Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.22 @ 23:41:04 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (757) 757 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-14) -14 TOTAL SCORE: 2468 Bonus ------- Friendly Fire -14 Cogmind --------- Core Integrity 361/550 Matter 284/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Treading (172) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Advanced Treads > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle High-powered Shotgun > --- INVENTORY (28) --- Ion Engine Light Nuclear Core Light Treads Improved Treads Improved Treads Compact Wheel Armored Wheel Armored Wheel Armored Wheel Heat Sink High-capacity Matter Pod (20) Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scanner Transmission Jammer Light Armor Plating Medium Armor Plating Reflective Plating Hardlight Generator Light Assault Rifle Minigun Enhanced Autogun Assault Cannon Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Ion Engine Light Treads Improved Treads Improved Treads Compact Wheel Armored Wheel Armored Wheel Heat Sink High-capacity Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scanner Transmission Jammer Light Armor Plating Medium Armor Plating Hardlight Generator Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Minigun High-powered Shotgun Assault Cannon Rocket Launcher Rocket Launcher Mining Laser [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Wheel Treads Advanced Treads Wheel Armored Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 47 | 6 11 9 21 Power 6 | 1 2 2 1 Engine 6 | 1 2 2 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 3 . 3 Treads 3 | . . . 3 Leg . | . . . . Wheel 5 | 2 3 . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 2 4 5 Device 2 | . . 1 1 Storage 6 | 1 2 2 1 Processor . | . . . . Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 21 | 2 4 3 12 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 16 | 2 4 2 8 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 4 | . . 1 3 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 2 9 Power 3 | . . 1 2 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 5 | . . 1 4 Highest Loss Streak 3 | . . 1 3 Average Slot Usage (%) 98 | . 98 97 99 Engine 10 | . 13 11 8 Treads 3 | . . . 7 Wheel 17 | . 28 22 10 Device 1 | . . 1 2 Storage 32 | . 27 31 36 Protection 5 | . . 9 6 Ballistic Gun 24 | . 28 18 25 Special Weapon 1 | . . 2 1 Naked Turns . | . . . . Heaviest Build 81 | 11 40 57 81 Greatest Support 42 | 26 28 24 42 Greatest Overweight (x) 3 | . 1 2 3 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 28 | 6 16 22 28 Average Capacity 22 | 5 15 21 28 Most Carried 28 | 6 16 22 28 Average Carried 19 | 3 12 18 25 Final Capacity 28 | 6 16 22 28 Final Carried 26 | 6 16 22 26 Class Distribution -------------------- 31% | Hauler-Mutant 29% | Mutant 28% | Hauler-Tank 9% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1068 | 196 127 252 493 Remotely . | . . . . Salvage Created 977 | . 172 250 555 Parts 53 | . 11 18 24 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | . 6 5 9 Guns 20 | . 6 5 9 Classes Destroyed 5 | . 2 1 2 Recycler 1 | . . . 1 Swarmer 3 | . 3 . . Grunt 10 | . 3 3 4 Brawler 1 | . . . 1 Sentry 6 | . . 2 4 Best Kill Streak 4 | . 4 1 3 Combat Bots Only 4 | . 4 1 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2110 | . 285 534 1291 Core 311 | . 49 73 189 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 80 81 . Volleys Fired 125 | . 33 38 54 Largest 3 | . 2 2 3 Hottest 100 | . 40 100 100 Shots Fired 268 | . 66 65 137 Gun 251 | . 66 60 125 Cannon . | . . . . Launcher . | . . . . Special 17 | . . 5 12 Kinetic 251 | . 66 60 125 Thermal 17 | . . 5 12 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | . 8 8 10 Robot Miss Streak 5 | . 3 2 5 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 155 | . 40 37 78 Core Hits 53 | . 12 15 26 Critical Hits 3 | . 1 . 2 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1658 | . 362 360 936 Guns 1658 | . 362 360 936 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1658 | . 362 360 936 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . 1 . 6 Average Corruption 1 | . 1 . 6 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 235 | . 12 40 235 Average Temperature 53 | . 6 15 70 Received Heat Transfer 762 | . 108 186 468 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 194 | . 190 194 194 Average Influence 81 | . 88 101 71 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 2 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 2 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 14 14 17 Peak Tracking Total 5 | . 3 5 3 Tactical Retreats 7 | . 1 3 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 4 3 3 Terminals 7 | . 3 3 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 28 | . 9 9 10 Successful 17 | . 7 4 6 Failed 11 | . 2 5 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 15 | . 3 6 6 Terminals 18 | . 6 9 3 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 4 | . . . 4 Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 6 | . 4 1 1 Part Schematic 1 | . 1 . . Robot Analysis 1 | . . 1 . Alert Level 1 | . . . 1 Dispatch Records 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 19 | . 2 8 9 Terminals 6 | . 1 3 2 Track 2 | . . 1 1 Assimilate 1 | . 1 . . Botnet 3 | . . 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Monitor 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 3 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . 1 . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 . Highest-Rated Group 10 | . 10 10 . Highest-Rated Ally 10 | . 10 10 . Total Orders 7 | . 2 5 . GOTO 4 | . 1 3 . FOLLOW 3 | . 1 2 . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1955 | 55 482 494 924 Spaces Moved 1076 | 40 302 305 429 Core 1 | 1 . . . Treads 145 | . . . 145 Legs . | . . . . Wheels 930 | 39 302 305 284 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 100 120 Average Speed 117 | 93 98 108 139 Slowest Speed 205 | 100 105 110 205 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 24 | 3 37 26 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 16 | . . 4 12 Terrain Destroyed 16 | . . 4 12 Melee . | . . . . Projectile 16 | . . 4 12 AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1528 | 54 432 402 640 Wait 219 | 3 57 37 122 Move 1073 | 39 301 304 429 Hop . | . . . . Pick Up 44 | 6 17 9 12 Fast Attach 13 | 6 5 2 . Attach 14 | . . 5 9 Detach 3 | . . 3 . Swap 20 | . 6 2 12 Drop 17 | . 13 2 2 Fire 125 | . 33 38 54 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 432 | -10/Materials | Repaired Ion Engine 477 | -10/Materials | Discovered new exit (range 14) 538 | -10/Materials | Entered another Materials area 538 | -9/Materials | Accompanied by 1 ally 538 | -9/Materials | Evolved 2 slots: Utility x2 706 | -9/Materials | Discovered new exit (range 13) 906 | -9/Materials | Build established: Hauler-Mutant 1032 | -9/Materials | Entered another Materials area 1032 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1456 | -8/Materials | Discovered new exit (range 10) 1657 | -8/Materials | Lost 3 parts (1n2w) 1943 | -8/Materials | Crushed by falling debris 1956 | -8/Materials | Self-destructed Last Messages --------------- 01802_ Acquired Reflective Plating. 01812_ W-25 Informer sends out distress signal. 01818_ >> MONITOR: Recycling Unit M002 accepting Heat Sink(76%). 01821_ >> MONITOR: Recycling Unit M002 accepting Heat Sink(83%). 01824_ >> MONITOR: Recycling Unit M002 accepting Aluminum Leg(70%). 01827_ >> MONITOR: Recycling Unit M002 accepting Lgt. Treads(83%). 01836_ >> MONITOR: Recycling Unit M002 accepting Beam Rifle(71%). 01839_ >> MONITOR: Recycling Unit M002 accepting Imp. Heat Sink(100%). 01842_ >> MONITOR: Recycling Unit M002 accepting Heat Sink(83%). 01845_ >> MONITOR: Recycling Unit M002 accepting Imp. Ion Engine(87%). 01894_ U-05 Engineer builds a Wall. 01907_ Acquired Arm. Wheel. 01939_ U-05 Engineer builds a Wall. 01943_ The unstable cave ceiling collapses. 01943_ Crushed by falling debris. 01943_ Imp. Ion Engine destroyed. 01943_ System corrupted by crushing effect (+2). 01943_ Mining Laser destroyed. 01943_ System corrupted by crushing effect (+4). 01944_ U-05 Engineer builds a Wall. 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"""??????????????????????????????????????????? | | ???""""??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionExplosiveSuite Manual? 0 Play Time 00:43:18 Cumulative 42.0 hours Start 2019.11.22 @ 15:57:59 End 2019.11.22 @ 23:41:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 7 Types 7/0/0/0/0/0/0 Lore% 59 Gallery% 57 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 72x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 34cc8020-d055-4f6d-bd16-27a8bdec8e1e