Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.05 @ 16:22:54 Player: Quartz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (128) 640 Value Destroyed (3760) 3760 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 7275 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 130/700 Matter 16/300 Energy 45/100 System Corruption 3% Temperature Cool (45) Movement Walking (360) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VSS Leg VSS Leg > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- Beamcaster > --- INVENTORY (25) --- Armored Treads Titanium Leg VSS Leg VSS Leg Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating Recalibrator Recalibrator Ion Cannon Flak Gun Assault Cannon Assault Cannon Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Core Analyzer System Shield > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Armored Treads Titanium Leg VSS Leg VSS Leg VSS Leg VSS Leg VSS Leg Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer Improved Propulsion Shielding Hardened Medium Armor Plating Recalibrator Recalibrator Heavy Laser Heavy Laser Beamcaster Ion Cannon Flak Gun Assault Cannon Assault Cannon Assault Cannon Rocket Launcher Great Maul [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Advanced Targeting Computer Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . 2 . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 110 | 6 7 7 18 . 50 22 Power 13 | 1 1 1 2 . 6 2 Engine 8 | 1 1 1 2 . 2 1 Core 5 | . . . . . 4 1 Reactor . | . . . . . . . Propulsion 23 | 2 2 3 3 . 8 5 Treads 4 | . . . . . 3 1 Leg 19 | 2 2 3 3 . 5 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 1 3 2 6 . 14 3 Device . | . . . . . . . Storage 5 | 1 2 . 1 . 1 . Processor 8 | . . 1 1 . 5 1 Hackware 1 | . . . . . 1 . Protection 15 | . 1 1 4 . 7 2 Artifact . | . . . . . . . Weapon 45 | 2 1 1 7 . 22 12 Energy Gun 10 | 1 1 . . . 5 3 Energy Cannon . | . . . . . . . Ballistic Gun 28 | 1 . 1 7 . 12 7 Ballistic Cannon 2 | . . . . . 1 1 Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 2 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . Parts Lost 37 | . 1 2 5 . 14 15 Power 7 | . 1 1 2 . 1 2 Propulsion 10 | . . . 1 . 5 4 Utility 8 | . . . 1 . 5 2 Weapon 12 | . . 1 1 . 3 7 Highest Loss Streak 8 | . 1 1 1 . 8 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 93 99 98 88 94 96 Engine 5 | . 13 13 9 . 1 . Core 3 | . . . . . 6 6 Treads 6 | . . . . . 12 20 Leg 17 | . 28 28 21 22 12 2 Storage 11 | . 16 14 11 11 9 7 Processor 18 | . . 5 22 22 25 29 Hackware 2 | . . . . . 3 6 Protection 6 | . 5 8 10 11 5 . Energy Gun 6 | . 14 14 1 . 6 1 Ballistic Gun 14 | . 14 13 20 22 9 17 Peak Build Rating 49 | 6 8 8 19 18 41 49 Average Rating 23 | 3 7 7 15 18 33 46 On Entrance 13 | . 6 8 8 18 18 37 Naked Turns . | . . . . . . . Heaviest Build 102 | 12 27 29 49 49 101 102 Greatest Support 60 | 20 20 20 20 20 60 60 Greatest Overweight (x) 29 | . 1 1 3 2 4 29 Average Overweight (x) 1 | . . 1 1 2 1 1 Largest Inventory Capacity 25 | 8 15 15 20 20 25 25 Average Capacity 19 | 6 13 15 15 20 23 25 Most Carried 25 | 5 15 15 15 14 25 25 Average Carried 17 | 1 10 14 14 14 20 23 Final Capacity 25 | 8 15 15 20 20 25 25 Final Carried 25 | 1 14 15 14 14 25 16 Class Distribution -------------------- 53% | Mutant 38% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2877 | 132 237 112 576 8 1352 460 Remotely . | . . . . . . . Salvage Created 4911 | . 493 332 1366 . 2074 646 Parts 295 | . 36 10 96 . 116 37 Haulers Intercepted 9 | . 1 . 3 . 5 . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 95 | . 11 9 24 . 38 13 Guns 89 | . 11 9 24 . 33 12 Cannons 5 | . . . . . 4 1 AOE 1 | . . . . . 1 . Classes Destroyed 14 | . 6 1 3 . 3 1 Worker 5 | . . . 2 . 2 1 Builder 1 | . . . . . 1 . Hauler 9 | . 1 . 3 . 5 . Recycler 4 | . 1 . . . 2 1 Mechanic 1 | . 1 . . . . . Operator 1 | . . . . . 1 . Watcher 12 | . 2 . 5 . 4 1 Swarmer 24 | . 6 3 . . 9 6 Grunt 42 | . 5 4 14 . 18 1 Brawler 2 | . . . 1 . 1 . Duelist 2 | . . . 1 . 1 . Sentry 22 | . . 2 8 . 8 4 Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . 1 . Best Kill Streak 6 | . 4 3 5 . 6 4 Combat Bots Only 5 | . 3 3 5 . 4 4 Max Kills in Single Turn 2 | . 1 2 2 . 2 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 804 | . 56 59 115 . 214 360 Missed 249 | . 12 19 30 . 59 129 Damage Taken 7197 | . 477 480 1157 . 2461 2622 Core 1081 | . 82 88 142 . 199 570 Absorbed by Shields . | . . . . . . . Redirected to Shielding 115 | . 6 9 . . . 100 Regen/Repaired (Parts) 174 | . . . . . 174 . Core Remaining (%) 64 | 100 . 32 . 64 63 . Volleys Fired 392 | . 71 31 82 . 153 55 Largest 3 | . 2 2 2 . 2 3 Hottest 119 | . 70 70 70 . 113 119 Shots Fired 775 | . 127 62 162 . 299 125 Gun 748 | . 127 62 162 . 281 116 Cannon 23 | . . . . . 16 7 Launcher 4 | . . . . . 2 2 Special . | . . . . . . . Kinetic 578 | . 71 31 154 . 216 106 Thermal 193 | . 56 31 8 . 81 17 Explosive 4 | . . . . . 2 2 Electromagnetic . | . . . . . . . Robot Hit Streak 34 | . 8 12 27 . 34 16 Robot Miss Streak 4 | . 4 4 2 . 3 2 Penetration Max . | . . . . . . . Secondary Targets 18 | . . 4 4 . 5 5 Max Gunslinging Chain 1 | . . 1 1 . 1 1 Shots Hit Robots 550 | . 71 44 132 . 219 84 Core Hits 226 | . 33 22 50 . 86 35 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 2 Critical Strikes 10 | . . 2 1 . 5 2 Burn 7 | . . 2 1 . 4 . Destroy 3 | . . . . . 1 2 Melee Attacks 12 | . . . . . 12 . Impact 4 | . . . . . 4 . Slashing 8 | . . . . . 8 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9257 | 6 726 449 1963 . 4258 1855 Guns 8368 | . 726 448 1963 . 3643 1588 Cannons 406 | . . . . . 308 98 Explosions 399 | . . . . . 230 169 Melee 58 | . . . . . 58 . Ramming 26 | 6 . 1 . . 19 . Kinetic 6659 | . 318 185 1875 . 2809 1472 Thermal 2115 | . 408 263 88 . 1142 214 Explosive 399 | . . . . . 230 169 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 58 | . . . . . 58 . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 6 3 Average Corruption 4 | . . . . . 5 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 102 | . . . . . 100 2 Message Errors 28 | . . . . . 27 1 Matter Fused 23 | . . . . . 23 . Heat Flow Errors 8 | . . . . . 8 . Energy Discharges 17 | . . . . . 16 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 8 | . . . . . 8 . Data Loss (major) 10 | . . . . . 10 . Misfires 4 | . . . . . 4 . Alerts 2 | . . . . . 2 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 27 | . . . . . 27 . Projectiles 9 | . . . . . 9 . Explosions . | . . . . . . . Melee 18 | . . . . . 18 . Knockbacks 2 | . . . . . 2 . Impact . | . . . . . . . Kinetic 2 | . . . . . 2 . Secondary . | . . . . . . . Self-Inflicted Damage 34 | . . . . . 34 . Shots 2 | . . . . . 2 . Rammed 1 | . . . . . 1 . Targets Rammed 5 | 1 . 1 . . 3 . Kicked 4 | 1 . 1 . . 2 . Crushed . | . . . . . . . Highest Temperature 451 | . 118 306 108 . 451 266 Average Temperature 87 | . 34 129 23 . 102 89 Received Heat Transfer 2067 | . 162 228 486 . 990 201 Effects 7 | . . . . . 5 2 Energy Bleed 1 | . . . . . 1 . Interference 5 | . . . . . 3 2 Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 14 | . 1 6 1 . 5 1 Heat Transferred 5036 | . 947 925 333 . 2516 315 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 444 | . 108 165 444 148 372 325 Initial 168 | . . 2 . 148 . 168 Average 122 | . 52 45 143 78 154 186 Maximum Alert Level 2 | . . . 2 . 1 1 Low Security (%) 78 | 100 100 100 75 100 68 50 Level 1 20 | . . . 20 . 31 49 Level 2 . | . . . 3 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 2 . 6 . 5 5 Investigation 9 | . 1 . 5 . 3 . Extermination 2 | . . . . . . 2 Reinforcement 5 | . 1 . 1 . 2 1 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 12 | . 3 . 6 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 161 | . 24 9 36 . 60 32 Peak Tracking Total 11 | . 2 3 6 . 5 11 Tactical Retreats 9 | . . . 2 . 6 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 6 | . 2 . . . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . 6 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 37 | . 9 . 10 . 16 2 Terminals 25 | . 6 . 8 . 10 1 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . . 1 1 Recycling Units 4 | . 2 . . . 2 . Scanalyzers 4 | . . . 2 . 2 . Garrison Access 1 | . . . . . 1 . Total Hacks 134 | . 29 . 31 . 68 6 Successful 91 | . 17 . 20 . 51 3 Failed 41 | . 11 . 11 . 16 3 Catastrophic 8 | . . . 3 . 5 . Database Lockouts 2 | . 1 . . . 1 . Manual 78 | . 23 . 16 . 35 4 Terminals 82 | . 21 . 22 . 34 5 Fabricators . | . . . . . . . Repair Stations 7 | . 1 . . . 5 1 Recycling Units 15 | . 7 . . . 8 . Scanalyzers 29 | . . . 9 . 20 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 24 | . 6 . 6 . 11 1 Robot Analysis 5 | . 2 . . . 3 . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . . . . 1 . Terminal Index 2 | . 1 . . . 1 . Recycling Unit Index 2 | . 1 . . . 1 . Scanalyzer Index 3 | . 1 . 1 . 1 . Alert Level 5 | . . . 2 . 2 1 Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . Investigation Status 1 | . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . 4 . Scan Component 2 | . . . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks 5 | . 2 . . . 3 . Report Inventory 2 | . 1 . . . 1 . Retrieve Components 3 | . 1 . . . 2 . Scanalyzer 24 | . . . 7 . 17 . Insert Component 11 | . . . 3 . 8 . Analyze 13 | . . . 4 . 9 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 33 | . 9 . 7 . 15 2 Terminals 19 | . 4 . 5 . 9 1 Botnet 19 | . 4 . 5 . 9 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Mechanics 2 | . 1 . . . . 1 Recycling Units 8 | . 4 . . . 4 . Reject 4 | . 2 . . . 2 . Mask 4 | . 2 . . . 2 . Scanalyzers 4 | . . . 2 . 2 . Extract 4 | . . . 2 . 2 . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 27 | . 7 . 8 . 11 1 Full Trace Events 6 | . 1 . 3 . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 22 | . . . 10 . 12 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 98 | . . . . . 98 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 21 | . 10 . . . 11 . Parts Scanalyzed 10 | . . . 3 . 7 . Part Schematics Acquired 9 | . . . 3 . 6 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 31 | . . . . 31 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . 6 . Total Damage 44 | . . . . . 44 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 4 | . 2 . . . 2 . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 10937 | 56 1685 1125 2020 752 4321 978 Spaces Moved 3981 | 49 715 511 759 271 1365 311 Core 23 | 22 . . . . . 1 Treads 918 | . . . . . 627 291 Legs 3040 | 27 715 511 759 271 738 19 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 260 190 250 Average Speed 218 | 88 174 190 192 260 253 255 Slowest Speed 1500 | 120 190 190 330 260 400 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 64 | 5 91 97 78 81 91 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 11 | . . . . . 11 . Terrain Destroyed 43 | . . . . . 32 11 Melee 11 | . . . . . 11 . Projectile 1 | . . . . . 1 . AOE 31 | . . . . . 20 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 5605 | 60 1039 608 1169 320 1979 430 Wait 914 | . 221 51 254 50 307 31 Move 3975 | 48 714 510 758 270 1364 311 Hop . | . . . . . . . Pick Up 120 | 5 20 5 26 . 58 6 Fast Attach 5 | 2 . . 3 . . . Attach 52 | 4 4 2 3 . 24 15 Detach 3 | . . . . . 2 1 Swap 53 | . 3 5 12 . 26 7 Drop 72 | . 6 3 31 . 30 2 Fire 392 | . 71 31 82 . 153 55 Melee 12 | . . . . . 12 . Ram . | . . . . . . . Kick 4 | 1 . 1 . . 2 . Crush 1 | . . . . . 1 . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Central database locked down 311 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 7) 766 | -10/Materials | Discovered new exit (range 15) 971 | -10/Materials | Discovered new exit (range 8) 1413 | -10/Materials | Discovered new exit (range 9) 1742 | -10/Materials | Entered Mines 1752 | -10/Mines | Met a Derelict bent on vengeance 2196 | -10/Mines | Discovered new exit (range 6) 2200 | -10/Mines | Build established: Scavenger-Mutant 2304 | -10/Mines | Core integrity fell below 50% 2358 | -10/Mines | Discovered new exit (range 4) 2439 | -10/Mines | Identified exit to Materials 2506 | -10/Mines | Learned Materials terminal intel 2867 | -10/Mines | Entered Materials 2867 | -9/Materials | Evolved 2 slots: Utility x2 2868 | -9/Materials | Loaded intel: 12 terminal locations 3371 | -9/Materials | Discovered new exit (range 4) 3381 | -9/Materials | Identified exit to Materials 3682 | -9/Materials | Discovered new exit (range 6) 3692 | -9/Materials | Identified exit to Mines 3891 | -9/Materials | Discovered exit to Materials (range 4) 4119 | -9/Materials | Discovered new exit (range 16) 4411 | -9/Materials | Discovered exit to Materials (range 4) 4476 | -9/Materials | Identified exit to Storage 4790 | -9/Materials | Discovered exit to Mines (range 14) 4887 | -9/Materials | Entered Mines 4966 | -9/Mines | Build established: Mutant 4989 | -9/Mines | Discovered exit to Materials (range 8) 5203 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5215 | -9/Mines | Identified exit to Zion 5476 | -9/Mines | Learned location of 1 exit from Materials 5598 | -9/Mines | Discovered exit to Materials (range 9) 5601 | -9/Mines | Received a Mining Laser from a helpful Derelict 5639 | -9/Mines | Entered Materials 5639 | -8/Materials | Accompanied by 1 ally 5639 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5640 | -8/Materials | Identified exit to Factory 6165 | -8/Materials | Lost 3 parts (2n1u) 6911 | -8/Materials | Build established: Scavenger-Mutant 7607 | -8/Materials | Discovered exit to Factory (range 3) 8044 | -8/Materials | Lost 8 parts (1p3n2u2w) 8219 | -8/Materials | Repaired Enh. Autogun 8258 | -8/Materials | Repaired Hrd. Medium Armor Plating 8291 | -8/Materials | Build established: Mutant 8343 | -8/Materials | Central database locked down 9830 | -8/Materials | Discovered exit to Factory (range 11) 9960 | -8/Materials | Entered Factory 9960 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10398 | -7/Factory | Build established: Gunner 10398 | -7/Factory | Discovered new exit (range 15) 10433 | -7/Factory | Identified exit to Factory 10777 | -7/Factory | Garrison activated, responded to threat 10859 | -7/Factory | Lost 7 parts (1p3n3w) 10925 | -7/Factory | Cargo convoy interrupted 10931 | -7/Factory | Core integrity fell below 50% 10938 | -7/Factory | Self-destructed Last Messages --------------- 10928_ Penetrated by Slug. 10929_ U-05 Engineer lays Concrete. 10929_ Hvy. Missile Launcher destroyed. 10930_ Penetrated by Slug. 10930_ U-05 Engineer builds a Wall. 10930_ Assault Cannon destroyed. 10931_ Penetrated by Slug. 10931_ U-05 Engineer builds a Wall. 10932_ Penetrated by Slug. <x3> 10933_ Imp. Propulsion Shielding destroyed. 10933_ Chain reaction triggered in Lgt. Nuclear Core. 10933_ U-05 Engineer destroyed. 10933_ P-60 Hacker destroyed. 10933_ R-06 Scavenger collects Gravmag System. 10935_ Penetrated by Slug. 10936_ VSS Leg destroyed. 10937_ Penetrated by Slug. <x2> 10937_ U-05 Engineer lays Concrete. 10938_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????###+#### | | ?????????????????????????? ?????????????# ## | | ?????????????????????????? ?????## #### | | ?????????????????????????" #??# | | ????????????????? "?????" #??# ### | | ?????????????????? ????? #????????# % ## | | ??????????????????? ???? #????????### ###? | | ???????????????#####+##### % #??????????# #??? | | ???????????????# # % #??????????# #??? | | ????????????????# ! # % #??????????# #??? | | ????????????????# *=[ # % #??#????####+#### | | ????????????????# ! *[ =#%! |!* #??# ???# | | ????????????????# =[ !# % x=%!#?## ## """" | | ????????????????# #u h*! #?# # """" | | ????????????????# #xp hh ### # """" ! | | ????????????????# # h + """" | | ????????????????# = !# i #???? # % | | ??????????????????######## #?????# | | ??????????????????######; %! ####### ! | | ??????????????????# + | | ??????????????????# @ ^ #######+#### | | ??????????????????# #?????# #??? | | ??????????????????# !=! ^ #?????# #??? | | ??????????????????# !%= %" """ #?????# #### | | ??????????????????# %*""" """ ####??# ## | | ??????????????????# "%" """ #??# ## | | ??????????????????# #?## ## | | ??????????????????#### m ### # | | ?????????????????????# r T + | | ?????????????????????# #####+### # | | ?????????????????????# ## ## ## | | ?????????????????????# ## ## ## | | ?????????????????????##### ## """ ## #### | | ?????????????????????????# ## """ ## #??? | | ?????????????????????????# ## """ ## #??? | | ?????????????????????????#########+########## #??? | | ????????????????????????????????? ???????? ??? | | ?????????????????????????????????=== ??????? ??? | | ?????????????????????????????????== ??????? ??? | | ?????????????????????????????????== ????????? #??? | | ????????????????????????????????? ???????? ???? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Welding Torch | -9/Materials | Extracted Shotgun | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Datajack | -9/Materials | Extracted Beam Cannon | -9/Materials | Extracted Adv. Beam Cannon | -9/Materials | Extracted Sml. Storage Unit | -9/Materials | Extracted Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed EM Pulse Gun | -8/Materials | Extracted EM Shotgun | -8/Materials | Extracted Lgt. Nuclear Core | -8/Materials | Extracted Hvy. Particle Cannon | -8/Materials | Extracted Imp. EM Shotgun | -8/Materials | Extracted Titanium Leg | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Beamcaster | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed TerrainFocalRecalibrator Manual? 0 Play Time 01:09:41 Cumulative 24.4 hours Start 2025.05.05 @ 14:26:41 End 2025.05.05 @ 16:22:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae75ad3a-ebaf-4291-a277-ae0006dc6c3e