Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 22:08:14

Player: BOTHUNTER

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (471)      471
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2161

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     272/300
Energy                     83/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (6) ------
            (None)
>       --- WEAPON (2) -------
        Minigun
        Plasma Cutter
>       --- INVENTORY (4) ----
  Heavy Mace

 Peak State 
------------
>   --- POWER ------------
    Nuclear Core
>   --- PROPULSION -------
        (None)
>   --- UTILITY ----------
        (None)
>   --- WEAPON -----------
    EMP Blaster
>   --- INVENTORY --------
    EMP Blaster
[Rating: 5]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    None
Weapon                     EMP Blaster
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Minigun
  Launcher                 EMP Blaster
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 2   6   8   10  
  Power                    2    | .   .   1   1   
    Engine                 1    | .   .   1   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | .   .   3   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   .   3   .   
  Utility                  .    | .   .   .   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | 2   6   4   9   
    Energy Gun             6    | 2   .   .   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               6    | .   2   2   2   
    Special Weapon         5    | .   4   .   1   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 18   | .   5   5   8   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   3   .   
  Utility                  .    | .   .   .   .   
  Weapon                   14   | .   5   2   7   
  Highest Loss Streak      4    | .   2   2   4   
Average Slot Usage (%)     17   | .   21  14  13  
  Flight                   1    | .   .   5   .   
  Energy Gun               3    | .   4   .   3   
  Ballistic Gun            1    | .   .   3   1   
  Launcher                 7    | .   14  .   1   
  Special Weapon           2    | .   2   3   1   
Naked Turns                93   | .   34  45  14  
Heaviest Build             11   | 4   8   4   11  
  Greatest Support         8    | 3   3   8   3   
  Greatest Overweight (x)  3    | 1   2   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   
  Average Capacity         4    | 4   4   4   4   
  Most Carried             4    | .   4   3   2   
  Average Carried          1    | .   2   1   .   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            2    | .   2   2   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           461  | 199 52  131 79  
  Remotely                 .    | .   .   .   .   
Salvage Created            599  | .   215 236 148 
  Parts                    32   | .   17  12  3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  13   | .   2   8   3   
  Melee                    1    | .   .   .   1   
  Guns                     5    | .   1   3   1   
  Cannons                  1    | .   .   1   .   
  AOE                      5    | .   .   4   1   
Classes Destroyed          8    | .   5   3   .   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  4    | .   .   4   .   
  Grunt                    8    | .   2   3   3   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           3    | .   3   3   1   
  Combat Bots Only         3    | .   1   3   1   
Max Kills in Single Turn   3    | .   3   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2248 | .    478  636  1134 
  Core                     1121 | .    195  372  554  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         43   | 100  22   7    .    
Volleys Fired              55   | .    15   26   14   
  Largest                  2    | .    2    1    2    
  Hottest                  200  | .    200  100  130  
Shots Fired                65   | .    22   26   17   
  Gun                      38   | .    9    18   11   
  Cannon                   .    | .    .    .    .    
  Launcher                 17   | .    8    4    5    
  Special                  10   | .    5    4    1    
  Kinetic                  20   | .    .    18   2    
  Thermal                  20   | .    10   4    6    
  Explosive                .    | .    .    .    .    
  Electromagnetic          25   | .    12   4    9    
  Robot Hit Streak         15   | .    5    15   6    
  Robot Miss Streak        3    | .    3    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           48   | .    11   18   19   
  Core Hits                35   | .    8    14   13   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              8    | .    .    .    8    
  Impact                   8    | .    .    .    8    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1313 | .    307  514  492  
  Guns                     390  | .    90   184  116  
  Cannons                  .    | .    .    .    .    
  Explosions               603  | .    139  226  238  
  Melee                    138  | .    .    .    138  
  Ramming                  .    | .    .    .    .    
  Kinetic                  200  | .    .    184  16   
  Thermal                  479  | .    140  148  191  
  Explosive                .    | .    .    .    .    
  Electromagnetic          496  | .    167  182  147  
  Impact                   138  | .    .    .    138  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      51   | .    7    .    44   
  Shots                    4    | .    1    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        83   | .    69   29   83   
  Average Temperature      24   | .    23   16   32   
  Received Heat Transfer   1062 | .    255  240  567  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Fried              2    | .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         855  | .    335  300  220  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             282  | .   187 282 154 
  Initial                  117  | .   .   70  117 
  Average                  125  | .   104 174 136 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         89   | 100 100 55  100 
  Level 1                  10   | .   .   44  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   4   1   1   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           5    | .   2   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   13  23  15  
  Peak Tracking Total      10   | .   4   10  10  
  Tactical Retreats        9    | .   4   3   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          4    | .   3   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          9    | .   4   4   1   
  Terminals                7    | .   3   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                29   | .   13  12  4   
  Successful               18   | .   8   8   2   
  Failed                   11   | .   5   4   2   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   25   | .   10  11  4   
  Terminals                25   | .   11  10  4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   5   2   2   
  Robot Analysis           6    | .   4   1   1   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           1    | .   .   1   .   
  Locate Traps             1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   2   4   .   
  Terminals                5    | .   1   4   .   
    Track                  1    | .   .   1   .   
    Botnet                 4    | .   1   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   3   3   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       6    | .   4   1   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               838  | 31  392 207 208 
Spaces Moved               730  | 34  326 229 141 
  Core                     645  | 34  326 144 141 
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   85   | .   .   85  .   
  Fastest Speed            37   | 50  50  37  50  
  Average Speed            82   | 83  99  47  97  
  Slowest Speed            200  | 100 150 100 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            2    | .   .   2   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 3   54  23  16  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     1    | .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          6    | .   1   .   5   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   1   .   .   
  AOE                      5    | .   .   .   5   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      867  | 35  359 291 182 
  Wait                     42   | .   9   27  6   
  Move                     723  | 33  325 224 141 
  Hop                      2    | .   .   2   .   
  Pick Up                  5    | .   2   1   2   
  Fast Attach              19   | 2   4   6   7   
  Attach                   7    | .   2   2   3   
  Detach                   4    | .   2   2   .   
  Swap                     .    | .   .   .   .   
  Drop                     2    | .   .   1   1   
  Fire                     55   | .   15  26  14  
  Melee                    8    | .   .   .   8   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   32 | -11/Scrapyard | Entered Materials
  122 | -10/Materials | Discovered new exit (range 15)
  308 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Core integrity fell below 50%
  378 | -10/Materials | Discovered new exit (range 15)
  395 | -10/Materials | Identified exit to Mines
  424 | -10/Materials | Entered another Materials area
  424 | -9/Materials  | Evolved 2 slots: Utility x2
  552 | -9/Materials  | Core integrity fell below 50%
  624 | -9/Materials  | Core integrity fell below 20%
  624 | -9/Materials  | Discovered new exit (range 16)
  631 | -9/Materials  | Entered another Materials area
  631 | -8/Materials  | Evolved 2 slots: Utility x2
  754 | -8/Materials  | Lost 4 parts (1p3w)
  775 | -8/Materials  | Core integrity fell below 50%
  787 | -8/Materials  | Core integrity fell below 20%
  818 | -8/Materials  | Lost 4 parts (4w)
  839 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00747_ R-06 Scavenger collects Lgt. Armor Plating.
00749_ Acquired Hammer.
00761_ Spread Laser destroyed. <x2>
00767_ G-47 Trooper destroyed.
00769_ Acquired 41 matter.
00771_ Acquired Particle Gun.
00773_ Particle Gun destroyed.
00775_ R-06 Scavenger collects Aluminum Leg.
00782_ G-47 Trooper knocked back.
00784_ Acquired 38 matter.
00787_ Hammer destroyed.
00790_ K-01 Serf collects debris.
00792_ Acquired Plasma Cutter.
00794_ Acquired Minigun.
00794_ K-01 Serf collects debris. <x3>
00802_ U-05 Engineer lays Concrete. <x2>
00805_ K-01 Serf collects debris.
00806_ U-05 Engineer lays Concrete.
00827_ Acquired Hvy. Mace.
00839_ Material Compactor disabled.

 Map 
-----
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|                       ???????????###########/###   |
|                       ???????????#                 |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
 EMP Blaster | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LargeCompactGun
  Manual?         0
Play Time         00:17:31
  Cumulative      100.8 hours
  Start           2020.10.04 @ 21:53:20
  End             2020.10.04 @ 22:08:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          150
  Rogue           126
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          52
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ffb1685-6213-4889-b6b3-05dfa7fe943d