Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.03 @ 10:12:25 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1367) 1367 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (679) 679 TOTAL SCORE: 6266 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 373 Met Imprinter 300 Was Imprinted 300 Friendly Fire -342 Cogmind --------- Core Integrity 707/1000 Matter 168/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Sensor Array Microactuators > --- WEAPON (5) ------- Ripper > --- INVENTORY (4) ---- Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Heavy Riot Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Targeting Computer Microactuators Hardlight Generator > --- WEAPON ----------- High-powered Shock Rifle Force Rifle Disruptor Cannon Magnetic Acceleration Cannon Ripper > --- INVENTORY -------- Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Heavy Riot Gun Heavy Ion Cannon Precision Assault Rifle [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon Mini Grenade Launcher Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 5 | . . 1 . . . 3 1 Weapon 3 | . . 1 . . . 1 1 Parts Attached 43 | 6 3 7 1 2 5 14 5 Power 5 | 1 . 1 . . 1 2 . Engine 3 | 1 . 1 . . . 1 . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 12 | 2 . 2 . 1 . 6 1 Treads 4 | . . 2 . . . 2 . Leg 5 | . . . . . . 4 1 Wheel 3 | 2 . . . 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 6 | 1 1 1 . . . 1 2 Device 4 | . . 1 . . . 1 2 Storage 1 | 1 . . . . . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 20 | 2 2 3 1 1 4 5 2 Energy Gun 5 | 1 . . . 1 1 2 . Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 5 | 1 . . . . 1 2 1 Ballistic Cannon 3 | . 1 . 1 . 1 . . Launcher 4 | . 1 3 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Parts Lost 25 | . . 3 3 . 2 4 13 Power 3 | . . 1 . . . 1 1 Propulsion 8 | . . 1 1 . . 1 5 Utility 4 | . . . . . . 1 3 Weapon 10 | . . 1 2 . 2 1 4 Highest Loss Streak 13 | . . 2 3 . 1 2 13 Average Slot Usage (%) 83 | . 98 93 96 81 83 66 71 Engine 8 | . 14 10 11 11 6 . . Core 1 | . . . . . 4 4 2 Treads 6 | . . 7 20 6 . 9 . Leg 1 | . . . . . . 4 21 Wheel 6 | . 28 11 . 4 11 2 . Device 9 | . . 10 11 11 11 5 13 Storage 10 | . 14 11 11 11 11 6 2 Processor 10 | . 13 11 11 11 11 6 5 Energy Gun 3 | . 12 . . 4 1 3 5 Energy Cannon 2 | . . . . . 9 2 2 Ballistic Gun 3 | . 10 . . . 9 4 3 Ballistic Cannon 7 | . 1 11 10 11 2 6 3 Launcher 9 | . 2 20 20 11 4 . . Naked Turns . | . . . . . . . . Heaviest Build 46 | 11 12 19 19 19 27 33 46 Greatest Support 60 | 20 20 43 43 28 28 45 60 Greatest Overweight (x) 2 | . . 1 . . . 2 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 5 Most Carried 6 | 6 6 6 3 6 6 6 6 Average Carried 4 | 3 5 4 2 4 5 5 4 Final Capacity 6 | 6 6 6 6 6 6 6 4 Final Carried 6 | 6 6 3 2 6 5 6 4 Class Distribution -------------------- 81% | Mutant 10% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 1085 | 244 59 95 168 84 232 170 33 Remotely . | . . . . . . . . Salvage Created 1436 | . 124 375 220 . 43 464 210 Parts 86 | . 8 35 8 . 3 20 12 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . . Prevented 4 | . . . . . 4 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 36 | . 4 12 2 . 2 10 6 Guns 10 | . 2 . . . . 4 4 Cannons 13 | . . 5 1 . 2 3 2 AOE 13 | . 2 7 1 . . 3 . Classes Destroyed 10 | . 2 4 2 . . 2 . Worker 1 | . 1 . . . . . . Builder 3 | . . 2 . . . . 1 Hauler 1 | . . . . . . 1 . Recycler 2 | . . . 2 . . . . Watcher 3 | . . 2 . . . . 1 Swarmer 17 | . . 4 . . 2 6 5 Grunt 16 | . 4 6 1 . . 4 1 Brawler 1 | . . . 1 . . . . Sentry 2 | . . 2 . . . . . Savage 1 | . . . . . . 1 . Mutant 1 | . . . . . . 1 . Best Kill Streak 6 | . 3 4 4 . 2 6 6 Combat Bots Only 6 | . 2 4 2 . 2 6 5 Max Kills in Single Turn 3 | . 1 2 1 . 1 3 2 Gunslinging . | . . . . . . . . Exploded 2 | . 1 1 1 . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 3333 | . 155 493 319 . 371 506 1489 Core 503 | . 28 77 63 . 25 17 293 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 88 . . . 58 98 . Volleys Fired 101 | . 16 33 8 . 13 12 19 Largest 4 | . 2 3 2 . 3 3 4 Hottest 242 | . 80 102 69 . 165 178 242 Shots Fired 205 | . 31 58 11 . 33 33 39 Gun 84 | . 28 . . . 14 16 26 Cannon 88 | . . 33 7 . 18 17 13 Launcher 33 | . 3 25 4 . 1 . . Special . | . . . . . . . . Kinetic 118 | . 12 33 7 . 18 20 28 Thermal 42 | . 16 . . . 14 5 7 Explosive 16 | . 3 8 4 . 1 . . Electromagnetic 29 | . . 17 . . . 8 4 Robot Hit Streak 19 | . 7 15 19 . 5 7 10 Robot Miss Streak 5 | . 2 3 1 . 3 2 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 121 | . 18 35 5 . 19 17 27 Core Hits 75 | . 10 24 6 . 5 17 13 Critical Hits 2 | . 1 . . . . . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 Melee Attacks 8 | . . . . . . 1 7 Impact . | . . . . . . . . Slashing 8 | . . . . . . 1 7 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4399 | . 325 1369 217 . 432 1310 746 Guns 904 | . 226 . . . 132 162 384 Cannons 1134 | . . 436 84 . 187 236 191 Explosions 2092 | . 99 933 126 . 113 821 . Melee 262 | . . . . . . 91 171 Ramming 7 | . . . 7 . . . . Kinetic 1428 | . 101 436 84 . 170 241 396 Thermal 1260 | . 125 10 . . 149 876 100 Explosive 800 | . 99 462 126 . 113 . . Electromagnetic 642 | . . 461 . . . 102 79 Impact . | . . . . . . . . Slashing 262 | . . . . . . 91 171 Piercing . | . . . . . . . . Highest Corruption 4 | . 2 . 4 4 . 2 . Average Corruption 2 | . 1 . 4 4 . 2 . Corruption Purged . | . . . . . . . . Effects 5 | . 2 . 1 2 . . . Message Errors 3 | . 1 . 1 1 . . . Matter Fused 1 | . . . . 1 . . . Weapon Failures 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 237 | . . 30 3 . . 195 9 Projectiles 27 | . . . . . . 18 9 Explosions 210 | . . 30 3 . . 177 . Melee . | . . . . . . . . Knockbacks 5 | . . 2 1 . 1 1 . Impact . | . . . . . . . . Kinetic 5 | . . 2 1 . 1 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 247 | . 27 42 103 . . 75 . Shots 8 | . 1 3 3 . . 1 . Rammed 6 | . . . 6 . . . . Targets Rammed 6 | . . . 6 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 291 | . 147 99 12 . 291 132 211 Average Temperature 59 | . 59 27 5 . 85 46 96 Received Heat Transfer 906 | . 75 144 84 . 108 63 432 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 Heat Transferred 1402 | . 370 50 . . 210 624 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 561 | . 178 358 184 . . 561 316 Initial 176 | . . 74 139 . . 122 176 Average 219 | . 76 224 144 . . 366 240 Maximum Alert Level 2 | . . 1 . . . 2 1 Low Security (%) 53 | 100 100 35 100 . . 12 34 Level 1 33 | . . 64 . . . 37 65 Level 2 13 | . . . . . . 49 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 1 . . . 2 2 Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement 3 | . 1 1 . . . . 1 Assault 1 | . . . . . . 1 . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 4 | . 1 2 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 10 21 2 . 8 13 10 Peak Tracking Total 6 | . 4 5 2 . 3 6 5 Tactical Retreats 3 | . 1 2 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 3 | . 2 1 . . . . . Indirectly 1 | . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 10 | . 1 2 . . . 7 . Max in Single Turn 5 | . 1 1 . . . 5 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 6 | . 3 1 . 1 . 1 . Terminals 3 | . 2 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 19 | . 7 2 . 6 . 4 . Successful 13 | . 5 2 . 6 . . . Failed 6 | . 2 . . . . 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 5 1 . . . . 2 Terminals 7 | . 5 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . . 4 . Terminal Hacks 10 | . 2 2 . 6 . . . Part Schematic 6 | . . . . 6 . . . Prototype ID Bank 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . Terminals 2 | . 2 . . . . . . Disrupt 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 2 . . . . 1 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 12 | . . . . 12 . . . Largest Group 12 | . . . . 12 12 7 . Highest-Rated Group 337 | . . . . 337 337 216 . Highest-Rated Ally 38 | . . . . 38 38 38 . Total Orders . | . . . . . . . . Ally Attacks 74 | . . . . . 64 10 . Total Damage 1426 | . . . . . 1205 221 . Kills 11 | . . . . . 9 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 3566 | 58 217 333 291 1449 596 403 219 Spaces Moved 2536 | 54 168 231 164 1080 504 240 95 Core 2 | 2 . . . . . . . Treads 795 | . . 49 164 517 . 65 . Legs 133 | . . . . . . 38 95 Wheels 1606 | 52 168 182 . 563 504 137 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 160 100 100 100 120 Average Speed 118 | 78 80 100 160 128 100 128 140 Slowest Speed 180 | 80 80 160 160 160 100 180 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 36 29 49 90 66 8 3 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 161 | . 23 58 16 . 15 46 3 Melee . | . . . . . . . . Projectile 10 | . . . . . 5 2 3 AOE 151 | . 23 58 16 . 10 44 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 2892 | 66 220 278 178 1138 569 305 138 Wait 158 | . 23 3 . 51 43 29 9 Move 2529 | 53 167 230 163 1079 503 239 95 Hop . | . . . . . . . . Pick Up 21 | 7 4 1 . 4 1 3 1 Fast Attach 32 | 5 3 3 . 2 4 11 4 Attach 10 | 1 . 3 1 . 1 3 1 Detach 4 | . 1 1 . . . 2 . Swap 1 | . . 1 . . . . . Drop 22 | . 6 3 . 2 4 5 2 Fire 101 | . 16 33 8 . 13 12 19 Melee 8 | . . . . . . 1 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 6 | . . . 6 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 4) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 312 | -9/Materials | Build established: Mutant 589 | -9/Materials | Discovered new exit (range 13) 609 | -9/Materials | Entered Mines 610 | -9/Mines | Learned location of Storage (-7) 841 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 900 | -9/Mines | Lost 3 parts (1n2w) 900 | -9/Mines | Entered Zion 981 | -7/Zion | System corruption cleaned by Quarantine Array 1345 | -7/Zion | Found Prototype Device 1422 | -7/Zion | Found Prototype Device 2017 | -7/Zion | Imprinted 2019 | -7/Zion | Declared Zion's savior 2071 | -7/Zion | Gained Derelict followers 2268 | -7/Zion | Gained Derelict followers 2286 | -7/Zion | Discovered new exit (range 14) 2349 | -7/Zion | Entered Proximity Caves 2349 | -6/Proximity Caves | Accompanied by 12 allies 2586 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2839 | -6/Proximity Caves | Spotted B-75 Beast 2854 | -6/Proximity Caves | Allies destroyed B-75 Beast 2902 | -6/Proximity Caves | Discovered new exit (range 5) 2945 | -6/Proximity Caves | Entered Factory 2945 | -6/Factory | Accompanied by 7 allies 2945 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3198 | -6/Factory | Discovered new exit (range 15) 3295 | -6/Factory | First assault squad dispatched 3348 | -6/Factory | Entered another Factory area 3348 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3497 | -5/Factory | Garrison activated, responded to threat 3567 | -5/Factory | Self-destructed Last Messages --------------- 03514_ R-10 Processor collects Hvy. Ion Cannon. 03515_ Slug penetrates G-50 Soldier. 03515_ Carbon-fiber Leg destroyed. 03517_ Penetrated by Slug. 03517_ Force Rifle destroyed. 03535_ Acquired Flexi-carbon Leg. 03537_ Disruptor Cannon destroyed. 03543_ G-50 Soldier destroyed. 03550_ Penetrated by Slug. 03553_ Carbon-fiber Leg destroyed. 03555_ Slug penetrates Wall. 03556_ Critical hit. 03556_ Carbon-fiber Leg destroyed. 03558_ Penetrated by Slug. 03559_ Slug penetrates Y-64 Sentinel. 03559_ Prc. Assault Rifle destroyed. 03561_ Carbon-fiber Leg destroyed. 03561_ Penetrated by Slug. 03567_ Targeting Computer destroyed. 03567_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????##############??????????????????????????????? | | ?????# #??????????????????????????????? | | ##### """ #??????????????????????????????? | | / """ #??????????????????????????????? | | ]# """ ###########???###########??????? | | # !! # #???# """T""" #??????? | | !! """ # """ """ #???# ######## | | ##### !! 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[ #???????????????? | | ????????????????????????????? #???????????????? | | ?????????????????????????????#####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Melee Speed Boost 20 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightDecoderPerforator Manual? 0 Play Time 00:36:18 Cumulative 105.0 hours Start 2021.01.02 @ 10:10:49 End 2021.01.03 @ 10:12:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 187 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 69 Achievement% 47 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0a2ee81-111c-4729-9e7e-cfd78077a495