Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.04 @ 16:24:37 Player: Demise Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (226) 1130 Value Destroyed (5600) 5600 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2622) 2622 TOTAL SCORE: 12032 Bonus ------- High Alert Combat Kills 1838 Follower Combat Kills 100 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -16 Cogmind --------- Core Integrity 372/550 Matter 238/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Rolling (150) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (6) ------ Huge Storage Unit Heavy Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (25) --- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Wheel High-capacity Storage Unit Structural Scanner Machine Analyzer Hacking Suite Hacking Suite Relay Coupler [NC] (28) High-powered Tractor Beam Drone Bay (2/2) Shock Bomb Launcher Mini Grenade Launcher Datajack Katana Blade Trap Blade Trap Blade Trap Blade Trap Blade Trap Signal Generator Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Heavy Armor Plating Heavy Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Wheel High-capacity Storage Unit Structural Scanner Machine Analyzer Hacking Suite Hacking Suite Relay Coupler [NC] High-powered Tractor Beam Drone Bay Shock Bomb Launcher Mini Grenade Launcher Datajack Katana Blade Trap Blade Trap Blade Trap Blade Trap Blade Trap Signal Generator [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg VSS Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 180 | 7 31 19 51 24 31 2 15 Power 13 | 1 2 2 3 1 2 . 2 Engine 10 | 1 2 1 2 1 1 . 2 Core 3 | . . 1 1 . 1 . . Reactor . | . . . . . . . . Propulsion 43 | 2 5 5 13 5 8 . 5 Treads 1 | . . . 1 . . . . Leg 2 | . . . 2 . . . . Wheel 40 | 2 5 5 10 5 8 . 5 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 53 | 2 8 6 15 9 9 . 4 Device 17 | 1 5 3 4 2 2 . . Storage 7 | 1 2 . 2 . 1 . 1 Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 28 | . 1 3 8 7 6 . 3 Artifact . | . . . . . . . . Weapon 71 | 2 16 6 20 9 12 2 4 Energy Gun 8 | 1 7 . . . . . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 38 | 1 5 3 14 6 5 1 3 Ballistic Cannon . | . . . . . . . . Launcher 16 | . 2 3 5 1 3 1 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . 2 . 1 . . . . Slashing Weapon 2 | . . . . 1 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . . . 3 . . Unidentified Prototypes 3 | . . . 2 1 . . . Parts Lost 34 | . 9 1 11 2 4 1 6 Power 5 | . . 1 2 . 1 1 . Propulsion 12 | . 5 . 4 1 . . 2 Utility 9 | . . . 3 . 2 . 4 Weapon 8 | . 4 . 2 1 1 . . Highest Loss Streak 4 | . 4 1 3 1 2 1 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 94 99 94 97 89 82 80 Engine 7 | . 14 11 5 11 5 . 4 Core 2 | . . 2 4 . 3 1 . Wheel 20 | . 26 28 17 20 18 18 16 Device 8 | . 6 8 12 2 9 9 7 Storage 11 | . 14 14 11 11 9 9 9 Protection 19 | . 6 5 19 29 26 27 25 Energy Gun 1 | . 14 . . . . . . Ballistic Gun 19 | . 10 27 21 20 17 17 18 Naked Turns . | . . . . . . . . Heaviest Build 135 | 14 48 50 108 75 76 76 135 Greatest Support 26 | 20 20 20 24 20 26 20 24 Greatest Overweight (x) 10 | 1 2 2 10 7 3 3 7 Average Overweight (x) 2 | . 1 2 3 3 2 3 3 Largest Inventory Capacity 25 | 8 20 20 25 20 20 20 25 Average Capacity 19 | 5 14 20 20 20 20 20 21 Most Carried 25 | 5 18 20 22 20 20 20 25 Average Carried 18 | 4 9 19 19 19 19 19 21 Final Capacity 25 | 8 20 20 20 20 20 20 25 Final Carried 23 | 3 18 20 20 19 19 20 23 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Sto Mat Gar Mat Matter Collected 5220 | 284 451 506 1547 871 801 157 603 Remotely . | . . . . . . . . Salvage Created 7514 | 140 759 526 2174 1646 1279 261 729 Parts 489 | 15 57 46 140 103 75 14 39 Haulers Intercepted 17 | . 2 . 6 4 3 . 2 Recyclers Shooed 5 | 1 . 2 . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Combat Hostiles Destroyed 143 | . 17 11 46 25 18 9 17 Guns 110 | . 14 4 35 25 14 3 15 AOE 33 | . 3 7 11 . 4 6 2 Classes Destroyed 15 | 2 6 1 5 . 1 . . Worker 22 | . 3 6 2 5 4 . 2 Builder 12 | . 1 2 2 1 3 . 3 Tunneler 9 | 3 1 2 2 . 1 . . Hauler 17 | . 2 . 6 4 3 . 2 Recycler 11 | 1 . 2 1 4 2 . 1 Mechanic 3 | . . 1 2 . . . . Operator 4 | . . . 2 1 . . 1 Watcher 5 | . 1 . 1 2 1 . . Swarmer 37 | . 3 6 13 7 4 . 4 Grunt 68 | . 14 5 21 8 7 3 10 Brawler 3 | . . . 1 . 1 1 . Duelist 2 | . . . 1 . . 1 . Protector 1 | . . . 1 . . . . Sentry 26 | . . . 9 10 4 2 1 Hunter 6 | . . . . . 2 2 2 Best Kill Streak 9 | 4 7 4 6 9 7 4 5 Combat Bots Only 6 | . 6 3 6 6 6 4 3 Max Kills in Single Turn 3 | 1 2 2 3 2 2 2 2 Gunslinging 1 | . . . 1 1 . . . Exploded 3 | . 1 2 3 . 1 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Damage Taken 6881 | . 877 263 1979 1263 1076 455 968 Core 771 | . 138 73 281 101 115 11 52 Absorbed by Shields 16 | . . . . . . 16 . Redirected to Shielding 101 | . 5 12 34 14 25 2 9 Regen/Repaired (Parts) 947 | . 86 . 460 401 . . . Core Remaining (%) 39 | 100 . 15 . 4 . . . Volleys Fired 583 | 14 86 47 180 98 84 22 52 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 80 | 60 80 50 46 46 59 53 56 Shots Fired 1106 | 28 155 86 345 194 159 37 102 Gun 1061 | 28 149 77 338 193 147 29 100 Cannon . | . . . . . . . . Launcher 45 | . 6 9 7 1 12 8 2 Special . | . . . . . . . . Kinetic 967 | 14 69 77 338 193 147 29 100 Thermal 54 | . 54 . . . . . . Explosive 35 | . 6 9 7 1 2 8 2 Electromagnetic 50 | 14 26 . . . 10 . . Robot Hit Streak 27 | 6 11 12 25 27 10 5 10 Robot Miss Streak 10 | 3 4 3 4 2 5 2 10 Penetration Max . | . . . . . . . . Secondary Targets 11 | . 1 . 3 5 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 744 | 16 88 55 231 149 100 16 89 Core Hits 430 | 8 45 33 92 57 57 23 115 Critical Kills 3 | . . . . 1 1 1 . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 4 | . . . . 2 1 1 . Destroy 4 | . . . . 2 1 1 . Melee Attacks 17 | . 9 . 3 4 1 . . Impact 12 | . 9 . 3 . . . . Slashing 5 | . . . . 4 1 . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14729 | 186 1235 1491 4857 2508 1988 805 1659 Guns 10929 | 186 920 715 3655 2406 1483 142 1422 Cannons . | . . . . . . . . Explosions 3706 | . 315 776 1202 29 497 663 224 Melee 73 | . . . . 73 . . . Ramming 21 | . . . . . 8 . 13 Kinetic 10261 | 64 374 715 3655 2406 1483 142 1422 Thermal 458 | . 402 . . . 56 . . Explosive 3217 | . 288 776 1047 29 190 663 224 Electromagnetic 699 | 122 171 . 155 . 251 . . Impact . | . . . . . . . . Slashing 73 | . . . . 73 . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 1 1 2 . . . Average Corruption 1 | . 1 1 1 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . 5 6 10 13 . . . Message Errors 8 | . 2 . 2 4 . . . Matter Fused 9 | . 1 1 4 3 . . . Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 9 | . 1 3 2 3 . . . Data Loss (minor) 3 | . 1 1 . 1 . . . Data Loss (major) 3 | . . . 1 2 . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 78 | . 22 7 5 . 14 . 30 Projectiles . | . . . . . . . . Explosions 78 | . 22 7 5 . 14 . 30 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 294 | . 35 13 15 . 91 . 140 Shots 9 | . 1 1 1 . 4 . 2 Rammed 2 | . . . . . 1 . 1 Targets Rammed 2 | . . . . . 1 . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 362 | 20 164 244 362 240 29 72 105 Average Temperature 62 | 8 54 82 82 72 10 29 28 Received Heat Transfer 2352 | . 390 69 813 369 369 36 306 Effects 2 | . . . 1 1 . . . Energy Bleed 1 | . . . . 1 . . . Interference 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 1000 | . 900 . . . 100 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . . 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Peak Influence 1538 | 20 456 476 1538 1288 925 836 807 Initial 629 | . 13 165 132 629 544 581 407 Average 724 | 10 318 271 1020 1003 710 732 621 Maximum Alert Level 4 | . 2 2 4 4 3 3 3 Low Security (%) 7 | 100 16 29 1 . . . . Level 1 14 | . 55 53 2 . . . . Level 2 24 | . 27 17 10 12 47 18 67 Level 3 35 | . . . 40 58 52 81 32 Level 4 17 | . . . 45 28 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . 1 . . . . Squads Dispatched 32 | . 8 1 10 3 5 . 5 Investigation 22 | . 7 . 7 1 4 . 3 Extermination . | . . . . . . . . Reinforcement 6 | . 1 . 1 2 . . 2 Assault 3 | . . 1 2 . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Distress Signals 13 | . 3 1 3 4 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 211 | . 30 16 68 32 33 9 23 Peak Tracking Total 6 | . 6 4 6 6 6 4 5 Tactical Retreats 14 | . 3 1 7 . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Traps Triggered 10 | . 4 . . 1 2 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts 20 | . . . . . 20 . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 5 | . . 5 5 5 5 5 5 Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Sto Mat Gar Mat Machines Disabled 24 | . 3 . 12 1 5 1 2 Max in Single Turn 2 | . 1 . 2 1 2 1 2 Garrison Relay 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Machines Accessed 51 | . 10 . 16 12 7 . 6 Terminals 35 | . 7 . 10 9 4 . 5 Fabricators . | . . . . . . . . Repair Stations 5 | . 1 . 2 2 . . . Recycling Units 8 | . 2 . 2 1 2 . 1 Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 191 | . 46 . 64 36 23 . 22 Successful 121 | . 27 . 45 26 12 . 11 Failed 69 | . 19 . 18 10 11 . 11 Catastrophic 6 | . 1 . 1 2 2 . . Database Lockouts 1 | . . . 1 . . . . Manual 112 | . 30 . 29 18 19 . 16 Terminals 132 | . 35 . 40 25 14 . 18 Fabricators . | . . . . . . . . Repair Stations 23 | . 5 . 10 8 . . . Recycling Units 24 | . 6 . 5 3 6 . 4 Scanalyzers 9 | . . . 9 . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 41 | . 15 . 12 7 3 . 4 Part Schematic 2 | . . . . . 2 . . Robot Analysis 18 | . 11 . 3 2 . . 2 Prototype ID Bank 8 | . 2 . 3 1 . . 2 Open Door 2 | . . . . 2 . . . Level Access Points 1 | . . . 1 . . . . Terminal Index 4 | . 1 . 1 1 1 . . Garrison Index 1 | . . . . 1 . . . Locate Traps 2 | . . . 2 . . . . Security Status 1 | . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 22 | . 4 . 10 8 . . . Scan Component 11 | . 2 . 5 4 . . . Repair 11 | . 2 . 5 4 . . . Recycling Unit Hacks 8 | . 2 . 3 1 1 . 1 Retrieve Components 8 | . 2 . 3 1 1 . 1 Scanalyzer 9 | . . . 9 . . . . Insert Component 4 | . . . 4 . . . . Analyze 5 | . . . 5 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 40 | . 6 . 11 10 7 . 6 Terminals 32 | . 4 . 9 9 4 . 6 Track 4 | . . . . 2 . . 2 Assimilate 1 | . . . 1 . . . . Botnet 20 | . 3 . 6 5 3 . 3 Disrupt 3 | . 1 . 1 1 . . . Operators 4 | . . . 1 1 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . 2 . 2 1 3 . . Reject 1 | . . . . . 1 . . Mask 1 | . . . . . 1 . . Tunnel 6 | . 2 . 2 1 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 39 | . 8 . 10 9 6 . 6 Full Trace Events 21 | . 7 . 8 1 3 . 2 Feedback Events 2 | . 1 . 1 . . . . Corruption 2 | . 1 . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 4 . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 11 | . 2 . 5 4 . . . Time 331 | . 52 . 148 131 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 49 | . 12 . 11 9 7 . 10 Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Sto Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Machine Destruction 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Total Allies 2 | . . 1 1 . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders 2 | . . . . . 2 . . EXPLORE 1 | . . . . . 1 . . RETURN 1 | . . . . . 1 . . Ally Attacks 50 | . . 8 42 . . . . Total Damage 755 | . . 84 671 . . . . Kills 10 | . . 1 9 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Robot Analysis Total 17 | . 10 . 3 2 . . 2 Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches 1 | . . . . . 1 . . Drone Recoveries 1 | . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Sto Mat Gar Mat Turns Passed 8170 | 95 1136 947 2445 1129 1235 511 672 Spaces Moved 4425 | 59 758 683 1190 469 611 346 309 Core 42 | 42 . . . . . . . Treads 1 | . . . 1 . . . . Legs 42 | . . . 42 . . . . Wheels 4340 | 17 758 683 1147 469 611 346 309 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 110 110 110 110 125 125 Average Speed 120 | 65 97 110 135 129 122 125 136 Slowest Speed 385 | 100 110 110 385 185 125 125 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 64 | 4 96 98 95 76 61 59 25 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 6 | . 2 . 2 1 1 . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 39 | . 5 19 1 . 14 . . Terrain Destroyed 253 | . 25 80 45 11 28 22 42 Melee 7 | . 5 . 1 . 1 . . Projectile . | . . . . . . . . AOE 246 | . 20 80 44 11 27 22 42 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Total 6128 | 88 996 793 1682 791 935 386 457 Wait 703 | . 73 22 197 178 167 1 65 Move 4419 | 58 757 682 1189 468 611 345 309 Hop . | . . . . . . . . Pick Up 84 | 8 26 10 27 3 3 1 6 Fast Attach 46 | 3 8 1 11 10 8 . 5 Attach 33 | 4 10 1 14 1 2 . 1 Detach 12 | . 4 . 5 1 2 . . Swap 101 | . 13 17 26 13 21 2 9 Drop 93 | 1 10 13 30 15 15 . 9 Fire 583 | 14 86 47 180 98 84 22 52 Melee 17 | . 9 . 3 4 1 . . Ram 2 | . . . . . 1 . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . 15 . Rewire . | . . . . . . . . Trap 20 | . . . . . 20 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Build established: Mutant 444 | -10/Materials | Repaired Seismic Detector 472 | -10/Materials | Repaired Hammer 620 | -10/Materials | Lost 3 parts (2n1w) 633 | -10/Materials | Discovered new exit (range 12) 659 | -10/Materials | Build established: Scavenger-Mutant 765 | -10/Materials | Core integrity fell below 50% 813 | -10/Materials | Lost 4 parts (2n2w) 828 | -10/Materials | Discovered new exit (range 15) 917 | -10/Materials | Discovered new exit (range 11) 1035 | -10/Materials | Discovered new exit (range 11) 1232 | -10/Materials | Entered Mines 1245 | -10/Mines | Discovered new exit (range 6) 1329 | -10/Mines | Build established: Mutant 1614 | -10/Mines | Found a hidden stash of uninstalled traps 1695 | -10/Mines | Discovered new exit (range 11) 1748 | -10/Mines | Met a Derelict testing a Signal Generator 1756 | -10/Mines | Found Signal Generator 2016 | -10/Mines | Core integrity fell below 20% 2179 | -10/Mines | Entered Materials 2179 | -9/Materials | Accompanied by 1 ally 2179 | -9/Materials | Evolved 2 slots: Utility x2 2180 | -9/Materials | Identified exit to Mines 2180 | -9/Materials | Identified exit to Storage 2463 | -9/Materials | Discovered new exit (range 8) 2579 | -9/Materials | First assault squad dispatched 3099 | -9/Materials | Build established: Scavenger-Mutant 3198 | -9/Materials | Lost 3 parts (1p1n1w) 3210 | -9/Materials | Discovered new exit (range 15) 3266 | -9/Materials | Identified exit to Materials 3470 | -9/Materials | Build established: Mutant 3570 | -9/Materials | Repaired Huge Storage Unit 3609 | -9/Materials | Repaired Hrd. Medium Armor Plating 3636 | -9/Materials | Repaired Structural Scanner 3663 | -9/Materials | Repaired Lgt. Armor Plating 3720 | -9/Materials | Central database locked down 3779 | -9/Materials | Core integrity fell below 50% 3837 | -9/Materials | Repaired Hvy. Assault Rifle 4338 | -9/Materials | Sterilization system engaged 4338 | -9/Materials | Non-combat units ordered to evacuate 4438 | -9/Materials | Combat units ordered to evacuate 4624 | -9/Materials | Entered Storage 5195 | -9/Storage | Repaired Hrd. Light Armor Plating 5247 | -9/Storage | Repaired Imp. Assault Rifle 5281 | -9/Storage | Repaired Med. Armor Plating 5401 | -9/Storage | Core integrity fell below 20% 5535 | -9/Storage | Discovered exit to Materials (range 13) 5636 | -9/Storage | Repaired Hvy. Assault Rifle 5753 | -9/Storage | Entered Materials 5753 | -8/Materials | Evolved 2 slots: Utility x2 6196 | -8/Materials | Discovered new exit (range 16) 6697 | -8/Materials | Discovered new exit (range 16) 6935 | -8/Materials | Garrison activated, responded to threat 6988 | -8/Materials | Identified exit to Garrison 6988 | -8/Materials | Entered Garrison 6995 | -8/Garrison | Installed Relay Interface Framework 7052 | -8/Garrison | Triggered checkpoint 7158 | -8/Garrison | Discovered new exit (range 12) 7281 | -8/Garrison | Discovered new exit (range 9) 7336 | -8/Garrison | Triggered checkpoint 7436 | -8/Garrison | Garrison Relay disabled 7499 | -8/Garrison | Entered Materials 8171 | -8/Materials | Self-destructed Last Messages --------------- 08138_ Acquired 11 matter. 08140_ Acquired 13 matter. 08143_ K-01 Serf collects debris. 08147_ Acquired 21 matter. 08152_ U-05 Engineer lays Concrete. 08153_ R-06 Scavenger collects Thermal Generator. 08154_ K-01 Serf collects debris. 08154_ U-05 Engineer lays Concrete. 08156_ R-06 Scavenger collects Unknown Storage. 08156_ U-05 Engineer builds a Door. 08159_ K-01 Serf collects debris. 08159_ R-06 Scavenger collects Thermal Generator. 08161_ U-05 Engineer lays Concrete. 08162_ K-01 Serf collects debris. 08162_ U-05 Engineer builds a Wall. 08165_ R-06 Scavenger collects Lgt. Ion Engine. 08167_ U-05 Engineer builds a Wall. 08168_ K-01 Serf collects debris. 08171_ U-05 Engineer lays Concrete. 08171_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ??????????????????????????????+ #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????######### #??????????????? | | ??????????????????????? = # #??????????????? | | ??????????????????????? # #??????????????? | | ??????????????????????#""" # #??????????????? | | ??????????????????????#""" # #?????#######??? | | ??????????????????????#""" # ####### #??? | | ??????????????????????# # #??? | | ??????????????????????#""" # +??? | | ??????????????????????#""" #! ! #??? | | ??????????????????????#""" ! ! ## % # | | ??????????????????????# ! 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