Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 20:41:43 Player: Flowthing Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (13) 65 Value Destroyed (241) 241 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (882) 882 TOTAL SCORE: 5688 Bonus ------- Follower Combat Kills 82 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 156/300 Energy 100/100 System Corruption 4% Temperature Cool (12) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scanner Melee Analysis Suite > --- WEAPON (2) ------- Improved Datajack Ripper > --- INVENTORY (5) ---- Heavy Ion Engine Improved Deuterium Engine Cesium-ion Thruster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Machine Analyzer Signal Interpreter Melee Analysis Suite Particle Charger Microactuators > --- WEAPON ----------- Improved Spread Laser Beamcaster > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Cesium-ion Thruster Improved Datajack Ripper [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Signal Interpreter Device Cryofiber Web Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Ripper Energy Gun Beamcaster Ballistic Cannon Flak Cannon Special Weapon Mining Laser Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . . . Utility 6 | . . . 2 1 2 . 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 63 | 6 6 . 20 4 . . . 21 2 4 . Power 7 | 1 . . 2 1 . . . 2 . 1 . Engine 7 | 1 . . 2 1 . . . 2 . 1 . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 15 | 2 3 . 4 1 . . . 4 . 1 . Treads . | . . . . . . . . . . . . Leg 6 | 2 . . . . . . . 4 . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 9 | . 3 . 4 1 . . . . . 1 . Utility 17 | 1 1 . 6 1 . . . 6 2 . . Device 8 | . . . 4 . . . . 3 1 . . Storage 3 | 1 1 . . . . . . 1 . . . Processor 5 | . . . 2 . . . . 2 1 . . Hackware 1 | . . . . 1 . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 24 | 2 2 . 8 1 . . . 9 . 2 . Energy Gun 7 | 2 . . . . . . . 5 . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon 5 | . . . 5 . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 6 | . 2 . 3 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 2 . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 2 . 1 . Unidentified Prototypes 2 | . . . . 1 . . . 1 . . . Parts Lost 23 | . . . 10 4 . 1 . . 8 . . Power 3 | . . . 2 . . . . . 1 . . Propulsion 10 | . . . 6 . . 1 . . 3 . . Utility 8 | . . . 1 3 . . . . 4 . . Weapon 2 | . . . 1 1 . . . . . . . Highest Loss Streak 6 | . . . 4 2 . 1 . . 6 . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 48 | . 72 71 80 28 15 9 6 61 41 38 40 Engine 3 | . 14 14 9 . . . . 4 1 1 . Leg 5 | . 6 . . . . . . 20 7 . . Flight 4 | . 19 28 18 1 7 1 . . . . . Device 8 | . . . 29 6 . . . 7 7 6 6 Processor 14 | . . . 12 15 7 7 6 17 18 20 20 Energy Gun 4 | . 24 . . . . . . 7 5 . . Special Weapon 1 | . 3 28 5 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . 4 6 Special Melee Weapon 1 | . . . . . . . . 1 . 4 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 24 | 12 12 5 18 9 . . . 24 24 15 5 Greatest Support 60 | 20 20 8 8 5 5 5 3 60 60 3 3 Greatest Overweight (x) 4 | 3 2 . 4 2 . . . 3 . 4 1 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 5 5 5 5 5 5 20 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 3 Average Carried 4 | 1 4 5 3 4 4 3 4 4 5 3 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 4 5 5 4 5 5 5 3 3 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Matter Collected 738 | 246 54 . 52 . . . . 324 62 . . Remotely . | . . . . . . . . . . . . Salvage Created 315 | . 156 . 52 . . . . . 107 . . Parts 21 | . 17 . 3 . . . . . 1 . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 3 1 . 6 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Combat Hostiles Destroyed 12 | . 6 . 4 . . . . . 2 . . Guns 8 | . 6 . . . . . . . 2 . . Cannons 4 | . . . 4 . . . . . . . . Classes Destroyed 5 | . 2 . 1 . . . . . 2 . . Recycler 1 | . 1 . . . . . . . . . . Swarmer 9 | . 6 . 3 . . . . . . . . Grunt 1 | . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 1 | . . . 1 . . . . . . . . Best Kill Streak 4 | . 4 . 4 . . . . . 2 . . Combat Bots Only 4 | . 3 . 4 . . . . . 2 . . Max Kills in Single Turn 1 | . 1 . 1 . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Damage Taken 3150 | . 95 26 887 379 . 149 350 . 1058 . 206 Core 1619 | . 9 6 310 292 . 123 347 . 364 . 168 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 40 | . 14 . . 26 . . . . . . . Core Remaining (%) 68 | 100 . 94 22 46 . 82 . . . . . Volleys Fired 48 | . 15 . 24 3 . . . . 6 . . Largest 2 | . 2 . 2 1 . . . . 2 . . Hottest 150 | . 90 . 100 100 . . . . 150 . . Shots Fired 75 | . 30 . 30 3 . . . . 12 . . Gun 42 | . 30 . . . . . . . 12 . . Cannon 27 | . . . 27 . . . . . . . . Launcher . | . . . . . . . . . . . . Special 6 | . . . 3 3 . . . . . . . Kinetic 27 | . . . 27 . . . . . . . . Thermal 33 | . 15 . 3 3 . . . . 12 . . Explosive . | . . . . . . . . . . . . Electromagnetic 15 | . 15 . . . . . . . . . . Robot Hit Streak 7 | . 6 . 5 . . . . . 7 . . Robot Miss Streak 6 | . 2 . 6 3 . . . . 4 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 51 | . 15 . 16 . . . . 11 9 . . Core Hits 27 | . 9 . 13 . . . . . 5 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks 14 | . . . . . . . . 11 . . 3 Impact . | . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 669 | . 204 . 265 . . . 31 . 169 . . Guns 368 | . 204 . . . . . . . 164 . . Cannons 265 | . . . 265 . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 36 | . . . . . . . 31 . 5 . . Kinetic 265 | . . . 265 . . . . . . . . Thermal 237 | . 73 . . . . . . . 164 . . Explosive . | . . . . . . . . . . . . Electromagnetic 131 | . 131 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 4 4 Average Corruption 3 | . . . . . . . . . 3 4 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 12 | . . . . . . . . . 2 3 7 Message Errors 2 | . . . . . . . . . 1 . 1 Matter Fused 5 | . . . . . . . . . 1 2 2 Heat Flow Errors 3 | . . . . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1 | . . . 1 . . . . . . . . Projectiles 1 | . . . 1 . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 5 | . . . 4 . . . . . 1 . . Impact 1 | . . . . . . . . . 1 . . Kinetic 3 | . . . 3 . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 13 | . . . . . . . 13 . . . . Shots . | . . . . . . . . . . . . Rammed 8 | . . . . . . . 8 . . . . Targets Rammed 9 | . . . . . . . 8 . 1 . . Kicked 1 | . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . Highest Temperature 288 | . 288 . 63 14 . . . . 99 . 194 Average Temperature 78 | . 102 . 22 14 . . . . 53 . 96 Received Heat Transfer 885 | . . . 399 153 . . 21 . 219 . 93 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 408 | . 222 . . . . . . . 186 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Peak Influence 231 | . 231 105 169 223 135 99 230 . . . . Initial 100 | . . 90 40 66 100 94 51 . . . . Average 112 | . 136 104 123 99 110 88 125 . . . . Maximum Alert Level 1 | . 1 . . 1 . . 1 . . . . Low Security (%) 87 | 100 66 100 100 92 100 100 73 . . . . Level 1 12 | . 33 . . 7 . . 26 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . . . 2 1 1 . 4 . 1 . . Investigation 3 | . . . 1 . . . 2 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . . . 1 1 1 . 2 . . . . Assault 1 | . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Distress Signals 4 | . . . 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 105 | . 10 3 26 17 1 2 13 8 19 . 6 Peak Tracking Total 18 | . 4 3 18 9 1 2 8 3 12 . 4 Tactical Retreats 19 | . 1 . 2 3 . 1 3 2 5 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Traps Triggered 3 | . . . 1 2 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Machines Accessed 24 | . 5 . 4 3 2 . 4 2 . 4 . Terminals 12 | . 3 . 4 2 1 . 2 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 2 | . 1 . . 1 . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 76 | . 12 . 6 8 3 . 10 7 . 30 . Successful 62 | . 7 . 4 7 1 . 6 7 . 30 . Failed 14 | . 5 . 2 1 2 . 4 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 26 | . 7 . 6 5 2 . 6 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 6 | . 3 . . 3 . . . . . . . Recycling Units 5 | . 2 . . . . . 3 . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 55 | . 4 . 4 5 1 . 4 7 . 30 . Record 23 | . 1 . . 3 . . 2 6 . 11 . Part Schematic 11 | . . . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . . . 5 . Prototype ID Bank 5 | . 1 . 1 . . . . . . 3 . Open Door 1 | . . . . . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . Zone Layout 4 | . 1 . . 1 . . 2 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 4 | . 2 . . 2 . . . . . . . Scan Component 2 | . 1 . . 1 . . . . . . . Repair 2 | . 1 . . 1 . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 3 . 4 2 1 . 3 . . . . Full Trace Events 2 | . . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . . . . Time 52 | . 26 . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Total Allies 3 | . . . . . . . . 2 . . 1 Largest Group 2 | . . . . . . . . 2 . . 1 Highest-Rated Group 96 | . . . . . . . . 56 . . 96 Highest-Rated Ally 96 | . . . . . . . . 31 . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . 7 . . 9 Total Damage 489 | . . . . . . . . 172 . . 317 Kills 2 | . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 1 1 . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Turns Passed 2391 | 52 236 16 286 283 34 36 149 498 254 172 375 Spaces Moved 2901 | 32 303 42 327 426 93 70 276 424 366 181 361 Core 1633 | 9 . . 17 313 . 54 276 123 299 181 361 Treads . | . . . . . . . . . . . . Legs 420 | 23 29 . . . . . . 301 67 . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 848 | . 274 42 310 113 93 16 . . . . . Fastest Speed 34 | 50 37 37 34 35 35 35 50 50 50 50 100 Average Speed 66 | 130 45 37 42 46 35 46 50 100 62 92 100 Slowest Speed 360 | 200 200 37 360 150 35 50 50 200 120 250 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 12 | . 5 . 5 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 4 35 20 31 36 3 69 13 54 60 75 52 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 Known Exits Taken 6 | . . 1 1 1 1 . . . 1 1 . Unknown Exits Taken 4 | 1 1 . . . . . 1 1 . . . Scrap Searched 3 | . . . . . . . . 1 2 . . Spaces Dug 6 | . . . 3 . . . . . . . 3 Terrain Destroyed 7 | . . . 3 1 . . . . . . 3 Melee 3 | . . . . . . . . . . . 3 Projectile 4 | . . . 3 1 . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Low Low Dat Pro Total 3258 | 39 369 41 431 501 94 74 286 490 377 186 370 Wait 180 | . 33 . 51 60 . . . 30 . . 6 Move 2866 | 31 292 41 316 421 92 69 275 423 365 180 361 Hop 12 | . 5 . 5 2 . . . . . . . Pick Up 25 | 2 6 . 4 6 1 2 2 2 . . . Fast Attach 39 | 6 6 . 11 2 . . . 12 2 . . Attach 15 | . . . 7 2 . . . 2 . 4 . Detach 10 | . 3 . 4 1 . . . . . 2 . Swap 9 | . . . 2 . . . . 7 . . . Drop 31 | . 9 . 7 4 1 3 1 3 3 . . Fire 48 | . 15 . 24 3 . . . . 6 . . Melee 14 | . . . . . . . . 11 . . 3 Ram 8 | . . . . . . . 8 . . . . Kick 1 | . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Repaired Flight Unit 254 | -10/Materials | Discovered new exit (range 6) 289 | -10/Materials | Entered Mines 294 | -10/Mines | Discovered new exit (range 16) 302 | -10/Mines | Identified exit to Materials 305 | -10/Mines | Entered Materials 305 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 424 | -9/Materials | Lost 4 parts (1p2n1w) 540 | -9/Materials | Lost 4 parts (1p2n1u) 575 | -9/Materials | Identified exit to Mines 582 | -9/Materials | Discovered new exit (range 16) 585 | -9/Materials | Core integrity fell below 50% 591 | -9/Materials | Identified exit to Materials 591 | -9/Materials | Entered another Materials area 591 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 623 | -8/Materials | Repaired Mining Laser 817 | -8/Materials | Core integrity fell below 50% 865 | -8/Materials | Discovered new exit (range 12) 873 | -8/Materials | Identified exit to Factory 874 | -8/Materials | Entered Factory 874 | -7/Factory | Evolved 2 slots: Utility x2 906 | -7/Factory | Identified exit to DSF 908 | -7/Factory | Entered DSF 937 | -7/DSF | Discovered new exit (range 15) 941 | -7/DSF | Additional patrols routed to DSF 944 | -7/DSF | Identified exit to Factory 944 | -7/DSF | Entered Factory 944 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 991 | -6/Factory | Spotted B-75 Beast 1084 | -6/Factory | Discovered new exit (range 13) 1093 | -6/Factory | Entered Lower Caves 1107 | -6/Lower Caves | Learned location of 1 exit from Factory 1124 | -6/Lower Caves | A Commander dispatched an escort 1130 | -6/Lower Caves | Learned 8 Research zone layouts 1130 | -6/Lower Caves | Learned 8 Factory zone layouts 1130 | -6/Lower Caves | Learned Research trap positions 1130 | -6/Lower Caves | Learned Extension security intel 1437 | -6/Lower Caves | Discovered new exit (range 8) 1489 | -6/Lower Caves | Build established: Scavenger-Mutant 1591 | -6/Lower Caves | Entered another Lower Caves area 1612 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1634 | -6/Lower Caves | Core integrity fell below 50% 1682 | -6/Lower Caves | Lost 6 parts (1p2n3u) 1728 | -6/Lower Caves | Learned location of 1 exit from Factory 1739 | -6/Lower Caves | Core integrity fell below 20% 1773 | -6/Lower Caves | Encountered a Warlord checkpoint 1839 | -6/Lower Caves | Discovered new exit (range 12) 1844 | -6/Lower Caves | Identified exit to Data Miner 1845 | -6/Lower Caves | Entered Data Miner 1845 | -6/Data Miner | Discovered new exit (range 6) 1849 | -6/Data Miner | Identified exit to Proximity Caves 1856 | -6/Data Miner | Met Data Miner 1871 | -6/Data Miner | Learned location of Section 7 (-2) 1871 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1905 | -6/Data Miner | Received God Mode back door access code from Data Miner 2000 | -6/Data Miner | Build established: Mutant 2017 | -6/Data Miner | Entered Proximity Caves 2060 | -5/Proximity Caves | Escorted by Enhanced Grunt 2085 | -5/Proximity Caves | Spotted B-75 Beast 2300 | -5/Proximity Caves | Learned 4 Factory zone layouts 2392 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Tier: 5 Schematic downloaded. 01917_ Connecting with ORACLE Interface... 01958_ System corrupted: Matter fused (-8). 01992_ System corrupted: Matter fused (-5). LOCATION=PROXIMITY CAVES GOAL=ESCAPE 02024_ Acquired derelict log, extracted data. World map updated: -4/Factory. 02033_ System corrupted: Heat flow error (+196). 02060_ Enhanced Grunt: "Protecting LRC-V3." 02080_ 7I5%NZYEPIAARVXPEW7C0G2IC5P# 02150_ System corrupted: Heat flow error (+231). 02229_ System corrupted: Substantial component data lost. 02300_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 02328_ System corrupted: Matter fused (-9). 02365_ System corrupted: Heat flow error (+208). 02385_ System corrupted: Matter fused (-10). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ? ?#???#?# "## # #???????## """" | | ? #???#??######## #?#####?## " | | ? ###??#??????## #?## ### " "" | | ## #???????#?????# ### ## """""" | | # ?????????#???## ## """"" " | | ?????#??#?????## # " | | ??????????#???# ## # """ | | ??????????#??### ### ### """""" | | #???????????####"%! #?## #?# """ ? | | ??######???## % ## #??## #?#### " ?? | | ?## ###### ## #??## #??#?# " ?? | | ## ### % ## ### ##??# #????# ?? | | # ### ###### ###?# #???? ##??? | | ### #??## # ### #???? ####???? | | ### # #??# #???? ##???#?? | | ###### ## ## #?## ####???## ??????# | | ?????#### ##"### #???????? ?????? | | ????????############ #####???? #???? | | #????????????????## ##??????????????? | | ??#???????? ???### #???? ?????????? | | ???????##???#??## ##??????????????? | | ??????#????????# ##???????????????? | | ???????#??????# ### ### #????????????????? | | ??????????????## #??### ##?? #??#????#? ??????? | | ???????????????###????## #??? ???????????????? | | ???????????????????????# @#?#? ??????????????? | | ????#??????????????????# ?? ?????????????? | | ???????#??????????????# ???????????? | | #???????#????????? ?? # ????????????? | | ???????????????????? ### #?????????????? | | ????????????? ????? ##?? BB #?????????????? | | ?????????????????? #????? BB #?????????????? | | ?????????????????# ?????? #?????????????? | | ?????????????????# ??????? #?????????????? | | ?????????????????# ???????? ###?????????????? | | ?????????????????# #????????? ???????????????? | | ?????????????????# #?????? ???? ??????????????? | | ?????????????????# ????????????? ??????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 5 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Adv. Cooling System | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One The Oracle This Is Interesting... Challenges ------------ None Game ------ Seed ControlLinearShockpuncher Manual? 0 Play Time 00:50:32 Cumulative 24.7 hours Start 2022.05.05 @ 22:15:15 End 2022.05.07 @ 20:41:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e72cbf5-8107-426f-bdd0-b060a6fe7af5