by Slug.
03517_ Force Rifle destroyed.
03535_ Acquired Flexi-carbon Leg.
03537_ Disruptor Cannon destroyed.
03543_ G-50 Soldier destroyed.
03550_ Penetrated by Slug. <x3>
03553_ Carbon-fiber Leg destroyed.
03555_ Slug penetrates Wall.
03556_ Critical hit.
03556_ Carbon-fiber Leg destroyed.
03558_ Penetrated by Slug.
03559_ Slug penetrates Y-64 Sentinel.
03559_ Prc. Assault Rifle destroyed.
03561_ Carbon-fiber Leg destroyed.
03561_ Penetrated by Slug. <x4>
03567_ Targeting Computer destroyed.
03567_ Flexi-carbon Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????##############??????????????????????????????? |
| ?????#            #??????????????????????????????? |
|  #####       """  #??????????????????????????????? |
|      /       """  #??????????????????????????????? |
|     ]#       """  ###########???###########??????? |
|      #    !!      #         #???# """T""" #??????? |
|           !! """  # """ """ #???#         ######## |
|  #####    !! """  # """ """ #???# """ [[  +      ? |
|  ????#       """  # """ """ #???# """ [[   #?????? |
| ?????#            #         ##??# """     #??????? |
| ?????#            #    g    ;#??#         #??????? |
| ?????#            #    Y]   #???#         #??????? |
| ?????#            # [  *Y@ !#???#  !      #??????? |
| ?????###########+######+##;##########+###########? |
| ??                                              #? |
| ??                                              #? |
| ??                                              #? |
| ???                                             #? |
| ???                                             #? |
| ????##########################+######+###########? |
| ????????????????????#            #???????????????? |
| ????????????????????#   !        #???????????????? |
| ????????????????????#     ]     [#???????????????? |
| ????????????????????#            #???????????????? |
| ????????????????????#   """ """  #???????????????? |
| ????????????????????#   """ """  #???????????????? |
| ????????????????????#   """ """  #???????????????? |
| ????????????????????# ?  ""  ""  #???????????????? |
| ???????????????????????  ""  ""  #???????????????? |
| ?????????????????????????        #???????????????? |
| ??????????????????????????    [  #???????????????? |
| ?????????????????????????????    #???????????????? |
| ?????????????????????????????#####???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Melee Speed Boost          20
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
 Hvy. Beamcaster | -7/Zion | Free
   Hvy. Riot Gun | -7/Zion | Free
    Battle Rifle | -7/Zion | Free
     Barrage Gun | -7/Zion | Free
     Slug Cannon | -7/Zion | Free
   Plasma Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlightDecoderPerforator
  Manual?         0
Play Time         00:36:18
  Cumulative      105.0 hours
  Start           2021.01.02 @ 10:10:49
  End             2021.01.03 @ 10:12:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          191
  Rogue           187
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             62
Gallery%          69
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0a2ee81-111c-4729-9e7e-cfd78077a495