Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 23:55:28 Player: Caluan Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (209) 1045 Value Destroyed (7430) 7430 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1733) 1733 TOTAL SCORE: 16828 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 653 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -31 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (33) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Improved System Shield > --- WEAPON (4) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Antigrav System Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Combat Airjet Cooled Gravmag System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Melee Analysis Suite Advanced Melee Analysis Suite Advanced ECM Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Force Lance Enhanced Force Lance > --- INVENTORY -------- Antigrav System Cooled Gravmag System Cooled Gravmag System Self-destruct Interrupter [Rating: 92] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Linear Gravjet Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Reflective Plating Weapon Katana Energy Gun Medium Laser Ballistic Gun Minigun Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 4 | . . 1 . . . . 1 . . . . 1 1 . . Utility 7 | . . 1 . . . . 1 . . . . 1 1 1 2 Weapon 2 | . . . . . . 2 . . . . . . . . . Parts Attached 169 | 6 9 15 2 2 4 31 14 . 1 4 12 34 11 18 6 Power 22 | 1 2 2 . . . 4 1 . 1 . . 3 2 4 2 Engine 12 | 1 2 1 . . . 4 . . . . . 2 1 1 . Core 9 | . . 1 . . . . 1 . 1 . . 1 1 3 1 Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 74 | 2 1 7 1 1 1 10 6 . . 3 10 14 8 9 1 Treads 28 | 2 1 2 1 1 1 10 5 . . 3 2 . . . . Leg 23 | . . . . . . . . . . . 8 7 8 . . Wheel 16 | . . 5 . . . . 1 . . . . 7 . 3 . Hover 7 | . . . . . . . . . . . . . . 6 1 Flight . | . . . . . . . . . . . . . . . . Utility 37 | 1 2 2 . . . 5 6 . . 1 . 13 1 4 2 Device 11 | . . . . . . . 3 . . . . 6 . 2 . Storage 4 | 1 1 . . . . 1 . . . 1 . . . . . Processor 13 | . 1 1 . . . 2 2 . . . . 5 . 2 . Hackware 5 | . . 1 . . . . 1 . . . . 1 . . 2 Protection 4 | . . . . . . 2 . . . . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 36 | 2 4 4 1 1 3 12 1 . . . 2 4 . 1 1 Energy Gun 4 | 2 2 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 14 | . 1 4 . 1 2 6 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . 1 . 1 . 1 2 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . Slashing Weapon 6 | . . . . . . 4 1 . . . 1 . . . . Piercing Weapon 5 | . . . . . . . . . . . . 3 . 1 1 Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . . Unidentified Prototypes 6 | . . 2 . . . 2 . . . . . 1 . . 1 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . System Corruption 2 | . . . . . . . . . . . 2 . . . . Parts Lost 83 | . 3 8 1 . 1 . 3 1 1 . 10 22 4 21 8 Power 8 | . 1 1 . . . . 1 . 1 . 1 1 . 2 . Propulsion 43 | . 1 5 1 . 1 . . . . . 5 12 1 12 5 Utility 20 | . . 1 . . . . 1 1 . . 2 6 2 4 3 Weapon 12 | . 1 1 . . . . 1 . . . 2 3 1 3 . Highest Loss Streak 11 | . 2 3 1 . 1 . 3 1 1 . 8 9 2 11 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 16 | 2 8 13 18 20 19 19 18 19 19 18 18 13 17 8 3 Power 1 | . . . 1 1 1 . 1 2 1 1 1 . 1 . . Propulsion 5 | 1 4 4 5 6 5 5 9 7 8 5 4 2 8 4 3 Utility 3 | . . . . . 1 1 4 6 6 6 7 4 3 1 . Weapon 5 | . 2 7 10 11 10 10 2 3 3 4 5 3 3 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 31 | . 1 2 . . . 10 1 . 1 1 4 . . 6 5 Power 3 | . . . . . . 2 . . . . . . . 1 . Propulsion 16 | . . 1 . . . 1 . . 1 1 4 . . 3 5 Utility 3 | . . . . . . . 1 . . . . . . 2 . Weapon 9 | . 1 1 . . . 7 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 88 91 100 100 99 99 98 99 99 100 99 85 86 43 47 Engine 5 | . 13 7 11 11 11 9 1 . . . . 3 1 1 . Core 3 | . . 3 . . . . 5 7 6 7 6 2 3 3 5 Treads 20 | . 27 13 15 27 32 26 30 30 30 30 22 . . . . Leg 3 | . . . . . . . . . . . 7 18 34 8 . Wheel 3 | . . 17 17 5 . . . . . . . 8 . 3 . Device 5 | . . . . . . . 6 14 15 15 14 9 2 . 2 Storage 8 | . 14 11 11 11 11 9 7 7 7 7 7 6 5 2 . Processor 9 | . 4 14 11 11 11 13 6 7 7 7 6 8 20 7 7 Hackware 2 | . . 2 11 11 11 3 5 . . . . 1 . . 4 Energy Gun 2 | . 22 9 . . . . . . . . . . . . . Ballistic Gun 9 | . 4 12 21 22 21 34 . . . . . . . . . Slashing Weapon 11 | . . . . . . 1 30 30 29 30 29 12 . . . Peak Build Rating 92 | 6 8 19 19 18 19 34 44 43 43 48 52 63 63 68 92 Average Rating 33 | 4 6 12 18 18 18 30 38 42 41 46 48 49 59 38 58 On Entrance 31 | . 6 8 19 17 18 19 29 43 43 42 48 30 48 61 68 Avg Prop Armor Cover (%) 10 | . . 13 8 2 . . . . . . . 8 5 19 4 Naked Turns 163 | . . . . . . . . . . . . . . 163 . Heaviest Build 104 | 12 52 54 54 54 54 67 63 62 62 102 104 75 74 83 32 Greatest Support 112 | 40 40 40 40 60 60 63 87 86 86 106 112 88 91 91 68 Greatest Overweight (x) 6 | . 1 4 2 1 1 1 . . . . 1 6 . . 2 Average Overweight (x) . | . . 2 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 25 25 20 20 20 5 Average Capacity 19 | 6 14 20 20 20 20 20 20 20 20 22 23 20 20 11 5 Most Carried 25 | 5 11 19 20 20 20 20 20 20 20 21 25 20 20 19 5 Average Carried 16 | 2 8 13 18 19 19 19 18 19 19 20 20 15 19 9 4 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 25 20 20 20 5 5 Final Carried 21 | 4 11 17 20 20 19 12 20 20 19 21 18 20 19 4 5 Class Distribution -------------------- 24% | Mutant 16% | Scavenger-Gladiator 14% | Scientist-Gladiator 14% | Gladiator 11% | Scavenger-Mutant 10% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Gunner | -8/Materials Scientist-Gladiator | -7/Factory Scientist-Gladiator | -7/Lower Caves Scientist-Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Matter Collected 4148 | 209 171 424 65 80 85 1417 269 60 106 40 236 409 269 254 54 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8796 | . 516 1336 144 . 261 1724 524 160 255 . 644 1606 395 408 823 Parts 456 | . 28 82 15 . 14 107 27 8 9 . 29 68 10 15 44 Haulers Intercepted 13 | . 1 4 . . . 6 . . . . . 1 . 1 . Recyclers Shooed 4 | . 1 2 . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . . 10 7 . 38 . . . . Prevented 45 | . . . . . . . . . . . 45 . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 166 | . 12 27 4 . 9 32 7 6 5 . 21 18 6 5 14 Melee 61 | . . . . . . . 7 6 1 . 9 17 4 3 14 Guns 70 | . 10 27 4 . 4 25 . . . . . . . . . AOE 31 | . 2 . . . 5 7 . . 4 . 12 . . 1 . Classes Destroyed 17 | . 5 4 . . 1 3 1 . . . 1 1 . . 1 Worker 11 | . . 2 . . . 1 1 . . . . 4 . 1 2 Builder 3 | . 1 . . . 1 1 . . . . . . . . . Hauler 13 | . 1 4 . . . 6 . . . . . 1 . 1 . Recycler 6 | . 1 . . . . 1 1 . . . . 3 . . . Operator 3 | . . 1 . . . . 1 . . . . . . . 1 Watcher 7 | . . . . . . 5 1 . . . . 1 . . . Swarmer 44 | . 3 7 2 . . 10 . 6 . . 12 1 . . 3 Cutter 4 | . . . . . . . . . . . . . . . 4 Grunt 67 | . 9 11 . . 8 11 3 . 3 . 5 7 4 2 4 Brawler 4 | . . 1 . . . . 1 . 1 . 1 . . . . Duelist 2 | . . . . . 1 . . . . . . 1 . . . Protector 1 | . . . . . . . . . . . 1 . . . . Sentry 24 | . . 8 2 . . 8 . . 1 . . 3 2 . . Hunter 6 | . . . . . . 2 . . . . 1 1 . 2 . Programmer 12 | . . . . . . . 3 . . . 1 4 . 1 3 Heavy 1 | . . . . . . 1 . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 13 | . 5 4 2 . 6 7 2 3 4 . 8 5 4 2 13 Combat Bots Only 13 | . 5 4 2 . 5 7 2 3 4 . 8 5 4 2 13 Max Kills in Single Turn 4 | . 2 2 1 . 3 3 1 1 1 . 4 1 1 1 1 Gunslinging 1 | . . 1 . . . 1 . . . . . . . . . Exploded 4 | . 2 . . . 2 3 . . 1 . 4 . . 1 . Melee 1 | . . . . . . . 1 1 1 . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Hostile Shots Fired 1161 | . 71 97 40 . 36 100 26 52 20 . 148 184 70 186 131 Missed 372 | . 21 27 12 . 13 37 10 13 9 . 60 54 15 56 45 Hits 789 | . 50 70 28 . 23 63 16 39 11 . 88 130 55 130 86 Melee 27 | . . . . . 6 . 2 . . . 3 3 . . 13 Projectile 762 | . 50 70 28 . 17 63 14 39 11 . 85 127 55 130 73 AOE 2 | . . . . . . . . . . . . . . . 2 Critical Strikes 47 | . . 3 . . 5 3 3 . . . 3 3 7 6 14 Damage Taken 14089 | . 587 873 328 . 479 882 852 590 142 . 1704 2116 1104 2535 1897 Core 3877 | . 108 109 74 . 119 111 214 92 15 . 206 413 136 976 1304 Absorbed by Shields 107 | . . . . . . . . . . . . 107 . . . Ignored by Resistances 221 | . . . . . . . 23 . . . . 85 78 35 . Regen/Repaired (Parts) 195 | . . . . . . 106 . . . . 73 . . . 16 Core Remaining (%) 54 | 100 56 . . . 24 79 . . . . 24 51 86 15 . Volleys Fired 231 | . 43 76 11 . 21 65 . . 5 . 6 . . 4 . Largest 4 | . 2 2 2 . 2 4 . . 1 . 1 . . 1 . Hottest 100 | . 100 100 46 . 60 100 . . 33 . 33 . . 30 . Shots Fired 546 | . 77 152 21 . 42 239 . . 5 . 6 . . 4 . Gun 515 | . 75 152 20 . 36 232 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 31 | . 2 . 1 . 6 7 . . 5 . 6 . . 4 . Special . | . . . . . . . . . . . . . . . . Kinetic 410 | . 22 100 20 . 36 232 . . . . . . . . . Thermal 83 | . 31 52 . . . . . . . . . . . . . Explosive 31 | . 2 . 1 . 6 7 . . 5 . 6 . . 4 . Electromagnetic 22 | . 22 . . . . . . . . . . . . . . Robot Hit Streak 33 | . 8 31 10 . 13 33 . . 9 . 2 . . 2 . Robot Miss Streak 6 | . 6 2 2 . 2 3 . . 1 . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 10 | . 1 3 1 . . 5 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . . . . . . Shots Hit Robots 622 | . 46 119 15 . 32 153 26 9 7 . 31 86 41 25 32 Core Hits 327 | . 27 55 6 . 29 78 11 6 11 . 26 37 10 11 20 Critical Kills 2 | . . 1 . . . 1 . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 1 . . . . . 2 1 2 . Critical Strikes 50 | . 3 9 . . . 2 5 1 . . 2 11 7 6 4 Burn 10 | . 2 8 . . . . . . . . . . . . . Destroy 3 | . . 1 . . . 2 . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . Smash 5 | . . . . . . . . . . . . 2 1 2 . Sever 11 | . . . . . . . 5 1 . . 2 3 . . . Impale 20 | . . . . . . . . . . . . 6 6 4 4 Melee Attacks 351 | . . . . . . 6 37 25 4 . 37 115 42 40 45 Impact 37 | . . . . . . . . . . . . 16 7 14 . Slashing 146 | . . . . . . 6 37 25 4 . 32 42 . . . Piercing 163 | . . . . . . . . . . . . 57 35 26 45 Sneak Attacks 22 | . . . . . . . 4 . . . 5 9 . 2 2 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 80 | . . . . . . . 6 8 1 . 11 37 9 6 2 Damage Inflicted 18477 | . 802 1811 228 . 1074 3385 893 281 616 . 1731 3297 1487 1298 1574 Guns 5484 | . 554 1793 228 . 391 2518 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 3400 | . 237 . . . 683 831 . . 516 . 926 . . 207 . Melee 9553 | . . . . . . 30 893 281 100 . 805 3297 1487 1086 1574 Ramming 40 | . 11 18 . . . 6 . . . . . . . 5 . Kinetic 4443 | . 107 1199 228 . 391 2518 . . . . . . . . . Thermal 933 | . 339 594 . . . . . . . . . . . . . Explosive 3322 | . 159 . . . 683 831 . . 516 . 926 . . 207 . Electromagnetic 186 | . 186 . . . . . . . . . . . . . . Impact 1179 | . . . . . . . . . . . . 580 347 252 . Slashing 3480 | . . . . . . 30 893 281 100 . 805 1371 . . . Piercing 4894 | . . . . . . . . . . . . 1346 1140 834 1574 Highest Corruption 5 | . . . . . . . 4 4 4 4 2 3 . 5 2 Average Corruption 3 | . . . . . . . 3 4 4 4 2 1 . 4 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 68 | . . . . . . . 18 14 13 1 6 6 . 9 1 Message Errors 24 | . . . . . . . 4 4 9 1 1 3 . 2 . Matter Fused 16 | . . . . . . . 6 3 1 . 2 . . 4 . Heat Flow Errors 7 | . . . . . . . 4 1 . . 1 1 . . . Energy Discharges 9 | . . . . . . . 1 5 1 . 1 1 . . . Data Loss (minor) 8 | . . . . . . . 1 . 2 . 1 1 . 3 . Data Loss (major) 3 | . . . . . . . 2 . . . . . . . 1 Alerts 1 | . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 936 | . . . . . . 10 30 5 . . 45 386 85 261 114 Projectiles . | . . . . . . . . . . . . . . . . Explosions 87 | . . . . . . 10 . . . . 45 . . 32 . Melee 849 | . . . . . . . 30 5 . . . 386 85 229 114 Knockbacks 7 | . . . . . . . . . . . . 3 2 2 . Impact 7 | . . . . . . . . . . . . 3 2 2 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 260 | . 47 9 . . . 41 . . . . . . . 163 . Shots 6 | . 1 . . . . 1 . . . . . . . 4 . Rammed 5 | . 2 1 . . . 1 . . . . . . . 1 . Targets Rammed 6 | . 2 1 . . . 2 . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . Highest Temperature 400 | . 281 243 . . 29 334 234 236 . . 133 125 6 400 62 Average Temperature 93 | . 119 85 . . 11 66 110 126 . . 70 62 3 152 23 Received Heat Transfer 3028 | . 204 381 63 . 225 306 18 . 78 . 389 540 372 171 281 Effects 10 | . 2 . . . . . . . . . . . . 8 . Shutdowns 3 | . . . . . . . . . . . . . . 3 . Energy Bleed 2 | . 1 . . . . . . . . . . . . 1 . Interference 4 | . 1 . . . . . . . . . . . . 3 . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . 1 2 1 . Combat Hostiles 4 | . . . . . . . . . . . . 1 2 1 . Parts Fried 2 | . . . . . . . . . . . 1 . . 1 . Impact Corruptions 12 | . . . . . . . . . . . . 7 3 2 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 12 | . 1 9 . . . . . . . . . 2 . . . Heat Transferred 3319 | . 1025 2294 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Maximum Alert Level 2 | . . 1 . . . 2 . . . . . 1 . 1 1 Low Security (%) 80 | 100 100 71 100 . 100 50 100 . . . . 93 100 57 78 Level 1 19 | . . 28 . . . 49 . . . . . 6 . 42 21 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 398 | . 104 280 102 . 138 398 172 . . . . 272 70 292 370 Initial 172 | . . . 102 . . 9 172 . . . . 39 70 14 144 Average 107 | . 18 127 27 . 48 212 49 . . . . 105 21 136 135 Influence Increases 6004 | . 324 836 111 . 253 1014 306 160 115 . 711 727 150 715 582 Destroy 0b10 Robot/C 3680 | . 240 540 80 . 180 640 140 120 100 . 540 460 120 200 320 Destroy 0b10 Robot/NC 225 | . 15 35 . . 5 70 20 . 5 . 5 45 . 10 15 Destroy Leader 780 | . 52 158 . . 30 192 52 10 10 . 20 144 30 42 40 Allied During Kill 193 | . . . . . . . . . . . 116 41 . 26 10 Successful Hack 89 | . . 25 . . . 33 2 . . . . 24 . . 5 Disable Machine 120 | . . . 15 . 15 15 15 . . . . . . 60 . Destroy Structure 212 | . 17 3 1 . 8 64 2 . . . . 13 . 92 12 Partial Spotted 45 | . . . . . . . 15 . . . . . . 30 . Lose Combat Pursuer 660 | . . 75 15 . 15 . 60 30 . . 30 . . 255 180 Influence Decreases 5634 | . 324 572 343 32 227 659 626 175 161 . 647 648 263 470 487 Entered New Map 699 | . . . 162 32 . 17 209 24 10 . . 25 73 16 131 Time Decay 3793 | . 304 492 181 . 217 642 387 141 141 . 367 343 180 238 160 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 . Lost Part 656 | . 20 80 . . 10 . 30 10 10 . 100 220 10 86 80 Lost Ally 386 | . . . . . . . . . . . 180 60 . 30 116 Squads Dispatched 28 | . 2 3 . . . 4 4 . . . 1 8 3 1 2 Investigation 4 | . 2 . . . . 1 . . . . . . 1 . . Extermination 9 | . . . . . . . 3 . . . . 3 1 1 1 Reinforcement 9 | . . 3 . . . 2 1 . . . . 2 . . 1 Assault 1 | . . . . . . . . . . . 1 . . . . Garrison 5 | . . . . . . 1 . . . . . 3 1 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Distress Signals 13 | . . 4 . . . 4 . . . . 1 . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 350 | . 24 50 20 . 11 45 16 9 5 . 63 33 8 30 36 Peak Tracking Total 18 | . 4 5 14 . 6 7 3 4 4 . 12 4 4 10 18 Tactical Retreats 22 | . . 4 1 . 1 . 2 2 . . 1 . . 6 5 ECM-based Alert Blocks 5 | . . . . . . . . . . . . . . . 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Traps Triggered 8 | . 3 . . . . 1 3 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Machines Disabled 8 | . . . 1 . 1 1 1 . . . . . . 4 . Max in Single Turn 2 | . . . 1 . 1 1 1 . . . . . . 2 . Garrison Access 3 | . . . . . . 1 . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Machines Accessed 34 | . 3 5 . . . 13 4 . . . 1 4 1 . 3 Terminals 16 | . 3 3 . . . 9 1 . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 1 . 1 Repair Stations 7 | . . . . . . 2 2 . . . 1 1 . . 1 Recycling Units 1 | . . 1 . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . . . 1 1 . . . . 1 . . . Garrison Access 4 | . . . . . . 1 . . . . . 2 . . 1 Total Hacks 70 | . 4 13 . . . 28 10 . . . 2 6 1 . 6 Successful 37 | . 1 8 . . . 15 5 . . . 2 4 . . 2 Failed 32 | . 3 4 . . . 13 5 . . . . 2 1 . 4 Catastrophic 9 | . . . . . . 4 1 . . . . 1 1 . 2 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . Manual 66 | . 4 12 . . . 21 1 . . . . 10 1 12 5 Terminals 35 | . 4 9 . . . 21 1 . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 1 . 1 Repair Stations 17 | . . . . . . 4 5 . . . 2 2 . . 4 Recycling Units 2 | . . 2 . . . . . . . . . . . . . Scanalyzers 10 | . . 2 . . . 2 4 . . . . 2 . . . Garrison Access 4 | . . . . . . 1 . . . . . 2 . . 1 Terminal Hacks 4 | . . 2 . . . 2 . . . . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . . . . 4 2 . . . 2 1 . . 2 Scan Component 7 | . . . . . . 2 2 . . . 1 1 . . 1 Repair 4 | . . . . . . 2 . . . . 1 . . . 1 Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . Scanalyzer 7 | . . 1 . . . 2 3 . . . . 1 . . . Retrieve Study 7 | . . 1 . . . 2 3 . . . . 1 . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . 2 . . . Seal Access 3 | . . . . . . 1 . . . . . 2 . . . Unauthorized Hacks 11 | . 1 4 . . . 6 . . . . . . . . . Terminals 10 | . 1 3 . . . 6 . . . . . . . . . Botnet 10 | . 1 3 . . . 6 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 3 . . . 11 3 . . . 1 1 1 . 3 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . 1 . . . 2 3 . . . . 1 . . . Parts Repaired 4 | . . . . . . 2 . . . . 1 . . . 1 Time 170 | . . . . . . 58 . . . . 26 . . . 86 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 5 . . . . Allies Hacked 2 | . . . . . . . . . . . 1 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Total Allies 25 | . . . . . . . . . . 4 6 3 . 6 6 Largest Group 9 | . . . . . . . . . . 4 9 3 . 3 5 Highest-Rated Group 433 | . . . . . . . . . . 155 280 210 . 288 433 Highest-Rated Ally 180 | . . . . . . . . . . 39 41 70 . 180 96 Zionite Dispatches 8 | . . . . . . . . . . . . 2 . 4 2 Light 3 | . . . . . . . . . . . . 1 . 1 1 Recon 1 | . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . . . 1 . 2 . DROP 2 | . . . . . . . . . . . . . . 2 . EXPLORE 1 | . . . . . . . . . . . . 1 . . . Ally Attacks 137 | . . . . . . . . . . . 52 62 . 12 11 Total Damage 3665 | . . . . . . . . . . . 1077 1321 . 997 270 Kills 21 | . . . . . . . . . . . 7 6 . 6 2 Allies Corrupted 2 | . . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Active Infowar (turns) 16 | . . . . . . . . . . . . . . 5 11 ECM 16 | . . . . . . . . . . . . . . 5 11 Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . 1 . 1 . Main Access 1 | . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Turns Passed 16218 | 95 1525 1423 545 433 664 2849 1446 663 588 1610 1316 1548 532 647 334 Spaces Moved 9189 | 61 682 725 344 222 361 1275 796 427 356 1029 697 831 371 770 242 Core 382 | 16 . . . . . . . . . . . . . 365 1 Treads 5820 | 45 682 21 77 222 361 1275 796 427 356 1029 529 . . . . Legs 1020 | . . . . . . . . . . . 168 380 371 101 . Wheels 1482 | . . 704 267 . . . . . . . . 451 . 60 . Hover 485 | . . . . . . . . . . . . . . 244 241 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 35 | 50 160 105 120 160 160 160 148 148 148 148 110 100 120 38 35 Average Speed 142 | 131 199 126 146 193 160 169 155 148 148 153 165 116 120 59 39 Slowest Speed 320 | 160 240 320 240 240 240 240 160 148 148 156 190 265 120 120 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 96 70 47 55 69 84 21 61 62 87 48 24 13 24 6 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . Known Exits Taken 3 | . . . . . . 1 1 . . . . 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 . Scrap Searched 7 | . . . 1 . 1 . . 1 1 3 . . . . . Spaces Dug 16 | . . . . . . 5 2 . . . . 6 . 2 1 Terrain Destroyed 178 | . 15 . 1 . 17 67 2 . 2 . 15 6 . 52 1 Melee 16 | . . . . . . 5 2 . . . . 6 . 2 1 Projectile . | . . . . . . . . . . . . . . . . AOE 162 | . 15 . 1 . 17 62 . . 2 . 15 . . 50 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Total 11510 | 76 773 1077 364 225 402 1847 978 441 408 1064 837 1311 422 895 390 Wait 1386 | . 20 230 2 . 9 401 114 . 39 22 65 340 1 53 90 Move 9174 | 60 681 724 343 221 360 1274 795 426 355 1028 696 830 370 769 242 Hop . | . . . . . . . . . . . . . . . . Pick Up 147 | 10 12 23 5 1 2 18 18 1 1 6 15 22 2 6 5 Fast Attach 51 | . 3 1 . . 1 9 4 . . . . 16 1 11 5 Attach 81 | 6 2 10 1 1 2 4 5 1 1 . 9 22 3 13 1 Detach 7 | . . . . . . . 1 . . . . 3 . 3 . Swap 80 | . 5 4 1 1 5 28 7 . 4 4 10 1 8 1 1 Drop 97 | . 5 8 1 1 2 40 9 . 1 4 13 4 4 1 4 Fire 231 | . 43 76 11 . 21 65 . . 5 . 6 . . 4 . Melee 248 | . . . . . . 6 25 13 2 . 22 72 33 33 42 Ram 2 | . . 1 . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . Crush 4 | . 2 . . . . 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . 1 1 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 96 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 16) 708 | -10/Materials | Discovered new exit (range 13) 886 | -10/Materials | Discovered new exit (range 10) 1576 | -10/Materials | Discovered new exit (range 16) 1621 | -10/Materials | Entered another Materials area 1621 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2233 | -9/Materials | Central database locked down 2250 | -9/Materials | Lost 3 parts (2n1u) 2373 | -9/Materials | Discovered new exit (range 6) 2386 | -9/Materials | Lost 3 parts (1p2n) 2483 | -9/Materials | Discovered new exit (range 15) 2755 | -9/Materials | Discovered new exit (range 6) 2941 | -9/Materials | Discovered new exit (range 8) 3044 | -9/Materials | Entered Mines 3064 | -9/Mines | Learned Materials terminal intel 3086 | -9/Mines | Assembled infested the area 3344 | -9/Mines | Discovered new exit (range 4) 3575 | -9/Mines | Discovered new exit (range 7) 3589 | -9/Mines | Entered Exiles 3649 | -9/Exiles | Met 8R-AWN 3667 | -9/Exiles | Build established: Scavenger-Mutant 3687 | -9/Exiles | Met EX-HEX 3778 | -9/Exiles | Met EX-DEC 4003 | -9/Exiles | Discovered new exit (range 14) 4022 | -9/Exiles | Entered Mines 4170 | -8/Mines | Core integrity fell below 50% 4288 | -8/Mines | Discovered new exit (range 8) 4686 | -8/Mines | Entered Materials 4686 | -8/Materials | Evolved 2 slots: Weapon x2 4687 | -8/Materials | Loaded intel: 12 terminal locations 4724 | -8/Materials | Repaired Grenade Launcher 4883 | -8/Materials | Destroyed 7 combat bots 4977 | -8/Materials | Build established: Scavenger-Gunner 5943 | -8/Materials | Build established: Gunner 6151 | -8/Materials | Discovered new exit (range 15) 6225 | -8/Materials | Repaired Maul 7086 | -8/Materials | Discovered new exit (range 10) 7102 | -8/Materials | Garrison activated, responded to threat 7250 | -8/Materials | Identified exit to Factory 7535 | -8/Materials | Entered Factory 7535 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7782 | -7/Factory | Lost 3 parts (1p1u1w) 7832 | -7/Factory | Build established: Scavenger-Mutant 8251 | -7/Factory | Build established: Gladiator 8757 | -7/Factory | Build established: Scientist-Gladiator 8847 | -7/Factory | Discovered new exit (range 15) 8935 | -7/Factory | Identified exit to Lower Caves 8981 | -7/Factory | Entered Lower Caves 8982 | -7/Lower Caves | Encountered a Warlord checkpoint 9433 | -7/Lower Caves | Learned 4 Factory zone layouts 9634 | -7/Lower Caves | Discovered new exit (range 8) 9644 | -7/Lower Caves | Entered another Lower Caves area 9833 | -7/Lower Caves | Encountered a Warlord checkpoint 9921 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10218 | -7/Lower Caves | Discovered new exit (range 9) 10232 | -7/Lower Caves | Entered Zion 10304 | -7/Zion | System corruption cleaned by Quarantine Array 10336 | -7/Zion | Found CR-A16's Pointy Stick 10450 | -7/Zion | Discovered new exit (range 15) 10719 | -7/Zion | Learned location of Data Miner (-6) 11110 | -7/Zion | Build established: Gladiator 11462 | -7/Zion | Met Imprinter 11488 | -7/Zion | Imprinted 11490 | -7/Zion | Declared Zion's savior 11842 | -7/Zion | Entered Proximity Caves 11842 | -6/Proximity Caves | Accompanied by 4 allies 11844 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 11945 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 12142 | -6/Proximity Caves | Lost 6 allies 12262 | -6/Proximity Caves | Core integrity fell below 50% 12277 | -6/Proximity Caves | Lost 11 allies 12342 | -6/Proximity Caves | 0b10 base defense nominally successful 12583 | -6/Proximity Caves | Repaired Corrupted Arm. Treads 13022 | -6/Proximity Caves | Destroyed 8 combat bots 13103 | -6/Proximity Caves | Discovered new exit (range 12) 13119 | -6/Proximity Caves | Build established: Scavenger-Gladiator 13130 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13158 | -6/Proximity Caves | Entered Factory 13158 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13159 | -6/Factory | Identified exit to Factory 13188 | -6/Factory | Lost 8 parts (1p4n2u1w) 13760 | -6/Factory | Zion Light squad teleported in 13783 | -6/Factory | Garrison activated, responded to threat 13861 | -6/Factory | Lost 4 parts (3n1u) 13864 | -6/Factory | Spotted B-75 Beast 13901 | -6/Factory | Destroyed B-75 Beast 13928 | -6/Factory | Lost 6 parts (3n2u1w) 14053 | -6/Factory | Lost 3 parts (1p1n1u) 14257 | -6/Factory | Lost 9 parts (5n2u2w) 14290 | -6/Factory | Retrieved Zion intel report: Main Access 14291 | -6/Factory | Zion Recon squad teleported in 14572 | -6/Factory | Terminal network hard line cut 14706 | -6/Factory | Entered another Factory area 14706 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15086 | -5/Factory | Found Hvy. Reflective Plating 15195 | -5/Factory | Discovered new exit (range 7) 15204 | -5/Factory | Garrison activated, responded to threat 15238 | -5/Factory | Entered another Factory area 15238 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15445 | -4/Factory | Lost 11 parts (2p6n2u1w) 15508 | -4/Factory | Released all parts (2) 15516 | -4/Factory | Core integrity fell below 50% 15537 | -4/Factory | Lost 9 parts (6n1u2w) 15543 | -4/Factory | Zion hero teleported in (7V-RTL) 15620 | -4/Factory | Core integrity fell below 20% 15676 | -4/Factory | Zion Hover Resupply teleported in 15716 | -4/Factory | Zion Light squad teleported in 15738 | -4/Factory | Search patrols dispatched 15776 | -4/Factory | Lost 4 allies 15818 | -4/Factory | Build established: Mutant 15819 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 15820 | -4/Factory | Zion Heavy Resupply teleported in 15880 | -4/Factory | Discovered new exit (range 11) 15885 | -4/Factory | Entered Research 15885 | -3/Research | Evolved 2 slots: Utility x2 15975 | -3/Research | Repaired Broken Imp. Antigrav System 15999 | -3/Research | Zion Hacker squad teleported in 16063 | -3/Research | Zion Light squad teleported in 16114 | -3/Research | Lost 5 allies 16184 | -3/Research | Core integrity fell below 50% 16209 | -3/Research | Lost 7 parts (4n3u) 16213 | -3/Research | Destroyed 13 combat bots 16213 | -3/Research | Core integrity fell below 20% 16219 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 16190_ K-01 Serf collects debris. 16191_ Critical hit (Burn: +50). 16192_ G-67 Veteran destroyed. 16193_ K-01 Serf collects debris. 16205_ ALERT: Cargo convoy en route, clear transfer corridor. 16206_ K-01 Serf collects debris. 16207_ G-67 Veteran suffers critical hit (Impale). 16210_ K-01 Serf collects debris. 16211_ R-10 Processor collects Mic. Nuclear Core. 16213_ K-01 Serf collects debris. 16213_ G-67 Veteran suffers critical hit (Impale). 16213_ G-67 Veteran destroyed. 16214_ R-10 Processor collects Lgt. Antimatter Reactor. 16214_ Critical hit (Burn: +50). 16216_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????#""" !! # #?? | | ?????????????????????????????#""" # #?? | | ?????????????????????????????# # #?? | | ?????????????????????????????# # #?? | | ?????????????????????????????######/#"##########?? | | ??????????????????????????????????#=###??????????? | | ??????????????????????????????????#!#????????????? | | ??????????????????????????????????#=#????????????? | | ??????????????????????????????????#/#????????????? | | ??????????????????????????????????#*#????????????? | | ??????????????????????????????????#=#????????????? | | ????????????????????????#+###+##??#%#????????????? | | ????????????????????????# #??# #????????????? | | ????????????????????????# #??#/######+### | | ????????????????????????? #??# ! | | ???????????????????????????# ####*! #????? | | ???????????????????????????# * #????? | | ????????????????????????#### #????? | | ????????????????????????# +????? | | ????????????????????????# #????? | | ????????????????????????# # #????? | | ????????????????????????#=################ #????? | | ????????????????????????# #???????????????? #????? | | ????????????????????????#g#????????????????? ????? | | ????????????????????????#%#?????????????????? ???? | | ??????????????????#######@###????????????????????? | | ??????????????????# =!=R/%!#????????????????????? | | ??????????????????# ==*=**g#????????????????????? | | ??????????????????# =*=!gk#????????????????????? | | ??????????????????# !*!=*[#????????????????????? | | ??????????????????###########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 32 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: TH 25 Melee Speed Boost 40 Evasion (%) 58 Targeting Accuracy 16 Melee Accuracy 22 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 8% | -8/Materials Maul | 57% | -8/Materials Arm. Treads | 81% | -6/Proximity Caves | Corrupted Imp. Antigrav System | 73% | -3/Research | Broken Studied --------- Med. Laser | -9/Materials | Hacked Katana | -8/Materials | Hacked Minigun | -8/Materials | Hacked Scythe | -7/Factory | Hacked Adv. Treads | -7/Factory | Hacked Lgt. Treads | -7/Factory | Hacked Spear | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumHackingAutocannon Manual? 0 Play Time 01:45:46 Cumulative 315.9 hours Start 2026.09.21 @ 22:07:49 End 2026.09.21 @ 23:55:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 349 Rogue 349 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83f4fe85-94bd-41a1-bd1c-4a1465c634aa