Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.19 @ 23:13:33 Player: Tekuflat Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (1994) 1994 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6179 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 639/700 Matter 276/300 Energy 264/280 System Corruption 0% Temperature Hot (278) Movement Walking (124) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (5) --- Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Signal Interpreter Targeting Computer > --- WEAPON (3) ------- Field Laser Phase Cannon Heavy Assault Rifle > --- INVENTORY (15) --- Heavy Ion Engine Aluminum Leg Improved Heat Sink Improved Cooling System Large Matter Pod (150) Visual Processing Unit Heavy Armor Plating Focal Shield Particle Gun Field Laser Plasma Rifle Advanced Beam Cannon Gauss Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter Targeting Computer Weapon Shielding > --- WEAPON ----------- Field Laser Phase Cannon Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Improved Heat Sink Improved Cooling System Large Matter Pod Visual Processing Unit Heavy Armor Plating Focal Shield Particle Gun Field Laser Plasma Rifle Advanced Beam Cannon Gauss Rifle Missile Launcher [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Slots Evolved 7 | . 1 . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 3 | . . . . . 1 2 . . . Utility 3 | . 1 . 2 . . . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 77 | 12 3 3 22 18 10 7 . . 2 Power 7 | 1 . 2 2 2 . . . . . Engine 5 | 1 . 1 1 2 . . . . . Core 2 | . . 1 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 35 | 7 . 1 7 10 4 5 . . 1 Treads 5 | 3 . . . 2 . . . . . Leg 28 | 4 . 1 7 6 4 5 . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . 2 . . . . . Utility 14 | 2 1 . 7 2 2 . . . . Device 3 | . . . 2 . 1 . . . . Storage 2 | 1 . . . 1 . . . . . Processor 5 | . 1 . 4 . . . . . . Hackware . | . . . . . . . . . . Protection 4 | 1 . . 1 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 21 | 2 2 . 6 4 4 2 . . 1 Energy Gun 7 | . . . 2 3 2 . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 11 | 2 2 . 2 1 2 2 . . . Ballistic Cannon 2 | . . . 2 . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 3 1 . . . . Parts Lost 4 | . . . . 1 2 . . . 1 Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 1 | . . . . . . . . . 1 Weapon 1 | . . . . . 1 . . . . Highest Loss Streak 1 | . . . . 1 1 . . . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 98 100 84 100 93 99 100 100 100 Engine 7 | . 12 11 . 6 8 7 7 7 7 Core 2 | . . . 8 3 . . . . . Leg 23 | . 25 25 18 19 21 34 35 35 35 Device 8 | . . . 9 19 7 7 7 7 7 Storage 9 | . 12 12 10 10 8 7 7 7 7 Processor 14 | . 10 12 13 20 16 14 14 14 14 Protection 6 | . 12 12 6 . 7 7 7 7 7 Energy Gun 6 | . . . 5 10 8 13 7 7 7 Ballistic Gun 13 | . 25 25 3 5 14 7 14 14 13 Ballistic Cannon 2 | . . . 8 4 . . . . . Peak Build Rating 38 | 7 9 14 22 26 31 36 33 33 38 Average Rating 20 | 5 8 9 18 21 27 35 33 33 34 On Entrance 20 | . 7 9 14 22 22 29 34 33 33 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 21 22 27 37 43 46 40 40 40 44 Greatest Support 77 | 40 20 20 20 23 38 69 69 69 77 Greatest Overweight (x) 3 | 1 1 1 3 2 2 . . . . Average Overweight (x) . | . 1 1 1 1 1 . . . . Largest Inventory Capacity 15 | 10 10 10 10 15 15 15 15 15 15 Average Capacity 11 | 8 10 10 10 10 15 15 15 15 15 Most Carried 15 | 5 10 10 10 12 13 14 13 13 15 Average Carried 9 | 2 6 9 7 9 10 13 13 13 13 Final Capacity 15 | 10 10 10 10 15 15 15 15 15 15 Final Carried 15 | 3 10 9 9 9 12 14 13 13 15 Class Distribution -------------------- 69% | Hacker-Mutant 22% | Hacker-Skirmisher 7% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Data Miner Hacker-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Matter Collected 1795 | 284 165 90 105 728 289 120 . . 14 Remotely . | . . . . . . . . . . Salvage Created 2356 | . 302 114 192 768 721 206 . . 53 Parts 129 | . 13 2 20 43 43 7 . . 1 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Combat Hostiles Destroyed 55 | . 6 7 6 13 18 3 . . 2 Guns 49 | . 6 7 4 9 18 3 . . 2 Cannons 5 | . . . 2 3 . . . . . AOE 1 | . . . . 1 . . . . . Classes Destroyed 8 | . 2 2 1 2 1 . . . . Recycler 4 | . . . . 3 . 1 . . . Operator 1 | . . . . 1 . . . . . Watcher 6 | . 1 . 1 2 2 . . . . Swarmer 14 | . . 2 3 2 5 . . . 2 Grunt 20 | . 6 . 1 3 8 2 . . . Sentry 14 | . . . 2 8 4 . . . . Hunter 2 | . . . . . 1 1 . . . Assembled 5 | . . 5 . . . . . . . Best Kill Streak 7 | . 2 5 6 7 5 3 . . 2 Combat Bots Only 6 | . 2 5 5 6 5 2 . . 2 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 . . 2 Gunslinging 1 | . . . . 1 1 . . . 1 Exploded 1 | . . . . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Hostile Shots Fired 335 | . 34 22 27 85 96 17 . . 54 Missed 98 | . 11 6 3 23 31 7 . . 17 Damage Taken 2040 | . 205 165 165 491 543 97 . . 374 Core 338 | . 29 6 15 114 113 39 . . 22 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 52 | . . . . . 20 6 . . 26 Ignored by Resistances 1279 | . 129 105 108 316 335 57 . . 229 Core Remaining (%) 83 | 100 . 86 . 67 79 . . . . Volleys Fired 132 | . 22 10 13 37 35 10 . . 5 Largest 3 | . 2 2 2 2 3 3 . . 3 Hottest 171 | . 40 40 102 113 141 154 . . 171 Shots Fired 303 | . 44 20 26 73 96 29 . . 15 Gun 266 | . 44 20 13 52 96 29 . . 12 Cannon 37 | . . . 13 21 . . . . 3 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 191 | . 44 20 14 37 58 11 . . 7 Thermal 82 | . . . . 24 32 18 . . 8 Explosive . | . . . . . . . . . . Electromagnetic 30 | . . . 12 12 6 . . . . Robot Hit Streak 34 | . 19 15 11 29 34 15 . . 5 Robot Miss Streak 2 | . 1 1 1 2 2 1 . . 1 Penetration Max 1 | . . . . 1 . 1 . . . Secondary Targets 10 | . 2 1 . 2 3 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . 1 Shots Hit Robots 242 | . 37 15 18 57 78 25 . . 12 Core Hits 116 | . 17 10 10 31 36 7 . . 5 Critical Kills 5 | . . . 1 4 . . . . . Critical Parts Destroyed 6 | . . . 1 5 . . . . . Critical Strikes 20 | . . . 2 14 2 2 . . . Burn 6 | . . . . 2 2 2 . . . Destroy 14 | . . . 2 12 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4286 | . 417 197 356 1179 1445 448 . . 244 Guns 3493 | . 416 197 167 690 1443 425 . . 155 Cannons 673 | . . . 174 410 . . . . 89 Explosions 63 | . . . . 63 . . . . . Melee . | . . . . . . . . . . Ramming 57 | . 1 . 15 16 2 23 . . . Kinetic 2559 | . 416 197 187 630 854 171 . . 104 Thermal 1226 | . . . . 352 480 254 . . 140 Explosive . | . . . . . . . . . . Electromagnetic 444 | . . . 154 181 109 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . 1 . . . . . Average Corruption 1 | . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . 1 . . . . . Matter Fused 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 3 | . . . . 3 . . . . . Projectiles . | . . . . . . . . . . Explosions 3 | . . . . 3 . . . . . Melee . | . . . . . . . . . . Knockbacks 4 | . . . . 4 . . . . . Impact . | . . . . . . . . . . Kinetic 4 | . . . . 4 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 27 | . . . 2 25 . . . . . Shots 1 | . . . . 1 . . . . . Rammed 1 | . . . 1 . . . . . . Targets Rammed 10 | . 1 . 2 4 1 2 . . . Kicked 9 | . 1 . 1 4 1 2 . . . Crushed . | . . . . . . . . . . Highest Temperature 353 | . 38 . 233 99 345 353 . . 278 Average Temperature 72 | . 12 . 42 23 110 158 . . 81 Received Heat Transfer 1062 | . 183 . 84 249 378 63 . . 105 Effects 3 | . . . . . . 3 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . 1 . 4 . . . Heat Transferred 3047 | . . . . 938 1184 703 . . 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Peak Influence 296 | . 115 50 206 251 296 183 . . . Initial 93 | . . . 8 13 30 93 . . . Average 78 | . 45 39 41 89 152 107 . . . Maximum Alert Level 1 | . . . 1 1 1 . . . . Low Security (%) 91 | 100 100 100 92 89 76 100 . . . Level 1 8 | . . . 7 10 23 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . . 2 . 3 . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 2 . 1 . . . . Assault . | . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Distress Signals 6 | . . . . 5 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 12 24 11 19 23 3 . . 8 Peak Tracking Total 20 | . 3 20 5 6 4 2 . . 6 Tactical Retreats 5 | . 1 1 2 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Traps Triggered 11 | . 1 . 6 2 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Machines Disabled 9 | . . . 2 4 3 . . . . Max in Single Turn 1 | . . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Machines Accessed 10 | . . . 1 5 . . . 4 . Terminals 6 | . . . 1 5 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . . . 5 6 . . . 32 . Successful 39 | . . . 2 5 . . . 32 . Failed 4 | . . . 3 1 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . 1 . Terminals 11 | . . . 5 6 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 39 | . . . 2 5 . . . 32 . Record 11 | . . . . . . . . 11 . Part Schematic 12 | . . . . . . . . 12 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 4 | . . . . 4 . . . . . Terminal Index 1 | . . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . Security Status 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . 1 2 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 . . . . . . . Highest-Rated Group 50 | . . 50 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . 2 . . . . . . . Total Damage 20 | . . 20 . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Turns Passed 4096 | 94 815 376 483 972 693 169 141 98 255 Spaces Moved 1962 | 43 383 177 206 407 279 88 114 80 185 Core 23 | 11 . . 12 . . . . . . Treads 27 | 27 . . . . . . . . . Legs 1912 | 5 383 177 194 407 279 88 114 80 185 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 190 190 120 190 190 120 124 124 124 Average Speed 175 | 165 190 190 189 194 199 123 124 124 124 Slowest Speed 260 | 240 190 190 260 260 260 124 124 124 124 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 55 63 23 62 31 3 13 70 26 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 1 | . . . . . . . . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 11 | . . . 6 4 1 . . . . Melee . | . . . . . . . . . . Projectile 8 | . . . 6 1 1 . . . . AOE 3 | . . . . 3 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Total 2344 | 63 430 199 267 521 348 124 114 79 199 Wait 50 | . 8 1 10 9 9 12 . . 1 Move 1953 | 42 382 176 205 406 278 87 113 79 185 Hop . | . . . . . . . . . . Pick Up 77 | 9 10 4 12 20 13 5 . . 4 Fast Attach 9 | 1 1 . 6 1 . . . . . Attach 29 | 6 1 . 10 1 9 2 . . . Detach . | . . . . . . . . . . Swap 39 | 5 1 3 6 16 1 5 . . 2 Drop 40 | . 4 5 3 22 2 1 1 . 2 Fire 132 | . 22 10 13 37 35 10 . . 5 Melee . | . . . . . . . . . . Ram 1 | . . . 1 . . . . . . Kick 9 | . 1 . 1 4 1 2 . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 95 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Evolved 1 slot: Utility x1 317 | -10/Materials | Build established: Hacker-Mutant 368 | -10/Materials | Identified exit to Materials 368 | -10/Materials | Discovered exit to Materials (range 9) 382 | -10/Materials | Identified exit to Mines 382 | -10/Materials | Discovered exit to Mines (range 16) 625 | -10/Materials | Discovered exit to Materials (range 16) 910 | -10/Materials | Entered Mines 1175 | -10/Mines | Assembled infested the area 1180 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1257 | -10/Mines | Discovered exit to Materials (range 15) 1286 | -10/Mines | Entered Materials 1286 | -9/Materials | Evolved 2 slots: Utility x2 1694 | -9/Materials | Identified exit to Materials 1694 | -9/Materials | Discovered exit to Materials (range 8) 1701 | -9/Materials | Identified exit to Storage 1701 | -9/Materials | Discovered exit to Storage (range 12) 1769 | -9/Materials | Entered Storage 2720 | -9/Storage | Discovered exit to Materials (range 8) 2741 | -9/Storage | Entered Materials 2741 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3089 | -8/Materials | Identified exit to Factory 3089 | -8/Materials | Discovered exit to Factory (range 8) 3307 | -8/Materials | Garrison activated, responded to threat 3412 | -8/Materials | Discovered exit to Factory (range 10) 3434 | -8/Materials | Entered Factory 3434 | -7/Factory | Evolved 2 slots: Propulsion x2 3476 | -7/Factory | Build established: Hacker-Skirmisher 3589 | -7/Factory | Identified exit to Lower Caves 3589 | -7/Factory | Discovered exit to Lower Caves (range 11) 3603 | -7/Factory | Entered Lower Caves 3739 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3742 | -7/Lower Caves | Identified exit to Data Miner 3744 | -7/Lower Caves | Entered Data Miner 3744 | -7/Data Miner | Identified exit to Proximity Caves 3744 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 3768 | -7/Data Miner | Met Data Miner 3793 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3793 | -7/Data Miner | Learned location of Section 7 (-2) 3815 | -7/Data Miner | Received God Mode back door access code from Data Miner 3842 | -7/Data Miner | Entered Proximity Caves 4072 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4097 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03852_ Switching to secondary target: S-27 Virus. 03852_ Slug penetrates S-27 Virus. 03852_ S-27 Virus destroyed. 03855_ Acquired 14 matter. 04017_ Acquired derelict log, extracted data. Data stored: Extension entrances (x1). 04022_ Searching scrap... 04022_ Found Imp. Cooling System. 04022_ Found Phase Cannon. 04022_ Found Focal Shield. 04022_ Found Plasma Rifle. 04022_ Found 70 Matter. 04025_ Acquired Plasma Rifle. 04028_ Acquired Imp. Cooling System. 04032_ Dropped Imp. Heavy Machine Gun. 04034_ Acquired Focal Shield. 04037_ Dropped Aluminum Leg. 04038_ Acquired Phase Cannon. 04072_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 04095_ Weapon Shielding destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ??????????????????????????????????????????? | | ??? ?????????????????????????????????????????? | | ??? ?????????????????????????????????????????? | | ??? #?????????????????????????????????????????? | | ??? ???????????????????????? ????????????????? | | ??? ???????????????????????? ????????????????? | | ??? #???????????????????????? #???????????????? | | ??# #???????????????????????? ##?????????????? | | ??# #???????????????????????? ?????????????? | | ??# #?????????????????####??? ?????????????? | | #? #????????????????## ##??? #?????????????? | | ### #???????????????## #??? #?????????????? | | ## #????????????#### ???? ##????###?????? | | #####????????# ???? #### ##????? | | #?# #???? ###??? | | # ## ## #??# #???? ?? | | ## ##?? #????????# ###### ???? | | ?## ##????#?????????# ## #??????? | | ??# ##?????????###### gg #?????????? | | ??# #######???# sgY ##?????????? | | ??## #???# @l## ##??????????? | | ??## #???# ### ### ????????? | | ??# ##### #??## ## # ##### ??????? | | ??# #???# #??# ## ## ##?# #### ????? | | ?## ##### #??# ## ### #?# #???? ??? | | ## #### ## #?## ##?## ##?????? ??? | | #??###???? #???????? ??? | | ### #????????? #?????????????? | | ## #?## #####????????? ?????????????? | | #?#####??#### = #??????????? ?????????????? | | #????????????## [##??????????? ????????????? | | #??????????????## %#???????????? ????????????? | | ????????????????## ##????????????? ????????????? | | ?????????????????# ##?????????????? ?????????????? | | ?????????????????###??????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Field Propulsion Array | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Force Field | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralOvertunedBuckler Manual? 0 Play Time 00:38:59 Cumulative 7.2 hours Start 2024.10.19 @ 20:57:47 End 2024.10.19 @ 23:13:33 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df43b613-c791-4b63-88e4-f531c39ac60b