Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.05 @ 16:40:53 Player: aoemica Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (8) 40 Value Destroyed (135) 135 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (25660) 25660 TOTAL SCORE: 32755 Bonus ------- Pacifist 470 Entered DSFs 500 Win 3000 Win Speed 21690 Cogmind --------- Core Integrity 1600/1600 Matter 120/300 Energy 224/230 System Corruption 0% Temperature Warm (116) Movement Flying (6) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Particle Reactor > --- PROPULSION (9) --- Nuclear Pulse Array Q-thruster Q-thruster Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (12) ----- Advanced Power Amplifier Advanced Power Amplifier Structural Scanner Improved Propulsion Shielding Hardened Light Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Lance > --- INVENTORY (5) ---- Micro Fission Core Cooled Impulse Thruster Seismic Detector Thunder Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Q-thruster Q-thruster Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier Advanced Cooling System Structural Scanner Improved Propulsion Shielding Hardened Light Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Lance > --- INVENTORY -------- Micro Fission Core Cooled Impulse Thruster Seismic Detector Thunder Hammer [Rating: 144] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Cesium-ion Thruster Treads Light Treads Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Seismic Detector Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Lance Energy Gun Small Laser Launcher Grenade Launcher Impact Weapon Flail Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 2 . 2 2 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 7 | . . 2 1 . . . 1 1 1 . 1 . Utility 10 | . . . 1 2 2 . . 1 1 . 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 62 | 2 . 4 10 5 1 3 9 2 4 7 12 3 Power 6 | . . . 2 . . 1 1 . . 1 1 . Engine 1 | . . . 1 . . . . . . . . . Core 4 | . . . 1 . . 1 1 . . 1 . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 21 | 2 . 2 4 1 . . 2 . 2 4 4 . Treads 4 | 2 . 2 . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 17 | . . . 4 1 . . 2 . 2 4 4 . Utility 29 | . . . 3 3 1 2 4 2 2 2 7 3 Device 13 | . . . 1 2 . 1 1 2 1 1 3 1 Storage . | . . . . . . . . . . . . . Processor 1 | . . . . . . . 1 . . . . . Hackware 6 | . . . 1 . . . 1 . . . 2 2 Protection 9 | . . . 1 1 1 1 1 . 1 1 2 . Artifact . | . . . . . . . . . . . . . Weapon 6 | . . 2 1 1 . . 2 . . . . . Energy Gun 2 | . . 2 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . Parts Lost 13 | . . . . . . 2 4 . 3 1 1 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 5 | . . . . . . 2 2 . 1 . . . Utility 6 | . . . . . . . 1 . 1 1 1 2 Weapon 1 | . . . . . . . . . 1 . . . Highest Loss Streak 3 | . . . . . . 2 3 . 2 1 1 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 28 28 75 92 93 79 58 71 68 75 90 89 Core 4 | . . . 1 7 6 6 3 5 4 6 4 4 Treads 2 | . 28 19 . . . . . . . . . . Flight 22 | . . . 36 38 33 26 14 15 15 22 33 32 Device 12 | . . . 6 15 20 16 11 13 15 15 18 15 Processor 2 | . . . . . . . 3 5 4 4 2 . Hackware 8 | . . . 6 7 6 6 7 10 9 9 11 17 Protection 8 | . . . 4 7 13 13 9 10 9 11 8 12 Energy Gun 1 | . . 9 9 3 . . . . . . . . Launcher 1 | . . . 4 7 6 3 . . . . . . Impact Weapon 2 | . . . . 4 6 6 3 5 3 . . . Piercing Weapon 2 | . . . . . . . . 5 4 4 4 4 Naked Turns 3 | . . 3 . . . . . . . . . . Heaviest Build 46 | . . 1 16 23 25 26 23 26 28 28 43 46 Greatest Support 77 | 3 3 20 20 26 26 26 31 31 42 61 74 77 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 1 5 5 5 5 5 5 4 5 5 5 5 Average Carried 4 | 3 1 4 2 4 4 5 4 3 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 5 5 5 5 5 4 4 5 5 5 4 Class Distribution -------------------- 55% | Hacker-Sprinter 36% | Sprinter 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/DSF Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Acc Matter Collected 627 | 196 . . . 211 . . . . 131 . 83 6 Remotely . | . . . . . . . . . . . . . Salvage Created 165 | . . . 24 9 . . 1 . 131 . . . Parts 13 | . . . 5 . . . 1 . 7 . . . Haulers Intercepted 1 | . . . . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 4 | . . . 3 . . . 1 . . . . . AOE 4 | . . . 3 . . . 1 . . . . . Classes Destroyed 5 | . . . 1 1 . . 1 . 2 . . . Worker 1 | . . . . . . . 1 . . . . . Builder 1 | . . . . . . . . . 1 . . . Tunneler 1 | . . . . 1 . . . . . . . . Hauler 1 | . . . . . . . . . 1 . . . Swarmer 4 | . . . 3 . . . 1 . . . . . Best Kill Streak 3 | . . . 3 1 . . 2 . 1 . . . Combat Bots Only 3 | . . . 3 . . . 1 . . . . . Max Kills in Single Turn 3 | . . . 3 1 . . 2 . 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . 1 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Acc Damage Taken 1977 | . 34 133 189 63 . 149 423 106 383 85 204 208 Core 267 | . 8 14 43 . . 16 119 23 21 . 23 . Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 155 | . . . . . . 25 . 10 43 22 41 14 Ignored by Resistances 10 | . . . 8 . . 2 . . . . . . Core Remaining (%) 96 | 100 96 96 92 100 . 98 88 98 . 98 98 100 Volleys Fired 4 | . . . 3 1 . . . . . . . . Largest 1 | . . . 1 1 . . . . . . . . Hottest 30 | . . . 30 30 . . . . . . . . Shots Fired 4 | . . . 3 1 . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . 3 1 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 4 | . . . 3 1 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak 1 | . . . 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 4 | . . . . 1 . . 1 . 2 . . . Core Hits 8 | . . . 4 . . . 2 . 2 . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 40 | . . . . 7 . 1 6 4 9 2 7 4 Impact 15 | . . . . 7 . 1 6 . 1 . . . Slashing . | . . . . . . . . . . . . . Piercing 25 | . . . . . . . . 4 8 2 7 4 Sneak Attacks 4 | . . . . 1 . . 1 . 2 . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 925 | . . . 101 109 . . 535 . 180 . . . Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 532 | . . . 101 5 . . 426 . . . . . Melee 393 | . . . . 104 . . 109 . 180 . . . Ramming . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 532 | . . . 101 5 . . 426 . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 213 | . . . . 104 . . 109 . . . . . Slashing . | . . . . . . . . . . . . . Piercing 180 | . . . . . . . . . 180 . . . Highest Corruption 1 | . . . . 1 . . . . 1 1 . . Average Corruption 1 | . . . . 1 . . . . 1 1 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 1 | . . . . . . . . . 1 . . . Matter Fused 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 196 | . . . . 84 . . 112 . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 28 | . . . . . . . 28 . . . . . Melee 168 | . . . . 84 . . 84 . . . . . Knockbacks 2 | . . . . 1 . . 1 . . . . . Impact 2 | . . . . 1 . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 256 | . . . 24 . . . 232 . . . . . Shots 4 | . . . 1 . . . 3 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 251 | . . . 24 . . . . . . . 251 206 Average Temperature 60 | . . . 11 . . . . . . . 98 50 Received Heat Transfer 210 | . . 63 63 . . 18 . 21 36 . . 9 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . Impact Corruptions 6 | . . . . 3 . . 3 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Acc Peak Influence 417 | . 30 36 197 235 114 82 281 242 417 298 338 356 Initial 234 | . . 12 14 89 114 82 32 137 126 234 162 202 Average 169 | . 3 21 94 149 114 71 187 175 215 263 200 247 Maximum Alert Level 2 | . . . . 1 . . 1 1 2 1 1 1 Low Security (%) 58 | 100 100 100 100 87 100 100 46 60 46 . 65 . Level 1 41 | . . . . 12 . . 53 39 52 100 34 100 Level 2 . | . . . . . . . . . 1 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . . 1 1 2 . 1 . . . 2 1 3 Investigation 3 | . . . . 2 . . . . . . . 1 Extermination . | . . . . . . . . . . . . . Reinforcement 8 | . . 1 1 . . 1 . . . 2 1 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Acc Distress Signals 8 | . . 1 1 . . . 4 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 135 | . 6 7 29 7 1 5 16 7 16 9 15 17 Peak Tracking Total 22 | . 6 6 22 7 1 7 9 5 12 6 15 12 Tactical Retreats 12 | . . . 1 1 . . 1 2 4 . 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Acc Traps Triggered 4 | . . 2 . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Acc Machines Disabled 5 | . . . 1 . . . 4 . . . . . Max in Single Turn 4 | . . . 1 . . . 4 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Acc Machines Accessed 22 | . 1 1 1 5 1 . 3 2 1 1 1 5 Terminals 18 | . . 1 1 4 1 . 2 2 1 1 1 4 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 54 | . 2 4 3 14 1 . 6 5 3 1 5 10 Successful 21 | . . 1 1 4 1 . 5 2 1 . 4 2 Failed 33 | . 2 3 2 10 . . 1 3 2 1 1 8 Catastrophic 7 | . . . 1 3 . . . 1 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 34 | . . 4 3 6 . . 4 4 1 1 4 7 Terminals 48 | . . 4 3 13 1 . 5 5 3 1 5 8 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 2 . . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 Terminal Hacks 15 | . . 1 1 2 1 . 3 2 1 . 3 1 Open Door 1 | . . . . . . . . . . . . 1 Open DSF 1 | . . . . . 1 . . . . . . . Level Access Points 5 | . . 1 1 . . . 1 1 . . 1 . Branch Access Points 4 | . . . . 1 . . 1 . 1 . 1 . Locate Traps 1 | . . . . . . . 1 . . . . . Zone Layout 3 | . . . . 1 . . . 1 . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . 1 . . . . . Retrieve Components 2 | . . . . 1 . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . 1 . . 1 . . . 1 1 Terminals 4 | . . . . 1 . . 1 . . . 1 1 Assimilate 1 | . . . . . . . 1 . . . . . Botnet 2 | . . . . 1 . . . . . . . 1 Disrupt 1 | . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 1 1 1 5 . . 3 2 1 1 1 5 Full Trace Events 4 | . 1 . . 2 . . . . . . . 1 Feedback Events 2 | . . . . 1 . . . . . . . 1 Corruption 1 | . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Acc Total Allies 1 | . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . 1 . . . . . Highest-Rated Group 26 | . . . . . . . 26 . . . . . Highest-Rated Ally 26 | . . . . . . . 26 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Acc Turns Passed 1123 | 3 37 83 79 144 25 26 164 91 169 88 101 113 Spaces Moved 3313 | 1 73 143 212 471 94 68 418 245 427 237 346 578 Core 216 | 1 73 142 . . . . . . . . . . Treads 1 | . . 1 . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3096 | . . . 212 471 94 68 418 245 427 237 346 578 Fastest Speed 6 | 50 50 50 26 24 24 24 30 32 31 22 7 6 Average Speed 26 | 50 50 50 26 24 24 26 31 32 32 29 16 16 Slowest Speed 160 | 50 50 160 29 26 24 30 35 32 37 31 25 21 Overloaded Moves 98 | . . . . . . . . . . . 52 46 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 46 | . . . 5 1 . 1 12 2 7 7 2 9 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 23 | 2 24 24 39 18 5 68 19 12 19 34 20 25 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 41 | . . . 9 6 . 1 2 4 6 2 7 4 Terrain Destroyed 105 | . . . 20 13 . 1 48 4 6 2 7 4 Melee 32 | . . . . 6 . 1 2 4 6 2 7 4 Projectile . | . . . . . . . . . . . . . AOE 73 | . . . 20 7 . . 46 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Acc Total 3412 | 4 72 151 224 489 95 72 425 248 440 241 374 577 Wait 1 | . . . . . . . . . 1 . . . Move 3219 | . 72 142 202 468 93 65 396 241 413 224 340 563 Hop 34 | . . . 4 1 . 1 9 1 6 5 2 5 Pick Up 28 | . . 5 4 3 1 . 3 . 4 1 5 2 Fast Attach 31 | . . 3 4 3 . . 4 . 4 6 7 . Attach 20 | 2 . 1 5 2 1 . 4 1 . 1 . 3 Detach 2 | . . . . 1 . . 1 . . . . . Swap 11 | . . . 1 . . 3 1 1 . . 5 . Drop 22 | 2 . . 1 3 . 2 1 . 4 2 7 . Fire 4 | . . . 3 1 . . . . . . . . Melee 39 | . . . . 7 . 1 6 4 8 2 7 4 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/DSF -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Junkyard | Released all parts (6) 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 13) 41 | -10/Materials | Entered another Materials area 41 | -9/Materials | Evolved 2 slots: Propulsion x2 57 | -9/Materials | Identified exit to Materials 66 | -9/Materials | Discovered new exit (range 11) 124 | -9/Materials | Entered another Materials area 124 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 199 | -8/Materials | Discovered new exit (range 16) 200 | -8/Materials | Identified exit to Factory 203 | -8/Materials | Entered Factory 203 | -7/Factory | Evolved 2 slots: Utility x2 229 | -7/Factory | Identified exit to Lower Caves 340 | -7/Factory | Discovered new exit (range 14) 347 | -7/Factory | Entered another Factory area 347 | -6/Factory | Evolved 2 slots: Utility x2 372 | -6/Factory | Identified exit to DSF 372 | -6/Factory | Entered DSF 390 | -6/DSF | Discovered new exit (range 16) 392 | -6/DSF | Additional patrols routed to DSF 398 | -6/DSF | Entered Factory 398 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 428 | -5/Factory | Build established: Sprinter 452 | -5/Factory | Lost 3 parts (1p1n1u) 521 | -5/Factory | Identified exit to Factory 521 | -5/Factory | Identified exit to Upper Caves 562 | -5/Factory | Entered another Factory area 562 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 637 | -4/Factory | Identified exit to Research 653 | -4/Factory | Entered Research 653 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 711 | -3/Research | Spotted B-86 Titan 721 | -3/Research | Identified exit to Armory 721 | -3/Research | Identified exit to Quarantine 806 | -3/Research | Build established: Hacker-Sprinter 819 | -3/Research | Spotted B-90 Cyclops 822 | -3/Research | Entered Quarantine 907 | -3/Quarantine | Discovered new exit (range 15) 909 | -3/Quarantine | Identified exit to Research 910 | -3/Quarantine | Entered Research 910 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 980 | -2/Research | Identified exit to Access 980 | -2/Research | Identified exit to Testing 1011 | -2/Research | Entered Access 1011 | -1/Access | Evolved 2 slots: Utility x2 1023 | -1/Access | Hacking Suite fried by hacking feedback 1123 | -1/Access | Discovered new exit (range 5) 1124 | *** | Escaped! Last Messages --------------- 01080_ Terminal disabled. 01081_ Acquired Hacking Suite. 01088_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 01101_ Slug penetrates Wall. 01105_ Triggered Hellfire Trap. 01105_ An explosion rips through the floor. 01105_ Adv. Cooling System destroyed. 01105_ K-01 Serf destroyed. 01105_ Acquired 6 matter. 01116_ ALERT: Security rotation in progress. 01122_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 01123_ The Access Shell folds into the floor. 01123_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##"????????"##?????????????????? | | ??????????????????##""""""""""##?????????????????? | | ??????????????????## ##?????????????????? | | ???? ###??????????## ##?????????????????? | | ? ? #### ????## ##?????????????????? | | ? ? ### ????## "" ##?????????????????? | | ? # ### "???## "@ ##?????????????????? | | ? # ### ] * "???## ##?????????????????? | | ? # ### "???## ##?????????????????? | | # ### "??### ###????????????????? | | ##+# ### T"#### ###????????????????? | | ## ### ""### ##????????????????? | | ## ### ""####"" ###????????????????? | | ## ##? ""?###"" ###????????????????? | | ## ##?? "???##"" ##?????????????????? | | ## ##?? ???##T ##?????????????????? | | ## ##??? ????##"" ##?????????????????? | | ## ### ####"" ###????????????????? | | # ######+#######"" ###????????????????? | | # =!! Au k ???????????? | | # =! ???????????? | | + !! ########################+???????????? | | # #################### ???????????? | | # ##??????????????????????????????????? | | # ##??????????????????????????????????? | | ##??????????????????????????????????? | | ##??????????????????????????????????? | | ##??????????????????????????????????? | | ###+#######??????????????????????????????????? | | ##### ##??????????????????????????????????? | | ##### ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 49 Energy Capacity 265 Matter Stores 276 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 60 Armor Coverage 375 Resistance: TH 10 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 78 Offensive Hacking 46 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingEnhancedScanner Manual? 0 Play Time 00:39:42 Cumulative 947.0 hours Start 2023.11.05 @ 16:00:00 End 2023.11.05 @ 16:40:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 431 Rogue 430 Adventurer 1 Explorer 0 Win Type 0 Total 145 Types 38/13/22/4/2/1/60/3/2 Lore% 97 Gallery% 99 Achievement% 92 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e32215c-7ca9-4627-be59-ac14f03942e4