Cogmind - Beta 9.3 --- EXPLORER MODE // 2020.01.01 @ 15:17:50 // Winter2019/RPGLIKE Player: Blade_Drake Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (148) 740 Value Destroyed (4815) 4815 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (814) 814 TOTAL SCORE: 9689 Bonus ------- High Alert Combat Kills 114 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 149/400 Energy 390/390 System Corruption 2% Temperature Cool (62) Movement Treading (170) Location -6/Factory Parts ------- > --- POWER (2) -------- Backup Power III Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (7) ------ Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Target Analyzer Relay Coupler [NC] (68) > --- WEAPON (5) ------- Pulse Rifle Heavy Laser Force Rifle Gauss Cannon Rocket Launcher > --- INVENTORY (6) ---- Armored Treads Kinecellerator Relay Coupler [Hunter] (50) Assault Cannon Assault Cannon Great Axe Peak State ------------ > --- POWER ------------ Backup Power III Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Signal Interpreter Long-range Terrain Scanner Targeting Computer Target Analyzer Kinecellerator Hacking Suite Relay Coupler [NC] > --- WEAPON ----------- Pulse Rifle Heavy Laser Force Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Armored Treads Relay Coupler [Hunter] Heavy Assault Rifle Gauss Cannon Rocket Launcher Great Axe [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Long-range Terrain Scanner Storage Large Battery Processor Targeting Computer Hackware Relay Coupler [NC] Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Slots Evolved 14 | 4 1 5 . 2 . 2 Power 1 | . . . . . . 1 Propulsion 3 | 1 . 2 . . . . Utility 6 | 3 . 1 . 1 . 1 Weapon 4 | . 1 2 . 1 . . Parts Attached 72 | 8 5 15 18 10 6 10 Power 4 | 1 . 1 1 . 1 . Engine 4 | 1 . 1 1 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . 2 2 4 . . Treads 10 | 2 . 2 2 4 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 4 2 2 7 1 2 3 Device 9 | . . 2 5 . . 2 Storage 1 | . 1 . . . . . Processor 4 | 2 . . 1 1 . . Hackware 2 | . . . . . 1 1 Protection 5 | 2 1 . 1 . 1 . Artifact . | . . . . . . . Weapon 37 | 1 3 10 8 5 3 7 Energy Gun 10 | 1 1 3 . . 1 4 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 5 | . 1 2 2 . . . Ballistic Cannon 8 | . 1 1 . 5 . 1 Launcher 6 | . . . 4 . 1 1 Special Weapon . | . . . . . . . Impact Weapon 5 | . . 3 2 . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 2 | . . . . . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 99 96 99 99 98 98 Engine 8 | . 11 7 7 6 6 10 Treads 25 | . 23 29 28 27 25 22 Device 9 | . . 7 19 20 8 10 Storage 2 | . 7 2 . . . . Processor 12 | . 15 7 11 15 18 16 Hackware 1 | . . . . . 4 8 Protection 11 | . 23 15 3 . 4 1 Energy Gun 4 | . 7 2 2 . 1 11 Energy Cannon 1 | . . . 6 . . . Ballistic Gun 8 | . 3 15 12 7 6 1 Ballistic Cannon 7 | . 6 2 . 19 21 12 Launcher 1 | . . . 5 . . . Naked Turns . | . . . . . . . Heaviest Build 49 | 11 15 24 38 44 48 49 Greatest Support 92 | 40 45 90 92 92 90 90 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 4 4 5 6 6 6 6 Average Capacity 5 | 4 4 4 5 6 6 6 Most Carried 6 | . 4 5 6 6 6 6 Average Carried 4 | . 2 4 5 5 5 5 Final Capacity 6 | 4 4 5 6 6 6 6 Final Carried 6 | . 4 4 6 6 5 6 Class Distribution -------------------- 33% | Hacker-Mutant 23% | Hacker-Gunner 22% | Scavenger-Gunner 5% | Scavenger-Mutant 4% | Scavenger-Assassin 3% | Hacker-Assassin 3% | Hacker-Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Matter Collected 2572 | 192 247 653 647 61 549 223 Remotely . | . . . . . . . Salvage Created 4472 | . 542 971 1704 188 549 518 Parts 324 | . 52 89 106 14 38 25 Haulers Intercepted 3 | . 1 1 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 119 | . 21 29 29 6 14 20 Melee 4 | . . . . . 3 1 Guns 62 | . 16 24 12 1 1 8 Cannons 48 | . 5 5 12 5 10 11 AOE 5 | . . . 5 . . . Classes Destroyed 15 | . 5 3 3 1 1 2 Worker 4 | . . 1 3 . . . Builder 7 | . 1 . 5 . . 1 Hauler 3 | . 1 1 1 . . . Recycler 3 | . . 1 2 . . . Operator 1 | . . . . 1 . . Watcher 11 | . 3 4 3 . . 1 Swarmer 17 | . 4 6 7 . . . Grunt 67 | . 17 17 13 4 9 7 Brawler 1 | . . . 1 . . . Duelist 2 | . . . 1 1 . . Sentry 15 | . . 6 6 1 . 2 Specialist 4 | . . . . . 4 . Hunter 2 | . . . 1 . 1 . Programmer 1 | . . . . . . 1 Assembled 10 | . . . . . . 10 Best Kill Streak 13 | . 6 6 12 3 9 13 Combat Bots Only 12 | . 5 4 5 3 9 12 Max Kills in Single Turn 2 | . 1 2 2 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Damage Taken 4733 | . 730 824 823 314 542 1500 Core 3637 | . 545 623 629 249 429 1162 Absorbed by Shields . | . . . . . . . Redirected to Core 3195 | . 432 536 576 229 370 1052 Core Remaining (%) 97 | 100 100 97 100 . 88 . Volleys Fired 312 | . 88 88 77 10 21 28 Largest 5 | . 2 4 4 5 5 5 Hottest 300 | . 85 159 159 207 207 300 Shots Fired 687 | . 109 179 193 41 54 111 Gun 441 | . 85 160 121 10 12 53 Cannon 233 | . 24 19 63 31 40 56 Launcher 13 | . . . 9 . 2 2 Special . | . . . . . . . Kinetic 492 | . 54 172 114 41 52 59 Thermal 169 | . 55 1 63 . . 50 Explosive 6 | . . . 2 . 2 2 Electromagnetic 20 | . . 6 14 . . . Robot Hit Streak 63 | . 30 60 63 18 45 29 Robot Miss Streak 3 | . 2 3 2 1 1 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 516 | . 94 141 149 24 35 73 Core Hits 250 | . 49 56 72 12 21 40 Critical Hits 33 | . . 3 25 . 2 3 Critical Kills 13 | . . 1 10 . . 2 Critical Parts Destroyed 20 | . . 2 15 . 2 1 Melee Attacks 19 | . . 7 3 . 4 5 Impact 10 | . . 7 3 . . . Slashing 9 | . . . . . 4 5 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10503 | . 1179 2095 3303 748 1123 2055 Guns 5340 | . 845 1855 1401 139 171 929 Cannons 3738 | . 296 190 1195 512 710 835 Explosions 1132 | . 38 50 707 97 84 156 Melee 293 | . . . . . 158 135 Ramming . | . . . . . . . Kinetic 6108 | . 517 1936 1236 651 881 887 Thermal 2963 | . 635 71 1283 97 . 877 Explosive 500 | . . . 260 . 84 156 Electromagnetic 639 | . 27 88 524 . . . Impact . | . . . . . . . Slashing 293 | . . . . . 158 135 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 112 | . 1 34 17 . 19 41 Projectiles 37 | . . 17 1 . 19 . Explosions 34 | . 1 17 16 . . . Melee 41 | . . . . . . 41 Knockbacks 19 | . 3 2 . 5 4 5 Impact . | . . . . . . . Kinetic 19 | . 3 2 . 5 4 5 Secondary . | . . . . . . . Self-Inflicted Damage 240 | . 16 25 . 156 . 43 Shots 6 | . 1 1 . 3 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 553 | . 396 160 205 359 337 553 Average Temperature 113 | . 146 43 46 122 108 220 Received Heat Transfer 2402 | . 645 414 450 147 207 539 Effects 19 | . 7 . . 1 1 10 Shutdowns 10 | . 2 . . . 1 7 Energy Bleed 2 | . 1 . . 1 . . Interference 6 | . 3 . . . . 3 Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 3 . 2 . . . Heat Transferred 5900 | . 1900 137 2296 50 . 1517 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 1 1 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Peak Influence 509 | . 225 412 436 288 509 457 Average Influence 190 | . 83 201 217 138 346 286 Maximum Alert Level 2 | . 1 2 2 1 2 2 Low Security (%) 57 | 100 97 47 50 84 11 18 Level 1 34 | . 2 52 44 15 47 58 Level 2 7 | . . . 5 . 40 22 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 5 5 4 1 . 5 Investigation 12 | . 5 4 1 . . 2 Extermination 1 | . . . . . . 1 Reinforcement 7 | . . 1 3 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . 1 1 . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Distress Signals 8 | . 1 2 3 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 151 | . 25 34 36 7 13 36 Peak Tracking Total 7 | . 5 3 5 3 6 7 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Traps Triggered 4 | . 3 . . . . 1 Indirectly 3 | . 3 . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 15 | . 10 5 . . . . Reprogrammed 6 | . 6 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Disabled 12 | . 1 1 1 5 2 2 Max in Single Turn 5 | . 1 1 1 5 1 1 Garrison Relay 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Accessed 27 | . 9 6 6 1 . 5 Terminals 20 | . 8 4 5 . . 3 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . 1 . 1 . . 1 Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 99 | . 37 26 19 3 . 14 Successful 76 | . 28 20 18 1 . 9 Failed 23 | . 9 6 1 2 . 5 Catastrophic 2 | . . 1 . . . 1 Database Lockouts . | . . . . . . . Manual 55 | . 22 12 15 . . 6 Terminals 79 | . 36 17 16 . . 10 Fabricators 2 | . . . . . . 2 Repair Stations 6 | . 1 . 3 . . 2 Recycling Units 4 | . . 4 . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 33 | . 18 6 6 . . 3 Record 8 | . 5 1 2 . . . Part Schematic 1 | . . . . . . 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 3 | . 2 1 . . . . Branch Access Points 1 | . 1 . . . . . Machine Index 1 | . . . . . . 1 Scanalyzer Index 2 | . 1 1 . . . . Garrison Index 1 | . . . . . . 1 Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 4 | . . 2 2 . . . Disarm Traps 3 | . 2 1 . . . . Reprogram Traps 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 3 | . 2 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 2 . . 1 Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Refit 1 | . . . . . . 1 Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer 5 | . . 5 . . . . Insert Component 3 | . . 3 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 73 | . 23 18 21 . . 11 Terminals 28 | . 10 6 9 . . 3 Track 7 | . 2 2 3 . . . Assimilate 2 | . 1 . 1 . . . Botnet 19 | . 7 4 5 . . 3 Fabricators 2 | . . . . . . 2 Report 1 | . . . . . . 1 Siphon 1 | . . . . . . 1 Repair Stations 1 | . . . 1 . . . Mechanics 1 | . . . 1 . . . Recycling Units 2 | . . 2 . . . . Monitor 1 | . . 1 . . . . Recyclers 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 9 6 4 1 . 4 Full Trace Events 19 | . 9 6 2 . . 2 Feedback Events 2 | . . . . . . 2 Corruption 1 | . . . . . . 1 Hackware Fried 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 2 . . . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Attached 1 | . . . . . 1 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Turns Passed 5176 | 83 1370 1102 1223 296 447 655 Spaces Moved 2329 | 48 685 447 526 140 199 284 Core 4 | 4 . . . . . . Treads 2325 | 44 685 447 526 140 199 284 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 156 158 170 170 Average Speed 161 | 150 160 160 158 159 170 170 Slowest Speed 170 | 160 160 160 160 170 170 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . 1 . . . 1 Exploration Rate (%) 29 | 3 70 31 51 5 34 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 12 | . . 7 3 . . 2 Terrain Destroyed 128 | . . 12 30 38 6 42 Melee 12 | . . 7 3 . . 2 Projectile 21 | . . . . 8 1 12 AOE 95 | . . 5 27 30 5 28 Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Total 3165 | 55 859 668 748 189 270 376 Wait 161 | . 29 33 69 . 6 24 Move 2324 | 47 684 446 525 140 198 284 Hop . | . . . . . . . Pick Up 54 | . 9 16 10 6 9 4 Fast Attach 17 | 8 . 4 1 4 . . Attach 18 | . 5 4 3 . 5 1 Detach 9 | . 3 2 2 . 2 . Swap 37 | . . 7 14 6 1 9 Drop 54 | . 3 16 11 12 10 2 Fire 312 | . 88 88 77 10 21 28 Melee 19 | . . 7 3 . 4 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 160 | . 38 45 33 11 14 19 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x3) 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 84 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Hacker-Mutant 602 | -10/Materials | Identified exit to Materials 602 | -10/Materials | Discovered exit to Materials (range 16) 617 | -10/Materials | Identified exit to Mines 628 | -10/Materials | Reached level 2 630 | -10/Materials | Upgraded with Weapon slot (x1) 914 | -10/Materials | Discovered exit to Materials (range 11) 1454 | -10/Materials | Entered another Materials area 1456 | -9/Materials | Reached level 3 1456 | -9/Materials | Reached level 4 1464 | -9/Materials | Upgraded with Propulsion slot (x2) 1464 | -9/Materials | Upgraded with Weapon slot (x1) 1652 | -9/Materials | Reached level 5 2014 | -9/Materials | Crushed by falling debris 2031 | -9/Materials | Reached level 6 2218 | -9/Materials | Identified exit to Mines 2218 | -9/Materials | Discovered exit to Mines (range 14) 2228 | -9/Materials | Upgraded with Utility slot (x1) 2302 | -9/Materials | Identified exit to Materials 2302 | -9/Materials | Discovered exit to Materials (range 11) 2475 | -9/Materials | Reached level 7 2480 | -9/Materials | Upgraded with Weapon slot (x1) 2556 | -9/Materials | Entered another Materials area 2558 | -8/Materials | Reached level 8 2687 | -8/Materials | Repaired Utility Shielding 2800 | -8/Materials | Identified exit to Factory 2800 | -8/Materials | Discovered exit to Factory (range 21) 3016 | -8/Materials | Build established: Scavenger-Gunner 3102 | -8/Materials | Reached level 9 3441 | -8/Materials | Reached level 10 3608 | -8/Materials | Discovered exit to Factory (range 20) 3779 | -8/Materials | Entered Factory 3781 | -7/Factory | Reached level 11 3989 | -7/Factory | Upgraded with Utility slot (x1) 4033 | -7/Factory | Reached level 12 4037 | -7/Factory | Upgraded with Weapon slot (x1) 4075 | -7/Factory | Identified exit to Garrison 4075 | -7/Factory | Entered Garrison 4084 | -7/Garrison | Installed Relay Interface Framework 4098 | -7/Garrison | Build established: Hacker-Gunner 4118 | -7/Garrison | Triggered checkpoint 4211 | -7/Garrison | Garrison Relay disabled 4211 | -7/Garrison | Reached level 13 4284 | -7/Garrison | Triggered checkpoint 4305 | -7/Garrison | Triggered checkpoint 4312 | -7/Garrison | Triggered checkpoint 4371 | -7/Garrison | Destroyed 9 combat bots 4403 | -7/Garrison | Triggered checkpoint 4505 | -7/Garrison | Identified exit to Factory 4505 | -7/Garrison | Discovered exit to Factory (range 11) 4522 | -7/Garrison | Entered Factory 4524 | -6/Factory | Reached level 14 4533 | -6/Factory | Upgraded with Power slot (x1) 4533 | -6/Factory | Upgraded with Utility slot (x1) 4614 | -6/Factory | Reached level 15 4659 | -6/Factory | Identified exit to Factory 4659 | -6/Factory | Discovered exit to Factory (range 22) 5061 | -6/Factory | Hacking Suite fried by hacking feedback 5103 | -6/Factory | Assembled infested ambush trap array 5161 | -6/Factory | Core integrity fell below 50% 5178 | -6/Factory | Crushed by falling debris 5178 | -6/Factory | Smashed by cave-in Last Messages --------------- 05152_ as-26495 destroyed. 05154_ as-04755 destroyed. 05159_ G-50 Soldier knocked back. 05159_ G-50 Soldier destroyed. 05161_ U-05 Engineer lays Concrete. 05165_ The unstable cave ceiling collapses. 05165_ U-05 Engineer lays Concrete. 05166_ The unstable cave ceiling collapses. 05166_ U-05 Engineer lays Concrete. 05170_ Terminal disabled. 05171_ U-05 Engineer lays Concrete. 05174_ Construction Platform disabled. 05175_ U-05 Engineer lays Concrete. 05176_ U-05 Engineer destroyed. 05178_ The unstable cave ceiling collapses. 05178_ Crushed by falling debris. 05178_ Targeting Computer destroyed. 05178_ System corrupted by crushing effect (+1). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??? ?????########? # """ ? ######?## ?? | | ""????""????#?###### ? # """ #####?### ?? | | ???? ???########## # #####?##? | | """??"""?####?###### # """ ??###?##?# ? | | ? ?? #######?### # """ ######### ? | | ?? ? ########### # """ ######### ? | | #################### """" # ######### | | ################ """" ################## ? | | ################ """" ### ####### | | ################ """" ### " " " " " + | | ###### ##? 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""?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 32 Energy Capacity 565 Matter Stores 400 Matter Capacity 400 Sight Range 17 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 310 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Lrg. Battery | -9/Materials | Scanalyzed KE Penetrator | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness I Spy Made in Tau Ceti IV Oh No You Don't! Oops Part-time Excavator Quantum Hacking Serviceable Loadout Shopping List True Hacker Unlikely Earthworm root@ Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Levels Raised 14 | . 1 5 3 2 1 2 XP Earned 28416 | 6000 2690 6442 5346 2300 2580 3058 XP Spent 26785 | 5400 2080 7480 3040 4400 75 4310 Upgrades 55 | 8 13 14 8 4 1 7 Power Slot 1 | . . . . . . 1 Propulsion Slot 3 | 1 . 2 . . . . Utility Slot 6 | 3 . 1 . 1 . 1 Weapon Slot 4 | . 1 2 . 1 . . Core Integrity 8 | . 8 . . . . . Heat Dissipation 4 | . . 2 1 . . 1 Energy Generation 2 | . . 1 1 . . . Energy Storage 2 | . . . 2 . . . Matter Storage 2 | . . . 2 . . . Mass Support 2 | . 1 1 . . . . Inventory Capacity 6 | 4 . 1 1 . . . Sight Range 1 | . 1 . . . . . Sensor Range 2 | . . . 1 . 1 . Terrain Scan Density 3 | . . 3 . . . . Ranged Accuracy 2 | . 2 . . . . . KI Damage % 3 | . . 1 . 2 . . TH Damage % 3 | . . . . . . 3 EX Damage % 1 | . . . . . . 1 Protomatter Created 1908 | . 393 591 362 112 181 269 Integrity Restored 3290 | . 786 860 709 249 315 371 Core 2617 | . 545 594 658 249 315 256 Parts 673 | . 241 266 51 . . 115 Protomatter Decayed 597 | . 71 327 123 . 76 . Game ------ Seed ColdSupersonicSuite Manual? 0 Play Time 02:08:00 Cumulative 5.0 hours Start 2019.12.31 @ 15:35:27 End 2020.01.01 @ 15:17:50 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dcbc24be-7ced-4102-9046-14d711c844df