Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.12 @ 05:26:26 Player: Lly Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1031) 1031 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 4485 Bonus ------- Follower Combat Kills 100 Friendly Fire -16 Cogmind --------- Core Integrity 0/700 Matter 59/300 Energy 98/100 System Corruption 23% Temperature Cool (18) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Wheel Energy Filter Improved Medium Armor Plating Heavy Ion Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter > --- WEAPON ----------- Autogun Heavy Gauss Cannon > --- INVENTORY -------- Wheel Energy Filter Advanced ECM Suite Improved Medium Armor Plating Heavy Ion Cannon Heavy Gauss Cannon Great Axe [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Impulse Thruster Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Reactive Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Gauss Cannon Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Slots Evolved 6 | . . . 2 2 2 . . . Power 2 | . . . 1 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 80 | 9 18 6 9 20 14 4 . . Power 14 | 1 4 1 2 4 2 . . . Engine 14 | 1 4 1 2 4 2 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 26 | 5 6 2 1 6 4 2 . . Treads 2 | . . . . 2 . . . . Leg 11 | 3 2 2 1 . 3 . . . Wheel 10 | 2 4 . . 3 . 1 . . Hover . | . . . . . . . . . Flight 3 | . . . . 1 1 1 . . Utility 17 | 1 3 . 3 4 5 1 . . Device 9 | 1 2 . 2 2 1 1 . . Storage 2 | . . . . . 2 . . . Processor 2 | . . . . . 2 . . . Hackware . | . . . . . . . . . Protection 4 | . 1 . 1 2 . . . . Artifact . | . . . . . . . . . Weapon 23 | 2 5 3 3 6 3 1 . . Energy Gun 12 | . 4 2 3 3 . . . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 4 | 2 . . . 1 1 . . . Ballistic Cannon 3 | . 1 . . . 2 . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 22 | . 4 . 1 6 6 3 2 . Power 7 | . 2 . . 2 2 1 . . Propulsion 7 | . 1 . . 2 2 1 1 . Utility 7 | . . . 1 2 2 1 1 . Weapon 1 | . 1 . . . . . . . Highest Loss Streak 6 | . 2 . 1 6 6 3 2 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 91 100 91 74 62 36 15 7 Engine 13 | . 8 14 15 16 15 5 . . Leg 18 | . 12 27 33 14 3 6 . . Wheel 4 | . 14 . . 6 10 . . . Device 16 | . 22 28 16 5 2 2 3 . Processor 1 | . . . . . 7 11 7 7 Protection 2 | . 3 . 4 9 2 . . . Energy Gun 15 | . 12 27 22 13 . . . . Ballistic Gun 1 | . 2 . . 2 4 3 . . Ballistic Cannon 3 | . 12 . . . 10 3 . . Slashing Weapon 1 | . . . . 5 2 . . . Naked Turns . | . . . . . . . . . Heaviest Build 42 | 8 11 14 34 42 36 36 3 . Greatest Support 36 | 20 20 20 30 30 36 36 7 3 Greatest Overweight (x) 4 | 2 . 4 1 2 3 4 . . Average Overweight (x) . | . . 2 . . 1 . . . Largest Inventory Capacity 10 | 5 5 5 5 5 10 10 5 5 Average Capacity 5 | 5 5 5 5 5 5 7 5 5 Most Carried 8 | 5 5 5 5 5 8 7 5 5 Average Carried 4 | 1 2 4 4 4 5 5 5 5 Final Capacity 10 | 5 5 5 5 5 10 5 5 5 Final Carried 7 | 5 3 5 5 5 7 5 5 5 Class Distribution -------------------- 71% | Mutant 18% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Matter Collected 1301 | 291 227 170 62 301 200 . . 50 Remotely . | . . . . . . . . . Salvage Created 1320 | 74 181 81 280 562 142 . . . Parts 91 | 6 16 3 20 35 11 . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Combat Hostiles Destroyed 30 | 1 8 2 6 7 6 . . . Melee 5 | . . . . 5 . . . . Guns 14 | 1 4 1 6 2 . . . . Cannons 11 | . 4 1 . . 6 . . . Classes Destroyed 11 | 3 1 . 2 4 1 . . . Worker 7 | 1 1 . 1 4 . . . . Builder 1 | . . . . 1 . . . . Tunneler 3 | 1 1 . 1 . . . . . Recycler 3 | . . . . 3 . . . . Watcher 6 | . . . 1 3 2 . . . Swarmer 17 | . 6 . 3 4 4 . . . Grunt 8 | 1 2 2 2 1 . . . . Brawler 1 | . . . 1 . . . . . Sentry 2 | . . . . 1 1 . . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 5 | 2 3 2 4 5 5 . . . Combat Bots Only 5 | 1 3 2 3 4 5 . . . Max Kills in Single Turn 2 | 2 1 1 1 1 1 . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Damage Taken 2856 | 55 460 95 134 897 476 147 296 296 Core 967 | 12 75 17 33 118 86 89 241 296 Absorbed by Shields 50 | . . . 50 . . . . . Core Remaining (%) 80 | 95 . 58 91 78 . . . . Volleys Fired 161 | 7 31 14 31 50 18 10 . . Largest 3 | 2 2 2 2 3 3 2 . . Hottest 201 | 40 85 165 138 201 132 84 . . Shots Fired 292 | 13 62 28 62 70 37 20 . . Gun 210 | 13 31 16 62 70 8 10 . . Cannon 75 | . 31 5 . . 29 10 . . Launcher . | . . . . . . . . . Special 7 | . . 7 . . . . . . Kinetic 119 | 13 31 5 . 13 37 20 . . Thermal 146 | . 31 23 35 57 . . . . Explosive . | . . . . . . . . . Electromagnetic 27 | . . . 27 . . . . . Robot Hit Streak 9 | 5 9 4 5 3 6 7 . . Robot Miss Streak 6 | 2 6 3 6 6 3 1 . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 156 | 8 31 6 32 45 19 15 . . Core Hits 69 | 4 13 3 10 25 9 2 3 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 14 | . 2 . 1 5 5 1 . . Burn 7 | . 1 . 1 5 . . . . Blast 7 | . 1 . . . 5 1 . . Melee Attacks 19 | . . . . 19 . . . . Impact . | . . . . . . . . . Slashing 19 | . . . . 19 . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3805 | 108 500 125 551 1386 661 459 15 . Guns 1742 | 108 249 60 514 615 68 128 . . Cannons 1235 | . 247 65 . . 592 331 . . Explosions 37 | . . . 37 . . . . . Melee 771 | . . . . 771 . . . . Ramming 20 | . 4 . . . 1 . 15 . Kinetic 1615 | 108 247 65 . 76 660 459 . . Thermal 1156 | . 249 60 308 539 . . . . Explosive . | . . . . . . . . . Electromagnetic 243 | . . . 243 . . . . . Impact . | . . . . . . . . . Slashing 771 | . . . . 771 . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . 2 4 . 1 14 21 23 Average Corruption 8 | . . 2 4 . 1 8 16 21 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . . 2 6 . 1 7 10 5 Message Errors 10 | . . 2 1 . 1 3 1 2 Matter Fused 4 | . . . 1 . . . 2 1 Heat Flow Errors 3 | . . . . . . 1 1 1 Energy Discharges 2 | . . . 1 . . . 1 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 5 | . . . 3 . . 2 . . Alerts 1 | . . . . . . . 1 . Misdirections 5 | . . . . . . . 4 1 Overload Shots . | . . . . . . . . . Overflow Damage 118 | . . . . 102 16 . . . Projectiles 16 | . . . . . 16 . . . Explosions . | . . . . . . . . . Melee 102 | . . . . 102 . . . . Knockbacks 7 | . 5 . . . 2 . . . Impact . | . . . . . . . . . Kinetic 7 | . 5 . . . 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 9 | . 2 . . . . . 7 . Shots . | . . . . . . . . . Rammed 8 | . 1 1 . . 1 . 5 . Targets Rammed 8 | . 1 1 . . 1 . 5 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 557 | . 148 219 269 557 134 220 240 85 Average Temperature 98 | . 55 82 99 160 61 83 120 51 Received Heat Transfer 663 | 30 114 54 36 126 18 . 162 123 Effects 11 | . . . . 11 . . . . Shutdowns 2 | . . . . 2 . . . . Energy Bleed 2 | . . . . 2 . . . . Matter Decay 1 | . . . . 1 . . . . Damage (major) 6 | . . . . 6 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 2 . . 1 . . . . Heat Transferred 3158 | . 814 148 716 1480 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Peak Influence 245 | 30 245 187 211 208 191 19 80 118 Initial 57 | . 19 17 . 6 57 19 10 36 Average 54 | 4 105 27 84 58 78 10 34 65 Maximum Alert Level 1 | . 1 . 1 1 . . . . Low Security (%) 95 | 100 80 100 81 97 100 100 100 100 Level 1 4 | . 19 . 18 2 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . 1 . . . 2 1 Investigation 2 | . . . . . . . 2 . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Distress Signals 5 | . 2 . 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | 1 14 7 13 28 9 5 8 12 Peak Tracking Total 10 | 1 5 2 7 7 4 5 5 10 Tactical Retreats 9 | . 1 1 1 3 . . 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Traps Triggered 3 | . 1 . . . 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Machines Disabled 4 | . 1 . 2 . 1 . . . Max in Single Turn 1 | . 1 . 1 . 1 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Machines Accessed 10 | . 4 . . 1 2 . 2 1 Terminals 5 | . 3 . . . . . 1 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . . . . 1 . . 1 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 24 | . 10 . . 3 3 . 7 1 Successful 13 | . 7 . . 2 3 . . 1 Failed 11 | . 3 . . 1 . . 7 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 12 | . 7 . . . . . 4 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . 3 . . . . . . . Recycling Units 6 | . . . . 3 . . 3 . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 4 . . . . . . 1 Record 1 | . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 3 | . 3 . . . . . . . Scan Component 2 | . 2 . . . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . Process 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 3 . . 1 . . 2 1 Full Trace Events 3 | . . . . 1 . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 117 | . . . . . 117 . . . Total Part Build Rating 14 | . . . . . 14 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 12 | . . . . 12 . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Total Allies 3 | . . 2 . . . 1 . . Largest Group 2 | . . 2 2 . . 1 . . Highest-Rated Group 45 | . . 45 45 . . 31 . . Highest-Rated Ally 31 | . . 31 31 . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 24 | . . 9 11 . . 4 . . Total Damage 358 | . . 170 106 . . 82 . . Kills 4 | . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Turns Passed 4464 | 237 496 1458 575 663 639 153 148 95 Spaces Moved 2804 | 217 344 548 318 295 401 175 316 190 Core 1013 | 171 . 407 . . . 141 104 190 Treads 13 | . . . . 13 . . . . Legs 859 | 13 129 126 318 152 93 28 . . Wheels 705 | 33 215 15 . 130 308 4 . . Hover . | . . . . . . . . . Flight 214 | . . . . . . 2 212 . Fastest Speed 40 | 50 80 80 120 80 80 40 40 50 Average Speed 118 | 87 95 207 143 146 109 67 43 50 Slowest Speed 260 | 150 120 250 190 260 190 250 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 6 42 79 20 15 8 93 6 27 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 1 | . . 1 . . . . . . Terrain Destroyed 16 | . . 2 4 . 9 1 . . Melee . | . . . . . . . . . Projectile 12 | . . 2 . . 9 1 . . AOE 4 | . . . 4 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Total 3612 | 253 452 825 378 424 572 191 327 190 Wait 412 | 3 35 246 . 13 108 . 7 . Move 2798 | 216 343 547 317 294 401 174 316 190 Hop . | . . . . . . . . . Pick Up 78 | 13 13 6 11 17 16 2 . . Fast Attach 6 | . . . 2 . 4 . . . Attach 46 | 9 10 . 3 12 9 3 . . Detach 6 | 3 . . . . 2 1 . . Swap 28 | . 8 6 4 8 1 1 . . Drop 51 | 2 11 5 10 11 12 . . . Fire 161 | 7 31 14 31 50 18 10 . . Melee 19 | . . . . 19 . . . . Ram 7 | . 1 1 . . 1 . 4 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 202 | -11/Junkyard | Discovered new exit (range 8) 238 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 675 | -10/Materials | Discovered new exit (range 9) 734 | -10/Materials | Entered Mines 848 | -10/Mines | Discovered new exit (range 14) 857 | -10/Mines | Excavation squad dispatched 857 | -10/Mines | A large section of the Mines collapsed 2087 | -10/Mines | Discovered new exit (range 3) 2130 | -10/Mines | Learned location of Zion (-7) 2192 | -10/Mines | Entered Materials 2192 | -9/Materials | Accompanied by 2 allies 2192 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2197 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2750 | -9/Materials | Discovered new exit (range 10) 2767 | -9/Materials | Entered another Materials area 2767 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3116 | -8/Materials | Lost 6 parts (2p2n2u) 3388 | -8/Materials | Discovered new exit (range 15) 3430 | -8/Materials | Entered Factory 3430 | -7/Factory | Evolved 2 slots: Utility x2 3527 | -7/Factory | Build established: Scavenger-Mutant 3606 | -7/Factory | Fabricated Hvy. Gauss Cannon (x2) 3685 | -7/Factory | Lost 6 parts (2p2n2u) 4069 | -7/Factory | Sucked down chute 4069 | -7/Factory | Entered Waste 4070 | -7/Waste | Met a frightened Derelict 4079 | -7/Waste | Spotted C-40 Crusher 4084 | -7/Waste | EMP discharged 4127 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4133 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4142 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4146 | -7/Waste | Spotted C-40 Crusher 4147 | -7/Waste | Spotted C-40 Crusher 4167 | -7/Waste | Spotted C-40 Crusher 4173 | -7/Waste | Lost 3 parts (1p1n1u) 4176 | -7/Waste | Spotted C-40 Crusher 4183 | -7/Waste | Spotted C-40 Crusher 4184 | -7/Waste | EMP discharged 4184 | -7/Waste | System corruption reached 10% 4204 | -7/Waste | Discovered new exit (range 13) 4209 | -7/Waste | Identified exit to Factory 4222 | -7/Waste | Entered Factory 4280 | -7/Factory | Discovered new exit (range 16) 4331 | -7/Factory | Identified exit to Storage 4367 | -7/Factory | Core integrity fell below 50% 4370 | -7/Factory | Entered Storage 4431 | -7/Storage | Build established: Mutant 4462 | -7/Storage | Core integrity fell below 20% 4465 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- GOAL=ESCAPE 04371_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04374_ Acquired 50 matter. 04374_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S005. 04380_ System corrupted: Heat flow error (+119). 04380_ Connecting with Door Terminal... [Achievement: Novice Programmer] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. >>Open(Door) Sealed Heavy Doors opened. 04424_ UAPDZ