Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.05 @ 16:22:54

Player: Quartz

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (128)     640
Value Destroyed (3760)     3760
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 7275

 Bonus
-------
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             130/700
Matter                     16/300
Energy                     45/100
System Corruption          3%
Temperature                Cool (45)
Movement                   Walking (360) Ox3
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           VSS Leg
           VSS Leg
>          --- UTILITY (6) ------
           Huge Storage Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
           Core Analyzer
>          --- WEAPON (3) -------
           Beamcaster
>          --- INVENTORY (25) ---
   Armored Treads
           Titanium Leg
           VSS Leg
           VSS Leg
  Improved Sensor Array
  Advanced Targeting Computer
  Advanced Targeting Computer
           Recoil Stabilizer
  Hardened Medium Armor Plating
           Recalibrator
           Recalibrator
           Ion Cannon
           Flak Gun
           Assault Cannon
           Assault Cannon
           Great Maul

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
           Core Analyzer
           System Shield
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
   Armored Treads
           Titanium Leg
           VSS Leg
           VSS Leg
           VSS Leg
           VSS Leg
           VSS Leg
  Improved Sensor Array
  Advanced Targeting Computer
  Advanced Targeting Computer
           Recoil Stabilizer
  Improved Propulsion Shielding
  Hardened Medium Armor Plating
           Recalibrator
           Recalibrator
     Heavy Laser
     Heavy Laser
           Beamcaster
           Ion Cannon
           Flak Gun
           Assault Cannon
           Assault Cannon
           Assault Cannon
           Rocket Launcher
           Great Maul
[Rating: 49]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Advanced Targeting Computer
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Heavy Laser
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  4    | .   .   .   2   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             110  | 6   7   7   18  .   50  22  
  Power                    13   | 1   1   1   2   .   6   2   
    Engine                 8    | 1   1   1   2   .   2   1   
    Core                   5    | .   .   .   .   .   4   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   2   3   3   .   8   5   
    Treads                 4    | .   .   .   .   .   3   1   
    Leg                    19   | 2   2   3   3   .   5   4   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  29   | 1   3   2   6   .   14  3   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                5    | 1   2   .   1   .   1   .   
    Processor              8    | .   .   1   1   .   5   1   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             15   | .   1   1   4   .   7   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   45   | 2   1   1   7   .   22  12  
    Energy Gun             10   | 1   1   .   .   .   5   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          28   | 1   .   1   7   .   12  7   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   
    Launcher               2    | .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   2   .   
Parts Lost                 37   | .   1   2   5   .   14  15  
  Power                    7    | .   1   1   2   .   1   2   
  Propulsion               10   | .   .   .   1   .   5   4   
  Utility                  8    | .   .   .   1   .   5   2   
  Weapon                   12   | .   .   1   1   .   3   7   
  Highest Loss Streak      8    | .   1   1   1   .   8   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   93  99  98  88  94  96  
  Engine                   5    | .   13  13  9   .   1   .   
  Core                     3    | .   .   .   .   .   6   6   
  Treads                   6    | .   .   .   .   .   12  20  
  Leg                      17   | .   28  28  21  22  12  2   
  Storage                  11   | .   16  14  11  11  9   7   
  Processor                18   | .   .   5   22  22  25  29  
  Hackware                 2    | .   .   .   .   .   3   6   
  Protection               6    | .   5   8   10  11  5   .   
  Energy Gun               6    | .   14  14  1   .   6   1   
  Ballistic Gun            14   | .   14  13  20  22  9   17  
Peak Build Rating          49   | 6   8   8   19  18  41  49  
  Average Rating           23   | 3   7   7   15  18  33  46  
  On Entrance              13   | .   6   8   8   18  18  37  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             102  | 12  27  29  49  49  101 102 
  Greatest Support         60   | 20  20  20  20  20  60  60  
  Greatest Overweight (x)  29   | .   1   1   3   2   4   29  
  Average Overweight (x)   1    | .   .   1   1   2   1   1   
Largest Inventory Capacity 25   | 8   15  15  20  20  25  25  
  Average Capacity         19   | 6   13  15  15  20  23  25  
  Most Carried             25   | 5   15  15  15  14  25  25  
  Average Carried          17   | 1   10  14  14  14  20  23  
  Final Capacity           25   | 8   15  15  20  20  25  25  
  Final Carried            25   | 1   14  15  14  14  25  16  

 Class Distribution 
--------------------
 53% | Mutant
 38% | Scavenger-Mutant
  7% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Matter Collected           2877 | 132  237  112  576  8    1352 460  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4911 | .    493  332  1366 .    2074 646  
  Parts                    295  | .    36   10   96   .    116  37   
Haulers Intercepted        9    | .    1    .    3    .    5    .    
Recyclers Shooed           2    | .    1    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  95   | .   11  9   24  .   38  13  
  Guns                     89   | .   11  9   24  .   33  12  
  Cannons                  5    | .   .   .   .   .   4   1   
  AOE                      1    | .   .   .   .   .   1   .   
Classes Destroyed          14   | .   6   1   3   .   3   1   
  Worker                   5    | .   .   .   2   .   2   1   
  Builder                  1    | .   .   .   .   .   1   .   
  Hauler                   9    | .   1   .   3   .   5   .   
  Recycler                 4    | .   1   .   .   .   2   1   
  Mechanic                 1    | .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  12   | .   2   .   5   .   4   1   
  Swarmer                  24   | .   6   3   .   .   9   6   
  Grunt                    42   | .   5   4   14  .   18  1   
  Brawler                  2    | .   .   .   1   .   1   .   
  Duelist                  2    | .   .   .   1   .   1   .   
  Sentry                   22   | .   .   2   8   .   8   4   
  Programmer               2    | .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           6    | .   4   3   5   .   6   4   
  Combat Bots Only         5    | .   3   3   5   .   4   4   
Max Kills in Single Turn   2    | .   1   2   2   .   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Hostile Shots Fired        804  | .    56   59   115  .    214  360  
  Missed                   249  | .    12   19   30   .    59   129  
Damage Taken               7197 | .    477  480  1157 .    2461 2622 
  Core                     1081 | .    82   88   142  .    199  570  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  115  | .    6    9    .    .    .    100  
  Regen/Repaired (Parts)   174  | .    .    .    .    .    174  .    
Core Remaining (%)         64   | 100  .    32   .    64   63   .    
Volleys Fired              392  | .    71   31   82   .    153  55   
  Largest                  3    | .    2    2    2    .    2    3    
  Hottest                  119  | .    70   70   70   .    113  119  
Shots Fired                775  | .    127  62   162  .    299  125  
  Gun                      748  | .    127  62   162  .    281  116  
  Cannon                   23   | .    .    .    .    .    16   7    
  Launcher                 4    | .    .    .    .    .    2    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  578  | .    71   31   154  .    216  106  
  Thermal                  193  | .    56   31   8    .    81   17   
  Explosive                4    | .    .    .    .    .    2    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         34   | .    8    12   27   .    34   16   
  Robot Miss Streak        4    | .    4    4    2    .    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        18   | .    .    4    4    .    5    5    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    1    
Shots Hit Robots           550  | .    71   44   132  .    219  84   
  Core Hits                226  | .    33   22   50   .    86   35   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    1    2    
  Critical Strikes         10   | .    .    2    1    .    5    2    
    Burn                   7    | .    .    2    1    .    4    .    
    Destroy                3    | .    .    .    .    .    1    2    
Melee Attacks              12   | .    .    .    .    .    12   .    
  Impact                   4    | .    .    .    .    .    4    .    
  Slashing                 8    | .    .    .    .    .    8    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9257 | 6    726  449  1963 .    4258 1855 
  Guns                     8368 | .    726  448  1963 .    3643 1588 
  Cannons                  406  | .    .    .    .    .    308  98   
  Explosions               399  | .    .    .    .    .    230  169  
  Melee                    58   | .    .    .    .    .    58   .    
  Ramming                  26   | 6    .    1    .    .    19   .    
  Kinetic                  6659 | .    318  185  1875 .    2809 1472 
  Thermal                  2115 | .    408  263  88   .    1142 214  
  Explosive                399  | .    .    .    .    .    230  169  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 58   | .    .    .    .    .    58   .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    6    3    
  Average Corruption       4    | .    .    .    .    .    5    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  102  | .    .    .    .    .    100  2    
    Message Errors         28   | .    .    .    .    .    27   1    
    Matter Fused           23   | .    .    .    .    .    23   .    
    Heat Flow Errors       8    | .    .    .    .    .    8    .    
    Energy Discharges      17   | .    .    .    .    .    16   1    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Data Loss (minor)      8    | .    .    .    .    .    8    .    
    Data Loss (major)      10   | .    .    .    .    .    10   .    
    Misfires               4    | .    .    .    .    .    4    .    
    Alerts                 2    | .    .    .    .    .    2    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            27   | .    .    .    .    .    27   .    
  Projectiles              9    | .    .    .    .    .    9    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    18   | .    .    .    .    .    18   .    
Knockbacks                 2    | .    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      34   | .    .    .    .    .    34   .    
  Shots                    2    | .    .    .    .    .    2    .    
  Rammed                   1    | .    .    .    .    .    1    .    
Targets Rammed             5    | 1    .    1    .    .    3    .    
  Kicked                   4    | 1    .    1    .    .    2    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        451  | .    118  306  108  .    451  266  
  Average Temperature      87   | .    34   129  23   .    102  89   
  Received Heat Transfer   2067 | .    162  228  486  .    990  201  
  Effects                  7    | .    .    .    .    .    5    2    
    Energy Bleed           1    | .    .    .    .    .    1    .    
    Interference           5    | .    .    .    .    .    3    2    
    Matter Decay           1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             14   | .    1    6    1    .    5    1    
  Heat Transferred         5036 | .    947  925  333  .    2516 315  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Peak Influence             444  | .   108 165 444 148 372 325 
  Initial                  168  | .   .   2   .   148 .   168 
  Average                  122  | .   52  45  143 78  154 186 
Maximum Alert Level        2    | .   .   .   2   .   1   1   
  Low Security (%)         78   | 100 100 100 75  100 68  50  
  Level 1                  20   | .   .   .   20  .   31  49  
  Level 2                  .    | .   .   .   3   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   6   .   5   5   
  Investigation            9    | .   1   .   5   .   3   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            5    | .   1   .   1   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Distress Signals           12   | .   3   .   6   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              161  | .   24  9   36  .   60  32  
  Peak Tracking Total      11   | .   2   3   6   .   5   11  
  Tactical Retreats        9    | .   .   .   2   .   6   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Traps Triggered            6    | .   2   .   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Accessed          37   | .   9   .   10  .   16  2   
  Terminals                25   | .   6   .   8   .   10  1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   1   1   
  Recycling Units          4    | .   2   .   .   .   2   .   
  Scanalyzers              4    | .   .   .   2   .   2   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                134  | .   29  .   31  .   68  6   
  Successful               91   | .   17  .   20  .   51  3   
  Failed                   41   | .   11  .   11  .   16  3   
    Catastrophic           8    | .   .   .   3   .   5   .   
  Database Lockouts        2    | .   1   .   .   .   1   .   
  Manual                   78   | .   23  .   16  .   35  4   
  Terminals                82   | .   21  .   22  .   34  5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          7    | .   1   .   .   .   5   1   
  Recycling Units          15   | .   7   .   .   .   8   .   
  Scanalyzers              29   | .   .   .   9   .   20  .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             24   | .   6   .   6   .   11  1   
  Robot Analysis           5    | .   2   .   .   .   3   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Terminal Index           2    | .   1   .   .   .   1   .   
  Recycling Unit Index     2    | .   1   .   .   .   1   .   
  Scanalyzer Index         3    | .   1   .   1   .   1   .   
  Alert Level              5    | .   .   .   2   .   2   1   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   
  Scan Component           2    | .   .   .   .   .   2   .   
  Repair                   2    | .   .   .   .   .   2   .   
Recycling Unit Hacks       5    | .   2   .   .   .   3   .   
  Report Inventory         2    | .   1   .   .   .   1   .   
  Retrieve Components      3    | .   1   .   .   .   2   .   
Scanalyzer                 24   | .   .   .   7   .   17  .   
  Insert Component         11   | .   .   .   3   .   8   .   
  Analyze                  13   | .   .   .   4   .   9   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         33   | .   9   .   7   .   15  2   
  Terminals                19   | .   4   .   5   .   9   1   
    Botnet                 19   | .   4   .   5   .   9   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   1   
    Mechanics              2    | .   1   .   .   .   .   1   
  Recycling Units          8    | .   4   .   .   .   4   .   
    Reject                 4    | .   2   .   .   .   2   .   
    Mask                   4    | .   2   .   .   .   2   .   
  Scanalyzers              4    | .   .   .   2   .   2   .   
    Extract                4    | .   .   .   2   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         27   | .   7   .   8   .   11  1   
  Full Trace Events        6    | .   1   .   3   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   10  .   12  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   
  Time                     98   | .   .   .   .   .   98  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     21   | .   10  .   .   .   11  .   
Parts Scanalyzed           10   | .   .   .   3   .   7   .   
  Part Schematics Acquired 9    | .   .   .   3   .   6   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac 
Total Allies               1    | .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   6   .   
  Total Damage             44   | .   .   .   .   .   44  .   
  Kills                    1    | .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Robot Analysis Total       4    | .   2   .   .   .   2   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               10937 | 56   1685 1125 2020 752  4321 978  
Spaces Moved               3981  | 49   715  511  759  271  1365 311  
  Core                     23    | 22   .    .    .    .    .    1    
  Treads                   918   | .    .    .    .    .    627  291  
  Legs                     3040  | 27   715  511  759  271  738  19   
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  190  260  190  250  
  Average Speed            218   | 88   174  190  192  260  253  255  
  Slowest Speed            1500  | 120  190  190  330  260  400  1500 
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 5    91   97   78   81   91   9    
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    
  Known Exits Taken        4     | .    .    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    
Spaces Dug                 11    | .    .    .    .    .    11   .    
Terrain Destroyed          43    | .    .    .    .    .    32   11   
  Melee                    11    | .    .    .    .    .    11   .    
  Projectile               1     | .    .    .    .    .    1    .    
  AOE                      31    | .    .    .    .    .    20   11   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Total                      5605 | 60   1039 608  1169 320  1979 430  
  Wait                     914  | .    221  51   254  50   307  31   
  Move                     3975 | 48   714  510  758  270  1364 311  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  120  | 5    20   5    26   .    58   6    
  Fast Attach              5    | 2    .    .    3    .    .    .    
  Attach                   52   | 4    4    2    3    .    24   15   
  Detach                   3    | .    .    .    .    .    2    1    
  Swap                     53   | .    3    5    12   .    26   7    
  Drop                     72   | .    6    3    31   .    30   2    
  Fire                     392  | .    71   31   82   .    153  55   
  Melee                    12   | .    .    .    .    .    12   .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     4    | 1    .    1    .    .    2    .    
  Crush                    1    | .    .    .    .    .    1    .    
  Escape Stasis            2    | .    .    .    .    .    .    2    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 15)
    57 | -11/Scrapyard | Entered Materials
   169 | -10/Materials | Central database locked down
   311 | -10/Materials | Build established: Mutant
   556 | -10/Materials | Discovered new exit (range 7)
   766 | -10/Materials | Discovered new exit (range 15)
   971 | -10/Materials | Discovered new exit (range 8)
  1413 | -10/Materials | Discovered new exit (range 9)
  1742 | -10/Materials | Entered Mines
  1752 | -10/Mines     | Met a Derelict bent on vengeance
  2196 | -10/Mines     | Discovered new exit (range 6)
  2200 | -10/Mines     | Build established: Scavenger-Mutant
  2304 | -10/Mines     | Core integrity fell below 50%
  2358 | -10/Mines     | Discovered new exit (range 4)
  2439 | -10/Mines     | Identified exit to Materials
  2506 | -10/Mines     | Learned Materials terminal intel
  2867 | -10/Mines     | Entered Materials
  2867 | -9/Materials  | Evolved 2 slots: Utility x2
  2868 | -9/Materials  | Loaded intel: 12 terminal locations
  3371 | -9/Materials  | Discovered new exit (range 4)
  3381 | -9/Materials  | Identified exit to Materials
  3682 | -9/Materials  | Discovered new exit (range 6)
  3692 | -9/Materials  | Identified exit to Mines
  3891 | -9/Materials  | Discovered exit to Materials (range 4)
  4119 | -9/Materials  | Discovered new exit (range 16)
  4411 | -9/Materials  | Discovered exit to Materials (range 4)
  4476 | -9/Materials  | Identified exit to Storage
  4790 | -9/Materials  | Discovered exit to Mines (range 14)
  4887 | -9/Materials  | Entered Mines
  4966 | -9/Mines      | Build established: Mutant
  4989 | -9/Mines      | Discovered exit to Materials (range 8)
  5203 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  5215 | -9/Mines      | Identified exit to Zion
  5476 | -9/Mines      | Learned location of 1 exit from Materials
  5598 | -9/Mines      | Discovered exit to Materials (range 9)
  5601 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  5639 | -9/Mines      | Entered Materials
  5639 | -8/Materials  | Accompanied by 1 ally
  5639 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  5640 | -8/Materials  | Identified exit to Factory
  6165 | -8/Materials  | Lost 3 parts (2n1u)
  6911 | -8/Materials  | Build established: Scavenger-Mutant
  7607 | -8/Materials  | Discovered exit to Factory (range 3)
  8044 | -8/Materials  | Lost 8 parts (1p3n2u2w)
  8219 | -8/Materials  | Repaired Enh. Autogun
  8258 | -8/Materials  | Repaired Hrd. Medium Armor Plating
  8291 | -8/Materials  | Build established: Mutant
  8343 | -8/Materials  | Central database locked down
  9830 | -8/Materials  | Discovered exit to Factory (range 11)
  9960 | -8/Materials  | Entered Factory
  9960 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 10398 | -7/Factory    | Build established: Gunner
 10398 | -7/Factory    | Discovered new exit (range 15)
 10433 | -7/Factory    | Identified exit to Factory
 10777 | -7/Factory    | Garrison activated, responded to threat
 10859 | -7/Factory    | Lost 7 parts (1p3n3w)
 10925 | -7/Factory    | Cargo convoy interrupted
 10931 | -7/Factory    | Core integrity fell below 50%
 10938 | -7/Factory    | Self-destructed

 Last Messages 
---------------
10928_ Penetrated by Slug.
10929_ U-05 Engineer lays Concrete.
10929_ Hvy. Missile Launcher destroyed.
10930_ Penetrated by Slug.
10930_ U-05 Engineer builds a Wall.
10930_ Assault Cannon destroyed.
10931_ Penetrated by Slug.
10931_ U-05 Engineer builds a Wall.
10932_ Penetrated by Slug. <x3>
10933_ Imp. Propulsion Shielding destroyed.
10933_ Chain reaction triggered in Lgt. Nuclear
  Core.
10933_ U-05 Engineer destroyed.
10933_ P-60 Hacker destroyed.
10933_ R-06 Scavenger collects Gravmag System.
10935_ Penetrated by Slug.
10936_ VSS Leg destroyed.
10937_ Penetrated by Slug. <x2>
10937_ U-05 Engineer lays Concrete.
10938_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ??????????????????????????????????????????###+#### |
| ??????????????????????????   ?????????????#     ## |
| ??????????????????????????     ?????## ####        |
| ?????????????????????????"       #??#              |
| ?????????????????  "?????"       #??#   ###        |
| ??????????????????  ?????        #????????#   % ## |
| ???????????????????  ????        #????????### ###? |
| ???????????????#####+##### %     #??????????# #??? |
| ???????????????#         #  %    #??????????# #??? |
| ????????????????#  !     #  %    #??????????# #??? |
| ????????????????#    *=[ #   %   #??#????####+#### |
| ????????????????# !  *[ =#%! |!* #??# ???#         |
| ????????????????#    =[ !# % x=%!#?##   ## """"    |
| ????????????????#        #u  h*! #?#     # """"    |
| ????????????????#        #xp hh  ###     # """" !  |
| ????????????????#        # h             + """"    |
| ????????????????#     = !# i       #???? # %       |
| ??????????????????########         #?????#         |
| ??????????????????######; %!       ####### !       |
| ??????????????????#                      +         |
| ??????????????????#      @      ^     #######+#### |
| ??????????????????#                   #?????# #??? |
| ??????????????????#     !=!      ^    #?????# #??? |
| ??????????????????#     !%=  %" """   #?????# #### |
| ??????????????????#       %*""" """   ####??# ##   |
| ??????????????????#         "%" """      #??# ##   |
| ??????????????????#                      #?## ##   |
| ??????????????????####         m         ###   #   |
| ?????????????????????#     r                 T +   |
| ?????????????????????#             #####+###   #   |
| ?????????????????????#             ##      ## ##   |
| ?????????????????????#             ##      ## ##   |
| ?????????????????????#####         ## """  ## #### |
| ?????????????????????????#         ## """  ## #??? |
| ?????????????????????????#         ## """  ## #??? |
| ?????????????????????????#########+########## #??? |
| ?????????????????????????????????    ????????  ??? |
| ?????????????????????????????????===  ???????  ??? |
| ?????????????????????????????????==   ???????  ??? |
| ?????????????????????????????????== ????????? #??? |
| ?????????????????????????????????    ???????? ???? |
| ?????????????????????????????????    ????????????? |
| ?????????????????????????????????    ????????????? |
| ?????????????????????????????????    ????????????? |
| ?????????????????????????????????   ?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         16
Core Analysis              6
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
              Enh. Autogun | -9/Materials | Scanalyzed
  Imp. Light Armor Plating | -9/Materials | Scanalyzed
               Arm. Treads | -9/Materials | Scanalyzed
             Welding Torch | -9/Materials | Extracted
                   Shotgun | -9/Materials | Extracted
           Med. Matter Pod | -9/Materials | Extracted
                  Datajack | -9/Materials | Extracted
               Beam Cannon | -9/Materials | Extracted
          Adv. Beam Cannon | -9/Materials | Extracted
         Sml. Storage Unit | -9/Materials | Extracted
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
 Imp. Propulsion Shielding | -8/Materials | Scanalyzed
              EM Pulse Gun | -8/Materials | Extracted
                EM Shotgun | -8/Materials | Extracted
         Lgt. Nuclear Core | -8/Materials | Extracted
      Hvy. Particle Cannon | -8/Materials | Extracted
           Imp. EM Shotgun | -8/Materials | Extracted
              Titanium Leg | -8/Materials | Scanalyzed
   Adv. Targeting Computer | -8/Materials | Scanalyzed
         Recoil Stabilizer | -8/Materials | Scanalyzed
                Beamcaster | -8/Materials | Scanalyzed
        Med. Armor Plating | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force

 Challenges 
------------
None

 Game 
------
Seed              TerrainFocalRecalibrator
  Manual?         0
Play Time         01:09:41
  Cumulative      24.4 hours
  Start           2025.05.05 @ 14:26:41
  End             2025.05.05 @ 16:22:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae75ad3a-ebaf-4291-a277-ae0006dc6c3e